Odonis (Axis) vs Desert Admiral (Allies +20) 2017 League Championships (3rd)

  • '19 '17

    Redid my combat move because I accidentally clicked on Egypt with my planes.  I removed a British soldier in the Pacific theater to match the first battle results.

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Italians
                Italians buy 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 infantry moved from Tunisia to Algeria
                      Italians take Algeria from French
                1 cruiser moved from 93 Sea Zone to 98 Sea Zone
                1 bomber and 1 fighter moved from Southern Italy to 98 Sea Zone

    triplea_41238_Ita2.tsvg

  • '20 '19 '18 '15 '13

    scramble from Egypt?

  • '19 '17

    Yes

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Italians
                Italians buy 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 infantry moved from Tunisia to Algeria
                      Italians take Algeria from French
                1 cruiser moved from 93 Sea Zone to 98 Sea Zone
                1 bomber and 1 fighter moved from Southern Italy to 98 Sea Zone

    Combat - Italians
                British scrambles 3 units out of Egypt to defend against the attack in 98 Sea Zone
                Battle in 98 Sea Zone
                    Italians attack with 1 bomber, 1 cruiser and 1 fighter
                    British defend with 1 cruiser, 2 fighters, 1 tactical_bomber and 2 transports
                        Italians roll dice for 1 bomber, 1 cruiser and 1 fighter in 98 Sea Zone, round 2 :  1/3 hits
                        British roll dice for 1 cruiser, 2 fighters, 1 tactical_bomber and 2 transports in 98 Sea Zone, round 2 :  2/4 hits
                        1 tactical_bomber owned by the British, 1 fighter owned by the Italians and 1 cruiser owned by the Italians lost in 98 Sea Zone
                        Italians roll dice for 1 bomber in 98 Sea Zone, round 3 :  1/1 hits
                        British roll dice for 1 cruiser, 2 fighters and 2 transports in 98 Sea Zone, round 3 :  2/3 hits
                        1 bomber owned by the Italians and 1 cruiser owned by the British lost in 98 Sea Zone
                    British win with 2 fighters and 2 transports remaining. Battle score for attacker is -11
                    Casualties for Italians: 1 bomber, 1 cruiser and 1 fighter
                    Casualties for British: 1 cruiser and 1 tactical_bomber
                Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt
                Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt

    Non Combat Move - Italians
                2 armour moved from Yugoslavia to Romania
                1 aaGun, 1 artillery and 2 infantry moved from Yugoslavia to Romania
                3 infantry moved from Northern Italy to Southern Italy
                1 aaGun moved from Southern France to Northern Italy
                1 infantry moved from Southern France to Northern Italy
                1 submarine moved from 91 Sea Zone to 94 Sea Zone
                1 artillery moved from Tunisia to Libya
                1 infantry moved from Kenya to Italian Somaliland

    Place Units - Italians
                1 mech_infantry placed in Northern Italy
                1 transport placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 14 PUs; end with 15 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs

    triplea_41238_Ita2.tsvg

  • '19 '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    triplea_41238_ANZ2.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                2 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                2 infantry moved from Java to 42 Sea Zone
                2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
                2 infantry moved from 44 Sea Zone to Celebes
                      ANZAC take Celebes from Dutch

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 artillery and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs

    Territory Summary for ANZAC :

    Malaya : 1 infantry
        Queensland : 2 aaGuns, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 1 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Celebes : 1 flag, 2 infantry
        Java : 1 flag
        Dutch New Guinea : 1 flag, 2 infantry
        44 Sea Zone : 1 transport
        46 Sea Zone : 1 destroyer
        45 Sea Zone : 1 transport
        54 Sea Zone : 1 cruiser
        62 Sea Zone : 1 transport
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 45 / 52
        Russians : 36 / 41
        Japanese : 34 / 35
        Americans : 52 / 52
        Chinese : 6 / 6
        British : 30 / 37
        UK_Pacific : 21 / 22
        Italians : 14 / 20
        ANZAC : 17 / 27
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    triplea_41238_ANZ2.tsvg

  • '19 '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Combat Move - French

    triplea_41238_Fre2.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                2 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                2 infantry moved from Java to 42 Sea Zone
                2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
                2 infantry moved from 44 Sea Zone to Celebes
                      ANZAC take Celebes from Dutch

