And 2 sub hits = tip CV and lose DD.
18L Arathorn Axis(+4) vs Karl7 Allies BM3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 6 fighters, 1 harbour, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 6 Sea Zone to 18 Sea Zone
1 bomber moved from Korea to 18 Sea Zone
1 fighter and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
1 fighter moved from Midway to 6 Sea Zone
1 fighter moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Western United States to 6 Sea Zone
1 fighter moved from 16 Sea Zone to 18 Sea Zone
1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
1 mech_infantry moved from French West Africa to French Central Africa
Americans take French Central Africa from Neutral_AxisCombat - Americans
Battle in 6 Sea Zone
Americans attack with 1 bomber, 3 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber, 3 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 3/6 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win with 1 bomber, 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 18 Sea Zone
Americans attack with 1 bomber, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 18 Sea Zone
Americans win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 bomber and 1 fighter moved from 18 Sea Zone to Korea
1 bomber, 3 fighters and 2 tactical_bombers moved from 6 Sea Zone to Korea
1 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone
1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 17 Sea Zone to 25 Sea Zone
1 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 transports moved from 16 Sea Zone to 25 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to Midway
1 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
1 infantry moved from French West Africa to 87 Sea Zone
1 infantry and 1 transport moved from 87 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport moved from 96 Sea Zone to 94 Sea Zone
1 marine moved from Tunisia to 94 Sea Zone
2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 marine, 1 tactical_bomber and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 marine moved from 92 Sea Zone to GibraltarPlace Units - Americans
1 harbour placed in Midway
3 fighters placed in Korea
3 fighters placed in Western United States
1 destroyer placed in 10 Sea Zone
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Suiyuyan to Chahar
2 infantry moved from Kansu to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Chahar
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
2 infantry moved from Kansu to Suiyuyan
2 infantry moved from Kansu to TsinghaiPlace Units - Chinese
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUsPurchase Units - British
British buy 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
2 armour, 2 artilleries, 8 infantry and 1 mech_infantry moved from Eastern Persia to West India
2 armour and 1 mech_infantry moved from Persia to West India
1 artillery and 3 infantry moved from Union of South Africa to Rhodesia
British take Rhodesia from ItaliansCombat - British
Battle in West India
British attack with 4 armour, 2 artilleries, 8 infantry and 2 mech_infantrys
Japanese defend with 1 mech_infantry
British roll dice for 4 armour, 2 artilleries, 8 infantry and 2 mech_infantrys in West India, round 2 : 4/16 hits
Japanese roll dice for 1 mech_infantry in West India, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in West India
British win, taking West India from Japanese with 4 armour, 2 artilleries, 7 infantry and 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - British
1 aaGun moved from Eastern Persia to West India
2 armour moved from Iraq to Eastern Persia
1 infantry moved from Tobruk to 96 Sea Zone
1 artillery moved from Libya to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to Iraq
1 tactical_bomber moved from Iraq to Persia
2 fighters moved from 96 Sea Zone to Egypt
1 fighter moved from Iraq to Persia
1 artillery, 1 carrier, 2 cruisers, 3 destroyers, 1 infantry and 2 transports moved from 96 Sea Zone to 92 Sea ZonePlace Units - British
1 fighter and 1 tactical_bomber placed in Persia
1 artillery and 1 infantry placed in Iraq
1 armour placed in EgyptTurn Complete - British
British collect 32 PUs; end with 32 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 bomber and 1 destroyer; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Belgian Congo to French Equatorial Africa
Italians take French Equatorial Africa from French
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 armour moved from Baltic States to Archangel
Italians take Archangel from Russians
2 infantry moved from Greece to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to MaltaCombat - Italians
Battle in MaltaNon Combat Move - Italians
1 armour moved from Ukraine to BryanskPlace Units - Italians
1 bomber placed in Southern Italy
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 22 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 1 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by British from 17 Sea Zone: 1 battleship
EDIT: Adding units owned by British to 25 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to 54 Sea ZonePlace Units - ANZAC
1 factory_minor placed in Queensland
1 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery
EDIT: Adding units owned by ANZAC to Queensland: 1 artillery
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 1 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by British from 17 Sea Zone: 1 battleship
EDIT: Adding units owned by British to 25 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to 54 Sea ZonePlace Units - ANZAC
