18L Giallo (x+10) vs War Ghost BM3


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 25

    Purchase Units - Russians
                Russians buy 3 infantry and 1 mech_infantry; Remaining resources: 4 PUs;

    Combat Move - Russians
                1 infantry moved from Smolensk to Bryansk
                1 infantry moved from Samara to Volgograd
                      Russians take Volgograd from Germans
                1 infantry moved from Tambov to Rostov
                2 mech_infantrys moved from Russia to Rostov
                1 fighter and 1 tactical_bomber moved from Russia to Bryansk
                3 fighters moved from Russia to Rostov
                1 infantry moved from Russia to Bryansk
                2 armour moved from Russia to Novosibirsk

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 0/4 hits, 1.50 expected hits
                        Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                        Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 3 : 2/4 hits, 1.50 expected hits
                        Germans roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Novosibirsk
                    Russians attack with 2 armour
                    Germans defend with 1 armour
                        Russians roll dice for 2 armour in Novosibirsk, round 2 : 1/2 hits, 1.00 expected hits
                        Germans roll dice for 1 armour in Novosibirsk, round 2 : 0/1 hits, 0.50 expected hits
                        1 armour owned by the Germans lost in Novosibirsk
                    Russians win, taking Novosibirsk from Germans with 2 armour remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour
                Battle in Rostov
                    Russians attack with 3 fighters, 1 infantry and 2 mech_infantrys
                    Germans defend with 1 armour and 1 mech_infantry
                        Russians roll dice for 3 fighters, 1 infantry and 2 mech_infantrys in Rostov, round 2 : 2/6 hits, 2.00 expected hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Rostov, round 2 : 1/2 hits, 0.83 expected hits
                        1 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Rostov
                    Russians win, taking Rostov from Germans with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                3 fighters moved from Rostov to Russia
                1 fighter and 1 tactical_bomber moved from Bryansk to Russia

    Place Units - Russians
                Turning on Edit Mode
                EDIT: Changing PUs for Russians from 4 to 0
                EDIT: Adding units owned by Russians to Russia: 1 mech_infantry
                EDIT: Turning off Edit Mode
                3 infantry and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 18 PUs; end with 18 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs

    Combat Hit Differential Summary :

    Germans : -1.00
        Russians : -1.00

    triplea_41654_Rus25.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 25

    Purchase Units - Japanese
                Japanese buy 8 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                4 fighters moved from 6 Sea Zone to 25 Sea Zone
                1 submarine moved from 6 Sea Zone to 34 Sea Zone
                1 submarine moved from 6 Sea Zone to 32 Sea Zone
                1 destroyer moved from 6 Sea Zone to 22 Sea Zone
                1 destroyer moved from 6 Sea Zone to 23 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 23 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 23 Sea Zone
                1 infantry moved from Suiyuyan to Kansu
                2 fighters moved from 6 Sea Zone to 23 Sea Zone
                2 fighters moved from 6 Sea Zone to Iwo Jima
                2 bombers moved from Japan to Iwo Jima
                2 infantry moved from Korea to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
                2 infantry moved from 17 Sea Zone to Iwo Jima
                3 fighters moved from 6 Sea Zone to 22 Sea Zone
                1 fighter moved from 6 Sea Zone to Iwo Jima

    Combat - Japanese
                Battle in 34 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 34 Sea Zone
                        Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 :  0/1 hits
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 32 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 32 Sea Zone
                        Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 :  0/1 hits
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 22 Sea Zone
                    Japanese attack with 1 destroyer, 4 fighters and 1 tactical_bomber
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 :  3/6 hits
                        Americans roll dice for 1 submarine in 22 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans lost in 22 Sea Zone
                    Japanese win, taking 22 Sea Zone from Americans with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Iwo Jima
                    Japanese attack with 2 bombers, 3 fighters and 2 infantry
                    ANZAC defend with 1 artillery and 1 infantry
                        Japanese roll dice for 2 bombers, 3 fighters and 2 infantry in Iwo Jima, round 2 :  2/7 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 :  1/2 hits
                        1 infantry owned by the Japanese, 1 artillery owned by the ANZAC and 1 infantry owned by the ANZAC lost in Iwo Jima
                    Japanese win, taking Iwo Jima from ANZAC with 2 bombers, 3 fighters and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for ANZAC: 1 artillery and 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in 25 Sea Zone
                    Japanese attack with 4 fighters and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 4 fighters in 25 Sea Zone, round 2 :  2/4 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 23 Sea Zone
                    Japanese attack with 1 destroyer, 4 fighters and 2 tactical_bombers
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 23 Sea Zone, round 2 :  3/7 hits
                        Americans roll dice for 1 submarine in 23 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans lost in 23 Sea Zone
                    Japanese win with 1 destroyer, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine

