18L Giallo (x+10) vs War Ghost BM3


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 26

    Purchase Units - ANZAC
                ANZAC buy 2 armour and 1 fighter; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                2 mech_infantrys moved from New South Wales to Queensland
                4 fighters moved from 33 Sea Zone to French Indo China

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 destroyer moved from 34 Sea Zone to 20 Sea Zone

    Place Units - ANZAC
                2 armour and 1 fighter placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 16 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Combat Hit Differential Summary :

    triplea_41654_Fre26.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 27

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 6 artilleries, 13 infantry, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Belarus to Archangel
                      Germans take Archangel from Russians
                1 mech_infantry moved from Baltic States to Novgorod
                      Germans take Novgorod from Russians
                1 artillery moved from United Kingdom to Scotland
                      Germans take Scotland from British
                1 mech_infantry moved from Rostov to Volgograd
                      Germans take Volgograd from Russians
                3 mech_infantrys moved from Rostov to Caucasus
                3 bombers moved from Western Germany to Caucasus
                1 bomber moved from Western Germany to Smolensk
                1 mech_infantry moved from Eastern Poland to Smolensk
                5 mech_infantrys moved from Baltic States to Novgorod
                6 artilleries, 11 infantry and 28 mech_infantrys moved from Ukraine to Bryansk
                2 armour, 28 artilleries, 41 infantry and 9 mech_infantrys moved from Western Ukraine to Bryansk
                2 mech_infantrys moved from Eastern Poland to Bryansk
                7 mech_infantrys moved from Yugoslavia to Eastern Poland
                3 mech_infantrys moved from Greater Southern Germany to Eastern Poland
                1 armour moved from Timguska to Samara
                      Germans take Novosibirsk from Russians
                      Germans take Samara from Russians
                1 armour moved from Timguska to Vologda
                      Germans take Vologda from Russians
                1 armour moved from Timguska to Nenetsia
                      Germans take Urals from Russians
                      Germans take Nenetsia from Russians

    Combat - Germans
                Battle in Smolensk
                    Germans attack with 1 bomber and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 1 mech_infantry in Smolensk, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Smolensk, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Smolensk
                    Germans win, taking Smolensk from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Germans attack with 2 armour, 34 artilleries, 52 infantry and 39 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 2 armour, 34 artilleries, 52 infantry and 39 mech_infantrys in Bryansk, round 2 :  33/127 hits
                        Russians roll dice for 1 infantry in Bryansk, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Bryansk
                    Germans win, taking Bryansk from Russians with 2 armour, 34 artilleries, 51 infantry and 39 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Caucasus
                    Germans attack with 3 bombers and 3 mech_infantrys
                    British defend with 3 infantry
                        Germans roll dice for 3 bombers and 3 mech_infantrys in Caucasus, round 2 :  3/6 hits
                        Russians roll dice for 3 infantry in Caucasus, round 2 :  1/3 hits
                        1 mech_infantry owned by the Germans and 3 infantry owned by the British lost in Caucasus
                    Germans win, taking Caucasus from Russians with 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 3 infantry

    Non Combat Move - Germans
                3 bombers moved from Caucasus to Rostov
                1 bomber moved from Smolensk to Rostov
                3 armour moved from Rostov to Bryansk
                3 mech_infantrys moved from Rostov to Bryansk
                3 mech_infantrys moved from Rostov to Bryansk
                1 mech_infantry moved from Rostov to Bryansk
                4 mech_infantrys moved from Rostov to Bryansk
                1 armour moved from Rostov to Bryansk
                1 aaGun moved from Western Ukraine to Bryansk
                1 aaGun moved from Western Ukraine to Ukraine
                1 aaGun moved from Normandy Bordeaux to France
                1 aaGun moved from Holland Belgium to France
                7 infantry moved from Western Germany to France
                1 destroyer moved from 110 Sea Zone to 104 Sea Zone
                1 destroyer moved from 110 Sea Zone to 103 Sea Zone
                3 mech_infantrys moved from Western Germany to Poland
                1 artillery moved from Holland Belgium to 110 Sea Zone
                1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 7 transports moved from 110 Sea Zone to 112 Sea Zone
                1 artillery moved from 112 Sea Zone to Norway
                1 submarine moved from 112 Sea Zone to 119 Sea Zone
                6 artilleries moved from Holland Belgium to France

    Place Units - Germans
                1 submarine placed in 112 Sea Zone
                3 artilleries placed in Western Ukraine
                3 artilleries placed in Ukraine
                3 armour and 7 mech_infantrys placed in Germany
                9 infantry placed in Western Germany
                3 infantry placed in France
                1 infantry placed in Yugoslavia

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,4,2,5,2,6,1,6,4
                Germans collect 73 PUs (5 lost to blockades); end with 73 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 93 PUs

    triplea_41654_Ger27.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 27

    Purchase Units - Russians
                Russians buy 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Russia to Vologda
                1 infantry moved from Russia to Samara
                2 fighters moved from Russia to Vologda
                2 fighters and 1 tactical_bomber moved from Russia to Samara

    Combat - Russians
                Battle in Samara
                    Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 armour
                        Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Samara, round 2 : 2/4 hits, 1.83 expected hits
                        Germans roll dice for 1 armour in Samara, round 2 : 1/1 hits, 0.50 expected hits
                        1 infantry owned by the Russians and 1 armour owned by the Germans lost in Samara
                    Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 infantry
                Battle in Vologda
                    Russians attack with 2 fighters and 1 infantry
                    Germans defend with 1 armour
                        Russians roll dice for 2 fighters and 1 infantry in Vologda, round 2 : 1/3 hits, 1.17 expected hits
                        Germans roll dice for 1 armour in Vologda, round 2 : 1/1 hits, 0.50 expected hits
                        1 infantry owned by the Russians and 1 armour owned by the Germans lost in Vologda
                    Russians win with 2 fighters remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 fighters moved from Vologda to Russia
                2 fighters and 1 tactical_bomber moved from Samara to Russia
                1 infantry moved from Tambov to Russia

