like you said, let’s change it up!
L18 BM3 G40 BSD (L) vs AetV (X+5) Game II
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from Northwest Persia to IraqPlace Units - ANZAC
1 destroyer and 2 transports placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from Northwest Persia to IraqPlace Units - ANZAC
1 destroyer and 2 transports placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from United Kingdom: 2 infantry
EDIT: Adding units owned by French to Scotland: 2 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 carrier, 2 fighters and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Russia to Urals
Germans take Urals from Russians
1 mech_infantry moved from Russia to Novosibirsk
Germans take Novosibirsk from Russians
2 infantry moved from Caucasus to Northwest Persia
2 fighters and 2 tactical_bombers moved from Rostov to Northwest PersiaCombat - Germans
Battle in Northwest Persia
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
ANZAC defend with 1 infantry
Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Northwest Persia, round 2 : 2/6 hits, 2,67 expected hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Northwest Persia
Germans win, taking Northwest Persia from British with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Northwest Persia to Caucasus
3 infantry moved from Volgograd to Caucasus
2 bombers moved from Rostov to Yugoslavia
1 aaGun and 2 infantry moved from Rostov to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
1 infantry moved from Russia to Samara
2 infantry moved from Novgorod to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Finland
2 infantry moved from Holland Belgium to Normandy Bordeaux
1 aaGun and 3 infantry moved from France to Normandy Bordeaux
7 infantry moved from Western Germany to France
2 mech_infantrys moved from Western Germany to France
3 fighters and 1 tactical_bomber moved from Western Germany to France
1 submarine moved from 98 Sea Zone to 97 Sea Zone
2 tactical_bombers moved from Yugoslavia to 97 Sea ZonePlace Units - Germans
1 carrier and 2 fighters placed in 97 Sea Zone
3 infantry placed in Volgograd
3 armour placed in Ukraine
7 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 61 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUsCombat Hit Differential Summary :
Germans : -0,67
British : -0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Combat Move - Russians
5 infantry moved from Suiyuyan to Hopei
3 infantry moved from Suiyuyan to ChaharCombat - Russians
Battle in Hopei
Russians attack with 5 infantry
Japanese defend with 1 aaGun and 1 mech_infantry
Russians roll dice for 5 infantry in Hopei, round 2 : 1/5 hits
Japanese roll dice for 1 aaGun and 1 mech_infantry in Hopei, round 2 : 0/1 hits
1 aaGun owned by the Japanese lost in Hopei
Russians roll dice for 5 infantry in Hopei, round 3 : 0/5 hits
Japanese roll dice for 1 mech_infantry in Hopei, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Hopei
Russians roll dice for 4 infantry in Hopei, round 4 : 3/4 hits
Japanese roll dice for 1 mech_infantry in Hopei, round 4 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Hopei
Russians win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 aaGun and 1 mech_infantry
Battle in Chahar
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Chahar, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Chahar
Russians win, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 aaGun moved from Suiyuyan to Chahar
1 aaGun moved from Suiyuyan to HopeiTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 2 infantry moved from Anhwe to Hopei
3 mech_infantrys moved from Kiangsu to Hopei
1 carrier moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 fighter moved from Japan to 33 Sea ZoneCombat - Japanese
Battle in 33 Sea Zone
Japanese attack with 1 carrier, 1 destroyer and 1 fighter
Americans defend with 2 destroyers and 1 submarine
Japanese roll dice for 1 carrier, 1 destroyer and 1 fighter in 33 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 2 destroyers in 33 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier, 1 destroyer and 1 fighter in 33 Sea Zone, round 3 : 2/2 hits, 0,83 expected hits
Americans roll dice for 1 submarine in 33 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
Americans roll dice for 2 destroyers in 33 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 carrier owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 1 destroyer and 1 fighter in 33 Sea Zone, round 4 : 0/2 hits, 0,83 expected hits
