@simon33 I totally forgot to move my tank into Bulgaria from Romania. It was a NC so would you be okay with just moving it into Bulgaria and activating those troops. Thanks.
18L JDOW (L) vs AetV (X) BM3 game II
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 factory_minor, 2 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 3 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from ChineseCombat - Japanese
Battle in Yunnan
Japanese attack with 1 artillery, 3 fighters, 3 infantry and 3 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 3 tactical_bombers in Yunnan, round 2 : 8/10 hits, 4,50 expected hits
Chinese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits, 1,00 expected hits
3 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantryNon Combat Move - Japanese
2 infantry moved from Siam to French Indo China
Japanese take French Indo China from Neutral_Axis
1 carrier moved from 33 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
2 marines moved from Japan to 6 Sea Zone
2 cruisers and 2 marines moved from 6 Sea Zone to 33 Sea Zone
1 marine moved from Japan to 6 Sea Zone
1 battleship and 1 marine moved from 6 Sea Zone to 36 Sea Zone
2 fighters moved from Yunnan to 36 Sea Zone
1 fighter and 3 tactical_bombers moved from Yunnan to Kwangsi
1 mech_infantry moved from Chahar to Hunan
2 artilleries and 5 infantry moved from Anhwe to Hunan
1 artillery and 5 infantry moved from Jehol to Anhwe
1 aaGun moved from Jehol to Manchuria
1 infantry moved from Jehol to Manchuria
1 armour moved from Korea to Jehol
1 artillery and 2 infantry moved from Korea to Manchuria
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 aaGun and 1 infantry moved from 36 Sea Zone to French Indo China
1 submarine moved from 33 Sea Zone to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
1 fighter moved from Kwangsi to ManchuriaPlace Units - Japanese
1 factory_minor placed in Kiangsu
2 transports placed in 6 Sea Zone
2 artilleries and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUsCombat Hit Differential Summary :
Chinese : -1,00
Japanese : 3,50 -
Meine defense skills lassen bisher aber zu wuenschen uebrig;-)
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-1 aus dem CHD.
Wenn es so bleibt habn se schoenes Wetter fuer mich gemeldet! :lol: -
1/10 bisher in Asien. Die Jungs muessen sich steigern :-)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 fighters, 3 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 destroyer moved from 30 Sea Zone to 46 Sea Zone
1 cruiser moved from 26 Sea Zone to 49 Sea Zone
1 submarine moved from 48 Sea Zone to 54 Sea Zone
3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Guam to 54 Sea Zone
1 destroyer moved from 31 Sea Zone to 26 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
2 carriers, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Eastern United States to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 28 Sea Zone to 52 Sea ZonePlace Units - Americans
3 submarines placed in 10 Sea Zone
2 fighters placed in Eastern United States
2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to Burma
5 infantry moved from Shensi to Tsinghai
4 infantry moved from Shensi to SikangPlace Units - Chinese
3 infantry placed in Sikang
1 infantry placed in Tsinghai
Chinese undo move 2.
Chinese undo move 1.
2 infantry placed in Sikang
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUsCombat Hit Differential Summary :
Chinese : 0,33
Japanese : -0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 fighters, 3 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 destroyer moved from 30 Sea Zone to 46 Sea Zone
1 cruiser moved from 26 Sea Zone to 49 Sea Zone
1 submarine moved from 48 Sea Zone to 54 Sea Zone
3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Guam to 54 Sea Zone
1 destroyer moved from 31 Sea Zone to 26 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
2 carriers, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Eastern United States to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 28 Sea Zone to 52 Sea ZonePlace Units - Americans
3 submarines placed in 10 Sea Zone
2 fighters placed in Eastern United States
2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to Burma
5 infantry moved from Shensi to Tsinghai
4 infantry moved from Shensi to SikangPlace Units - Chinese
3 infantry placed in Sikang
1 infantry placed in Tsinghai
Chinese undo move 2.
Chinese undo move 1.
2 infantry placed in Sikang
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUsPurchase Units - British
British buy 1 artillery, 1 factory_minor, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
2 infantry moved from Egypt to Anglo Egyptian Sudan
1 artillery moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Tanganyika Territory to Anglo Egyptian Sudan
1 bomber moved from Gibraltar to Anglo Egyptian Sudan
1 infantry moved from Algeria to Tunisia
1 mech_infantry moved from Algeria to Tunisia
1 fighter moved from Gibraltar to TunisiaCombat - British
Battle in Anglo Egyptian Sudan
British attack with 1 artillery, 1 bomber, 1 fighter and 2 infantry
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in Anglo Egyptian Sudan, round 2 : 3/5 hits, 2,00 expected hits
Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits, 1,00 expected hits
1 artillery owned by the Italians, 2 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in Tunisia
British attack with 1 fighter, 1 infantry and 1 mech_infantry
Neutral_Axis defend with 1 infantry
British roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 0/3 hits, 0,83 expected hits
Neutral_Axis roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Tunisia, round 3 : 1/3 hits, 0,83 expected hits
Neutral_Axis roll dice for 1 infantry in Tunisia, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Tunisia
British win, taking Tunisia from Neutral_Axis with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 1 infantryNon Combat Move - British
1 fighter moved from 92 Sea Zone to Egypt
1 tactical_bomber moved from 92 Sea Zone to Egypt
1 bomber moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Algeria to 92 Sea Zone
1 aaGun moved from Algeria to 92 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 aaGun moved from 98 Sea Zone to Egypt
2 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
2 infantry moved from Shan State to Burma
1 infantry moved from 39 Sea Zone to India
1 destroyer moved from 81 Sea Zone to 99 Sea Zone
1 cruiser moved from 92 Sea Zone to 96 Sea Zone
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
