Turn complete.
2018 G40 Marsh (Axis) vs Majikforce (Allies +25)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 5 destroyers, 2 fighters, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from British
3 armour moved from Kansu to Novosibirsk
1 bomber moved from Hunan to 22 Sea Zone
1 fighter moved from 6 Sea Zone to 22 Sea Zone
1 bomber moved from Kiangsu to 22 Sea Zone
2 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Soviet Far East
2 transports moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 37 Sea Zone to 34 Sea Zone
Japanese take 43 Sea Zone from ANZAC
1 destroyer moved from 41 Sea Zone to 55 Sea Zone
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 34 Sea Zone
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
1 destroyer moved from 37 Sea Zone to 55 Sea Zone
2 artilleries, 2 battleships, 5 carriers, 2 infantry and 2 transports moved from 42 Sea Zone to 45 Sea Zone
2 artilleries and 2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 transport moved from 37 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
3 mech_infantrys moved from Kweichow to Kansu
3 mech_infantrys moved from Kiangsu to Kweichow
3 infantry moved from India to West India
1 destroyer moved from 39 Sea Zone to 45 Sea Zone
1 fighter moved from 6 Sea Zone to 22 Sea Zone
1 infantry moved from Szechwan to Sikang
1 infantry moved from Novosibirsk to Vologda
1 artillery moved from Novosibirsk to Vologda
6 armour and 2 mech_infantrys moved from Novosibirsk to Urals
1 armour moved from Evenkiyskiy to Urals
1 fighter moved from India to Caucasus
1 artillery moved from Novosibirsk to Urals
1 infantry moved from Novosibirsk to Vologda
1 fighter and 1 tactical_bomber moved from Szechwan to Caucasus
1 fighter and 1 tactical_bomber moved from Szechwan to VolgogradCombat - Japanese
Battle in Soviet Far East
Battle in Dutch New Guinea
Battle in 22 Sea Zone
Japanese attack with 2 bombers and 2 fighters
Americans defend with 1 carrier and 1 tactical_bomber
Japanese roll dice for 2 bombers and 2 fighters in 22 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
Americans roll dice for 1 carrier and 1 tactical_bomber in 22 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
1 carrier owned by the Americans lost in 22 Sea Zone
retreated to 22 Sea Zone
Americans win, taking Soviet Far East from Russians, taking Dutch New Guinea from Americans with 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Americans: 1 carrier
Battle in 34 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 34 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 34 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 55 Sea Zone
Japanese attack with 2 destroyers, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 2 destroyers, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win with 2 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Celebes
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Celebes, round 2 : 3/6 hits, 3.00 expected hits
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Celebes
Japanese win, taking Celebes from Americans with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Vologda
Japanese attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Vologda
Japanese roll dice for 1 artillery and 1 infantry in Vologda, round 3 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Vologda
Japanese win, taking Vologda from Russians with 1 artillery remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Urals
Japanese attack with 7 armour, 1 artillery and 2 mech_infantrys
Russians defend with 1 mech_infantry
Japanese roll dice for 7 armour, 1 artillery and 2 mech_infantrys in Urals, round 2 : 3/10 hits, 4.33 expected hits
Russians roll dice for 1 mech_infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Urals
Japanese win, taking Urals from Russians with 7 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
1 tactical_bomber owned by the Americans could not land and were killedNon Combat Move - Japanese
1 fighter moved from 22 Sea Zone to 6 Sea Zone
1 fighter moved from 22 Sea Zone to 6 Sea Zone
1 bomber moved from 22 Sea Zone to Japan
1 bomber moved from 22 Sea Zone to Guam
1 transport moved from 6 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 45 Sea Zone
2 fighters and 2 tactical_bombers moved from Celebes to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 45 Sea Zone
1 aaGun moved from Hunan to Anhwe
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to PhilippinesPlace Units - Japanese
3 mech_infantrys placed in Kiangsu
2 fighters and 1 infantry placed in Japan
5 destroyers and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 82 PUs; end with 82 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Caucasus: 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by Japanese from Volgograd: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Japanese to 45 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by Japanese from Philippines: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Japanese to Sikang: 1 mech_infantry
EDIT: Removing units owned by Japanese from Kansu: 1 mech_infantry
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans : -1.50
ANZAC : -0.67
Russians : 1.00
Japanese : -1.67 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 factory_minor, 2 fighters, 2 infantry and 5 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from New Guinea to Dutch New Guinea
1 fighter moved from Queensland to Dutch New Guinea
1 fighter moved from Queensland to Dutch New Guinea
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from Queensland to 55 Sea Zone
1 destroyer moved from 7 Sea Zone to 5 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
3 artilleries and 2 infantry moved from Norway to Finland
Americans take Finland from Germans
3 artilleries and 3 infantry moved from Gibraltar to 91 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
4 transports moved from 112 Sea Zone to 109 Sea Zone
1 transport moved from 110 Sea Zone to 109 Sea Zone
1 transport moved from 109 Sea Zone to 107 Sea Zone
1 fighter moved from Gibraltar to 112 Sea Zone
1 bomber moved from United Kingdom to Denmark
4 artilleries moved from France to Northern Italy
1 tactical_bomber moved from Normandy Bordeaux to Northern Italy
1 armour moved from France to Northern Italy
1 fighter moved from United Kingdom to Northern Italy
1 bomber moved from United Kingdom to Holland Belgium
1 artillery moved from Midway to 25 Sea Zone
1 artillery and 1 transport moved from 25 Sea Zone to 17 Sea Zone
1 artillery moved from 17 Sea Zone to Iwo JimaCombat - Americans
Battle in Iwo Jima
Battle in 5 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 5 Sea Zone
Americans win, taking Iwo Jima from Japanese with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Soviet Far East
Americans attack with 1 armour and 1 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 armour and 1 infantry in Soviet Far East, round 2 : 0/2 hits
Japanese roll dice for 2 infantry in Soviet Far East, round 2 : 1/2 hits
1 infantry owned by the Americans lost in Soviet Far East
Americans roll dice for 1 armour in Soviet Far East, round 3 : 0/1 hits
Japanese roll dice for 2 infantry in Soviet Far East, round 3 : 1/2 hits
1 armour owned by the Americans lost in Soviet Far East
Japanese win with 2 infantry remaining. Battle score for attacker is -9
Casualties for Americans: 1 armour and 1 infantry
Battle in Denmark
Americans attack with 1 artillery, 1 bomber and 1 infantry
Germans defend with 1 artillery and 2 infantry
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Denmark, round 2 : 1/3 hits
Germans roll dice for 1 artillery and 2 infantry in Denmark, round 2 : 0/3 hits
1 infantry owned by the Germans lost in Denmark
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Denmark, round 3 : 1/3 hits
