Scramble Normandy and 114. Not 113.
G40 Marsh (Allies +14) vs. StuckTojo (Allies) No VCs
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 factory_minor and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
2 infantry and 1 mech_infantry moved from Chahar to Hopei
1 artillery and 4 infantry moved from Kweichow to Hopei
2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Kwangsi to 36 Sea Zone
1 armour, 3 artilleries, 5 infantry, 1 mech_infantry and 5 transports moved from 36 Sea Zone to 38 Sea Zone
1 submarine moved from 42 Sea Zone to 41 Sea Zone
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Burma
2 fighters and 2 tactical_bombers moved from Anhwe to Hopei
1 fighter moved from Kwangsi to Hopei
3 fighters and 3 tactical_bombers moved from Kwangsi to Burma
1 bomber moved from Kiangsi to Burma
1 battleship, 2 carriers and 1 cruiser moved from 36 Sea Zone to 38 Sea Zone
1 armour, 3 artilleries, 4 infantry and 1 mech_infantry moved from 38 Sea Zone to Burma
1 infantry moved from 38 Sea Zone to Burma
2 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
2 infantry moved from Kiangsi to Kwangtung
1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 infantry and 1 mech_infantry moved from 20 Sea Zone to Kwangtung
1 battleship and 1 cruiser moved from 36 Sea Zone to 20 Sea Zone
1 carrier moved from 36 Sea Zone to 20 Sea Zone
2 destroyers moved from 36 Sea Zone to 38 Sea Zone
2 destroyers and 1 submarine moved from 36 Sea Zone to 20 Sea ZoneCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kwangtung
Japanese attack with 3 infantry and 1 mech_infantry
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 battleship and 1 cruiser in Kwangtung, round 2 : 1/2 hits
Japanese roll dice for 3 infantry and 1 mech_infantry in Kwangtung, round 2 : 0/4 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung
Japanese roll dice for 2 infantry and 1 mech_infantry in Kwangtung, round 3 : 1/3 hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits
1 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Burma
Japanese attack with 1 armour, 3 artilleries, 1 bomber, 5 fighters, 5 infantry, 1 mech_infantry and 5 tactical_bombers
British defend with 1 aaGun and 10 infantry; ANZAC defend with 3 fighters; Chinese defend with 1 fighter
AA fire in Burma : 1/3 hits
1 fighter owned by the Japanese lost in Burma
Japanese roll dice for 1 battleship and 1 cruiser in Burma, round 2 : 2/2 hits
Japanese roll dice for 1 armour, 3 artilleries, 1 bomber, 4 fighters, 5 infantry, 1 mech_infantry and 5 tactical_bombers in Burma, round 2 : 10/20 hits
UK_Pacific roll dice for 1 aaGun, 4 fighters and 10 infantry in Burma, round 2 : 5/14 hits
5 infantry owned by the Japanese, 1 fighter owned by the Chinese, 1 aaGun owned by the British and 10 infantry owned by the British lost in Burma
Japanese roll dice for 1 armour, 3 artilleries, 1 bomber, 4 fighters, 1 mech_infantry and 5 tactical_bombers in Burma, round 3 : 7/15 hits
UK_Pacific roll dice for 3 fighters in Burma, round 3 : 3/3 hits
2 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese and 3 fighters owned by the ANZAC lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 armour, 1 artillery, 1 bomber, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 38
Casualties for British: 1 aaGun and 10 infantry
Casualties for ANZAC: 3 fighters
Casualties for Chinese: 1 fighter
Casualties for Japanese: 2 artilleries, 1 fighter, 5 infantry and 1 mech_infantry
Battle in Hopei
Japanese attack with 1 artillery, 3 fighters, 6 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 10 infantry
Japanese roll dice for 1 artillery, 3 fighters, 6 infantry, 1 mech_infantry and 2 tactical_bombers in Hopei, round 2 : 5/13 hits
Chinese roll dice for 10 infantry in Hopei, round 2 : 2/10 hits
2 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Hopei
Japanese roll dice for 1 artillery, 3 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers in Hopei, round 3 : 5/11 hits
Chinese roll dice for 5 infantry in Hopei, round 3 : 2/5 hits
2 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery, 3 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Chinese: 10 infantry
Casualties for Japanese: 4 infantryNon Combat Move - Japanese
1 aaGun moved from Chahar to Hopei
1 fighter and 1 tactical_bomber moved from Hopei to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Hopei to Kwangsi
1 fighter moved from Hopei to Kweichow
2 fighters and 2 tactical_bombers moved from Burma to 38 Sea Zone
1 bomber, 2 fighters and 3 tactical_bombers moved from Burma to Kwangsi
1 destroyer moved from 6 Sea Zone to 36 Sea ZonePlace Units - Japanese
1 factory_minor placed in French Indo China
1 destroyer and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 38 PUs; end with 39 PUs -
Time for me to get downright reckless!
