this game is already not going well
L18 BM3 G40 BSD (L) vs AetV (X+5) Game II
-
max defense. Prioritize USA units over Anzac units.
-
Meaning same unit e.g. US Sub over Anzak Sub?
But not US Sub over Anzak DD?? -
@aequitas:
Meaning same unit e.g. US Sub over Anzak Sub?
But not US Sub over Anzak DD??Exactly
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 fighter, 8 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from Malaya to 42 Sea Zone
2 infantry moved from Yunnan to Burma
1 fighter moved from Szechwan to Burma
1 infantry moved from Szechwan to Shensi
Japanese take Shensi from Chinese
2 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
1 artillery moved from Marianas to 22 Sea Zone
1 artillery and 1 infantry moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 33 Sea Zone
1 marine moved from Marianas to 22 Sea Zone
1 marine moved from Marianas to 22 Sea Zone
1 marine moved from Marianas to 22 Sea Zone
1 artillery, 2 battleships, 10 carriers, 2 cruisers, 5 destroyers, 12 fighters, 3 marines, 3 submarines, 8 tactical_bombers and 1 transport moved from 22 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
3 marines moved from 33 Sea Zone to Caroline Islands
2 artilleries moved from 33 Sea Zone to Caroline Islands
4 submarines moved from 6 Sea Zone to 33 Sea Zone
4 fighters moved from Japan to 33 Sea Zone
2 bombers moved from Philippines to 33 Sea ZoneCombat - Japanese
Americans scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in Siberia
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking Siberia from Russians with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits, 0,67 expected hits
ANZAC roll dice for 2 infantry in Java, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 4 : 0/2 hits, 0,67 expected hits
ANZAC roll dice for 2 infantry in Java, round 4 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 5 : 0/2 hits, 0,67 expected hits
ANZAC roll dice for 2 infantry in Java, round 5 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 6 : 1/2 hits, 0,67 expected hits
ANZAC roll dice for 2 infantry in Java, round 6 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
Japanese roll dice for 1 artillery in Java, round 7 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 infantry in Java, round 7 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Java, round 8 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 infantry in Java, round 8 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Java
ANZAC win with 1 infantry remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 33 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 10 carriers, 2 cruisers, 5 destroyers, 16 fighters, 7 submarines, 8 tactical_bombers and 2 transports
Americans defend with 1 battleship, 9 carriers, 2 cruisers, 8 destroyers, 14 fighters, 5 submarines, 1 tactical_bomber and 1 transport; ANZAC defend with 3 destroyers, 3 fighters and 3 submarines
Japanese roll dice for 7 submarines in 33 Sea Zone, round 2 : 4/7 hits, 2,33 expected hits
Units damaged: 4 carriers owned by the Americans
Japanese roll dice for 2 battleships, 2 bombers, 10 carriers, 2 cruisers, 5 destroyers, 16 fighters, 8 tactical_bombers and 2 transports in 33 Sea Zone, round 2 : 17/35 hits, 18,67 expected hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 8 submarines in 33 Sea Zone, round 2 : 3/8 hits, 1,33 expected hits
Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
Americans roll dice for 1 battleship, 9 carriers, 2 cruisers, 11 destroyers, 17 fighters, 1 tactical_bomber and 1 transport in 33 Sea Zone, round 2 : 17/41 hits, 20,17 expected hits
Units damaged: 2 carriers owned by the Japanese
8 carriers owned by the Japanese, 9 carriers owned by the Americans and 2 submarines owned by the ANZAC lost in 33 Sea Zone
Japanese roll dice for 7 submarines in 33 Sea Zone, round 3 : 4/7 hits, 2,33 expected hits
Japanese roll dice for 2 battleships, 2 bombers, 2 carriers, 2 cruisers, 5 destroyers, 16 fighters, 8 tactical_bombers and 2 transports in 33 Sea Zone, round 3 : 15/35 hits, 18,67 expected hits
Americans roll dice for 6 submarines in 33 Sea Zone, round 3 : 2/6 hits, 1,00 expected hits
Americans roll dice for 1 battleship, 2 cruisers, 11 destroyers, 17 fighters, 1 tactical_bomber and 1 transport in 33 Sea Zone, round 3 : 19/32 hits, 17,17 expected hits
7 fighters owned by the Japanese, 5 submarines owned by the Americans, 1 cruiser owned by the Americans, 8 destroyers owned by the Americans, 3 destroyers owned by the ANZAC, 1 tactical_bomber owned by the Americans, 2 carriers owned by the Japanese, 5 destroyers owned by the Japanese, 7 submarines owned by the Japanese and 1 submarine owned by the ANZAC lost in 33 Sea Zone
Japanese roll dice for 2 battleships, 2 bombers, 2 cruisers, 9 fighters, 8 tactical_bombers and 2 transports in 33 Sea Zone, round 4 : 13/23 hits, 13,50 expected hits
Americans roll dice for 1 battleship, 1 cruiser, 17 fighters and 1 transport in 33 Sea Zone, round 4 : 14/19 hits, 12,50 expected hits
8 tactical_bombers owned by the Japanese, 6 fighters owned by the Japanese, 3 fighters owned by the ANZAC, 1 cruiser owned by the Americans and 9 fighters owned by the Americans lost in 33 Sea Zone
Japanese roll dice for 2 battleships, 2 bombers, 2 cruisers, 3 fighters and 2 transports in 33 Sea Zone, round 5 : 5/9 hits, 5,17 expected hits
Americans roll dice for 1 battleship, 5 fighters and 1 transport in 33 Sea Zone, round 5 : 5/6 hits, 4,00 expected hits
3 fighters owned by the Japanese, 2 bombers owned by the Japanese and 5 fighters owned by the Americans lost in 33 Sea Zone
Japanese roll dice for 2 battleships, 2 cruisers and 2 transports in 33 Sea Zone, round 6 : 2/4 hits, 2,33 expected hits
Americans roll dice for 1 battleship and 1 transport in 33 Sea Zone, round 6 : 0/1 hits, 0,67 expected hits