    Non Combat Move - Japanese
                2 bombers moved from Iwo Jima to Japan
                2 battleships, 10 carriers, 7 cruisers, 4 destroyers and 24 submarines moved from 6 Sea Zone to 17 Sea Zone
                4 fighters moved from 25 Sea Zone to 17 Sea Zone
                4 fighters and 1 tactical_bomber moved from 22 Sea Zone to 17 Sea Zone
                4 fighters and 2 tactical_bombers moved from 23 Sea Zone to 17 Sea Zone
                3 fighters moved from Iwo Jima to 17 Sea Zone
                2 fighters moved from Japan to 17 Sea Zone

    Place Units - Japanese
                8 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 22 PUs; end with 24 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 27 PUs

    triplea_41654_Jap25.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 25

    Purchase Units - Americans
                Americans buy 3 armour, 1 carrier, 4 destroyers and 3 fighters; Remaining resources: 3 PUs;

    Combat Move - Americans
                2 transports moved from 98 Sea Zone to 99 Sea Zone
                1 infantry moved from Crete to 99 Sea Zone
                1 infantry moved from Cyprus to 99 Sea Zone
                2 infantry and 2 transports moved from 99 Sea Zone to 95 Sea Zone
                1 infantry moved from 95 Sea Zone to Sardinia
                1 infantry moved from 95 Sea Zone to Sicily
                4 fighters moved from 98 Sea Zone to 95 Sea Zone
                8 armour and 6 mech_infantrys moved from Northwest Persia to Caucasus
                3 armour moved from Iraq to Caucasus
                2 armour and 2 mech_infantrys moved from Russia to Nenetsia
                      Russians take Nenetsia from Germans
                1 submarine moved from 26 Sea Zone to 23 Sea Zone
                1 submarine moved from 33 Sea Zone to 22 Sea Zone
                1 submarine moved from 26 Sea Zone to 33 Sea Zone
                1 destroyer moved from 33 Sea Zone to 32 Sea Zone
                1 bomber moved from Caroline Islands to 32 Sea Zone
                1 bomber moved from Caroline Islands to 22 Sea Zone
                1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone
                4 fighters moved from 33 Sea Zone to 23 Sea Zone
                1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone
                5 fighters moved from 33 Sea Zone to 22 Sea Zone
                4 fighters moved from 33 Sea Zone to 32 Sea Zone

    Combat - Americans

    Combat Hit Differential Summary :

    triplea_41654_Ame25.tsvg


  • Italy has the option to scramble in SZ 95.


  • I hope you don’t mind. I’m going to go with no scramble. If you’d prefer to we can roll it in the thread.


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 25

    Purchase Units - Americans
                Americans buy 3 armour, 1 carrier, 4 destroyers and 3 fighters; Remaining resources: 3 PUs;

    Combat Move - Americans
                2 transports moved from 98 Sea Zone to 99 Sea Zone
                1 infantry moved from Crete to 99 Sea Zone
                1 infantry moved from Cyprus to 99 Sea Zone
                2 infantry and 2 transports moved from 99 Sea Zone to 95 Sea Zone
                1 infantry moved from 95 Sea Zone to Sardinia
                1 infantry moved from 95 Sea Zone to Sicily
                4 fighters moved from 98 Sea Zone to 95 Sea Zone
                8 armour and 6 mech_infantrys moved from Northwest Persia to Caucasus
                3 armour moved from Iraq to Caucasus
                2 armour and 2 mech_infantrys moved from Russia to Nenetsia
                      Russians take Nenetsia from Germans
                1 submarine moved from 26 Sea Zone to 23 Sea Zone
                1 submarine moved from 33 Sea Zone to 22 Sea Zone
                1 submarine moved from 26 Sea Zone to 33 Sea Zone
                1 destroyer moved from 33 Sea Zone to 32 Sea Zone
                1 bomber moved from Caroline Islands to 32 Sea Zone
                1 bomber moved from Caroline Islands to 22 Sea Zone
                1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone
                4 fighters moved from 33 Sea Zone to 23 Sea Zone
                1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone
                5 fighters moved from 33 Sea Zone to 22 Sea Zone
                4 fighters moved from 33 Sea Zone to 32 Sea Zone