1 factory_minor placed in Queensland
1 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery
EDIT: Adding units owned by ANZAC to Queensland: 1 artillery
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 factory_minor, 1 fighter, 2 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Bryansk to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Bryansk to Novgorod
Germans take Novgorod from Russians
4 infantry moved from Bryansk to Rostov
3 infantry moved from Bryansk to Russia
2 bombers moved from Ukraine to Russia
8 artilleries and 17 infantry moved from Bryansk to Tambov
2 fighters and 2 tactical_bombers moved from Greece to Rostov
1 bomber moved from Germany to Rostov
1 bomber moved from Germany to Rostov
1 fighter and 1 tactical_bomber moved from Greece to Rostov
1 bomber moved from Germany to RussiaCombat - Germans
Battle in Tambov
Germans attack with 8 artilleries and 17 infantry
Russians defend with 3 infantry
Germans roll dice for 8 artilleries and 17 infantry in Tambov, round 2 : 3/25 hits, 6.83 expected hits
Russians roll dice for 3 infantry in Tambov, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 8 artilleries and 17 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Rostov
Germans attack with 2 bombers, 3 fighters, 4 infantry and 3 tactical_bombers
Russians defend with 3 infantry
Germans roll dice for 2 bombers, 3 fighters, 4 infantry and 3 tactical_bombers in Rostov, round 2 : 5/12 hits, 5.50 expected hits
Russians roll dice for 3 infantry in Rostov, round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 2 bombers, 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Russia
Germans attack with 3 bombers and 3 infantry
Russians defend with 1 airfield, 1 factory_major and 2 infantry
Germans roll dice for 3 bombers and 3 infantry in Russia, round 2 : 0/6 hits, 2.50 expected hits
Russians roll dice for 2 infantry in Russia, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Russia
Germans roll dice for 3 bombers and 2 infantry in Russia, round 3 : 1/5 hits, 2.33 expected hits
Russians roll dice for 2 infantry in Russia, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Russia
Germans roll dice for 3 bombers and 2 infantry in Russia, round 4 : 1/5 hits, 2.33 expected hits
Russians roll dice for 1 infantry in Russia, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Russia
Germans captures 36PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to RussiansNon Combat Move - Germans
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 fighter moved from Greece to Southern Italy
1 fighter and 1 tactical_bomber moved from Rostov to 97 Sea Zone
2 fighters and 2 tactical_bombers moved from Rostov to Greece
2 bombers moved from Rostov to Greece
1 aaGun moved from Finland to Karelia
2 bombers moved from Russia to Greece
1 bomber moved from Russia to Bryansk
2 aaGuns moved from Bryansk to Tambov
1 aaGun moved from Ukraine to Bryansk
9 mech_infantrys moved from Western Ukraine to Tambov
5 armour moved from Bryansk to Tambov
6 armour and 1 mech_infantry moved from Ukraine to Tambov
7 armour moved from Bryansk to Tambov
2 armour moved from Bryansk to Tambov
1 artillery moved from Southern Italy to Northern Italy
1 mech_infantry moved from Germany to Northern ItalyPlace Units - Germans
1 artillery and 2 infantry placed in Ukraine
1 factory_minor placed in Yugoslavia
3 mech_infantrys placed in Western Ukraine
1 fighter and 1 tactical_bomber placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1
Germans collect 58 PUs (2 lost to blockades); end with 94 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 101 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 111 PUsCombat Hit Differential Summary :
Germans : -9.50
Russians : -0.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Battle in Russia
Germans attack with 3 bombers and 3 infantry
Russians defend with 1 airfield, 1 factory_major and 2 infantry
Germans roll dice for 3 bombers and 3 infantry in Russia, round 2 : 0/6 hits, 2.50 expected hits
Combat Hit Differential Summary :Germans : -9.50
Russians : -0.67This…. in Russia… almost made my heart stop…
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Combat Move - Russians
1 artillery moved from Nenetsia to Vologda
3 fighters moved from Volgograd to Rostov
1 fighter moved from Urals to Vologda
1 fighter moved from Urals to Russia
2 infantry moved from Samara to Russia
2 mech_infantrys moved from Kazakhstan to Rostov
1 armour moved from Kazakhstan to Rostov
6 infantry moved from Kansu to Suiyuyan
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 armour moved from Kazakhstan to Rostov
6 armour and 2 infantry moved from Kazakhstan to SikangCombat - Russians
Battle in Sikang
Russians attack with 6 armour and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 6 armour and 2 infantry in Sikang, round 2 : 2/8 hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Sikang
Russians win, taking Sikang from Japanese with 6 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Vologda
Russians attack with 1 artillery and 1 fighter
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 1 fighter in Vologda, round 2 : 0/2 hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 1 fighter in Vologda, round 3 : 1/2 hits
Germans roll dice for 1 mech_infantry in Vologda, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Rostov
Russians attack with 2 armour, 3 fighters and 2 mech_infantrys
Germans defend with 3 infantry