1 transport owned by the Americans and 1 battleship owned by the Americans lost in 33 Sea Zone
Japanese win with 2 battleships, 2 cruisers and 2 transports remaining. Battle score for attacker is -2
Casualties for ANZAC: 3 destroyers, 3 fighters and 3 submarines
Casualties for Americans: 1 battleship, 9 carriers, 2 cruisers, 8 destroyers, 14 fighters, 5 submarines, 1 tactical_bomber and 1 transport
Casualties for Japanese: 2 bombers, 10 carriers, 5 destroyers, 16 fighters, 7 submarines and 8 tactical_bombers
Battle in Caroline Islands
Japanese attack with 2 artilleries, 1 infantry and 3 marines
Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Japanese roll dice for 2 artilleries, 1 infantry and 3 marines in Caroline Islands, round 2 : 1/6 hits, 2,00 expected hits
Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Japanese roll dice for 2 artilleries and 3 marines in Caroline Islands, round 3 : 1/5 hits, 1,67 expected hits
Americans roll dice for 1 artillery in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Caroline Islands
Japanese win, taking Caroline Islands from Americans with 2 artilleries and 3 marines remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Burma
Japanese attack with 1 fighter and 2 infantry
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Burma, round 2 : 0/3 hits, 0,83 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 fighter and 2 infantry in Burma, round 3 : 0/3 hits, 0,83 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 fighter and 2 infantry in Burma, round 4 : 0/3 hits, 0,83 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 4 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Burma
Japanese roll dice for 1 fighter and 1 infantry in Burma, round 5 : 1/2 hits, 0,67 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 5 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
retreated to Burma
UK_Pacific win with 1 artillery remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
1 artillery and 1 infantry moved from Kiangsu to Anhwe
3 artilleries moved from Szechwan to Yunnan
1 armour moved from Szechwan to Yunnan
2 mech_infantrys moved from Szechwan to Shan State
1 fighter moved from Burma to Shan State
1 mech_infantry moved from Szechwan to Shan State
1 fighter moved from 42 Sea Zone to Shan StatePlace Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
1 fighter placed in Japan
3 mech_infantrys placed in Kiangsu
3 infantry placed in French Indo China
3 infantry placed in Malaya
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUsCombat Hit Differential Summary :
ANZAC : -2,00
Americans : 3,17
UK_Pacific : -0,67
Japanese : -9,83 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 3 fighters, 4 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Hawaiian Islands to 33 Sea Zone
1 destroyer moved from 32 Sea Zone to 33 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
2 bombers moved from Sakha to Chahar
1 bomber moved from Western United States to 5 Sea Zone
7 bombers moved from Western United States to SiberiaCombat - Americans
Battle in 5 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 5 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 33 Sea Zone
Americans attack with 1 carrier, 2 destroyers, 2 fighters and 1 submarine
Japanese defend with 2 battleships, 2 cruisers and 2 transports
Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 carrier, 2 destroyers and 2 fighters in 33 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 2 battleships, 2 cruisers and 2 transports in 33 Sea Zone, round 2 : 3/4 hits
2 cruisers owned by the Japanese, 1 carrier owned by the Americans, 1 fighter owned by the Americans and 1 battleship owned by the Japanese lost in 33 Sea Zone
Americans roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 2 destroyers and 1 fighter in 33 Sea Zone, round 3 : 1/3 hits
Japanese roll dice for 1 battleship and 2 transports in 33 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Americans and 1 battleship owned by the Japanese lost in 33 Sea Zone
2 transports owned by the Japanese lost in 33 Sea Zone
Americans roll dice for 1 submarine in 33 Sea Zone, round 4 : 1/1 hits
Americans win with 2 destroyers and 1 submarine remaining. Battle score for attacker is 42
Casualties for Americans: 1 carrier and 2 fighters
Casualties for Japanese: 2 battleships, 2 cruisers and 2 transports
Battle in Siberia
Americans attack with 7 bombers
Japanese defend with 2 infantry
Americans roll dice for 7 bombers in Siberia, round 2 : 5/7 hits
Japanese roll dice for 2 infantry in Siberia, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in Siberia
Americans win with 7 bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Chahar
Americans attack with 2 bombers
Japanese defend with 1 infantry
Americans roll dice for 2 bombers in Chahar, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits
1 bomber owned by the Americans lost in Chahar
Americans roll dice for 1 bomber in Chahar, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits
1 bomber owned by the Americans lost in Chahar
Japanese win with 1 infantry remaining. Battle score for attacker is -24
Casualties for Americans: 2 bombersNon Combat Move - Americans
1 bomber moved from 5 Sea Zone to Amur
7 bombers moved from Siberia to Amur
3 mech_infantrys moved from Northwest Persia to Iraq
2 fighters moved from Northwest Persia to Iraq
1 bomber moved from Northwest Persia to India
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
2 fighters, 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
2 fighters moved from 54 Sea Zone to Queensland
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 110 Sea Zone to 92 Sea Zone
4 transports moved from 102 Sea Zone to 101 Sea Zone