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 4 destroyers, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 fighter moved from Wake Island to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 fighters moved from 16 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 armour, 2 artilleries, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 4 infantry, 1 mech_infantry, 1 tactical_bomber and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 mech_infantrys moved from Central United States to Eastern United StatesPlace Units - Americans
1 artillery and 1 infantry placed in Western United States
2 destroyers and 1 transport placed in 10 Sea Zone
1 submarine placed in 10 Sea Zone
2 destroyers placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUsCombat Hit Differential Summary :
Americans : -0.33
Japanese : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Suiyuyan
2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 airfield, 1 factory_minor and 1 submarine; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from Ethiopia to Alexandria
1 tactical_bomber moved from Trans-Jordan to Alexandria
2 armour, 1 artillery and 2 mech_infantrys moved from Egypt to Alexandria
1 fighter moved from India to Burma
4 infantry moved from India to Burma
1 artillery and 1 infantry moved from Italian Somaliland to 76 Sea Zone
1 artillery, 1 battleship, 1 infantry and 1 transport moved from 76 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 bomber moved from Gibraltar to Normandy BordeauxCombat - British
Strategic bombing raid in Normandy Bordeaux
AA fire in Normandy Bordeaux : 0/1 hits, 0.17 expected hits
Bombing raid in Normandy Bordeaux rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 3 damage total.
Battle in Burma
British attack with 1 fighter and 4 infantry
Japanese defend with 1 armour and 1 artillery
British roll dice for 1 fighter and 4 infantry in Burma, round 2 : 1/5 hits, 1.17 expected hits
Japanese roll dice for 1 armour and 1 artillery in Burma, round 2 : 1/2 hits, 0.83 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma
British roll dice for 1 fighter and 3 infantry in Burma, round 3 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 armour in Burma, round 3 : 0/1 hits, 0.50 expected hits
British roll dice for 1 fighter and 3 infantry in Burma, round 4 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 armour in Burma, round 4 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 2 infantry
Casualties for Japanese: 1 armour and 1 artillery
Battle in Alexandria
British attack with 2 armour, 2 artilleries, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Italians defend with 1 armour and 1 artillery
British roll dice for 1 battleship and 1 cruiser in Alexandria, round 2 : 1/2 hits, 1.17 expected hits
British roll dice for 2 armour, 2 artilleries, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Alexandria, round 2 : 6/9 hits, 3.67 expected hits
Italians roll dice for 1 armour and 1 artillery in Alexandria, round 2 : 0/2 hits, 0.83 expected hits
1 artillery owned by the Italians and 1 armour owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 2 armour, 2 artilleries, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Italians: 1 armour and 1 artilleryNon Combat Move - British
2 fighters moved from 98 Sea Zone to Gibraltar
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 mech_infantry moved from Eastern Persia to India
1 fighter moved from Egypt to Persia
1 fighter and 1 tactical_bomber moved from Alexandria to 98 Sea Zone
1 bomber moved from Normandy Bordeaux to United Kingdom
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Alberta Saskatchewan Manitoba to Central United States
1 armour moved from Alberta Saskatchewan Manitoba to Central United States
1 fighter moved from Burma to IndiaPlace Units - British
1 submarine placed in 98 Sea Zone
1 airfield placed in Gibraltar
1 factory_minor placed in PersiaTurn Complete - British
British collect 31 PUs; end with 32 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsPlace Units - UK_Pacific
2 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs
Some Units in India change ownership: 2 artilleries and 3 infantryCombat Hit Differential Summary :
British : 1.00
Italians : -0.83
AA fire in Normandy Bordeaux : : -0.17
Japanese : 0.17 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 1 mech_infantry moved from Romania to Baltic States
1 artillery and 1 infantry moved from Romania to Bessarabia
2 armour moved from Eastern Poland to Western Ukraine
Italians take Western Ukraine from Russians
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 bomber moved from Tobruk to Egypt
1 artillery moved from Tobruk to LibyaCombat - Italians
Strategic bombing raid in Egypt
AA fire in Egypt : 0/1 hits
Bombing raid in Egypt rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Egypt causes 6 damage total.
