@BobbaRossa need a scramble order
18L Giallo (x+10) vs War Ghost BM3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 25
Purchase Units - Russians
Russians buy 3 infantry and 1 mech_infantry; Remaining resources: 4 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Bryansk
1 infantry moved from Samara to Volgograd
Russians take Volgograd from Germans
1 infantry moved from Tambov to Rostov
2 mech_infantrys moved from Russia to Rostov
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
3 fighters moved from Russia to Rostov
1 infantry moved from Russia to Bryansk
2 armour moved from Russia to NovosibirskCombat - Russians
Battle in Bryansk
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 0/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 3 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Novosibirsk
Russians attack with 2 armour
Germans defend with 1 armour
Russians roll dice for 2 armour in Novosibirsk, round 2 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 armour in Novosibirsk, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Novosibirsk
Russians win, taking Novosibirsk from Germans with 2 armour remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Rostov
Russians attack with 3 fighters, 1 infantry and 2 mech_infantrys
Germans defend with 1 armour and 1 mech_infantry
Russians roll dice for 3 fighters, 1 infantry and 2 mech_infantrys in Rostov, round 2 : 2/6 hits, 2.00 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Rostov, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
3 fighters moved from Rostov to Russia
1 fighter and 1 tactical_bomber moved from Bryansk to RussiaPlace Units - Russians
Turning on Edit Mode
EDIT: Changing PUs for Russians from 4 to 0
EDIT: Adding units owned by Russians to Russia: 1 mech_infantry
EDIT: Turning off Edit Mode
3 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 18 PUs; end with 18 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUsCombat Hit Differential Summary :
Germans : -1.00
Russians : -1.00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 25
Purchase Units - Japanese
Japanese buy 8 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 25 Sea Zone
4 fighters moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 34 Sea Zone
1 submarine moved from 6 Sea Zone to 32 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 23 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 23 Sea Zone
1 infantry moved from Suiyuyan to Kansu
2 fighters moved from 6 Sea Zone to 23 Sea Zone
2 fighters moved from 6 Sea Zone to Iwo Jima
2 bombers moved from Japan to Iwo Jima
2 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
3 fighters moved from 6 Sea Zone to 22 Sea Zone
1 fighter moved from 6 Sea Zone to Iwo JimaCombat - Japanese
Battle in 34 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 34 Sea Zone
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 32 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 32 Sea Zone
Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 22 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 3/6 hits
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 22 Sea Zone
Japanese win, taking 22 Sea Zone from Americans with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Iwo Jima
Japanese attack with 2 bombers, 3 fighters and 2 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 2 bombers, 3 fighters and 2 infantry in Iwo Jima, round 2 : 2/7 hits
ANZAC roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the ANZAC and 1 infantry owned by the ANZAC lost in Iwo Jima
Japanese win, taking Iwo Jima from ANZAC with 2 bombers, 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 4 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 4 fighters in 25 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 23 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 23 Sea Zone, round 2 : 3/7 hits
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 23 Sea Zone
Japanese win with 1 destroyer, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Japanese
2 bombers moved from Iwo Jima to Japan
2 battleships, 10 carriers, 7 cruisers, 4 destroyers and 24 submarines moved from 6 Sea Zone to 17 Sea Zone
4 fighters moved from 25 Sea Zone to 17 Sea Zone
4 fighters and 1 tactical_bomber moved from 22 Sea Zone to 17 Sea Zone
4 fighters and 2 tactical_bombers moved from 23 Sea Zone to 17 Sea Zone
3 fighters moved from Iwo Jima to 17 Sea Zone
2 fighters moved from Japan to 17 Sea ZonePlace Units - Japanese
8 infantry placed in JapanTurn Complete - Japanese
Japanese collect 22 PUs; end with 24 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 27 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 25
Purchase Units - Americans
Americans buy 3 armour, 1 carrier, 4 destroyers and 3 fighters; Remaining resources: 3 PUs;Combat Move - Americans
2 transports moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Crete to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
2 infantry and 2 transports moved from 99 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Sardinia
1 infantry moved from 95 Sea Zone to Sicily
4 fighters moved from 98 Sea Zone to 95 Sea Zone
8 armour and 6 mech_infantrys moved from Northwest Persia to Caucasus
3 armour moved from Iraq to Caucasus
2 armour and 2 mech_infantrys moved from Russia to Nenetsia
Russians take Nenetsia from Germans
1 submarine moved from 26 Sea Zone to 23 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 32 Sea Zone
1 bomber moved from Caroline Islands to 32 Sea Zone
1 bomber moved from Caroline Islands to 22 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone
4 fighters moved from 33 Sea Zone to 23 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone
5 fighters moved from 33 Sea Zone to 22 Sea Zone
4 fighters moved from 33 Sea Zone to 32 Sea ZoneCombat - Americans
Combat Hit Differential Summary :
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Italy has the option to scramble in SZ 95.
