18L Giallo (x+10) vs War Ghost BM3


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 25

    Purchase Units - ANZAC
                ANZAC buy 2 mech_infantrys and 2 transports; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                1 infantry moved from New South Wales to Queensland
                1 destroyer moved from 33 Sea Zone to 34 Sea Zone
                4 fighters moved from 33 Sea Zone to 34 Sea Zone
                1 destroyer moved from 33 Sea Zone to 25 Sea Zone
                1 transport moved from 54 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 infantry and 1 transport moved from 34 Sea Zone to 22 Sea Zone
                1 infantry moved from 22 Sea Zone to Marianas

    Combat - ANZAC
                Battle in Marianas
                Battle in 25 Sea Zone
                    ANZAC attack with 1 destroyer
                    Japanese defend with 1 submarine
                        ANZAC roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                        1 destroyer owned by the ANZAC lost in 25 Sea Zone
                    Japanese win, taking Marianas from Japanese with 1 submarine remaining. Battle score for attacker is -8
                    Casualties for ANZAC: 1 destroyer
                Battle in 34 Sea Zone
                    ANZAC attack with 1 destroyer and 4 fighters
                    Japanese defend with 1 submarine
                        ANZAC roll dice for 1 destroyer and 4 fighters in 34 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
                        Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        1 submarine owned by the Japanese lost in 34 Sea Zone
                    ANZAC win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - ANZAC
                4 fighters moved from 34 Sea Zone to 33 Sea Zone

    Place Units - ANZAC
                2 transports placed in 54 Sea Zone
                2 mech_infantrys placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 16 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Combat Hit Differential Summary :

    ANZAC : 0.33
        Japanese : 0.67

    triplea_41654_Fre25.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 26

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 carrier, 1 cruiser, 1 destroyer, 13 infantry and 1 marine; Remaining resources: 2 PUs;

    Combat Move - Germans
                1 infantry and 2 mech_infantrys moved from Western Ukraine to Eastern Poland
                1 infantry moved from Western Ukraine to Eastern Poland
                7 mech_infantrys moved from Western Ukraine to Rostov
                4 armour and 3 mech_infantrys moved from Tsinghai to Timguska
                2 armour moved from Kansu to Timguska
                1 armour moved from Ukraine to Western Ukraine
                1 armour moved from Ukraine to Western Ukraine
                16 armour and 53 mech_infantrys moved from Ukraine to Rostov
                13 mech_infantrys moved from Western Ukraine to Ukraine
                7 infantry moved from Western Germany to 113 Sea Zone
                7 artilleries moved from Western Germany to 113 Sea Zone
                7 artilleries, 7 infantry and 7 transports moved from 113 Sea Zone to 110 Sea Zone
                7 artilleries and 7 infantry moved from 110 Sea Zone to United Kingdom
                1 carrier moved from 113 Sea Zone to 110 Sea Zone
                2 destroyers moved from 113 Sea Zone to 110 Sea Zone
                1 tactical_bomber moved from Holland Belgium to United Kingdom
                1 fighter moved from Western Germany to 110 Sea Zone
                7 bombers moved from Western Germany to United Kingdom
                1 fighter moved from Western Germany to 110 Sea Zone
                1 fighter moved from Western Germany to United Kingdom
                1 mech_infantry moved from Western Ukraine to Eastern Poland
                2 mech_infantrys moved from Baltic States to Novgorod
                1 mech_infantry moved from Baltic States to Belarus
                      Germans take Belarus from Russians
                15 mech_infantrys moved from Western Ukraine to Ukraine

    Combat - Germans

    triplea_41654_Ger26.tsvg

  • '21 '20 '19 '18 '17 '16

    scramble?


  • No thanks.

  • '21 '20 '19 '18 '17 '16

    13 hits


  • Just go in order of max defense.

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 26

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 carrier, 1 cruiser, 1 destroyer, 13 infantry and 1 marine; Remaining resources: 2 PUs;

    Combat Move - Germans
                1 infantry and 2 mech_infantrys moved from Western Ukraine to Eastern Poland
                1 infantry moved from Western Ukraine to Eastern Poland
                7 mech_infantrys moved from Western Ukraine to Rostov
                4 armour and 3 mech_infantrys moved from Tsinghai to Timguska
                2 armour moved from Kansu to Timguska
                1 armour moved from Ukraine to Western Ukraine
                1 armour moved from Ukraine to Western Ukraine
                16 armour and 53 mech_infantrys moved from Ukraine to Rostov
                13 mech_infantrys moved from Western Ukraine to Ukraine
                7 infantry moved from Western Germany to 113 Sea Zone
                7 artilleries moved from Western Germany to 113 Sea Zone
                7 artilleries, 7 infantry and 7 transports moved from 113 Sea Zone to 110 Sea Zone
                7 artilleries and 7 infantry moved from 110 Sea Zone to United Kingdom
                1 carrier moved from 113 Sea Zone to 110 Sea Zone
                2 destroyers moved from 113 Sea Zone to 110 Sea Zone
                1 tactical_bomber moved from Holland Belgium to United Kingdom
                1 fighter moved from Western Germany to 110 Sea Zone
                7 bombers moved from Western Germany to United Kingdom
                1 fighter moved from Western Germany to 110 Sea Zone
                1 fighter moved from Western Germany to United Kingdom
                1 mech_infantry moved from Western Ukraine to Eastern Poland
                2 mech_infantrys moved from Baltic States to Novgorod
                1 mech_infantry moved from Baltic States to Belarus
                      Germans take Belarus from Russians
                15 mech_infantrys moved from Western Ukraine to Ukraine