    Place Units - Russians
                7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 6 PUs; end with 6 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 8 PUs

    Combat Hit Differential Summary :

    Germans : 1.00
        Russians : 0.00

    triplea_41654_Rus27.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 27

    Purchase Units - Japanese
                Japanese buy 2 destroyers and 1 transport; Remaining resources: 6 SuicideAttackTokens; 4 PUs;

    Combat Move - Japanese
                2 infantry moved from Korea to Manchuria
                2 bombers moved from Japan to Manchuria
                1 submarine moved from 6 Sea Zone to 32 Sea Zone
                3 fighters and 3 tactical_bombers moved from 6 Sea Zone to Manchuria

    Combat - Japanese
                Battle in Manchuria
                    Japanese attack with 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers
                    Chinese defend with 1 artillery and 2 infantry
                        Japanese roll dice for 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers in Manchuria, round 2 :  5/10 hits
                        Chinese roll dice for 1 artillery and 2 infantry in Manchuria, round 2 :  1/3 hits
                        1 infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Manchuria
                    Japanese win, taking Manchuria from Chinese with 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for Chinese: 1 artillery and 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in 32 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 32 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 32 Sea Zone
                    Japanese win with 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                1 destroyer moved from 6 Sea Zone to 22 Sea Zone
                1 destroyer moved from 6 Sea Zone to 23 Sea Zone
                2 bombers moved from Manchuria to Japan
                3 fighters and 3 tactical_bombers moved from Manchuria to 6 Sea Zone

    Place Units - Japanese
                2 destroyers and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6
                Japanese collect 20 PUs; end with 24 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 27 PUs

    triplea_41654_Jap27.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 27

    Purchase Units - Americans
                Americans buy 7 armour, 2 artilleries, 2 destroyers, 6 infantry and 2 submarines; Remaining resources: 3 PUs;

    Combat Move - Americans
                1 fighter moved from Hawaiian Islands to 32 Sea Zone
                1 destroyer moved from 33 Sea Zone to 32 Sea Zone
                1 submarine moved from 33 Sea Zone to 23 Sea Zone
                1 submarine moved from 33 Sea Zone to 22 Sea Zone
                1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone
                1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
                4 fighters moved from 33 Sea Zone to 23 Sea Zone
                5 fighters moved from 33 Sea Zone to 22 Sea Zone
                4 fighters moved from 33 Sea Zone to 32 Sea Zone
                2 bombers moved from Western United States to 103 Sea Zone
                2 bombers moved from Eastern United States to 104 Sea Zone
                4 fighters moved from 92 Sea Zone to 104 Sea Zone
                2 fighters moved from 91 Sea Zone to 103 Sea Zone
                2 fighters moved from 101 Sea Zone to 103 Sea Zone
                1 carrier, 2 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
                2 carriers, 2 cruisers, 10 destroyers and 14 transports moved from 92 Sea Zone to 91 Sea Zone
                6 transports moved from 91 Sea Zone to 101 Sea Zone
                3 infantry moved from Northwest Persia to Caucasus
                2 fighters moved from Northwest Persia to Caucasus
                3 infantry moved from Iraq to Northwest Persia
                1 submarine moved from 91 Sea Zone to 104 Sea Zone
                1 submarine moved from 91 Sea Zone to 103 Sea Zone
                1 armour moved from Russia to Vologda
                      Russians take Vologda from Germans
                1 armour moved from Vologda to Russia
                1 armour moved from Russia to Samara
                      Russians take Samara from Germans
                1 armour moved from Samara to Russia
                4 armour, 2 artilleries and 1 infantry moved from Gibraltar to 91 Sea Zone
                4 armour, 2 artilleries and 1 infantry moved from 91 Sea Zone to Morocco

    Combat - Americans
                Battle in Morocco
                    Americans attack with 4 armour, 2 artilleries and 1 infantry
                    Italians defend with 1 infantry
                        Americans roll dice for 2 cruisers in Morocco, round 2 : 0/2 hits, 1.00 expected hits
                        Americans roll dice for 4 armour, 2 artilleries and 1 infantry in Morocco, round 2 : 3/7 hits, 3.00 expected hits
                        Italians roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Italians lost in Morocco
                    Americans win, taking Morocco from Italians with 4 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in 103 Sea Zone
                    Americans attack with 2 bombers, 4 fighters and 1 submarine
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 2 bombers and 4 fighters in 103 Sea Zone, round 2 : 2/6 hits, 3.33 expected hits
                        Germans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Germans lost in 103 Sea Zone
                    Americans win with 2 bombers, 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in Caucasus
                    Americans attack with 2 fighters and 3 infantry
                    Germans defend with 2 mech_infantrys
                        Americans roll dice for 2 fighters and 3 infantry in Caucasus, round 2 : 0/5 hits, 1.50 expected hits
                        Germans roll dice for 2 mech_infantrys in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the Americans lost in Caucasus
                        Americans roll dice for 2 fighters and 2 infantry in Caucasus, round 3 : 2/4 hits, 1.33 expected hits
                        Germans roll dice for 2 mech_infantrys in Caucasus, round 3 : 0/2 hits, 0.67 expected hits
                        2 mech_infantrys owned by the Germans lost in Caucasus
                    Americans win, taking Caucasus from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Americans: 1 infantry
                Battle in 32 Sea Zone
                    Americans attack with 1 destroyer and 5 fighters
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 destroyer and 5 fighters in 32 Sea Zone, round 2 : 4/6 hits, 2.83 expected hits
                        Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 32 Sea Zone
                    Americans win with 5 fighters remaining. Battle score for attacker is -2
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 submarine
                Battle in 23 Sea Zone
                    Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 4 fighters and 1 tactical_bomber in 23 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits
                        Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Japanese lost in 23 Sea Zone
                    Americans win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 22 Sea Zone
                    Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 5 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 5/6 hits, 3.17 expected hits
                        Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Japanese lost in 22 Sea Zone
                    Americans win with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 104 Sea Zone
                    Americans attack with 2 bombers, 4 fighters and 1 submarine
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Germans lost in 104 Sea Zone
                    Americans win with 2 bombers, 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer

    Non Combat Move - Americans
                2 bombers moved from 104 Sea Zone to Gibraltar
                2 bombers moved from 103 Sea Zone to Gibraltar
                4 fighters moved from 104 Sea Zone to 91 Sea Zone
                4 fighters moved from 103 Sea Zone to 91 Sea Zone
                2 fighters moved from Caucasus to Russia
                5 fighters moved from 32 Sea Zone to 33 Sea Zone
                4 fighters and 1 tactical_bomber moved from 23 Sea Zone to 33 Sea Zone
                5 fighters and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone

    Place Units - Americans
                3 armour placed in Iraq
                2 armour, 2 artilleries and 6 infantry placed in Eastern United States
                2 armour placed in Central United States
                2 destroyers and 2 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 65 PUs; end with 68 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
                Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 103 PUs

    Combat Hit Differential Summary :

    Germans : -1.00
        Italians : -0.33
        Americans : 0.83
        Japanese : 0.17

    triplea_41654_Ame27.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 27

    Purchase Units - Americans
                Americans buy 7 armour, 2 artilleries, 2 destroyers, 6 infantry and 2 submarines; Remaining resources: 3 PUs;

    Combat Move - Americans
                1 fighter moved from Hawaiian Islands to 32 Sea Zone
                1 destroyer moved from 33 Sea Zone to 32 Sea Zone
                1 submarine moved from 33 Sea Zone to 23 Sea Zone
                1 submarine moved from 33 Sea Zone to 22 Sea Zone
                1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone
                1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
                4 fighters moved from 33 Sea Zone to 23 Sea Zone
                5 fighters moved from 33 Sea Zone to 22 Sea Zone
                4 fighters moved from 33 Sea Zone to 32 Sea Zone
                2 bombers moved from Western United States to 103 Sea Zone
                2 bombers moved from Eastern United States to 104 Sea Zone
                4 fighters moved from 92 Sea Zone to 104 Sea Zone
                2 fighters moved from 91 Sea Zone to 103 Sea Zone
                2 fighters moved from 101 Sea Zone to 103 Sea Zone
                1 carrier, 2 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
                2 carriers, 2 cruisers, 10 destroyers and 14 transports moved from 92 Sea Zone to 91 Sea Zone
                6 transports moved from 91 Sea Zone to 101 Sea Zone
                3 infantry moved from Northwest Persia to Caucasus
                2 fighters moved from Northwest Persia to Caucasus
                3 infantry moved from Iraq to Northwest Persia
                1 submarine moved from 91 Sea Zone to 104 Sea Zone
                1 submarine moved from 91 Sea Zone to 103 Sea Zone
                1 armour moved from Russia to Vologda
                      Russians take Vologda from Germans
                1 armour moved from Vologda to Russia
                1 armour moved from Russia to Samara
                      Russians take Samara from Germans
                1 armour moved from Samara to Russia
                4 armour, 2 artilleries and 1 infantry moved from Gibraltar to 91 Sea Zone
                4 armour, 2 artilleries and 1 infantry moved from 91 Sea Zone to Morocco

    Combat - Americans
                Battle in Morocco
                    Americans attack with 4 armour, 2 artilleries and 1 infantry
                    Italians defend with 1 infantry
                        Americans roll dice for 2 cruisers in Morocco, round 2 : 0/2 hits, 1.00 expected hits
                        Americans roll dice for 4 armour, 2 artilleries and 1 infantry in Morocco, round 2 : 3/7 hits, 3.00 expected hits
                        Italians roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Italians lost in Morocco
                    Americans win, taking Morocco from Italians with 4 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in 103 Sea Zone
                    Americans attack with 2 bombers, 4 fighters and 1 submarine
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 2 bombers and 4 fighters in 103 Sea Zone, round 2 : 2/6 hits, 3.33 expected hits
                        Germans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Germans lost in 103 Sea Zone
                    Americans win with 2 bombers, 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in Caucasus
                    Americans attack with 2 fighters and 3 infantry
                    Germans defend with 2 mech_infantrys
                        Americans roll dice for 2 fighters and 3 infantry in Caucasus, round 2 : 0/5 hits, 1.50 expected hits
                        Germans roll dice for 2 mech_infantrys in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the Americans lost in Caucasus
                        Americans roll dice for 2 fighters and 2 infantry in Caucasus, round 3 : 2/4 hits, 1.33 expected hits
                        Germans roll dice for 2 mech_infantrys in Caucasus, round 3 : 0/2 hits, 0.67 expected hits
                        2 mech_infantrys owned by the Germans lost in Caucasus
                    Americans win, taking Caucasus from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Americans: 1 infantry
                Battle in 32 Sea Zone
                    Americans attack with 1 destroyer and 5 fighters
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 destroyer and 5 fighters in 32 Sea Zone, round 2 : 4/6 hits, 2.83 expected hits
                        Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 32 Sea Zone
                    Americans win with 5 fighters remaining. Battle score for attacker is -2
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 submarine
                Battle in 23 Sea Zone
                    Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 4 fighters and 1 tactical_bomber in 23 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits
                        Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Japanese lost in 23 Sea Zone
                    Americans win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 22 Sea Zone
                    Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 5 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 5/6 hits, 3.17 expected hits
                        Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Japanese lost in 22 Sea Zone
                    Americans win with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 104 Sea Zone
                    Americans attack with 2 bombers, 4 fighters and 1 submarine
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Germans lost in 104 Sea Zone
                    Americans win with 2 bombers, 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer

    Non Combat Move - Americans
                2 bombers moved from 104 Sea Zone to Gibraltar
                2 bombers moved from 103 Sea Zone to Gibraltar
                4 fighters moved from 104 Sea Zone to 91 Sea Zone
                4 fighters moved from 103 Sea Zone to 91 Sea Zone
                2 fighters moved from Caucasus to Russia
                5 fighters moved from 32 Sea Zone to 33 Sea Zone
                4 fighters and 1 tactical_bomber moved from 23 Sea Zone to 33 Sea Zone
                5 fighters and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone

    Place Units - Americans
                3 armour placed in Iraq
                2 armour, 2 artilleries and 6 infantry placed in Eastern United States
                2 armour placed in Central United States
                2 destroyers and 2 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 65 PUs; end with 68 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
                Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 103 PUs

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                2 artilleries and 6 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 20 PUs; end with 20 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Kazakhstan to Novosibirsk
                      Russians take Novosibirsk from Germans
                1 armour and 2 mech_infantrys moved from Northwest Persia to Volgograd
                8 fighters moved from Northwest Persia to Volgograd
                2 armour moved from Tunisia to Algeria
                      British take Algeria from Italians
                2 armour moved from Algeria to Tunisia
                2 artilleries and 6 infantry moved from Persia to Northwest Persia
                7 mech_infantrys moved from Eastern Persia to Northwest Persia
                4 artilleries and 14 infantry moved from Eastern Persia to Persia
                1 armour and 5 mech_infantrys moved from India to Eastern Persia
                4 armour moved from Sikang to Kazakhstan

    Combat - British
                Battle in Volgograd
                    British attack with 1 armour, 8 fighters and 2 mech_infantrys
                    Germans defend with 1 factory_minor and 1 mech_infantry
                        British roll dice for 1 armour, 8 fighters and 2 mech_infantrys in Volgograd, round 2 : 5/11 hits, 4.83 expected hits
                        Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Germans lost in Volgograd
                    British win, taking Volgograd from Germans with 1 armour, 8 fighters and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - British
                8 fighters moved from Volgograd to Russia
                3 infantry moved from Shensi to Kansu
                2 aaGuns, 1 artillery and 3 infantry moved from Kweichow to Shensi
                1 aaGun and 2 infantry moved from Yunnan to Szechwan

    Place Units - UK_Pacific
                1 armour and 5 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 20 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
                Some Units in India change ownership: 1 armour and 5 mech_infantrys

    Combat Hit Differential Summary :

    Germans : -1.33
        Italians : -0.33
        British : 0.17
        Americans : 0.83
        Japanese : 0.17

    triplea_41654_UK_27.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 27

    Purchase Units - Italians
                Italians buy 1 destroyer; Remaining resources: 5 PUs;

    Combat Move - Italians
                3 fighters moved from United Kingdom to Southern Italy
                1 fighter moved from United Kingdom to Yugoslavia
                1 bomber moved from United Kingdom to Southern Italy

    Combat - Italians

    Non Combat Move - Italians

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,5,1,3,4,6,6,6,6
                Italians collect 1 PU (9 lost to blockades); end with 6 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 11 PUs

    triplea_41654_Ita27.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 27

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 1 transport; Remaining resources: 2 PUs;

    Combat Move - ANZAC

    Combat - ANZAC
                ANZAC creates battle in territory 20 Sea Zone

    Non Combat Move - ANZAC
                4 fighters moved from French Indo China to Shensi
                1 fighter moved from Queensland to Shan State
                1 transport moved from 54 Sea Zone to 42 Sea Zone

    Place Units - ANZAC
                2 destroyers and 1 transport placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 15 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs

    Combat Move - French

    Turn Complete - French

    Combat Hit Differential Summary :

    triplea_41654_Fre27.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 28

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 airfield, 6 artilleries, 1 destroyer, 2 fighters, 3 mech_infantrys and 2 submarines; Remaining resources: 2 PUs;

    Combat Move - Germans
                1 artillery moved from Norway to Finland
                      Germans take Finland from British
                1 mech_infantry moved from Novgorod to Karelia
                      Germans take Karelia from Russians
                1 mech_infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                1 infantry moved from Bryansk to Tambov
                      Germans take Tambov from Russians
                2 mech_infantrys moved from Rostov to Caucasus
                2 bombers moved from Rostov to Caucasus
                3 mech_infantrys moved from Rostov to Volgograd
                2 bombers moved from Rostov to Volgograd