    Combat - Americans
                Battle in Sicily
                Battle in Sardinia
                Battle in 22 Sea Zone
                    Americans attack with 1 bomber, 5 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 1 bomber and 5 fighters in 22 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits
                        Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Japanese lost in 22 Sea Zone
                    Americans win, taking Sicily from Italians, taking Sardinia from Italians, taking 22 Sea Zone from Japanese with 1 bomber, 5 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 23 Sea Zone
                    Americans attack with 4 fighters, 1 submarine and 2 tactical_bombers
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 4 fighters and 2 tactical_bombers in 23 Sea Zone, round 2 : 4/6 hits, 3.33 expected hits
                        Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Japanese lost in 23 Sea Zone
                    Americans win with 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 32 Sea Zone
                    Americans attack with 1 bomber, 1 destroyer and 4 fighters
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 bomber, 1 destroyer and 4 fighters in 32 Sea Zone, round 2 : 5/6 hits, 3.00 expected hits
                        Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        1 submarine owned by the Japanese lost in 32 Sea Zone
                    Americans win with 1 bomber, 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in Caucasus
                    Americans attack with 11 armour and 6 mech_infantrys
                    Germans defend with 2 armour and 2 mech_infantrys
                        Americans roll dice for 11 armour and 6 mech_infantrys in Caucasus, round 2 : 4/17 hits, 6.50 expected hits
                        Germans roll dice for 2 armour and 2 mech_infantrys in Caucasus, round 2 : 2/4 hits, 1.67 expected hits
                        2 armour owned by the Germans, 2 mech_infantrys owned by the Germans and 2 mech_infantrys owned by the Americans lost in Caucasus
                    Americans win, taking Caucasus from Germans with 11 armour and 4 mech_infantrys remaining. Battle score for attacker is 12
                    Casualties for Germans: 2 armour and 2 mech_infantrys
                    Casualties for Americans: 2 mech_infantrys

    Non Combat Move - Americans
                2 fighters moved from Iraq to Northwest Persia
                2 aaGuns, 6 artilleries and 16 infantry moved from Iraq to Northwest Persia
                2 carriers, 2 cruisers, 10 destroyers, 2 submarines and 14 transports moved from 98 Sea Zone to 92 Sea Zone
                4 fighters moved from 95 Sea Zone to 92 Sea Zone
                2 bombers moved from Morocco to United Kingdom
                2 bombers moved from Eastern United States to United Kingdom
                3 submarines moved from 96 Sea Zone to 92 Sea Zone
                4 fighters moved from 32 Sea Zone to 33 Sea Zone
                4 fighters and 2 tactical_bombers moved from 23 Sea Zone to 33 Sea Zone
                5 fighters moved from 22 Sea Zone to 33 Sea Zone
                1 bomber moved from 32 Sea Zone to Caroline Islands
                1 bomber moved from 22 Sea Zone to Caroline Islands
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone

    Place Units - Americans
                3 armour placed in Iraq
                1 fighter placed in Western United States
                1 carrier and 4 destroyers placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 64 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 97 PUs

    Combat Hit Differential Summary :

    Germans : 0.33
        Americans : 0.33
        Japanese : -0.83

    triplea_41654_Ame25.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 25

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
                1 infantry moved from Shantung to Jehol
                      Chinese take Jehol from Japanese
                1 artillery and 2 infantry moved from Shensi to Sikang
                1 artillery and 2 infantry moved from Anhwe to Hopei

    Combat - Chinese
                Chinese creates battle in territory Suiyuyan
                Battle in Sikang
                    Chinese attack with 1 artillery and 2 infantry
                    Germans defend with 4 armour and 3 mech_infantrys
                        Chinese roll dice for 1 artillery and 2 infantry in Sikang, round 2 : 3/3 hits, 0.83 expected hits
                        Germans roll dice for 4 armour and 3 mech_infantrys in Sikang, round 2 : 5/7 hits, 3.00 expected hits
                        3 mech_infantrys owned by the Germans, 2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Sikang
                    Germans win, taking Suiyuyan from Japanese with 4 armour remaining. Battle score for attacker is 2
                    Casualties for Germans: 3 mech_infantrys
                    Casualties for Chinese: 1 artillery and 2 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Shensi
                2 artilleries and 3 infantry placed in Hopei

    Turn Complete - Chinese
                Chinese collect 17 PUs; end with 17 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUs

    Combat Hit Differential Summary :

    Germans : 2.00
        Chinese : 2.17

    triplea_41654_Chi25.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 25

    Purchase Units - Americans
                Americans buy 3 armour, 1 carrier, 4 destroyers and 3 fighters; Remaining resources: 3 PUs;

    Combat Move - Americans
                2 transports moved from 98 Sea Zone to 99 Sea Zone
                1 infantry moved from Crete to 99 Sea Zone
                1 infantry moved from Cyprus to 99 Sea Zone
                2 infantry and 2 transports moved from 99 Sea Zone to 95 Sea Zone
                1 infantry moved from 95 Sea Zone to Sardinia
                1 infantry moved from 95 Sea Zone to Sicily
                4 fighters moved from 98 Sea Zone to 95 Sea Zone
                8 armour and 6 mech_infantrys moved from Northwest Persia to Caucasus
                3 armour moved from Iraq to Caucasus
                2 armour and 2 mech_infantrys moved from Russia to Nenetsia
                      Russians take Nenetsia from Germans
                1 submarine moved from 26 Sea Zone to 23 Sea Zone
                1 submarine moved from 33 Sea Zone to 22 Sea Zone
                1 submarine moved from 26 Sea Zone to 33 Sea Zone
                1 destroyer moved from 33 Sea Zone to 32 Sea Zone
                1 bomber moved from Caroline Islands to 32 Sea Zone
                1 bomber moved from Caroline Islands to 22 Sea Zone
                1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone
                4 fighters moved from 33 Sea Zone to 23 Sea Zone
                1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone
                5 fighters moved from 33 Sea Zone to 22 Sea Zone
                4 fighters moved from 33 Sea Zone to 32 Sea Zone

