@SuperbattleshipYamato NA is fun to with it’s new mechanics.
World At War: Whackamatt (Axis) VS. Colt45 554 (Allies)
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TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Germans
Trigger Units New True: Setting switch to true for conditionAttachment_Units_New_True attached to Germans
Trigger Units Bonus New Thai: Thai has their production frontier changed to: ThaiFrontierBonusNew
Trigger Units Bonus New Italians: Italians has their production frontier changed to: ItaliansFrontierBonusNew
Trigger Units Bonus New Americans: Americans has their production frontier changed to: AmericansFrontierBonusNew
Trigger Units Bonus New Yamamoto: Yamamoto has their production frontier changed to: YamamotoFrontierBonusNew
Trigger Units Bonus New Chinese: Chinese has their production frontier changed to: ChineseFrontierBonusNew
Trigger Units Bonus New British: British has their production frontier changed to: BritishFrontierBonusNew
Trigger Units Bonus New Dutch: Dutch has their production frontier changed to: DutchFrontierBonusNew
Trigger Units Bonus New Russians: Russians has their production frontier changed to: RussiansFrontierBonusNew
Trigger Units Bonus New French: French has their production frontier changed to: FrenchFrontierBonusNew
Trigger Units Bonus New Hisaichi: Hisaichi has their production frontier changed to: HisaichiFrontierBonusNew
Trigger Units Bonus New Germans: Germans has their production frontier changed to: GermansFrontierBonusNew
Trigger Units Bonus New Romanians: Romanians has their production frontier changed to: RomaniansFrontierBonusNew
Trigger Units Bonus New Finns: Finns has their production frontier changed to: FinnsFrontierBonusNew
Trigger Units Bonus New Anzac: Anzac has their production frontier changed to: AnzacFrontierBonusNew
6 Tanks moved from Paris to Normandy
3 Mech.Infs moved from Bavaria to Netherlands
4 Mech.Infs moved from Hamburg to Netherlands
3 Transports moved from 22 Sea Zone to 23 Sea Zone
2 Artillerys and 4 Infantrys moved from Danzig to 23 Sea Zone
2 Artillerys, 4 Infantrys and 3 Transports moved from 23 Sea Zone to 22 Sea Zone
2 Artillerys and 4 Infantrys moved from 22 Sea Zone to Netherlands
5 Infantrys moved from Lorraine to Picardy
1 Tank moved from Paris to Normandy
1 Tank moved from Paris to Picardy
2 Artillerys and 2 Elites moved from Warsaw to Brest
1 Infantry moved from Danzig to East Prussia
1 Stuka moved from Krakow to East Prussia
1 Bomber moved from Krakow to East Prussia
1 Artillery moved from Vinnytsia to Donetsk
1 Stuka moved from Krakow to Donetsk
3 Infantrys moved from Krakow to Vinnytsia
5 Infantrys moved from Bohemia to Krakow
2 Artillerys moved from E.Romania to Vinnytsia
1 Submarine moved from 33 Sea Zone to 39 Sea ZonePurchase Units - Germans
Germans buy 4 ArmoredCars, 8 Artillerys, 1 Battleship, 1 Bunker, 1 Cruiser, 7 Infantrys, 5 Mech.Infs and 4 Submarines; Remaining resources: 0 PUs;Combat - Germans
Battle in Picardy
Germans attack with 5 Infantrys and 1 Tank
French defend with 1 Bunker
Germans roll dice for 5 Infantrys and 1 Tank in Picardy, round 2 : 2/6 hits, 1.33 expected hits
French roll dice for 1 Bunker in Picardy, round 2 : 1/1 hits, 0.50 expected hits
1 Bunker owned by the French and 1 Infantry owned by the Germans lost in Picardy
Germans win, taking Picardy from French with 4 Infantrys and 1 Tank remaining. Battle score for attacker is 4
Casualties for Germans: 1 Infantry
Casualties for French: 1 Bunker
Battle in Brest
Germans attack with 2 Artillerys and 2 Elites
Russians defend with 1 Infantry
Germans roll dice for 2 Artillerys and 2 Elites in Brest, round 2 : 3/4 hits, 1.67 expected hits
Russians roll dice for 1 Infantry in Brest, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Elite owned by the Germans lost in Brest
Germans win, taking Brest from Russians with 2 Artillerys and 1 Elite remaining. Battle score for attacker is -1
Casualties for Germans: 1 Elite
Casualties for Russians: 1 Infantry
Battle in Netherlands
Germans attack with 2 Artillerys, 4 Infantrys and 7 Mech.Infs
British defend with 8 Infantrys and 1 Tank; Americans defend with 1 Fighter
Germans roll dice for 1 Battleship in Netherlands, round 2 : 1/1 hits, 0.67 expected hits
1 Infantry owned by the British lost in Netherlands
Germans roll dice for 2 Artillerys, 4 Infantrys and 7 Mech.Infs in Netherlands, round 2 : 4/13 hits, 4.33 expected hits
British roll dice for 1 Fighter, 7 Infantrys and 1 Tank in Netherlands, round 2 : 0/9 hits, 3.33 expected hits
4 Infantrys owned by the British lost in Netherlands
Germans roll dice for 2 Artillerys, 4 Infantrys and 7 Mech.Infs in Netherlands, round 3 : 4/13 hits, 4.33 expected hits
British roll dice for 1 Fighter, 3 Infantrys and 1 Tank in Netherlands, round 3 : 4/5 hits, 2.00 expected hits
1 Tank owned by the British, 4 Infantrys owned by the Germans and 3 Infantrys owned by the British lost in Netherlands
Germans roll dice for 2 Artillerys and 7 Mech.Infs in Netherlands, round 4 : 2/9 hits, 3.00 expected hits
British roll dice for 1 Fighter in Netherlands, round 4 : 0/1 hits, 0.50 expected hits
1 Fighter owned by the Americans lost in Netherlands
Germans win, taking Netherlands from British with 2 Artillerys and 7 Mech.Infs remaining. Battle score for attacker is 21
Casualties for British: 8 Infantrys and 1 Tank
Casualties for Germans: 4 Infantrys
Casualties for Americans: 1 Fighter
Battle in East Prussia
Germans attack with 1 Bomber, 1 Infantry and 1 Stuka
Russians defend with 1 Infantry
Germans roll dice for 1 Bomber, 1 Infantry and 1 Stuka in East Prussia, round 2 : 1/3 hits, 1.50 expected hits
Russians roll dice for 1 Infantry in East Prussia, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in East Prussia
Germans win, taking East Prussia from Russians with 1 Bomber, 1 Infantry and 1 Stuka remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in Donetsk
Germans attack with 1 Artillery and 1 Stuka
Russians defend with 1 Infantry
Germans roll dice for 1 Artillery and 1 Stuka in Donetsk, round 2 : 2/2 hits, 0.83 expected hits
Russians roll dice for 1 Infantry in Donetsk, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Donetsk
Germans win, taking Donetsk from Russians with 1 Artillery and 1 Stuka remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in Normandy
Germans attack with 7 Tanks
British defend with 1 Infantry; French defend with 1 Artillery, 1 Factory and 4 Infantrys
Germans roll dice for 7 Tanks in Normandy, round 2 : 1/7 hits, 3.50 expected hits
French roll dice for 1 Artillery and 5 Infantrys in Normandy, round 2 : 1/6 hits, 2.00 expected hits
1 Infantry owned by the French and 1 Tank owned by the Germans lost in Normandy
Germans roll dice for 6 Tanks in Normandy, round 3 : 3/6 hits, 3.00 expected hits
French roll dice for 1 Artillery and 4 Infantrys in Normandy, round 3 : 2/5 hits, 1.67 expected hits
2 Infantrys owned by the French, 1 Infantry owned by the British and 2 Tanks owned by the Germans lost in Normandy
Germans roll dice for 4 Tanks in Normandy, round 4 : 2/4 hits, 2.00 expected hits
French roll dice for 1 Artillery and 1 Infantry in Normandy, round 4 : 0/2 hits, 0.67 expected hits
1 Artillery owned by the French and 1 Infantry owned by the French lost in Normandy
Germans win, taking Normandy from French with 4 Tanks remaining. Battle score for attacker is -1
Casualties for Germans: 3 Tanks
Casualties for French: 1 Artillery and 4 Infantrys
Casualties for British: 1 InfantryNon Combat Move - Germans
1 Stuka moved from Donetsk to Krakow
1 Stuka moved from East Prussia to Krakow
1 Bomber moved from East Prussia to PomeraniaPlace Units - Germans
1 Battleship, 1 Cruiser and 4 Submarines placed in 22 Sea Zone
2 Artillerys and 2 Infantrys placed in Paris
2 Artillerys and 2 Infantrys placed in Rhine
2 Artillerys and 2 Infantrys placed in Paris
2 Artillerys and 1 Infantry placed in Krakow
1 Bunker placed in Vinnytsia
4 ArmoredCars placed in Warsaw
5 Mech.Infs placed in BohemiaTurn Complete - Germans
Germans collect 101 PUs; end with 101 PUsCombat Hit Differential Summary :
Germans : -1.17
British : -1.83
French : -0.83
Russians : 0.00 -
@Colt45:
forgot the bombing on Hulu
Rolling 1d6:
(2)I completed combat move phase before I remembered the two bombers in eastern Russia, one of which I wanted to bomb Hulu. If you object, add them back during Italy
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Oh. It’s clear now. I has missed your explanation, but was still confused because you posted about missing the bombing BEFORE posting, so I was looking back for a UK/Anzac/Dutch possibility of bombing and couldn’t find it anywhere.
The two will be fine.