Battle in Cyprus
Battle in Baltic States
Italians attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 mech_infantry in Baltic States, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Italians win, taking Cyprus from British, taking Baltic States from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 aaGun moved from Romania to Bessarabia
1 artillery and 1 infantry moved from Albania to Bulgaria
1 infantry moved from Albania to Yugoslavia
1 armour and 1 mech_infantry moved from Northern Italy to Yugoslavia
1 bomber moved from Egypt to Southern ItalyPlace Units - Italians
1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 cruiser, 1 destroyer and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 fighter and 2 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,6
ANZAC collect 16 PUs (2 lost to blockades); end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 destroyer moved from 81 Sea Zone to 99 Sea ZoneCombat - French
Battle in 99 Sea Zone
French attack with 1 destroyer
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
French win, taking 99 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 fighter moved from Morocco to GibraltarTurn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
7 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Eastern Poland to Belarus
Germans take Belarus from Russians
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from RussiansCombat - Germans
Non Combat Move - Germans
1 aaGun moved from Eastern Poland to Baltic States
1 aaGun moved from Eastern Poland to Bessarabia
1 armour moved from Eastern Poland to Baltic States
1 fighter and 1 tactical_bomber moved from Eastern Poland to Baltic States
3 infantry moved from Romania to Bessarabia
2 infantry moved from Eastern Poland to Western Ukraine
5 artilleries and 16 infantry moved from Eastern Poland to Bessarabia
9 artilleries moved from Poland to Eastern Poland
2 infantry moved from Greece to Bulgaria
1 infantry moved from Romania to Bulgaria
3 armour moved from Greece to Romania
1 destroyer moved from 105 Sea Zone to 104 Sea Zone
2 artilleries and 2 infantry moved from Normandy Bordeaux to France
3 bombers moved from France to Western Germany
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports moved from 105 Sea Zone to 112 Sea Zone
1 armour and 4 mech_infantrys moved from Germany to Baltic States
1 mech_infantry moved from Germany to Eastern Poland
1 armour moved from Eastern Poland to Baltic States
1 fighter moved from 105 Sea Zone to Southern Italy
1 tactical_bomber moved from 105 Sea Zone to Western GermanyPlace Units - Germans
3 infantry placed in France
1 fighter and 3 mech_infantrys placed in Western Germany
5 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6
Germans collect 48 PUs; end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Ukraine
1 mech_infantry moved from Caucasus to Iraq
Russians take Iraq from Neutral_Axis
2 infantry moved from Bryansk to Belarus
2 artilleries moved from Novgorod to Karelia
7 infantry moved from Novgorod to Karelia
1 fighter and 1 tactical_bomber moved from Novgorod to Karelia
2 artilleries moved from Bryansk to Western Ukraine
4 infantry moved from Bryansk to Western Ukraine
6 infantry moved from Russia to Bryansk
3 infantry moved from Volgograd to Rostov
1 infantry moved from Novgorod to BelarusCombat - Russians
Battle in Karelia
Russians attack with 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber
Germans defend with 7 infantry
Russians roll dice for 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber in Karelia, round 2 : 2/11 hits, 3.33 expected hits
Germans roll dice for 7 infantry in Karelia, round 2 : 2/7 hits, 2.33 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia
Russians roll dice for 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber in Karelia, round 3 : 1/9 hits, 3.00 expected hits
Germans roll dice for 5 infantry in Karelia, round 3 : 2/5 hits, 1.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Russians roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Karelia, round 4 : 6/7 hits, 2.67 expected hits
Germans roll dice for 4 infantry in Karelia, round 4 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Russians and 4 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 7 infantry
Casualties for Russians: 5 infantry
Battle in Belarus
Russians attack with 3 infantry
Germans defend with 1 infantry
Russians roll dice for 3 infantry in Belarus, round 2 : 0/3 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Russians roll dice for 2 infantry in Belarus, round 3 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry in Belarus, round 4 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Belarus, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry in Belarus, round 5 : 1/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Belarus, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 2 artilleries and 4 infantry
Germans defend with 2 infantry; Italians defend with 2 armour