Russians roll dice for 2 armour, 3 fighters and 2 mech_infantrys in Rostov, round 2 : 2/7 hits
Germans roll dice for 3 infantry in Rostov, round 2 : 0/3 hits
2 infantry owned by the Germans lost in Rostov
Russians roll dice for 2 armour, 3 fighters and 2 mech_infantrys in Rostov, round 3 : 2/7 hits
Germans roll dice for 1 infantry in Rostov, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 2 armour, 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Battle in Russia
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 airfield, 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Russia, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Russia, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Russia
Russians win, taking Russia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
4 aaGuns, 5 artilleries and 29 infantry moved from Samara to Kazakhstan
1 fighter moved from Vologda to Kazakhstan
3 fighters moved from Rostov to Kazakhstan
1 fighter moved from Russia to KazakhstanTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 carriers, 2 destroyers, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 55 Sea Zone to 42 Sea Zone
1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 marine moved from Philippines to 35 Sea Zone
1 cruiser and 1 marine moved from 35 Sea Zone to 42 Sea Zone
1 marine moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 bomber moved from Malaya to Java
1 fighter moved from Kwangsi to Java
1 tactical_bomber moved from 35 Sea Zone to Java
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 36 Sea Zone to 6 Sea Zone
1 submarine moved from 20 Sea Zone to 18 Sea Zone
1 destroyer moved from 20 Sea Zone to 18 Sea Zone
2 fighters and 2 tactical_bombers moved from 19 Sea Zone to 18 Sea Zone
2 fighters and 2 tactical_bombers moved from Japan to 6 Sea Zone
1 infantry moved from Jehol to Chahar
1 infantry moved from Anhwe to Chahar
1 infantry moved from Hopei to Chahar
3 infantry moved from Kweichow to Shensi
2 bombers moved from Burma to Shensi
3 fighters moved from Shantung to ChaharCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 cruiser, 1 submarine and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese win, taking 42 Sea Zone from Neutral with 1 cruiser, 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 6 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 18 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 18 Sea Zone
Japanese win with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Shensi
Japanese attack with 2 bombers and 3 infantry
Chinese defend with 2 infantry
Japanese roll dice for 2 bombers and 3 infantry in Shensi, round 2 : 1/5 hits, 1.83 expected hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese roll dice for 2 bombers and 2 infantry in Shensi, round 3 : 2/4 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Battle in Chahar
Japanese attack with 3 fighters and 3 infantry
Chinese defend with 2 infantry
Japanese roll dice for 3 fighters and 3 infantry in Chahar, round 2 : 2/6 hits, 2.00 expected hits
Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 3 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Java
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber
ANZAC defend with 1 armour and 1 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in Java, round 2 : 3/6 hits, 2.83 expected hits
ANZAC roll dice for 1 armour and 1 infantry in Java, round 2 : 0/2 hits, 0.83 expected hits
1 armour owned by the ANZAC and 1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 1 bomber, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for ANZAC: 1 armour and 1 infantryNon Combat Move - Japanese
3 fighters moved from Chahar to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
1 carrier moved from 35 Sea Zone to 42 Sea Zone
1 infantry moved from Ceylon to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
Japanese take French Madagascar from Neutral_Axis
3 infantry moved from India to Burma
1 infantry moved from Kweichow to Hopei
1 mech_infantry moved from Hunan to Anhwe
1 armour moved from Yunnan to Hunan
1 mech_infantry moved from Malaya to Yunnan
2 carriers moved from 19 Sea Zone to 6 Sea Zone
1 battleship and 1 carrier moved from 20 Sea Zone to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
2 bombers moved from Shensi to Shan State
1 bomber moved from Java to Shan State
1 marine moved from Kiangsi to 20 Sea Zone
1 cruiser and 1 marine moved from 20 Sea Zone to 6 Sea Zone
1 marine moved from 6 Sea Zone to Japan
2 fighters moved from 18 Sea Zone to Japan
1 fighter moved from 6 Sea Zone to Japan
2 tactical_bombers moved from 18 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Kwangsi
1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Japan
2 artilleries moved from Philippines to 35 Sea Zone
2 infantry and 1 marine moved from Philippines to 35 Sea Zone
2 artilleries, 2 infantry and 3 transports moved from 35 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Japan
1 battleship and 1 marine moved from 35 Sea Zone to 6 Sea Zone
2 submarines moved from 36 Sea Zone to 6 Sea Zone
1 marine moved from 6 Sea Zone to Japan
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
1 destroyer moved from 36 Sea Zone to 46 Sea ZonePlace Units - Japanese
2 carriers and 2 destroyers placed in 6 Sea Zone
3 mech_infantrys placed in French Indo China
1 infantry and 1 mech_infantry placed in MalayaTurn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUsCombat Hit Differential Summary :
ANZAC : -0.83
Chinese : 0.33
Japanese : 1.67 -
Hang on. Edit coming up….
