L18 BM3 G40 BSD (L) vs AetV (X+5) Game II


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 destroyer
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 42 Sea Zone
                    ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                1 artillery and 1 infantry moved from New South Wales to Queensland
                1 transport moved from 62 Sea Zone to 46 Sea Zone
                1 infantry moved from New Guinea to 46 Sea Zone
                1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland
                1 infantry moved from Northwest Persia to Iraq

    Place Units - ANZAC
                1 destroyer and 2 transports placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs

    Combat Move - French

    Turn Complete - French

    triplea_41458_Fre12.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 destroyer
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 42 Sea Zone
                    ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                1 artillery and 1 infantry moved from New South Wales to Queensland
                1 transport moved from 62 Sea Zone to 46 Sea Zone
                1 infantry moved from New Guinea to 46 Sea Zone
                1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland
                1 infantry moved from Northwest Persia to Iraq

    Place Units - ANZAC
                1 destroyer and 2 transports placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs

    Combat Move - French

    Turn Complete - French
                Turning on Edit Mode
                EDIT: Removing units owned by French from United Kingdom: 2 infantry
                EDIT: Adding units owned by French to Scotland: 2 infantry
                EDIT: Turning off Edit Mode

    triplea_41458_Fre12.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 carrier, 2 fighters and 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Russia to Urals
                      Germans take Urals from Russians
                1 mech_infantry moved from Russia to Novosibirsk
                      Germans take Novosibirsk from Russians
                2 infantry moved from Caucasus to Northwest Persia
                2 fighters and 2 tactical_bombers moved from Rostov to Northwest Persia

    Combat - Germans
                Battle in Northwest Persia
                    Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
                    ANZAC defend with 1 infantry
                        Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Northwest Persia, round 2 : 2/6 hits, 2,67 expected hits
                        British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the ANZAC lost in Northwest Persia
                    Germans win, taking Northwest Persia from British with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - Germans
                2 fighters and 2 tactical_bombers moved from Northwest Persia to Caucasus
                3 infantry moved from Volgograd to Caucasus
                2 bombers moved from Rostov to Yugoslavia
                1 aaGun and 2 infantry moved from Rostov to Caucasus
                3 mech_infantrys moved from Ukraine to Caucasus
                1 infantry moved from Russia to Samara
                2 infantry moved from Novgorod to 127 Sea Zone
                2 infantry moved from 127 Sea Zone to Finland
                2 infantry moved from Holland Belgium to Normandy Bordeaux
                1 aaGun and 3 infantry moved from France to Normandy Bordeaux
                7 infantry moved from Western Germany to France
                2 mech_infantrys moved from Western Germany to France
                3 fighters and 1 tactical_bomber moved from Western Germany to France
                1 submarine moved from 98 Sea Zone to 97 Sea Zone
                2 tactical_bombers moved from Yugoslavia to 97 Sea Zone

    Place Units - Germans
                1 carrier and 2 fighters placed in 97 Sea Zone
                3 infantry placed in Volgograd
                3 armour placed in Ukraine
                7 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 61 PUs; end with 61 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 68 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUs

    Combat Hit Differential Summary :

    Germans : -0,67
        British : -0,33

    triplea_41458_Ger13.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13

    Combat Move - Russians
                5 infantry moved from Suiyuyan to Hopei
                3 infantry moved from Suiyuyan to Chahar

    Combat - Russians
                Battle in Hopei
                    Russians attack with 5 infantry
                    Japanese defend with 1 aaGun and 1 mech_infantry
                        Russians roll dice for 5 infantry in Hopei, round 2 :  1/5 hits
                        Japanese roll dice for 1 aaGun and 1 mech_infantry in Hopei, round 2 :  0/1 hits
                        1 aaGun owned by the Japanese lost in Hopei
                        Russians roll dice for 5 infantry in Hopei, round 3 :  0/5 hits
                        Japanese roll dice for 1 mech_infantry in Hopei, round 3 :  1/1 hits
                        1 infantry owned by the Russians lost in Hopei
                        Russians roll dice for 4 infantry in Hopei, round 4 :  3/4 hits
                        Japanese roll dice for 1 mech_infantry in Hopei, round 4 :  1/1 hits
                        1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Hopei
                    Russians win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 2 infantry
                    Casualties for Japanese: 1 aaGun and 1 mech_infantry
                Battle in Chahar
                    Russians attack with 3 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 3 infantry in Chahar, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Chahar, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Chahar
                    Russians win, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Russians
                1 aaGun moved from Suiyuyan to Chahar
                1 aaGun moved from Suiyuyan to Hopei