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TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Russians
1 Artillery, 5 Infantrys and 4 Tanks moved from Kiev to Vinnytsia
7 Infantrys moved from Rostov to Donetsk
1 Adv.Fighter and 2 Fighters moved from Stalingrad to Vinnytsia
2 Adv.Fighters moved from Tula to Vinnytsia
1 Fighter moved from Minsk to Vinnytsia
3 Adv.Fighters moved from Yaroslavl to Vinnytsia
4 Infantrys moved from Latvia to East Prussia
3 Infantrys moved from N.Buryat Mongolia to Ayan
2 Fighters moved from N.Buryat Mongolia to Ayan
1 Transport moved from 53 Sea Zone to 54 Sea Zone
1 Artillery and 1 Infantry moved from Georgia to 54 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 54 Sea Zone to 53 Sea Zone
1 Artillery and 1 Infantry moved from 53 Sea Zone to BulgariaPurchase Units - Russians
Russians buy 5 Adv.Fighters and 33 Infantrys; Remaining resources: 1 PUs;Combat - Russians
Battle in Donetsk
Russians attack with 7 Infantrys
Germans defend with 1 Artillery
Russians roll dice for 7 Infantrys in Donetsk, round 2 : 0/7 hits
Germans roll dice for 1 Artillery in Donetsk, round 2 : 0/1 hits
Russians roll dice for 7 Infantrys in Donetsk, round 3 : 1/7 hits
Germans roll dice for 1 Artillery in Donetsk, round 3 : 0/1 hits
1 Artillery owned by the Germans lost in Donetsk
Russians win, taking Donetsk from Germans with 7 Infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 Artillery
Battle in Vinnytsia
Russians attack with 6 Adv.Fighters, 1 Artillery, 3 Fighters, 5 Infantrys and 4 Tanks
Romanians defend with 1 Artillery, 3 Infantrys and 1 Tank; Germans defend with 2 Artillerys, 1 Bunker and 3 Infantrys
Russians roll dice for 6 Adv.Fighters, 1 Artillery, 3 Fighters, 5 Infantrys and 4 Tanks in Vinnytsia, round 2 : 6/19 hits
Units damaged: 1 Bunker owned by the Germans
Germans roll dice for 3 Artillerys, 1 Bunker, 6 Infantrys and 1 Tank in Vinnytsia, round 2 : 1/11 hits
1 Infantry owned by the Russians, 2 Infantrys owned by the Germans and 3 Infantrys owned by the Romanians lost in Vinnytsia
Russians roll dice for 6 Adv.Fighters, 1 Artillery, 3 Fighters, 4 Infantrys and 4 Tanks in Vinnytsia, round 3 : 9/18 hits
Germans roll dice for 3 Artillerys, 1 Bunker, 1 Infantry and 1 Tank in Vinnytsia, round 3 : 4/6 hits
4 Infantrys owned by the Russians, 2 Artillerys owned by the Germans, 1 Artillery owned by the Romanians, 1 Tank owned by the Romanians, 1 Infantry owned by the Germans and 1 Bunker owned by the Germans lost in Vinnytsia
Russians win, taking Vinnytsia from Germans with 6 Adv.Fighters, 1 Artillery, 3 Fighters and 4 Tanks remaining. Battle score for attacker is 25
Casualties for Germans: 2 Artillerys, 1 Bunker and 3 Infantrys
Casualties for Romanians: 1 Artillery, 3 Infantrys and 1 Tank
Casualties for Russians: 5 Infantrys
Battle in East Prussia
Russians attack with 4 Infantrys
Germans defend with 1 Infantry
Russians roll dice for 4 Infantrys in East Prussia, round 2 : 1/4 hits
Germans roll dice for 1 Infantry in East Prussia, round 2 : 1/1 hits
1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in East Prussia
Russians win, taking East Prussia from Germans with 3 Infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 Infantry
Casualties for Russians: 1 Infantry
Battle in Ayan
Russians attack with 2 Fighters and 3 Infantrys
Hisaichi defend with 1 Artillery and 1 Infantry
Russians roll dice for 2 Fighters and 3 Infantrys in Ayan, round 2 : 1/5 hits
Hisaichi roll dice for 1 Artillery and 1 Infantry in Ayan, round 2 : 0/2 hits
1 Infantry owned by the Hisaichi lost in Ayan
Russians roll dice for 2 Fighters and 3 Infantrys in Ayan, round 3 : 1/5 hits
Hisaichi roll dice for 1 Artillery in Ayan, round 3 : 0/1 hits
1 Artillery owned by the Hisaichi lost in Ayan
Russians win, taking Ayan from Hisaichi with 2 Fighters and 3 Infantrys remaining. Battle score for attacker is 6
Casualties for Hisaichi: 1 Artillery and 1 Infantry
Battle in Bulgaria
Russians attack with 1 Artillery and 1 Infantry
Romanians defend with 2 ArmoredCars
Russians roll dice for 1 Artillery and 1 Infantry in Bulgaria, round 2 : 1/2 hits
Romanians roll dice for 2 ArmoredCars in Bulgaria, round 2 : 0/2 hits
1 ArmoredCar owned by the Romanians lost in Bulgaria
Russians roll dice for 1 Artillery and 1 Infantry in Bulgaria, round 3 : 0/2 hits
Romanians roll dice for 1 ArmoredCar in Bulgaria, round 3 : 0/1 hits
Russians roll dice for 1 Artillery and 1 Infantry in Bulgaria, round 4 : 0/2 hits
Romanians roll dice for 1 ArmoredCar in Bulgaria, round 4 : 0/1 hits
Russians roll dice for 1 Artillery and 1 Infantry in Bulgaria, round 5 : 0/2 hits
Romanians roll dice for 1 ArmoredCar in Bulgaria, round 5 : 0/1 hits
Russians roll dice for 1 Artillery and 1 Infantry in Bulgaria, round 6 : 2/2 hits
Romanians roll dice for 1 ArmoredCar in Bulgaria, round 6 : 0/1 hits
1 ArmoredCar owned by the Romanians lost in Bulgaria
Russians win, taking Bulgaria from Romanians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 8
Casualties for Romanians: 2 ArmoredCarsNon Combat Move - Russians
1 Artillery and 1 Infantry moved from Kursk to Kiev
1 AAGun moved from Kursk to Kiev
1 AAGun moved from Minsk to Kursk
1 Infantry moved from Minsk to Kiev
1 Infantry moved from Novgorod to Minsk
1 Infantry moved from Latvia to Lithuania
1 Artillery and 3 Infantrys moved from Latvia to Minsk
1 Infantry moved from Tula to Kursk
10 Infantrys moved from Yaroslavl to Kursk
1 Artillery and 4 Infantrys moved from Georgia to Rostov
2 Infantrys moved from Stalingrad to Rostov
10 Infantrys moved from Moscow to Yaroslavl
2 Tanks moved from Lapland to S.Karelia
1 Infantry moved from Lapland to N.Karelia
3 Infantrys moved from Arkhangelsk to S.Karelia
2 Tanks moved from Arkhangelsk to Smolensk
5 Infantrys moved from S.Karelia to Vyborg
5 Infantrys moved from Leningrad to Vyborg
2 Infantrys moved from Chimkent to Kuybyshev
2 Tanks moved from Tashkent to Kuybyshev
2 Fighters moved from Ayan to N.Buryat Mongolia
1 Infantry moved from N.Buryat Mongolia to Chita
1 Tank moved from Chita to N.Buryat Mongolia
7 Infantrys moved from Olyokminsk to N.Buryat Mongolia
6 Infantrys moved from Evenkia to Olyokminsk
1 Tank moved from Sibirsky to Olyokminsk
5 Infantrys moved from Sibirsky to Evenkia
1 Infantry moved from Kolyma to Okhotsk
1 Infantry moved from Koryakia to Kolyma
1 Infantry moved from Kamchatka to Koryakia
1 Tank moved from Sverdlovsk to Krasnoyarsk
1 Tank moved from Sverdlovsk to Krasnoyarsk
1 Infantry moved from Sverdlovsk to Novosibirsk
1 Infantry moved from Sverdlovsk to Perm
6 Adv.Fighters and 3 Fighters moved from Vinnytsia to KievPlace Units - Russians
4 Infantrys placed in Leningrad
4 Infantrys placed in Arkhangelsk
10 Infantrys placed in Moscow
1 Adv.Fighter and 5 Infantrys placed in Sibirsky
5 Infantrys placed in Stalingrad
3 Infantrys placed in Georgia
3 Adv.Fighters and 2 Infantrys placed in Sverdlovsk
1 Adv.Fighter placed in TashkentTurn Complete - Russians
Russians collect 116 PUs; end with 117 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Italians
2 Artillerys moved from N.Tunisia to Tunis
1 Elite and 3 Infantrys moved from Rome to 46 Sea Zone
2 Infantrys moved from Tuscany to 46 Sea Zone
2 Cruisers, 1 Elite, 5 Infantrys and 2 Transports moved from 46 Sea Zone to 47 Sea Zone
1 Elite and 5 Infantrys moved from 47 Sea Zone to Tunis
1 Infantry moved from Tripoli to S.Tunisia
Italians take S.Tunisia from French
2 Artillerys and 2 Infantrys moved from Tripoli to 48 Sea Zone
2 Artillerys, 2 Infantrys and 2 Transports moved from 48 Sea Zone to 47 Sea Zone
2 Artillerys and 2 Infantrys moved from 47 Sea Zone to Tunis
1 Transport moved from 48 Sea Zone to 46 Sea Zone
1 Infantry moved from Tuscany to 46 Sea Zone
1 Infantry moved from Rome to 46 Sea Zone
2 Infantrys and 1 Transport moved from 46 Sea Zone to 47 Sea Zone
2 Infantrys moved from 47 Sea Zone to Tunis
1 Transport moved from 48 Sea Zone to 46 Sea Zone
1 Artillery and 1 Infantry moved from Campania to 46 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 46 Sea Zone to 47 Sea Zone
1 Artillery and 1 Infantry moved from 47 Sea Zone to Tunis
1 Artillery and 1 Infantry moved from Campania to 48 Sea Zone
1 Adv.Fighter moved from Cairo to 56 Sea ZonePurchase Units - Italians
Italians buy 6 HeavyTanks and 5 Infantrys; Remaining resources: 1 PUs;Combat - Italians
Battle in Tunis
Italians attack with 5 Artillerys, 1 Elite and 10 Infantrys
French defend with 1 AAGun, 2 Artillerys, 2 Elites, 1 Factory, 1 Fighter and 6 Infantrys
Italians roll dice for 2 Cruisers in Tunis, round 2 : 2/2 hits, 1.00 expected hits
2 Infantrys owned by the French lost in Tunis
Italians roll dice for 5 Artillerys, 1 Elite and 10 Infantrys in Tunis, round 2 : 4/16 hits, 4.50 expected hits
French roll dice for 2 Artillerys, 2 Elites, 1 Fighter and 4 Infantrys in Tunis, round 2 : 3/9 hits, 3.17 expected hits
4 Infantrys owned by the French and 3 Infantrys owned by the Italians lost in Tunis
Italians roll dice for 5 Artillerys, 1 Elite and 7 Infantrys in Tunis, round 3 : 3/13 hits, 4.00 expected hits