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 artillery and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from United Kingdom to Morocco
                1 destroyer moved from 79 Sea Zone to 39 Sea Zone
                1 infantry moved from French West Africa to French Central Africa

    Turn Complete - French

    Territory Summary for ANZAC and French :

    Malaya : 1 infantry
        Queensland : 2 aaGuns, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 1 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Celebes : 1 flag, 2 infantry
        Java : 1 flag
        Dutch New Guinea : 1 flag, 2 infantry
        44 Sea Zone : 1 transport
        46 Sea Zone : 1 destroyer
        45 Sea Zone : 1 transport
        39 Sea Zone : 1 destroyer
        54 Sea Zone : 1 cruiser
        62 Sea Zone : 1 transport
        Egypt : 2 infantry
        United Kingdom : 2 infantry
        Morocco : 1 fighter and 2 infantry
        French Central Africa : 1 infantry
        Syria : 1 infantry

    Production/PUs Summary :

    Germans : 45 / 52
        Russians : 36 / 41
        Japanese : 34 / 35
        Americans : 52 / 52
        Chinese : 6 / 6
        British : 30 / 37
        UK_Pacific : 21 / 22
        Italians : 14 / 20
        ANZAC : 17 / 27
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    triplea_41238_Fre2.tsvg

  • '20 '19 '18 '15 '13

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 10 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                4 bombers moved from Western Germany to 98 Sea Zone
                1 artillery and 1 infantry moved from Eastern Poland to Bessarabia
                1 tactical_bomber moved from Romania to Bessarabia
                2 infantry moved from Eastern Poland to Belarus
                1 tactical_bomber moved from Western Germany to Belarus
                1 fighter moved from Western Germany to Baltic States
                3 armour, 3 artilleries and 5 infantry moved from Eastern Poland to Baltic States
                2 infantry moved from Eastern Poland to Western Ukraine
                2 infantry moved from Eastern Poland to Bessarabia
                1 infantry moved from Eastern Poland to Western Ukraine
                8 infantry moved from Finland to Karelia

    Combat - Germans

    triplea_41238_Ger3.tsvg

  • '20 '19 '18 '15 '13

    scramble off Egypt?

  • '19 '17

    No

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 10 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                4 bombers moved from Western Germany to 98 Sea Zone
                1 artillery and 1 infantry moved from Eastern Poland to Bessarabia
                1 tactical_bomber moved from Romania to Bessarabia
                2 infantry moved from Eastern Poland to Belarus
                1 tactical_bomber moved from Western Germany to Belarus
                1 fighter moved from Western Germany to Baltic States
                3 armour, 3 artilleries and 5 infantry moved from Eastern Poland to Baltic States
                2 infantry moved from Eastern Poland to Western Ukraine
                2 infantry moved from Eastern Poland to Bessarabia
                1 infantry moved from Eastern Poland to Western Ukraine
                8 infantry moved from Finland to Karelia