Russians roll dice for 2 artilleries and 4 infantry in Western Ukraine, round 2 : 1/6 hits, 1.67 expected hits
Italians roll dice for 2 armour and 2 infantry in Western Ukraine, round 2 : 0/4 hits, 1.67 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians roll dice for 2 artilleries and 4 infantry in Western Ukraine, round 3 : 2/6 hits, 1.67 expected hits
Italians roll dice for 2 armour and 1 infantry in Western Ukraine, round 3 : 2/3 hits, 1.33 expected hits
2 infantry owned by the Russians, 1 infantry owned by the Germans and 1 armour owned by the Italians lost in Western Ukraine
2 infantry owned by the Russians and 2 artilleries owned by the Russians retreated to Bryansk
Italians win with 1 armour remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for Italians: 1 armour
Casualties for Russians: 2 infantry
Battle in Ukraine
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 fighter and 3 infantry in Ukraine, round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 fighter moved from Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Karelia to Bryansk
6 infantry moved from Timguska to Novosibirsk
2 aaGuns and 6 infantry moved from Yenisey to Timguska
1 submarine moved from 127 Sea Zone to 125 Sea ZonePlace Units - Russians
1 artillery and 2 infantry placed in Volgograd
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 38 PUsCombat Hit Differential Summary :
Germans : -1.00
Italians : -1.00
Russians : -0.83 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 2 infantry moved from Hopei to Suiyuyan
1 mech_infantry moved from Hopei to Yunnan
1 mech_infantry moved from Kwangtung to Yunnan
1 infantry moved from Shan State to Burma
1 infantry moved from Shan State to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 bomber moved from Kwangsi to Burma
2 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 submarine moved from 20 Sea Zone to 41 Sea Zone
1 fighter moved from Kweichow to Suiyuyan
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to Burma
1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
1 tactical_bomber moved from Kwangsi to Burma
2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
1 destroyer and 1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 16 Sea ZoneCombat - Japanese
Battle in Borneo
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win, taking Borneo from UK_Pacific with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Malaya
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
UK_Pacific defend with 1 harbour; ANZAC defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Malaya, round 2 : 2/4 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Yunnan
Japanese attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Yunnan, round 2 : 2/6 hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 2/2 hits
2 infantry owned by the Chinese, 1 tactical_bomber owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -9
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 mech_infantry and 1 tactical_bomber
Battle in Suiyuyan
Japanese attack with 1 artillery, 1 fighter and 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Suiyuyan, round 2 : 2/4 hits
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Burma
Japanese attack with 1 bomber, 2 fighters, 1 infantry and 3 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 1 bomber, 2 fighters, 1 infantry and 3 tactical_bombers in Burma, round 2 : 4/7 hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits
1 fighter owned by the Japanese and 2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 bomber, 1 fighter, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is -4
Casualties for British: 2 infantry
Casualties for Japanese: 1 fighterNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Malaya to 36 Sea Zone
1 carrier moved from 38 Sea Zone to 37 Sea Zone
1 destroyer moved from 38 Sea Zone to 37 Sea Zone
1 cruiser moved from 38 Sea Zone to 37 Sea Zone
1 battleship, 1 carrier, 1 destroyer and 4 transports moved from 38 Sea Zone to 36 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Burma to 37 Sea Zone
2 tactical_bombers moved from Burma to Kwangsi
1 bomber moved from Burma to Kwangsi
2 fighters moved from Yunnan to Kwangsi
1 tactical_bomber moved from Yunnan to Kwangsi
1 destroyer moved from 20 Sea Zone to 37 Sea Zone
1 fighter moved from Suiyuyan to Kweichow
1 aaGun moved from Hopei to KweichowPlace Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
1 infantry and 1 mech_infantry placed in French Indo China
1 artillery placed in French Indo China
1 mech_infantry placed in JapanTurn Complete - Japanese
Japanese collect 47 PUs; end with 47 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 bomber moved from United Kingdom to FranceCombat - Americans
Strategic bombing raid in France
AA fire in France : 0/1 hits, 0.17 expected hits
Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in France causes 5 damage total.