French roll dice for 2 Artillerys, 2 Elites and 1 Fighter in Tunis, round 3 : 1/5 hits, 1.83 expected hits
2 Elites owned by the French, 1 Artillery owned by the French and 1 Infantry owned by the Italians lost in Tunis
Italians roll dice for 5 Artillerys, 1 Elite and 6 Infantrys in Tunis, round 4 : 5/12 hits, 3.83 expected hits
French roll dice for 1 Artillery and 1 Fighter in Tunis, round 4 : 1/2 hits, 0.83 expected hits
1 Fighter owned by the French, 1 Artillery owned by the French and 1 Infantry owned by the Italians lost in Tunis
Italians win, taking Tunis from French with 5 Artillerys, 1 Elite and 5 Infantrys remaining. Battle score for attacker is 24
Casualties for Italians: 5 Infantrys
Casualties for French: 2 Artillerys, 2 Elites, 1 Fighter and 6 Infantrys
Battle in 56 Sea Zone
Italians attack with 1 Adv.Fighter
British defend with 1 Cruiser
Italians roll dice for 1 Adv.Fighter in 56 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 1 Cruiser in 56 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 Cruiser owned by the British and 1 Adv.Fighter owned by the Italians lost in 56 Sea Zone
British win with no units remaining. Battle score for attacker is 2
Casualties for Italians: 1 Adv.Fighter
Casualties for British: 1 CruiserNon Combat Move - Italians
Turning on Edit Mode
EDIT: Adding units owned by Italians to Cairo: 1 Adv.Fighter
EDIT: Turning off Edit Mode
1 Battleship moved from 48 Sea Zone to 56 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 48 Sea Zone to 56 Sea Zone
1 Artillery and 1 Infantry moved from 56 Sea Zone to CairoPlace Units - Italians
Turning on Edit Mode
EDIT: Changing unit hit damage for these Italians owned units to: Battleship = 1
EDIT: Turning off Edit Mode
6 HeavyTanks placed in Cairo
5 Infantrys placed in RomeTurn Complete - Italians
Italians collect 58 PUs; end with 59 PUs
Turning on Edit Mode
EDIT: Changing PUs for Hisaichi from 64 to 62
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Italians : 1.17
British : 0.50
French : -0.83 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - French
1 Infantry moved from N.Algeria to N.Tunisia
French take N.Tunisia from Italians
2 Infantrys moved from Lower Egypt to Mersa MatruhPurchase Units - French
French buy 2 Bunkers, 6 Infantrys and 3 Tanks; Remaining resources: 9 PUs;Combat - French
Battle in Mersa Matruh
French attack with 2 Infantrys
Italians defend with 1 Infantry
French roll dice for 2 Infantrys in Mersa Matruh, round 2 : 0/2 hits
Italians roll dice for 1 Infantry in Mersa Matruh, round 2 : 1/1 hits
1 Infantry owned by the French lost in Mersa Matruh
1 Infantry retreated to Lower Egypt
Italians win with 1 Infantry remaining. Battle score for attacker is -2
Casualties for French: 1 InfantryNon Combat Move - French
1 Infantry moved from New Valley to Darfur
4 Infantrys moved from Syria to Palestine
2 Infantrys moved from Iceland to 9 Sea Zone
2 Infantrys and 1 Transport moved from 9 Sea Zone to 19 Sea Zone
2 Infantrys moved from 19 Sea Zone to Aquitaine
1 Transport moved from 20 Sea Zone to 21 Sea Zone
1 Infantry moved from N.Algeria to S.Algeria
3 Infantrys moved from N.Algeria to E.MoroccoPlace Units - French
1 Bunker and 4 Infantrys placed in E.Morocco
1 Bunker and 2 Infantrys placed in Syria
3 Tanks placed in Italian East AfricaTurn Complete - French
French collect 37 PUs; end with 46 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Yamamoto
1 Artillery, 1 Elite, 1 Infantry and 1 Tank moved from Kwangsi to 92 Sea Zone
1 Artillery, 1 Elite and 1 Infantry moved from S.French Indochina to 92 Sea Zone
2 Fighters moved from 101 Sea Zone to 67 Sea Zone
2 Fighters moved from 85 Sea Zone to 67 Sea Zone
1 Bomber moved from Tokyo to Sumatra
2 Transports moved from 92 Sea Zone to 111 Sea Zone
2 Infantrys and 2 Tanks moved from Mindanao to 111 Sea Zone
2 Infantrys and 2 Tanks moved from 111 Sea Zone to Lombok
1 Infantry, 1 Tank and 1 Transport moved from 92 Sea Zone to 110 Sea Zone
1 Infantry and 1 Tank moved from 110 Sea Zone to Sumatra
1 Artillery, 1 Elite and 1 Transport moved from 92 Sea Zone to 110 Sea Zone
1 Artillery and 1 Elite moved from 110 Sea Zone to Sumatra
1 Artillery, 1 Infantry and 1 Transport moved from 92 Sea Zone to 110 Sea Zone
1 Artillery and 1 Infantry moved from 110 Sea Zone to Sumatra
1 Elite and 1 Transport moved from 92 Sea Zone to 110 Sea Zone
1 Elite moved from 110 Sea Zone to Lombok
2 Fighters moved from 107 Sea Zone to 67 Sea Zone
1 Fighter moved from 107 Sea Zone to Lombok
2 Bombers moved from Tokyo to Lombok
1 Bomber moved from Tokyo to SumatraPurchase Units - Yamamoto
Yamamoto buy 1 Cruiser, 1 Destroyer and 7 Submarines; Remaining resources: 0 PUs;Combat - Yamamoto
Battle in 67 Sea Zone
Yamamoto attack with 6 Fighters
Anzac defend with 3 T.Boats and 2 Transports
Yamamoto roll dice for 6 Fighters in 67 Sea Zone, round 2 : 1/6 hits, 2.00 expected hits
Anzac roll dice for 3 T.Boats and 2 Transports in 67 Sea Zone, round 2 : 0/5 hits, 0.83 expected hits
1 Transport owned by the Anzac lost in 67 Sea Zone
Yamamoto roll dice for 6 Fighters in 67 Sea Zone, round 3 : 2/6 hits, 2.00 expected hits
Anzac roll dice for 3 T.Boats and 1 Transport in 67 Sea Zone, round 3 : 1/4 hits, 0.67 expected hits
1 Transport owned by the Anzac, 1 T.Boat owned by the Anzac and 1 Fighter owned by the Yamamoto lost in 67 Sea Zone
Yamamoto roll dice for 5 Fighters in 67 Sea Zone, round 4 : 4/5 hits, 1.67 expected hits
Anzac roll dice for 2 T.Boats in 67 Sea Zone, round 4 : 1/2 hits, 0.33 expected hits
2 T.Boats owned by the Anzac and 1 Fighter owned by the Yamamoto lost in 67 Sea Zone
Yamamoto win with 4 Fighters remaining. Battle score for attacker is 14
Casualties for Anzac: 3 T.Boats and 2 Transports
Casualties for Yamamoto: 2 Fighters
Battle in Lombok
Yamamoto attack with 2 Bombers, 1 Elite, 1 Fighter, 2 Infantrys and 2 Tanks
Anzac defend with 1 Artillery and 4 Infantrys; Dutch defend with 1 Artillery and 1 Infantry
Yamamoto roll dice for 2 Bombers, 1 Elite, 1 Fighter, 2 Infantrys and 2 Tanks in Lombok, round 2 : 3/8 hits, 3.33 expected hits
Dutch roll dice for 2 Artillerys and 5 Infantrys in Lombok, round 2 : 1/7 hits, 2.33 expected hits
2 Infantrys owned by the Anzac, 1 Infantry owned by the Yamamoto and 1 Infantry owned by the Dutch lost in Lombok
Yamamoto roll dice for 2 Bombers, 1 Elite, 1 Fighter, 1 Infantry and 2 Tanks in Lombok, round 3 : 2/7 hits, 3.17 expected hits
Dutch roll dice for 2 Artillerys and 2 Infantrys in Lombok, round 3 : 1/4 hits, 1.33 expected hits
2 Infantrys owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Lombok
Yamamoto roll dice for 2 Bombers, 1 Elite, 1 Fighter and 2 Tanks in Lombok, round 4 : 4/6 hits, 3.00 expected hits
Dutch roll dice for 2 Artillerys in Lombok, round 4 : 0/2 hits, 0.67 expected hits
1 Artillery owned by the Anzac and 1 Artillery owned by the Dutch lost in Lombok
Yamamoto win, taking Lombok from Dutch with 2 Bombers, 1 Elite, 1 Fighter and 2 Tanks remaining. Battle score for attacker is 14
Casualties for Yamamoto: 2 Infantrys
Casualties for Anzac: 1 Artillery and 4 Infantrys
Casualties for Dutch: 1 Artillery and 1 Infantry
Battle in Sumatra
Yamamoto attack with 2 Artillerys, 2 Bombers, 1 Elite, 2 Infantrys and 1 Tank
Anzac defend with 3 Infantrys and 2 Tanks
Yamamoto roll dice for 2 Artillerys, 2 Bombers, 1 Elite, 2 Infantrys and 1 Tank in Sumatra, round 2 : 4/8 hits, 3.50 expected hits
Dutch roll dice for 3 Infantrys and 2 Tanks in Sumatra, round 2 : 0/5 hits, 2.00 expected hits
3 Infantrys owned by the Anzac and 1 Tank owned by the Anzac lost in Sumatra
Yamamoto roll dice for 2 Artillerys, 2 Bombers, 1 Elite, 2 Infantrys and 1 Tank in Sumatra, round 3 : 3/8 hits, 3.50 expected hits
Dutch roll dice for 1 Tank in Sumatra, round 3 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Anzac lost in Sumatra
Yamamoto win, taking Sumatra from Dutch with 2 Artillerys, 2 Bombers, 1 Elite, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 16
Casualties for Anzac: 3 Infantrys and 2 TanksNon Combat Move - Yamamoto
2 Bombers moved from Sumatra to Java
1 Carrier moved from 107 Sea Zone to 111 Sea Zone
4 Fighters moved from 67 Sea Zone to Java
1 Fighter moved from Lombok to 111 Sea Zone
2 Bombers moved from Lombok to Mindanao
2 Destroyers and 2 Submarines moved from 107 Sea Zone to 101 Sea Zone
1 Carrier moved from 107 Sea Zone to 101 Sea Zone
1 Fighter moved from Tokyo to 85 Sea ZonePlace Units - Yamamoto
1 Cruiser and 3 Submarines placed in 85 Sea Zone
1 Destroyer and 3 Submarines placed in 107 Sea Zone
1 Submarine placed in 85 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Yamamoto from Davao: 1 Marine
EDIT: Adding units owned by Yamamoto to Mindanao: 1 Marine
EDIT: Turning off Edit ModeTurn Complete - Yamamoto
Yamamoto collect 68 PUs; end with 68 PUsCombat Hit Differential Summary :
Yamamoto : 0.83
Anzac : 0.17
Dutch : -4.83 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Chinese
1 Infantry moved from Suiyuan to Chahar
Chinese take Chahar from Hisaichi