Germans roll dice for 1 artillery and 1 infantry in Denmark, round 3 : 0/2 hits
1 infantry owned by the Germans lost in Denmark
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Denmark, round 4 : 0/3 hits
Germans roll dice for 1 artillery in Denmark, round 4 : 1/1 hits
1 infantry owned by the Americans lost in Denmark
Americans roll dice for 1 artillery and 1 bomber in Denmark, round 5 : 1/2 hits
Germans roll dice for 1 artillery in Denmark, round 5 : 0/1 hits
1 artillery owned by the Germans lost in Denmark
Americans win, taking Denmark from Germans with 1 artillery and 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Americans attack with 2 artilleries, 1 bomber and 2 infantry
Germans defend with 3 infantry
Americans roll dice for 2 artilleries, 1 bomber and 2 infantry in Holland Belgium, round 2 : 4/5 hits
Germans roll dice for 3 infantry in Holland Belgium, round 2 : 2/3 hits
2 infantry owned by the Americans and 3 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 2 artilleries and 1 bomber remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Americans: 2 infantry
Battle in 55 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 2 destroyers
Americans roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 2 destroyers in 55 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the Americans lost in 55 Sea Zone
Americans roll dice for 1 fighter in 55 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 2 destroyers in 55 Sea Zone, round 3 : 0/2 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans roll dice for 1 fighter in 55 Sea Zone, round 4 : 1/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Casualties for Japanese: 2 destroyers
Battle in Dutch New Guinea
Americans attack with 2 fighters, 1 infantry and 1 mech_infantry
Japanese defend with 2 artilleries and 2 infantry
Americans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Dutch New Guinea, round 2 : 3/4 hits
Japanese roll dice for 2 artilleries and 2 infantry in Dutch New Guinea, round 2 : 1/4 hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Dutch New Guinea
Americans roll dice for 2 fighters and 1 mech_infantry in Dutch New Guinea, round 3 : 1/3 hits
Japanese roll dice for 1 artillery in Dutch New Guinea, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Dutch New Guinea
Americans win, taking Dutch New Guinea from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 artilleries and 2 infantry
Battle in Northern Italy
Americans attack with 1 armour, 4 artilleries, 1 fighter and 1 tactical_bomber
Germans defend with 2 artilleries and 3 infantry; Italians defend with 1 factory_minor
Americans roll dice for 1 armour, 4 artilleries, 1 fighter and 1 tactical_bomber in Northern Italy, round 2 : 1/7 hits
Italians roll dice for 2 artilleries and 3 infantry in Northern Italy, round 2 : 3/5 hits
3 artilleries owned by the Americans and 1 infantry owned by the Germans lost in Northern Italy
Americans roll dice for 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Northern Italy, round 3 : 2/4 hits
Italians roll dice for 2 artilleries and 2 infantry in Northern Italy, round 3 : 1/4 hits
1 artillery owned by the Americans and 2 infantry owned by the Germans lost in Northern Italy
Americans roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Northern Italy, round 4 : 2/3 hits
Italians roll dice for 2 artilleries in Northern Italy, round 4 : 1/2 hits
1 armour owned by the Americans and 2 artilleries owned by the Germans lost in Northern Italy
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for Germans: 2 artilleries and 3 infantry
Casualties for Americans: 1 armour and 4 artilleriesNon Combat Move - Americans
1 bomber moved from Holland Belgium to France
1 bomber moved from Denmark to France
1 fighter moved from 112 Sea Zone to United Kingdom
1 fighter moved from Northern Italy to France
1 tactical_bomber moved from Northern Italy to France
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
2 transports moved from 102 Sea Zone to 101 Sea Zone
1 fighter moved from Dutch New Guinea to New Guinea
1 fighter moved from Dutch New Guinea to New Guinea
1 fighter moved from 55 Sea Zone to New South Wales
1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 carrier and 1 tactical_bomber moved from 26 Sea Zone to 63 Sea Zone
1 tactical_bomber moved from 63 Sea Zone to New Zealand
1 bomber moved from Western United States to New Zealand
1 battleship, 1 carrier, 2 fighters and 1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 carrier, 1 fighter and 1 submarine moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 factory_minor placed in Norway
2 artilleries and 2 infantry placed in Eastern United States
1 bomber and 2 fighters placed in Western United States
5 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUsPurchase Units - British
British buy 1 artillery, 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from France to Northern Italy
British take Northern Italy from Italians
1 submarine moved from 92 Sea Zone to 95 Sea Zone
British take 93 Sea Zone from Italians
2 fighters moved from Gibraltar to 95 Sea Zone
1 fighter moved from France to 95 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
1 armour moved from Iraq to Eastern Persia
1 mech_infantry moved from Iraq to Eastern Persia
2 fighters and 2 tactical_bombers moved from Northwest Persia to Rostov
1 infantry moved from Turkmenistan to Eastern Persia
9 infantry moved from Turkmenistan to KazakhstanCombat - British
Battle in Rostov
British attack with 2 fighters and 2 tactical_bombers
Italians defend with 2 armour and 1 mech_infantry
British roll dice for 2 fighters and 2 tactical_bombers in Rostov, round 2 : 3/4 hits
Italians roll dice for 2 armour and 1 mech_infantry in Rostov, round 2 : 1/3 hits
1 mech_infantry owned by the Italians, 1 tactical_bomber owned by the British and 2 armour owned by the Italians lost in Rostov
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for British: 1 tactical_bomber
Casualties for Italians: 2 armour and 1 mech_infantry
Battle in Eastern Persia
British attack with 1 armour, 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Eastern Persia, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Eastern Persia, round 2 : 1/1 hits
1 infantry owned by the British lost in Eastern Persia
British roll dice for 1 armour and 1 mech_infantry in Eastern Persia, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Eastern Persia, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Eastern Persia
British win, taking Eastern Persia from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 95 Sea Zone
British attack with 1 destroyer, 3 fighters and 1 submarine
Italians defend with 1 destroyer
British roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer and 3 fighters in 95 Sea Zone, round 2 : 2/4 hits
Italians roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 95 Sea Zone
British win with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - British
1 aaGun and 1 infantry moved from Norway to Finland
3 fighters moved from Norway to Finland
2 fighters moved from France to Finland
3 fighters moved from 95 Sea Zone to France
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to France
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from United Kingdom to 110 Sea Zone
1 artillery and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Norway
1 armour and 2 mech_infantrys moved from Egypt to Iraq
3 infantry and 2 mech_infantrys moved from Trans-Jordan to Iraq
1 artillery moved from Northwest Persia to Iraq
1 infantry moved from Northwest Persia to Iraq
3 aaGuns moved from Turkmenistan to Kazakhstan
2 fighters and 1 tactical_bomber moved from Rostov to Russia
1 armour moved from Belgian Congo to EgyptPlace Units - British
1 fighter placed in United Kingdom
3 infantry placed in Iraq
British undo move 2.