    Combat - Germans
                Battle in 98 Sea Zone
                    Germans attack with 4 bombers
                    British defend with 2 transports
                        2 transports owned by the British lost in 98 Sea Zone
                    Germans win with 4 bombers remaining. Battle score for attacker is 14
                    Casualties for British: 2 transports
                Battle in Bessarabia
                    Germans attack with 1 artillery, 3 infantry and 1 tactical_bomber
                    Russians defend with 2 infantry
                        Germans roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Bessarabia, round 2 :  1/5 hits
                        Russians roll dice for 2 infantry in Bessarabia, round 2 :  0/2 hits
                        1 infantry owned by the Russians lost in Bessarabia
                        Germans roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Bessarabia, round 3 :  1/5 hits
                        Russians roll dice for 1 infantry in Bessarabia, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Bessarabia
                    Germans win, taking Bessarabia from Russians with 1 artillery, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Karelia
                    Germans attack with 8 infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 8 infantry in Karelia, round 2 :  0/8 hits
                        Russians roll dice for 2 infantry in Karelia, round 2 :  1/2 hits
                        1 infantry owned by the Germans lost in Karelia
                        Germans roll dice for 7 infantry in Karelia, round 3 :  2/7 hits
                        Russians roll dice for 2 infantry in Karelia, round 3 :  1/2 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
                    Germans win, taking Karelia from Russians with 6 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 2 infantry
                Battle in Western Ukraine
                    Germans attack with 3 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 3 infantry in Western Ukraine, round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Western Ukraine, round 2 :  0/1 hits
                        Germans roll dice for 3 infantry in Western Ukraine, round 3 :  3/3 hits
                        Russians roll dice for 1 infantry in Western Ukraine, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Baltic States
                    Germans attack with 3 armour, 3 artilleries, 1 fighter and 5 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 3 armour, 3 artilleries, 1 fighter and 5 infantry in Baltic States, round 2 :  6/12 hits
                        Russians roll dice for 1 infantry in Baltic States, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                    Germans win, taking Baltic States from Russians with 3 armour, 3 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Belarus
                    Germans attack with 2 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 2 infantry and 1 tactical_bomber in Belarus, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Belarus, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 tactical_bomber moved from Belarus to Eastern Poland
                1 fighter moved from Baltic States to Eastern Poland
                2 armour and 5 mech_infantrys moved from Germany to Baltic States
                1 tactical_bomber moved from Bessarabia to Eastern Poland
                1 armour moved from Yugoslavia to Eastern Poland
                4 bombers moved from 98 Sea Zone to Southern Italy
                1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Southern Italy
                1 submarine moved from 112 Sea Zone to 123 Sea Zone
                1 submarine moved from 112 Sea Zone to 104 Sea Zone
                1 carrier, 1 cruiser and 1 transport moved from 112 Sea Zone to 113 Sea Zone
                1 aaGun moved from Western Germany to France
                1 armour moved from Normandy Bordeaux to Western Germany
                1 aaGun moved from Western Germany to Germany
                3 mech_infantrys moved from Germany to Eastern Poland
                4 infantry moved from Greece to Bulgaria

    Place Units - Germans
                2 submarines placed in 93 Sea Zone
                10 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,4
                Germans collect 50 PUs; end with 50 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs

    triplea_41238_Ger3.tsvg

  • '19 '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 8 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                4 artilleries and 4 infantry moved from Novgorod to Karelia
                2 artilleries moved from Novgorod to Karelia
                1 fighter and 1 tactical_bomber moved from Bryansk to Western Ukraine
                1 fighter moved from Bryansk to Belarus
                1 artillery and 1 infantry moved from Bryansk to Belarus
                1 artillery moved from Ukraine to Western Ukraine
                2 infantry moved from Bryansk to Western Ukraine
                1 infantry moved from Bryansk to Belarus
                1 infantry moved from Bryansk to Western Ukraine

    triplea_41238_Rus3.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 8 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                4 artilleries and 4 infantry moved from Novgorod to Karelia
                2 artilleries moved from Novgorod to Karelia
                1 fighter and 1 tactical_bomber moved from Bryansk to Western Ukraine
                1 fighter moved from Bryansk to Belarus
                1 artillery and 1 infantry moved from Bryansk to Belarus
                1 artillery moved from Ukraine to Western Ukraine
                2 infantry moved from Bryansk to Western Ukraine
                1 infantry moved from Bryansk to Belarus
                1 infantry moved from Bryansk to Western Ukraine

    Combat - Russians
                Battle in Karelia
                    Russians attack with 6 artilleries and 4 infantry
                    Germans defend with 6 infantry
                        Russians roll dice for 6 artilleries and 4 infantry in Karelia, round 2 :  6/10 hits
                        Germans roll dice for 6 infantry in Karelia, round 2 :  1/6 hits
                        1 infantry owned by the Russians and 6 infantry owned by the Germans lost in Karelia
                    Russians win, taking Karelia from Germans with 6 artilleries and 3 infantry remaining. Battle score for attacker is 15
                    Casualties for Germans: 6 infantry
                    Casualties for Russians: 1 infantry
                Battle in Western Ukraine
                    Russians attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                    Germans defend with 3 infantry
                        Russians roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Western Ukraine, round 2 :  2/6 hits
                        Germans roll dice for 3 infantry in Western Ukraine, round 2 :  1/3 hits
                        1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Western Ukraine
                        Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 3 :  2/5 hits
                        Germans roll dice for 1 infantry in Western Ukraine, round 3 :  0/1 hits
                        1 infantry owned by the Germans lost in Western Ukraine
                    Russians win, taking Western Ukraine from Germans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 1 infantry
                Battle in Belarus
                    Russians attack with 1 artillery, 1 fighter and 2 infantry
                    Germans defend with 2 infantry
                        Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Belarus, round 2 :  1/4 hits
                        Germans roll dice for 2 infantry in Belarus, round 2 :  0/2 hits
                        1 infantry owned by the Germans lost in Belarus
                        Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Belarus, round 3 :  0/4 hits
                        Germans roll dice for 1 infantry in Belarus, round 3 :  0/1 hits
                        Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Belarus, round 4 :  0/4 hits
                        Germans roll dice for 1 infantry in Belarus, round 4 :  0/1 hits
                        Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Belarus, round 5 :  0/4 hits
                        Germans roll dice for 1 infantry in Belarus, round 5 :  0/1 hits
                        Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Belarus, round 6 :  4/4 hits
                        Germans roll dice for 1 infantry in Belarus, round 6 :  0/1 hits
                        1 infantry owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry

    Non Combat Move - Russians
                2 aaGuns moved from Novgorod to Karelia
                1 fighter and 1 tactical_bomber moved from Western Ukraine to Bryansk
                1 fighter moved from Belarus to Bryansk
                2 armour and 1 mech_infantry moved from Russia to Smolensk
                2 artilleries moved from Ukraine to Bryansk

    Place Units - Russians
                3 infantry placed in Ukraine
                Russians undo move 1.
                7 artilleries and 3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 35 PUs; end with 35 PUs
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs

    Territory Summary for Russians :

    Amur : 2 aaGuns and 18 infantry
        Belarus : 1 artillery and 2 infantry
        Karelia : 2 aaGuns, 6 artilleries and 3 infantry
        Bryansk : 2 aaGuns, 7 artilleries, 2 fighters, 10 infantry and 1 tactical_bomber
        Russia : 1 airfield, 7 artilleries, 1 factory_major and 3 infantry
        Ukraine : 1 factory_minor
        Western Ukraine : 1 artillery and 2 infantry
        Volgograd : 1 factory_minor
        Novgorod : 1 airfield, 1 factory_minor and 1 harbour
        Smolensk : 5 armour and 4 mech_infantrys
        114 Sea Zone : 1 cruiser
        115 Sea Zone : 1 submarine
        105 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 46 / 55
        Russians : 35 / 40
        Japanese : 34 / 35
        Americans : 52 / 52
        Chinese : 6 / 6
        British : 30 / 37
        UK_Pacific : 21 / 22
        Italians : 14 / 20
        ANZAC : 17 / 27
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 6 times
                3 was rolled 7 times
                4 was rolled 8 times
                5 was rolled 14 times
                6 was rolled 13 times
            Average roll : 3.895
            Median : 4.000
            Variance : 0.982
            Standard Deviation : 0.991
            Total rolls : 57

    Germans Combat
                1 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 6 times
                6 was rolled 2 times
            Average roll : 4.125
            Median : 4.500
            Variance : 1.600
            Standard Deviation : 1.265
            Total rolls : 16

    Russians Combat
                1 was rolled 7 times
                2 was rolled 6 times
                3 was rolled 5 times
                4 was rolled 4 times
                5 was rolled 8 times
                6 was rolled 11 times
            Average roll : 3.805
            Median : 4.000
            Variance : 0.875
            Standard Deviation : 0.935
            Total rolls : 41