1 Infantry moved from Shansi to Shantung
2 Tanks moved from Anhwei to Shantung
2 Tanks moved from Anhwei to Shanghai
1 Tank moved from Hunan to Kwangsi
Chinese take Kwangsi from Yamamoto
1 Adv.Fighter moved from Shensi to Shanghai
1 Fighter moved from Shensi to Shantung
1 Adv.Fighter moved from Shensi to ShanghaiPurchase Units - Chinese
Chinese buy 1 Adv.Fighter, 6 Infantrys and 3 Tanks; Remaining resources: 0 PUs;Combat - Chinese
Battle in Shanghai
Chinese attack with 2 Adv.Fighters and 2 Tanks
Hisaichi defend with 1 Artillery
Chinese roll dice for 2 Adv.Fighters and 2 Tanks in Shanghai, round 2 : 2/4 hits
Hisaichi roll dice for 1 Artillery in Shanghai, round 2 : 1/1 hits
1 Tank owned by the Chinese and 1 Artillery owned by the Hisaichi lost in Shanghai
Chinese win, taking Shanghai from Hisaichi with 2 Adv.Fighters and 1 Tank remaining. Battle score for attacker is -1
Casualties for Hisaichi: 1 Artillery
Casualties for Chinese: 1 Tank
Battle in Shantung
Chinese attack with 1 Fighter, 1 Infantry and 2 Tanks
Hisaichi defend with 1 Infantry
Chinese roll dice for 1 Fighter, 1 Infantry and 2 Tanks in Shantung, round 2 : 2/4 hits
Hisaichi roll dice for 1 Infantry in Shantung, round 2 : 1/1 hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shantung
Chinese win, taking Shantung from Hisaichi with 1 Fighter and 2 Tanks remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 InfantryNon Combat Move - Chinese
2 Adv.Fighters moved from Shanghai to Anhwei
1 Fighter moved from Shantung to Anhwei
1 Artillery and 3 Infantrys moved from Suiyuan to Shansi
4 Infantrys moved from Ningsia to Suiyuan
3 Infantrys moved from Ningsia to Shensi
1 Infantry moved from Lanchow to Shensi
6 Infantrys moved from E.Qinghai to Ningsia
6 Infantrys moved from Hsining to E.Qinghai
2 Tanks moved from Gobi Altai to Shensi
3 Tanks moved from Urumqi to Gobi Altai
1 Bomber moved from Urumqi to AnhweiPlace Units - Chinese
6 Infantrys placed in Hsining
1 Adv.Fighter and 3 Tanks placed in UrumqiTurn Complete - Chinese
Chinese collect 43 PUs; end with 43 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Hisaichi
2 Artillerys, 1 Elite and 1 Marine moved from Banjarmasin to 110 Sea Zone
2 Artillerys, 1 Elite, 1 Marine and 2 Transports moved from 110 Sea Zone to 67 Sea Zone
2 Artillerys, 1 Elite and 1 Marine moved from 67 Sea Zone to Broome
1 Battleship, 1 Carrier, 2 Destroyers, 2 Submarines and 4 Transports moved from 110 Sea Zone to 66 Sea Zone
4 Fighters moved from Malaya to 66 Sea Zone
1 Transport moved from 92 Sea Zone to 84 Sea Zone
1 Infantry moved from Changchun to 84 Sea Zone
1 Infantry moved from Hong Kong to 92 Sea Zone
1 Infantry moved from 92 Sea Zone to Kwangsi
1 Infantry moved from Kwangtung to Kwangsi
1 Artillery moved from Kirin to 84 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 84 Sea Zone to 92 Sea Zone
1 Artillery and 1 Infantry moved from 92 Sea Zone to Kwangsi
1 Infantry moved from Kiangsi to Shanghai
1 ArmoredCar moved from Fukien to Shanghai
1 Adv.Fighter moved from Hulunbuir to Shanghai
2 ArmoredCars and 2 Tanks moved from Liaoning to Shantung
1 ArmoredCar moved from Liaoning to Chahar
1 Tank moved from Hulunbuir to ChaharPurchase Units - Hisaichi
Hisaichi buy 12 ArmoredCars, 1 Bunker and 7 Infantrys; Remaining resources: 0 PUs;Combat - Hisaichi
Battle in Broome
Hisaichi attack with 2 Artillerys, 1 Elite and 1 Marine
Anzac defend with 1 AAGun, 1 Bunker and 1 Factory
Hisaichi roll dice for 2 Artillerys, 1 Elite and 1 Marine in Broome, round 2 : 3/4 hits, 1.83 expected hits
Anzac roll dice for 1 Bunker in Broome, round 2 : 0/1 hits, 0.50 expected hits
1 Bunker owned by the Anzac lost in Broome
Hisaichi win, taking Broome from Anzac with 2 Artillerys, 1 Elite and 1 Marine remaining. Battle score for attacker is 6
Casualties for Anzac: 1 Bunker
Battle in 66 Sea Zone
Hisaichi attack with 1 Battleship, 1 Carrier, 2 Destroyers, 4 Fighters, 2 Submarines and 4 Transports
Anzac defend with 1 Carrier, 1 Destroyer, 2 Fighters, 1 Submarine, 3 T.Boats and 2 Transports; Dutch defend with 1 Submarine and 1 Transport
Hisaichi roll dice for 2 Submarines in 66 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Anzac roll dice for 2 Submarines in 66 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Units damaged: 1 Battleship owned by the Hisaichi
Hisaichi roll dice for 1 Battleship, 1 Carrier, 2 Destroyers, 4 Fighters and 4 Transports in 66 Sea Zone, round 2 : 4/8 hits, 2.83 expected hits
Anzac roll dice for 1 Carrier, 1 Destroyer, 2 Fighters, 3 T.Boats and 3 Transports in 66 Sea Zone, round 2 : 4/10 hits, 2.83 expected hits
1 Transport owned by the Dutch, 2 Transports owned by the Anzac, 4 Transports owned by the Hisaichi and 2 T.Boats owned by the Anzac lost in 66 Sea Zone
Hisaichi roll dice for 2 Submarines in 66 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
Anzac roll dice for 2 Submarines in 66 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Battleship, 1 Carrier, 2 Destroyers and 4 Fighters in 66 Sea Zone, round 3 : 4/8 hits, 2.83 expected hits
Anzac roll dice for 1 Carrier, 1 Destroyer, 2 Fighters and 1 T.Boat in 66 Sea Zone, round 3 : 2/5 hits, 2.00 expected hits
1 Carrier owned by the Hisaichi, 1 Submarine owned by the Dutch, 1 Submarine owned by the Anzac, 1 Destroyer owned by the Anzac, 1 T.Boat owned by the Anzac and 2 Submarines owned by the Hisaichi lost in 66 Sea Zone
Hisaichi roll dice for 1 Battleship, 2 Destroyers and 4 Fighters in 66 Sea Zone, round 4 : 2/7 hits, 2.67 expected hits
Anzac roll dice for 1 Carrier and 2 Fighters in 66 Sea Zone, round 4 : 1/3 hits, 1.50 expected hits
1 Destroyer owned by the Hisaichi and 2 Fighters owned by the Anzac lost in 66 Sea Zone
Hisaichi roll dice for 1 Battleship, 1 Destroyer and 4 Fighters in 66 Sea Zone, round 5 : 3/6 hits, 2.33 expected hits
Anzac roll dice for 1 Carrier in 66 Sea Zone, round 5 : 1/1 hits, 0.50 expected hits
1 Fighter owned by the Hisaichi and 1 Carrier owned by the Anzac lost in 66 Sea Zone
Hisaichi win with 1 Battleship, 1 Destroyer and 3 Fighters remaining. Battle score for attacker is 20
Casualties for Hisaichi: 1 Carrier, 1 Destroyer, 1 Fighter, 2 Submarines and 4 Transports
Casualties for Anzac: 1 Carrier, 1 Destroyer, 2 Fighters, 1 Submarine, 3 T.Boats and 2 Transports
Casualties for Dutch: 1 Submarine and 1 Transport
Battle in Kwangsi
Hisaichi attack with 1 Artillery and 3 Infantrys
Chinese defend with 1 Tank
Hisaichi roll dice for 1 Artillery and 3 Infantrys in Kwangsi, round 2 : 0/4 hits, 1.00 expected hits
Chinese roll dice for 1 Tank in Kwangsi, round 2 : 0/1 hits, 0.50 expected hits
Hisaichi roll dice for 1 Artillery and 3 Infantrys in Kwangsi, round 3 : 2/4 hits, 1.00 expected hits
Chinese roll dice for 1 Tank in Kwangsi, round 3 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Chinese lost in Kwangsi
Hisaichi win, taking Kwangsi from Chinese with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 5
Casualties for Chinese: 1 Tank
Battle in Shantung
Hisaichi attack with 2 ArmoredCars and 2 Tanks
Chinese defend with 2 Tanks
Hisaichi roll dice for 2 ArmoredCars and 2 Tanks in Shantung, round 2 : 0/4 hits, 1.67 expected hits
Chinese roll dice for 2 Tanks in Shantung, round 2 : 1/2 hits, 1.00 expected hits
1 ArmoredCar owned by the Hisaichi lost in Shantung
Hisaichi roll dice for 1 ArmoredCar and 2 Tanks in Shantung, round 3 : 0/3 hits, 1.33 expected hits
Chinese roll dice for 2 Tanks in Shantung, round 3 : 1/2 hits, 1.00 expected hits
1 ArmoredCar owned by the Hisaichi lost in Shantung
Hisaichi roll dice for 2 Tanks in Shantung, round 4 : 1/2 hits, 1.00 expected hits
Chinese roll dice for 2 Tanks in Shantung, round 4 : 2/2 hits, 1.00 expected hits
2 Tanks owned by the Hisaichi and 1 Tank owned by the Chinese lost in Shantung
Chinese win with 1 Tank remaining. Battle score for attacker is -13
Casualties for Hisaichi: 2 ArmoredCars and 2 Tanks
Casualties for Chinese: 1 Tank
Battle in Chahar
Hisaichi attack with 1 ArmoredCar and 1 Tank
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 ArmoredCar and 1 Tank in Chahar, round 2 : 1/2 hits, 0.83 expected hits
Chinese roll dice for 1 Infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Chahar
Hisaichi win, taking Chahar from Chinese with 1 ArmoredCar and 1 Tank remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Battle in Shanghai
Hisaichi attack with 1 Adv.Fighter, 1 ArmoredCar and 1 Infantry
Chinese defend with 1 Tank
Hisaichi roll dice for 1 Adv.Fighter, 1 ArmoredCar and 1 Infantry in Shanghai, round 2 : 2/3 hits, 1.00 expected hits
Chinese roll dice for 1 Tank in Shanghai, round 2 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Chinese lost in Shanghai
Hisaichi win, taking Shanghai from Chinese with 1 Adv.Fighter, 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is 5
Casualties for Chinese: 1 TankNon Combat Move - Hisaichi
1 Infantry moved from Hulunbuir to Peking
1 Adv.Fighter moved from Shanghai to Kiangsi
3 Infantrys moved from Hong Kong to Kiangsi