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 42 Sea Zone
Americans roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -6
Casualties for Americans: 1 destroyer and 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from France to United Kingdom
3 fighters and 1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
3 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
3 infantry and 1 mech_infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
2 destroyers placed in 101 Sea Zone
1 carrier, 2 submarines and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUsCombat Hit Differential Summary :
Germans : 0.67
AA fire in France : : -0.17
Americans : -1.50
Japanese : 0.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Szechwan
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 31 PUs;
British buy 3 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery moved from Alexandria to 98 Sea Zone
1 artillery and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Cyprus
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 battleship, 1 carrier, 2 cruisers and 2 destroyers moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from Persia to Iraq
2 armour and 2 mech_infantrys moved from Alexandria to Trans-Jordan
1 infantry moved from Northwest Persia to Caucasus
2 infantry moved from India to Burma
1 fighter moved from India to Burma
1 mech_infantry moved from Belgian Congo to Egypt
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery and 1 infantry moved from Morocco to Algeria
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 bomber moved from United Kingdom to Southern FranceCombat - British
Strategic bombing raid in Southern France
AA fire in Southern France : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Southern France causes 0 damage total.
Battle in Burma
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Burma, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter and 2 infantry in Burma, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Cyprus
British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 battleship and 1 cruiser in Cyprus, round 2 : 0/2 hits, 1.17 expected hits
British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Cyprus, round 2 : 2/4 hits, 1.83 expected hits
Italians roll dice for 1 infantry in Cyprus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Cyprus
British win, taking Cyprus from Italians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 fighter moved from Cyprus to 99 Sea Zone
1 tactical_bomber moved from Cyprus to 99 Sea Zone
1 fighter moved from Persia to Egypt
1 fighter moved from Burma to India
1 fighter moved from Gibraltar to United Kingdom
1 fighter moved from Gibraltar to EgyptPlace Units - British
3 submarines placed in 98 Sea Zone
3 infantry placed in Persia
1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 31 PUs; end with 31 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsPlace Units - UK_Pacific
1 artillery and 3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,4
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 1 artillery and 3 infantryCombat Hit Differential Summary :
British : -1.67
Italians : -0.33
AA fire in Southern France : : 0.83
Japanese : -0.67 -
FYI it looks like the IC in France never got downgraded to a minor. Some kind of bug I guess. It can be fixed with an edit.
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@Marshmallow:
FYI it looks like the IC in France never got downgraded to a minor. Some kind of bug I guess. It can be fixed with an edit.
I downgraded the factory, but I can’t add 5 damage to it.
Unless you can figure out how we;ll have to remember it.
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I’ll take a look right now. I think it’s a special edit feature.
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Ok, remove the major and add the minor. Select the minor, then click “Change Unit Bombing Damage” in the edit options.
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That’s what I did.
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Weird, works fine on mine.