    Combat - Americans
                Battle in Sicily
                Battle in Sardinia
                Battle in 22 Sea Zone
                    Americans attack with 1 bomber, 5 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 1 bomber and 5 fighters in 22 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits
                        Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Japanese lost in 22 Sea Zone
                    Americans win, taking Sicily from Italians, taking Sardinia from Italians, taking 22 Sea Zone from Japanese with 1 bomber, 5 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 23 Sea Zone
                    Americans attack with 4 fighters, 1 submarine and 2 tactical_bombers
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 4 fighters and 2 tactical_bombers in 23 Sea Zone, round 2 : 4/6 hits, 3.33 expected hits
                        Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Japanese lost in 23 Sea Zone
                    Americans win with 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 32 Sea Zone
                    Americans attack with 1 bomber, 1 destroyer and 4 fighters
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 bomber, 1 destroyer and 4 fighters in 32 Sea Zone, round 2 : 5/6 hits, 3.00 expected hits
                        Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        1 submarine owned by the Japanese lost in 32 Sea Zone
                    Americans win with 1 bomber, 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in Caucasus
                    Americans attack with 11 armour and 6 mech_infantrys
                    Germans defend with 2 armour and 2 mech_infantrys
                        Americans roll dice for 11 armour and 6 mech_infantrys in Caucasus, round 2 : 4/17 hits, 6.50 expected hits
                        Germans roll dice for 2 armour and 2 mech_infantrys in Caucasus, round 2 : 2/4 hits, 1.67 expected hits
                        2 armour owned by the Germans, 2 mech_infantrys owned by the Germans and 2 mech_infantrys owned by the Americans lost in Caucasus
                    Americans win, taking Caucasus from Germans with 11 armour and 4 mech_infantrys remaining. Battle score for attacker is 12
                    Casualties for Germans: 2 armour and 2 mech_infantrys
                    Casualties for Americans: 2 mech_infantrys

    Non Combat Move - Americans
                2 fighters moved from Iraq to Northwest Persia
                2 aaGuns, 6 artilleries and 16 infantry moved from Iraq to Northwest Persia
                2 carriers, 2 cruisers, 10 destroyers, 2 submarines and 14 transports moved from 98 Sea Zone to 92 Sea Zone
                4 fighters moved from 95 Sea Zone to 92 Sea Zone
                2 bombers moved from Morocco to United Kingdom
                2 bombers moved from Eastern United States to United Kingdom
                3 submarines moved from 96 Sea Zone to 92 Sea Zone
                4 fighters moved from 32 Sea Zone to 33 Sea Zone
                4 fighters and 2 tactical_bombers moved from 23 Sea Zone to 33 Sea Zone
                5 fighters moved from 22 Sea Zone to 33 Sea Zone
                1 bomber moved from 32 Sea Zone to Caroline Islands
                1 bomber moved from 22 Sea Zone to Caroline Islands
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone

    Place Units - Americans
                3 armour placed in Iraq
                1 fighter placed in Western United States
                1 carrier and 4 destroyers placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 64 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 97 PUs

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
                1 infantry moved from Shantung to Jehol
                      Chinese take Jehol from Japanese
                1 artillery and 2 infantry moved from Shensi to Sikang
                1 artillery and 2 infantry moved from Anhwe to Hopei

    Combat - Chinese
                Chinese creates battle in territory Suiyuyan
                Battle in Sikang
                    Chinese attack with 1 artillery and 2 infantry
                    Germans defend with 4 armour and 3 mech_infantrys
                        Chinese roll dice for 1 artillery and 2 infantry in Sikang, round 2 : 3/3 hits, 0.83 expected hits
                        Germans roll dice for 4 armour and 3 mech_infantrys in Sikang, round 2 : 5/7 hits, 3.00 expected hits
                        3 mech_infantrys owned by the Germans, 2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Sikang
                    Germans win, taking Suiyuyan from Japanese with 4 armour remaining. Battle score for attacker is 2
                    Casualties for Germans: 3 mech_infantrys
                    Casualties for Chinese: 1 artillery and 2 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Shensi
                2 artilleries and 3 infantry placed in Hopei

    Turn Complete - Chinese
                Chinese collect 17 PUs; end with 17 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUs

    Purchase Units - British
                British repair damage of 17x factory_major; Remaining resources: 24 PUs;
                British buy 1 armour and 6 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 7 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                5 fighters moved from Morocco to United Kingdom
                1 armour and 2 mech_infantrys moved from Northwest Persia to Rostov
                2 mech_infantrys moved from Northwest Persia to Kazakhstan
                      Russians take Kazakhstan from Germans
                10 armour moved from Northwest Persia to Volgograd
                6 fighters moved from Northwest Persia to Sikang
                4 infantry moved from Szechwan to Sikang
                2 fighters moved from Shensi to Sikang
                3 infantry moved from Chahar to Hopei
                1 armour moved from Novgorod to Karelia
                      Russians take Karelia from Germans
                1 armour moved from Karelia to Finland
                      British take Finland from Germans
                1 infantry moved from Belarus to Eastern Poland
                      Russians take Eastern Poland from Germans
                1 mech_infantry moved from Archangel to Novgorod
                2 armour moved from Archangel to Russia

    Combat - British
                Battle in Sikang
                    British attack with 8 fighters and 4 infantry
                    Germans defend with 4 armour
                        British roll dice for 8 fighters and 4 infantry in Sikang, round 2 : 4/12 hits, 4.67 expected hits
                        Germans roll dice for 4 armour in Sikang, round 2 : 3/4 hits, 2.00 expected hits
                        4 armour owned by the Germans and 3 infantry owned by the British lost in Sikang
                    British win, taking Sikang from Germans with 8 fighters and 1 infantry remaining. Battle score for attacker is 15
                    Casualties for Germans: 4 armour
                    Casualties for British: 3 infantry

    Non Combat Move - British
                2 fighters moved from Sikang to Caucasus
                6 fighters moved from Sikang to Szechwan
                1 aaGun and 2 infantry moved from Kwangtung to Kwangsi
                2 aaGuns, 1 artillery and 3 infantry moved from Kiangsu to Anhwe
                2 armour, 1 artillery and 10 infantry moved from Iraq to Northwest Persia
                2 armour and 3 infantry moved from Northwest Persia to Caucasus
                3 armour moved from Persia to Caucasus
                2 artilleries and 10 infantry moved from Eastern Persia to Turkmenistan
                2 artilleries and 6 infantry moved from West India to Eastern Persia
                4 armour moved from India to Yunnan
                2 artilleries and 4 infantry moved from India to West India
                1 armour moved from Egypt to Tobruk
                2 armour moved from Egypt to Iraq

    Place Units - British
                1 armour and 6 infantry placed in United Kingdom

    Turn Complete - British
                British collect 37 PUs; end with 37 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
                Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 43 PUs

    Place Units - UK_Pacific
                7 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 20 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
                Some Units in India change ownership: 7 mech_infantrys

    Combat Hit Differential Summary :

    Germans : 3.33
        British : -0.67
        Americans : 0.33
        Chinese : 2.17
        Japanese : -0.83

    triplea_41654_UK_25.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 25

    Purchase Units - Italians
                Italians buy nothing; Remaining resources: 8 PUs;

    Combat Move - Italians
                1 infantry moved from Algeria to Morocco
                      Italians take Morocco from British
                1 fighter moved from Southern Italy to 95 Sea Zone
                1 bomber moved from Southern Italy to Finland
                1 bomber moved from Southern Italy to Finland

    Combat - Italians
                Battle in 95 Sea Zone
                    Italians attack with 1 fighter
                    Americans defend with 2 transports
                        2 transports owned by the Americans lost in 95 Sea Zone
                    Italians win with 1 fighter remaining. Battle score for attacker is 14
                    Casualties for Americans: 2 transports
                Battle in Finland
                    Italians attack with 2 bombers
                    British defend with 1 armour
                        Italians roll dice for 2 bombers in Finland, round 2 :  2/2 hits
                        British roll dice for 1 armour in Finland, round 2 :  0/1 hits
                        1 armour owned by the British lost in Finland
                    Italians win with 2 bombers remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour

    Non Combat Move - Italians
                1 fighter moved from 95 Sea Zone to Southern Italy
                3 fighters moved from Southern France to Southern Italy
                4 infantry moved from Northern Italy to Southern Italy
                2 bombers moved from Finland to Norway

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,4,3,1,1,6,2,6,1,1,1
                Italians collect 4 PUs (10 lost to blockades); end with 12 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs

    triplea_41654_Ita25.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 25

    Combat Move - French

    Combat - French

    Combat Hit Differential Summary :

    triplea_41654_ANZ25.tsvg


  • Weird, not sure why it didn’t post the moves and the combat.