2 aaGuns moved from Western United States to Central United StatesPlace Units - Americans
2 artilleries, 3 fighters, 4 infantry and 1 mech_infantry placed in Eastern United States
1 mech_infantry placed in Central United States
1 carrier and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Sikang to Shensi
1 fighter moved from Kansu to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 4 : 0/3 hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 5 : 1/3 hits
Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
8 infantry moved from Kansu to Suiyuyan
1 fighter moved from Shensi to SuiyuyanPlace Units - Chinese
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 3 fighters, 4 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Hawaiian Islands to 33 Sea Zone
1 destroyer moved from 32 Sea Zone to 33 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
2 bombers moved from Sakha to Chahar
1 bomber moved from Western United States to 5 Sea Zone
7 bombers moved from Western United States to SiberiaCombat - Americans
Battle in 5 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 5 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 33 Sea Zone
Americans attack with 1 carrier, 2 destroyers, 2 fighters and 1 submarine
Japanese defend with 2 battleships, 2 cruisers and 2 transports
Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 carrier, 2 destroyers and 2 fighters in 33 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 2 battleships, 2 cruisers and 2 transports in 33 Sea Zone, round 2 : 3/4 hits
2 cruisers owned by the Japanese, 1 carrier owned by the Americans, 1 fighter owned by the Americans and 1 battleship owned by the Japanese lost in 33 Sea Zone
Americans roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 2 destroyers and 1 fighter in 33 Sea Zone, round 3 : 1/3 hits
Japanese roll dice for 1 battleship and 2 transports in 33 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Americans and 1 battleship owned by the Japanese lost in 33 Sea Zone
2 transports owned by the Japanese lost in 33 Sea Zone
Americans roll dice for 1 submarine in 33 Sea Zone, round 4 : 1/1 hits
Americans win with 2 destroyers and 1 submarine remaining. Battle score for attacker is 42
Casualties for Americans: 1 carrier and 2 fighters
Casualties for Japanese: 2 battleships, 2 cruisers and 2 transports
Battle in Siberia
Americans attack with 7 bombers
Japanese defend with 2 infantry
Americans roll dice for 7 bombers in Siberia, round 2 : 5/7 hits
Japanese roll dice for 2 infantry in Siberia, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in Siberia
Americans win with 7 bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Chahar
Americans attack with 2 bombers
Japanese defend with 1 infantry
Americans roll dice for 2 bombers in Chahar, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits
1 bomber owned by the Americans lost in Chahar
Americans roll dice for 1 bomber in Chahar, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits
1 bomber owned by the Americans lost in Chahar
Japanese win with 1 infantry remaining. Battle score for attacker is -24
Casualties for Americans: 2 bombersNon Combat Move - Americans
1 bomber moved from 5 Sea Zone to Amur
7 bombers moved from Siberia to Amur
3 mech_infantrys moved from Northwest Persia to Iraq
2 fighters moved from Northwest Persia to Iraq
1 bomber moved from Northwest Persia to India
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
2 fighters, 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
2 fighters moved from 54 Sea Zone to Queensland
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 110 Sea Zone to 92 Sea Zone
4 transports moved from 102 Sea Zone to 101 Sea Zone
2 aaGuns moved from Western United States to Central United StatesPlace Units - Americans
2 artilleries, 3 fighters, 4 infantry and 1 mech_infantry placed in Eastern United States
1 mech_infantry placed in Central United States
1 carrier and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Sikang to Shensi
1 fighter moved from Kansu to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 4 : 0/3 hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 5 : 1/3 hits
Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
8 infantry moved from Kansu to Suiyuyan
1 fighter moved from Shensi to SuiyuyanPlace Units - Chinese
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUsPurchase Units - British
British buy 1 armour, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
2 fighters and 1 tactical_bomber moved from Algeria to 98 Sea Zone
1 destroyer moved from 76 Sea Zone to 98 Sea Zone
1 bomber moved from Northwest Persia to 98 Sea ZoneCombat - British
Battle in 98 Sea Zone
British attack with 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber
Germans defend with 3 submarines; Italians defend with 4 submarines
British roll dice for 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber in 98 Sea Zone, round 2 : 2/5 hits
Italians roll dice for 7 submarines in 98 Sea Zone, round 2 : 2/7 hits
2 submarines owned by the Germans and 1 destroyer owned by the British lost in 98 Sea Zone
retreated to 98 Sea Zone
Italians win with 5 submarines remaining. Battle score for attacker is 4
Casualties for Germans: 2 submarines
Casualties for British: 1 destroyerNon Combat Move - British
1 destroyer moved from 77 Sea Zone to 76 Sea Zone
4 armour, 7 artilleries, 6 infantry and 7 mech_infantrys moved from Northwest Persia to Iraq
2 fighters and 1 tactical_bomber moved from 98 Sea Zone to Egypt
1 bomber moved from 98 Sea Zone to Egypt
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery and 7 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 7 infantry, 1 tactical_bomber and 4 transports moved from 110 Sea Zone to 92 Sea Zone
1 artillery and 7 infantry moved from 92 Sea Zone to Algeria
