@ArtofWar1947 I may not be doing as much as we planned due to rain. I can see this…
No scrambles.
18L Giallo(X) vs Simon33(allies) Domination and Tech
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 5,3 and gets 0 hitsPurchase Units - Japanese
Japanese buy 2 armour, 3 artilleries, 2 destroyers, 3 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs; 2 techTokens;Combat Move - Japanese
7 artilleries and 10 infantry moved from Yunnan to Burma
2 mech_infantrys moved from French Indo China to Burma
1 infantry moved from Szechwan to Sikang
2 bombers moved from French Indo China to Sikang
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Hunan to Yunnan
5 mech_infantrys moved from Hunan to Burma
1 fighter moved from Japan to 17 Sea Zone
1 artillery moved from Dutch New Guinea to 45 Sea Zone
1 artillery and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Java
1 carrier moved from 45 Sea Zone to 42 Sea Zone
Japanese take 42 Sea Zone from UK_Pacific
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Java
1 carrier moved from 45 Sea Zone to 42 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 19 Sea Zone to 16 Sea Zone
2 carriers moved from 19 Sea Zone to 6 Sea Zone
5 fighters moved from Philippines to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 battleship moved from 35 Sea Zone to 6 Sea Zone
1 battleship moved from 45 Sea Zone to 35 Sea Zone
1 fighter moved from French Indo China to 42 Sea Zone
1 carrier moved from 45 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 45 Sea Zone to 42 Sea Zone
1 destroyer and 1 submarine moved from 45 Sea Zone to 35 Sea Zone
1 fighter moved from Hunan to Philippines
1 tactical_bomber moved from Hunan to French Indo ChinaCombat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 17 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Java
Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
ANZAC defend with 1 marine
Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Java, round 2 : 3/7 hits
ANZAC roll dice for 1 marine in Java, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 marine owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 marine
Casualties for Japanese: 1 infantry
Battle in Burma
Japanese attack with 7 artilleries, 10 infantry and 7 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 7 artilleries, 10 infantry and 7 mech_infantrys in Burma, round 2 : 3/24 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 7 artilleries, 10 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Sikang
Japanese attack with 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Sikang, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 bombers moved from Sikang to French Indo China
1 fighter and 1 tactical_bomber moved from Hunan to French Indo China
1 fighter moved from 17 Sea Zone to Japan
1 submarine moved from 35 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from Java to 42 Sea ZonePlace Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
3 artilleries placed in Shantung
3 infantry placed in Kiangsu
2 armour and 1 mech_infantry placed in French Indo China
2 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 55 PUs; end with 56 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs -
friendly reminder
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Research Technology - Americans
Americans spend 5 on tech rolls
Americans rolls : 0/1 hits, 0.00 expected hitsPurchase Units - Americans
Americans buy 1 artillery, 1 harbour, 1 infantry, 6 submarines and 1 transport; Remaining resources: 1 techTokens; 0 PUs;Combat Move - Americans
1 submarine moved from 25 Sea Zone to 16 Sea Zone
5 fighters moved from Midway to 16 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 5 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 5 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
3 fighters moved from 16 Sea Zone to Midway
2 fighters moved from 16 Sea Zone to 25 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 carrier, 2 infantry and 2 transports moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from Hawaiian Islands to 25 Sea Zone
4 carriers, 2 destroyers and 6 fighters moved from 26 Sea Zone to 25 Sea Zone
2 artilleries and 2 infantry moved from 25 Sea Zone to Midway
1 artillery and 1 infantry moved from Eastern United States to Quebec
1 destroyer and 1 transport moved from 101 Sea Zone to 106 Sea ZonePlace Units - Americans
1 harbour placed in Midway
6 submarines and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Chahar to Anhwe
1 fighter moved from Tsinghai to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Anhwe to ChaharPlace Units - Chinese
2 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUsResearch Technology - British
British spend 0 on tech rolls
British rolls : 0/1 hits, 0.00 expected hitsPurchase Units - British
British buy 1 armour, 2 artilleries, 1 destroyer, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 techTokens; 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;Combat Move - British