    Combat - Germans
                Battle in Novgorod
                    Germans attack with 2 mech_infantrys
                    Russians defend with 1 airfield, 1 factory_minor and 1 harbour; British defend with 1 mech_infantry
                        Germans roll dice for 2 mech_infantrys in Novgorod, round 2 :  0/2 hits
                        Russians roll dice for 1 mech_infantry in Novgorod, round 2 :  0/1 hits
                        Germans roll dice for 2 mech_infantrys in Novgorod, round 3 :  0/2 hits
                        Russians roll dice for 1 mech_infantry in Novgorod, round 3 :  0/1 hits
                        Germans roll dice for 2 mech_infantrys in Novgorod, round 4 :  0/2 hits
                        Russians roll dice for 1 mech_infantry in Novgorod, round 4 :  1/1 hits
                        1 mech_infantry owned by the Germans lost in Novgorod
                        Germans roll dice for 1 mech_infantry in Novgorod, round 5 :  1/1 hits
                        Russians roll dice for 1 mech_infantry in Novgorod, round 5 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 mech_infantry owned by the British lost in Novgorod
                    Russians win with no units remaining. Battle score for attacker is -4
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for British: 1 mech_infantry
                Battle in Eastern Poland
                    Germans attack with 2 infantry and 3 mech_infantrys
                    British defend with 1 infantry
                        Germans roll dice for 2 infantry and 3 mech_infantrys in Eastern Poland, round 2 :  0/5 hits
                        Russians roll dice for 1 infantry in Eastern Poland, round 2 :  1/1 hits
                        1 infantry owned by the Germans lost in Eastern Poland
                        Germans roll dice for 1 infantry and 3 mech_infantrys in Eastern Poland, round 3 :  0/4 hits
                        Russians roll dice for 1 infantry in Eastern Poland, round 3 :  1/1 hits
                        1 infantry owned by the Germans lost in Eastern Poland
                        Germans roll dice for 3 mech_infantrys in Eastern Poland, round 4 :  0/3 hits
                        Russians roll dice for 1 infantry in Eastern Poland, round 4 :  0/1 hits
                        Germans roll dice for 3 mech_infantrys in Eastern Poland, round 5 :  1/3 hits
                        Russians roll dice for 1 infantry in Eastern Poland, round 5 :  0/1 hits
                        1 infantry owned by the British lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 3 mech_infantrys remaining. Battle score for attacker is -3
                    Casualties for Germans: 2 infantry
                    Casualties for British: 1 infantry
                Battle in United Kingdom
                    Germans attack with 7 artilleries, 7 bombers, 1 fighter, 7 infantry and 1 tactical_bomber
                    British defend with 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 5 fighters, 1 harbour and 12 infantry; Americans defend with 4 bombers
                        Germans roll dice for 7 artilleries, 7 bombers, 1 fighter, 7 infantry and 1 tactical_bomber in United Kingdom, round 2 :  13/23 hits
                        British roll dice for 1 armour, 2 artilleries, 4 bombers, 5 fighters and 12 infantry in United Kingdom, round 2 :  8/24 hits
                        4 bombers owned by the Americans, 7 infantry owned by the Germans, 1 artillery owned by the Germans and 9 infantry owned by the British lost in United Kingdom
                        Germans roll dice for 6 artilleries, 7 bombers, 1 fighter and 1 tactical_bomber in United Kingdom, round 3 :  9/15 hits
                        British roll dice for 1 armour, 2 artilleries, 5 fighters and 3 infantry in United Kingdom, round 3 :  6/11 hits
                        1 bomber owned by the Germans, 3 fighters owned by the British, 1 armour owned by the British, 2 artilleries owned by the British, 5 artilleries owned by the Germans and 3 infantry owned by the British lost in United Kingdom
                        Germans roll dice for 1 artillery, 6 bombers, 1 fighter and 1 tactical_bomber in United Kingdom, round 4 :  4/9 hits
                        British roll dice for 2 fighters in United Kingdom, round 4 :  2/2 hits
                        2 bombers owned by the Germans and 2 fighters owned by the British lost in United Kingdom
                    Germans captures 43PUs while taking British capital
                    Germans converts factory_major into different units
                    Germans win, taking United Kingdom from British with 1 artillery, 4 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 67
                    Casualties for Germans: 6 artilleries, 3 bombers and 7 infantry
                    Casualties for British: 1 armour, 2 artilleries, 5 fighters and 12 infantry
                    Casualties for Americans: 4 bombers
                Battle in Rostov
                    Germans attack with 16 armour and 60 mech_infantrys
                    Russians defend with 2 mech_infantrys; British defend with 1 armour and 2 mech_infantrys
                        Germans roll dice for 16 armour and 60 mech_infantrys in Rostov, round 2 :  18/76 hits
                        Russians roll dice for 1 armour and 4 mech_infantrys in Rostov, round 2 :  1/5 hits
                        1 mech_infantry owned by the Germans, 2 mech_infantrys owned by the Russians, 2 mech_infantrys owned by the British and 1 armour owned by the British lost in Rostov
                    Germans win, taking Rostov from Russians with 16 armour and 59 mech_infantrys remaining. Battle score for attacker is 18
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 armour and 2 mech_infantrys
                    Casualties for Russians: 2 mech_infantrys
                Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
                triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British

    Non Combat Move - Germans
                1 fighter moved from Western Ukraine to Western Germany
                1 mech_infantry moved from Western Ukraine to Ukraine
                1 mech_infantry moved from Ukraine to Rostov
                1 aaGun moved from Southern France to Normandy Bordeaux
                3 mech_infantrys moved from Southern France to Greater Southern Germany
                7 mech_infantrys moved from Southern Italy to Yugoslavia
                1 submarine moved from 91 Sea Zone to 110 Sea Zone
                1 fighter and 1 tactical_bomber moved from United Kingdom to 110 Sea Zone
                4 bombers moved from United Kingdom to Western Germany

    Place Units - Germans
                1 carrier, 1 cruiser and 1 destroyer placed in 110 Sea Zone
                7 infantry placed in Western Germany
                1 marine placed in Western Germany
                3 infantry placed in Western Ukraine
                3 infantry placed in Ukraine

