@nikola1975 Not that I need more problems, but my attack on the small fleet near UK was rather pathetic.
one hit. OOL?
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - Russians
1 infantry moved from Samara to Volgograd
Russians take Volgograd from Germans
1 infantry moved from Samara to Tambov
Russians take Tambov from Germans
1 artillery and 2 infantry moved from Samara to Kazakhstan
1 infantry moved from Samara to Kazakhstan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - Russians
1 infantry moved from Samara to Volgograd
Russians take Volgograd from Germans
1 infantry moved from Samara to Tambov
Russians take Tambov from Germans
1 artillery and 2 infantry moved from Samara to Kazakhstan
1 infantry moved from Samara to Kazakhstan
Combat - Russians
Battle in Kazakhstan
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 3 infantry in Kazakhstan, round 2 : 0/4 hits
Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 3 infantry in Kazakhstan, round 3 : 3/4 hits
Germans roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
4 infantry moved from Samara to Tambov
1 aaGun moved from Samara to Tambov
5 aaGuns, 3 artilleries and 5 infantry moved from Samara to Volgograd
Turn Complete - Russians
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 armour, 4 destroyers, 2 fighters, 1 infantry, 4 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
3 mech_infantrys moved from Burma to Malaya
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 38 Sea Zone to 42 Sea Zone
1 bomber moved from Burma to Malaya
1 tactical_bomber moved from 41 Sea Zone to Java
1 fighter moved from 41 Sea Zone to Java
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 bombers, 6 fighters and 6 tactical_bombers moved from Burma to West India
3 artilleries and 5 infantry moved from Burma to India
2 artilleries and 2 infantry moved from Yakut S.S.R. to Yenisey
2 artilleries and 1 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Timguska to Urals
Japanese take Urals from Russians
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 armour, 4 destroyers, 2 fighters, 1 infantry, 4 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
3 mech_infantrys moved from Burma to Malaya
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 38 Sea Zone to 42 Sea Zone
1 bomber moved from Burma to Malaya
1 tactical_bomber moved from 41 Sea Zone to Java
1 fighter moved from 41 Sea Zone to Java
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 bombers, 6 fighters and 6 tactical_bombers moved from Burma to West India
3 artilleries and 5 infantry moved from Burma to India
2 artilleries and 2 infantry moved from Yakut S.S.R. to Yenisey
2 artilleries and 1 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Timguska to Urals
Japanese take Urals from Russians
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 4/4 hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in West India
Japanese attack with 2 bombers, 6 fighters and 6 tactical_bombers
British defend with 1 aaGun, 6 fighters and 3 mech_infantrys; ANZAC defend with 1 aaGun; Americans defend with 1 bomber
AA fire in West India : 1/6 hits
1 fighter owned by the Japanese lost in West India
Japanese roll dice for 2 bombers, 5 fighters and 6 tactical_bombers in West India, round 2 : 5/13 hits
UK_Pacific roll dice for 2 aaGuns, 1 bomber, 6 fighters and 3 mech_infantrys in West India, round 2 : 8/10 hits
6 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 2 mech_infantrys owned by the British, 1 aaGun owned by the British, 1 aaGun owned by the ANZAC and 1 bomber owned by the Americans lost in West India
Japanese roll dice for 2 bombers and 3 fighters in West India, round 3 : 3/5 hits
UK_Pacific roll dice for 6 fighters and 1 mech_infantry in West India, round 3 : 4/7 hits
3 fighters owned by the Japanese, 1 mech_infantry owned by the British, 1 bomber owned by the Japanese and 2 fighters owned by the British lost in West India
retreated to West India
UK_Pacific win with 4 fighters remaining. Battle score for attacker is -84
Casualties for British: 1 aaGun, 2 fighters and 3 mech_infantrys
Casualties for ANZAC: 1 aaGun
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 bomber, 6 fighters and 6 tactical_bombers
Battle in Yenisey
Japanese attack with 4 artilleries and 3 infantry
Russians defend with 1 infantry
Japanese roll dice for 4 artilleries and 3 infantry in Yenisey, round 2 : 2/7 hits
Russians roll dice for 1 infantry in Yenisey, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Yenisey
Japanese win, taking Yenisey from Russians with 4 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Malaya
Japanese attack with 1 bomber and 3 mech_infantrys
ANZAC defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 factory_minor and 1 harbour
Japanese roll dice for 1 bomber and 3 mech_infantrys in Malaya, round 2 : 2/4 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 0/2 hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 1 submarine and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 carrier, 1 destroyer and 1 transport in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 carrier, 1 destroyer and 1 transport in 25 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 carrier, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Midway
Battle in India
Japanese attack with 3 artilleries and 5 infantry
British defend with 1 armour and 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 3 artilleries and 5 infantry in India, round 2 : 4/8 hits
UK_Pacific roll dice for 1 armour and 1 mech_infantry in India, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 armour owned by the British lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese win, taking Midway from Americans, taking India from UK_Pacific with 3 artilleries and 4 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 45 Sea Zone
1 destroyer moved from 44 Sea Zone to 55 Sea Zone
2 transports moved from 44 Sea Zone to 42 Sea Zone
1 carrier moved from 41 Sea Zone to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 tactical_bomber moved from Java to 42 Sea Zone
1 bomber moved from Malaya to French Indo China
1 bomber moved from West India to French Indo China
1 artillery and 2 infantry moved from Tsagaan Olom to Kansu
1 infantry moved from Tsinghai to Shensi
1 aaGun and 2 infantry moved from Manchuria to Korea
1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 aaGun and 1 infantry moved from 25 Sea Zone to Midway
Place Units - Japanese
1 armour, 2 fighters and 1 infantry placed in Japan
1 destroyer and 1 submarine placed in 36 Sea Zone
3 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone
1 submarine placed in 36 Sea Zone
Turn Complete - Japanese
Japanese collect 78 PUs; end with 83 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
I let the computer choose your losses in India. You may want to change them up.
Hey D.A,
The allies surrender, wished I was able to free Italy and N.Italy, I had really good odds, but it did not go my way, which sunk my game!
Was fun and GG
Could you please post the result?
Soviet.
One plane left in Southern Italy. So close… Germany was really getting stretched thin.
In the future as Allies against folks, please do a bid. Even the lower players on Triple A many times are better than the average person in a gaming group. Average bids range from 14-20. If Germany is played correctly, they are almost impossible to stop. That’s why you see the better players switch to BM. I’m learning it now.
Well I don’t know about the bid; maybe I’ll consider it in the league game.
But I felt this game was going on my way at one point; it’s okay to let Japan expand if I am in control in Europe…. :-P
I thought I gave you a good fight without a bid, I mean 15 rounds is something for sure!
Bids are up to 45!
If you don’t like the idea of a bid, you can try Balanced Mod. At least that closes the gap a fair bit.
Simon, I shall not use 45$ in bid lol :-P
45 is ludicrously high, lol.
Great job Soviet. There were a couple of times I thought I was in big trouble!!
45 is ludicrously high, lol.
Yeah well that’s what the current (2016) championship game is at: https://www.axisandallies.org/forums/index.php?topic=41259.0
What do you normally bid?
Depends a lot on if I’m looking to play the allies but if I’m just looking to win, I’d take the Axis with bid of 25 every day.
I would take that also