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 carriers, 2 destroyers, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 55 Sea Zone to 42 Sea Zone
1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 marine moved from Philippines to 35 Sea Zone
1 cruiser and 1 marine moved from 35 Sea Zone to 42 Sea Zone
1 marine moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 bomber moved from Malaya to Java
1 fighter moved from Kwangsi to Java
1 tactical_bomber moved from 35 Sea Zone to Java
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 36 Sea Zone to 6 Sea Zone
1 submarine moved from 20 Sea Zone to 18 Sea Zone
1 destroyer moved from 20 Sea Zone to 18 Sea Zone
2 fighters and 2 tactical_bombers moved from 19 Sea Zone to 18 Sea Zone
2 fighters and 2 tactical_bombers moved from Japan to 6 Sea Zone
1 infantry moved from Jehol to Chahar
1 infantry moved from Anhwe to Chahar
1 infantry moved from Hopei to Chahar
3 infantry moved from Kweichow to Shensi
2 bombers moved from Burma to Shensi
3 fighters moved from Shantung to ChaharCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 cruiser, 1 submarine and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese win, taking 42 Sea Zone from Neutral with 1 cruiser, 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 6 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 18 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 18 Sea Zone
Japanese win with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Shensi
Japanese attack with 2 bombers and 3 infantry
Chinese defend with 2 infantry
Japanese roll dice for 2 bombers and 3 infantry in Shensi, round 2 : 1/5 hits, 1.83 expected hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese roll dice for 2 bombers and 2 infantry in Shensi, round 3 : 2/4 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Battle in Chahar
Japanese attack with 3 fighters and 3 infantry
Chinese defend with 2 infantry
Japanese roll dice for 3 fighters and 3 infantry in Chahar, round 2 : 2/6 hits, 2.00 expected hits
Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 3 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Java
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber
ANZAC defend with 1 armour and 1 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in Java, round 2 : 3/6 hits, 2.83 expected hits
ANZAC roll dice for 1 armour and 1 infantry in Java, round 2 : 0/2 hits, 0.83 expected hits
1 armour owned by the ANZAC and 1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 1 bomber, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for ANZAC: 1 armour and 1 infantryNon Combat Move - Japanese
3 fighters moved from Chahar to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
1 carrier moved from 35 Sea Zone to 42 Sea Zone
1 infantry moved from Ceylon to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
Japanese take French Madagascar from Neutral_Axis
3 infantry moved from India to Burma
1 infantry moved from Kweichow to Hopei
1 mech_infantry moved from Hunan to Anhwe
1 armour moved from Yunnan to Hunan
1 mech_infantry moved from Malaya to Yunnan
2 carriers moved from 19 Sea Zone to 6 Sea Zone
1 battleship and 1 carrier moved from 20 Sea Zone to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
2 bombers moved from Shensi to Shan State
1 bomber moved from Java to Shan State
1 marine moved from Kiangsi to 20 Sea Zone
1 cruiser and 1 marine moved from 20 Sea Zone to 6 Sea Zone
1 marine moved from 6 Sea Zone to Japan
2 fighters moved from 18 Sea Zone to Japan
1 fighter moved from 6 Sea Zone to Japan
2 tactical_bombers moved from 18 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Kwangsi
1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Japan
2 artilleries moved from Philippines to 35 Sea Zone
2 infantry and 1 marine moved from Philippines to 35 Sea Zone
2 artilleries, 2 infantry and 3 transports moved from 35 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Japan
1 battleship and 1 marine moved from 35 Sea Zone to 6 Sea Zone
2 submarines moved from 36 Sea Zone to 6 Sea Zone
1 marine moved from 6 Sea Zone to Japan
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
1 destroyer moved from 36 Sea Zone to 46 Sea ZonePlace Units - Japanese
2 carriers and 2 destroyers placed in 6 Sea Zone
3 mech_infantrys placed in French Indo China
1 infantry and 1 mech_infantry placed in MalayaTurn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 3 artilleries, 5 infantry and 3 marines
EDIT: Adding units owned by Japanese to 6 Sea Zone: 3 artilleries, 5 infantry and 3 marines
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
ANZAC : -0.83
Chinese : 0.33
Japanese : 1.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 25 Sea Zone to 18 Sea Zone
1 bomber moved from Korea to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to 96 Sea Zone
1 bomber moved from Korea to Japan
4 fighters moved from Korea to Japan
2 fighters and 2 tactical_bombers moved from Korea to 18 Sea Zone
1 fighter moved from Korea to JapanCombat - Americans
Air Battle in Japan
Americans attacks with 6 units heading to Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
AA fire in Japan : 0/1 hits
Bombing raid in Japan rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Japan causes 6 damage total.