1 artillery and 2 infantry placed in Iraq
2 infantry and 1 mech_infantry placed in Egypt
2 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,6,6,6
British collect 38 PUs; end with 38 PUsTurn Complete - UK_Pacific
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 fighters moved from Southern Italy to Northern Italy
1 carrier, 1 cruiser and 2 fighters moved from 97 Sea Zone to 95 Sea Zone
2 infantry moved from Southern Italy to Northern Italy -
Assuming your sub wants to submerge.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 fighters moved from Southern Italy to Northern Italy
1 carrier, 1 cruiser and 2 fighters moved from 97 Sea Zone to 95 Sea Zone
2 infantry moved from Southern Italy to Northern ItalyCombat - Italians
Battle in 95 Sea Zone
Italians attack with 1 carrier, 1 cruiser and 2 fighters
British defend with 1 destroyer and 1 submarine
1 submarine owned by the British Submerged
Italians roll dice for 1 carrier, 1 cruiser and 2 fighters in 95 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
British roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 carrier, 1 cruiser and 2 fighters in 95 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
British roll dice for 1 destroyer in 95 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 cruiser owned by the Italians lost in 95 Sea Zone
Italians win with 1 carrier and 2 fighters remaining. Battle score for attacker is -4
Casualties for Italians: 1 cruiser
Casualties for British: 1 destroyer
Battle in Northern Italy
Italians attack with 2 fighters and 2 infantry
British defend with 1 factory_minor and 1 infantry
Italians roll dice for 2 fighters and 2 infantry in Northern Italy, round 2 : 1/4 hits, 1.33 expected hits
British roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Northern Italy
Italians win, taking Northern Italy from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 armour moved from Greater Southern Germany to Southern Italy
2 fighters moved from Northern Italy to Southern ItalyPlace Units - Italians
1 infantry placed in Southern Italy
2 destroyers placed in 95 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2
Italians collect 13 PUs (3 lost to blockades); end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUsCombat Hit Differential Summary :
Italians : -2.33
British : 0.00 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 armour and 3 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to South Australia
2 aaGuns moved from Queensland to New South Wales
1 artillery moved from Queensland to South Australia
2 infantry moved from Queensland to South Australia
2 fighters moved from Queensland to New South WalesPlace Units - ANZAC
1 armour and 2 infantry placed in New South Wales
1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsPurchase Units - French
French buy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - French
Non Combat Move - French
2 infantry moved from Tunisia to LibyaPlace Units - French
1 armour, 1 artillery and 1 infantry placed in France
1 mech_infantry placed in Normandy BordeauxTurn Complete - French
French collect 17 PUs; end with 17 PUs -
Interesting, I felt for sure you would go after Northern Italy with France to force Germany to recapture it.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier and 15 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Eastern Poland to Archangel
1 tactical_bomber moved from Romania to 112 Sea Zone
1 tactical_bomber moved from Eastern Poland to 112 Sea Zone
2 fighters moved from Germany to 112 Sea Zone
1 bomber moved from Western Germany to 112 Sea Zone
3 fighters moved from Western Germany to 112 Sea Zone
1 artillery and 2 infantry moved from Western Germany to Denmark
1 infantry moved from Novgorod to Belarus
1 infantry moved from Ukraine to Bryansk
4 artilleries moved from Western Ukraine to Ukraine
3 infantry moved from Ukraine to Rostov
15 armour moved from Caucasus to Kazakhstan
10 armour moved from Volgograd to Kazakhstan
1 artillery moved from Western Germany to Holland Belgium
4 infantry moved from Western Germany to Holland Belgium
3 infantry moved from Novgorod to Archangel -
We who are about to die salute you!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier and 15 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Eastern Poland to Archangel
1 tactical_bomber moved from Romania to 112 Sea Zone
1 tactical_bomber moved from Eastern Poland to 112 Sea Zone
2 fighters moved from Germany to 112 Sea Zone
1 bomber moved from Western Germany to 112 Sea Zone
3 fighters moved from Western Germany to 112 Sea Zone
1 artillery and 2 infantry moved from Western Germany to Denmark
1 infantry moved from Novgorod to Belarus
1 infantry moved from Ukraine to Bryansk
4 artilleries moved from Western Ukraine to Ukraine
3 infantry moved from Ukraine to Rostov
15 armour moved from Caucasus to Kazakhstan
10 armour moved from Volgograd to Kazakhstan
1 artillery moved from Western Germany to Holland Belgium
4 infantry moved from Western Germany to Holland Belgium
3 infantry moved from Novgorod to ArchangelCombat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery and 4 infantry
Americans defend with 2 artilleries
Germans roll dice for 1 artillery and 4 infantry in Holland Belgium, round 2 : 1/5 hits, 1.17 expected hits
Americans roll dice for 2 artilleries in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Americans lost in Holland Belgium
Germans roll dice for 1 artillery and 4 infantry in Holland Belgium, round 3 : 3/5 hits, 1.17 expected hits
Americans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery and 4 infantry remaining. Battle score for attacker is 8
Casualties for Americans: 2 artilleries
Battle in 112 Sea Zone
Germans attack with 1 bomber, 5 fighters and 2 tactical_bombers
British defend with 1 transport; Americans defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport
Germans roll dice for 1 bomber, 5 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 6/8 hits, 4.50 expected hits
Americans roll dice for 1 carrier, 1 destroyer, 2 fighters and 2 transports in 112 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
1 destroyer owned by the Americans, 1 fighter owned by the Germans, 1 carrier owned by the Americans, 2 fighters owned by the Americans, 1 transport owned by the Americans and 2 tactical_bombers owned by the Germans lost in 112 Sea Zone
1 transport owned by the British lost in 112 Sea Zone
Germans win with 1 bomber and 4 fighters remaining. Battle score for attacker is 26
Casualties for Germans: 1 fighter and 2 tactical_bombers
Casualties for British: 1 transport
Casualties for Americans: 1 carrier, 1 destroyer, 2 fighters and 1 transport
Battle in Denmark
Germans attack with 1 artillery and 2 infantry
Americans defend with 1 artillery
Germans roll dice for 1 artillery and 2 infantry in Denmark, round 2 : 0/3 hits, 0.83 expected hits
Americans roll dice for 1 artillery in Denmark, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Denmark, round 3 : 1/3 hits, 0.83 expected hits
Americans roll dice for 1 artillery in Denmark, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Denmark
Germans win, taking Denmark from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery
Battle in Kazakhstan
Germans attack with 25 armour
British defend with 3 aaGuns and 9 infantry; Russians defend with 1 infantry
Germans roll dice for 25 armour in Kazakhstan, round 2 : 18/25 hits, 12.50 expected hits
Russians roll dice for 3 aaGuns and 10 infantry in Kazakhstan, round 2 : 1/10 hits, 3.33 expected hits
1 infantry owned by the Russians, 3 aaGuns owned by the British, 1 armour owned by the Germans and 9 infantry owned by the British lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 24 armour remaining. Battle score for attacker is 39
Casualties for Germans: 1 armour
Casualties for British: 3 aaGuns and 9 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 fighter and 3 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 fighter and 3 infantry in Archangel, round 2 : 0/4 hits, 1.00 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter and 3 infantry in Archangel, round 3 : 2/4 hits, 1.00 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Germans
1 fighter moved from Archangel to Novgorod
5 infantry moved from Karelia to Novgorod
2 fighters moved from 112 Sea Zone to Western Germany
1 bomber moved from 112 Sea Zone to Western Germany
1 aaGun moved from Ukraine to Rostov
6 infantry moved from Western Germany to Northern Italy
6 infantry moved from Germany to Western Germany
2 infantry moved from Germany to Western Germany
2 infantry moved from Western Germany to Northern Italy
2 infantry moved from Germany to Western GermanyPlace Units - Germans
1 carrier placed in 112 Sea Zone
3 infantry placed in Ukraine
3 infantry placed in Volgograd
1 infantry placed in Novgorod
4 infantry placed in Germany
4 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5
Germans collect 41 PUs (2 lost to blockades); end with 41 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 56 PUsCombat Hit Differential Summary :
Germans : 8.00
Americans : 0.33
Russians : -2.00 -
Huzzah! The US Atlantic fleet is dead!