    Combat - Germans
                Battle in Caucasus
                    Germans attack with 2 bombers and 2 mech_infantrys
                    Americans defend with 2 infantry
                        Germans roll dice for 2 bombers and 2 mech_infantrys in Caucasus, round 2 :  2/4 hits
                        Russians roll dice for 2 infantry in Caucasus, round 2 :  0/2 hits
                        2 infantry owned by the Americans lost in Caucasus
                    Germans win, taking Caucasus from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Americans: 2 infantry
                Battle in Volgograd
                    Germans attack with 2 bombers and 3 mech_infantrys
                    Russians defend with 1 factory_minor; British defend with 1 armour and 2 mech_infantrys
                        Germans roll dice for 2 bombers and 3 mech_infantrys in Volgograd, round 2 :  1/5 hits
                        Russians roll dice for 1 armour and 2 mech_infantrys in Volgograd, round 2 :  2/3 hits
                        2 mech_infantrys owned by the Germans and 1 mech_infantry owned by the British lost in Volgograd
                        Germans roll dice for 2 bombers and 1 mech_infantry in Volgograd, round 3 :  2/3 hits
                        Russians roll dice for 1 armour and 1 mech_infantry in Volgograd, round 3 :  1/2 hits
                        1 mech_infantry owned by the Germans, 1 mech_infantry owned by the British and 1 armour owned by the British lost in Volgograd
                    Germans win with 2 bombers remaining. Battle score for attacker is 2
                    Casualties for Germans: 3 mech_infantrys
                    Casualties for British: 1 armour and 2 mech_infantrys

    Non Combat Move - Germans
                2 bombers moved from Volgograd to Bryansk
                2 bombers moved from Caucasus to Bryansk
                3 artilleries moved from Western Ukraine to Bryansk
                3 artilleries moved from Ukraine to Bryansk
                5 mech_infantrys moved from Novgorod to Bryansk
                10 mech_infantrys moved from Eastern Poland to Bryansk
                3 mech_infantrys moved from Poland to Western Ukraine
                3 armour and 7 mech_infantrys moved from Germany to Eastern Poland
                1 destroyer moved from 112 Sea Zone to 104 Sea Zone
                1 cruiser moved from 112 Sea Zone to 103 Sea Zone
                1 artillery moved from Scotland to United Kingdom
                3 mech_infantrys moved from Bryansk to Ukraine
                3 armour and 3 mech_infantrys moved from Timguska to Nenetsia

    Place Units - Germans
                3 artilleries placed in Western Ukraine
                3 artilleries placed in Ukraine
                3 mech_infantrys placed in Novgorod
                1 destroyer and 2 submarines placed in 97 Sea Zone
                1 airfield placed in Yugoslavia
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Western Germany: 1 fighter
                EDIT: Adding units owned by Germans to Yugoslavia: 1 fighter
                EDIT: Turning off Edit Mode
                2 fighters placed in Western Germany
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to 113 Sea Zone: 2 carriers, 3 fighters, 1 submarine, 1 tactical_bomber and 7 transports
                EDIT: Removing units owned by Germans from 112 Sea Zone: 2 carriers, 3 fighters, 1 submarine, 1 tactical_bomber and 7 transports
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,5,1,6,4,3,1,2,4
                Germans collect 73 PUs (5 lost to blockades); end with 75 PUs
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 80 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 90 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 95 PUs

    triplea_41654_Ger28.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 28

    Purchase Units - Russians
                Russians buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Russians
                1 infantry moved from Russia to Vologda
                1 infantry moved from Russia to Tambov
                3 fighters moved from Russia to Tambov
                1 fighter and 1 tactical_bomber moved from Russia to Vologda

    Combat - Russians
                Battle in Tambov
                    Russians attack with 3 fighters and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 3 fighters and 1 infantry in Tambov, round 2 : 3/4 hits, 1.67 expected hits
                        Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Germans lost in Tambov
                    Russians win, taking Tambov from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Vologda
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 3/3 hits, 1.33 expected hits
                        Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Vologda to Russia
                3 fighters moved from Tambov to Russia

    Place Units - Russians
                2 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 10 PUs; end with 12 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 14 PUs

    Combat Hit Differential Summary :

    Germans : -0.67
        Russians : 3.00

    triplea_41654_Rus28.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 28

    Purchase Units - Japanese
                Japanese buy 2 destroyers and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
                2 infantry moved from 8 Sea Zone to Aleutian Islands
                1 infantry moved from Manchuria to Jehol
                      Japanese take Jehol from Chinese
                1 infantry moved from Timguska to Novosibirsk

    Combat - Japanese
                Battle in Aleutian Islands
                Battle in Novosibirsk
                    Japanese attack with 1 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 1 infantry in Novosibirsk, round 2 :  0/1 hits
                        Russians roll dice for 1 infantry in Novosibirsk, round 2 :  0/1 hits
                        Japanese roll dice for 1 infantry in Novosibirsk, round 3 :  0/1 hits
                        Russians roll dice for 1 infantry in Novosibirsk, round 3 :  1/1 hits
                        1 infantry owned by the Japanese lost in Novosibirsk
                    Russians win, taking Aleutian Islands from Americans with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                1 destroyer moved from 6 Sea Zone to 18 Sea Zone
                1 destroyer moved from 6 Sea Zone to 23 Sea Zone
                1 destroyer moved from 18 Sea Zone to 22 Sea Zone

    Place Units - Japanese
                2 destroyers placed in 6 Sea Zone
                3 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2
                Japanese collect 20 PUs (1 lost to blockades); end with 22 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 25 PUs

    triplea_41654_Jap28.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 28

    Purchase Units - Americans
                Americans buy 1 artillery, 2 bombers, 2 destroyers, 2 fighters, 3 infantry, 1 mech_infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                4 fighters moved from 91 Sea Zone to 104 Sea Zone
                4 fighters moved from 91 Sea Zone to 103 Sea Zone
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                1 submarine moved from 99 Sea Zone to 97 Sea Zone
                4 bombers moved from Gibraltar to 97 Sea Zone
                2 artilleries and 2 infantry moved from Northwest Persia to Caucasus
                1 armour moved from Iraq to Caucasus
                2 armour moved from Iraq to Northwest Persia
                7 fighters moved from 33 Sea Zone to 23 Sea Zone
                1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone
                7 fighters and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
                1 submarine moved from 10 Sea Zone to 8 Sea Zone
                2 infantry moved from Caroline Islands to 33 Sea Zone
                2 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Okinawa

    Combat - Americans

    Combat Hit Differential Summary :

    triplea_41654_Ame28.tsvg


  • Scramble orders for Italy?