    Turn Complete - Russians

    triplea_41458_Rus13.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 artillery and 2 infantry moved from Anhwe to Hopei
                3 mech_infantrys moved from Kiangsu to Hopei
                1 carrier moved from 6 Sea Zone to 33 Sea Zone
                1 destroyer moved from 6 Sea Zone to 33 Sea Zone
                1 fighter moved from Japan to 33 Sea Zone

    Combat - Japanese
                Battle in 33 Sea Zone
                    Japanese attack with 1 carrier, 1 destroyer and 1 fighter
                    Americans defend with 2 destroyers and 1 submarine
                        Japanese roll dice for 1 carrier, 1 destroyer and 1 fighter in 33 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
                        Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                        Americans roll dice for 2 destroyers in 33 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    Units damaged: 1 carrier owned by the Japanese
                        Japanese roll dice for 1 carrier, 1 destroyer and 1 fighter in 33 Sea Zone, round 3 : 2/2 hits, 0,83 expected hits
                        Americans roll dice for 1 submarine in 33 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
                        Americans roll dice for 2 destroyers in 33 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
                        1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 carrier owned by the Japanese lost in 33 Sea Zone
                        Japanese roll dice for 1 destroyer and 1 fighter in 33 Sea Zone, round 4 : 0/2 hits, 0,83 expected hits
                        Americans roll dice for 1 destroyer in 33 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                        1 destroyer owned by the Japanese lost in 33 Sea Zone
                        Japanese roll dice for 1 fighter in 33 Sea Zone, round 5 : 1/1 hits, 0,50 expected hits
                        Americans roll dice for 1 destroyer in 33 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Americans lost in 33 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is -2
                    Casualties for Americans: 2 destroyers and 1 submarine
                    Casualties for Japanese: 1 carrier and 1 destroyer
                Battle in Hopei
                    Japanese attack with 1 artillery, 2 infantry and 3 mech_infantrys
                    Russians defend with 1 aaGun and 3 infantry
                        Japanese roll dice for 1 artillery, 2 infantry and 3 mech_infantrys in Hopei, round 2 : 3/6 hits, 1,33 expected hits
                        Chinese roll dice for 1 aaGun and 3 infantry in Hopei, round 2 : 2/3 hits, 1,00 expected hits
                        2 infantry owned by the Japanese, 2 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Hopei
                        Japanese roll dice for 1 artillery and 3 mech_infantrys in Hopei, round 3 : 1/4 hits, 1,00 expected hits
                        Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians lost in Hopei
                    Japanese win, taking Hopei from Chinese with 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 8
                    Casualties for Russians: 1 aaGun and 3 infantry
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Japanese
                1 fighter moved from 33 Sea Zone to Caroline Islands
                1 fighter and 2 mech_infantrys moved from Shan State to Yunnan
                1 fighter and 1 mech_infantry moved from Shan State to Yunnan
                1 aaGun moved from Shan State to Yunnan
                3 infantry moved from French Indo China to Yunnan
                2 mech_infantrys moved from Kweichow to Yunnan
                1 mech_infantry moved from Szechwan to Yunnan

    Place Units - Japanese
                1 carrier, 1 destroyer and 1 transport placed in 37 Sea Zone
                2 fighters placed in Japan
                3 infantry placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 55 PUs; end with 55 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs

    Combat Hit Differential Summary :

    Americans : 0,67
        Chinese : 0,67
        Japanese : 1,67

    triplea_41458_Jap13.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 3 artilleries, 1 destroyer, 3 fighters, 3 infantry and 3 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                2 fighters and 1 mech_infantry moved from Iraq to Northwest Persia
                2 bombers moved from Amur to Hunan
                2 bombers moved from Amur to Kweichow
                2 bombers moved from Amur to Szechwan
                1 bomber moved from Amur to Hunan
                1 bomber moved from Amur to Kweichow
                1 bomber moved from India to Szechwan
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines

    Combat - Americans
                Battle in Philippines
                Battle in Hunan
                    Americans attack with 3 bombers
                    Japanese defend with 1 mech_infantry
                        Americans roll dice for 3 bombers in Hunan, round 2 :  1/3 hits
                        Japanese roll dice for 1 mech_infantry in Hunan, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Hunan
                    Americans win, taking Philippines from Japanese with 3 bombers remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Kweichow
                    Americans attack with 3 bombers
                    Japanese defend with 1 mech_infantry
                        Americans roll dice for 3 bombers in Kweichow, round 2 :  2/3 hits
                        Japanese roll dice for 1 mech_infantry in Kweichow, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Kweichow
                    Americans win with 3 bombers remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Szechwan
                    Americans attack with 3 bombers
                    Japanese defend with 1 mech_infantry
                        Americans roll dice for 3 bombers in Szechwan, round 2 :  2/3 hits
                        Japanese roll dice for 1 mech_infantry in Szechwan, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Szechwan
                    Americans win with 3 bombers remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Northwest Persia
                    Americans attack with 2 fighters and 1 mech_infantry
                    Germans defend with 2 infantry
                        Americans roll dice for 2 fighters and 1 mech_infantry in Northwest Persia, round 2 :  1/3 hits
                        Germans roll dice for 2 infantry in Northwest Persia, round 2 :  1/2 hits
                        1 mech_infantry owned by the Americans and 1 infantry owned by the Germans lost in Northwest Persia
                        Americans roll dice for 2 fighters in Northwest Persia, round 3 :  1/2 hits
                        Germans roll dice for 1 infantry in Northwest Persia, round 3 :  0/1 hits
                        1 infantry owned by the Germans lost in Northwest Persia
                    Americans win with 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Germans: 2 infantry
                    Casualties for Americans: 1 mech_infantry

    Non Combat Move - Americans
                2 fighters moved from Northwest Persia to Iraq
                3 bombers moved from Szechwan to Shensi
                3 bombers moved from Kweichow to Shensi
                3 bombers moved from Hunan to Shensi
                2 fighters moved from Queensland to Java
                2 infantry, 1 submarine and 1 transport moved from 30 Sea Zone to 54 Sea Zone
                2 infantry moved from 54 Sea Zone to Queensland
                1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
                3 fighters moved from Eastern United States to Gibraltar
                1 mech_infantry moved from Central United States to 101 Sea Zone
                2 artilleries, 4 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 4 infantry, 2 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                2 artilleries, 4 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco

    Place Units - Americans
                1 destroyer and 3 transports placed in 101 Sea Zone
                3 artilleries, 3 fighters and 3 infantry placed in Eastern United States
                Americans undo move 1.
                1 destroyer placed in 10 Sea Zone
                3 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 58 PUs; end with 59 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
                Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
                Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
                Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
                1 fighter and 9 infantry moved from Suiyuyan to Hopei
                2 infantry moved from Shensi to Hopei

    Combat - Chinese
                Chinese creates battle in territory Kweichow
                Chinese creates battle in territory Hunan
                Chinese creates battle in territory Szechwan
                Chinese creates battle in territory Anhwe
                Battle in Hopei
                    Chinese attack with 1 fighter and 11 infantry
                    Japanese defend with 1 artillery and 3 mech_infantrys
                        Chinese roll dice for 1 fighter and 11 infantry in Hopei, round 2 :  2/12 hits
                        Japanese roll dice for 1 artillery and 3 mech_infantrys in Hopei, round 2 :  1/4 hits
                        1 infantry owned by the Chinese and 2 mech_infantrys owned by the Japanese lost in Hopei
                        Chinese roll dice for 1 fighter and 10 infantry in Hopei, round 3 :  1/11 hits
                        Japanese roll dice for 1 artillery and 1 mech_infantry in Hopei, round 3 :  0/2 hits
                        1 mech_infantry owned by the Japanese lost in Hopei
                        Chinese roll dice for 1 fighter and 10 infantry in Hopei, round 4 :  1/11 hits
                        Japanese roll dice for 1 artillery in Hopei, round 4 :  0/1 hits
                        1 artillery owned by the Japanese lost in Hopei
                    Chinese win, taking Kweichow from Japanese, taking Hunan from Japanese, taking Szechwan from Japanese, taking Anhwe from Japanese, taking Hopei from Japanese with 1 fighter and 10 infantry remaining. Battle score for attacker is 13
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 artillery and 3 mech_infantrys

    Non Combat Move - Chinese
                1 fighter moved from Hopei to Shensi

    Place Units - Chinese
                2 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 11 PUs; end with 11 PUs