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,1,3,5,1,1,6,5,4,2,6
                Germans collect 60 PUs (5 lost to blockades); end with 105 PUs
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 110 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 115 PUs

    triplea_41654_Ger26.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 26

    Purchase Units - Russians
                Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 armour moved from Novosibirsk to Russia

    Non Combat Move - Russians
                1 infantry moved from Volgograd to Tambov
                1 infantry moved from Bryansk to Smolensk

    Place Units - Russians
                2 artilleries and 4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 19 PUs; end with 19 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs

    Combat Hit Differential Summary :

    triplea_41654_Rus26.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 26

    Purchase Units - Japanese
                Japanese buy 2 destroyers and 1 transport; Remaining resources: 6 SuicideAttackTokens; 4 PUs;

    Combat Move - Japanese
                1 submarine moved from 25 Sea Zone to 30 Sea Zone
                1 submarine moved from 17 Sea Zone to 32 Sea Zone
                1 submarine moved from 17 Sea Zone to 34 Sea Zone
                1 destroyer moved from 17 Sea Zone to 22 Sea Zone
                3 fighters and 3 tactical_bombers moved from 17 Sea Zone to 22 Sea Zone
                1 infantry moved from Kansu to Timguska
                1 infantry moved from Iwo Jima to 17 Sea Zone
                1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone

    Combat - Japanese
                Battle in 30 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 artillery, 1 infantry and 1 transport
                        1 artillery owned by the Americans, 1 infantry owned by the Americans and 1 transport owned by the Americans lost in 30 Sea Zone
                        Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 :  0/1 hits
                    Japanese win with 1 submarine remaining. Battle score for attacker is 14
                    Casualties for Americans: 1 artillery, 1 infantry and 1 transport
                Battle in 22 Sea Zone
                    Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
                    Americans defend with 1 submarine; ANZAC defend with 1 transport
                        Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 22 Sea Zone, round 2 :  2/7 hits
                        Americans roll dice for 1 submarine in 22 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese, 1 submarine owned by the Americans and 1 transport owned by the ANZAC lost in 22 Sea Zone
                    Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 5
                    Casualties for Americans: 1 submarine
                    Casualties for ANZAC: 1 transport
                    Casualties for Japanese: 1 destroyer
                Battle in 34 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 34 Sea Zone, round 3 :  0/1 hits
                        ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 submarine in 34 Sea Zone, round 4 :  0/1 hits
                        ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 4 :  0/1 hits
                        Japanese roll dice for 1 submarine in 34 Sea Zone, round 5 :  0/1 hits
                        ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 5 :  1/1 hits
                        1 submarine owned by the Japanese lost in 34 Sea Zone
                    ANZAC win with 1 destroyer remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 submarine
                Battle in 32 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 32 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 32 Sea Zone, round 3 :  1/1 hits
                        Americans roll dice for 1 destroyer in 32 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Americans lost in 32 Sea Zone
                    Japanese win with 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                2 infantry moved from 6 Sea Zone to Korea
                2 battleships, 10 carriers, 7 cruisers, 14 fighters and 22 submarines moved from 17 Sea Zone to 6 Sea Zone
                3 fighters and 3 tactical_bombers moved from 22 Sea Zone to 6 Sea Zone
                1 destroyer moved from 17 Sea Zone to 22 Sea Zone
                1 destroyer moved from 17 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                2 destroyers and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 20 PUs; end with 24 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 27 PUs

    triplea_41654_Jap26.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 26

    Purchase Units - Americans
                Americans buy 2 bombers, 1 carrier, 2 destroyers, 2 fighters and 3 submarines; Remaining resources: 3 PUs;

    Combat Move - Americans
                4 armour, 2 artilleries and 6 infantry moved from Eastern United States to 101 Sea Zone
                4 armour, 2 artilleries, 1 carrier, 4 destroyers, 2 fighters, 6 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
                4 armour, 2 artilleries and 6 infantry moved from 91 Sea Zone to Gibraltar
                4 fighters moved from 92 Sea Zone to Gibraltar
                5 submarines moved from 92 Sea Zone to 91 Sea Zone
                1 submarine moved from 93 Sea Zone to 91 Sea Zone
                1 submarine moved from 97 Sea Zone to 93 Sea Zone
                1 submarine moved from 23 Sea Zone to 22 Sea Zone
                4 fighters and 2 tactical_bombers moved from 33 Sea Zone to 22 Sea Zone
                1 submarine moved from 33 Sea Zone to 17 Sea Zone
                9 fighters moved from 33 Sea Zone to 17 Sea Zone
                1 fighter moved from Western United States to Hawaiian Islands
                1 bomber moved from Caroline Islands to 32 Sea Zone
                1 bomber moved from Caroline Islands to 30 Sea Zone
                1 destroyer moved from 33 Sea Zone to 30 Sea Zone
                1 destroyer moved from 33 Sea Zone to 32 Sea Zone