Americans roll dice for 1 destroyer in 33 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 1 fighter in 33 Sea Zone, round 5 : 1/1 hits, 0,50 expected hits
Americans roll dice for 1 destroyer in 33 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 33 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Americans: 2 destroyers and 1 submarine
Casualties for Japanese: 1 carrier and 1 destroyer
Battle in Hopei
Japanese attack with 1 artillery, 2 infantry and 3 mech_infantrys
Russians defend with 1 aaGun and 3 infantry
Japanese roll dice for 1 artillery, 2 infantry and 3 mech_infantrys in Hopei, round 2 : 3/6 hits, 1,33 expected hits
Chinese roll dice for 1 aaGun and 3 infantry in Hopei, round 2 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Japanese, 2 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Hopei
Japanese roll dice for 1 artillery and 3 mech_infantrys in Hopei, round 3 : 1/4 hits, 1,00 expected hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Russians: 1 aaGun and 3 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
1 fighter moved from 33 Sea Zone to Caroline Islands
1 fighter and 2 mech_infantrys moved from Shan State to Yunnan
1 fighter and 1 mech_infantry moved from Shan State to Yunnan
1 aaGun moved from Shan State to Yunnan
3 infantry moved from French Indo China to Yunnan
2 mech_infantrys moved from Kweichow to Yunnan
1 mech_infantry moved from Szechwan to YunnanPlace Units - Japanese
1 carrier, 1 destroyer and 1 transport placed in 37 Sea Zone
2 fighters placed in Japan
3 infantry placed in KiangsuTurn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUsCombat Hit Differential Summary :
Americans : 0,67
Chinese : 0,67
Japanese : 1,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Americans
Americans buy 3 artilleries, 1 destroyer, 3 fighters, 3 infantry and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
2 fighters and 1 mech_infantry moved from Iraq to Northwest Persia
2 bombers moved from Amur to Hunan
2 bombers moved from Amur to Kweichow
2 bombers moved from Amur to Szechwan
1 bomber moved from Amur to Hunan
1 bomber moved from Amur to Kweichow
1 bomber moved from India to Szechwan
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to PhilippinesCombat - Americans
Battle in Philippines
Battle in Hunan
Americans attack with 3 bombers
Japanese defend with 1 mech_infantry
Americans roll dice for 3 bombers in Hunan, round 2 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Hunan
Americans win, taking Philippines from Japanese with 3 bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kweichow
Americans attack with 3 bombers
Japanese defend with 1 mech_infantry
Americans roll dice for 3 bombers in Kweichow, round 2 : 2/3 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kweichow
Americans win with 3 bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Szechwan
Americans attack with 3 bombers
Japanese defend with 1 mech_infantry
Americans roll dice for 3 bombers in Szechwan, round 2 : 2/3 hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Szechwan
Americans win with 3 bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Northwest Persia
Americans attack with 2 fighters and 1 mech_infantry
Germans defend with 2 infantry
Americans roll dice for 2 fighters and 1 mech_infantry in Northwest Persia, round 2 : 1/3 hits
Germans roll dice for 2 infantry in Northwest Persia, round 2 : 1/2 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Germans lost in Northwest Persia
Americans roll dice for 2 fighters in Northwest Persia, round 3 : 1/2 hits
Germans roll dice for 1 infantry in Northwest Persia, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Northwest Persia
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 2 infantry
Casualties for Americans: 1 mech_infantryNon Combat Move - Americans
2 fighters moved from Northwest Persia to Iraq
3 bombers moved from Szechwan to Shensi
3 bombers moved from Kweichow to Shensi
3 bombers moved from Hunan to Shensi
2 fighters moved from Queensland to Java
2 infantry, 1 submarine and 1 transport moved from 30 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from Eastern United States to Gibraltar
1 mech_infantry moved from Central United States to 101 Sea Zone
2 artilleries, 4 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 4 infantry, 2 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries, 4 infantry and 2 mech_infantrys moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 destroyer and 3 transports placed in 101 Sea Zone
3 artilleries, 3 fighters and 3 infantry placed in Eastern United States
Americans undo move 1.