    Purchase Units - British
                British buy 1 armour, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                9 artilleries and 23 infantry moved from Burma to Yunnan
                2 fighters moved from India to Yunnan
                1 infantry moved from Iraq to Northwest Persia
                      British take Northwest Persia from Germans

    Combat - British
                Battle in Yunnan
                    British attack with 9 artilleries, 2 fighters and 23 infantry
                    Japanese defend with 2 aaGuns, 1 armour, 4 artilleries, 2 fighters, 3 infantry and 9 mech_infantrys
                        AA fire in Yunnan :  0/2 hits
                        British roll dice for 9 artilleries, 2 fighters and 23 infantry in Yunnan, round 2 :  12/34 hits
                        Japanese roll dice for 2 aaGuns, 1 armour, 4 artilleries, 2 fighters, 3 infantry and 9 mech_infantrys in Yunnan, round 2 :  10/19 hits
                        3 infantry owned by the Japanese, 2 aaGuns owned by the Japanese, 7 mech_infantrys owned by the Japanese and 10 infantry owned by the British lost in Yunnan
                        British roll dice for 9 artilleries, 2 fighters and 13 infantry in Yunnan, round 3 :  7/24 hits
                        Japanese roll dice for 1 armour, 4 artilleries, 2 fighters and 2 mech_infantrys in Yunnan, round 3 :  4/9 hits
                        4 artilleries owned by the Japanese, 1 armour owned by the Japanese, 2 mech_infantrys owned by the Japanese and 4 infantry owned by the British lost in Yunnan
                        British roll dice for 9 artilleries, 2 fighters and 9 infantry in Yunnan, round 4 :  5/20 hits
                        Japanese roll dice for 2 fighters in Yunnan, round 4 :  1/2 hits
                        2 fighters owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                    British win, taking Yunnan from Japanese with 9 artilleries, 2 fighters and 8 infantry remaining. Battle score for attacker is 52
                    Casualties for British: 15 infantry
                    Casualties for Japanese: 2 aaGuns, 1 armour, 4 artilleries, 2 fighters, 3 infantry and 9 mech_infantrys

    Non Combat Move - British
                2 fighters moved from Yunnan to India
                3 infantry moved from India to Burma
                2 aaGuns moved from Burma to Yunnan
                2 infantry moved from Iraq to Northwest Persia
                1 infantry moved from Iraq to Northwest Persia
                3 mech_infantrys moved from Belgian Congo to Egypt
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                2 mech_infantrys moved from Iraq to Egypt
                2 armour moved from Egypt to Iraq
                2 mech_infantrys moved from Iraq to Egypt
                1 mech_infantry moved from Iraq to Egypt

    Place Units - British
                3 infantry placed in Iraq
                3 infantry placed in Egypt
                1 armour and 2 mech_infantrys placed in Union of South Africa
                1 infantry placed in United Kingdom

    Turn Complete - British
                British collect 36 PUs; end with 36 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs

    Place Units - UK_Pacific
                3 infantry placed in India
                Turning on Edit Mode
                EDIT: Removing units owned by British from Iraq: 2 armour and 2 mech_infantrys
                EDIT: Adding units owned by British to Egypt: 2 armour and 2 mech_infantrys
                EDIT: Turning off Edit Mode

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
                Some Units in India change ownership: 3 infantry

    triplea_41458_UK_13.tsvg

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13

    Purchase Units - Italians
                Italians buy 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Caucasus to Northwest Persia
                1 bomber moved from Southern Italy to Northwest Persia

    Combat - Italians
                Battle in Northwest Persia
                    Italians attack with 1 bomber and 1 infantry
                    British defend with 4 infantry
                        Italians roll dice for 1 bomber and 1 infantry in Northwest Persia, round 2 : 1/2 hits, 0,83 expected hits
                        British roll dice for 4 infantry in Northwest Persia, round 2 : 0/4 hits, 1,33 expected hits
                        1 infantry owned by the British lost in Northwest Persia
                        Italians roll dice for 1 bomber and 1 infantry in Northwest Persia, round 3 : 2/2 hits, 0,83 expected hits
                        British roll dice for 3 infantry in Northwest Persia, round 3 : 2/3 hits, 1,00 expected hits
                        1 bomber owned by the Italians, 2 infantry owned by the British and 1 infantry owned by the Italians lost in Northwest Persia
                    British win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for British: 3 infantry
                    Casualties for Italians: 1 bomber and 1 infantry