2 Infantrys moved from Hong Kong to Kwangtung
3 Fighters moved from 66 Sea Zone to Java
1 AAGun, 1 Elite, 1 Infantry and 2 Tanks moved from Malaya to S.Thailand
7 Infantrys moved from Changchun to Kirin
2 Infantrys moved from Heilungchiang to Hulunbuir
1 Artillery moved from Kirin to LiaoningPlace Units - Hisaichi
1 Bunker and 3 Infantrys placed in Hulunbuir
6 ArmoredCars placed in Malaya
6 ArmoredCars placed in Hong Kong
4 Infantrys placed in ChangchunTurn Complete - Hisaichi
Hisaichi collect 63 PUs; end with 63 PUsCombat Hit Differential Summary :
Hisaichi : 1.33
Anzac : 1.33
Chinese : -0.83 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Purchase Units - Dutch
Dutch buy 9 Bunkers; Remaining resources: 14 PUs;Non Combat Move - Dutch
1 Infantry moved from Flores to SoembawaPlace Units - Dutch
1 Bunker placed in Soembawa
1 Bunker placed in Flores
1 Bunker placed in Celebes
1 Bunker placed in Timor
1 Bunker placed in Tanimbar
1 Bunker placed in Aroe
1 Bunker placed in Jilolo
1 Bunker placed in Hollandia
1 Bunker placed in MeraukeTurn Complete - Dutch
Dutch collect 16 PUs; end with 30 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Finns
10 Infantrys moved from Tampere to Oulu
2 Artillerys and 2 Infantrys moved from Helsinki to Tampere
1 Fighter moved from Helsinki to TamperePurchase Units - Finns
Finns buy 1 Elite and 2 Infantrys; Remaining resources: 0 PUs;Combat - Finns
Battle in Oulu
Finns attack with 10 Infantrys
Russians defend with 1 Infantry
Finns roll dice for 10 Infantrys in Oulu, round 2 : 3/10 hits, 1.67 expected hits
Russians roll dice for 1 Infantry in Oulu, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Oulu
Finns win, taking Oulu from Russians with 10 Infantrys remaining. Battle score for attacker is 2
Casualties for Russians: 1 InfantryNon Combat Move - Finns
Place Units - Finns
1 Elite and 2 Infantrys placed in HelsinkiTurn Complete - Finns
Finns collect 8 PUs; end with 8 PUsCombat Hit Differential Summary :
Finns : 1.33
Russians : -0.33 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Romanians
1 Elite, 1 Fighter and 1 Infantry moved from E.Romania to Bulgaria
2 Artillerys, 1 Elite and 1 Infantry moved from Bucharest to E.RomaniaPurchase Units - Romanians
Romanians buy 4 ArmoredCars; Remaining resources: 0 PUs;Combat - Romanians
Battle in Bulgaria
Romanians attack with 1 Elite, 1 Fighter and 1 Infantry
Russians defend with 1 Artillery and 1 Infantry
Romanians roll dice for 1 Elite, 1 Fighter and 1 Infantry in Bulgaria, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 Artillery and 1 Infantry in Bulgaria, round 2 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Russians lost in Bulgaria
Romanians roll dice for 1 Elite, 1 Fighter and 1 Infantry in Bulgaria, round 3 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 Artillery in Bulgaria, round 3 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Russians lost in Bulgaria
Romanians win, taking Bulgaria from Russians with 1 Elite, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 Artillery and 1 InfantryNon Combat Move - Romanians
1 Fighter moved from Bulgaria to E.RomaniaPlace Units - Romanians
4 ArmoredCars placed in BucharestTurn Complete - Romanians
Romanians collect 13 PUs; end with 13 PUsCombat Hit Differential Summary :
Romanians : 0.33
Russians : -1.00 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Thai
1 Infantry moved from Java to 110 Sea Zone
1 Infantry and 1 T.Boat moved from 110 Sea Zone to 106 Sea Zone
2 Transports moved from 110 Sea Zone to 106 Sea Zone
1 Artillery, 2 Infantrys and 1 Tank moved from British Borneo to 106 Sea Zone
1 Destroyer and 1 Submarine moved from 110 Sea Zone to 66 Sea Zone
1 Infantry, 1 Tank and 1 Transport moved from 106 Sea Zone to 92 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 106 Sea Zone to 92 Sea Zone
1 Artillery, 2 Infantrys and 1 Tank moved from 92 Sea Zone to N.French Indochina
1 Infantry moved from 106 Sea Zone to S.French Indochina
2 Infantrys moved from S.Thailand to S.French Indochina
3 Infantrys moved from Java to Lombok
6 Infantrys moved from Bangkok to S.ThailandPurchase Units - Thai
Thai buy 2 Artillerys, 3 Infantrys and 1 Marine; Remaining resources: 0 PUs;Combat - Thai
Battle in N.French Indochina
Thai attack with 1 Artillery, 2 Infantrys and 1 Tank
British defend with 1 Artillery and 1 Infantry
Thai roll dice for 1 Artillery, 2 Infantrys and 1 Tank in N.French Indochina, round 2 : 2/4 hits, 1.33 expected hits
French roll dice for 1 Artillery and 1 Infantry in N.French Indochina, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Thai, 1 Artillery owned by the British and 1 Infantry owned by the British lost in N.French Indochina
Thai win, taking N.French Indochina from French with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 4
Casualties for Thai: 1 Infantry
Casualties for British: 1 Artillery and 1 Infantry
Battle in S.French Indochina
Thai attack with 3 Infantrys
British defend with 1 Infantry
Thai roll dice for 3 Infantrys in S.French Indochina, round 2 : 0/3 hits, 0.50 expected hits
French roll dice for 1 Infantry in S.French Indochina, round 2 : 0/1 hits, 0.33 expected hits
Thai roll dice for 3 Infantrys in S.French Indochina, round 3 : 0/3 hits, 0.50 expected hits
French roll dice for 1 Infantry in S.French Indochina, round 3 : 0/1 hits, 0.33 expected hits
Thai roll dice for 3 Infantrys in S.French Indochina, round 4 : 2/3 hits, 0.50 expected hits
French roll dice for 1 Infantry in S.French Indochina, round 4 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in S.French Indochina
Thai win, taking S.French Indochina from French with 3 Infantrys remaining. Battle score for attacker is 2
Casualties for British: 1 InfantryNon Combat Move - Thai
Place Units - Thai
2 Artillerys, 3 Infantrys and 1 Marine placed in BangkokTurn Complete - Thai
Thai collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
French : -0.67
Thai : 1.17 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Americans
3 Artillerys, 9 Infantrys and 1 Tank moved from Kwajalein to 96 Sea Zone
3 Artillerys, 1 B.Transport, 4 Carriers, 6 Destroyers, 4 Fighters, 9 Infantrys, 7 Submarines, 1 Tank and 5 Transports moved from 96 Sea Zone to 86 Sea Zone
3 Artillerys, 9 Infantrys and 1 Tank moved from 86 Sea Zone to Saipan
1 Bomber moved from Mauritania to 39 Sea Zone
1 Infantry moved from Colombia to Venezuela
5 Tanks moved from Peru to Venezuela
1 Bomber moved from South Atlantic USA to 39 Sea Zone
2 Adv.Fighters moved from South Atlantic USA to Venezuela
1 B.Transport and 4 Infantrys moved from 28 Sea Zone to 30 Sea Zone
4 Infantrys moved from 30 Sea Zone to AzoresPurchase Units - Americans
Americans buy 1 B.Transport, 3 Destroyers, 2 Infantrys, 1 S.Bomber and 4 S.Submarines; Remaining resources: 0 PUs;Combat - Americans
Battle in Venezuela
Americans attack with 2 Adv.Fighters, 1 Infantry and 5 Tanks
Neutral defend with 3 Infantrys
Americans roll dice for 2 Adv.Fighters, 1 Infantry and 5 Tanks in Venezuela, round 2 : 6/8 hits
Neutral roll dice for 3 Infantrys in Venezuela, round 2 : 2/3 hits
1 Infantry owned by the Americans, 3 Infantrys owned by the Neutral and 1 Tank owned by the Americans lost in Venezuela
Americans loses 0 PUs for violating Venezuelas neutrality.
Americans win, taking Venezuela from Neutral with 2 Adv.Fighters and 4 Tanks remaining. Battle score for attacker is -1
Casualties for Neutral: 3 Infantrys
Casualties for Americans: 1 Infantry and 1 Tank
Battle in 39 Sea Zone
Americans attack with 2 Bombers
Germans defend with 1 Submarine
Americans roll dice for 2 Bombers in 39 Sea Zone, round 2 : 2/2 hits
1 Submarine owned by the Germans lost in 39 Sea Zone
Americans win with 2 Bombers remaining. Battle score for attacker is 7
Casualties for Germans: 1 Submarine
Battle in Saipan
Americans attack with 3 Artillerys, 9 Infantrys and 1 Tank
Yamamoto defend with 1 AAGun, 1 Bunker, 2 Infantrys and 1 Tank
Americans roll dice for 3 Artillerys, 9 Infantrys and 1 Tank in Saipan, round 2 : 4/13 hits
Units damaged: 1 Bunker owned by the Yamamoto
Yamamoto roll dice for 1 Bunker, 2 Infantrys and 1 Tank in Saipan, round 2 : 3/4 hits
2 Infantrys owned by the Yamamoto, 3 Infantrys owned by the Americans and 1 Tank owned by the Yamamoto lost in Saipan
Americans roll dice for 3 Artillerys, 6 Infantrys and 1 Tank in Saipan, round 3 : 2/10 hits
Yamamoto roll dice for 1 Bunker in Saipan, round 3 : 1/1 hits
1 Infantry owned by the Americans and 1 Bunker owned by the Yamamoto lost in Saipan
Americans win, taking Saipan from Yamamoto with 3 Artillerys, 5 Infantrys and 1 Tank remaining. Battle score for attacker is 7
Casualties for Yamamoto: 1 Bunker, 2 Infantrys and 1 Tank
Casualties for Americans: 4 Infantrys
Battle in Azores
Americans attack with 4 Infantrys
Neutral defend with 1 Infantry
Americans roll dice for 4 Infantrys in Azores, round 2 : 1/4 hits
Neutral roll dice for 1 Infantry in Azores, round 2 : 0/1 hits
1 Infantry owned by the Neutral lost in Azores
Americans loses 0 PUs for violating Azoress neutrality.