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I hope you don’t mind. I’m going to go with no scramble. If you’d prefer to we can roll it in the thread.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 25
Purchase Units - Americans
Americans buy 3 armour, 1 carrier, 4 destroyers and 3 fighters; Remaining resources: 3 PUs;Combat Move - Americans
2 transports moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Crete to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
2 infantry and 2 transports moved from 99 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Sardinia
1 infantry moved from 95 Sea Zone to Sicily
4 fighters moved from 98 Sea Zone to 95 Sea Zone
8 armour and 6 mech_infantrys moved from Northwest Persia to Caucasus
3 armour moved from Iraq to Caucasus
2 armour and 2 mech_infantrys moved from Russia to Nenetsia
Russians take Nenetsia from Germans
1 submarine moved from 26 Sea Zone to 23 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 32 Sea Zone
1 bomber moved from Caroline Islands to 32 Sea Zone
1 bomber moved from Caroline Islands to 22 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone
4 fighters moved from 33 Sea Zone to 23 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone
5 fighters moved from 33 Sea Zone to 22 Sea Zone
4 fighters moved from 33 Sea Zone to 32 Sea ZoneCombat - Americans
Battle in Sicily
Battle in Sardinia
Battle in 22 Sea Zone
Americans attack with 1 bomber, 5 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber and 5 fighters in 22 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win, taking Sicily from Italians, taking Sardinia from Italians, taking 22 Sea Zone from Japanese with 1 bomber, 5 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 4 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 fighters and 2 tactical_bombers in 23 Sea Zone, round 2 : 4/6 hits, 3.33 expected hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 32 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 4 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 bomber, 1 destroyer and 4 fighters in 32 Sea Zone, round 2 : 5/6 hits, 3.00 expected hits
Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 32 Sea Zone
Americans win with 1 bomber, 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Caucasus
Americans attack with 11 armour and 6 mech_infantrys
Germans defend with 2 armour and 2 mech_infantrys
Americans roll dice for 11 armour and 6 mech_infantrys in Caucasus, round 2 : 4/17 hits, 6.50 expected hits
Germans roll dice for 2 armour and 2 mech_infantrys in Caucasus, round 2 : 2/4 hits, 1.67 expected hits
2 armour owned by the Germans, 2 mech_infantrys owned by the Germans and 2 mech_infantrys owned by the Americans lost in Caucasus
Americans win, taking Caucasus from Germans with 11 armour and 4 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Germans: 2 armour and 2 mech_infantrys
Casualties for Americans: 2 mech_infantrysNon Combat Move - Americans
2 fighters moved from Iraq to Northwest Persia
2 aaGuns, 6 artilleries and 16 infantry moved from Iraq to Northwest Persia
2 carriers, 2 cruisers, 10 destroyers, 2 submarines and 14 transports moved from 98 Sea Zone to 92 Sea Zone
4 fighters moved from 95 Sea Zone to 92 Sea Zone
2 bombers moved from Morocco to United Kingdom
2 bombers moved from Eastern United States to United Kingdom
3 submarines moved from 96 Sea Zone to 92 Sea Zone
4 fighters moved from 32 Sea Zone to 33 Sea Zone
4 fighters and 2 tactical_bombers moved from 23 Sea Zone to 33 Sea Zone
5 fighters moved from 22 Sea Zone to 33 Sea Zone
1 bomber moved from 32 Sea Zone to Caroline Islands
1 bomber moved from 22 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea ZonePlace Units - Americans
3 armour placed in Iraq
1 fighter placed in Western United States
1 carrier and 4 destroyers placed in 101 Sea Zone
2 fighters placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 64 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 97 PUsCombat Hit Differential Summary :
Germans : 0.33
Americans : 0.33
Japanese : -0.83 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 25
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
1 infantry moved from Shantung to Jehol
Chinese take Jehol from Japanese
1 artillery and 2 infantry moved from Shensi to Sikang