Now Germany can start building some tanks again.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier and 15 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Eastern Poland to Archangel
1 tactical_bomber moved from Romania to 112 Sea Zone
1 tactical_bomber moved from Eastern Poland to 112 Sea Zone
2 fighters moved from Germany to 112 Sea Zone
1 bomber moved from Western Germany to 112 Sea Zone
3 fighters moved from Western Germany to 112 Sea Zone
1 artillery and 2 infantry moved from Western Germany to Denmark
1 infantry moved from Novgorod to Belarus
1 infantry moved from Ukraine to Bryansk
4 artilleries moved from Western Ukraine to Ukraine
3 infantry moved from Ukraine to Rostov
15 armour moved from Caucasus to Kazakhstan
10 armour moved from Volgograd to Kazakhstan
1 artillery moved from Western Germany to Holland Belgium
4 infantry moved from Western Germany to Holland Belgium
3 infantry moved from Novgorod to ArchangelCombat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery and 4 infantry
Americans defend with 2 artilleries
Germans roll dice for 1 artillery and 4 infantry in Holland Belgium, round 2 : 1/5 hits, 1.17 expected hits
Americans roll dice for 2 artilleries in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Americans lost in Holland Belgium
Germans roll dice for 1 artillery and 4 infantry in Holland Belgium, round 3 : 3/5 hits, 1.17 expected hits
Americans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery and 4 infantry remaining. Battle score for attacker is 8
Casualties for Americans: 2 artilleries
Battle in 112 Sea Zone
Germans attack with 1 bomber, 5 fighters and 2 tactical_bombers
British defend with 1 transport; Americans defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport
Germans roll dice for 1 bomber, 5 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 6/8 hits, 4.50 expected hits
Americans roll dice for 1 carrier, 1 destroyer, 2 fighters and 2 transports in 112 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
1 destroyer owned by the Americans, 1 fighter owned by the Germans, 1 carrier owned by the Americans, 2 fighters owned by the Americans, 1 transport owned by the Americans and 2 tactical_bombers owned by the Germans lost in 112 Sea Zone
1 transport owned by the British lost in 112 Sea Zone
Germans win with 1 bomber and 4 fighters remaining. Battle score for attacker is 26
Casualties for Germans: 1 fighter and 2 tactical_bombers
Casualties for British: 1 transport
Casualties for Americans: 1 carrier, 1 destroyer, 2 fighters and 1 transport
Battle in Denmark
Germans attack with 1 artillery and 2 infantry
Americans defend with 1 artillery
Germans roll dice for 1 artillery and 2 infantry in Denmark, round 2 : 0/3 hits, 0.83 expected hits
Americans roll dice for 1 artillery in Denmark, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Denmark, round 3 : 1/3 hits, 0.83 expected hits
Americans roll dice for 1 artillery in Denmark, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Denmark
Germans win, taking Denmark from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery
Battle in Kazakhstan
Germans attack with 25 armour
British defend with 3 aaGuns and 9 infantry; Russians defend with 1 infantry
Germans roll dice for 25 armour in Kazakhstan, round 2 : 18/25 hits, 12.50 expected hits
Russians roll dice for 3 aaGuns and 10 infantry in Kazakhstan, round 2 : 1/10 hits, 3.33 expected hits
1 infantry owned by the Russians, 3 aaGuns owned by the British, 1 armour owned by the Germans and 9 infantry owned by the British lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 24 armour remaining. Battle score for attacker is 39
Casualties for Germans: 1 armour
Casualties for British: 3 aaGuns and 9 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 fighter and 3 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 fighter and 3 infantry in Archangel, round 2 : 0/4 hits, 1.00 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter and 3 infantry in Archangel, round 3 : 2/4 hits, 1.00 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Germans
1 fighter moved from Archangel to Novgorod
5 infantry moved from Karelia to Novgorod
2 fighters moved from 112 Sea Zone to Western Germany
1 bomber moved from 112 Sea Zone to Western Germany
1 aaGun moved from Ukraine to Rostov
6 infantry moved from Western Germany to Northern Italy
6 infantry moved from Germany to Western Germany
2 infantry moved from Germany to Western Germany
2 infantry moved from Western Germany to Northern Italy
2 infantry moved from Germany to Western GermanyPlace Units - Germans
1 carrier placed in 112 Sea Zone
3 infantry placed in Ukraine
3 infantry placed in Volgograd
1 infantry placed in Novgorod
4 infantry placed in Germany
4 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5
Germans collect 41 PUs (2 lost to blockades); end with 41 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 56 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to Western Germany: 1 infantry
EDIT: Removing units owned by Germans from Novgorod: 1 infantry
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 8.00
Americans : 0.33
Russians : -2.00 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier and 15 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Eastern Poland to Archangel
1 tactical_bomber moved from Romania to 112 Sea Zone
1 tactical_bomber moved from Eastern Poland to 112 Sea Zone
2 fighters moved from Germany to 112 Sea Zone
1 bomber moved from Western Germany to 112 Sea Zone
3 fighters moved from Western Germany to 112 Sea Zone
1 artillery and 2 infantry moved from Western Germany to Denmark
1 infantry moved from Novgorod to Belarus
1 infantry moved from Ukraine to Bryansk
4 artilleries moved from Western Ukraine to Ukraine
3 infantry moved from Ukraine to Rostov
15 armour moved from Caucasus to Kazakhstan
10 armour moved from Volgograd to Kazakhstan
1 artillery moved from Western Germany to Holland Belgium
4 infantry moved from Western Germany to Holland Belgium
3 infantry moved from Novgorod to ArchangelCombat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery and 4 infantry
Americans defend with 2 artilleries
Germans roll dice for 1 artillery and 4 infantry in Holland Belgium, round 2 : 1/5 hits, 1.17 expected hits
Americans roll dice for 2 artilleries in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Americans lost in Holland Belgium
Germans roll dice for 1 artillery and 4 infantry in Holland Belgium, round 3 : 3/5 hits, 1.17 expected hits
Americans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery and 4 infantry remaining. Battle score for attacker is 8
Casualties for Americans: 2 artilleries
Battle in 112 Sea Zone
Germans attack with 1 bomber, 5 fighters and 2 tactical_bombers
British defend with 1 transport; Americans defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport
Germans roll dice for 1 bomber, 5 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 6/8 hits, 4.50 expected hits
Americans roll dice for 1 carrier, 1 destroyer, 2 fighters and 2 transports in 112 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
1 destroyer owned by the Americans, 1 fighter owned by the Germans, 1 carrier owned by the Americans, 2 fighters owned by the Americans, 1 transport owned by the Americans and 2 tactical_bombers owned by the Germans lost in 112 Sea Zone
1 transport owned by the British lost in 112 Sea Zone
Germans win with 1 bomber and 4 fighters remaining. Battle score for attacker is 26
Casualties for Germans: 1 fighter and 2 tactical_bombers
Casualties for British: 1 transport
Casualties for Americans: 1 carrier, 1 destroyer, 2 fighters and 1 transport
Battle in Denmark
Germans attack with 1 artillery and 2 infantry
Americans defend with 1 artillery
Germans roll dice for 1 artillery and 2 infantry in Denmark, round 2 : 0/3 hits, 0.83 expected hits
Americans roll dice for 1 artillery in Denmark, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Denmark, round 3 : 1/3 hits, 0.83 expected hits
Americans roll dice for 1 artillery in Denmark, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Denmark
Germans win, taking Denmark from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery
Battle in Kazakhstan
Germans attack with 25 armour
British defend with 3 aaGuns and 9 infantry; Russians defend with 1 infantry
Germans roll dice for 25 armour in Kazakhstan, round 2 : 18/25 hits, 12.50 expected hits
Russians roll dice for 3 aaGuns and 10 infantry in Kazakhstan, round 2 : 1/10 hits, 3.33 expected hits
1 infantry owned by the Russians, 3 aaGuns owned by the British, 1 armour owned by the Germans and 9 infantry owned by the British lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 24 armour remaining. Battle score for attacker is 39
Casualties for Germans: 1 armour
Casualties for British: 3 aaGuns and 9 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 fighter and 3 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 fighter and 3 infantry in Archangel, round 2 : 0/4 hits, 1.00 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter and 3 infantry in Archangel, round 3 : 2/4 hits, 1.00 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Germans