Americans win, taking Azores from Neutral with 4 Infantrys remaining. Battle score for attacker is 2
Casualties for Neutral: 1 InfantryNon Combat Move - Americans
1 Destroyer and 1 Submarine moved from 28 Sea Zone to 30 Sea Zone
2 Adv.Fighters moved from Venezuela to Amazon
2 Infantrys moved from Peru to Amazon
3 Infantrys moved from Washington to 13 Sea Zone
1 Infantry moved from South Atlantic USA to 13 Sea Zone
1 B.Transport and 4 Infantrys moved from 13 Sea Zone to 28 Sea Zone
1 Artillery and 2 Infantrys moved from Johnston to 91 Sea Zone
4 Fighters moved from Midway to 86 Sea Zone
1 Artillery, 1 B.Transport, 1 Destroyer, 2 Infantrys and 2 Submarines moved from 91 Sea Zone to 96 Sea Zone
1 Artillery and 2 Infantrys moved from 96 Sea Zone to Kwajalein
1 Bomber moved from Jaluit to Kwajalein
1 Bomber moved from Kwajalein to Wake
1 Adv.Fighter moved from San Francisco to Midway
1 Destroyer and 1 Submarine moved from 83 Sea Zone to 91 Sea Zone
1 Bomber moved from 39 Sea Zone to Amazon
1 Bomber moved from 39 Sea Zone to South AfricaPlace Units - Americans
3 Destroyers placed in 91 Sea Zone
1 B.Transport and 4 S.Submarines placed in 83 Sea Zone
2 Infantrys and 1 S.Bomber placed in San FranciscoTurn Complete - Americans
Americans collect 99 PUs; end with 99 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Germans
4 Tanks moved from Normandy to Aquitaine
Germans take Brittany from French
1 Infantry moved from Paris to Orleanais
Germans take Orleanais from French
1 Artillery moved from Paris to Orleanais
2 Artillerys and 2 Infantrys moved from Rhine to Netherlands
2 Mech.Infs moved from Bohemia to Netherlands
1 Mech.Inf moved from Bohemia to Netherlands
1 Bomber moved from Pomerania to Netherlands
4 Infantrys and 1 Tank moved from Picardy to Belgium
2 Mech.Infs moved from Bohemia to Vinnytsia
4 ArmoredCars moved from Warsaw to East Prussia
2 Artillerys and 4 Infantrys moved from Krakow to Vinnytsia
2 Artillerys and 1 Elite moved from Brest to Lithuania
2 Infantrys moved from Krakow to Vinnytsia
2 Stukas moved from Krakow to Vinnytsia
4 Infantrys moved from Kufra to DarfurPurchase Units - Germans
Germans buy 4 ArmoredCars, 2 Artillerys, 1 Bunker, 2 Elites, 1 HeavyTank, 6 Infantrys, 1 Mech.Inf and 6 Submarines; Remaining resources: 1 PUs;Combat - Germans
Battle in Darfur
Germans attack with 4 Infantrys
French defend with 1 Infantry
Germans roll dice for 4 Infantrys in Darfur, round 2 : 0/4 hits, 0.67 expected hits
British roll dice for 1 Infantry in Darfur, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 4 Infantrys in Darfur, round 3 : 1/4 hits, 0.67 expected hits
British roll dice for 1 Infantry in Darfur, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the French lost in Darfur
Germans win, taking Darfur from British with 4 Infantrys remaining. Battle score for attacker is 2
Casualties for French: 1 Infantry
Battle in Netherlands
Germans attack with 2 Artillerys, 1 Bomber, 2 Infantrys and 3 Mech.Infs
British defend with 1 Artillery and 5 Infantrys
Germans roll dice for 2 Artillerys, 1 Bomber, 2 Infantrys and 3 Mech.Infs in Netherlands, round 2 : 4/8 hits, 3.00 expected hits
British roll dice for 1 Artillery and 5 Infantrys in Netherlands, round 2 : 3/6 hits, 2.00 expected hits
1 Artillery owned by the Germans, 2 Infantrys owned by the Germans and 4 Infantrys owned by the British lost in Netherlands
Germans roll dice for 1 Artillery, 1 Bomber and 3 Mech.Infs in Netherlands, round 3 : 4/5 hits, 2.00 expected hits
British roll dice for 1 Artillery and 1 Infantry in Netherlands, round 3 : 1/2 hits, 0.67 expected hits
1 Artillery owned by the Germans, 1 Artillery owned by the British and 1 Infantry owned by the British lost in Netherlands
Germans win, taking Netherlands from British with 1 Bomber and 3 Mech.Infs remaining. Battle score for attacker is 2
Casualties for Germans: 2 Artillerys and 2 Infantrys
Casualties for British: 1 Artillery and 5 Infantrys
Battle in Aquitaine
Germans attack with 4 Tanks
French defend with 2 Infantrys
Germans roll dice for 4 Tanks in Aquitaine, round 2 : 2/4 hits, 2.00 expected hits
French roll dice for 2 Infantrys in Aquitaine, round 2 : 0/2 hits, 0.67 expected hits
2 Infantrys owned by the French lost in Aquitaine
Germans win, taking Aquitaine from French with 4 Tanks remaining. Battle score for attacker is 4
Casualties for French: 2 Infantrys
Battle in Belgium
Germans attack with 4 Infantrys and 1 Tank
Neutral defend with 3 Infantrys
Germans roll dice for 4 Infantrys and 1 Tank in Belgium, round 2 : 2/5 hits, 1.17 expected hits
Neutral roll dice for 3 Infantrys in Belgium, round 2 : 3/3 hits, 1.00 expected hits
3 Infantrys owned by the Germans and 2 Infantrys owned by the Neutral lost in Belgium
Germans roll dice for 1 Infantry and 1 Tank in Belgium, round 3 : 1/2 hits, 0.67 expected hits
Neutral roll dice for 1 Infantry in Belgium, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Belgium
Germans loses 0 PUs for violating Belgiums neutrality.
Germans win, taking Belgium from Neutral with 1 Infantry and 1 Tank remaining. Battle score for attacker is 0
Casualties for Germans: 3 Infantrys
Casualties for Neutral: 3 Infantrys
Battle in Lithuania
Germans attack with 2 Artillerys and 1 Elite
Russians defend with 1 Infantry
Germans roll dice for 2 Artillerys and 1 Elite in Lithuania, round 2 : 3/3 hits, 1.17 expected hits
Russians roll dice for 1 Infantry in Lithuania, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Artillery owned by the Germans lost in Lithuania
Germans win, taking Lithuania from Russians with 1 Artillery and 1 Elite remaining. Battle score for attacker is -2
Casualties for Germans: 1 Artillery
Casualties for Russians: 1 Infantry
Battle in East Prussia
Germans attack with 4 ArmoredCars
Russians defend with 3 Infantrys
Germans roll dice for 4 ArmoredCars in East Prussia, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 3 Infantrys in East Prussia, round 2 : 2/3 hits, 1.00 expected hits
2 ArmoredCars owned by the Germans and 1 Infantry owned by the Russians lost in East Prussia
Germans roll dice for 2 ArmoredCars in East Prussia, round 3 : 1/2 hits, 0.67 expected hits
Russians roll dice for 2 Infantrys in East Prussia, round 3 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Russians lost in East Prussia
Germans roll dice for 2 ArmoredCars in East Prussia, round 4 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 Infantry in East Prussia, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 ArmoredCars in East Prussia, round 5 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 Infantry in East Prussia, round 5 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in East Prussia
Germans win, taking East Prussia from Russians with 2 ArmoredCars remaining. Battle score for attacker is -2
Casualties for Germans: 2 ArmoredCars
Casualties for Russians: 3 Infantrys
Battle in Vinnytsia
Germans attack with 2 Artillerys, 6 Infantrys, 2 Mech.Infs and 2 Stukas
Russians defend with 1 Artillery and 4 Tanks
Germans roll dice for 2 Artillerys, 6 Infantrys, 2 Mech.Infs and 2 Stukas in Vinnytsia, round 2 : 7/12 hits, 4.33 expected hits
Russians roll dice for 1 Artillery and 4 Tanks in Vinnytsia, round 2 : 3/5 hits, 2.33 expected hits
1 Artillery owned by the Russians, 3 Infantrys owned by the Germans and 4 Tanks owned by the Russians lost in Vinnytsia
Germans win, taking Vinnytsia from Russians with 2 Artillerys, 3 Infantrys, 2 Mech.Infs and 2 Stukas remaining. Battle score for attacker is 18
Casualties for Germans: 3 Infantrys
Casualties for Russians: 1 Artillery and 4 TanksNon Combat Move - Germans
2 Stukas moved from Vinnytsia to Bavaria
1 Bomber moved from Netherlands to Hamburg
3 Artillerys and 3 Infantrys moved from Paris to NormandyPlace Units - Germans
1 Bunker and 3 Infantrys placed in Normandy
4 ArmoredCars and 1 HeavyTank placed in Bohemia
1 Artillery, 1 Elite and 1 Infantry placed in Krakow
1 Artillery, 1 Elite and 2 Infantrys placed in Warsaw
6 Submarines placed in 22 Sea Zone
1 Mech.Inf placed in BavariaTurn Complete - Germans
Germans collect 110 PUs; end with 111 PUsCombat Hit Differential Summary :
Germans : 8.00
Neutral : 1.67
British : 0.67
French : -0.67
Russians : 1.00 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Russians
1 Infantry moved from Minsk to Brest
Russians take Brest from Germans
7 Infantrys moved from Donetsk to Vinnytsia
1 Artillery and 2 Infantrys moved from Kiev to Vinnytsia
1 Transport moved from 53 Sea Zone to 54 Sea Zone
1 Artillery and 1 Infantry moved from Rostov to 54 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 54 Sea Zone to 53 Sea Zone
1 Artillery and 1 Infantry moved from 53 Sea Zone to Bulgaria
1 Infantry moved from Kotka to Oulu
12 Infantrys moved from Vyborg to Oulu
1 Infantry moved from N.Karelia to Oulu
1 Infantry moved from Lapland to Oulu
2 Tanks moved from S.Karelia to Oulu