2 aaGuns, 8 artilleries and 23 infantry moved from India to Burma
1 aaGun moved from India to BurmaPlace Units - British
3 infantry placed in Iraq
1 armour and 2 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South Africa
3 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3,3,4,3,2,1,2,5,5
British collect 32 PUs (4 lost to blockades); end with 32 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 3 fighters, 4 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Hawaiian Islands to 33 Sea Zone
1 destroyer moved from 32 Sea Zone to 33 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
2 bombers moved from Sakha to Chahar
1 bomber moved from Western United States to 5 Sea Zone
7 bombers moved from Western United States to SiberiaCombat - Americans
Battle in 5 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 5 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 33 Sea Zone
Americans attack with 1 carrier, 2 destroyers, 2 fighters and 1 submarine
Japanese defend with 2 battleships, 2 cruisers and 2 transports
Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 carrier, 2 destroyers and 2 fighters in 33 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 2 battleships, 2 cruisers and 2 transports in 33 Sea Zone, round 2 : 3/4 hits
2 cruisers owned by the Japanese, 1 carrier owned by the Americans, 1 fighter owned by the Americans and 1 battleship owned by the Japanese lost in 33 Sea Zone
Americans roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 2 destroyers and 1 fighter in 33 Sea Zone, round 3 : 1/3 hits
Japanese roll dice for 1 battleship and 2 transports in 33 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Americans and 1 battleship owned by the Japanese lost in 33 Sea Zone
2 transports owned by the Japanese lost in 33 Sea Zone
Americans roll dice for 1 submarine in 33 Sea Zone, round 4 : 1/1 hits
Americans win with 2 destroyers and 1 submarine remaining. Battle score for attacker is 42
Casualties for Americans: 1 carrier and 2 fighters
Casualties for Japanese: 2 battleships, 2 cruisers and 2 transports
Battle in Siberia
Americans attack with 7 bombers
Japanese defend with 2 infantry
Americans roll dice for 7 bombers in Siberia, round 2 : 5/7 hits
Japanese roll dice for 2 infantry in Siberia, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in Siberia
Americans win with 7 bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Chahar
Americans attack with 2 bombers
Japanese defend with 1 infantry
Americans roll dice for 2 bombers in Chahar, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits
1 bomber owned by the Americans lost in Chahar
Americans roll dice for 1 bomber in Chahar, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits
1 bomber owned by the Americans lost in Chahar
Japanese win with 1 infantry remaining. Battle score for attacker is -24
Casualties for Americans: 2 bombersNon Combat Move - Americans
1 bomber moved from 5 Sea Zone to Amur
7 bombers moved from Siberia to Amur
3 mech_infantrys moved from Northwest Persia to Iraq
2 fighters moved from Northwest Persia to Iraq
1 bomber moved from Northwest Persia to India
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
2 fighters, 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
2 fighters moved from 54 Sea Zone to Queensland
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 110 Sea Zone to 92 Sea Zone
4 transports moved from 102 Sea Zone to 101 Sea Zone
2 aaGuns moved from Western United States to Central United StatesPlace Units - Americans
2 artilleries, 3 fighters, 4 infantry and 1 mech_infantry placed in Eastern United States
1 mech_infantry placed in Central United States
1 carrier and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Sikang to Shensi
1 fighter moved from Kansu to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 4 : 0/3 hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 5 : 1/3 hits
Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
8 infantry moved from Kansu to Suiyuyan
1 fighter moved from Shensi to SuiyuyanPlace Units - Chinese
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUsPurchase Units - British
British buy 1 armour, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
2 fighters and 1 tactical_bomber moved from Algeria to 98 Sea Zone
1 destroyer moved from 76 Sea Zone to 98 Sea Zone
1 bomber moved from Northwest Persia to 98 Sea ZoneCombat - British
Battle in 98 Sea Zone
British attack with 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber
Germans defend with 3 submarines; Italians defend with 4 submarines
British roll dice for 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber in 98 Sea Zone, round 2 : 2/5 hits
Italians roll dice for 7 submarines in 98 Sea Zone, round 2 : 2/7 hits
2 submarines owned by the Germans and 1 destroyer owned by the British lost in 98 Sea Zone
retreated to 98 Sea Zone
Italians win with 5 submarines remaining. Battle score for attacker is 4
Casualties for Germans: 2 submarines
Casualties for British: 1 destroyerNon Combat Move - British
1 destroyer moved from 77 Sea Zone to 76 Sea Zone
4 armour, 7 artilleries, 6 infantry and 7 mech_infantrys moved from Northwest Persia to Iraq
2 fighters and 1 tactical_bomber moved from 98 Sea Zone to Egypt
1 bomber moved from 98 Sea Zone to Egypt
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery and 7 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 7 infantry, 1 tactical_bomber and 4 transports moved from 110 Sea Zone to 92 Sea Zone
1 artillery and 7 infantry moved from 92 Sea Zone to Algeria
2 aaGuns, 8 artilleries and 23 infantry moved from India to Burma
1 aaGun moved from India to BurmaPlace Units - British
3 infantry placed in Iraq
1 armour and 2 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South Africa