1 fighter moved from Archangel to Novgorod
5 infantry moved from Karelia to Novgorod
2 fighters moved from 112 Sea Zone to Western Germany
1 bomber moved from 112 Sea Zone to Western Germany
1 aaGun moved from Ukraine to Rostov
6 infantry moved from Western Germany to Northern Italy
6 infantry moved from Germany to Western Germany
2 infantry moved from Germany to Western Germany
2 infantry moved from Western Germany to Northern Italy
2 infantry moved from Germany to Western GermanyPlace Units - Germans
1 carrier placed in 112 Sea Zone
3 infantry placed in Ukraine
3 infantry placed in Volgograd
1 infantry placed in Novgorod
4 infantry placed in Germany
4 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5
Germans collect 41 PUs (2 lost to blockades); end with 41 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 56 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to Western Germany: 1 infantry
EDIT: Removing units owned by Germans from Novgorod: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to Western Germany: 1 infantry
EDIT: Removing units owned by Germans from Ukraine: 1 infantry
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 8.00
Americans : 0.33
Russians : -2.00 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier and 15 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Eastern Poland to Archangel
1 tactical_bomber moved from Romania to 112 Sea Zone
1 tactical_bomber moved from Eastern Poland to 112 Sea Zone
2 fighters moved from Germany to 112 Sea Zone
1 bomber moved from Western Germany to 112 Sea Zone
3 fighters moved from Western Germany to 112 Sea Zone
1 artillery and 2 infantry moved from Western Germany to Denmark
1 infantry moved from Novgorod to Belarus
1 infantry moved from Ukraine to Bryansk
4 artilleries moved from Western Ukraine to Ukraine
3 infantry moved from Ukraine to Rostov
15 armour moved from Caucasus to Kazakhstan
10 armour moved from Volgograd to Kazakhstan
1 artillery moved from Western Germany to Holland Belgium
4 infantry moved from Western Germany to Holland Belgium
3 infantry moved from Novgorod to ArchangelCombat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery and 4 infantry
Americans defend with 2 artilleries
Germans roll dice for 1 artillery and 4 infantry in Holland Belgium, round 2 : 1/5 hits, 1.17 expected hits
Americans roll dice for 2 artilleries in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Americans lost in Holland Belgium
Germans roll dice for 1 artillery and 4 infantry in Holland Belgium, round 3 : 3/5 hits, 1.17 expected hits
Americans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery and 4 infantry remaining. Battle score for attacker is 8
Casualties for Americans: 2 artilleries
Battle in 112 Sea Zone
Germans attack with 1 bomber, 5 fighters and 2 tactical_bombers
British defend with 1 transport; Americans defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport
Germans roll dice for 1 bomber, 5 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 6/8 hits, 4.50 expected hits
Americans roll dice for 1 carrier, 1 destroyer, 2 fighters and 2 transports in 112 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
1 destroyer owned by the Americans, 1 fighter owned by the Germans, 1 carrier owned by the Americans, 2 fighters owned by the Americans, 1 transport owned by the Americans and 2 tactical_bombers owned by the Germans lost in 112 Sea Zone
1 transport owned by the British lost in 112 Sea Zone
Germans win with 1 bomber and 4 fighters remaining. Battle score for attacker is 26
Casualties for Germans: 1 fighter and 2 tactical_bombers
Casualties for British: 1 transport
Casualties for Americans: 1 carrier, 1 destroyer, 2 fighters and 1 transport
Battle in Denmark
Germans attack with 1 artillery and 2 infantry
Americans defend with 1 artillery
Germans roll dice for 1 artillery and 2 infantry in Denmark, round 2 : 0/3 hits, 0.83 expected hits
Americans roll dice for 1 artillery in Denmark, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Denmark, round 3 : 1/3 hits, 0.83 expected hits
Americans roll dice for 1 artillery in Denmark, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Denmark
Germans win, taking Denmark from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery
Battle in Kazakhstan
Germans attack with 25 armour
British defend with 3 aaGuns and 9 infantry; Russians defend with 1 infantry
Germans roll dice for 25 armour in Kazakhstan, round 2 : 18/25 hits, 12.50 expected hits
Russians roll dice for 3 aaGuns and 10 infantry in Kazakhstan, round 2 : 1/10 hits, 3.33 expected hits
1 infantry owned by the Russians, 3 aaGuns owned by the British, 1 armour owned by the Germans and 9 infantry owned by the British lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 24 armour remaining. Battle score for attacker is 39
Casualties for Germans: 1 armour
Casualties for British: 3 aaGuns and 9 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 fighter and 3 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 fighter and 3 infantry in Archangel, round 2 : 0/4 hits, 1.00 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter and 3 infantry in Archangel, round 3 : 2/4 hits, 1.00 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Germans
1 fighter moved from Archangel to Novgorod
5 infantry moved from Karelia to Novgorod
2 fighters moved from 112 Sea Zone to Western Germany
1 bomber moved from 112 Sea Zone to Western Germany
1 aaGun moved from Ukraine to Rostov
6 infantry moved from Western Germany to Northern Italy
6 infantry moved from Germany to Western Germany
2 infantry moved from Germany to Western Germany
2 infantry moved from Western Germany to Northern Italy
2 infantry moved from Germany to Western GermanyPlace Units - Germans
1 carrier placed in 112 Sea Zone
3 infantry placed in Ukraine
3 infantry placed in Volgograd
1 infantry placed in Novgorod
4 infantry placed in Germany
4 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5
Germans collect 41 PUs (2 lost to blockades); end with 41 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 56 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to Western Germany: 1 infantry
EDIT: Removing units owned by Germans from Novgorod: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to Western Germany: 1 infantry
EDIT: Removing units owned by Germans from Ukraine: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to Western Germany: 2 infantry
EDIT: Removing units owned by Germans from Germany: 2 infantry
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 8.00
Americans : 0.33
Russians : -2.00 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier and 15 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Eastern Poland to Archangel
1 tactical_bomber moved from Romania to 112 Sea Zone
1 tactical_bomber moved from Eastern Poland to 112 Sea Zone
2 fighters moved from Germany to 112 Sea Zone
1 bomber moved from Western Germany to 112 Sea Zone
3 fighters moved from Western Germany to 112 Sea Zone
1 artillery and 2 infantry moved from Western Germany to Denmark
1 infantry moved from Novgorod to Belarus
1 infantry moved from Ukraine to Bryansk
4 artilleries moved from Western Ukraine to Ukraine
3 infantry moved from Ukraine to Rostov
15 armour moved from Caucasus to Kazakhstan
10 armour moved from Volgograd to Kazakhstan
1 artillery moved from Western Germany to Holland Belgium
4 infantry moved from Western Germany to Holland Belgium
3 infantry moved from Novgorod to ArchangelCombat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery and 4 infantry
Americans defend with 2 artilleries
Germans roll dice for 1 artillery and 4 infantry in Holland Belgium, round 2 : 1/5 hits, 1.17 expected hits
Americans roll dice for 2 artilleries in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Americans lost in Holland Belgium
Germans roll dice for 1 artillery and 4 infantry in Holland Belgium, round 3 : 3/5 hits, 1.17 expected hits
Americans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery and 4 infantry remaining. Battle score for attacker is 8
Casualties for Americans: 2 artilleries
Battle in 112 Sea Zone
Germans attack with 1 bomber, 5 fighters and 2 tactical_bombers
British defend with 1 transport; Americans defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport
Germans roll dice for 1 bomber, 5 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 6/8 hits, 4.50 expected hits
Americans roll dice for 1 carrier, 1 destroyer, 2 fighters and 2 transports in 112 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
1 destroyer owned by the Americans, 1 fighter owned by the Germans, 1 carrier owned by the Americans, 2 fighters owned by the Americans, 1 transport owned by the Americans and 2 tactical_bombers owned by the Germans lost in 112 Sea Zone
1 transport owned by the British lost in 112 Sea Zone
Germans win with 1 bomber and 4 fighters remaining. Battle score for attacker is 26
Casualties for Germans: 1 fighter and 2 tactical_bombers
Casualties for British: 1 transport
Casualties for Americans: 1 carrier, 1 destroyer, 2 fighters and 1 transport
Battle in Denmark
Germans attack with 1 artillery and 2 infantry
Americans defend with 1 artillery