  • '21 '20 '19 '18 '17 '16

    yes full


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 28

    Purchase Units - Americans
                Americans buy 4 armour, 5 artilleries, 11 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                4 fighters moved from 91 Sea Zone to 103 Sea Zone
                4 fighters moved from 91 Sea Zone to 104 Sea Zone
                4 bombers moved from Gibraltar to 97 Sea Zone
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                1 submarine moved from 99 Sea Zone to 97 Sea Zone
                2 artilleries and 2 infantry moved from Northwest Persia to Caucasus
                1 armour moved from Northwest Persia to Caucasus
                3 armour moved from Iraq to Northwest Persia
                7 fighters and 1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone
                7 fighters and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
                2 infantry moved from Caroline Islands to 33 Sea Zone
                2 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Okinawa
                1 submarine moved from 10 Sea Zone to 8 Sea Zone

    Combat - Americans
                Germans scrambles 2 units out of Yugoslavia to defend against the attack in 97 Sea Zone
                Germans scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
                Battle in Okinawa
                Battle in 8 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 8 Sea Zone
                        Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans win, taking Okinawa from Japanese with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 97 Sea Zone
                    Americans attack with 4 bombers and 7 submarines
                    Germans defend with 1 destroyer, 1 fighter and 2 submarines; Italians defend with 1 destroyer and 4 fighters
                        Germans roll dice for 2 submarines in 97 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                        Americans roll dice for 7 submarines in 97 Sea Zone, round 2 : 2/7 hits, 2.33 expected hits
                        Americans roll dice for 4 bombers in 97 Sea Zone, round 2 : 3/4 hits, 2.67 expected hits
                        Germans roll dice for 2 destroyers and 5 fighters in 97 Sea Zone, round 2 : 3/7 hits, 4.00 expected hits
                        1 destroyer owned by the Germans, 3 submarines owned by the Americans, 1 destroyer owned by the Italians, 2 submarines owned by the Germans and 1 fighter owned by the Italians lost in 97 Sea Zone
                    4 submarines owned by the Americans Submerged
                        Americans roll dice for 4 bombers in 97 Sea Zone, round 3 : 2/4 hits, 2.67 expected hits
                        Germans roll dice for 4 fighters in 97 Sea Zone, round 3 : 2/4 hits, 2.67 expected hits
                        1 fighter owned by the Germans, 2 bombers owned by the Americans and 1 fighter owned by the Italians lost in 97 Sea Zone
                        Americans roll dice for 2 bombers in 97 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits
                        Germans roll dice for 2 fighters in 97 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits
                        2 bombers owned by the Americans and 1 fighter owned by the Italians lost in 97 Sea Zone
                    Germans win with 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 destroyer, 1 fighter and 2 submarines
                    Casualties for Italians: 1 destroyer and 3 fighters
                    Casualties for Americans: 4 bombers and 3 submarines
                Battle in 103 Sea Zone
                    Americans attack with 4 fighters and 1 submarine
                    Germans defend with 1 cruiser
                        Americans roll dice for 1 submarine in 103 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        1 cruiser owned by the Germans lost in 103 Sea Zone
                    Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 cruiser
                Battle in 22 Sea Zone
                    Americans attack with 7 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 7 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 4/8 hits, 4.17 expected hits
                        Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Japanese lost in 22 Sea Zone
                    Americans win with 7 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 23 Sea Zone
                    Americans attack with 7 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 7 fighters and 1 tactical_bomber in 23 Sea Zone, round 2 : 6/8 hits, 4.17 expected hits
                        Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 23 Sea Zone
                    Americans win with 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in 104 Sea Zone
                    Americans attack with 4 fighters and 1 submarine
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Germans lost in 104 Sea Zone
                    Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in Caucasus
                    Americans attack with 1 armour, 2 artilleries and 2 infantry
                    Germans defend with 2 mech_infantrys
                        Americans roll dice for 1 armour, 2 artilleries and 2 infantry in Caucasus, round 2 : 1/5 hits, 1.83 expected hits
                        Germans roll dice for 2 mech_infantrys in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
                        1 mech_infantry owned by the Germans lost in Caucasus
                        Americans roll dice for 1 armour, 2 artilleries and 2 infantry in Caucasus, round 3 : 3/5 hits, 1.83 expected hits
                        Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Caucasus
                    Americans win, taking Caucasus from Germans with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Americans: 1 infantry
                Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy

    Non Combat Move - Americans
                4 fighters moved from 104 Sea Zone to 110 Sea Zone
                4 fighters moved from 103 Sea Zone to 110 Sea Zone
                7 fighters and 1 tactical_bomber moved from 23 Sea Zone to 33 Sea Zone
                7 fighters and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 armour and 2 artilleries moved from Morocco to 91 Sea Zone
                3 infantry moved from Gibraltar to 91 Sea Zone
                3 armour moved from Morocco to 91 Sea Zone
                2 armour moved from Central United States to 101 Sea Zone
                2 armour, 2 artilleries and 6 infantry moved from Eastern United States to 101 Sea Zone
                4 armour, 2 artilleries, 6 infantry and 6 transports moved from 101 Sea Zone to 106 Sea Zone
                8 transports moved from 91 Sea Zone to 101 Sea Zone
                4 armour, 2 artilleries, 4 carriers, 2 cruisers, 16 destroyers, 3 infantry, 6 submarines and 6 transports moved from 91 Sea Zone to 110 Sea Zone

    Place Units - Americans
                2 transports placed in 10 Sea Zone
                1 artillery and 3 infantry placed in Western United States
                3 mech_infantrys placed in Iraq
                2 artilleries and 8 infantry placed in Eastern United States
                4 armour and 2 artilleries placed in Central United States

    Turn Complete - Americans
                Americans collect 66 PUs; end with 66 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
                Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 86 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 101 PUs

    Combat Hit Differential Summary :

    Germans : -1.67
        Americans : 1.33
        Japanese : 0.33

    triplea_41654_Ame28.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 28

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 artilleries and 6 infantry moved from Anhwe to Jehol

    Combat - Chinese
                Battle in Jehol
                    Chinese attack with 2 artilleries and 6 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 artilleries and 6 infantry in Jehol, round 2 : 3/8 hits, 2.00 expected hits
                        Japanese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
                    Chinese win, taking Jehol from Japanese with 2 artilleries and 5 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Jehol
                1 infantry placed in Tsinghai
                1 infantry placed in Sikang
                2 artilleries and 2 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 20 PUs; end with 20 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs

    Combat Hit Differential Summary :

    Chinese : 1.00
        Japanese : 0.67

    triplea_41654_Chi28.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 28

    Purchase Units - Americans
                Americans buy 4 armour, 5 artilleries, 11 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                4 fighters moved from 91 Sea Zone to 103 Sea Zone
                4 fighters moved from 91 Sea Zone to 104 Sea Zone
                4 bombers moved from Gibraltar to 97 Sea Zone
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                1 submarine moved from 99 Sea Zone to 97 Sea Zone
                2 artilleries and 2 infantry moved from Northwest Persia to Caucasus
                1 armour moved from Northwest Persia to Caucasus
                3 armour moved from Iraq to Northwest Persia
                7 fighters and 1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone
                7 fighters and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
                2 infantry moved from Caroline Islands to 33 Sea Zone
                2 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Okinawa
                1 submarine moved from 10 Sea Zone to 8 Sea Zone

    Combat - Americans
                Germans scrambles 2 units out of Yugoslavia to defend against the attack in 97 Sea Zone
                Germans scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
                Battle in Okinawa
                Battle in 8 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 8 Sea Zone
                        Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans win, taking Okinawa from Japanese with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 97 Sea Zone
                    Americans attack with 4 bombers and 7 submarines
                    Germans defend with 1 destroyer, 1 fighter and 2 submarines; Italians defend with 1 destroyer and 4 fighters
                        Germans roll dice for 2 submarines in 97 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                        Americans roll dice for 7 submarines in 97 Sea Zone, round 2 : 2/7 hits, 2.33 expected hits
                        Americans roll dice for 4 bombers in 97 Sea Zone, round 2 : 3/4 hits, 2.67 expected hits
                        Germans roll dice for 2 destroyers and 5 fighters in 97 Sea Zone, round 2 : 3/7 hits, 4.00 expected hits
                        1 destroyer owned by the Germans, 3 submarines owned by the Americans, 1 destroyer owned by the Italians, 2 submarines owned by the Germans and 1 fighter owned by the Italians lost in 97 Sea Zone
                    4 submarines owned by the Americans Submerged
                        Americans roll dice for 4 bombers in 97 Sea Zone, round 3 : 2/4 hits, 2.67 expected hits
                        Germans roll dice for 4 fighters in 97 Sea Zone, round 3 : 2/4 hits, 2.67 expected hits
                        1 fighter owned by the Germans, 2 bombers owned by the Americans and 1 fighter owned by the Italians lost in 97 Sea Zone
                        Americans roll dice for 2 bombers in 97 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits
                        Germans roll dice for 2 fighters in 97 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits
                        2 bombers owned by the Americans and 1 fighter owned by the Italians lost in 97 Sea Zone
                    Germans win with 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 destroyer, 1 fighter and 2 submarines
                    Casualties for Italians: 1 destroyer and 3 fighters
                    Casualties for Americans: 4 bombers and 3 submarines
                Battle in 103 Sea Zone
                    Americans attack with 4 fighters and 1 submarine
                    Germans defend with 1 cruiser
                        Americans roll dice for 1 submarine in 103 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        1 cruiser owned by the Germans lost in 103 Sea Zone
                    Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 cruiser
                Battle in 22 Sea Zone
                    Americans attack with 7 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 7 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 4/8 hits, 4.17 expected hits
                        Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Japanese lost in 22 Sea Zone
                    Americans win with 7 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 23 Sea Zone
                    Americans attack with 7 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 7 fighters and 1 tactical_bomber in 23 Sea Zone, round 2 : 6/8 hits, 4.17 expected hits
                        Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 23 Sea Zone
                    Americans win with 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in 104 Sea Zone
                    Americans attack with 4 fighters and 1 submarine
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Germans lost in 104 Sea Zone
                    Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in Caucasus
                    Americans attack with 1 armour, 2 artilleries and 2 infantry
                    Germans defend with 2 mech_infantrys
                        Americans roll dice for 1 armour, 2 artilleries and 2 infantry in Caucasus, round 2 : 1/5 hits, 1.83 expected hits
                        Germans roll dice for 2 mech_infantrys in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
                        1 mech_infantry owned by the Germans lost in Caucasus
                        Americans roll dice for 1 armour, 2 artilleries and 2 infantry in Caucasus, round 3 : 3/5 hits, 1.83 expected hits
                        Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Caucasus
                    Americans win, taking Caucasus from Germans with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Americans: 1 infantry
                Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy

    Non Combat Move - Americans
                4 fighters moved from 104 Sea Zone to 110 Sea Zone
                4 fighters moved from 103 Sea Zone to 110 Sea Zone
                7 fighters and 1 tactical_bomber moved from 23 Sea Zone to 33 Sea Zone
                7 fighters and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 armour and 2 artilleries moved from Morocco to 91 Sea Zone
                3 infantry moved from Gibraltar to 91 Sea Zone
                3 armour moved from Morocco to 91 Sea Zone
                2 armour moved from Central United States to 101 Sea Zone
                2 armour, 2 artilleries and 6 infantry moved from Eastern United States to 101 Sea Zone
                4 armour, 2 artilleries, 6 infantry and 6 transports moved from 101 Sea Zone to 106 Sea Zone
                8 transports moved from 91 Sea Zone to 101 Sea Zone
                4 armour, 2 artilleries, 4 carriers, 2 cruisers, 16 destroyers, 3 infantry, 6 submarines and 6 transports moved from 91 Sea Zone to 110 Sea Zone

    Place Units - Americans
                2 transports placed in 10 Sea Zone
                1 artillery and 3 infantry placed in Western United States
                3 mech_infantrys placed in Iraq
                2 artilleries and 8 infantry placed in Eastern United States
                4 armour and 2 artilleries placed in Central United States

    Turn Complete - Americans
                Americans collect 66 PUs; end with 66 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
                Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 86 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 101 PUs

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 artilleries and 6 infantry moved from Anhwe to Jehol

    Combat - Chinese
                Battle in Jehol
                    Chinese attack with 2 artilleries and 6 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 artilleries and 6 infantry in Jehol, round 2 : 3/8 hits, 2.00 expected hits
                        Japanese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
                    Chinese win, taking Jehol from Japanese with 2 artilleries and 5 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Jehol
                1 infantry placed in Tsinghai
                1 infantry placed in Sikang
                2 artilleries and 2 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 20 PUs; end with 20 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Novosibirsk to Urals
                      Russians take Urals from Germans
                1 infantry moved from Kansu to Timguska
                      Russians take Timguska from Germans

    Combat - British

    Non Combat Move - British
                1 armour and 5 mech_infantrys moved from Eastern Persia to Kazakhstan
                4 armour moved from Kazakhstan to Russia
                5 armour moved from Northwest Persia to Kazakhstan
                3 mech_infantrys moved from Northwest Persia to Kazakhstan
                2 armour moved from Northwest Persia to Kazakhstan
                4 artilleries and 14 infantry moved from Persia to Northwest Persia
                1 armour and 5 mech_infantrys moved from India to Eastern Persia
                1 aaGun and 2 infantry moved from Szechwan to Sikang
                2 aaGuns, 1 artillery and 3 infantry moved from Shensi to Tsinghai
                2 infantry moved from Kansu to Novosibirsk
                2 armour moved from Tunisia to Tobruk
                1 artillery moved from Northwest Persia to Caucasus
                1 armour moved from Northwest Persia to Caucasus
                1 armour moved from Caucasus to Volgograd

    Place Units - UK_Pacific
                1 armour and 5 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 20 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
                Some Units in India change ownership: 1 armour and 5 mech_infantrys

    Combat Hit Differential Summary :

    Germans : -1.67
        Americans : 1.33
        Chinese : 1.00
        Japanese : 1.00

    triplea_41654_UK_28.tsvg


  • I figured you’d want Italy to have at least one fighter. If you’d prefer the German fighter survive, feel free to edit it.

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 28

    Purchase Units - Italians
                Italians buy 1 destroyer; Remaining resources: 3 PUs;

    Combat Move - Italians
                1 bomber moved from United Kingdom to Southern Italy
                1 fighter moved from Southern Italy to Yugoslavia

    Non Combat Move - Italians

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,5,1,5,1,6,4
                Italians collect 6 PUs (4 lost to blockades); end with 9 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 14 PUs

    triplea_41654_Ita28.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 28

    Purchase Units - ANZAC
                ANZAC buy 2 armour and 1 fighter; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 transport moved from 42 Sea Zone to 43 Sea Zone
                1 infantry moved from Borneo to 43 Sea Zone
                1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
                1 infantry moved from 36 Sea Zone to Hainan

    Combat - ANZAC
                Battle in Hainan

    Non Combat Move - ANZAC
                2 armour and 2 mech_infantrys moved from Queensland to 54 Sea Zone
                2 armour, 2 destroyers, 2 mech_infantrys and 4 transports moved from 54 Sea Zone to 37 Sea Zone
                2 armour and 2 mech_infantrys moved from 37 Sea Zone to Shan State
                4 fighters moved from Shensi to Russia
                1 fighter moved from Shan State to Shensi
                1 destroyer moved from 20 Sea Zone to 19 Sea Zone
                1 carrier moved from 33 Sea Zone to 18 Sea Zone
                1 carrier moved from 33 Sea Zone to 17 Sea Zone

    Place Units - ANZAC
                2 armour and 1 fighter placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 15 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs

    Combat Move - French

    Turn Complete - French

    Combat Hit Differential Summary :

    triplea_41654_Fre28.tsvg

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