1 artillery and 2 infantry moved from Anhwe to HopeiCombat - Chinese
Chinese creates battle in territory Suiyuyan
Battle in Sikang
Chinese attack with 1 artillery and 2 infantry
Germans defend with 4 armour and 3 mech_infantrys
Chinese roll dice for 1 artillery and 2 infantry in Sikang, round 2 : 3/3 hits, 0.83 expected hits
Germans roll dice for 4 armour and 3 mech_infantrys in Sikang, round 2 : 5/7 hits, 3.00 expected hits
3 mech_infantrys owned by the Germans, 2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Sikang
Germans win, taking Suiyuyan from Japanese with 4 armour remaining. Battle score for attacker is 2
Casualties for Germans: 3 mech_infantrys
Casualties for Chinese: 1 artillery and 2 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
2 artilleries and 3 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUsCombat Hit Differential Summary :
Germans : 2.00
Chinese : 2.17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 25
Purchase Units - Americans
Americans buy 3 armour, 1 carrier, 4 destroyers and 3 fighters; Remaining resources: 3 PUs;Combat Move - Americans
2 transports moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Crete to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
2 infantry and 2 transports moved from 99 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Sardinia
1 infantry moved from 95 Sea Zone to Sicily
4 fighters moved from 98 Sea Zone to 95 Sea Zone
8 armour and 6 mech_infantrys moved from Northwest Persia to Caucasus
3 armour moved from Iraq to Caucasus
2 armour and 2 mech_infantrys moved from Russia to Nenetsia
Russians take Nenetsia from Germans
1 submarine moved from 26 Sea Zone to 23 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 32 Sea Zone
1 bomber moved from Caroline Islands to 32 Sea Zone
1 bomber moved from Caroline Islands to 22 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone
4 fighters moved from 33 Sea Zone to 23 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone
5 fighters moved from 33 Sea Zone to 22 Sea Zone
4 fighters moved from 33 Sea Zone to 32 Sea ZoneCombat - Americans
Battle in Sicily
Battle in Sardinia
Battle in 22 Sea Zone
Americans attack with 1 bomber, 5 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber and 5 fighters in 22 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win, taking Sicily from Italians, taking Sardinia from Italians, taking 22 Sea Zone from Japanese with 1 bomber, 5 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 4 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 fighters and 2 tactical_bombers in 23 Sea Zone, round 2 : 4/6 hits, 3.33 expected hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 32 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 4 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 bomber, 1 destroyer and 4 fighters in 32 Sea Zone, round 2 : 5/6 hits, 3.00 expected hits
Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 32 Sea Zone
Americans win with 1 bomber, 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Caucasus
Americans attack with 11 armour and 6 mech_infantrys
Germans defend with 2 armour and 2 mech_infantrys
Americans roll dice for 11 armour and 6 mech_infantrys in Caucasus, round 2 : 4/17 hits, 6.50 expected hits
Germans roll dice for 2 armour and 2 mech_infantrys in Caucasus, round 2 : 2/4 hits, 1.67 expected hits
2 armour owned by the Germans, 2 mech_infantrys owned by the Germans and 2 mech_infantrys owned by the Americans lost in Caucasus
Americans win, taking Caucasus from Germans with 11 armour and 4 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Germans: 2 armour and 2 mech_infantrys
Casualties for Americans: 2 mech_infantrysNon Combat Move - Americans
2 fighters moved from Iraq to Northwest Persia
2 aaGuns, 6 artilleries and 16 infantry moved from Iraq to Northwest Persia
2 carriers, 2 cruisers, 10 destroyers, 2 submarines and 14 transports moved from 98 Sea Zone to 92 Sea Zone
4 fighters moved from 95 Sea Zone to 92 Sea Zone
2 bombers moved from Morocco to United Kingdom
2 bombers moved from Eastern United States to United Kingdom
3 submarines moved from 96 Sea Zone to 92 Sea Zone
4 fighters moved from 32 Sea Zone to 33 Sea Zone
4 fighters and 2 tactical_bombers moved from 23 Sea Zone to 33 Sea Zone