Germans roll dice for 1 artillery and 2 infantry in Denmark, round 2 : 0/3 hits, 0.83 expected hits
Americans roll dice for 1 artillery in Denmark, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Denmark, round 3 : 1/3 hits, 0.83 expected hits
Americans roll dice for 1 artillery in Denmark, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Denmark
Germans win, taking Denmark from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery
Battle in Kazakhstan
Germans attack with 25 armour
British defend with 3 aaGuns and 9 infantry; Russians defend with 1 infantry
Germans roll dice for 25 armour in Kazakhstan, round 2 : 18/25 hits, 12.50 expected hits
Russians roll dice for 3 aaGuns and 10 infantry in Kazakhstan, round 2 : 1/10 hits, 3.33 expected hits
1 infantry owned by the Russians, 3 aaGuns owned by the British, 1 armour owned by the Germans and 9 infantry owned by the British lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 24 armour remaining. Battle score for attacker is 39
Casualties for Germans: 1 armour
Casualties for British: 3 aaGuns and 9 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 fighter and 3 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 fighter and 3 infantry in Archangel, round 2 : 0/4 hits, 1.00 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter and 3 infantry in Archangel, round 3 : 2/4 hits, 1.00 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Germans
1 fighter moved from Archangel to Novgorod
5 infantry moved from Karelia to Novgorod
2 fighters moved from 112 Sea Zone to Western Germany
1 bomber moved from 112 Sea Zone to Western Germany
1 aaGun moved from Ukraine to Rostov
6 infantry moved from Western Germany to Northern Italy
6 infantry moved from Germany to Western Germany
2 infantry moved from Germany to Western Germany
2 infantry moved from Western Germany to Northern Italy
2 infantry moved from Germany to Western GermanyPlace Units - Germans
1 carrier placed in 112 Sea Zone
3 infantry placed in Ukraine
3 infantry placed in Volgograd
1 infantry placed in Novgorod
4 infantry placed in Germany
4 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5
Germans collect 41 PUs (2 lost to blockades); end with 41 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 56 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to Western Germany: 1 infantry
EDIT: Removing units owned by Germans from Novgorod: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to Western Germany: 1 infantry
EDIT: Removing units owned by Germans from Ukraine: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to Western Germany: 2 infantry
EDIT: Removing units owned by Germans from Germany: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to 113 Sea Zone: 1 destroyer
EDIT: Removing units owned by Germans from 114 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 8.00
Americans : 0.33
Russians : -2.00 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Japanese
1 infantry moved from Russia to Samara
2 infantry moved from Russia to Vologda
1 infantry moved from Smolensk to Belarus
1 artillery moved from Smolensk to Belarus
1 infantry moved from Tambov to Volgograd
1 armour and 1 mech_infantry moved from Russia to Volgograd
1 fighter moved from Russia to Volgograd
1 fighter moved from Russia to Volgograd
1 artillery moved from Russia to Vologda
1 infantry moved from Smolensk to Belarus
2 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
1 artillery and 1 mech_infantry moved from Smolensk to Archangel
1 armour moved from Smolensk to Archangel
1 fighter moved from Russia to Archangel
1 infantry moved from Russia to TambovCombat - Russians
Battle in Vologda
Russians attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery
Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Vologda, round 2 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Vologda
Russians win, taking Vologda from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Belarus
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 2/3 hits
Italians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Belarus
Russians win, taking Belarus from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 0/3 hits
Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 3 : 1/3 hits
Italians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 1 armour, 2 fighters, 1 infantry and 1 mech_infantry
Germans defend with 1 factory_minor and 3 infantry
Russians roll dice for 1 armour, 2 fighters, 1 infantry and 1 mech_infantry in Volgograd, round 2 : 2/5 hits
Germans roll dice for 3 infantry in Volgograd, round 2 : 0/3 hits
2 infantry owned by the Germans lost in Volgograd
Russians roll dice for 1 armour, 2 fighters, 1 infantry and 1 mech_infantry in Volgograd, round 3 : 1/5 hits
Germans roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 armour, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Battle in Archangel
Russians attack with 1 armour, 1 artillery, 1 fighter and 1 mech_infantry
Germans defend with 2 infantry
Russians roll dice for 1 armour, 1 artillery, 1 fighter and 1 mech_infantry in Archangel, round 2 : 3/4 hits
Germans roll dice for 2 infantry in Archangel, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 armour, 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - Russians
1 fighter moved from Archangel to Russia
1 fighter moved from Volgograd to Russia
1 fighter moved from Volgograd to Russia
1 armour moved from Smolensk to RussiaPlace Units - Russians
1 artillery and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 13 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 1 infantry and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 mech_infantry moved from Sikang to Novosibirsk
2 mech_infantrys moved from Kansu to Novosibirsk
1 artillery moved from Urals to Novosibirsk
7 armour and 2 mech_infantrys moved from Urals to Archangel
Japanese take Nenetsia from Russians
1 infantry moved from Yenisey to Timguska
1 infantry moved from Sikang to Kazakhstan
3 mech_infantrys moved from Kweichow to Kansu
3 mech_infantrys moved from Kiangsu to Kweichow
2 artilleries and 13 infantry moved from West India to Eastern Persia
2 fighters and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from Japan to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 5 Sea Zone
2 fighters moved from Japan to 5 Sea Zone
1 bomber moved from Japan to 3 Sea Zone
1 bomber moved from Guam to Iwo Jima
2 fighters and 2 tactical_bombers moved from 45 Sea Zone to Dutch New Guinea
3 fighters and 3 tactical_bombers moved from 45 Sea Zone to New Guinea
1 transport moved from 45 Sea Zone to 37 Sea Zone
1 transport moved from 45 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
2 battleships, 5 carriers and 1 destroyer moved from 45 Sea Zone to 46 Sea Zone
1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 transport moved from 35 Sea Zone to 6 Sea Zone
2 infantry moved from Soviet Far East to SiberiaCombat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 17 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 3 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 3 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 5 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 2 fighters in 5 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Americans roll dice for 1 destroyer in 5 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 5 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters in 25 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Iwo Jima
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 artillery
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Iwo Jima, round 2 : 1/3 hits, 1.33 expected hits
Americans roll dice for 1 artillery in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Iwo Jima
Japanese win, taking Iwo Jima from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Archangel
Japanese attack with 7 armour and 2 mech_infantrys
Russians defend with 1 armour, 1 artillery and 1 mech_infantry
Japanese roll dice for 7 armour and 2 mech_infantrys in Archangel, round 2 : 3/9 hits, 3.83 expected hits
Russians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Archangel, round 2 : 2/3 hits, 1.17 expected hits
1 mech_infantry owned by the Russians, 2 mech_infantrys owned by the Japanese, 1 armour owned by the Russians and 1 artillery owned by the Russians lost in Archangel
Japanese win, taking Archangel from Russians with 7 armour remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour, 1 artillery and 1 mech_infantry
Casualties for Japanese: 2 mech_infantrys
Battle in Eastern Persia
Japanese attack with 2 artilleries and 13 infantry
British defend with 1 armour and 1 mech_infantry
Japanese roll dice for 2 artilleries and 13 infantry in Eastern Persia, round 2 : 0/15 hits, 3.17 expected hits
British roll dice for 1 armour and 1 mech_infantry in Eastern Persia, round 2 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 2 artilleries and 13 infantry in Eastern Persia, round 3 : 3/15 hits, 3.17 expected hits
British roll dice for 1 armour and 1 mech_infantry in Eastern Persia, round 3 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 armour owned by the British lost in Eastern Persia