    Non Combat Move - Italians

    Place Units - Italians
                3 submarines placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 18 PUs; end with 18 PUs

    Combat Hit Differential Summary :

    Italians : 1,33
        British : -0,33

    triplea_41458_Ita13.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                2 infantry moved from 41 Sea Zone to Sumatra

    Combat - ANZAC
                Battle in Borneo
                Battle in Sumatra
                Battle in Celebes

    Non Combat Move - ANZAC
                1 destroyer moved from 42 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 fighter placed in Queensland
                1 destroyer placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 21 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Scotland to United Kingdom

    Turn Complete - French

    triplea_41458_Fre13.tsvg

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 bombers, 1 carrier, 1 destroyer, 1 factory_minor and 7 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Urals to Evenkiyskiy
                      Germans take Evenkiyskiy from Russians
                1 mech_infantry moved from Novosibirsk to Timguska
                      Germans take Timguska from Russians

    Combat - Germans

    Non Combat Move - Germans
                Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
                Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
                Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France
                Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
                2 infantry moved from France to Southern France
                      Germans take Southern France from Neutral_Axis
                5 infantry moved from France to Normandy Bordeaux
                7 infantry moved from Western Germany to France
                1 destroyer moved from 112 Sea Zone to 104 Sea Zone
                3 armour moved from Ukraine to Caucasus
                3 infantry moved from Volgograd to Caucasus
                7 bombers moved from Yugoslavia to Southern Italy
                1 infantry moved from Samara to Kazakhstan

    Place Units - Germans
                1 factory_minor placed in Caucasus
                2 bombers placed in France
                3 mech_infantrys placed in Volgograd
                3 mech_infantrys placed in Ukraine
                1 mech_infantry placed in Russia
                1 carrier placed in 97 Sea Zone
                1 destroyer placed in 112 Sea Zone

    Turn Complete - Germans
                Germans collect 66 PUs; end with 66 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs

    Combat Hit Differential Summary :

    triplea_41458_Ger14.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14

    Combat Move - Russians
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese

    Combat - Russians

    Non Combat Move - Russians
                2 infantry moved from Suiyuyan to Shensi
                1 aaGun and 2 infantry moved from Chahar to Anhwe

    Turn Complete - Russians

    triplea_41458_Rus14.tsvg

  • 22 21 20 19 18 17 16

    Forgot to download my Inf for the battle of Philipines.
    Will roll here.

    Japanese Inf.:DiceRolls: 2@1; Total Hits: 02@1: (4, 6)

  • 22 21 20 19 18 17 16

    2nd Round:

    Jap. attacker
    DiceRolls: 2@1; Total Hits: 12@1: (3, 1)DiceRolls: 1@1; Total Hits: 01@1: (3)

    US Def.
    DiceRolls: 2@2; Total Hits: 22@2: (1, 1)

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14

    Purchase Units - Japanese
                Japanese buy 1 carrier, 1 destroyer, 9 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 infantry moved from Malaya to 37 Sea Zone
                2 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
                1 fighter moved from Caroline Islands to Philippines
                1 carrier moved from 37 Sea Zone to 35 Sea Zone
                1 destroyer moved from 37 Sea Zone to 43 Sea Zone

    Combat - Japanese
                Battle in 43 Sea Zone
                    Japanese attack with 1 destroyer
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 43 Sea Zone
                    Japanese win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Philippines
                    Japanese attack with 1 fighter
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                        Japanese roll dice for 1 fighter in Philippines, round 2 : 0/1 hits, 0,50 expected hits
                        Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0,67 expected hits
                    retreated to Philippines

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 35 Sea Zone: 4 infantry and 1 transport
                EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 fighter moved from Philippines to 35 Sea Zone
                1 fighter moved from Japan to 35 Sea Zone

    Place Units - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 35 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
                3 infantry placed in Kiangsu
                3 infantry placed in French Indo China
                3 infantry placed in Malaya

    Turn Complete - Japanese
                Japanese collect 35 PUs; end with 35 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 38 PUs

    Combat Hit Differential Summary :

