TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 27
Purchase Units - Americans
Americans buy 7 armour, 2 artilleries, 2 destroyers, 6 infantry and 2 submarines; Remaining resources: 3 PUs;
Combat Move - Americans
1 fighter moved from Hawaiian Islands to 32 Sea Zone
1 destroyer moved from 33 Sea Zone to 32 Sea Zone
1 submarine moved from 33 Sea Zone to 23 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
4 fighters moved from 33 Sea Zone to 23 Sea Zone
5 fighters moved from 33 Sea Zone to 22 Sea Zone
4 fighters moved from 33 Sea Zone to 32 Sea Zone
2 bombers moved from Western United States to 103 Sea Zone
2 bombers moved from Eastern United States to 104 Sea Zone
4 fighters moved from 92 Sea Zone to 104 Sea Zone
2 fighters moved from 91 Sea Zone to 103 Sea Zone
2 fighters moved from 101 Sea Zone to 103 Sea Zone
1 carrier, 2 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
2 carriers, 2 cruisers, 10 destroyers and 14 transports moved from 92 Sea Zone to 91 Sea Zone
6 transports moved from 91 Sea Zone to 101 Sea Zone
3 infantry moved from Northwest Persia to Caucasus
2 fighters moved from Northwest Persia to Caucasus
3 infantry moved from Iraq to Northwest Persia
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 submarine moved from 91 Sea Zone to 103 Sea Zone
1 armour moved from Russia to Vologda
Russians take Vologda from Germans
1 armour moved from Vologda to Russia
1 armour moved from Russia to Samara
Russians take Samara from Germans
1 armour moved from Samara to Russia
4 armour, 2 artilleries and 1 infantry moved from Gibraltar to 91 Sea Zone
4 armour, 2 artilleries and 1 infantry moved from 91 Sea Zone to Morocco
Combat - Americans
Battle in Morocco
Americans attack with 4 armour, 2 artilleries and 1 infantry
Italians defend with 1 infantry
Americans roll dice for 2 cruisers in Morocco, round 2 : 0/2 hits, 1.00 expected hits
Americans roll dice for 4 armour, 2 artilleries and 1 infantry in Morocco, round 2 : 3/7 hits, 3.00 expected hits
Italians roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 4 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 103 Sea Zone
Americans attack with 2 bombers, 4 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 bombers and 4 fighters in 103 Sea Zone, round 2 : 2/6 hits, 3.33 expected hits
Germans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 103 Sea Zone
Americans win with 2 bombers, 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Caucasus
Americans attack with 2 fighters and 3 infantry
Germans defend with 2 mech_infantrys
Americans roll dice for 2 fighters and 3 infantry in Caucasus, round 2 : 0/5 hits, 1.50 expected hits
Germans roll dice for 2 mech_infantrys in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Caucasus
Americans roll dice for 2 fighters and 2 infantry in Caucasus, round 3 : 2/4 hits, 1.33 expected hits
Germans roll dice for 2 mech_infantrys in Caucasus, round 3 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Germans lost in Caucasus
Americans win, taking Caucasus from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Americans: 1 infantry
Battle in 32 Sea Zone
Americans attack with 1 destroyer and 5 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 5 fighters in 32 Sea Zone, round 2 : 4/6 hits, 2.83 expected hits
Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 32 Sea Zone
Americans win with 5 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 23 Sea Zone
Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 fighters and 1 tactical_bomber in 23 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 22 Sea Zone
Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 5 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 5/6 hits, 3.17 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 2 bombers, 4 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 2 bombers, 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
2 bombers moved from 104 Sea Zone to Gibraltar
2 bombers moved from 103 Sea Zone to Gibraltar
4 fighters moved from 104 Sea Zone to 91 Sea Zone
4 fighters moved from 103 Sea Zone to 91 Sea Zone
2 fighters moved from Caucasus to Russia
5 fighters moved from 32 Sea Zone to 33 Sea Zone
4 fighters and 1 tactical_bomber moved from 23 Sea Zone to 33 Sea Zone
5 fighters and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone
Place Units - Americans
3 armour placed in Iraq
2 armour, 2 artilleries and 6 infantry placed in Eastern United States
2 armour placed in Central United States
2 destroyers and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 65 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
2 artilleries and 6 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Kazakhstan to Novosibirsk
Russians take Novosibirsk from Germans
1 armour and 2 mech_infantrys moved from Northwest Persia to Volgograd
8 fighters moved from Northwest Persia to Volgograd
2 armour moved from Tunisia to Algeria
British take Algeria from Italians
2 armour moved from Algeria to Tunisia
2 artilleries and 6 infantry moved from Persia to Northwest Persia
7 mech_infantrys moved from Eastern Persia to Northwest Persia
4 artilleries and 14 infantry moved from Eastern Persia to Persia
1 armour and 5 mech_infantrys moved from India to Eastern Persia
4 armour moved from Sikang to Kazakhstan
Combat - British
Battle in Volgograd
British attack with 1 armour, 8 fighters and 2 mech_infantrys
Germans defend with 1 factory_minor and 1 mech_infantry
British roll dice for 1 armour, 8 fighters and 2 mech_infantrys in Volgograd, round 2 : 5/11 hits, 4.83 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Volgograd
British win, taking Volgograd from Germans with 1 armour, 8 fighters and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
8 fighters moved from Volgograd to Russia
3 infantry moved from Shensi to Kansu
2 aaGuns, 1 artillery and 3 infantry moved from Kweichow to Shensi
1 aaGun and 2 infantry moved from Yunnan to Szechwan
Place Units - UK_Pacific
1 armour and 5 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Some Units in India change ownership: 1 armour and 5 mech_infantrys
Combat Hit Differential Summary :
Germans : -1.33
Italians : -0.33
British : 0.17
Americans : 0.83
Japanese : 0.17
triplea_41654_UK_27.tsvg