Battle in 96 Sea Zone
Americans attack with 1 tactical_bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 96 Sea Zone
Americans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 46 Sea Zone
Americans attack with 1 bomber, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber and 1 fighter in 46 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 46 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 bomber and 1 fighter in 46 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 46 Sea Zone
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 18 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 18 Sea Zone, round 2 : 3/5 hits
Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 18 Sea Zone
Americans win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Cleaning up after air battlesNon Combat Move - Americans
2 infantry and 2 mech_infantrys moved from Midway to 25 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 25 Sea Zone to 33 Sea Zone
2 infantry and 2 mech_infantrys moved from 33 Sea Zone to Caroline Islands
1 transport moved from 25 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 2 submarines and 1 transport moved from 25 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Midway to 33 Sea Zone
2 fighters and 2 tactical_bombers moved from 18 Sea Zone to 33 Sea Zone
1 bomber and 5 fighters moved from Japan to Korea
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
3 fighters moved from Western United States to Hawaiian Islands
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 bomber moved from 46 Sea Zone to New Guinea
1 fighter moved from 46 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 96 Sea Zone to 92 Sea Zone
1 mech_infantry moved from French Central Africa to French West AfricaPlace Units - Americans
3 fighters placed in Korea
1 carrier, 1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,3,6,6,6,2,6,1,1,2,3,3,5,6,6,5,5,1,2,1,3,1,5,2,5,1,4,3,5,5,5
Americans collect 58 PUs (3 lost to blockades); end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Suiyuyan to Hopei
2 infantry moved from Tsinghai to Shensi
1 infantry moved from Suiyuyan to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
Chinese roll dice for 3 infantry in Shensi, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits
Chinese roll dice for 3 infantry in Shensi, round 4 : 1/3 hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Hopei, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUsPurchase Units - British
British buy 2 armour, 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
2 artilleries and 7 infantry moved from West India to India
UK_Pacific take India from Japanese
1 armour moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
2 artilleries moved from Egypt to Anglo Egyptian Sudan
4 armour and 2 mech_infantrys moved from West India to India
2 fighters moved from Egypt to Anglo Egyptian Sudan
2 infantry moved from Rhodesia to Union of South Africa
1 artillery and 1 infantry moved from Rhodesia to Tanganyika Territory
British take Tanganyika Territory from Italians
1 battleship moved from 25 Sea Zone to 33 Sea ZoneCombat - British
Battle in Anglo Egyptian Sudan
British attack with 1 armour, 2 artilleries, 2 fighters and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 armour, 2 artilleries, 2 fighters and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/6 hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 armour, 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 aaGun moved from West India to India
1 armour moved from Eastern Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 armour moved from Eastern Persia to India
1 fighter and 1 tactical_bomber moved from Eastern Persia to Persia
1 fighter and 1 tactical_bomber moved from Persia to Egypt
2 fighters moved from Anglo Egyptian Sudan to Egypt
1 artillery and 1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Persia to Northwest PersiaPlace Units - British
1 artillery and 2 infantry placed in Egypt
2 armour and 1 artillery placed in Iraq
3 infantry placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,3
British collect 31 PUs (2 lost to blockades); end with 31 PUsTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 fighter and 1 tactical_bomber; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from French Equatorial Africa to Nigeria
Italians take Nigeria from British
1 infantry moved from French Equatorial Africa to French Central Africa
Italians take French Central Africa from Americans
1 armour moved from Archangel to Urals
Italians take Nenetsia from Russians
Italians take Urals from RussiansCombat - Italians
Non Combat Move - Italians
1 transport moved from 97 Sea Zone to 96 Sea Zone
2 infantry moved from Malta to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Northern ItalyPlace Units - Italians
1 fighter and 1 tactical_bomber placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 20 PUs; end with 21 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 55 Sea Zone
3 fighters moved from Queensland to 55 Sea ZoneCombat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 3 fighters in 55 Sea Zone, round 2 : 3/3 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
3 fighters moved from 55 Sea Zone to Caroline Islands
1 cruiser moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter and 1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUsCombat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 3 bombers, 1 carrier, 1 destroyer, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Novgorod to Vologda
1 armour moved from Bryansk to Vologda
1 artillery moved from Ukraine to Rostov
2 infantry moved from Ukraine to Rostov
1 infantry moved from Tambov to Volgograd
Germans take Volgograd from Russians
2 infantry moved from Tambov to Samara
2 mech_infantrys moved from Western Ukraine to Russia
1 mech_infantry moved from Western Ukraine to Rostov
1 bomber moved from Bryansk to Russia
1 bomber moved from Greece to Russia
2 bombers moved from Greece to Samara
2 fighters and 2 tactical_bombers moved from Greece to Rostov
1 bomber moved from Greece to Vologda
1 armour moved from Bryansk to Rostov
1 tactical_bomber moved from Greece to Rostov
1 mech_infantry moved from Bryansk to Samara