    Combat - Americans
                Battle in 17 Sea Zone
                    Americans attack with 9 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 9 fighters in 17 Sea Zone, round 2 : 5/9 hits, 4.50 expected hits
                        Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 17 Sea Zone
                    Americans win with 9 fighters remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in Gibraltar
                    Americans attack with 4 armour, 2 artilleries, 4 fighters and 6 infantry
                    Italians defend with 1 airfield, 1 harbour and 8 infantry
                        Americans roll dice for 4 armour, 2 artilleries, 4 fighters and 6 infantry in Gibraltar, round 2 : 9/16 hits, 6.00 expected hits
                        Italians roll dice for 8 infantry in Gibraltar, round 2 : 2/8 hits, 2.67 expected hits
                        2 infantry owned by the Americans and 8 infantry owned by the Italians lost in Gibraltar
                    Americans win, taking Gibraltar from Italians with 4 armour, 2 artilleries, 4 fighters and 4 infantry remaining. Battle score for attacker is 18
                    Casualties for Italians: 8 infantry
                    Casualties for Americans: 2 infantry
                Battle in 22 Sea Zone
                    Americans attack with 4 fighters, 1 submarine and 2 tactical_bombers
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 4 fighters and 2 tactical_bombers in 22 Sea Zone, round 2 : 2/6 hits, 3.33 expected hits
                        Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 22 Sea Zone
                    Americans win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in 30 Sea Zone
                    Americans attack with 1 bomber and 1 destroyer
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 bomber and 1 destroyer in 30 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                        Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 30 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is -2
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 submarine
                Battle in 32 Sea Zone
                    Americans attack with 1 bomber and 1 destroyer
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 bomber and 1 destroyer in 32 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                        Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        1 submarine owned by the Japanese lost in 32 Sea Zone
                    Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Americans
                1 bomber moved from 30 Sea Zone to Western United States
                1 bomber moved from 32 Sea Zone to Western United States
                1 destroyer moved from 33 Sea Zone to 25 Sea Zone
                4 fighters and 2 tactical_bombers moved from 22 Sea Zone to 33 Sea Zone
                9 fighters moved from 17 Sea Zone to 33 Sea Zone
                11 armour and 4 mech_infantrys moved from Caucasus to Northwest Persia
                3 armour moved from Iraq to Northwest Persia
                2 armour and 2 mech_infantrys moved from Nenetsia to Russia
                4 fighters moved from Gibraltar to 92 Sea Zone

    Place Units - Americans
                2 bombers placed in Eastern United States
                1 carrier, 2 destroyers and 3 submarines placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 101 Sea Zone: 1 submarine
                EDIT: Changing PUs for Americans from 3 to 0
                EDIT: Adding units owned by Americans to Iraq: 3 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 64 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
                Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUs

    Combat Hit Differential Summary :

    Italians : -0.67
        Americans : 2.50
        Japanese : 2.00

    triplea_41654_Ame26.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 26

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
                Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
                1 infantry moved from Jehol to Manchuria
                      Chinese take Manchuria from Japanese
                3 artilleries and 5 infantry moved from Hopei to Shensi
                1 infantry moved from Suiyuyan to Kansu
                      Chinese take Kansu from Germans

    Combat - Chinese
                Chinese creates battle in territory Tsinghai

    Non Combat Move - Chinese

    Place Units - Chinese
                1 artillery and 1 infantry placed in Manchuria
                1 artillery and 2 infantry placed in Shensi
                1 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs

    Combat Hit Differential Summary :

    triplea_41654_Chi26.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 26

    Purchase Units - Americans
                Americans buy 2 bombers, 1 carrier, 2 destroyers, 2 fighters and 3 submarines; Remaining resources: 3 PUs;

    Combat Move - Americans
                4 armour, 2 artilleries and 6 infantry moved from Eastern United States to 101 Sea Zone
                4 armour, 2 artilleries, 1 carrier, 4 destroyers, 2 fighters, 6 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
                4 armour, 2 artilleries and 6 infantry moved from 91 Sea Zone to Gibraltar
                4 fighters moved from 92 Sea Zone to Gibraltar
                5 submarines moved from 92 Sea Zone to 91 Sea Zone
                1 submarine moved from 93 Sea Zone to 91 Sea Zone
                1 submarine moved from 97 Sea Zone to 93 Sea Zone
                1 submarine moved from 23 Sea Zone to 22 Sea Zone
                4 fighters and 2 tactical_bombers moved from 33 Sea Zone to 22 Sea Zone
                1 submarine moved from 33 Sea Zone to 17 Sea Zone
                9 fighters moved from 33 Sea Zone to 17 Sea Zone
                1 fighter moved from Western United States to Hawaiian Islands
                1 bomber moved from Caroline Islands to 32 Sea Zone
                1 bomber moved from Caroline Islands to 30 Sea Zone
                1 destroyer moved from 33 Sea Zone to 30 Sea Zone
                1 destroyer moved from 33 Sea Zone to 32 Sea Zone

    Combat - Americans
                Battle in 17 Sea Zone
                    Americans attack with 9 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 9 fighters in 17 Sea Zone, round 2 : 5/9 hits, 4.50 expected hits
                        Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 17 Sea Zone
                    Americans win with 9 fighters remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in Gibraltar
                    Americans attack with 4 armour, 2 artilleries, 4 fighters and 6 infantry
                    Italians defend with 1 airfield, 1 harbour and 8 infantry
                        Americans roll dice for 4 armour, 2 artilleries, 4 fighters and 6 infantry in Gibraltar, round 2 : 9/16 hits, 6.00 expected hits
                        Italians roll dice for 8 infantry in Gibraltar, round 2 : 2/8 hits, 2.67 expected hits
                        2 infantry owned by the Americans and 8 infantry owned by the Italians lost in Gibraltar
                    Americans win, taking Gibraltar from Italians with 4 armour, 2 artilleries, 4 fighters and 4 infantry remaining. Battle score for attacker is 18
                    Casualties for Italians: 8 infantry
                    Casualties for Americans: 2 infantry
                Battle in 22 Sea Zone
                    Americans attack with 4 fighters, 1 submarine and 2 tactical_bombers
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 4 fighters and 2 tactical_bombers in 22 Sea Zone, round 2 : 2/6 hits, 3.33 expected hits
                        Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 22 Sea Zone
                    Americans win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in 30 Sea Zone
                    Americans attack with 1 bomber and 1 destroyer
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 bomber and 1 destroyer in 30 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                        Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 30 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is -2
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 submarine
                Battle in 32 Sea Zone
                    Americans attack with 1 bomber and 1 destroyer
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 bomber and 1 destroyer in 32 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                        Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        1 submarine owned by the Japanese lost in 32 Sea Zone
                    Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Americans
                1 bomber moved from 30 Sea Zone to Western United States
                1 bomber moved from 32 Sea Zone to Western United States
                1 destroyer moved from 33 Sea Zone to 25 Sea Zone
                4 fighters and 2 tactical_bombers moved from 22 Sea Zone to 33 Sea Zone
                9 fighters moved from 17 Sea Zone to 33 Sea Zone
                11 armour and 4 mech_infantrys moved from Caucasus to Northwest Persia
                3 armour moved from Iraq to Northwest Persia
                2 armour and 2 mech_infantrys moved from Nenetsia to Russia
                4 fighters moved from Gibraltar to 92 Sea Zone