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 25

    Purchase Units - ANZAC
                ANZAC buy 2 mech_infantrys and 2 transports; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                1 infantry moved from New South Wales to Queensland
                1 destroyer moved from 33 Sea Zone to 34 Sea Zone
                4 fighters moved from 33 Sea Zone to 34 Sea Zone
                1 destroyer moved from 33 Sea Zone to 25 Sea Zone
                1 transport moved from 54 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 infantry and 1 transport moved from 34 Sea Zone to 22 Sea Zone
                1 infantry moved from 22 Sea Zone to Marianas

    Combat - ANZAC
                Battle in Marianas
                Battle in 25 Sea Zone
                    ANZAC attack with 1 destroyer
                    Japanese defend with 1 submarine
                        ANZAC roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                        1 destroyer owned by the ANZAC lost in 25 Sea Zone
                    Japanese win, taking Marianas from Japanese with 1 submarine remaining. Battle score for attacker is -8
                    Casualties for ANZAC: 1 destroyer
                Battle in 34 Sea Zone
                    ANZAC attack with 1 destroyer and 4 fighters
                    Japanese defend with 1 submarine
                        ANZAC roll dice for 1 destroyer and 4 fighters in 34 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
                        Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        1 submarine owned by the Japanese lost in 34 Sea Zone
                    ANZAC win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - ANZAC
                4 fighters moved from 34 Sea Zone to 33 Sea Zone

    Place Units - ANZAC
                2 transports placed in 54 Sea Zone
                2 mech_infantrys placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 16 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Combat Hit Differential Summary :

    ANZAC : 0.33
        Japanese : 0.67

    triplea_41654_Fre25.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 26

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 carrier, 1 cruiser, 1 destroyer, 13 infantry and 1 marine; Remaining resources: 2 PUs;

    Combat Move - Germans
                1 infantry and 2 mech_infantrys moved from Western Ukraine to Eastern Poland
                1 infantry moved from Western Ukraine to Eastern Poland
                7 mech_infantrys moved from Western Ukraine to Rostov
                4 armour and 3 mech_infantrys moved from Tsinghai to Timguska
                2 armour moved from Kansu to Timguska
                1 armour moved from Ukraine to Western Ukraine
                1 armour moved from Ukraine to Western Ukraine
                16 armour and 53 mech_infantrys moved from Ukraine to Rostov
                13 mech_infantrys moved from Western Ukraine to Ukraine
                7 infantry moved from Western Germany to 113 Sea Zone
                7 artilleries moved from Western Germany to 113 Sea Zone
                7 artilleries, 7 infantry and 7 transports moved from 113 Sea Zone to 110 Sea Zone
                7 artilleries and 7 infantry moved from 110 Sea Zone to United Kingdom
                1 carrier moved from 113 Sea Zone to 110 Sea Zone
                2 destroyers moved from 113 Sea Zone to 110 Sea Zone
                1 tactical_bomber moved from Holland Belgium to United Kingdom
                1 fighter moved from Western Germany to 110 Sea Zone
                7 bombers moved from Western Germany to United Kingdom
                1 fighter moved from Western Germany to 110 Sea Zone
                1 fighter moved from Western Germany to United Kingdom
                1 mech_infantry moved from Western Ukraine to Eastern Poland
                2 mech_infantrys moved from Baltic States to Novgorod
                1 mech_infantry moved from Baltic States to Belarus
                      Germans take Belarus from Russians
                15 mech_infantrys moved from Western Ukraine to Ukraine

    Combat - Germans

    triplea_41654_Ger26.tsvg

  • '21 '20 '19 '18 '17 '16

    scramble?


  • No thanks.

  • '21 '20 '19 '18 '17 '16

    13 hits


  • Just go in order of max defense.

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 26

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 carrier, 1 cruiser, 1 destroyer, 13 infantry and 1 marine; Remaining resources: 2 PUs;

    Combat Move - Germans
                1 infantry and 2 mech_infantrys moved from Western Ukraine to Eastern Poland
                1 infantry moved from Western Ukraine to Eastern Poland
                7 mech_infantrys moved from Western Ukraine to Rostov
                4 armour and 3 mech_infantrys moved from Tsinghai to Timguska
                2 armour moved from Kansu to Timguska
                1 armour moved from Ukraine to Western Ukraine
                1 armour moved from Ukraine to Western Ukraine
                16 armour and 53 mech_infantrys moved from Ukraine to Rostov
                13 mech_infantrys moved from Western Ukraine to Ukraine
                7 infantry moved from Western Germany to 113 Sea Zone
                7 artilleries moved from Western Germany to 113 Sea Zone
                7 artilleries, 7 infantry and 7 transports moved from 113 Sea Zone to 110 Sea Zone
                7 artilleries and 7 infantry moved from 110 Sea Zone to United Kingdom
                1 carrier moved from 113 Sea Zone to 110 Sea Zone
                2 destroyers moved from 113 Sea Zone to 110 Sea Zone
                1 tactical_bomber moved from Holland Belgium to United Kingdom
                1 fighter moved from Western Germany to 110 Sea Zone
                7 bombers moved from Western Germany to United Kingdom
                1 fighter moved from Western Germany to 110 Sea Zone
                1 fighter moved from Western Germany to United Kingdom
                1 mech_infantry moved from Western Ukraine to Eastern Poland
                2 mech_infantrys moved from Baltic States to Novgorod
                1 mech_infantry moved from Baltic States to Belarus
                      Germans take Belarus from Russians
                15 mech_infantrys moved from Western Ukraine to Ukraine