1 Artillery and 3 Infantrys moved from Minsk to Lithuania
1 Adv.Fighter moved from Kiev to Lithuania
1 Adv.Fighter moved from Kiev to Lithuania
4 Adv.Fighters and 3 Fighters moved from Kiev to Vinnytsia
1 Infantry moved from Ayan to Khabarovsk
Russians take Khabarovsk from Hisaichi
1 Infantry moved from Ayan to Heilungchiang
Russians take Heilungchiang from Hisaichi
2 Tanks moved from Smolensk to LithuaniaPurchase Units - Russians
Russians buy 3 Adv.Fighters, 31 Infantrys and 5 Tanks; Remaining resources: 0 PUs;Combat - Russians
Battle in Lithuania
Russians attack with 2 Adv.Fighters, 1 Artillery, 3 Infantrys and 2 Tanks
Germans defend with 1 Artillery and 1 Elite
Russians roll dice for 2 Adv.Fighters, 1 Artillery, 3 Infantrys and 2 Tanks in Lithuania, round 2 : 4/8 hits
Germans roll dice for 1 Artillery and 1 Elite in Lithuania, round 2 : 1/2 hits
1 Infantry owned by the Russians, 1 Elite owned by the Germans and 1 Artillery owned by the Germans lost in Lithuania
Russians win, taking Lithuania from Germans with 2 Adv.Fighters, 1 Artillery, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 5
Casualties for Germans: 1 Artillery and 1 Elite
Casualties for Russians: 1 Infantry
Battle in Bulgaria
Russians attack with 1 Artillery and 1 Infantry
Romanians defend with 1 Elite and 1 Infantry
Russians roll dice for 1 Artillery and 1 Infantry in Bulgaria, round 2 : 0/2 hits
Romanians roll dice for 1 Elite and 1 Infantry in Bulgaria, round 2 : 0/2 hits
Russians roll dice for 1 Artillery and 1 Infantry in Bulgaria, round 3 : 0/2 hits
Romanians roll dice for 1 Elite and 1 Infantry in Bulgaria, round 3 : 0/2 hits
Russians roll dice for 1 Artillery and 1 Infantry in Bulgaria, round 4 : 1/2 hits
Romanians roll dice for 1 Elite and 1 Infantry in Bulgaria, round 4 : 1/2 hits
1 Infantry owned by the Russians and 1 Infantry owned by the Romanians lost in Bulgaria
Russians roll dice for 1 Artillery in Bulgaria, round 5 : 0/1 hits
Romanians roll dice for 1 Elite in Bulgaria, round 5 : 0/1 hits
Russians roll dice for 1 Artillery in Bulgaria, round 6 : 1/1 hits
Romanians roll dice for 1 Elite in Bulgaria, round 6 : 0/1 hits
1 Elite owned by the Romanians lost in Bulgaria
Russians win, taking Bulgaria from Romanians with 1 Artillery remaining. Battle score for attacker is 3
Casualties for Romanians: 1 Elite and 1 Infantry
Casualties for Russians: 1 Infantry
Battle in Vinnytsia
Russians attack with 4 Adv.Fighters, 1 Artillery, 3 Fighters and 9 Infantrys
Germans defend with 2 Artillerys, 3 Infantrys and 2 Mech.Infs
Russians roll dice for 4 Adv.Fighters, 1 Artillery, 3 Fighters and 9 Infantrys in Vinnytsia, round 2 : 3/17 hits
Germans roll dice for 2 Artillerys, 3 Infantrys and 2 Mech.Infs in Vinnytsia, round 2 : 4/7 hits
4 Infantrys owned by the Russians and 3 Infantrys owned by the Germans lost in Vinnytsia
Russians roll dice for 4 Adv.Fighters, 1 Artillery, 3 Fighters and 5 Infantrys in Vinnytsia, round 3 : 5/13 hits
Germans roll dice for 2 Artillerys and 2 Mech.Infs in Vinnytsia, round 3 : 1/4 hits
1 Infantry owned by the Russians, 2 Artillerys owned by the Germans and 2 Mech.Infs owned by the Germans lost in Vinnytsia
Russians win, taking Vinnytsia from Germans with 4 Adv.Fighters, 1 Artillery, 3 Fighters and 4 Infantrys remaining. Battle score for attacker is 16
Casualties for Germans: 2 Artillerys, 3 Infantrys and 2 Mech.Infs
Casualties for Russians: 5 Infantrys
Battle in Oulu
Russians attack with 15 Infantrys and 2 Tanks
Finns defend with 10 Infantrys
Russians roll dice for 15 Infantrys and 2 Tanks in Oulu, round 2 : 3/17 hits
Finns roll dice for 10 Infantrys in Oulu, round 2 : 3/10 hits
3 Infantrys owned by the Finns and 3 Infantrys owned by the Russians lost in Oulu
Russians roll dice for 12 Infantrys and 2 Tanks in Oulu, round 3 : 2/14 hits
Finns roll dice for 7 Infantrys in Oulu, round 3 : 1/7 hits
2 Infantrys owned by the Finns and 1 Infantry owned by the Russians lost in Oulu
Russians roll dice for 11 Infantrys and 2 Tanks in Oulu, round 4 : 3/13 hits
Finns roll dice for 5 Infantrys in Oulu, round 4 : 3/5 hits
3 Infantrys owned by the Finns and 3 Infantrys owned by the Russians lost in Oulu
Russians roll dice for 8 Infantrys and 2 Tanks in Oulu, round 5 : 3/10 hits
Finns roll dice for 2 Infantrys in Oulu, round 5 : 1/2 hits
2 Infantrys owned by the Finns and 1 Infantry owned by the Russians lost in Oulu
Russians win, taking Oulu from Finns with 7 Infantrys and 2 Tanks remaining. Battle score for attacker is 4
Casualties for Finns: 10 Infantrys
Casualties for Russians: 8 InfantrysNon Combat Move - Russians
3 Infantrys moved from S.Karelia to Vyborg
4 Infantrys moved from Arkhangelsk to S.Karelia
1 Infantry moved from Leningrad to Latvia
3 Infantrys moved from Leningrad to Vyborg
5 Infantrys moved from Rostov to Donetsk
5 Infantrys moved from Stalingrad to Rostov
3 Infantrys moved from Georgia to Rostov
11 Infantrys moved from Kursk to Kiev
10 Infantrys moved from Yaroslavl to Kursk
10 Infantrys moved from Moscow to Yaroslavl
2 Adv.Fighters moved from Lithuania to Minsk
2 Tanks moved from Kuybyshev to Rostov
2 Infantrys moved from Kuybyshev to Penza
1 AAGun moved from Penza to Moscow
4 Adv.Fighters and 3 Fighters moved from Vinnytsia to Minsk
1 Infantry moved from Perm to Kirov
1 Adv.Fighter moved from Tashkent to Yaroslavl
1 AAGun, 2 Artillerys, 2 Fighters, 8 Infantrys and 1 Tank moved from N.Buryat Mongolia to Chita
1 Tank moved from Olyokminsk to Chita
6 Infantrys moved from Olyokminsk to N.Buryat Mongolia
5 Infantrys moved from Evenkia to Olyokminsk
1 Adv.Fighter moved from Sibirsky to Chita
5 Infantrys moved from Sibirsky to Evenkia
1 Infantry moved from Novosibirsk to Krasnoyarsk
2 Tanks moved from Krasnoyarsk to N.Buryat Mongolia
2 Adv.Fighters moved from Sverdlovsk to N.Buryat Mongolia
1 Adv.Fighter moved from Sverdlovsk to N.Buryat Mongolia
2 Infantrys moved from Sverdlovsk to NovosibirskPlace Units - Russians
4 Infantrys placed in Leningrad
1 Infantry and 5 Tanks placed in Sibirsky
10 Infantrys placed in Moscow
5 Infantrys placed in Stalingrad
3 Infantrys placed in Georgia
4 Infantrys placed in Arkhangelsk
2 Adv.Fighters placed in Tashkent
1 Adv.Fighter and 4 Infantrys placed in SverdlovskTurn Complete - Russians
Russians collect 121 PUs; end with 121 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Italians
1 Artillery and 2 Infantrys moved from Tunis to S.Tunisia
4 Artillerys, 1 Elite and 3 Infantrys moved from Tunis to N.Tunisia
3 Transports moved from 47 Sea Zone to 46 Sea Zone
5 Infantrys moved from Rome to 46 Sea Zone
5 Infantrys and 3 Transports moved from 46 Sea Zone to 48 Sea Zone
5 Infantrys moved from 48 Sea Zone to Tobruk
1 Destroyer moved from 46 Sea Zone to 48 Sea Zone
2 Cruisers moved from 47 Sea Zone to 48 Sea Zone
1 Infantry moved from Mersa Matruh to New Valley
1 Adv.Fighter moved from Cairo to New ValleyPurchase Units - Italians
Italians buy 8 Artillerys, 7 Elites and 5 Infantrys; Remaining resources: 0 PUs;Combat - Italians
Battle in New Valley
Italians attack with 1 Adv.Fighter and 1 Infantry
British defend with 1 Infantry
Italians roll dice for 1 Adv.Fighter and 1 Infantry in New Valley, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 Infantry in New Valley, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in New Valley
Italians win, taking New Valley from British with 1 Adv.Fighter and 1 Infantry remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Battle in N.Tunisia
Italians attack with 4 Artillerys, 1 Elite and 3 Infantrys
French defend with 1 Infantry
Italians roll dice for 4 Artillerys, 1 Elite and 3 Infantrys in N.Tunisia, round 2 : 5/8 hits, 2.83 expected hits
French roll dice for 1 Infantry in N.Tunisia, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the French lost in N.Tunisia
Italians win, taking N.Tunisia from French with 4 Artillerys, 1 Elite and 3 Infantrys remaining. Battle score for attacker is 2
Casualties for French: 1 InfantryNon Combat Move - Italians
1 Adv.Fighter moved from New Valley to Cairo
1 Transport moved from 47 Sea Zone to 46 Sea Zone
2 Transports moved from 47 Sea Zone to 46 Sea Zone
1 AAGun moved from Rome to CampaniaPlace Units - Italians
3 Artillerys and 3 Elites placed in Cairo
2 Artillerys and 2 Infantrys placed in Tunis
3 Artillerys, 4 Elites and 3 Infantrys placed in RomeTurn Complete - Italians
Italians collect 59 PUs; end with 59 PUsCombat Hit Differential Summary :
Italians : 2.50
British : -0.33
French : -0.33 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - French
3 Tanks moved from Italian East Africa to DarfurPurchase Units - French
French buy 2 Bunkers, 6 Infantrys and 3 Tanks; Remaining resources: 7 PUs;Combat - French
Battle in Darfur
French attack with 3 Tanks
Germans defend with 4 Infantrys
French roll dice for 3 Tanks in Darfur, round 2 : 3/3 hits
Germans roll dice for 4 Infantrys in Darfur, round 2 : 1/4 hits