2 artilleries and 6 infantry moved from Anglo Egyptian Sudan to Egypt
British take Egypt from Italians
1 bomber moved from British Guiana to Gibraltar
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to GibraltarCombat - British
Battle in Gibraltar
British attack with 1 armour, 1 bomber and 1 infantry
Germans defend with 1 fighter; Italians defend with 1 harbour and 2 infantry
British roll dice for 1 armour, 1 bomber and 1 infantry in Gibraltar, round 2 : 1/3 hits, 1.33 expected hits
Italians roll dice for 1 fighter and 2 infantry in Gibraltar, round 2 : 2/3 hits, 1.33 expected hits
1 infantry owned by the Italians, 1 infantry owned by the British and 1 armour owned by the British lost in Gibraltar
British roll dice for 1 bomber in Gibraltar, round 3 : 1/1 hits, 0.67 expected hits
Italians roll dice for 1 fighter and 1 infantry in Gibraltar, round 3 : 0/2 hits, 1.00 expected hits
1 infantry owned by the Italians lost in Gibraltar
British roll dice for 1 bomber in Gibraltar, round 4 : 0/1 hits, 0.67 expected hits
Italians roll dice for 1 fighter in Gibraltar, round 4 : 0/1 hits, 0.67 expected hits
British roll dice for 1 bomber in Gibraltar, round 5 : 1/1 hits, 0.67 expected hits
Italians roll dice for 1 fighter in Gibraltar, round 5 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Germans and 1 bomber owned by the British lost in Gibraltar
Italians win with no units remaining. Battle score for attacker is -5
Casualties for Germans: 1 fighter
Casualties for British: 1 armour, 1 bomber and 1 infantry
Casualties for Italians: 2 infantryNon Combat Move - British
1 mech_infantry moved from Belgian Congo to Egypt
2 mech_infantrys moved from Anglo Egyptian Sudan to Trans-Jordan
1 infantry moved from Trans-Jordan to Iraq
1 armour, 4 artilleries and 3 infantry moved from Syria to Iraq
1 armour moved from Iraq to Persia
1 artillery and 1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Persia to Northwest Persia
1 artillery moved from Ethiopia to Anglo Egyptian Sudan
2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
1 transport moved from 76 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
1 battleship, 1 carrier, 2 cruisers and 2 destroyers moved from 39 Sea Zone to 80 Sea Zone
3 fighters moved from India to Persia
3 aaGuns and 5 infantry moved from India to West IndiaPlace Units - British
1 armour, 1 artillery and 1 infantry placed in Persia
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
1 destroyer and 1 transport placed in 106 Sea ZoneTurn Complete - British
British collect 39 PUs; end with 40 PUsPlace Units - UK_Pacific
5 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in India change ownership: 5 infantryCombat Hit Differential Summary :
British : -0.33
Italians : -0.67
Americans rolls : : 0.00
Americans : 0.67
British rolls : : 0.00
Chinese : 0.33
Japanese : 0.33 -
friendly reminder
Sorry about the delay in this one. I found some difficult decisions needing to be made.
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ah I thought you might forgot about our game thats the reason for the reminder. No rush
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Research Technology - Italians
Italians spend 0 on tech rolls
Italians rolls : 0/1 hitsPurchase Units - Italians
Italians buy 1 airfield, 2 fighters and 1 transport; Remaining resources: 1 PUs; 1 techTokens;Combat Move - Italians
1 submarine moved from 83 Sea Zone to 82 Sea Zone
1 armour moved from Rostov to Caucasus
1 armour moved from Romania to Ukraine
1 bomber moved from Morocco to 91 Sea Zone
2 fighters moved from Morocco to Gibraltar
1 transport moved from 92 Sea Zone to 95 Sea Zone
1 submarine moved from 92 Sea Zone to 87 Sea ZoneCombat - Italians
Battle in 91 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 91 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Italians
1 bomber moved from 91 Sea Zone to Southern Italy
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 artillery moved from Morocco to Algeria
2 mech_infantrys moved from Northern Italy to Romania
2 infantry moved from Northern Italy to Southern France
2 artilleries, 3 infantry and 2 marines moved from Alexandria to TobrukPlace Units - Italians
2 fighters placed in Southern Italy
1 airfield placed in Gibraltar
1 transport placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 20 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 34 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 39 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery, 1 infantry and 1 transport moved from 78 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Italian SomalilandCombat - ANZAC
Battle in Italian SomalilandNon Combat Move - ANZAC
2 aaGuns, 2 artilleries, 3 fighters and 5 infantry moved from New South Wales to Queensland
1 fighter moved from Hawaiian Islands to Queensland
1 fighter moved from India to PersiaPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Research Technology - Germans
Germans spend 0 on tech rolls
Germans roll 2,6 and gets 1 hit
Germans removing all Technology Tokens after successful research.