    Combat - Germans
                Battle in Novgorod
                    Germans attack with 2 mech_infantrys
                    Russians defend with 1 airfield, 1 factory_minor and 1 harbour; British defend with 1 mech_infantry
                        Germans roll dice for 2 mech_infantrys in Novgorod, round 2 :  0/2 hits
                        Russians roll dice for 1 mech_infantry in Novgorod, round 2 :  0/1 hits
                        Germans roll dice for 2 mech_infantrys in Novgorod, round 3 :  0/2 hits
                        Russians roll dice for 1 mech_infantry in Novgorod, round 3 :  0/1 hits
                        Germans roll dice for 2 mech_infantrys in Novgorod, round 4 :  0/2 hits
                        Russians roll dice for 1 mech_infantry in Novgorod, round 4 :  1/1 hits
                        1 mech_infantry owned by the Germans lost in Novgorod
                        Germans roll dice for 1 mech_infantry in Novgorod, round 5 :  1/1 hits
                        Russians roll dice for 1 mech_infantry in Novgorod, round 5 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 mech_infantry owned by the British lost in Novgorod
                    Russians win with no units remaining. Battle score for attacker is -4
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for British: 1 mech_infantry
                Battle in Eastern Poland
                    Germans attack with 2 infantry and 3 mech_infantrys
                    British defend with 1 infantry
                        Germans roll dice for 2 infantry and 3 mech_infantrys in Eastern Poland, round 2 :  0/5 hits
                        Russians roll dice for 1 infantry in Eastern Poland, round 2 :  1/1 hits
                        1 infantry owned by the Germans lost in Eastern Poland
                        Germans roll dice for 1 infantry and 3 mech_infantrys in Eastern Poland, round 3 :  0/4 hits
                        Russians roll dice for 1 infantry in Eastern Poland, round 3 :  1/1 hits
                        1 infantry owned by the Germans lost in Eastern Poland
                        Germans roll dice for 3 mech_infantrys in Eastern Poland, round 4 :  0/3 hits
                        Russians roll dice for 1 infantry in Eastern Poland, round 4 :  0/1 hits
                        Germans roll dice for 3 mech_infantrys in Eastern Poland, round 5 :  1/3 hits
                        Russians roll dice for 1 infantry in Eastern Poland, round 5 :  0/1 hits
                        1 infantry owned by the British lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 3 mech_infantrys remaining. Battle score for attacker is -3
                    Casualties for Germans: 2 infantry
                    Casualties for British: 1 infantry
                Battle in United Kingdom
                    Germans attack with 7 artilleries, 7 bombers, 1 fighter, 7 infantry and 1 tactical_bomber
                    British defend with 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 5 fighters, 1 harbour and 12 infantry; Americans defend with 4 bombers
                        Germans roll dice for 7 artilleries, 7 bombers, 1 fighter, 7 infantry and 1 tactical_bomber in United Kingdom, round 2 :  13/23 hits
                        British roll dice for 1 armour, 2 artilleries, 4 bombers, 5 fighters and 12 infantry in United Kingdom, round 2 :  8/24 hits
                        4 bombers owned by the Americans, 7 infantry owned by the Germans, 1 artillery owned by the Germans and 9 infantry owned by the British lost in United Kingdom
                        Germans roll dice for 6 artilleries, 7 bombers, 1 fighter and 1 tactical_bomber in United Kingdom, round 3 :  9/15 hits
                        British roll dice for 1 armour, 2 artilleries, 5 fighters and 3 infantry in United Kingdom, round 3 :  6/11 hits
                        1 bomber owned by the Germans, 3 fighters owned by the British, 1 armour owned by the British, 2 artilleries owned by the British, 5 artilleries owned by the Germans and 3 infantry owned by the British lost in United Kingdom
                        Germans roll dice for 1 artillery, 6 bombers, 1 fighter and 1 tactical_bomber in United Kingdom, round 4 :  4/9 hits
                        British roll dice for 2 fighters in United Kingdom, round 4 :  2/2 hits
                        2 bombers owned by the Germans and 2 fighters owned by the British lost in United Kingdom
                    Germans captures 43PUs while taking British capital
                    Germans converts factory_major into different units
                    Germans win, taking United Kingdom from British with 1 artillery, 4 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 67
                    Casualties for Germans: 6 artilleries, 3 bombers and 7 infantry
                    Casualties for British: 1 armour, 2 artilleries, 5 fighters and 12 infantry
                    Casualties for Americans: 4 bombers
                Battle in Rostov
                    Germans attack with 16 armour and 60 mech_infantrys
                    Russians defend with 2 mech_infantrys; British defend with 1 armour and 2 mech_infantrys
                        Germans roll dice for 16 armour and 60 mech_infantrys in Rostov, round 2 :  18/76 hits
                        Russians roll dice for 1 armour and 4 mech_infantrys in Rostov, round 2 :  1/5 hits
                        1 mech_infantry owned by the Germans, 2 mech_infantrys owned by the Russians, 2 mech_infantrys owned by the British and 1 armour owned by the British lost in Rostov
                    Germans win, taking Rostov from Russians with 16 armour and 59 mech_infantrys remaining. Battle score for attacker is 18
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 armour and 2 mech_infantrys
                    Casualties for Russians: 2 mech_infantrys
                Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
                triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British