3 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3,3,4,3,2,1,2,5,5
British collect 32 PUs (4 lost to blockades); end with 32 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 3 mech_infantrys
EDIT: Adding units owned by British to Iraq: 3 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 1 mech_infantry
EDIT: Adding units owned by British to Iraq: 1 mech_infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 3 fighters, 4 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Hawaiian Islands to 33 Sea Zone
1 destroyer moved from 32 Sea Zone to 33 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
2 bombers moved from Sakha to Chahar
1 bomber moved from Western United States to 5 Sea Zone
7 bombers moved from Western United States to SiberiaCombat - Americans
Battle in 5 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 5 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 33 Sea Zone
Americans attack with 1 carrier, 2 destroyers, 2 fighters and 1 submarine
Japanese defend with 2 battleships, 2 cruisers and 2 transports
Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 carrier, 2 destroyers and 2 fighters in 33 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 2 battleships, 2 cruisers and 2 transports in 33 Sea Zone, round 2 : 3/4 hits
2 cruisers owned by the Japanese, 1 carrier owned by the Americans, 1 fighter owned by the Americans and 1 battleship owned by the Japanese lost in 33 Sea Zone
Americans roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 2 destroyers and 1 fighter in 33 Sea Zone, round 3 : 1/3 hits
Japanese roll dice for 1 battleship and 2 transports in 33 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Americans and 1 battleship owned by the Japanese lost in 33 Sea Zone
2 transports owned by the Japanese lost in 33 Sea Zone
Americans roll dice for 1 submarine in 33 Sea Zone, round 4 : 1/1 hits
Americans win with 2 destroyers and 1 submarine remaining. Battle score for attacker is 42
Casualties for Americans: 1 carrier and 2 fighters
Casualties for Japanese: 2 battleships, 2 cruisers and 2 transports
Battle in Siberia
Americans attack with 7 bombers
Japanese defend with 2 infantry
Americans roll dice for 7 bombers in Siberia, round 2 : 5/7 hits
Japanese roll dice for 2 infantry in Siberia, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in Siberia
Americans win with 7 bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Chahar
Americans attack with 2 bombers
Japanese defend with 1 infantry
Americans roll dice for 2 bombers in Chahar, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits
1 bomber owned by the Americans lost in Chahar
Americans roll dice for 1 bomber in Chahar, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits
1 bomber owned by the Americans lost in Chahar
Japanese win with 1 infantry remaining. Battle score for attacker is -24
Casualties for Americans: 2 bombersNon Combat Move - Americans
1 bomber moved from 5 Sea Zone to Amur
7 bombers moved from Siberia to Amur
3 mech_infantrys moved from Northwest Persia to Iraq
2 fighters moved from Northwest Persia to Iraq
1 bomber moved from Northwest Persia to India
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
2 fighters, 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
2 fighters moved from 54 Sea Zone to Queensland
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 110 Sea Zone to 92 Sea Zone
4 transports moved from 102 Sea Zone to 101 Sea Zone
2 aaGuns moved from Western United States to Central United StatesPlace Units - Americans
2 artilleries, 3 fighters, 4 infantry and 1 mech_infantry placed in Eastern United States
1 mech_infantry placed in Central United States
1 carrier and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Sikang to Shensi
1 fighter moved from Kansu to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 4 : 0/3 hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 5 : 1/3 hits
Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
8 infantry moved from Kansu to Suiyuyan
1 fighter moved from Shensi to SuiyuyanPlace Units - Chinese
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUsPurchase Units - British
British buy 1 armour, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
2 fighters and 1 tactical_bomber moved from Algeria to 98 Sea Zone
1 destroyer moved from 76 Sea Zone to 98 Sea Zone
1 bomber moved from Northwest Persia to 98 Sea ZoneCombat - British
Battle in 98 Sea Zone
British attack with 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber
Germans defend with 3 submarines; Italians defend with 4 submarines
British roll dice for 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber in 98 Sea Zone, round 2 : 2/5 hits
Italians roll dice for 7 submarines in 98 Sea Zone, round 2 : 2/7 hits
2 submarines owned by the Germans and 1 destroyer owned by the British lost in 98 Sea Zone
retreated to 98 Sea Zone
Italians win with 5 submarines remaining. Battle score for attacker is 4
Casualties for Germans: 2 submarines
Casualties for British: 1 destroyerNon Combat Move - British
1 destroyer moved from 77 Sea Zone to 76 Sea Zone
4 armour, 7 artilleries, 6 infantry and 7 mech_infantrys moved from Northwest Persia to Iraq
2 fighters and 1 tactical_bomber moved from 98 Sea Zone to Egypt
1 bomber moved from 98 Sea Zone to Egypt
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery and 7 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 7 infantry, 1 tactical_bomber and 4 transports moved from 110 Sea Zone to 92 Sea Zone
1 artillery and 7 infantry moved from 92 Sea Zone to Algeria
2 aaGuns, 8 artilleries and 23 infantry moved from India to Burma
1 aaGun moved from India to BurmaPlace Units - British
3 infantry placed in Iraq
1 armour and 2 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South Africa