Germans discover Airborne_ForcesActivate Technology - Germans
Germans activating Airborne_ForcesPurchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 73 PUs; 0 techTokens;
Germans buy 3 artilleries, 7 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
Rocket attack in Scotland does 1 damage to airfield owned by British
Rockets in France roll: 6
Rocket attack in United Kingdom does 4 damage to airfield owned by British
Rockets in Western Germany roll: 4
Rocket attack in Russia does 3 damage to factory_major owned by Russians
Rockets in Novgorod roll: 3
4 armour and 4 mech_infantrys moved from Caucasus to Tsinghai
Germans take Kazakhstan from Russians
2 mech_infantrys moved from Caucasus to Volgograd
2 bombers moved from Western Germany to Volgograd
5 armour and 5 mech_infantrys moved from Caucasus to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
2 artilleries and 8 infantry moved from Novgorod to Belarus
Germans take Belarus from Russians
1 infantry moved from Bryansk to Smolensk
Germans take Smolensk from RussiansCombat - Germans
Battle in Tsinghai
Germans attack with 4 armour and 4 mech_infantrys
Chinese defend with 3 infantry
Germans roll dice for 4 armour and 4 mech_infantrys in Tsinghai, round 2 : 3/8 hits
Chinese roll dice for 3 infantry in Tsinghai, round 2 : 0/3 hits
3 infantry owned by the Chinese lost in Tsinghai
Germans win, taking Tsinghai from Chinese with 4 armour and 4 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Battle in Volgograd
Germans attack with 2 bombers and 2 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 2 bombers and 2 mech_infantrys in Volgograd, round 2 : 3/4 hits
Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
2 bombers moved from Volgograd to Caucasus
2 mech_infantrys moved from Caucasus to Novosibirsk
8 armour moved from Ukraine to Caucasus
1 aaGun moved from Bessarabia to Ukraine
1 mech_infantry moved from Bessarabia to Ukraine
4 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
2 armour moved from Eastern Poland to Belarus
1 armour and 8 mech_infantrys moved from Germany to Eastern Poland
1 fighter and 1 tactical_bomber moved from Western Germany to Novgorod
2 fighters moved from Western Germany to Gibraltar
1 aaGun and 1 infantry moved from Southern France to Northern Italy
1 mech_infantry moved from Caucasus to NovosibirskPlace Units - Germans
3 artilleries placed in Novgorod
7 infantry placed in Germany
10 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 60 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Research Technology - Russians
Russians spend 0 on tech rolls
Russians rolls : 1/1 hits, 0.00 expected hits
Russians removing all Technology Tokens after successful research.
Russians discover Improved_Mech_InfActivate Technology - Russians
Russians activating Improved_Mech_Inf
Trigger Russians Improved Mech Inf: Russians is added to UnitSupportAttachment attached to:UnitType{name=armour} with name:supportAttachmentMechanizedTechnologyPurchase Units - Russians
Russians repair damage of 1x factory_major; Remaining resources: 0 techTokens; 29 PUs;
Russians buy 5 artilleries and 3 infantry; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Tambov to Volgograd
1 infantry moved from Tambov to Rostov
Russians take Rostov from Italians
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Italians
12 artilleries and 18 infantry moved from Russia to Smolensk
1 infantry moved from Vologda to Archangel
2 fighters moved from Russia to ArchangelCombat - Russians
Battle in Volgograd
Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 2 mech_infantrys
Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/4 hits, 1.83 expected hits
Germans roll dice for 2 mech_infantrys in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Volgograd, round 3 : 2/4 hits, 1.83 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in Archangel
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Archangel, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 12 artilleries and 18 infantry
Germans defend with 1 infantry
Russians roll dice for 12 artilleries and 18 infantry in Smolensk, round 2 : 8/30 hits, 9.00 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 12 artilleries and 17 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters moved from Archangel to Russia
1 artillery moved from Vologda to Smolensk
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
21 infantry moved from Russia to Smolensk
1 aaGun, 13 artilleries and 34 infantry moved from Tambov to RussiaPlace Units - Russians
5 artilleries and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUsCombat Hit Differential Summary :
Germans : -0.67
Russians rolls : : 1.00
Russians : -1.83 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 1,2 and gets 0 hitsPurchase Units - Japanese
Japanese buy 2 artilleries, 10 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 5 PUs; 2 techTokens;Combat Move - Japanese
1 unit repaired.