    Place Units - Americans
                2 bombers placed in Eastern United States
                1 carrier, 2 destroyers and 3 submarines placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 101 Sea Zone: 1 submarine
                EDIT: Changing PUs for Americans from 3 to 0
                EDIT: Adding units owned by Americans to Iraq: 3 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 64 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
                Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUs

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
                Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
                1 infantry moved from Jehol to Manchuria
                      Chinese take Manchuria from Japanese
                3 artilleries and 5 infantry moved from Hopei to Shensi
                1 infantry moved from Suiyuyan to Kansu
                      Chinese take Kansu from Germans

    Combat - Chinese
                Chinese creates battle in territory Tsinghai

    Non Combat Move - Chinese

    Place Units - Chinese
                1 artillery and 1 infantry placed in Manchuria
                1 artillery and 2 infantry placed in Shensi
                1 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Sikang to Kazakhstan
                2 mech_infantrys moved from Kazakhstan to Northwest Persia
                5 armour moved from Caucasus to Northwest Persia
                2 fighters moved from Caucasus to Northwest Persia
                10 armour moved from Volgograd to Northwest Persia
                2 artilleries and 10 infantry moved from Turkmenistan to Eastern Persia
                2 artilleries and 6 infantry moved from Eastern Persia to Persia
                2 armour moved from Iraq to Northwest Persia
                2 armour moved from Tobruk to Libya
                      British take Libya from Italians
                2 armour moved from Libya to Tunisia
                      British take Tunisia from Italians
                2 artilleries and 4 infantry moved from West India to Eastern Persia
                7 mech_infantrys moved from India to Eastern Persia
                6 fighters moved from Szechwan to Northwest Persia
                4 armour moved from Yunnan to Sikang

    Combat - British

    Non Combat Move - British
                1 aaGun and 2 infantry moved from Kwangsi to Yunnan
                3 infantry moved from Hopei to Shensi
                2 aaGuns, 1 artillery and 3 infantry moved from Anhwe to Kweichow

    Place Units - UK_Pacific
                1 armour and 5 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 20 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
                Some Units in India change ownership: 1 armour and 5 mech_infantrys

    Combat Hit Differential Summary :

    Italians : -0.67
        Americans : 2.50
        Japanese : 2.00

    triplea_41654_UK_26.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 26

    Purchase Units - Italians
                Italians buy 1 bomber; Remaining resources: 5 PUs;

    Combat Move - Italians
                4 fighters moved from Southern Italy to United Kingdom
                2 bombers moved from Norway to United Kingdom

    Combat - Italians

    Non Combat Move - Italians

    Place Units - Italians
                1 bomber placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,6,5,1,1,2,6,4,5
                Italians collect 8 PUs (4 lost to blockades); end with 13 PUs

    triplea_41654_Ita26.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 26

    Purchase Units - ANZAC
                ANZAC buy 2 armour and 1 fighter; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                2 mech_infantrys moved from New South Wales to Queensland
                4 fighters moved from 33 Sea Zone to French Indo China

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 destroyer moved from 34 Sea Zone to 20 Sea Zone

    Place Units - ANZAC
                2 armour and 1 fighter placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 16 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Combat Hit Differential Summary :

    triplea_41654_Fre26.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 27

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 6 artilleries, 13 infantry, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Belarus to Archangel
                      Germans take Archangel from Russians
                1 mech_infantry moved from Baltic States to Novgorod
                      Germans take Novgorod from Russians
                1 artillery moved from United Kingdom to Scotland
                      Germans take Scotland from British
                1 mech_infantry moved from Rostov to Volgograd
                      Germans take Volgograd from Russians
                3 mech_infantrys moved from Rostov to Caucasus
                3 bombers moved from Western Germany to Caucasus
                1 bomber moved from Western Germany to Smolensk
                1 mech_infantry moved from Eastern Poland to Smolensk
                5 mech_infantrys moved from Baltic States to Novgorod
                6 artilleries, 11 infantry and 28 mech_infantrys moved from Ukraine to Bryansk
                2 armour, 28 artilleries, 41 infantry and 9 mech_infantrys moved from Western Ukraine to Bryansk
                2 mech_infantrys moved from Eastern Poland to Bryansk
                7 mech_infantrys moved from Yugoslavia to Eastern Poland
                3 mech_infantrys moved from Greater Southern Germany to Eastern Poland
                1 armour moved from Timguska to Samara
                      Germans take Novosibirsk from Russians
                      Germans take Samara from Russians
                1 armour moved from Timguska to Vologda
                      Germans take Vologda from Russians
                1 armour moved from Timguska to Nenetsia
                      Germans take Urals from Russians
                      Germans take Nenetsia from Russians

    Combat - Germans
                Battle in Smolensk
                    Germans attack with 1 bomber and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 1 mech_infantry in Smolensk, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Smolensk, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Smolensk
                    Germans win, taking Smolensk from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Germans attack with 2 armour, 34 artilleries, 52 infantry and 39 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 2 armour, 34 artilleries, 52 infantry and 39 mech_infantrys in Bryansk, round 2 :  33/127 hits
                        Russians roll dice for 1 infantry in Bryansk, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Bryansk
                    Germans win, taking Bryansk from Russians with 2 armour, 34 artilleries, 51 infantry and 39 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Caucasus
                    Germans attack with 3 bombers and 3 mech_infantrys
                    British defend with 3 infantry
                        Germans roll dice for 3 bombers and 3 mech_infantrys in Caucasus, round 2 :  3/6 hits
                        Russians roll dice for 3 infantry in Caucasus, round 2 :  1/3 hits
                        1 mech_infantry owned by the Germans and 3 infantry owned by the British lost in Caucasus
                    Germans win, taking Caucasus from Russians with 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 3 infantry