    Americans : -0,67
        Japanese : -0,50

    triplea_41458_Jap14.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14

    Purchase Units - Americans
                Americans buy 2 armour, 2 destroyers, 4 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Americans
                5 bombers moved from Shensi to Volgograd
                2 bombers moved from Shensi to Timguska
                2 bombers moved from Shensi to Evenkiyskiy
                3 fighters moved from Gibraltar to 104 Sea Zone
                2 fighters moved from 92 Sea Zone to 104 Sea Zone
                2 fighters moved from Java to 35 Sea Zone
                1 submarine moved from 54 Sea Zone to 35 Sea Zone
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
                2 infantry moved from 21 Sea Zone to Guam

    Combat - Americans
                Battle in Guam
                Battle in Timguska
                    Americans attack with 2 bombers
                    Germans defend with 1 mech_infantry
                        Americans roll dice for 2 bombers in Timguska, round 2 :  2/2 hits
                        Germans roll dice for 1 mech_infantry in Timguska, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 bomber owned by the Americans lost in Timguska
                    Americans win, taking Guam from Japanese with 1 bomber remaining. Battle score for attacker is -8
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Americans: 1 bomber
                Battle in 104 Sea Zone
                    Americans attack with 5 fighters
                    Germans defend with 1 destroyer
                        Americans roll dice for 5 fighters in 104 Sea Zone, round 2 :  3/5 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 104 Sea Zone
                    Americans win with 5 fighters remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in Evenkiyskiy
                    Americans attack with 2 bombers
                    Germans defend with 1 mech_infantry
                        Americans roll dice for 2 bombers in Evenkiyskiy, round 2 :  2/2 hits
                        Germans roll dice for 1 mech_infantry in Evenkiyskiy, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Evenkiyskiy
                    Americans win with 2 bombers remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Volgograd
                    Americans attack with 5 bombers
                    Germans defend with 1 factory_minor and 3 mech_infantrys
                        Americans roll dice for 5 bombers in Volgograd, round 2 :  4/5 hits
                        Germans roll dice for 3 mech_infantrys in Volgograd, round 2 :  2/3 hits
                        3 mech_infantrys owned by the Germans and 2 bombers owned by the Americans lost in Volgograd
                    Americans win with 3 bombers remaining. Battle score for attacker is -12
                    Casualties for Germans: 3 mech_infantrys
                    Casualties for Americans: 2 bombers
                Battle in 35 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Japanese defend with 1 carrier, 2 fighters and 1 transport
                        Americans roll dice for 1 submarine in 35 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 fighters in 35 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 2 fighters in 35 Sea Zone, round 2 :  2/2 hits
                        Japanese roll dice for 1 carrier and 1 transport in 35 Sea Zone, round 2 :  0/1 hits
                        1 fighter owned by the Japanese and 2 fighters owned by the Americans lost in 35 Sea Zone
                        Americans roll dice for 1 submarine in 35 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 carrier and 1 transport in 35 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 submarine in 35 Sea Zone, round 4 :  0/1 hits
                        Japanese roll dice for 1 carrier and 1 transport in 35 Sea Zone, round 4 :  1/1 hits
                        1 submarine owned by the Americans lost in 35 Sea Zone
                    Japanese win with 1 carrier, 1 fighter and 1 transport remaining. Battle score for attacker is -16
                    Casualties for Americans: 2 fighters and 1 submarine
                    Casualties for Japanese: 1 fighter

    Non Combat Move - Americans
                2 fighters moved from Eastern United States to 26 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                3 bombers moved from Volgograd to Shensi
                1 bomber moved from Timguska to Shensi
                2 bombers moved from Evenkiyskiy to Shensi
                4 transports moved from 91 Sea Zone to 102 Sea Zone
                1 carrier, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 91 Sea Zone
                3 fighters moved from 104 Sea Zone to Gibraltar
                2 fighters moved from 104 Sea Zone to 91 Sea Zone
                2 artilleries, 4 infantry and 2 mech_infantrys moved from Morocco to Algeria
                1 aaGun, 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
                2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
                4 transports moved from 102 Sea Zone to 101 Sea Zone
                1 fighter moved from Eastern United States to Gibraltar