7 artilleries, 10 infantry and 7 mech_infantrys moved from Burma to India
1 bomber moved from French Indo China to Jehol
1 artillery moved from Shantung to Jehol
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 fighter moved from Philippines to Japan
1 battleship, 2 carriers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
4 fighters moved from 6 Sea Zone to Japan
1 infantry moved from Kiangsu to Anhwe
2 armour and 1 mech_infantry moved from French Indo China to Kiangsi
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
3 carriers, 1 destroyer and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Java
1 fighter moved from 42 Sea Zone to Java
1 tactical_bomber moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 bomber moved from French Indo China to JeholCombat - Japanese
Battle in Sumatra
Battle in Jehol
Japanese attack with 1 artillery and 2 bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 bombers in Jehol, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Sumatra from UK_Pacific, taking Jehol from Chinese with 1 artillery and 2 bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in India
Japanese attack with 7 artilleries, 10 infantry and 7 mech_infantrys
British defend with 5 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 7 artilleries, 10 infantry and 7 mech_infantrys in India, round 2 : 9/24 hits
UK_Pacific roll dice for 5 infantry in India, round 2 : 2/5 hits
2 infantry owned by the Japanese and 5 infantry owned by the British lost in India
Japanese captures 12PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 7 artilleries, 8 infantry and 7 mech_infantrys remaining. Battle score for attacker is 9
Casualties for British: 5 infantry
Casualties for Japanese: 2 infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_PacificNon Combat Move - Japanese
2 bombers moved from Jehol to KiangsuPlace Units - Japanese
2 artilleries placed in Shantung
3 mech_infantrys placed in Kiangsu
1 mech_infantry placed in Shantung
10 infantry placed in JapanTurn Complete - Japanese
Japanese collect 62 PUs; end with 79 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 92 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Research Technology - Americans
Americans spend 0 on tech rolls
Americans rolls : 0/1 hits, 0.00 expected hitsPurchase Units - Americans
Americans buy 1 artillery, 2 carriers, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 techTokens; 0 PUs;Combat Move - Americans
1 submarine moved from 16 Sea Zone to 6 Sea Zone
10 fighters moved from 25 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to KoreaCombat - Americans
Battle in 6 Sea Zone
Americans attack with 10 fighters, 1 submarine and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 10 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in KoreaNon Combat Move - Americans
10 fighters moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry, 6 submarines and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to MidwayPlace Units - Americans
1 artillery, 1 fighter and 1 infantry placed in Western United States
2 carriers, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 artillery and 1 infantry moved from Chahar to Jehol
1 fighter and 1 infantry moved from Chahar to AnhweCombat - Chinese
Battle in Jehol
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Jehol, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Jehol
Chinese win, taking Jehol from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Anhwe
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Anhwe to ChaharPlace Units - Chinese
2 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUsResearch Technology - British
British spend 0 on tech rolls
British rolls : 0/1 hits, 0.00 expected hitsPurchase Units - British
British buy 1 armour, 2 artilleries, 1 carrier, 2 infantry and 1 mech_infantry; Remaining resources: 1 techTokens; 0 PUs;Combat Move - British
1 infantry moved from Egypt to Alexandria
British take Alexandria from ItaliansCombat - British
Non Combat Move - British
4 artilleries and 4 infantry moved from Iraq to Northwest Persia
3 armour, 3 artilleries and 2 infantry moved from Persia to Northwest Persia
2 mech_infantrys moved from Trans-Jordan to Northwest Persia