1 fighter moved from Tunisia to 92 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
1 aaGun, 1 artillery, 1 fighter, 4 infantry, 3 mech_infantrys and 1 tactical_bomber moved from India to BurmaPlace Units - British
1 factory_minor placed in Egypt
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
1 submarine placed in 110 Sea ZoneTurn Complete - British
British collect 31 PUs; end with 31 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUsPlace Units - UK_Pacific
2 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 22 PUs
Some Units in India change ownership: 2 armour and 2 mech_infantrysCombat Hit Differential Summary :
British : 0,33
Italians : 0,00
Chinese : 0,33
Neutral_Axis : 0,33
Japanese : -0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 fighter and 1 marine; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Italians
1 submarine moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
1 artillery and 1 infantry moved from Greece to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 battleship moved from 97 Sea Zone to 99 Sea Zone
2 cruisers moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
1 fighter moved from Southern Italy to 96 Sea Zone
1 armour moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 armour moved from Bessarabia to Eastern Poland
Italians take Eastern Poland from Russians
1 armour moved from Slovakia Hungary to Eastern Poland
1 bomber and 1 fighter moved from Southern Italy to 95 Sea ZoneCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 battleship, 2 cruisers, 1 destroyer and 1 transport
British defend with 1 destroyer
Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 1 transport in 99 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
British roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 99 Sea Zone
Italians win, taking 99 Sea Zone from Neutral with 1 battleship, 2 cruisers, 1 destroyer and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Cyprus
Battle in 96 Sea Zone
Italians attack with 1 fighter and 1 submarine
British defend with 1 cruiser
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 cruiser owned by the British lost in 96 Sea Zone
Italians win, taking Cyprus from British with 1 fighter and 1 submarine remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in 95 Sea Zone
Italians attack with 1 bomber and 1 fighter
British defend with 1 destroyer
Italians roll dice for 1 bomber and 1 fighter in 95 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
British roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 95 Sea Zone
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Italians
1 fighter moved from 96 Sea Zone to Alexandria
1 artillery and 1 infantry moved from Tobruk to Alexandria
1 fighter moved from 95 Sea Zone to Alexandria
1 bomber moved from 95 Sea Zone to Southern Italy
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Syria
Italians take Syria from Neutral_Axis
1 destroyer moved from 97 Sea Zone to 94 Sea Zone
1 aaGun and 2 infantry moved from Yugoslavia to RomaniaPlace Units - Italians
1 fighter and 1 marine placed in Southern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
Italians : 0,50
British : -0,67 -
Italy’s Fleet exposed again, but hopefully i get to shoot down a few of your Ftr’s.
Makes it easier on the way out. :lol: -
I do not hit anything in defense :-(
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 marine and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser moved from 61 Sea Zone to 62 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from South Australia to Queensland
1 aaGun moved from South Australia to Queensland
1 infantry moved from South Australia to New South Wales
1 fighter moved from New Zealand to Queensland
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 infantry moved from Shan State to Burma
2 infantry moved from 39 Sea Zone to India
1 fighter moved from Java to Burma
1 fighter moved from Java to IndiaPlace Units - ANZAC
1 marine placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUsCombat Hit Differential Summary :
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Germans
Combat Hit Differential Summary :
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Hey, ich sags jetzt einfach mal. Ich hab verpeilt, dass die Bomber in Italien London erreichen koennen, ich hatte nen 1 TT sea lion auf dem Schirm, aber ohne die Bomber gerechnet.
Ich moechte jetzt nicht hoffen, dass du das uebersehen hast. Ich denke, 64% oder so sind schon sehr gute Odds für den Sea Lion, weil ich nicht mit UK zurueckholen kann.
Wuerdest du mit erlauben, den Fig doch von Gib nach UK zurueckzuholen? Das koennte eventuell auch deine IT Flotte retten :-)
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oh, kommando zurueck. hab den French Fig vergessen, so hast du nur 31% odds. Denke, das solltest du dann nicht machen.
Kannst du map nehmen, wie sie ist.
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Hab nochmal nachgedacht. Mag jetzt keine 1/3 Versuchung geben, das Game zu beenden. Offen gesagt, wenn der Sea Lion funktioniert, waere das wahrscheinlich entscheidend zu Gunsten der Axis, weil die Russen dann nicht in Position sind.
Wenns nicht klappt, ist Germany offenbar am Arsch. Kann nicht bewerten, wie du einen 1/3 Shot gegen mich bewertest :-)Erlaubst du mir, das UK sub zu tauschen gegen 1 art in London plus 2 Extra IPC fuer UK?
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Dein Sea Lion im ersten Game war imo auch knapp an 1/3 Chance, wenn man bedenkt, was beim SBR alles haette schiefgehen koennen^^
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Wobei, erneut offen gesagt. Lieber waere mir, den Buy so zu lassen und einfach einen Fighter von Gib nach UK zu moven.
Es sei denn natuerlich, das haette deinen IT Move signifikant beeinflusst. In dem Fall Sub in Arty changenSorry fuer die Nerverei.
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btw, “Makes it easier on the way out. cheesy” Was genau meinst du damit?
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btw, “Makes it easier on the way out. cheesy” Was genau meinst du damit?
Sag ich dir mach der Runde.
Wenn du noch adjustments machst dann hast du bis heute Nacht noch Zeit und hinterlege mit dem post final, das ich Bescheid weiss.
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by British from Gibraltar: 1 fighter
EDIT: Adding units owned by British to United Kingdom: 1 fighter
EDIT: Turning off Edit ModeCombat Hit Differential Summary :