1 destroyer placed in 10 Sea Zone
3 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 fighter and 9 infantry moved from Suiyuyan to Hopei
2 infantry moved from Shensi to HopeiCombat - Chinese
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Hunan
Chinese creates battle in territory Szechwan
Chinese creates battle in territory Anhwe
Battle in Hopei
Chinese attack with 1 fighter and 11 infantry
Japanese defend with 1 artillery and 3 mech_infantrys
Chinese roll dice for 1 fighter and 11 infantry in Hopei, round 2 : 2/12 hits
Japanese roll dice for 1 artillery and 3 mech_infantrys in Hopei, round 2 : 1/4 hits
1 infantry owned by the Chinese and 2 mech_infantrys owned by the Japanese lost in Hopei
Chinese roll dice for 1 fighter and 10 infantry in Hopei, round 3 : 1/11 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Hopei, round 3 : 0/2 hits
1 mech_infantry owned by the Japanese lost in Hopei
Chinese roll dice for 1 fighter and 10 infantry in Hopei, round 4 : 1/11 hits
Japanese roll dice for 1 artillery in Hopei, round 4 : 0/1 hits
1 artillery owned by the Japanese lost in Hopei
Chinese win, taking Kweichow from Japanese, taking Hunan from Japanese, taking Szechwan from Japanese, taking Anhwe from Japanese, taking Hopei from Japanese with 1 fighter and 10 infantry remaining. Battle score for attacker is 13
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 3 mech_infantrysNon Combat Move - Chinese
1 fighter moved from Hopei to ShensiPlace Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUsPurchase Units - British
British buy 1 armour, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
9 artilleries and 23 infantry moved from Burma to Yunnan
2 fighters moved from India to Yunnan
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from GermansCombat - British
Battle in Yunnan
British attack with 9 artilleries, 2 fighters and 23 infantry
Japanese defend with 2 aaGuns, 1 armour, 4 artilleries, 2 fighters, 3 infantry and 9 mech_infantrys
AA fire in Yunnan : 0/2 hits
British roll dice for 9 artilleries, 2 fighters and 23 infantry in Yunnan, round 2 : 12/34 hits
Japanese roll dice for 2 aaGuns, 1 armour, 4 artilleries, 2 fighters, 3 infantry and 9 mech_infantrys in Yunnan, round 2 : 10/19 hits
3 infantry owned by the Japanese, 2 aaGuns owned by the Japanese, 7 mech_infantrys owned by the Japanese and 10 infantry owned by the British lost in Yunnan
British roll dice for 9 artilleries, 2 fighters and 13 infantry in Yunnan, round 3 : 7/24 hits
Japanese roll dice for 1 armour, 4 artilleries, 2 fighters and 2 mech_infantrys in Yunnan, round 3 : 4/9 hits
4 artilleries owned by the Japanese, 1 armour owned by the Japanese, 2 mech_infantrys owned by the Japanese and 4 infantry owned by the British lost in Yunnan
British roll dice for 9 artilleries, 2 fighters and 9 infantry in Yunnan, round 4 : 5/20 hits
Japanese roll dice for 2 fighters in Yunnan, round 4 : 1/2 hits
2 fighters owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 9 artilleries, 2 fighters and 8 infantry remaining. Battle score for attacker is 52
Casualties for British: 15 infantry
Casualties for Japanese: 2 aaGuns, 1 armour, 4 artilleries, 2 fighters, 3 infantry and 9 mech_infantrysNon Combat Move - British
2 fighters moved from Yunnan to India
3 infantry moved from India to Burma
2 aaGuns moved from Burma to Yunnan
2 infantry moved from Iraq to Northwest Persia
1 infantry moved from Iraq to Northwest Persia
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 mech_infantrys moved from Iraq to Egypt
2 armour moved from Egypt to Iraq
2 mech_infantrys moved from Iraq to Egypt
1 mech_infantry moved from Iraq to EgyptPlace Units - British
3 infantry placed in Iraq
3 infantry placed in Egypt
1 armour and 2 mech_infantrys placed in Union of South Africa
1 infantry placed in United KingdomTurn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUsPlace Units - UK_Pacific
3 infantry placed in India
Turning on Edit Mode
EDIT: Removing units owned by British from Iraq: 2 armour and 2 mech_infantrys
EDIT: Adding units owned by British to Egypt: 2 armour and 2 mech_infantrys
EDIT: Turning off Edit ModeTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Italians
Italians buy 3 submarines; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Caucasus to Northwest Persia
1 bomber moved from Southern Italy to Northwest PersiaCombat - Italians
Battle in Northwest Persia
Italians attack with 1 bomber and 1 infantry
British defend with 4 infantry
Italians roll dice for 1 bomber and 1 infantry in Northwest Persia, round 2 : 1/2 hits, 0,83 expected hits
British roll dice for 4 infantry in Northwest Persia, round 2 : 0/4 hits, 1,33 expected hits
1 infantry owned by the British lost in Northwest Persia
Italians roll dice for 1 bomber and 1 infantry in Northwest Persia, round 3 : 2/2 hits, 0,83 expected hits
British roll dice for 3 infantry in Northwest Persia, round 3 : 2/3 hits, 1,00 expected hits