5 fighters moved from 22 Sea Zone to 33 Sea Zone
1 bomber moved from 32 Sea Zone to Caroline Islands
1 bomber moved from 22 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea ZonePlace Units - Americans
3 armour placed in Iraq
1 fighter placed in Western United States
1 carrier and 4 destroyers placed in 101 Sea Zone
2 fighters placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 64 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 97 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
1 infantry moved from Shantung to Jehol
Chinese take Jehol from Japanese
1 artillery and 2 infantry moved from Shensi to Sikang
1 artillery and 2 infantry moved from Anhwe to HopeiCombat - Chinese
Chinese creates battle in territory Suiyuyan
Battle in Sikang
Chinese attack with 1 artillery and 2 infantry
Germans defend with 4 armour and 3 mech_infantrys
Chinese roll dice for 1 artillery and 2 infantry in Sikang, round 2 : 3/3 hits, 0.83 expected hits
Germans roll dice for 4 armour and 3 mech_infantrys in Sikang, round 2 : 5/7 hits, 3.00 expected hits
3 mech_infantrys owned by the Germans, 2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Sikang
Germans win, taking Suiyuyan from Japanese with 4 armour remaining. Battle score for attacker is 2
Casualties for Germans: 3 mech_infantrys
Casualties for Chinese: 1 artillery and 2 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
2 artilleries and 3 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUsPurchase Units - British
British repair damage of 17x factory_major; Remaining resources: 24 PUs;
British buy 1 armour and 6 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
5 fighters moved from Morocco to United Kingdom
1 armour and 2 mech_infantrys moved from Northwest Persia to Rostov
2 mech_infantrys moved from Northwest Persia to Kazakhstan
Russians take Kazakhstan from Germans
10 armour moved from Northwest Persia to Volgograd
6 fighters moved from Northwest Persia to Sikang
4 infantry moved from Szechwan to Sikang
2 fighters moved from Shensi to Sikang
3 infantry moved from Chahar to Hopei
1 armour moved from Novgorod to Karelia
Russians take Karelia from Germans
1 armour moved from Karelia to Finland
British take Finland from Germans
1 infantry moved from Belarus to Eastern Poland
Russians take Eastern Poland from Germans
1 mech_infantry moved from Archangel to Novgorod
2 armour moved from Archangel to RussiaCombat - British
Battle in Sikang
British attack with 8 fighters and 4 infantry
Germans defend with 4 armour
British roll dice for 8 fighters and 4 infantry in Sikang, round 2 : 4/12 hits, 4.67 expected hits
Germans roll dice for 4 armour in Sikang, round 2 : 3/4 hits, 2.00 expected hits
4 armour owned by the Germans and 3 infantry owned by the British lost in Sikang
British win, taking Sikang from Germans with 8 fighters and 1 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 4 armour
Casualties for British: 3 infantryNon Combat Move - British
2 fighters moved from Sikang to Caucasus
6 fighters moved from Sikang to Szechwan
1 aaGun and 2 infantry moved from Kwangtung to Kwangsi
2 aaGuns, 1 artillery and 3 infantry moved from Kiangsu to Anhwe
2 armour, 1 artillery and 10 infantry moved from Iraq to Northwest Persia
2 armour and 3 infantry moved from Northwest Persia to Caucasus
3 armour moved from Persia to Caucasus
2 artilleries and 10 infantry moved from Eastern Persia to Turkmenistan
2 artilleries and 6 infantry moved from West India to Eastern Persia
4 armour moved from India to Yunnan
2 artilleries and 4 infantry moved from India to West India
1 armour moved from Egypt to Tobruk
2 armour moved from Egypt to IraqPlace Units - British
1 armour and 6 infantry placed in United KingdomTurn Complete - British
British collect 37 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 43 PUsPlace Units - UK_Pacific
7 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Some Units in India change ownership: 7 mech_infantrysCombat Hit Differential Summary :
Germans : 3.33
British : -0.67
Americans : 0.33
Chinese : 2.17
Japanese : -0.83 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 25
Purchase Units - Italians
Italians buy nothing; Remaining resources: 8 PUs;Combat Move - Italians
1 infantry moved from Algeria to Morocco
Italians take Morocco from British