    Non Combat Move - Germans
                3 bombers moved from Caucasus to Rostov
                1 bomber moved from Smolensk to Rostov
                3 armour moved from Rostov to Bryansk
                3 mech_infantrys moved from Rostov to Bryansk
                3 mech_infantrys moved from Rostov to Bryansk
                1 mech_infantry moved from Rostov to Bryansk
                4 mech_infantrys moved from Rostov to Bryansk
                1 armour moved from Rostov to Bryansk
                1 aaGun moved from Western Ukraine to Bryansk
                1 aaGun moved from Western Ukraine to Ukraine
                1 aaGun moved from Normandy Bordeaux to France
                1 aaGun moved from Holland Belgium to France
                7 infantry moved from Western Germany to France
                1 destroyer moved from 110 Sea Zone to 104 Sea Zone
                1 destroyer moved from 110 Sea Zone to 103 Sea Zone
                3 mech_infantrys moved from Western Germany to Poland
                1 artillery moved from Holland Belgium to 110 Sea Zone
                1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 7 transports moved from 110 Sea Zone to 112 Sea Zone
                1 artillery moved from 112 Sea Zone to Norway
                1 submarine moved from 112 Sea Zone to 119 Sea Zone
                6 artilleries moved from Holland Belgium to France

    Place Units - Germans
                1 submarine placed in 112 Sea Zone
                3 artilleries placed in Western Ukraine
                3 artilleries placed in Ukraine
                3 armour and 7 mech_infantrys placed in Germany
                9 infantry placed in Western Germany
                3 infantry placed in France
                1 infantry placed in Yugoslavia

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,4,2,5,2,6,1,6,4
                Germans collect 73 PUs (5 lost to blockades); end with 73 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 93 PUs

    triplea_41654_Ger27.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 27

    Purchase Units - Russians
                Russians buy 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Russia to Vologda
                1 infantry moved from Russia to Samara
                2 fighters moved from Russia to Vologda
                2 fighters and 1 tactical_bomber moved from Russia to Samara

    Combat - Russians
                Battle in Samara
                    Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 armour
                        Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Samara, round 2 : 2/4 hits, 1.83 expected hits
                        Germans roll dice for 1 armour in Samara, round 2 : 1/1 hits, 0.50 expected hits
                        1 infantry owned by the Russians and 1 armour owned by the Germans lost in Samara
                    Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 infantry
                Battle in Vologda
                    Russians attack with 2 fighters and 1 infantry
                    Germans defend with 1 armour
                        Russians roll dice for 2 fighters and 1 infantry in Vologda, round 2 : 1/3 hits, 1.17 expected hits
                        Germans roll dice for 1 armour in Vologda, round 2 : 1/1 hits, 0.50 expected hits
                        1 infantry owned by the Russians and 1 armour owned by the Germans lost in Vologda
                    Russians win with 2 fighters remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 fighters moved from Vologda to Russia
                2 fighters and 1 tactical_bomber moved from Samara to Russia
                1 infantry moved from Tambov to Russia

    Place Units - Russians
                7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 6 PUs; end with 6 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 8 PUs

    Combat Hit Differential Summary :

    Germans : 1.00
        Russians : 0.00

    triplea_41654_Rus27.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 27

    Purchase Units - Japanese
                Japanese buy 2 destroyers and 1 transport; Remaining resources: 6 SuicideAttackTokens; 4 PUs;

    Combat Move - Japanese
                2 infantry moved from Korea to Manchuria
                2 bombers moved from Japan to Manchuria
                1 submarine moved from 6 Sea Zone to 32 Sea Zone
                3 fighters and 3 tactical_bombers moved from 6 Sea Zone to Manchuria

    Combat - Japanese
                Battle in Manchuria
                    Japanese attack with 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers
                    Chinese defend with 1 artillery and 2 infantry
                        Japanese roll dice for 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers in Manchuria, round 2 :  5/10 hits
                        Chinese roll dice for 1 artillery and 2 infantry in Manchuria, round 2 :  1/3 hits
                        1 infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Manchuria
                    Japanese win, taking Manchuria from Chinese with 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for Chinese: 1 artillery and 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in 32 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 32 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 32 Sea Zone
                    Japanese win with 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                1 destroyer moved from 6 Sea Zone to 22 Sea Zone
                1 destroyer moved from 6 Sea Zone to 23 Sea Zone
                2 bombers moved from Manchuria to Japan
                3 fighters and 3 tactical_bombers moved from Manchuria to 6 Sea Zone

    Place Units - Japanese
                2 destroyers and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6
                Japanese collect 20 PUs; end with 24 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 27 PUs

    triplea_41654_Jap27.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 27

    Purchase Units - Americans
                Americans buy 7 armour, 2 artilleries, 2 destroyers, 6 infantry and 2 submarines; Remaining resources: 3 PUs;

    Combat Move - Americans
                1 fighter moved from Hawaiian Islands to 32 Sea Zone
                1 destroyer moved from 33 Sea Zone to 32 Sea Zone
                1 submarine moved from 33 Sea Zone to 23 Sea Zone
                1 submarine moved from 33 Sea Zone to 22 Sea Zone
                1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone
                1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
                4 fighters moved from 33 Sea Zone to 23 Sea Zone
                5 fighters moved from 33 Sea Zone to 22 Sea Zone
                4 fighters moved from 33 Sea Zone to 32 Sea Zone
                2 bombers moved from Western United States to 103 Sea Zone
                2 bombers moved from Eastern United States to 104 Sea Zone
                4 fighters moved from 92 Sea Zone to 104 Sea Zone
                2 fighters moved from 91 Sea Zone to 103 Sea Zone
                2 fighters moved from 101 Sea Zone to 103 Sea Zone
                1 carrier, 2 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
                2 carriers, 2 cruisers, 10 destroyers and 14 transports moved from 92 Sea Zone to 91 Sea Zone
                6 transports moved from 91 Sea Zone to 101 Sea Zone
                3 infantry moved from Northwest Persia to Caucasus
                2 fighters moved from Northwest Persia to Caucasus
                3 infantry moved from Iraq to Northwest Persia
                1 submarine moved from 91 Sea Zone to 104 Sea Zone
                1 submarine moved from 91 Sea Zone to 103 Sea Zone
                1 armour moved from Russia to Vologda
                      Russians take Vologda from Germans
                1 armour moved from Vologda to Russia
                1 armour moved from Russia to Samara
                      Russians take Samara from Germans
                1 armour moved from Samara to Russia
                4 armour, 2 artilleries and 1 infantry moved from Gibraltar to 91 Sea Zone
                4 armour, 2 artilleries and 1 infantry moved from 91 Sea Zone to Morocco