    triplea_41238_Rus3.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 2 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Yunnan to Burma
                      Japanese take Burma from UK_Pacific
                1 artillery moved from Yunnan to Shan State
                      Japanese take Shan State from UK_Pacific
                1 infantry moved from Suiyuyan to Kansu
                1 fighter moved from Chahar to Kansu
                1 artillery and 1 infantry moved from Suiyuyan to Shensi
                2 infantry moved from Kweichow to Hopei
                1 artillery and 2 infantry moved from Kweichow to Szechwan
                1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan
                1 fighter and 1 tactical_bomber moved from Anhwe to Kwangtung
                1 bomber moved from Kwangsi to Malaya
                1 bomber moved from Kwangsi to Malaya
                1 cruiser moved from 36 Sea Zone to 42 Sea Zone
                1 cruiser moved from 42 Sea Zone to 41 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Sumatra
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Malaya
                1 battleship, 1 destroyer and 1 submarine moved from 36 Sea Zone to 37 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 37 Sea Zone to Malaya
                2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
                2 infantry moved from 43 Sea Zone to Borneo
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
                1 carrier moved from 36 Sea Zone to 42 Sea Zone
                1 carrier moved from 42 Sea Zone to 41 Sea Zone
                1 destroyer moved from 36 Sea Zone to 42 Sea Zone
                1 destroyer moved from 42 Sea Zone to 41 Sea Zone
                1 submarine moved from 36 Sea Zone to 44 Sea Zone
                1 fighter moved from 36 Sea Zone to 45 Sea Zone
                2 fighters moved from Manchuria to Hopei
                1 tactical_bomber moved from Anhwe to Hopei
                1 fighter moved from Anhwe to Shensi
                1 tactical_bomber moved from Anhwe to Hopei
                1 fighter moved from Anhwe to Kwangtung
                1 tactical_bomber moved from Kwangsi to Kwangtung
                1 fighter moved from Kwangsi to 37 Sea Zone

    Combat - Japanese
                Battle in Java
                Battle in Borneo
                Battle in 44 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 44 Sea Zone
                        Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 :  0/1 hits
                    Japanese win, taking Java from ANZAC, taking Borneo from UK_Pacific, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 45 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 45 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Kwangtung
                    Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                    British defend with 2 infantry; UK_Pacific defend with 1 harbour
                        Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Kwangtung, round 2 :  4/6 hits
                        UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
                    Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Kansu
                    Japanese attack with 1 fighter and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter and 1 infantry in Kansu, round 2 :  0/2 hits
                        Chinese roll dice for 1 infantry in Kansu, round 2 :  0/1 hits
                        Japanese roll dice for 1 fighter and 1 infantry in Kansu, round 3 :  1/2 hits
                        Chinese roll dice for 1 infantry in Kansu, round 3 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kansu
                    Japanese win, taking Kansu from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Szechwan
                    Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Szechwan, round 2 :  2/5 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Hopei
                    Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                    Chinese defend with 2 infantry
                        Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Hopei, round 2 :  3/6 hits
                        Chinese roll dice for 2 infantry in Hopei, round 2 :  0/2 hits
                        2 infantry owned by the Chinese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in 41 Sea Zone
                    Japanese attack with 1 carrier, 1 cruiser, 1 destroyer and 1 transport
                    British defend with 1 destroyer and 1 transport
                        Japanese roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 41 Sea Zone, round 2 :  1/2 hits
                        British roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the British and 1 destroyer owned by the Japanese lost in 41 Sea Zone
                        1 transport owned by the British lost in 41 Sea Zone
                    Japanese win, taking 41 Sea Zone from Neutral with 1 carrier, 1 cruiser and 1 transport remaining. Battle score for attacker is 7
                    Casualties for British: 1 destroyer and 1 transport
                    Casualties for Japanese: 1 destroyer
                Battle in 37 Sea Zone
                    Japanese attack with 1 battleship, 1 destroyer, 1 fighter, 1 submarine and 2 transports
                    British defend with 1 battleship
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 battleship, 1 destroyer, 1 fighter and 2 transports in 37 Sea Zone, round 2 :  1/3 hits
                    Units damaged: 1 battleship owned by the British
                        British roll dice for 1 battleship in 37 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 battleship, 1 destroyer, 1 fighter and 2 transports in 37 Sea Zone, round 3 :  2/3 hits
                        British roll dice for 1 battleship in 37 Sea Zone, round 3 :  1/1 hits
                    Units damaged: 1 battleship owned by the Japanese
                        1 battleship owned by the British lost in 37 Sea Zone
                    Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 1 destroyer, 1 fighter, 1 submarine and 2 transports remaining. Battle score for attacker is 20
                    Casualties for British: 1 battleship
                Battle in Sumatra
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    British defend with 2 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 2 :  3/4 hits
                        UK_Pacific roll dice for 2 infantry in Sumatra, round 2 :  2/2 hits
                        1 tactical_bomber owned by the Japanese, 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Sumatra
                    Japanese win, taking Sumatra from UK_Pacific with 1 artillery and 1 fighter remaining. Battle score for attacker is -8
                    Casualties for British: 2 infantry
                    Casualties for Japanese: 1 infantry and 1 tactical_bomber
                Battle in Malaya
                    Japanese attack with 1 armour, 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
                    British defend with 3 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
                        Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Malaya, round 2 :  3/8 hits
                        UK_Pacific roll dice for 4 infantry in Malaya, round 2 :  1/4 hits
                        1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 2 infantry owned by the British lost in Malaya
                        Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 3 :  3/7 hits
                        UK_Pacific roll dice for 1 infantry in Malaya, round 3 :  0/1 hits
                        1 infantry owned by the British lost in Malaya
                    Japanese win, taking Malaya from UK_Pacific with 1 armour, 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for British: 3 infantry
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Shensi
                    Japanese attack with 1 artillery, 1 fighter and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Shensi, round 2 :  0/3 hits
                        Chinese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Shensi, round 3 :  2/3 hits
                        Chinese roll dice for 1 infantry in Shensi, round 3 :  0/1 hits
                        1 infantry owned by the Chinese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 carrier moved from 43 Sea Zone to 42 Sea Zone
                1 carrier moved from 36 Sea Zone to 37 Sea Zone
                1 battleship moved from 43 Sea Zone to 42 Sea Zone
                1 destroyer moved from 43 Sea Zone to 42 Sea Zone
                1 cruiser moved from 43 Sea Zone to 42 Sea Zone
                1 fighter moved from 45 Sea Zone to 42 Sea Zone
                1 fighter moved from 37 Sea Zone to 42 Sea Zone
                1 fighter moved from Sumatra to 41 Sea Zone
                1 fighter moved from Malaya to 41 Sea Zone
                1 tactical_bomber moved from Malaya to 37 Sea Zone
                1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
                1 destroyer moved from 6 Sea Zone to 20 Sea Zone
                1 fighter and 1 tactical_bomber moved from Szechwan to Anhwe
                2 tactical_bombers moved from Hopei to Yunnan
                2 fighters moved from Hopei to Anhwe
                1 artillery, 1 infantry and 1 mech_infantry moved from Kweichow to Yunnan
                1 fighter moved from Shensi to Yunnan
                1 fighter moved from Kansu to Chahar
                2 fighters and 2 tactical_bombers moved from Kwangtung to Yunnan
                2 bombers moved from Malaya to Yunnan