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 mech_infantry moved from Belgian Congo to Egypt
1 artillery and 3 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 transport moved from 80 Sea Zone to 81 Sea Zone
2 fighters moved from Persia to 81 Sea Zone
3 aaGuns and 5 infantry moved from West India to Eastern Persia
1 fighter moved from Persia to Northwest PersiaPlace Units - British
1 carrier placed in 106 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
1 armour, 1 artillery and 1 infantry placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 5,2
British collect 37 PUs (2 lost to blockades); end with 37 PUsTurn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans rolls : : 0.00
Americans : 0.67
British rolls : : 0.00
Chinese : 0.67
Japanese : -1.00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Research Technology - Italians
Italians spend 0 on tech rolls
Italians rolls : 0/1 hitsPurchase Units - Italians
Italians repair damage of 2x harbour; Remaining resources: 37 PUs; 1 techTokens;
Italians buy 1 destroyer, 3 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; 1 techTokens;Combat Move - Italians
1 submarine moved from 82 Sea Zone to 70 Sea Zone
1 submarine moved from 87 Sea Zone to 82 Sea Zone
1 transport moved from 92 Sea Zone to 93 Sea Zone
2 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 bomber moved from Southern Italy to Alexandria
1 infantry moved from Tobruk to Alexandria
1 transport moved from 95 Sea Zone to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
2 mech_infantrys moved from Romania to Ukraine
1 armour moved from Caucasus to Tsinghai
1 artillery and 1 infantry moved from Northern Italy to Southern FranceCombat - Italians
Battle in Trans-Jordan
Battle in Alexandria
Italians attack with 1 bomber and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 bomber and 1 infantry in Alexandria, round 2 : 0/2 hits
British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits
Italians roll dice for 1 bomber and 1 infantry in Alexandria, round 3 : 0/2 hits
British roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits
Italians roll dice for 1 bomber and 1 infantry in Alexandria, round 4 : 0/2 hits
British roll dice for 1 infantry in Alexandria, round 4 : 0/1 hits
Italians roll dice for 1 bomber and 1 infantry in Alexandria, round 5 : 1/2 hits
British roll dice for 1 infantry in Alexandria, round 5 : 1/1 hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria
Italians win, taking Trans-Jordan from British with 1 bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Italians
1 bomber moved from Alexandria to Tobruk
2 infantry moved from 92 Sea Zone to Gibraltar
1 infantry moved from Northern Italy to 95 Sea Zone
1 aaGun moved from Southern Italy to 95 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 aaGun and 1 infantry moved from 92 Sea Zone to Gibraltar
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
2 fighters moved from Southern Italy to GibraltarPlace Units - Italians
3 infantry placed in Northern Italy
1 destroyer, 2 submarines and 1 transport placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 18 PUs; end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Italian Somaliland to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
3 fighters moved from Persia to Trans-Jordan
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New GuineaCombat - ANZAC
Battle in Dutch New Guinea
Battle in Trans-Jordan
ANZAC attack with 1 artillery, 3 fighters and 1 infantry
Italians defend with 1 infantry
ANZAC roll dice for 1 artillery, 3 fighters and 1 infantry in Trans-Jordan, round 2 : 2/5 hits, 2.17 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Trans-Jordan
ANZAC win, taking Dutch New Guinea from Japanese, taking Trans-Jordan from Italians with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - ANZAC
2 fighters moved from Trans-Jordan to Persia
1 fighter moved from Trans-Jordan to PersiaPlace Units - ANZAC
2 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Italians : -0.33
ANZAC : -0.17 -
Bet you didn’t see Anzac taking Trans-Jordan.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Research Technology - Germans
Germans spend 5 on tech rolls
Germans rolls : 1/1 hits
Germans removing all Technology Tokens after successful research.