    Non Combat Move - Germans
                1 fighter moved from Western Ukraine to Western Germany
                1 mech_infantry moved from Western Ukraine to Ukraine
                1 mech_infantry moved from Ukraine to Rostov
                1 aaGun moved from Southern France to Normandy Bordeaux
                3 mech_infantrys moved from Southern France to Greater Southern Germany
                7 mech_infantrys moved from Southern Italy to Yugoslavia
                1 submarine moved from 91 Sea Zone to 110 Sea Zone
                1 fighter and 1 tactical_bomber moved from United Kingdom to 110 Sea Zone
                4 bombers moved from United Kingdom to Western Germany

    Place Units - Germans
                1 carrier, 1 cruiser and 1 destroyer placed in 110 Sea Zone
                7 infantry placed in Western Germany
                1 marine placed in Western Germany
                3 infantry placed in Western Ukraine
                3 infantry placed in Ukraine

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,1,3,5,1,1,6,5,4,2,6
                Germans collect 60 PUs (5 lost to blockades); end with 105 PUs
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 110 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 115 PUs

    triplea_41654_Ger26.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 26

    Purchase Units - Russians
                Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 armour moved from Novosibirsk to Russia

    Non Combat Move - Russians
                1 infantry moved from Volgograd to Tambov
                1 infantry moved from Bryansk to Smolensk

    Place Units - Russians
                2 artilleries and 4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 19 PUs; end with 19 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs

    Combat Hit Differential Summary :

    triplea_41654_Rus26.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 26

    Purchase Units - Japanese
                Japanese buy 2 destroyers and 1 transport; Remaining resources: 6 SuicideAttackTokens; 4 PUs;

    Combat Move - Japanese
                1 submarine moved from 25 Sea Zone to 30 Sea Zone
                1 submarine moved from 17 Sea Zone to 32 Sea Zone
                1 submarine moved from 17 Sea Zone to 34 Sea Zone
                1 destroyer moved from 17 Sea Zone to 22 Sea Zone
                3 fighters and 3 tactical_bombers moved from 17 Sea Zone to 22 Sea Zone
                1 infantry moved from Kansu to Timguska
                1 infantry moved from Iwo Jima to 17 Sea Zone
                1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone

    Combat - Japanese
                Battle in 30 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 artillery, 1 infantry and 1 transport
                        1 artillery owned by the Americans, 1 infantry owned by the Americans and 1 transport owned by the Americans lost in 30 Sea Zone
                        Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 :  0/1 hits
                    Japanese win with 1 submarine remaining. Battle score for attacker is 14
                    Casualties for Americans: 1 artillery, 1 infantry and 1 transport
                Battle in 22 Sea Zone
                    Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
                    Americans defend with 1 submarine; ANZAC defend with 1 transport
                        Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 22 Sea Zone, round 2 :  2/7 hits
                        Americans roll dice for 1 submarine in 22 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese, 1 submarine owned by the Americans and 1 transport owned by the ANZAC lost in 22 Sea Zone
                    Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 5
                    Casualties for Americans: 1 submarine
                    Casualties for ANZAC: 1 transport
                    Casualties for Japanese: 1 destroyer
                Battle in 34 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 34 Sea Zone, round 3 :  0/1 hits
                        ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 submarine in 34 Sea Zone, round 4 :  0/1 hits
                        ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 4 :  0/1 hits
                        Japanese roll dice for 1 submarine in 34 Sea Zone, round 5 :  0/1 hits
                        ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 5 :  1/1 hits
                        1 submarine owned by the Japanese lost in 34 Sea Zone
                    ANZAC win with 1 destroyer remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 submarine
                Battle in 32 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 32 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 32 Sea Zone, round 3 :  1/1 hits
                        Americans roll dice for 1 destroyer in 32 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Americans lost in 32 Sea Zone
                    Japanese win with 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                2 infantry moved from 6 Sea Zone to Korea
                2 battleships, 10 carriers, 7 cruisers, 14 fighters and 22 submarines moved from 17 Sea Zone to 6 Sea Zone
                3 fighters and 3 tactical_bombers moved from 22 Sea Zone to 6 Sea Zone
                1 destroyer moved from 17 Sea Zone to 22 Sea Zone
                1 destroyer moved from 17 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                2 destroyers and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 20 PUs; end with 24 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 27 PUs

    triplea_41654_Jap26.tsvg

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