1 bomber owned by the Italians, 2 infantry owned by the British and 1 infantry owned by the Italians lost in Northwest Persia
British win with 1 infantry remaining. Battle score for attacker is -6
Casualties for British: 3 infantry
Casualties for Italians: 1 bomber and 1 infantryNon Combat Move - Italians
Place Units - Italians
3 submarines placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUsCombat Hit Differential Summary :
Italians : 1,33
British : -0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 2 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to SumatraCombat - ANZAC
Battle in Borneo
Battle in Sumatra
Battle in CelebesNon Combat Move - ANZAC
1 destroyer moved from 42 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 fighter placed in Queensland
1 destroyer placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUsCombat Move - French
Non Combat Move - French
2 infantry moved from Scotland to United KingdomTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers, 1 carrier, 1 destroyer, 1 factory_minor and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 mech_infantry moved from Novosibirsk to Timguska
Germans take Timguska from RussiansCombat - Germans
Non Combat Move - Germans
Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France
Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
2 infantry moved from France to Southern France
Germans take Southern France from Neutral_Axis
5 infantry moved from France to Normandy Bordeaux
7 infantry moved from Western Germany to France
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
3 armour moved from Ukraine to Caucasus
3 infantry moved from Volgograd to Caucasus
7 bombers moved from Yugoslavia to Southern Italy
1 infantry moved from Samara to KazakhstanPlace Units - Germans
1 factory_minor placed in Caucasus
2 bombers placed in France
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
1 mech_infantry placed in Russia
1 carrier placed in 97 Sea Zone
1 destroyer placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 66 PUs; end with 66 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Combat Move - Russians
1 infantry moved from Chahar to Jehol
Chinese take Jehol from JapaneseCombat - Russians
Non Combat Move - Russians
2 infantry moved from Suiyuyan to Shensi
1 aaGun and 2 infantry moved from Chahar to AnhweTurn Complete - Russians
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Forgot to download my Inf for the battle of Philipines.
Will roll here.Japanese Inf.:
Rolls: 2@1; Total Hits: 02@1: (4, 6) -
2nd Round:
Jap. attacker
Rolls: 2@1; Total Hits: 12@1: (3, 1)
Rolls: 1@1; Total Hits: 01@1: (3)US Def.
Rolls: 2@2; Total Hits: 22@2: (1, 1) -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 9 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from Caroline Islands to Philippines
1 carrier moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 37 Sea Zone to 43 Sea ZoneCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Philippines
Japanese attack with 1 fighter
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 fighter in Philippines, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0,67 expected hits
retreated to PhilippinesNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 4 infantry and 1 transport
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Philippines to 35 Sea Zone
1 fighter moved from Japan to 35 Sea ZonePlace Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Americans from 35 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
3 infantry placed in Kiangsu
3 infantry placed in French Indo China
3 infantry placed in MalayaTurn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 38 PUsCombat Hit Differential Summary :
Americans : -0,67
Japanese : -0,50 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 armour, 2 destroyers, 4 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Americans
5 bombers moved from Shensi to Volgograd
2 bombers moved from Shensi to Timguska
2 bombers moved from Shensi to Evenkiyskiy
3 fighters moved from Gibraltar to 104 Sea Zone
2 fighters moved from 92 Sea Zone to 104 Sea Zone
2 fighters moved from Java to 35 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to GuamCombat - Americans
Battle in Guam
Battle in Timguska
Americans attack with 2 bombers
Germans defend with 1 mech_infantry
Americans roll dice for 2 bombers in Timguska, round 2 : 2/2 hits
Germans roll dice for 1 mech_infantry in Timguska, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 bomber owned by the Americans lost in Timguska
Americans win, taking Guam from Japanese with 1 bomber remaining. Battle score for attacker is -8
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 bomber
Battle in 104 Sea Zone
Americans attack with 5 fighters
Germans defend with 1 destroyer
Americans roll dice for 5 fighters in 104 Sea Zone, round 2 : 3/5 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 5 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Evenkiyskiy