    Place Units - Americans
                2 armour, 2 fighters, 4 infantry and 2 mech_infantrys placed in Eastern United States
                2 fighters placed in Western United States
                1 destroyer placed in 101 Sea Zone
                1 destroyer placed in 10 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,6
                Americans collect 58 PUs; end with 59 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs

    triplea_41458_Ame14.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14

    Purchase Units - Americans
                Americans buy 2 armour, 2 destroyers, 4 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Americans
                5 bombers moved from Shensi to Volgograd
                2 bombers moved from Shensi to Timguska
                2 bombers moved from Shensi to Evenkiyskiy
                3 fighters moved from Gibraltar to 104 Sea Zone
                2 fighters moved from 92 Sea Zone to 104 Sea Zone
                2 fighters moved from Java to 35 Sea Zone
                1 submarine moved from 54 Sea Zone to 35 Sea Zone
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
                2 infantry moved from 21 Sea Zone to Guam

    Combat - Americans
                Battle in Guam
                Battle in Timguska
                    Americans attack with 2 bombers
                    Germans defend with 1 mech_infantry
                        Americans roll dice for 2 bombers in Timguska, round 2 :  2/2 hits
                        Germans roll dice for 1 mech_infantry in Timguska, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 bomber owned by the Americans lost in Timguska
                    Americans win, taking Guam from Japanese with 1 bomber remaining. Battle score for attacker is -8
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Americans: 1 bomber
                Battle in 104 Sea Zone
                    Americans attack with 5 fighters
                    Germans defend with 1 destroyer
                        Americans roll dice for 5 fighters in 104 Sea Zone, round 2 :  3/5 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 104 Sea Zone
                    Americans win with 5 fighters remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in Evenkiyskiy
                    Americans attack with 2 bombers
                    Germans defend with 1 mech_infantry
                        Americans roll dice for 2 bombers in Evenkiyskiy, round 2 :  2/2 hits
                        Germans roll dice for 1 mech_infantry in Evenkiyskiy, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Evenkiyskiy
                    Americans win with 2 bombers remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Volgograd
                    Americans attack with 5 bombers
                    Germans defend with 1 factory_minor and 3 mech_infantrys
                        Americans roll dice for 5 bombers in Volgograd, round 2 :  4/5 hits
                        Germans roll dice for 3 mech_infantrys in Volgograd, round 2 :  2/3 hits
                        3 mech_infantrys owned by the Germans and 2 bombers owned by the Americans lost in Volgograd
                    Americans win with 3 bombers remaining. Battle score for attacker is -12
                    Casualties for Germans: 3 mech_infantrys
                    Casualties for Americans: 2 bombers
                Battle in 35 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Japanese defend with 1 carrier, 2 fighters and 1 transport
                        Americans roll dice for 1 submarine in 35 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 fighters in 35 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 2 fighters in 35 Sea Zone, round 2 :  2/2 hits
                        Japanese roll dice for 1 carrier and 1 transport in 35 Sea Zone, round 2 :  0/1 hits
                        1 fighter owned by the Japanese and 2 fighters owned by the Americans lost in 35 Sea Zone
                        Americans roll dice for 1 submarine in 35 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 carrier and 1 transport in 35 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 submarine in 35 Sea Zone, round 4 :  0/1 hits
                        Japanese roll dice for 1 carrier and 1 transport in 35 Sea Zone, round 4 :  1/1 hits
                        1 submarine owned by the Americans lost in 35 Sea Zone
                    Japanese win with 1 carrier, 1 fighter and 1 transport remaining. Battle score for attacker is -16
                    Casualties for Americans: 2 fighters and 1 submarine
                    Casualties for Japanese: 1 fighter

    Non Combat Move - Americans
                2 fighters moved from Eastern United States to 26 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                3 bombers moved from Volgograd to Shensi
                1 bomber moved from Timguska to Shensi
                2 bombers moved from Evenkiyskiy to Shensi
                4 transports moved from 91 Sea Zone to 102 Sea Zone
                1 carrier, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 91 Sea Zone
                3 fighters moved from 104 Sea Zone to Gibraltar
                2 fighters moved from 104 Sea Zone to 91 Sea Zone
                2 artilleries, 4 infantry and 2 mech_infantrys moved from Morocco to Algeria
                1 aaGun, 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
                2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
                4 transports moved from 102 Sea Zone to 101 Sea Zone
                1 fighter moved from Eastern United States to Gibraltar