3 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3,3,4,3,2,1,2,5,5
British collect 32 PUs (4 lost to blockades); end with 32 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 3 mech_infantrys
EDIT: Adding units owned by British to Iraq: 3 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 1 mech_infantry
EDIT: Adding units owned by British to Iraq: 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Northwest Persia: 1 infantry
EDIT: Adding units owned by British to Iraq: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Italians
Italians buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 transport moved from 97 Sea Zone to 95 Sea Zone
1 artillery moved from Sardinia to 95 Sea Zone
1 artillery and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 artillery moved from 97 Sea Zone to Southern Italy
1 bomber moved from Yugoslavia to Southern Italy
2 infantry moved from France to Northern Italy
1 infantry moved from Rostov to Caucasus
4 submarines moved from 98 Sea Zone to 97 Sea ZonePlace Units - Italians
2 fighters and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from Northwest Persia to IraqPlace Units - ANZAC
1 destroyer and 2 transports placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from Northwest Persia to IraqPlace Units - ANZAC
1 destroyer and 2 transports placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from Northwest Persia to IraqPlace Units - ANZAC
1 destroyer and 2 transports placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from United Kingdom: 2 infantry
EDIT: Adding units owned by French to Scotland: 2 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 carrier, 2 fighters and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Russia to Urals
Germans take Urals from Russians
1 mech_infantry moved from Russia to Novosibirsk
Germans take Novosibirsk from Russians
2 infantry moved from Caucasus to Northwest Persia
2 fighters and 2 tactical_bombers moved from Rostov to Northwest PersiaCombat - Germans
Battle in Northwest Persia
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
ANZAC defend with 1 infantry
Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Northwest Persia, round 2 : 2/6 hits, 2,67 expected hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Northwest Persia
Germans win, taking Northwest Persia from British with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Northwest Persia to Caucasus
3 infantry moved from Volgograd to Caucasus
2 bombers moved from Rostov to Yugoslavia
1 aaGun and 2 infantry moved from Rostov to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
1 infantry moved from Russia to Samara
2 infantry moved from Novgorod to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Finland
2 infantry moved from Holland Belgium to Normandy Bordeaux
1 aaGun and 3 infantry moved from France to Normandy Bordeaux
7 infantry moved from Western Germany to France
2 mech_infantrys moved from Western Germany to France
3 fighters and 1 tactical_bomber moved from Western Germany to France
1 submarine moved from 98 Sea Zone to 97 Sea Zone
2 tactical_bombers moved from Yugoslavia to 97 Sea ZonePlace Units - Germans
1 carrier and 2 fighters placed in 97 Sea Zone
3 infantry placed in Volgograd
3 armour placed in Ukraine
7 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 61 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUsCombat Hit Differential Summary :
Germans : -0,67
British : -0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Combat Move - Russians
5 infantry moved from Suiyuyan to Hopei
3 infantry moved from Suiyuyan to ChaharCombat - Russians
Battle in Hopei
Russians attack with 5 infantry
Japanese defend with 1 aaGun and 1 mech_infantry
Russians roll dice for 5 infantry in Hopei, round 2 : 1/5 hits
Japanese roll dice for 1 aaGun and 1 mech_infantry in Hopei, round 2 : 0/1 hits
1 aaGun owned by the Japanese lost in Hopei
Russians roll dice for 5 infantry in Hopei, round 3 : 0/5 hits
Japanese roll dice for 1 mech_infantry in Hopei, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Hopei
Russians roll dice for 4 infantry in Hopei, round 4 : 3/4 hits
Japanese roll dice for 1 mech_infantry in Hopei, round 4 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Hopei
Russians win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 aaGun and 1 mech_infantry
Battle in Chahar
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Chahar, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Chahar
Russians win, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 aaGun moved from Suiyuyan to Chahar
1 aaGun moved from Suiyuyan to HopeiTurn Complete - Russians
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 2 infantry moved from Anhwe to Hopei
3 mech_infantrys moved from Kiangsu to Hopei
1 carrier moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 fighter moved from Japan to 33 Sea ZoneCombat - Japanese
Battle in 33 Sea Zone
Japanese attack with 1 carrier, 1 destroyer and 1 fighter
Americans defend with 2 destroyers and 1 submarine
Japanese roll dice for 1 carrier, 1 destroyer and 1 fighter in 33 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 2 destroyers in 33 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier, 1 destroyer and 1 fighter in 33 Sea Zone, round 3 : 2/2 hits, 0,83 expected hits
Americans roll dice for 1 submarine in 33 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
Americans roll dice for 2 destroyers in 33 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 carrier owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 1 destroyer and 1 fighter in 33 Sea Zone, round 4 : 0/2 hits, 0,83 expected hits
Americans roll dice for 1 destroyer in 33 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 1 fighter in 33 Sea Zone, round 5 : 1/1 hits, 0,50 expected hits
Americans roll dice for 1 destroyer in 33 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 33 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Americans: 2 destroyers and 1 submarine
Casualties for Japanese: 1 carrier and 1 destroyer
Battle in Hopei
Japanese attack with 1 artillery, 2 infantry and 3 mech_infantrys
Russians defend with 1 aaGun and 3 infantry
Japanese roll dice for 1 artillery, 2 infantry and 3 mech_infantrys in Hopei, round 2 : 3/6 hits, 1,33 expected hits
Chinese roll dice for 1 aaGun and 3 infantry in Hopei, round 2 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Japanese, 2 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Hopei
Japanese roll dice for 1 artillery and 3 mech_infantrys in Hopei, round 3 : 1/4 hits, 1,00 expected hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Russians: 1 aaGun and 3 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
1 fighter moved from 33 Sea Zone to Caroline Islands
1 fighter and 2 mech_infantrys moved from Shan State to Yunnan
1 fighter and 1 mech_infantry moved from Shan State to Yunnan
1 aaGun moved from Shan State to Yunnan
3 infantry moved from French Indo China to Yunnan
2 mech_infantrys moved from Kweichow to Yunnan
1 mech_infantry moved from Szechwan to YunnanPlace Units - Japanese
1 carrier, 1 destroyer and 1 transport placed in 37 Sea Zone
2 fighters placed in Japan
3 infantry placed in KiangsuTurn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUsCombat Hit Differential Summary :
Americans : 0,67
Chinese : 0,67
Japanese : 1,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Americans
Americans buy 3 artilleries, 1 destroyer, 3 fighters, 3 infantry and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
2 fighters and 1 mech_infantry moved from Iraq to Northwest Persia
2 bombers moved from Amur to Hunan
2 bombers moved from Amur to Kweichow
2 bombers moved from Amur to Szechwan
1 bomber moved from Amur to Hunan
1 bomber moved from Amur to Kweichow
1 bomber moved from India to Szechwan
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to PhilippinesCombat - Americans
Battle in Philippines
Battle in Hunan
Americans attack with 3 bombers
Japanese defend with 1 mech_infantry
Americans roll dice for 3 bombers in Hunan, round 2 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Hunan
Americans win, taking Philippines from Japanese with 3 bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kweichow
Americans attack with 3 bombers
Japanese defend with 1 mech_infantry
Americans roll dice for 3 bombers in Kweichow, round 2 : 2/3 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kweichow
Americans win with 3 bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Szechwan
Americans attack with 3 bombers
Japanese defend with 1 mech_infantry
Americans roll dice for 3 bombers in Szechwan, round 2 : 2/3 hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Szechwan
Americans win with 3 bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Northwest Persia
Americans attack with 2 fighters and 1 mech_infantry
Germans defend with 2 infantry
Americans roll dice for 2 fighters and 1 mech_infantry in Northwest Persia, round 2 : 1/3 hits
Germans roll dice for 2 infantry in Northwest Persia, round 2 : 1/2 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Germans lost in Northwest Persia
Americans roll dice for 2 fighters in Northwest Persia, round 3 : 1/2 hits
Germans roll dice for 1 infantry in Northwest Persia, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Northwest Persia
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 2 infantry
Casualties for Americans: 1 mech_infantryNon Combat Move - Americans
2 fighters moved from Northwest Persia to Iraq
3 bombers moved from Szechwan to Shensi
3 bombers moved from Kweichow to Shensi
3 bombers moved from Hunan to Shensi
2 fighters moved from Queensland to Java
2 infantry, 1 submarine and 1 transport moved from 30 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from Eastern United States to Gibraltar
1 mech_infantry moved from Central United States to 101 Sea Zone
2 artilleries, 4 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 4 infantry, 2 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries, 4 infantry and 2 mech_infantrys moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 destroyer and 3 transports placed in 101 Sea Zone
3 artilleries, 3 fighters and 3 infantry placed in Eastern United States
Americans undo move 1.
1 destroyer placed in 10 Sea Zone
3 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 fighter and 9 infantry moved from Suiyuyan to Hopei
2 infantry moved from Shensi to HopeiCombat - Chinese
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Hunan
Chinese creates battle in territory Szechwan
Chinese creates battle in territory Anhwe
Battle in Hopei
Chinese attack with 1 fighter and 11 infantry
Japanese defend with 1 artillery and 3 mech_infantrys
Chinese roll dice for 1 fighter and 11 infantry in Hopei, round 2 : 2/12 hits
Japanese roll dice for 1 artillery and 3 mech_infantrys in Hopei, round 2 : 1/4 hits
1 infantry owned by the Chinese and 2 mech_infantrys owned by the Japanese lost in Hopei
Chinese roll dice for 1 fighter and 10 infantry in Hopei, round 3 : 1/11 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Hopei, round 3 : 0/2 hits
1 mech_infantry owned by the Japanese lost in Hopei
Chinese roll dice for 1 fighter and 10 infantry in Hopei, round 4 : 1/11 hits
Japanese roll dice for 1 artillery in Hopei, round 4 : 0/1 hits
1 artillery owned by the Japanese lost in Hopei
Chinese win, taking Kweichow from Japanese, taking Hunan from Japanese, taking Szechwan from Japanese, taking Anhwe from Japanese, taking Hopei from Japanese with 1 fighter and 10 infantry remaining. Battle score for attacker is 13