1 infantry moved from Tambov to Rostov
1 mech_infantry moved from Bryansk to Russia
1 infantry moved from Tambov to RostovCombat - Germans
Battle in Russia
Germans attack with 2 bombers and 3 mech_infantrys
Russians defend with 1 airfield, 1 factory_minor and 1 infantry
Germans roll dice for 2 bombers and 3 mech_infantrys in Russia, round 2 : 3/5 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Russia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Russia
Germans destroys 30PUs while taking Russians capital
Germans win, taking Russia from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 armour, 1 artillery, 2 fighters, 4 infantry, 1 mech_infantry and 3 tactical_bombers
Russians defend with 2 armour and 2 mech_infantrys
Germans roll dice for 1 armour, 1 artillery, 2 fighters, 4 infantry, 1 mech_infantry and 3 tactical_bombers in Rostov, round 2 : 7/12 hits, 4.83 expected hits
Russians roll dice for 2 armour and 2 mech_infantrys in Rostov, round 2 : 1/4 hits, 1.67 expected hits
2 mech_infantrys owned by the Russians, 2 armour owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 1 armour, 1 artillery, 2 fighters, 3 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Germans: 1 infantry
Casualties for Russians: 2 armour and 2 mech_infantrys
Battle in Samara
Germans attack with 2 bombers, 2 infantry and 1 mech_infantry
Russians defend with 2 infantry
Germans roll dice for 2 bombers, 2 infantry and 1 mech_infantry in Samara, round 2 : 1/5 hits, 1.83 expected hits
Russians roll dice for 2 infantry in Samara, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Samara
Germans roll dice for 2 bombers, 2 infantry and 1 mech_infantry in Samara, round 3 : 2/5 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 2 bombers, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Vologda
Germans attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 artillery
Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Vologda, round 2 : 0/3 hits, 1.33 expected hits
Russians roll dice for 1 artillery in Vologda, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Vologda, round 3 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 artillery in Vologda, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artilleryNon Combat Move - Germans
2 aaGuns, 20 armour, 8 artilleries, 12 infantry and 10 mech_infantrys moved from Tambov to Volgograd
1 aaGun moved from Bryansk to Rostov
2 bombers moved from Samara to Ukraine
1 bomber moved from Russia to Greece
1 bomber moved from Russia to Ukraine
2 fighters moved from Rostov to Greece
1 fighter moved from 97 Sea Zone to 96 Sea Zone
1 tactical_bomber moved from 97 Sea Zone to 96 Sea Zone
2 tactical_bombers moved from Rostov to 97 Sea Zone
1 fighter moved from Western Germany to Greece
1 tactical_bomber moved from Rostov to Greece
1 bomber moved from Vologda to Novgorod
1 aaGun moved from Karelia to Novgorod
1 tactical_bomber moved from Western Germany to Greece
1 tactical_bomber moved from 96 Sea Zone to Southern Italy
1 fighter moved from Southern Italy to Germany
1 fighter moved from 96 Sea Zone to Southern ItalyPlace Units - Germans
3 armour placed in Ukraine
1 armour and 2 mech_infantrys placed in Western Ukraine
3 mech_infantrys placed in Novgorod
3 bombers placed in Germany
1 carrier, 1 destroyer and 1 transport placed in 97 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4
Germans collect 63 PUs; end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUsCombat Hit Differential Summary :
Germans : 1.00
Russians : -1.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Combat Move - Russians
6 armour moved from Sikang to Kweichow
6 infantry moved from Suiyuyan to Chahar
2 infantry moved from Sikang to Szechwan
1 fighter moved from Kazakhstan to Kweichow
1 fighter moved from Kazakhstan to Kweichow
1 fighter moved from Kazakhstan to Szechwan
1 artillery and 3 infantry moved from Kazakhstan to Samara
1 fighter moved from Kazakhstan to Samara
1 fighter moved from Kazakhstan to KweichowCombat - Russians
Battle in Samara
Russians attack with 1 artillery, 1 fighter and 3 infantry
Germans defend with 2 infantry and 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Samara, round 2 : 2/5 hits
Germans roll dice for 2 infantry and 1 mech_infantry in Samara, round 2 : 0/3 hits
2 infantry owned by the Germans lost in Samara
Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Samara, round 3 : 0/5 hits
Germans roll dice for 1 mech_infantry in Samara, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Samara
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Samara, round 4 : 3/4 hits
Germans roll dice for 1 mech_infantry in Samara, round 4 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Samara
Russians win, taking Samara from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry and 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Kweichow
Russians attack with 6 armour and 3 fighters
Japanese defend with 3 artilleries and 3 infantry
Russians roll dice for 6 armour and 3 fighters in Kweichow, round 2 : 4/9 hits
Japanese roll dice for 3 artilleries and 3 infantry in Kweichow, round 2 : 1/6 hits
3 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 armour owned by the Russians lost in Kweichow
Russians roll dice for 5 armour and 3 fighters in Kweichow, round 3 : 5/8 hits
Japanese roll dice for 2 artilleries in Kweichow, round 3 : 0/2 hits
2 artilleries owned by the Japanese lost in Kweichow
Russians win, taking Kweichow from Japanese with 5 armour and 3 fighters remaining. Battle score for attacker is 15
Casualties for Russians: 1 armour
Casualties for Japanese: 3 artilleries and 3 infantry
Battle in Szechwan
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Szechwan
Russians win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Chahar
Russians attack with 6 infantry
Japanese defend with 3 infantry
Russians roll dice for 6 infantry in Chahar, round 2 : 1/6 hits
Japanese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits
1 infantry owned by the Japanese lost in Chahar
Russians roll dice for 6 infantry in Chahar, round 3 : 3/6 hits
Japanese roll dice for 2 infantry in Chahar, round 3 : 0/2 hits
2 infantry owned by the Japanese lost in Chahar