    Combat - Americans
                Battle in Morocco
                    Americans attack with 4 armour, 2 artilleries and 1 infantry
                    Italians defend with 1 infantry
                        Americans roll dice for 2 cruisers in Morocco, round 2 : 0/2 hits, 1.00 expected hits
                        Americans roll dice for 4 armour, 2 artilleries and 1 infantry in Morocco, round 2 : 3/7 hits, 3.00 expected hits
                        Italians roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Italians lost in Morocco
                    Americans win, taking Morocco from Italians with 4 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in 103 Sea Zone
                    Americans attack with 2 bombers, 4 fighters and 1 submarine
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 2 bombers and 4 fighters in 103 Sea Zone, round 2 : 2/6 hits, 3.33 expected hits
                        Germans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Germans lost in 103 Sea Zone
                    Americans win with 2 bombers, 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in Caucasus
                    Americans attack with 2 fighters and 3 infantry
                    Germans defend with 2 mech_infantrys
                        Americans roll dice for 2 fighters and 3 infantry in Caucasus, round 2 : 0/5 hits, 1.50 expected hits
                        Germans roll dice for 2 mech_infantrys in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the Americans lost in Caucasus
                        Americans roll dice for 2 fighters and 2 infantry in Caucasus, round 3 : 2/4 hits, 1.33 expected hits
                        Germans roll dice for 2 mech_infantrys in Caucasus, round 3 : 0/2 hits, 0.67 expected hits
                        2 mech_infantrys owned by the Germans lost in Caucasus
                    Americans win, taking Caucasus from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Americans: 1 infantry
                Battle in 32 Sea Zone
                    Americans attack with 1 destroyer and 5 fighters
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 destroyer and 5 fighters in 32 Sea Zone, round 2 : 4/6 hits, 2.83 expected hits
                        Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 32 Sea Zone
                    Americans win with 5 fighters remaining. Battle score for attacker is -2
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 submarine
                Battle in 23 Sea Zone
                    Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 4 fighters and 1 tactical_bomber in 23 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits
                        Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Japanese lost in 23 Sea Zone
                    Americans win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 22 Sea Zone
                    Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 5 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 5/6 hits, 3.17 expected hits
                        Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Japanese lost in 22 Sea Zone
                    Americans win with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 104 Sea Zone
                    Americans attack with 2 bombers, 4 fighters and 1 submarine
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Germans lost in 104 Sea Zone
                    Americans win with 2 bombers, 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer

    Non Combat Move - Americans
                2 bombers moved from 104 Sea Zone to Gibraltar
                2 bombers moved from 103 Sea Zone to Gibraltar
                4 fighters moved from 104 Sea Zone to 91 Sea Zone
                4 fighters moved from 103 Sea Zone to 91 Sea Zone
                2 fighters moved from Caucasus to Russia
                5 fighters moved from 32 Sea Zone to 33 Sea Zone
                4 fighters and 1 tactical_bomber moved from 23 Sea Zone to 33 Sea Zone
                5 fighters and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone

    Place Units - Americans
                3 armour placed in Iraq
                2 armour, 2 artilleries and 6 infantry placed in Eastern United States
                2 armour placed in Central United States
                2 destroyers and 2 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 65 PUs; end with 68 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
                Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 103 PUs

    Combat Hit Differential Summary :

    Germans : -1.00
        Italians : -0.33
        Americans : 0.83
        Japanese : 0.17

    triplea_41654_Ame27.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 27

    Purchase Units - Americans
                Americans buy 7 armour, 2 artilleries, 2 destroyers, 6 infantry and 2 submarines; Remaining resources: 3 PUs;

    Combat Move - Americans
                1 fighter moved from Hawaiian Islands to 32 Sea Zone
                1 destroyer moved from 33 Sea Zone to 32 Sea Zone
                1 submarine moved from 33 Sea Zone to 23 Sea Zone
                1 submarine moved from 33 Sea Zone to 22 Sea Zone
                1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone
                1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
                4 fighters moved from 33 Sea Zone to 23 Sea Zone
                5 fighters moved from 33 Sea Zone to 22 Sea Zone
                4 fighters moved from 33 Sea Zone to 32 Sea Zone
                2 bombers moved from Western United States to 103 Sea Zone
                2 bombers moved from Eastern United States to 104 Sea Zone
                4 fighters moved from 92 Sea Zone to 104 Sea Zone
                2 fighters moved from 91 Sea Zone to 103 Sea Zone
                2 fighters moved from 101 Sea Zone to 103 Sea Zone
                1 carrier, 2 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
                2 carriers, 2 cruisers, 10 destroyers and 14 transports moved from 92 Sea Zone to 91 Sea Zone
                6 transports moved from 91 Sea Zone to 101 Sea Zone
                3 infantry moved from Northwest Persia to Caucasus
                2 fighters moved from Northwest Persia to Caucasus
                3 infantry moved from Iraq to Northwest Persia
                1 submarine moved from 91 Sea Zone to 104 Sea Zone
                1 submarine moved from 91 Sea Zone to 103 Sea Zone
                1 armour moved from Russia to Vologda
                      Russians take Vologda from Germans
                1 armour moved from Vologda to Russia
                1 armour moved from Russia to Samara
                      Russians take Samara from Germans
                1 armour moved from Samara to Russia
                4 armour, 2 artilleries and 1 infantry moved from Gibraltar to 91 Sea Zone
                4 armour, 2 artilleries and 1 infantry moved from 91 Sea Zone to Morocco