Germans discover Improved Artillery SupportActivate Technology - Germans
Germans activating Improved Artillery SupportPurchase Units - Germans
Germans buy 3 infantry and 17 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
Rocket attack in United Kingdom does 1 damage to harbour owned by British
Rockets in Western Germany roll: 1
Rocket attack in Russia does 6 damage to factory_major owned by Russians
Rockets in Novgorod roll: 6
1 armour and 1 mech_infantry moved from Novosibirsk to Urals
Germans take Urals from Russians
1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour and 1 mech_infantry moved from Novosibirsk to Yenisey
Germans take Timguska from Russians
Germans take Yenisey from Russians
1 armour and 1 mech_infantry moved from Tsinghai to Volgograd
1 armour and 1 mech_infantry moved from Caucasus to Volgograd
1 infantry moved from Ukraine to Rostov
1 bomber moved from Caucasus to Rostov
1 armour and 1 mech_infantry moved from Tsinghai to Volgograd
1 mech_infantry moved from Novosibirsk to Kansu
Germans take Kansu from Chinese
2 armour and 2 mech_infantrys moved from Tsinghai to Volgograd
1 armour and 1 mech_infantry moved from Novosibirsk to Samara
Germans take Samara from Russians
1 armour and 1 mech_infantry moved from Samara to Volgograd
1 infantry moved from Belarus to Archangel
1 fighter and 1 tactical_bomber moved from Novgorod to Archangel
2 armour and 2 mech_infantrys moved from Novosibirsk to Volgograd
1 infantry moved from Ukraine to Bryansk
1 bomber moved from Caucasus to Bryansk
1 infantry moved from Ukraine to Rostov
1 submarine moved from 92 Sea Zone to 84 Sea ZoneCombat - Germans
Battle in Bryansk
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Bryansk, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 8 armour and 8 mech_infantrys
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Germans roll dice for 8 armour and 8 mech_infantrys in Volgograd, round 2 : 4/16 hits
Russians roll dice for 1 artillery and 1 infantry in Volgograd, round 2 : 1/2 hits
1 mech_infantry owned by the Germans, 1 artillery owned by the Russians and 1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 8 armour and 7 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Rostov
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Rostov, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Archangel
retreated to Archangel
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantryNon Combat Move - Germans
10 mech_infantrys moved from Western Germany to Southern Italy
1 aaGun and 1 infantry moved from Northern Italy to Southern Italy
7 infantry moved from Germany to Poland
3 artilleries moved from Novgorod to Baltic States
2 mech_infantrys moved from Eastern Poland to Novgorod
2 armour moved from Belarus to Novgorod
1 mech_infantry moved from Eastern Poland to Novgorod
2 artilleries and 7 infantry moved from Belarus to Eastern Poland
1 bomber moved from Bryansk to Eastern Poland
1 bomber moved from Rostov to Eastern Poland
4 armour and 2 mech_infantrys moved from Ukraine to Volgograd
7 armour and 6 mech_infantrys moved from Caucasus to Rostov
1 fighter and 1 tactical_bomber moved from Archangel to Novgorod
1 aaGun moved from Western Germany to Northern ItalyPlace Units - Germans
3 infantry placed in Novgorod
10 mech_infantrys placed in Germany
7 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 67 PUs; end with 67 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs -
one edit comming up
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Research Technology - Germans
Germans spend 5 on tech rolls
Germans rolls : 1/1 hits
Germans removing all Technology Tokens after successful research.
Germans discover Improved Artillery SupportActivate Technology - Germans
Germans activating Improved Artillery SupportPurchase Units - Germans
Germans buy 3 infantry and 17 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
Rocket attack in United Kingdom does 1 damage to harbour owned by British
Rockets in Western Germany roll: 1
Rocket attack in Russia does 6 damage to factory_major owned by Russians
Rockets in Novgorod roll: 6
1 armour and 1 mech_infantry moved from Novosibirsk to Urals
Germans take Urals from Russians
1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour and 1 mech_infantry moved from Novosibirsk to Yenisey
Germans take Timguska from Russians
Germans take Yenisey from Russians
1 armour and 1 mech_infantry moved from Tsinghai to Volgograd
1 armour and 1 mech_infantry moved from Caucasus to Volgograd
1 infantry moved from Ukraine to Rostov
1 bomber moved from Caucasus to Rostov
1 armour and 1 mech_infantry moved from Tsinghai to Volgograd