Russians win, taking Chahar from Japanese with 6 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 3 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
Turning on Edit Mode
EDIT: Changing ownership of Manchuria from Japanese to Chinese
EDIT: Turning off Edit Mode
3 fighters moved from Kweichow to Shensi
1 fighter moved from Szechwan to Shensi
3 infantry moved from Kazakhstan to Caucasus
1 aaGun moved from Kazakhstan to Caucasus
1 infantry moved from Kazakhstan to Caucasus
3 aaGuns, 4 artilleries and 22 infantry moved from Kazakhstan to Novosibirsk
1 fighter moved from Samara to Novosibirsk
1 infantry moved from Korea to ManchuriaTurn Complete - Russians
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 carrier, 5 destroyers, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 18 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 18 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 18 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from Japan to 18 Sea Zone
1 fighter moved from Japan to 25 Sea Zone
3 bombers moved from Shan State to Kweichow
1 mech_infantry moved from Yunnan to Kweichow
1 armour moved from Hunan to Kweichow
1 mech_infantry moved from Anhwe to Kweichow
3 mech_infantrys moved from French Indo China to Kweichow
1 tactical_bomber moved from Kwangsi to Kweichow
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 marine moved from Java to 42 Sea Zone
1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 42 Sea Zone to 46 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 46 Sea Zone to New GuineaCombat - Japanese
Battle in Kweichow
Japanese attack with 1 armour, 3 bombers, 5 mech_infantrys and 1 tactical_bomber
Russians defend with 5 armour
Japanese roll dice for 1 armour, 3 bombers, 5 mech_infantrys and 1 tactical_bomber in Kweichow, round 2 : 5/10 hits, 4.00 expected hits
Chinese roll dice for 5 armour in Kweichow, round 2 : 3/5 hits, 2.50 expected hits
3 mech_infantrys owned by the Japanese and 5 armour owned by the Russians lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour, 3 bombers, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Japanese: 3 mech_infantrys
Casualties for Russians: 5 armour
Battle in New Guinea
Japanese attack with 1 artillery, 1 infantry and 1 marine
ANZAC defend with 2 infantry; Americans defend with 1 bomber
Japanese roll dice for 1 cruiser in New Guinea, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 artillery, 1 infantry and 1 marine in New Guinea, round 2 : 0/3 hits, 1.00 expected hits
ANZAC roll dice for 1 bomber and 2 infantry in New Guinea, round 2 : 1/3 hits, 0.83 expected hits
1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in New Guinea
Japanese roll dice for 1 artillery and 1 marine in New Guinea, round 3 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 2 infantry in New Guinea, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery and 1 marine in New Guinea, round 4 : 2/2 hits, 0.67 expected hits
ANZAC roll dice for 2 infantry in New Guinea, round 4 : 0/2 hits, 0.67 expected hits
2 infantry owned by the ANZAC lost in New Guinea
Japanese win, taking New Guinea from ANZAC with 1 artillery and 1 marine remaining. Battle score for attacker is 15
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 bomber
Casualties for ANZAC: 2 infantry
Battle in 18 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 fighters and 3 tactical_bombers in 18 Sea Zone, round 2 : 3/6 hits, 3.50 expected hits
Americans roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 18 Sea Zone
Japanese win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 4 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 6/6 hits, 3.33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
1 tactical_bomber moved from Kweichow to Kwangsi
3 bombers moved from Kweichow to Kwangsi
1 mech_infantry moved from Malaya to Yunnan
2 infantry moved from Burma to Yunnan
1 infantry moved from Malaya to Shan State
1 submarine moved from 42 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
3 artilleries, 5 infantry and 4 transports moved from 6 Sea Zone to 36 Sea Zone
3 fighters and 3 tactical_bombers moved from 18 Sea Zone to 6 Sea Zone
4 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
3 artilleries and 5 infantry moved from 36 Sea Zone to French Indo China
1 carrier and 1 submarine moved from 42 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to Kwangsi
1 fighter moved from Japan to 36 Sea ZonePlace Units - Japanese
1 carrier and 3 destroyers placed in 6 Sea Zone
Japanese undo move 1.
1 carrier and 3 destroyers placed in 6 Sea Zone
2 destroyers and 1 submarine placed in 36 Sea Zone
3 infantry placed in MalayaTurn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUsCombat Hit Differential Summary :
ANZAC : -1.17
Americans : -0.67
Chinese : 0.50
Japanese : 2.67 -
Hold on. Edit coming up…
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 carrier and 2 fighters
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 carrier and 2 fighters
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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Use the last one. I just switched the placement of sub and carrier, and landed two ftrs from 18 there, instead of in 6.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 airfield, 1 destroyer, 3 fighters and 5 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
1 submarine moved from 33 Sea Zone to 23 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 33 Sea Zone to 46 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone
1 infantry and 1 mech_infantry moved from 46 Sea Zone to New Guinea
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to New Guinea
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 23 Sea Zone
1 bomber moved from Korea to Japan
1 fighter moved from Korea to 22 Sea Zone
1 fighter moved from Korea to 23 Sea Zone
1 fighter moved from Hawaiian Islands to 22 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 mech_infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 mech_infantry moved from 34 Sea Zone to Paulau IslandCombat - Americans
Strategic bombing raid in Japan
AA fire in Japan : 1/1 hits
1 bomber killed by AA
Bombing raid in Japan causes 0 damage total.