1 fighter moved from Southern Italy to 95 Sea Zone
1 bomber moved from Southern Italy to Finland
1 bomber moved from Southern Italy to FinlandCombat - Italians
Battle in 95 Sea Zone
Italians attack with 1 fighter
Americans defend with 2 transports
2 transports owned by the Americans lost in 95 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Finland
Italians attack with 2 bombers
British defend with 1 armour
Italians roll dice for 2 bombers in Finland, round 2 : 2/2 hits
British roll dice for 1 armour in Finland, round 2 : 0/1 hits
1 armour owned by the British lost in Finland
Italians win with 2 bombers remaining. Battle score for attacker is 6
Casualties for British: 1 armourNon Combat Move - Italians
1 fighter moved from 95 Sea Zone to Southern Italy
3 fighters moved from Southern France to Southern Italy
4 infantry moved from Northern Italy to Southern Italy
2 bombers moved from Finland to NorwayTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,4,3,1,1,6,2,6,1,1,1
Italians collect 4 PUs (10 lost to blockades); end with 12 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 25
Combat Move - French
Combat - French
Combat Hit Differential Summary :
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Weird, not sure why it didn’t post the moves and the combat.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 25
Purchase Units - ANZAC
ANZAC buy 2 mech_infantrys and 2 transports; Remaining resources: 3 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
4 fighters moved from 33 Sea Zone to 34 Sea Zone
1 destroyer moved from 33 Sea Zone to 25 Sea Zone
1 transport moved from 54 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to MarianasCombat - ANZAC
Battle in Marianas
Battle in 25 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the ANZAC lost in 25 Sea Zone
Japanese win, taking Marianas from Japanese with 1 submarine remaining. Battle score for attacker is -8
Casualties for ANZAC: 1 destroyer
Battle in 34 Sea Zone
ANZAC attack with 1 destroyer and 4 fighters
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 4 fighters in 34 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 34 Sea Zone
ANZAC win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
4 fighters moved from 34 Sea Zone to 33 Sea ZonePlace Units - ANZAC
2 transports placed in 54 Sea Zone
2 mech_infantrys placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUsCombat Move - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.33
Japanese : 0.67 -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 26
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 cruiser, 1 destroyer, 13 infantry and 1 marine; Remaining resources: 2 PUs;Combat Move - Germans
1 infantry and 2 mech_infantrys moved from Western Ukraine to Eastern Poland
1 infantry moved from Western Ukraine to Eastern Poland
7 mech_infantrys moved from Western Ukraine to Rostov
4 armour and 3 mech_infantrys moved from Tsinghai to Timguska
2 armour moved from Kansu to Timguska
1 armour moved from Ukraine to Western Ukraine
1 armour moved from Ukraine to Western Ukraine
16 armour and 53 mech_infantrys moved from Ukraine to Rostov
13 mech_infantrys moved from Western Ukraine to Ukraine
7 infantry moved from Western Germany to 113 Sea Zone
7 artilleries moved from Western Germany to 113 Sea Zone
7 artilleries, 7 infantry and 7 transports moved from 113 Sea Zone to 110 Sea Zone
7 artilleries and 7 infantry moved from 110 Sea Zone to United Kingdom
1 carrier moved from 113 Sea Zone to 110 Sea Zone
2 destroyers moved from 113 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Holland Belgium to United Kingdom
1 fighter moved from Western Germany to 110 Sea Zone
7 bombers moved from Western Germany to United Kingdom
1 fighter moved from Western Germany to 110 Sea Zone
1 fighter moved from Western Germany to United Kingdom
1 mech_infantry moved from Western Ukraine to Eastern Poland
2 mech_infantrys moved from Baltic States to Novgorod
1 mech_infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
15 mech_infantrys moved from Western Ukraine to UkraineCombat - Germans
-
scramble?
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No thanks.
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13 hits
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Just go in order of max defense.