Americans attack with 2 bombers
Germans defend with 1 mech_infantry
Americans roll dice for 2 bombers in Evenkiyskiy, round 2 : 2/2 hits
Germans roll dice for 1 mech_infantry in Evenkiyskiy, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Evenkiyskiy
Americans win with 2 bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Volgograd
Americans attack with 5 bombers
Germans defend with 1 factory_minor and 3 mech_infantrys
Americans roll dice for 5 bombers in Volgograd, round 2 : 4/5 hits
Germans roll dice for 3 mech_infantrys in Volgograd, round 2 : 2/3 hits
3 mech_infantrys owned by the Germans and 2 bombers owned by the Americans lost in Volgograd
Americans win with 3 bombers remaining. Battle score for attacker is -12
Casualties for Germans: 3 mech_infantrys
Casualties for Americans: 2 bombers
Battle in 35 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 carrier, 2 fighters and 1 transport
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 35 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 2 fighters in 35 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 carrier and 1 transport in 35 Sea Zone, round 2 : 0/1 hits
1 fighter owned by the Japanese and 2 fighters owned by the Americans lost in 35 Sea Zone
Americans roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 carrier and 1 transport in 35 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 carrier and 1 transport in 35 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Americans lost in 35 Sea Zone
Japanese win with 1 carrier, 1 fighter and 1 transport remaining. Battle score for attacker is -16
Casualties for Americans: 2 fighters and 1 submarine
Casualties for Japanese: 1 fighterNon Combat Move - Americans
2 fighters moved from Eastern United States to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
3 bombers moved from Volgograd to Shensi
1 bomber moved from Timguska to Shensi
2 bombers moved from Evenkiyskiy to Shensi
4 transports moved from 91 Sea Zone to 102 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 91 Sea Zone
3 fighters moved from 104 Sea Zone to Gibraltar
2 fighters moved from 104 Sea Zone to 91 Sea Zone
2 artilleries, 4 infantry and 2 mech_infantrys moved from Morocco to Algeria
1 aaGun, 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
4 transports moved from 102 Sea Zone to 101 Sea Zone
1 fighter moved from Eastern United States to GibraltarPlace Units - Americans
2 armour, 2 fighters, 4 infantry and 2 mech_infantrys placed in Eastern United States
2 fighters placed in Western United States
1 destroyer placed in 101 Sea Zone
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,6
Americans collect 58 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 armour, 2 destroyers, 4 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Americans
5 bombers moved from Shensi to Volgograd
2 bombers moved from Shensi to Timguska
2 bombers moved from Shensi to Evenkiyskiy
3 fighters moved from Gibraltar to 104 Sea Zone
2 fighters moved from 92 Sea Zone to 104 Sea Zone
2 fighters moved from Java to 35 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to GuamCombat - Americans
Battle in Guam
Battle in Timguska
Americans attack with 2 bombers
Germans defend with 1 mech_infantry
Americans roll dice for 2 bombers in Timguska, round 2 : 2/2 hits
Germans roll dice for 1 mech_infantry in Timguska, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 bomber owned by the Americans lost in Timguska
Americans win, taking Guam from Japanese with 1 bomber remaining. Battle score for attacker is -8
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 bomber
Battle in 104 Sea Zone
Americans attack with 5 fighters
Germans defend with 1 destroyer
Americans roll dice for 5 fighters in 104 Sea Zone, round 2 : 3/5 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 5 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Evenkiyskiy
Americans attack with 2 bombers
Germans defend with 1 mech_infantry
Americans roll dice for 2 bombers in Evenkiyskiy, round 2 : 2/2 hits
Germans roll dice for 1 mech_infantry in Evenkiyskiy, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Evenkiyskiy
Americans win with 2 bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Volgograd
Americans attack with 5 bombers
Germans defend with 1 factory_minor and 3 mech_infantrys
Americans roll dice for 5 bombers in Volgograd, round 2 : 4/5 hits
Germans roll dice for 3 mech_infantrys in Volgograd, round 2 : 2/3 hits
3 mech_infantrys owned by the Germans and 2 bombers owned by the Americans lost in Volgograd
Americans win with 3 bombers remaining. Battle score for attacker is -12
Casualties for Germans: 3 mech_infantrys
Casualties for Americans: 2 bombers
Battle in 35 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 carrier, 2 fighters and 1 transport
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 35 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 2 fighters in 35 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 carrier and 1 transport in 35 Sea Zone, round 2 : 0/1 hits