    Combat - Americans
                Battle in Morocco
                    Americans attack with 4 armour, 2 artilleries and 1 infantry
                    Italians defend with 1 infantry
                        Americans roll dice for 2 cruisers in Morocco, round 2 : 0/2 hits, 1.00 expected hits
                        Americans roll dice for 4 armour, 2 artilleries and 1 infantry in Morocco, round 2 : 3/7 hits, 3.00 expected hits
                        Italians roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Italians lost in Morocco
                    Americans win, taking Morocco from Italians with 4 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in 103 Sea Zone
                    Americans attack with 2 bombers, 4 fighters and 1 submarine
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 2 bombers and 4 fighters in 103 Sea Zone, round 2 : 2/6 hits, 3.33 expected hits
                        Germans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Germans lost in 103 Sea Zone
                    Americans win with 2 bombers, 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in Caucasus
                    Americans attack with 2 fighters and 3 infantry
                    Germans defend with 2 mech_infantrys
                        Americans roll dice for 2 fighters and 3 infantry in Caucasus, round 2 : 0/5 hits, 1.50 expected hits
                        Germans roll dice for 2 mech_infantrys in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the Americans lost in Caucasus
                        Americans roll dice for 2 fighters and 2 infantry in Caucasus, round 3 : 2/4 hits, 1.33 expected hits
                        Germans roll dice for 2 mech_infantrys in Caucasus, round 3 : 0/2 hits, 0.67 expected hits
                        2 mech_infantrys owned by the Germans lost in Caucasus
                    Americans win, taking Caucasus from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Americans: 1 infantry
                Battle in 32 Sea Zone
                    Americans attack with 1 destroyer and 5 fighters
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 destroyer and 5 fighters in 32 Sea Zone, round 2 : 4/6 hits, 2.83 expected hits
                        Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 32 Sea Zone
                    Americans win with 5 fighters remaining. Battle score for attacker is -2
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 submarine
                Battle in 23 Sea Zone
                    Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 4 fighters and 1 tactical_bomber in 23 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits
                        Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Japanese lost in 23 Sea Zone
                    Americans win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 22 Sea Zone
                    Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 5 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 5/6 hits, 3.17 expected hits
                        Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Japanese lost in 22 Sea Zone
                    Americans win with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 104 Sea Zone
                    Americans attack with 2 bombers, 4 fighters and 1 submarine
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Germans lost in 104 Sea Zone
                    Americans win with 2 bombers, 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer

    Non Combat Move - Americans
                2 bombers moved from 104 Sea Zone to Gibraltar
                2 bombers moved from 103 Sea Zone to Gibraltar
                4 fighters moved from 104 Sea Zone to 91 Sea Zone
                4 fighters moved from 103 Sea Zone to 91 Sea Zone
                2 fighters moved from Caucasus to Russia
                5 fighters moved from 32 Sea Zone to 33 Sea Zone
                4 fighters and 1 tactical_bomber moved from 23 Sea Zone to 33 Sea Zone
                5 fighters and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone

    Place Units - Americans
                3 armour placed in Iraq
                2 armour, 2 artilleries and 6 infantry placed in Eastern United States
                2 armour placed in Central United States
                2 destroyers and 2 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 65 PUs; end with 68 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
                Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 103 PUs

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                2 artilleries and 6 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 20 PUs; end with 20 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Kazakhstan to Novosibirsk
                      Russians take Novosibirsk from Germans
                1 armour and 2 mech_infantrys moved from Northwest Persia to Volgograd
                8 fighters moved from Northwest Persia to Volgograd
                2 armour moved from Tunisia to Algeria
                      British take Algeria from Italians
                2 armour moved from Algeria to Tunisia
                2 artilleries and 6 infantry moved from Persia to Northwest Persia
                7 mech_infantrys moved from Eastern Persia to Northwest Persia
                4 artilleries and 14 infantry moved from Eastern Persia to Persia
                1 armour and 5 mech_infantrys moved from India to Eastern Persia
                4 armour moved from Sikang to Kazakhstan

    Combat - British
                Battle in Volgograd
                    British attack with 1 armour, 8 fighters and 2 mech_infantrys
                    Germans defend with 1 factory_minor and 1 mech_infantry
                        British roll dice for 1 armour, 8 fighters and 2 mech_infantrys in Volgograd, round 2 : 5/11 hits, 4.83 expected hits
                        Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Germans lost in Volgograd
                    British win, taking Volgograd from Germans with 1 armour, 8 fighters and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - British
                8 fighters moved from Volgograd to Russia
                3 infantry moved from Shensi to Kansu
                2 aaGuns, 1 artillery and 3 infantry moved from Kweichow to Shensi
                1 aaGun and 2 infantry moved from Yunnan to Szechwan

    Place Units - UK_Pacific
                1 armour and 5 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 20 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
                Some Units in India change ownership: 1 armour and 5 mech_infantrys

    Combat Hit Differential Summary :

    Germans : -1.33
        Italians : -0.33
        British : 0.17
        Americans : 0.83
        Japanese : 0.17

    triplea_41654_UK_27.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 27

    Purchase Units - Italians
                Italians buy 1 destroyer; Remaining resources: 5 PUs;

    Combat Move - Italians
                3 fighters moved from United Kingdom to Southern Italy
                1 fighter moved from United Kingdom to Yugoslavia
                1 bomber moved from United Kingdom to Southern Italy

    Combat - Italians

    Non Combat Move - Italians

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,5,1,3,4,6,6,6,6
                Italians collect 1 PU (9 lost to blockades); end with 6 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 11 PUs

    triplea_41654_Ita27.tsvg

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