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 26
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 cruiser, 1 destroyer, 13 infantry and 1 marine; Remaining resources: 2 PUs;Combat Move - Germans
1 infantry and 2 mech_infantrys moved from Western Ukraine to Eastern Poland
1 infantry moved from Western Ukraine to Eastern Poland
7 mech_infantrys moved from Western Ukraine to Rostov
4 armour and 3 mech_infantrys moved from Tsinghai to Timguska
2 armour moved from Kansu to Timguska
1 armour moved from Ukraine to Western Ukraine
1 armour moved from Ukraine to Western Ukraine
16 armour and 53 mech_infantrys moved from Ukraine to Rostov
13 mech_infantrys moved from Western Ukraine to Ukraine
7 infantry moved from Western Germany to 113 Sea Zone
7 artilleries moved from Western Germany to 113 Sea Zone
7 artilleries, 7 infantry and 7 transports moved from 113 Sea Zone to 110 Sea Zone
7 artilleries and 7 infantry moved from 110 Sea Zone to United Kingdom
1 carrier moved from 113 Sea Zone to 110 Sea Zone
2 destroyers moved from 113 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Holland Belgium to United Kingdom
1 fighter moved from Western Germany to 110 Sea Zone
7 bombers moved from Western Germany to United Kingdom
1 fighter moved from Western Germany to 110 Sea Zone
1 fighter moved from Western Germany to United Kingdom
1 mech_infantry moved from Western Ukraine to Eastern Poland
2 mech_infantrys moved from Baltic States to Novgorod
1 mech_infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
15 mech_infantrys moved from Western Ukraine to UkraineCombat - Germans
Battle in Novgorod
Germans attack with 2 mech_infantrys
Russians defend with 1 airfield, 1 factory_minor and 1 harbour; British defend with 1 mech_infantry
Germans roll dice for 2 mech_infantrys in Novgorod, round 2 : 0/2 hits
Russians roll dice for 1 mech_infantry in Novgorod, round 2 : 0/1 hits
Germans roll dice for 2 mech_infantrys in Novgorod, round 3 : 0/2 hits
Russians roll dice for 1 mech_infantry in Novgorod, round 3 : 0/1 hits
Germans roll dice for 2 mech_infantrys in Novgorod, round 4 : 0/2 hits
Russians roll dice for 1 mech_infantry in Novgorod, round 4 : 1/1 hits
1 mech_infantry owned by the Germans lost in Novgorod
Germans roll dice for 1 mech_infantry in Novgorod, round 5 : 1/1 hits
Russians roll dice for 1 mech_infantry in Novgorod, round 5 : 1/1 hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the British lost in Novgorod
Russians win with no units remaining. Battle score for attacker is -4
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 mech_infantry
Battle in Eastern Poland
Germans attack with 2 infantry and 3 mech_infantrys
British defend with 1 infantry
Germans roll dice for 2 infantry and 3 mech_infantrys in Eastern Poland, round 2 : 0/5 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 1 infantry and 3 mech_infantrys in Eastern Poland, round 3 : 0/4 hits
Russians roll dice for 1 infantry in Eastern Poland, round 3 : 1/1 hits
1 infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 3 mech_infantrys in Eastern Poland, round 4 : 0/3 hits
Russians roll dice for 1 infantry in Eastern Poland, round 4 : 0/1 hits
Germans roll dice for 3 mech_infantrys in Eastern Poland, round 5 : 1/3 hits
Russians roll dice for 1 infantry in Eastern Poland, round 5 : 0/1 hits
1 infantry owned by the British lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 3 mech_infantrys remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Battle in United Kingdom
Germans attack with 7 artilleries, 7 bombers, 1 fighter, 7 infantry and 1 tactical_bomber
British defend with 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 5 fighters, 1 harbour and 12 infantry; Americans defend with 4 bombers
Germans roll dice for 7 artilleries, 7 bombers, 1 fighter, 7 infantry and 1 tactical_bomber in United Kingdom, round 2 : 13/23 hits
British roll dice for 1 armour, 2 artilleries, 4 bombers, 5 fighters and 12 infantry in United Kingdom, round 2 : 8/24 hits
4 bombers owned by the Americans, 7 infantry owned by the Germans, 1 artillery owned by the Germans and 9 infantry owned by the British lost in United Kingdom
Germans roll dice for 6 artilleries, 7 bombers, 1 fighter and 1 tactical_bomber in United Kingdom, round 3 : 9/15 hits
British roll dice for 1 armour, 2 artilleries, 5 fighters and 3 infantry in United Kingdom, round 3 : 6/11 hits
1 bomber owned by the Germans, 3 fighters owned by the British, 1 armour owned by the British, 2 artilleries owned by the British, 5 artilleries owned by the Germans and 3 infantry owned by the British lost in United Kingdom
Germans roll dice for 1 artillery, 6 bombers, 1 fighter and 1 tactical_bomber in United Kingdom, round 4 : 4/9 hits
British roll dice for 2 fighters in United Kingdom, round 4 : 2/2 hits
2 bombers owned by the Germans and 2 fighters owned by the British lost in United Kingdom
Germans captures 43PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 1 artillery, 4 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 67