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 3 mech_infantrysNon Combat Move - Chinese
1 fighter moved from Hopei to ShensiPlace Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUsPurchase Units - British
British buy 1 armour, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
9 artilleries and 23 infantry moved from Burma to Yunnan
2 fighters moved from India to Yunnan
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from GermansCombat - British
Battle in Yunnan
British attack with 9 artilleries, 2 fighters and 23 infantry
Japanese defend with 2 aaGuns, 1 armour, 4 artilleries, 2 fighters, 3 infantry and 9 mech_infantrys
AA fire in Yunnan : 0/2 hits
British roll dice for 9 artilleries, 2 fighters and 23 infantry in Yunnan, round 2 : 12/34 hits
Japanese roll dice for 2 aaGuns, 1 armour, 4 artilleries, 2 fighters, 3 infantry and 9 mech_infantrys in Yunnan, round 2 : 10/19 hits
3 infantry owned by the Japanese, 2 aaGuns owned by the Japanese, 7 mech_infantrys owned by the Japanese and 10 infantry owned by the British lost in Yunnan
British roll dice for 9 artilleries, 2 fighters and 13 infantry in Yunnan, round 3 : 7/24 hits
Japanese roll dice for 1 armour, 4 artilleries, 2 fighters and 2 mech_infantrys in Yunnan, round 3 : 4/9 hits
4 artilleries owned by the Japanese, 1 armour owned by the Japanese, 2 mech_infantrys owned by the Japanese and 4 infantry owned by the British lost in Yunnan
British roll dice for 9 artilleries, 2 fighters and 9 infantry in Yunnan, round 4 : 5/20 hits
Japanese roll dice for 2 fighters in Yunnan, round 4 : 1/2 hits
2 fighters owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 9 artilleries, 2 fighters and 8 infantry remaining. Battle score for attacker is 52
Casualties for British: 15 infantry
Casualties for Japanese: 2 aaGuns, 1 armour, 4 artilleries, 2 fighters, 3 infantry and 9 mech_infantrysNon Combat Move - British
2 fighters moved from Yunnan to India
3 infantry moved from India to Burma
2 aaGuns moved from Burma to Yunnan
2 infantry moved from Iraq to Northwest Persia
1 infantry moved from Iraq to Northwest Persia
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 mech_infantrys moved from Iraq to Egypt
2 armour moved from Egypt to Iraq
2 mech_infantrys moved from Iraq to Egypt
1 mech_infantry moved from Iraq to EgyptPlace Units - British
3 infantry placed in Iraq
3 infantry placed in Egypt
1 armour and 2 mech_infantrys placed in Union of South Africa
1 infantry placed in United KingdomTurn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUsPlace Units - UK_Pacific
3 infantry placed in India
Turning on Edit Mode
EDIT: Removing units owned by British from Iraq: 2 armour and 2 mech_infantrys
EDIT: Adding units owned by British to Egypt: 2 armour and 2 mech_infantrys
EDIT: Turning off Edit ModeTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Italians
Italians buy 3 submarines; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Caucasus to Northwest Persia
1 bomber moved from Southern Italy to Northwest PersiaCombat - Italians
Battle in Northwest Persia
Italians attack with 1 bomber and 1 infantry
British defend with 4 infantry
Italians roll dice for 1 bomber and 1 infantry in Northwest Persia, round 2 : 1/2 hits, 0,83 expected hits
British roll dice for 4 infantry in Northwest Persia, round 2 : 0/4 hits, 1,33 expected hits
1 infantry owned by the British lost in Northwest Persia
Italians roll dice for 1 bomber and 1 infantry in Northwest Persia, round 3 : 2/2 hits, 0,83 expected hits
British roll dice for 3 infantry in Northwest Persia, round 3 : 2/3 hits, 1,00 expected hits
1 bomber owned by the Italians, 2 infantry owned by the British and 1 infantry owned by the Italians lost in Northwest Persia
British win with 1 infantry remaining. Battle score for attacker is -6
Casualties for British: 3 infantry
Casualties for Italians: 1 bomber and 1 infantryNon Combat Move - Italians
Place Units - Italians
3 submarines placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUsCombat Hit Differential Summary :
Italians : 1,33
British : -0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 2 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to SumatraCombat - ANZAC
Battle in Borneo
Battle in Sumatra
Battle in CelebesNon Combat Move - ANZAC
1 destroyer moved from 42 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 fighter placed in Queensland
1 destroyer placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUsCombat Move - French
Non Combat Move - French
2 infantry moved from Scotland to United KingdomTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers, 1 carrier, 1 destroyer, 1 factory_minor and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 mech_infantry moved from Novosibirsk to Timguska
Germans take Timguska from RussiansCombat - Germans
Non Combat Move - Germans
Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France
Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
2 infantry moved from France to Southern France
Germans take Southern France from Neutral_Axis
5 infantry moved from France to Normandy Bordeaux
7 infantry moved from Western Germany to France
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
3 armour moved from Ukraine to Caucasus
3 infantry moved from Volgograd to Caucasus
7 bombers moved from Yugoslavia to Southern Italy
1 infantry moved from Samara to KazakhstanPlace Units - Germans
1 factory_minor placed in Caucasus
2 bombers placed in France
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
1 mech_infantry placed in Russia
1 carrier placed in 97 Sea Zone
1 destroyer placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 66 PUs; end with 66 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUsCombat Hit Differential Summary :