1 Tank owned by the French and 3 Infantrys owned by the Germans lost in Darfur
French roll dice for 2 Tanks in Darfur, round 3 : 0/2 hits
Germans roll dice for 1 Infantry in Darfur, round 3 : 1/1 hits
1 Tank owned by the French lost in Darfur
French roll dice for 1 Tank in Darfur, round 4 : 0/1 hits
Germans roll dice for 1 Infantry in Darfur, round 4 : 1/1 hits
1 Tank owned by the French lost in Darfur
Germans win with 1 Infantry remaining. Battle score for attacker is -9
Casualties for Germans: 3 Infantrys
Casualties for French: 3 TanksNon Combat Move - French
4 Infantrys moved from Palestine to Lower Egypt
1 AAGun moved from Iraq to Syria
1 Infantry moved from E.Morocco to N.Algeria
1 Infantry moved from French Guiana to Amazon
1 Transport moved from 19 Sea Zone to 21 Sea ZonePlace Units - French
1 Bunker and 2 Infantrys placed in Syria
1 Bunker and 4 Infantrys placed in E.Morocco
3 Tanks placed in Italian East AfricaTurn Complete - French
French collect 28 PUs; end with 35 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Yamamoto
1 Carrier, 1 Cruiser, 4 Destroyers, 1 Fighter and 6 Submarines moved from 85 Sea Zone to 86 Sea Zone
2 Battleships, 3 Carriers, 3 Destroyers, 3 Submarines and 2 Transports moved from 101 Sea Zone to 86 Sea Zone
2 Bombers moved from Mindanao to 86 Sea Zone
1 Fighter moved from 111 Sea Zone to 86 Sea Zone
2 Bombers moved from Java to 86 Sea Zone
1 Elite and 2 Tanks moved from Lombok to Soembawa
2 T.Boats moved from 92 Sea Zone to 84 Sea Zone
1 Elite and 1 Infantry moved from Tokyo to 84 Sea Zone
1 Elite moved from 84 Sea Zone to Shantung
1 Infantry moved from 84 Sea Zone to Shantung
1 Tank moved from Sumatra to 110 Sea Zone
2 Artillerys moved from Sumatra to 110 Sea Zone
1 Elite and 2 Infantrys moved from Sumatra to 110 Sea Zone
1 Transport moved from 111 Sea Zone to 93 Sea Zone
1 Marine moved from Mindanao to 93 Sea Zone
1 Marine and 1 Transport moved from 93 Sea Zone to 84 Sea Zone
1 Marine moved from 84 Sea Zone to Shantung
1 Infantry, 1 Tank and 1 Transport moved from 110 Sea Zone to 67 Sea Zone
1 Infantry and 1 Tank moved from 67 Sea Zone to Northern Territory
1 Artillery, 1 Infantry and 1 Transport moved from 110 Sea Zone to 67 Sea Zone
1 Artillery and 1 Infantry moved from 67 Sea Zone to Northern Territory
1 Artillery, 1 Elite and 1 Transport moved from 110 Sea Zone to 67 Sea Zone
1 Artillery and 1 Elite moved from 67 Sea Zone to SoembawaPurchase Units - Yamamoto
Yamamoto buy 1 Adv.Fighter, 2 Artillerys, 2 Destroyers, 1 Elite, 3 Marines, 2 Submarines and 1 Transport; Remaining resources: 0 PUs;Combat - Yamamoto
Battle in 86 Sea Zone
Yamamoto attack with 2 Battleships, 4 Bombers, 4 Carriers, 1 Cruiser, 7 Destroyers, 2 Fighters, 9 Submarines and 2 Transports
British defend with 1 Destroyer and 1 Transport; Americans defend with 1 B.Transport, 4 Carriers, 6 Destroyers, 8 Fighters, 7 Submarines and 5 Transports
Yamamoto roll dice for 9 Submarines in 86 Sea Zone, round 2 : 5/9 hits, 3.00 expected hits
Americans roll dice for 7 Submarines in 86 Sea Zone, round 2 : 1/7 hits, 2.33 expected hits
Units damaged: 1 Battleship owned by the Yamamoto
Yamamoto roll dice for 2 Battleships, 4 Bombers, 4 Carriers, 1 Cruiser, 7 Destroyers, 2 Fighters and 2 Transports in 86 Sea Zone, round 2 : 9/20 hits, 8.17 expected hits
Americans roll dice for 1 B.Transport, 4 Carriers, 7 Destroyers, 8 Fighters and 6 Transports in 86 Sea Zone, round 2 : 7/26 hits, 9.50 expected hits
Units damaged: 1 Battleship owned by the Yamamoto
7 Submarines owned by the Americans, 1 B.Transport owned by the Americans, 1 Transport owned by the British, 4 Submarines owned by the Yamamoto, 5 Transports owned by the Americans and 2 Transports owned by the Yamamoto lost in 86 Sea Zone
Yamamoto roll dice for 5 Submarines in 86 Sea Zone, round 3 : 2/5 hits, 1.67 expected hits
Yamamoto roll dice for 2 Battleships, 4 Bombers, 4 Carriers, 1 Cruiser, 7 Destroyers and 2 Fighters in 86 Sea Zone, round 3 : 9/20 hits, 8.17 expected hits
Americans roll dice for 4 Carriers, 7 Destroyers and 8 Fighters in 86 Sea Zone, round 3 : 4/19 hits, 8.33 expected hits
4 Fighters owned by the Americans, 6 Destroyers owned by the Americans, 4 Submarines owned by the Yamamoto and 1 Destroyer owned by the British lost in 86 Sea Zone
Yamamoto roll dice for 1 Submarine in 86 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 Carrier owned by the Americans lost in 86 Sea Zone
Yamamoto roll dice for 2 Battleships, 4 Bombers, 4 Carriers, 1 Cruiser, 7 Destroyers and 2 Fighters in 86 Sea Zone, round 4 : 10/20 hits, 8.17 expected hits
Americans roll dice for 3 Carriers and 4 Fighters in 86 Sea Zone, round 4 : 4/7 hits, 3.50 expected hits
4 Fighters owned by the Americans, 3 Carriers owned by the Americans, 1 Submarine owned by the Yamamoto and 3 Destroyers owned by the Yamamoto lost in 86 Sea Zone
Yamamoto win with 2 Battleships, 4 Bombers, 4 Carriers, 1 Cruiser, 4 Destroyers and 2 Fighters remaining. Battle score for attacker is 170
Casualties for Yamamoto: 3 Destroyers, 9 Submarines and 2 Transports
Casualties for Americans: 1 B.Transport, 4 Carriers, 6 Destroyers, 8 Fighters, 7 Submarines and 5 Transports
Casualties for British: 1 Destroyer and 1 Transport
Battle in Northern Territory
Yamamoto attack with 1 Artillery, 2 Infantrys and 1 Tank
Anzac defend with 3 Infantrys
Yamamoto roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Northern Territory, round 2 : 2/4 hits, 1.33 expected hits
Anzac roll dice for 3 Infantrys in Northern Territory, round 2 : 1/3 hits, 1.00 expected hits
2 Infantrys owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Northern Territory
Yamamoto roll dice for 1 Artillery, 1 Infantry and 1 Tank in Northern Territory, round 3 : 1/3 hits, 1.17 expected hits
Anzac roll dice for 1 Infantry in Northern Territory, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Anzac lost in Northern Territory
Yamamoto win, taking Northern Territory from Anzac with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 4
Casualties for Yamamoto: 1 Infantry
Casualties for Anzac: 3 Infantrys
Battle in Shantung
Yamamoto attack with 1 Elite, 1 Infantry and 1 Marine
Chinese defend with 1 Tank
Yamamoto roll dice for 1 Elite, 1 Infantry and 1 Marine in Shantung, round 2 : 1/3 hits, 1.00 expected hits
Chinese roll dice for 1 Tank in Shantung, round 2 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Chinese lost in Shantung
Yamamoto win, taking Shantung from Chinese with 1 Elite, 1 Infantry and 1 Marine remaining. Battle score for attacker is 5
Casualties for Chinese: 1 Tank
Battle in Soembawa
Yamamoto attack with 1 Artillery, 2 Elites and 2 Tanks
Dutch defend with 1 Bunker and 1 Infantry
Yamamoto roll dice for 1 Artillery, 2 Elites and 2 Tanks in Soembawa, round 2 : 2/5 hits, 2.17 expected hits
Units damaged: 1 Bunker owned by the Dutch
Dutch roll dice for 1 Bunker and 1 Infantry in Soembawa, round 2 : 1/2 hits, 0.83 expected hits
1 Elite owned by the Yamamoto and 1 Infantry owned by the Dutch lost in Soembawa
Yamamoto roll dice for 1 Artillery, 1 Elite and 2 Tanks in Soembawa, round 3 : 2/4 hits, 1.83 expected hits
Dutch roll dice for 1 Bunker in Soembawa, round 3 : 1/1 hits, 0.50 expected hits
1 Elite owned by the Yamamoto and 1 Bunker owned by the Dutch lost in Soembawa
Yamamoto win, taking Soembawa from Dutch with 1 Artillery and 2 Tanks remaining. Battle score for attacker is 2
Casualties for Yamamoto: 2 Elites
Casualties for Dutch: 1 Bunker and 1 InfantryNon Combat Move - Yamamoto
1 Transport moved from 110 Sea Zone to 107 Sea Zone
1 Transport moved from 111 Sea Zone to 107 Sea Zone
2 Bombers moved from 86 Sea Zone to Tokyo
1 Carrier moved from 111 Sea Zone to 84 Sea Zone
2 Fighters moved from Java to 84 Sea Zone
2 Bombers moved from 86 Sea Zone to Iwo Jima
2 Fighters moved from Java to BroomePlace Units - Yamamoto
2 Artillerys and 2 Marines placed in Davao
1 Destroyer placed in 84 Sea Zone
1 Destroyer, 2 Submarines and 1 Transport placed in 85 Sea Zone
1 Adv.Fighter, 1 Elite and 1 Marine placed in TokyoTurn Complete - Yamamoto
Yamamoto collect 63 PUs; end with 63 PUsCombat Hit Differential Summary :
Yamamoto : 7.00
Americans : -7.67
Anzac : -0.33
Chinese : -0.50
Dutch : 0.67 -
I just ran the odds on that sea battle a handful of times. Big variance, ranging from -16 to -40. But +170? That’s got to be the craziest victory I’ve seen on Triple A. There’s no way I can recover.
Anyway, I see now how Axis can win, which was my goal for this match. I will concede. The only front I’m doing alright in is Russia(and China, only because they have been ignored by Axis), but that hardly matters when Axis will swallow Africa, Mid East, and southeast quarter of map.
Very well played and thank you for the match! I won’t ask you to reveal how to beat your own strategy but I do wonder how you would counter your own Italy 1 as Britain…