1 fighter owned by the Japanese and 2 fighters owned by the Americans lost in 35 Sea Zone
Americans roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 carrier and 1 transport in 35 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 carrier and 1 transport in 35 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Americans lost in 35 Sea Zone
Japanese win with 1 carrier, 1 fighter and 1 transport remaining. Battle score for attacker is -16
Casualties for Americans: 2 fighters and 1 submarine
Casualties for Japanese: 1 fighterNon Combat Move - Americans
2 fighters moved from Eastern United States to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
3 bombers moved from Volgograd to Shensi
1 bomber moved from Timguska to Shensi
2 bombers moved from Evenkiyskiy to Shensi
4 transports moved from 91 Sea Zone to 102 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 91 Sea Zone
3 fighters moved from 104 Sea Zone to Gibraltar
2 fighters moved from 104 Sea Zone to 91 Sea Zone
2 artilleries, 4 infantry and 2 mech_infantrys moved from Morocco to Algeria
1 aaGun, 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
4 transports moved from 102 Sea Zone to 101 Sea Zone
1 fighter moved from Eastern United States to GibraltarPlace Units - Americans
2 armour, 2 fighters, 4 infantry and 2 mech_infantrys placed in Eastern United States
2 fighters placed in Western United States
1 destroyer placed in 101 Sea Zone
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,6
Americans collect 58 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
10 infantry moved from Hopei to Anhwe
1 infantry moved from Kweichow to Anhwe
1 fighter moved from Shensi to Anhwe
2 infantry moved from Shensi to KweichowPlace Units - Chinese
2 artilleries and 1 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUsPurchase Units - British
British buy 5 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to French Indo China
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
2 artilleries moved from Yunnan to French Indo China
1 infantry moved from Yunnan to French Indo China
2 fighters moved from India to French Indo China
1 artillery and 1 infantry moved from Yunnan to French Indo ChinaCombat - British
Battle in French Indo China
British attack with 3 artilleries, 2 fighters and 3 infantry
Japanese defend with 1 factory_minor and 3 infantry
British roll dice for 3 artilleries, 2 fighters and 3 infantry in French Indo China, round 2 : 5/8 hits
Japanese roll dice for 3 infantry in French Indo China, round 2 : 0/3 hits
3 infantry owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 3 artilleries, 2 fighters and 3 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 3 infantryNon Combat Move - British
1 aaGun, 6 artilleries and 4 infantry moved from Yunnan to Shan State
1 aaGun moved from Yunnan to French Indo China
2 fighters moved from French Indo China to Burma
1 aaGun and 2 infantry moved from Burma to Shan State
3 infantry moved from India to Burma
1 artillery and 7 infantry moved from Algeria to 92 Sea Zone
1 artillery, 7 infantry and 4 transports moved from 92 Sea Zone to 91 Sea Zone
1 artillery and 7 infantry moved from 91 Sea Zone to Gibraltar
3 fighters and 1 tactical_bomber moved from 92 Sea Zone to Gibraltar
1 battleship, 2 carriers, 2 cruisers and 1 destroyer moved from 92 Sea Zone to 91 Sea Zone
2 fighters and 1 tactical_bomber moved from Egypt to Gibraltar
1 bomber moved from Egypt to India
3 mech_infantrys moved from Belgian Congo to Egypt
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
1 tactical_bomber moved from Gibraltar to 91 Sea Zone
2 armour moved from Egypt to Iraq
2 mech_infantrys moved from Egypt to IraqPlace Units - British
3 infantry placed in Iraq
3 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turning on Edit Mode
EDIT: Removing units owned by British from Iraq: 2 armour and 2 mech_infantrys
EDIT: Adding units owned by British to Egypt: 2 armour and 2 mech_infantrys
EDIT: Turning off Edit Mode
2 infantry placed in United KingdomTurn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4
UK_Pacific collect 13 PUs; end with 13 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Some Units in India change ownership: 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
Place Units - Italians
1 infantry placed in Southern Italy
1 destroyer and 1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUsCombat Hit Differential Summary :
-
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 fighters; Remaining resources: 1 PUs;Combat Move - ANZAC
3 destroyers moved from 54 Sea Zone to 35 Sea Zone
1 fighter moved from Queensland to 35 Sea Zone -
Kamis in SZ 35?
-
One on each please.
Thank you. -
@aequitas:
One on each please.
Thank you.You hit 3/3 on the kamis, but the game seems frozen. Not sure what to do, it won’t let me proceed.