    Place Units - Americans
                2 armour, 2 fighters, 4 infantry and 2 mech_infantrys placed in Eastern United States
                2 fighters placed in Western United States
                1 destroyer placed in 101 Sea Zone
                1 destroyer placed in 10 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,6
                Americans collect 58 PUs; end with 59 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Anhwe to Shantung
                      Chinese take Shantung from Japanese
                1 infantry moved from Hunan to Kiangsi
                      Chinese take Kiangsi from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Szechwan to Yunnan
                10 infantry moved from Hopei to Anhwe
                1 infantry moved from Kweichow to Anhwe
                1 fighter moved from Shensi to Anhwe
                2 infantry moved from Shensi to Kweichow

    Place Units - Chinese
                2 artilleries and 1 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 16 PUs; end with 16 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs

    Purchase Units - British
                British buy 5 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 infantry moved from Yunnan to French Indo China
                1 infantry moved from Burma to Shan State
                      UK_Pacific take Shan State from Japanese
                2 artilleries moved from Yunnan to French Indo China
                1 infantry moved from Yunnan to French Indo China
                2 fighters moved from India to French Indo China
                1 artillery and 1 infantry moved from Yunnan to French Indo China

    Combat - British
                Battle in French Indo China
                    British attack with 3 artilleries, 2 fighters and 3 infantry
                    Japanese defend with 1 factory_minor and 3 infantry
                        British roll dice for 3 artilleries, 2 fighters and 3 infantry in French Indo China, round 2 :  5/8 hits
                        Japanese roll dice for 3 infantry in French Indo China, round 2 :  0/3 hits
                        3 infantry owned by the Japanese lost in French Indo China
                    British win, taking French Indo China from Japanese with 3 artilleries, 2 fighters and 3 infantry remaining. Battle score for attacker is 9
                    Casualties for Japanese: 3 infantry

    Non Combat Move - British
                1 aaGun, 6 artilleries and 4 infantry moved from Yunnan to Shan State
                1 aaGun moved from Yunnan to French Indo China
                2 fighters moved from French Indo China to Burma
                1 aaGun and 2 infantry moved from Burma to Shan State
                3 infantry moved from India to Burma
                1 artillery and 7 infantry moved from Algeria to 92 Sea Zone
                1 artillery, 7 infantry and 4 transports moved from 92 Sea Zone to 91 Sea Zone
                1 artillery and 7 infantry moved from 91 Sea Zone to Gibraltar
                3 fighters and 1 tactical_bomber moved from 92 Sea Zone to Gibraltar
                1 battleship, 2 carriers, 2 cruisers and 1 destroyer moved from 92 Sea Zone to 91 Sea Zone
                2 fighters and 1 tactical_bomber moved from Egypt to Gibraltar
                1 bomber moved from Egypt to India
                3 mech_infantrys moved from Belgian Congo to Egypt
                1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 destroyer moved from 92 Sea Zone to 91 Sea Zone
                1 fighter moved from Gibraltar to 91 Sea Zone
                1 tactical_bomber moved from Gibraltar to 91 Sea Zone
                2 armour moved from Egypt to Iraq
                2 mech_infantrys moved from Egypt to Iraq

    Place Units - British
                3 infantry placed in Iraq
                3 mech_infantrys placed in Egypt
                3 mech_infantrys placed in Union of South Africa
                Turning on Edit Mode
                EDIT: Removing units owned by British from Iraq: 2 armour and 2 mech_infantrys
                EDIT: Adding units owned by British to Egypt: 2 armour and 2 mech_infantrys
                EDIT: Turning off Edit Mode
                2 infantry placed in United Kingdom

    Turn Complete - British
                British collect 36 PUs; end with 36 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs

    Place Units - UK_Pacific
                3 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4
                UK_Pacific collect 13 PUs; end with 13 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
                Some Units in India change ownership: 3 infantry

    triplea_41458_UK_14.tsvg

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14

    Purchase Units - Italians
                Italians buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians

    Place Units - Italians
                1 infantry placed in Southern Italy
                1 destroyer and 1 transport placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 18 PUs; end with 18 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs

    Combat Hit Differential Summary :

    triplea_41458_Ita14.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 2 fighters; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                3 destroyers moved from 54 Sea Zone to 35 Sea Zone
                1 fighter moved from Queensland to 35 Sea Zone

    triplea_41458_ANZ14.tsvg


  • Kamis in SZ 35?

  • 22 21 20 19 18 17 16

    One on each please.
    Thank you.


  • @aequitas:

    One on each please.
    Thank you.

    You hit 3/3 on the kamis, but the game seems frozen.  Not sure what to do, it won’t let me proceed.

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