Japanese win, taking Eastern Persia from British with 2 artilleries and 12 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Americans defend with 1 mech_infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Dutch New Guinea, round 2 : 3/6 hits, 3.00 expected hits
Americans roll dice for 1 mech_infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from Americans with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Novosibirsk
Japanese attack with 1 artillery and 3 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 3 mech_infantrys in Novosibirsk, round 2 : 0/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 3 mech_infantrys in Novosibirsk, round 3 : 0/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Novosibirsk
Japanese roll dice for 1 artillery and 2 mech_infantrys in Novosibirsk, round 4 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in New Guinea
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
Americans defend with 2 fighters
Japanese roll dice for 2 battleships in New Guinea, round 2 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in New Guinea, round 2 : 3/8 hits, 4.17 expected hits
ANZAC roll dice for 2 fighters in New Guinea, round 2 : 2/2 hits, 1.33 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 fighters owned by the Americans lost in New Guinea
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Americans: 2 fighters
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from New Guinea to 46 Sea Zone
2 fighters and 2 tactical_bombers moved from Dutch New Guinea to 46 Sea Zone
1 destroyer moved from 34 Sea Zone to 46 Sea Zone
1 bomber moved from Iwo Jima to Japan
1 fighter moved from 17 Sea Zone to 6 Sea Zone
2 fighters moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
2 fighters moved from 5 Sea Zone to Japan
1 bomber moved from 3 Sea Zone to Amur
1 fighter moved from Caucasus to Southern Italy
2 fighters and 2 tactical_bombers moved from Caucasus to Germany
1 aaGun moved from Anhwe to JeholPlace Units - Japanese
1 artillery and 1 infantry placed in Malaya
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in India
1 carrier, 3 destroyers and 2 fighters placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 49 Sea Zone: 1 destroyer
EDIT: Removing units owned by Japanese from 46 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 82 PUs; end with 83 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 93 PUsCombat Hit Differential Summary :
British : -0.67
Americans : -0.33
ANZAC : 0.67
Russians : 0.83
Japanese : -7.50 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 1 infantry and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 mech_infantry moved from Sikang to Novosibirsk
2 mech_infantrys moved from Kansu to Novosibirsk
1 artillery moved from Urals to Novosibirsk
7 armour and 2 mech_infantrys moved from Urals to Archangel
Japanese take Nenetsia from Russians
1 infantry moved from Yenisey to Timguska
1 infantry moved from Sikang to Kazakhstan
3 mech_infantrys moved from Kweichow to Kansu
3 mech_infantrys moved from Kiangsu to Kweichow
2 artilleries and 13 infantry moved from West India to Eastern Persia
2 fighters and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from Japan to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 5 Sea Zone
2 fighters moved from Japan to 5 Sea Zone
1 bomber moved from Japan to 3 Sea Zone
1 bomber moved from Guam to Iwo Jima
2 fighters and 2 tactical_bombers moved from 45 Sea Zone to Dutch New Guinea
3 fighters and 3 tactical_bombers moved from 45 Sea Zone to New Guinea
1 transport moved from 45 Sea Zone to 37 Sea Zone
1 transport moved from 45 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
2 battleships, 5 carriers and 1 destroyer moved from 45 Sea Zone to 46 Sea Zone
1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 transport moved from 35 Sea Zone to 6 Sea Zone
2 infantry moved from Soviet Far East to SiberiaCombat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 17 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 3 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 3 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 5 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 2 fighters in 5 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Americans roll dice for 1 destroyer in 5 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 5 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters in 25 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Iwo Jima
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 artillery
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Iwo Jima, round 2 : 1/3 hits, 1.33 expected hits
Americans roll dice for 1 artillery in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Iwo Jima
Japanese win, taking Iwo Jima from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Archangel
Japanese attack with 7 armour and 2 mech_infantrys
Russians defend with 1 armour, 1 artillery and 1 mech_infantry
Japanese roll dice for 7 armour and 2 mech_infantrys in Archangel, round 2 : 3/9 hits, 3.83 expected hits
Russians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Archangel, round 2 : 2/3 hits, 1.17 expected hits
1 mech_infantry owned by the Russians, 2 mech_infantrys owned by the Japanese, 1 armour owned by the Russians and 1 artillery owned by the Russians lost in Archangel
Japanese win, taking Archangel from Russians with 7 armour remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour, 1 artillery and 1 mech_infantry
Casualties for Japanese: 2 mech_infantrys
Battle in Eastern Persia
Japanese attack with 2 artilleries and 13 infantry
British defend with 1 armour and 1 mech_infantry
Japanese roll dice for 2 artilleries and 13 infantry in Eastern Persia, round 2 : 0/15 hits, 3.17 expected hits
British roll dice for 1 armour and 1 mech_infantry in Eastern Persia, round 2 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 2 artilleries and 13 infantry in Eastern Persia, round 3 : 3/15 hits, 3.17 expected hits
British roll dice for 1 armour and 1 mech_infantry in Eastern Persia, round 3 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 armour owned by the British lost in Eastern Persia
Japanese win, taking Eastern Persia from British with 2 artilleries and 12 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Americans defend with 1 mech_infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Dutch New Guinea, round 2 : 3/6 hits, 3.00 expected hits
Americans roll dice for 1 mech_infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from Americans with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Novosibirsk
Japanese attack with 1 artillery and 3 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 3 mech_infantrys in Novosibirsk, round 2 : 0/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 3 mech_infantrys in Novosibirsk, round 3 : 0/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Novosibirsk
Japanese roll dice for 1 artillery and 2 mech_infantrys in Novosibirsk, round 4 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in New Guinea
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
Americans defend with 2 fighters
Japanese roll dice for 2 battleships in New Guinea, round 2 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in New Guinea, round 2 : 3/8 hits, 4.17 expected hits
ANZAC roll dice for 2 fighters in New Guinea, round 2 : 2/2 hits, 1.33 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 fighters owned by the Americans lost in New Guinea
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Americans: 2 fighters
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from New Guinea to 46 Sea Zone
2 fighters and 2 tactical_bombers moved from Dutch New Guinea to 46 Sea Zone
1 destroyer moved from 34 Sea Zone to 46 Sea Zone
1 bomber moved from Iwo Jima to Japan
1 fighter moved from 17 Sea Zone to 6 Sea Zone
2 fighters moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
2 fighters moved from 5 Sea Zone to Japan
1 bomber moved from 3 Sea Zone to Amur
1 fighter moved from Caucasus to Southern Italy
2 fighters and 2 tactical_bombers moved from Caucasus to Germany
1 aaGun moved from Anhwe to JeholPlace Units - Japanese
1 artillery and 1 infantry placed in Malaya
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in India
1 carrier, 3 destroyers and 2 fighters placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 49 Sea Zone: 1 destroyer
EDIT: Removing units owned by Japanese from 46 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 82 PUs; end with 83 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Southern Italy: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Southern Italy: 1 fighter
EDIT: Adding units owned by Japanese to Southern Italy: 1 tactical_bomber
EDIT: Removing units owned by Japanese from Germany: 1 tactical_bomber
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
British : -0.67
Americans : -0.33
ANZAC : 0.67
Russians : 0.83
Japanese : -7.50 -
Assumed no intercept in Western Germany. And I was so pissed about your luck in Holland that I forgot to clean it up with UK troops. So 1 inf 1 art from Normandy and same from France attacking Holland.