Casualties for Germans: 6 artilleries, 3 bombers and 7 infantry
Casualties for British: 1 armour, 2 artilleries, 5 fighters and 12 infantry
Casualties for Americans: 4 bombers
Battle in Rostov
Germans attack with 16 armour and 60 mech_infantrys
Russians defend with 2 mech_infantrys; British defend with 1 armour and 2 mech_infantrys
Germans roll dice for 16 armour and 60 mech_infantrys in Rostov, round 2 : 18/76 hits
Russians roll dice for 1 armour and 4 mech_infantrys in Rostov, round 2 : 1/5 hits
1 mech_infantry owned by the Germans, 2 mech_infantrys owned by the Russians, 2 mech_infantrys owned by the British and 1 armour owned by the British lost in Rostov
Germans win, taking Rostov from Russians with 16 armour and 59 mech_infantrys remaining. Battle score for attacker is 18
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armour and 2 mech_infantrys
Casualties for Russians: 2 mech_infantrys
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to BritishNon Combat Move - Germans
1 fighter moved from Western Ukraine to Western Germany
1 mech_infantry moved from Western Ukraine to Ukraine
1 mech_infantry moved from Ukraine to Rostov
1 aaGun moved from Southern France to Normandy Bordeaux
3 mech_infantrys moved from Southern France to Greater Southern Germany
7 mech_infantrys moved from Southern Italy to Yugoslavia
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from United Kingdom to 110 Sea Zone
4 bombers moved from United Kingdom to Western GermanyPlace Units - Germans
1 carrier, 1 cruiser and 1 destroyer placed in 110 Sea Zone
7 infantry placed in Western Germany
1 marine placed in Western Germany
3 infantry placed in Western Ukraine
3 infantry placed in UkraineTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,1,3,5,1,1,6,5,4,2,6
Germans collect 60 PUs (5 lost to blockades); end with 105 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 110 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 115 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 26
Purchase Units - Russians
Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 armour moved from Novosibirsk to RussiaNon Combat Move - Russians
1 infantry moved from Volgograd to Tambov
1 infantry moved from Bryansk to SmolenskPlace Units - Russians
2 artilleries and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 26
Purchase Units - Japanese
Japanese buy 2 destroyers and 1 transport; Remaining resources: 6 SuicideAttackTokens; 4 PUs;Combat Move - Japanese
1 submarine moved from 25 Sea Zone to 30 Sea Zone
1 submarine moved from 17 Sea Zone to 32 Sea Zone
1 submarine moved from 17 Sea Zone to 34 Sea Zone
1 destroyer moved from 17 Sea Zone to 22 Sea Zone
3 fighters and 3 tactical_bombers moved from 17 Sea Zone to 22 Sea Zone
1 infantry moved from Kansu to Timguska
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea ZoneCombat - Japanese
Battle in 30 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 artillery, 1 infantry and 1 transport
1 artillery owned by the Americans, 1 infantry owned by the Americans and 1 transport owned by the Americans lost in 30 Sea Zone
Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 1 artillery, 1 infantry and 1 transport
Battle in 22 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
Americans defend with 1 submarine; ANZAC defend with 1 transport
Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 22 Sea Zone, round 2 : 2/7 hits
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese, 1 submarine owned by the Americans and 1 transport owned by the ANZAC lost in 22 Sea Zone
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Americans: 1 submarine
Casualties for ANZAC: 1 transport
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 34 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 34 Sea Zone, round 4 : 0/1 hits
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 submarine in 34 Sea Zone, round 5 : 0/1 hits
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 5 : 1/1 hits
1 submarine owned by the Japanese lost in 34 Sea Zone
ANZAC win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in 32 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 32 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 32 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 destroyer in 32 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 32 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
2 infantry moved from 6 Sea Zone to Korea
2 battleships, 10 carriers, 7 cruisers, 14 fighters and 22 submarines moved from 17 Sea Zone to 6 Sea Zone
3 fighters and 3 tactical_bombers moved from 22 Sea Zone to 6 Sea Zone
1 destroyer moved from 17 Sea Zone to 22 Sea Zone
1 destroyer moved from 17 Sea Zone to 6 Sea ZonePlace Units - Japanese
2 destroyers and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 20 PUs; end with 24 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 27 PUs