    Place Units - Japanese
                2 fighters placed in Japan
                1 infantry placed in Japan
                3 mech_infantrys placed in French Indo China

    Turn Complete - Japanese
                Japanese collect 58 PUs; end with 58 PUs

    triplea_41238_Jap3.tsvg

  • '19 '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans

    triplea_41238_Ame3.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 transport moved from 26 Sea Zone to 10 Sea Zone

    Place Units - Americans
                1 infantry placed in Western United States
                1 fighter placed in 101 Sea Zone
                1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
                1 destroyer placed in 101 Sea Zone
                Note to players Americans: America has joined the Allies, and declared war on the Axis!
                Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs

    triplea_41238_Ame3.tsvg

  • '19 '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                3 infantry moved from Tsinghai to Shensi
                1 fighter moved from Tsinghai to Shensi
                1 infantry moved from Tsinghai to Shensi
                3 infantry moved from Tsinghai to Kansu
                1 infantry moved from Tsinghai to Kansu

    triplea_41238_Chi3.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                3 infantry moved from Tsinghai to Shensi
                1 fighter moved from Tsinghai to Shensi
                1 infantry moved from Tsinghai to Shensi
                3 infantry moved from Tsinghai to Kansu
                1 infantry moved from Tsinghai to Kansu

    Combat - Chinese
                Battle in Kansu
                    Chinese attack with 4 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 4 infantry in Kansu, round 2 :  0/4 hits
                        Japanese roll dice for 1 infantry in Kansu, round 2 :  0/1 hits
                        Chinese roll dice for 4 infantry in Kansu, round 3 :  1/4 hits
                        Japanese roll dice for 1 infantry in Kansu, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                    Chinese win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Shensi
                    Chinese attack with 1 fighter and 4 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 2 :  1/5 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                        Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 3 :  2/4 hits
                        Japanese roll dice for 1 artillery in Shensi, round 3 :  1/1 hits
                        1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Kansu
                1 fighter moved from Kansu to Tsinghai

    Place Units - Chinese
                2 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 4 PUs

    triplea_41238_Chi3.tsvg

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