Battle in Marshall Islands
Battle in 23 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 23 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 23 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 2 fighters in 23 Sea Zone, round 3 : 2/2 hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win, taking Marshall Islands from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 22 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win with 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 46 Sea Zone
Americans attack with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Japanese defend with 1 cruiser and 1 transport
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 46 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 cruiser and 1 transport in 46 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Japanese lost in 46 Sea Zone
1 transport owned by the Japanese lost in 46 Sea Zone
Americans roll dice for 1 submarine in 46 Sea Zone, round 3 : 0/1 hits
Americans win with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 19
Casualties for Japanese: 1 cruiser and 1 transport
Battle in Marianas
Battle in 34 Sea Zone
Americans attack with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 34 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win, taking Marianas from Japanese with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Paulau Island
Battle in New Guinea
Americans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 marine
Americans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in New Guinea, round 2 : 0/4 hits
Japanese roll dice for 1 artillery and 1 marine in New Guinea, round 2 : 0/2 hits
Americans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in New Guinea, round 3 : 2/4 hits
Japanese roll dice for 1 artillery and 1 marine in New Guinea, round 3 : 0/2 hits
1 artillery owned by the Japanese and 1 marine owned by the Japanese lost in New Guinea
Americans win, taking Paulau Island from Japanese, taking New Guinea from Japanese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 artillery and 1 marineNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from New Guinea to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to Caroline Islands
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone
2 fighters moved from 23 Sea Zone to 33 Sea Zone
2 fighters moved from 22 Sea Zone to 33 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery moved from Johnston Island to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery, 1 carrier, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
2 fighters moved from 25 Sea Zone to 30 Sea Zone
1 mech_infantry moved from French West Africa to Gold CoastPlace Units - Americans
1 airfield and 3 fighters placed in Korea
1 destroyer and 5 submarines placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,4,1,5,1,1,1,6,1,4,2,1,5,5,5,1,5,2,5,3,6,3,1,5,4,3,1,4,1,5,1
Americans collect 57 PUs (3 lost to blockades); end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 87 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
3 infantry moved from Shensi to Kweichow
4 infantry moved from Hopei to KweichowCombat - Chinese
Chinese creates battle in territory Hunan
Chinese creates battle in territory Anhwe
Battle in Kweichow
Chinese attack with 7 infantry
Japanese defend with 1 armour and 2 mech_infantrys
Chinese roll dice for 7 infantry in Kweichow, round 2 : 1/7 hits
Japanese roll dice for 1 armour and 2 mech_infantrys in Kweichow, round 2 : 2/3 hits
2 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
Chinese roll dice for 5 infantry in Kweichow, round 3 : 0/5 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 3 : 1/2 hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 4 infantry in Kweichow, round 4 : 2/4 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 4 : 0/2 hits
1 armour owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kweichow
Chinese win, taking Hunan from Japanese, taking Anhwe from Japanese, taking Kweichow from Japanese with 4 infantry remaining. Battle score for attacker is 5
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 armour and 2 mech_infantrysNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 14 PUs; end with 15 PUsPurchase Units - British
British buy 2 artilleries, 1 destroyer and 5 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs;Combat Move - British
1 tactical_bomber moved from Persia to 72 Sea Zone
1 artillery moved from Tanganyika Territory to Belgian Congo
British take Belgian Congo from Italians
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 armour, 2 artilleries and 1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
British take French Equatorial Africa from Italians
2 infantry moved from Union of South Africa to Rhodesia
1 artillery and 1 infantry moved from India to Burma
1 bomber moved from United Kingdom to Western GermanyCombat - British
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits
Bombing raid in Western Germany rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Western Germany causes 8 damage total.
Battle in 72 Sea Zone
British attack with 1 tactical_bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 72 Sea Zone
British win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Burma
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Burma, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Burma, round 3 : 1/1 hits
1 infantry owned by the British lost in Burma
British roll dice for 1 artillery in Burma, round 4 : 1/1 hits
Japanese roll dice for 1 infantry in Burma, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter moved from Persia to India
2 armour moved from Iraq to Egypt
2 infantry moved from Northwest Persia to Iraq
1 artillery moved from Northwest Persia to Iraq
1 armour moved from Northwest Persia to Iraq
3 infantry moved from Persia to Iraq
1 fighter moved from Persia to India
1 tactical_bomber moved from Persia to Egypt
1 bomber moved from Western Germany to United Kingdom
1 tactical_bomber moved from 72 Sea Zone to Tanganyika TerritoryPlace Units - British
1 destroyer placed in 106 Sea Zone
2 artilleries and 1 infantry placed in Egypt
3 infantry placed in Iraq
1 infantry placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,1
British collect 34 PUs (1 lost to blockades); end with 34 PUsPlace Units - UK_Pacific
2 artilleries placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 2 artilleries