1 mech_infantry moved from Novosibirsk to Kansu
Germans take Kansu from Chinese
2 armour and 2 mech_infantrys moved from Tsinghai to Volgograd
1 armour and 1 mech_infantry moved from Novosibirsk to Samara
Germans take Samara from Russians
1 armour and 1 mech_infantry moved from Samara to Volgograd
1 infantry moved from Belarus to Archangel
1 fighter and 1 tactical_bomber moved from Novgorod to Archangel
2 armour and 2 mech_infantrys moved from Novosibirsk to Volgograd
1 infantry moved from Ukraine to Bryansk
1 bomber moved from Caucasus to Bryansk
1 infantry moved from Ukraine to Rostov
1 submarine moved from 92 Sea Zone to 84 Sea ZoneCombat - Germans
Battle in Bryansk
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Bryansk, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 8 armour and 8 mech_infantrys
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Germans roll dice for 8 armour and 8 mech_infantrys in Volgograd, round 2 : 4/16 hits
Russians roll dice for 1 artillery and 1 infantry in Volgograd, round 2 : 1/2 hits
1 mech_infantry owned by the Germans, 1 artillery owned by the Russians and 1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 8 armour and 7 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Rostov
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Rostov, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Archangel
retreated to Archangel
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantryNon Combat Move - Germans
10 mech_infantrys moved from Western Germany to Southern Italy
1 aaGun and 1 infantry moved from Northern Italy to Southern Italy
7 infantry moved from Germany to Poland
3 artilleries moved from Novgorod to Baltic States
2 mech_infantrys moved from Eastern Poland to Novgorod
2 armour moved from Belarus to Novgorod
1 mech_infantry moved from Eastern Poland to Novgorod
2 artilleries and 7 infantry moved from Belarus to Eastern Poland
1 bomber moved from Bryansk to Eastern Poland
1 bomber moved from Rostov to Eastern Poland
4 armour and 2 mech_infantrys moved from Ukraine to Volgograd
7 armour and 6 mech_infantrys moved from Caucasus to Rostov
1 fighter and 1 tactical_bomber moved from Archangel to Novgorod
1 aaGun moved from Western Germany to Northern ItalyPlace Units - Germans
3 infantry placed in Novgorod
10 mech_infantrys placed in Germany
7 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 67 PUs; end with 67 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Gibraltar: 2 fighters
EDIT: Adding units owned by Germans to Southern Italy: 2 fighters
EDIT: Turning off Edit ModeTerritory Summary for Germans :
Kansu : 1 flag, 1 mech_infantry
Tsinghai : 1 flag
Evenkiyskiy : 1 flag, 1 armour and 1 mech_infantry
Yenisey : 1 flag, 1 armour and 1 mech_infantry
Timguska : 1 flag
Kazakhstan : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 aaGun, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 1 factory_major, 1 harbour and 7 mech_infantrys
Poland : 7 infantry
Germany : 1 factory_major and 10 mech_infantrys
Northern Italy : 1 aaGun
Southern Italy : 1 aaGun, 2 fighters, 1 infantry and 10 mech_infantrys
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag, 3 artilleries
Bryansk : 1 flag, 1 infantry
Rostov : 1 flag, 7 armour, 2 infantry and 6 mech_infantrys
Urals : 1 flag
Vyborg : 1 flag
Eastern Poland : 1 armour, 2 artilleries, 2 bombers, 7 infantry and 5 mech_infantrys
Ukraine : 3 aaGuns, 15 artilleries and 16 infantry
Novosibirsk : 1 flag, 2 mech_infantrys
Volgograd : 1 flag, 12 armour, 1 factory_minor and 9 mech_infantrys
Novgorod : 1 flag, 1 airfield, 2 armour, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry, 3 mech_infantrys and 1 tactical_bomber
Caucasus : 1 flag
Samara : 1 flag
112 Sea Zone : 1 submarine
125 Sea Zone : 1 flag, 1 submarine
113 Sea Zone : 1 destroyer
84 Sea Zone : 1 submarine
Bulgaria : 1 flag
Greece : 1 flag
Yugoslavia : 1 flag, 1 factory_minor
Finland : 1 flag
110 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 67 / 89
Russians : 13 / 30
Japanese : 57 / 92
Americans : 53 / 73
Chinese : 6 / 9
British : 39 / 37
UK_Pacific : 2 / 0
Italians : 17 / 32
ANZAC : 10 / 16
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Russians
Russians repair damage of 6x factory_major; Remaining resources: 0 techTokens; 24 PUs;
Russians buy 8 infantry; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Russians
1 armour moved from Russia to Samara
Russians take Samara from Germans
13 artilleries and 38 infantry moved from Smolensk to Bryansk
3 fighters, 1 mech_infantry and 1 tactical_bomber moved from Russia to Novosibirsk
1 armour moved from Samara to RussiaCombat - Russians