Here are the dice round 1:
Attack
Rolls: 4@2; Total Hits: 24@2: (4, 3, 1, 2)Defend
Rolls: 2@2; Total Hits: 02@2: (4, 4) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 airfield, 2 armour, 1 artillery, 3 destroyers, 1 fighter, 2 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
1 bomber moved from New Zealand to 45 Sea Zone
1 tactical_bomber moved from New Zealand to 49 Sea Zone
1 carrier moved from 63 Sea Zone to 49 Sea Zone
1 submarine moved from 26 Sea Zone to 17 Sea Zone
1 fighter moved from France to Western Germany
1 fighter moved from United Kingdom to Western Germany
1 tactical_bomber moved from France to Western Germany
2 bombers moved from France to Western Germany
3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
3 artilleries and 3 infantry moved from 110 Sea Zone to Holland BelgiumCombat - Americans
Air Battle in Western Germany
Americans attacks with 5 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits
AA fire in Western Germany : 1/2 hits
1 tactical_bomber killed by AA
Bombing raid in Western Germany rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Western Germany rolls: 3 and causes: 3 damage to unit: airfield
Bombing raid in Western Germany causes 11 damage total. Damaged units is as follows: factory_major = 8, airfield = 3
Battle in 17 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 17 Sea Zone
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits
Americans win, taking 17 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 45 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 49 Sea Zone
Americans attack with 1 carrier and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 carrier and 1 tactical_bomber in 49 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 49 Sea Zone
Americans win with 1 carrier and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Holland Belgium
Americans attack with 3 artilleries and 3 infantry
Germans defend with 1 artillery and 4 infantry
Americans roll dice for 3 artilleries and 3 infantry in Holland Belgium, round 2 : 1/6 hits
Germans roll dice for 1 artillery and 4 infantry in Holland Belgium, round 2 : 5/5 hits
2 artilleries owned by the Americans, 3 infantry owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
Americans roll dice for 1 artillery in Holland Belgium, round 3 : 1/1 hits
Germans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 3 : 0/4 hits
1 infantry owned by the Germans lost in Holland Belgium
Americans roll dice for 1 artillery in Holland Belgium, round 4 : 1/1 hits
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 4 : 2/3 hits
1 artillery owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -12
Casualties for Germans: 3 infantry
Casualties for Americans: 3 artilleries and 3 infantry
Cleaning up after air battlesNon Combat Move - Americans
2 bombers moved from Western Germany to France
1 transport moved from 107 Sea Zone to 101 Sea Zone
4 transports moved from 109 Sea Zone to 102 Sea Zone
2 transports moved from 110 Sea Zone to 102 Sea Zone
1 fighter moved from Western Germany to United Kingdom
1 fighter moved from Western Germany to France
1 bomber moved from 45 Sea Zone to South Australia
1 tactical_bomber moved from 49 Sea Zone to 26 Sea Zone
5 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 bomber moved from Western United States to Hawaiian Islands
1 battleship moved from 26 Sea Zone to 25 Sea ZonePlace Units - Americans
1 airfield placed in Norway
2 armour and 1 mech_infantry placed in Norway
1 artillery and 1 infantry placed in Eastern United States
3 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 fighter and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUsPurchase Units - British
British buy 1 armour, 2 artilleries, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
1 fighter moved from Gibraltar to 112 Sea Zone
4 fighters moved from Finland to 113 Sea Zone
1 fighter moved from Finland to 112 Sea Zone
3 fighters moved from France to 112 Sea Zone
1 submarine moved from 95 Sea Zone to 99 Sea Zone
British take 97 Sea Zone from Italians
British take 99 Sea Zone from Italians
1 infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Iraq to Caucasus
2 fighters and 1 tactical_bomber moved from Russia to CaucasusCombat - British
Battle in 112 Sea Zone
British attack with 1 destroyer and 6 fighters
Germans defend with 1 carrier and 2 fighters
British roll dice for 1 destroyer and 6 fighters in 112 Sea Zone, round 2 : 3/7 hits
Germans roll dice for 1 carrier and 2 fighters in 112 Sea Zone, round 2 : 2/3 hits
1 carrier owned by the Germans, 1 fighter owned by the Germans, 1 fighter owned by the British and 1 destroyer owned by the British lost in 112 Sea Zone
British roll dice for 5 fighters in 112 Sea Zone, round 3 : 2/5 hits
Germans roll dice for 1 fighter in 112 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Germans and 1 fighter owned by the British lost in 112 Sea Zone
British win with 4 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 carrier and 2 fighters
Casualties for British: 1 destroyer and 2 fighters
Battle in 113 Sea Zone
British attack with 4 fighters
Germans defend with 2 destroyers
British roll dice for 4 fighters in 113 Sea Zone, round 2 : 2/4 hits
Germans roll dice for 2 destroyers in 113 Sea Zone, round 2 : 0/2 hits
2 destroyers owned by the Germans lost in 113 Sea Zone
British win with 4 fighters remaining. Battle score for attacker is 16
Casualties for Germans: 2 destroyers
Battle in Caucasus
British attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour
British roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 2/5 hits
Germans roll dice for 1 armour in Caucasus, round 2 : 0/1 hits
1 armour owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Germans from Holland Belgium: 1 artillery and 1 infantry
EDIT: Changing ownership of Holland Belgium from Germans to British
EDIT: Adding units owned by British to Holland Belgium: 2 artilleries and 2 infantry
EDIT: Removing units owned by British from Normandy Bordeaux: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
1 armour moved from Iraq to Caucasus
2 fighters and 1 tactical_bomber moved from Caucasus to Iraq
6 infantry moved from Iraq to Northwest Persia
2 artilleries moved from Iraq to Northwest Persia
2 infantry moved from Egypt to Trans-Jordan
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 fighter moved from 113 Sea Zone to France
1 fighter moved from 113 Sea Zone to France
1 fighter moved from 113 Sea Zone to France
1 fighter moved from 112 Sea Zone to United Kingdom
1 fighter moved from 113 Sea Zone to France
1 artillery moved from Norway to Finland
3 fighters moved from 112 Sea Zone to Norway
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
EDIT: 1 artillery and 1 infantry moved from France to Normandy BordeauxPlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from Normandy Bordeaux: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
1 artillery and 2 infantry placed in Iraq
1 armour and 2 mech_infantrys placed in Egypt
1 artillery and 1 fighter placed in United KingdomTurn Complete - British
British collect 37 PUs; end with 37 PUsTurn Complete - UK_Pacific