Battle in Novosibirsk
Russians attack with 3 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
Russians roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in Novosibirsk, round 2 : 2/5 hits, 2.33 expected hits
Germans roll dice for 2 mech_infantrys in Novosibirsk, round 2 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Germans lost in Novosibirsk
Russians win, taking Novosibirsk from Germans with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in Bryansk
Russians attack with 13 artilleries and 38 infantry
Germans defend with 1 infantry
Russians roll dice for 13 artilleries and 38 infantry in Bryansk, round 2 : 9/51 hits, 12.83 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 13 artilleries and 37 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
Turning on Edit Mode
EDIT: Editing Political Relationship for Japanese and Russians from Neutrality to Unprovoked
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
13 artilleries moved from Russia to Bryansk
2 aaGuns moved from Russia to Bryansk
1 armour moved from Russia to Bryansk
3 infantry moved from Russia to Bryansk
3 fighters and 1 tactical_bomber moved from Novosibirsk to Russia
1 infantry moved from Archangel to Vologda
EDIT: 2 aaGuns and 18 infantry moved from Amur to KoreaPlace Units - Russians
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 16 PUs; end with 16 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 19 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUsCombat Hit Differential Summary :
Germans : 0.00
Russians : -4.17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 6,3 and gets 1 hit
Japanese removing all Technology Tokens after successful research.
Japanese discover Long Range AircraftActivate Technology - Japanese
Japanese activating Long Range AircraftPurchase Units - Japanese
Japanese buy 2 artilleries, 1 bomber, 2 carriers, 1 cruiser, 1 destroyer, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;Combat Move - Japanese
1 tactical_bomber moved from Java to 45 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon
1 mech_infantry moved from India to Yunnan
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Kiangsu to Anhwe
1 artillery moved from Shantung to Jehol
1 mech_infantry moved from Shantung to Jehol
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Jehol
3 fighters moved from Japan to Jehol
2 bombers moved from Kiangsu to Anhwe
2 battleships, 5 carriers, 2 destroyers and 2 submarines moved from 35 Sea Zone to 6 Sea Zone
5 fighters moved from Japan to 6 Sea Zone
7 artilleries, 7 infantry and 6 mech_infantrys moved from India to West IndiaCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Ceylon
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 5 carriers, 2 destroyers, 5 fighters and 2 submarines
Americans defend with 1 submarine and 1 transport
Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese roll dice for 2 battleships, 5 carriers, 2 destroyers and 5 fighters in 6 Sea Zone, round 2 : 5/9 hits
1 transport owned by the Americans lost in 6 Sea Zone
Japanese win, taking Ceylon from UK_Pacific, taking 6 Sea Zone from Americans with 2 battleships, 5 carriers, 2 destroyers, 5 fighters and 2 submarines remaining. Battle score for attacker is 13
Casualties for Americans: 1 submarine and 1 transport
Battle in Jehol
Japanese attack with 1 artillery, 4 fighters, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 4 fighters, 1 mech_infantry and 1 tactical_bomber in Jehol, round 2 : 5/7 hits
Chinese roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 0/2 hits
1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 artillery, 4 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Anhwe
Japanese attack with 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Anhwe, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
Japanese roll dice for 2 bombers and 1 infantry in Anhwe, round 3 : 2/3 hits
Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 tactical_bomber moved from 45 Sea Zone to Philippines
3 fighters and 3 tactical_bombers moved from French Indo China to 6 Sea Zone
4 fighters and 1 tactical_bomber moved from Jehol to 6 Sea Zone
2 bombers moved from Anhwe to Kiangsu
1 infantry moved from Kiangsu to Shantung
2 armour and 1 mech_infantry moved from Kiangsi to Shantung
3 fighters moved from 6 Sea Zone to JapanPlace Units - Japanese
2 carriers, 1 cruiser, 1 destroyer and 1 submarine placed in 6 Sea Zone
2 artilleries and 1 infantry placed in Shantung
1 infantry and 2 mech_infantrys placed in Kiangsu
1 bomber placed in JapanTurn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs





