No scramble
Giallo(x) vs disnndat(1st game) BM
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 artillery; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Southern Italy to Northern Italy
2 fighters moved from Southern Italy to Northern ItalyCombat - Italians
Battle in Northern Italy
Italians attack with 2 fighters and 1 infantry
French defend with 1 factory_minor and 1 infantry
Italians roll dice for 2 fighters and 1 infantry in Northern Italy, round 2 : 1/3 hits
French roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits
1 infantry owned by the French lost in Northern Italy
Italians win, taking Northern Italy from French with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
2 fighters moved from Northern Italy to Southern ItalyPlace Units - Italians
1 artillery placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,2,1,5,1,1,6,6,5
Italians collect 2 PUs (8 lost to blockades); end with 2 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 bomber moved from Iwo Jima to Malaya
1 battleship and 1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 aaGuns and 2 infantry moved from India to 39 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone
2 aaGuns and 2 infantry moved from 80 Sea Zone to Persia
1 submarine moved from 17 Sea Zone to 19 Sea ZonePlace Units - ANZAC
2 bombers placed in New South WalesTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUsPurchase Units - French
French buy 1 armour, 2 artilleries and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - French
1 infantry moved from Switzerland to Northern Italy
2 infantry moved from France to Northern Italy
1 fighter moved from Southern France to Northern ItalyCombat - French
Battle in Northern Italy
French attack with 1 fighter and 3 infantry
Italians defend with 1 factory_minor and 1 infantry
French roll dice for 1 fighter and 3 infantry in Northern Italy, round 2 : 2/4 hits
Italians roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Northern Italy
French win, taking Northern Italy from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for French: 1 infantryNon Combat Move - French
1 fighter moved from Northern Italy to FrancePlace Units - French
1 armour and 2 artilleries placed in France
2 mech_infantrys placed in Southern FranceTurn Complete - French
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,1
French collect 21 PUs (1 lost to blockades); end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 mech_infantrys; Remaining resources: 10 PUs;Combat Move - Germans
1 armour and 1 mech_infantry moved from Tobruk to Libya
1 armour moved from Anglo Egyptian Sudan to Nigeria
Germans take French Equatorial Africa from French
Germans take Nigeria from British
1 mech_infantry moved from Anglo Egyptian Sudan to Ethiopia
Italians take Ethiopia from British
1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Kenya
1 armour and 1 mech_infantry moved from Syria to Trans-Jordan
1 armour and 1 mech_infantry moved from Syria to Iraq
1 bomber moved from Bulgaria to Iraq
2 mech_infantrys moved from Caucasus to Volgograd
1 bomber moved from Bulgaria to Volgograd
1 mech_infantry moved from Caucasus to Rostov
1 bomber moved from Yugoslavia to Rostov
2 infantry moved from Yugoslavia to Northern Italy
2 bombers moved from Yugoslavia to Northern Italy
2 mech_infantrys moved from Bulgaria to Romania
2 bombers moved from Yugoslavia to Romania
1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Germany to Western Germany
1 infantry moved from Denmark to Western Germany
15 artilleries, 22 infantry and 25 mech_infantrys moved from Slovakia Hungary to Eastern Poland
8 mech_infantrys moved from Greater Southern Germany to Poland
1 tactical_bomber moved from Germany to Poland
1 bomber moved from Yugoslavia to PolandCombat - Germans
Battle in Northern Italy
Germans attack with 2 bombers and 2 infantry
French defend with 1 factory_minor and 2 infantry
Germans roll dice for 2 bombers and 2 infantry in Northern Italy, round 2 : 2/4 hits
French roll dice for 2 infantry in Northern Italy, round 2 : 0/2 hits
2 infantry owned by the French lost in Northern Italy
Germans win, taking Northern Italy from French with 2 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for French: 2 infantry
Battle in Romania
Germans attack with 2 bombers and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 2 mech_infantrys in Romania, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Romania
Germans win, taking Romania from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Germany
Germans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Germans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Western Germany, round 2 : 2/4 hits
British roll dice for 1 mech_infantry in Western Germany, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Western Germany
Germans win, taking Western Germany from British with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Volgograd
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Volgograd, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Iraq
Germans attack with 1 armour, 1 bomber and 1 mech_infantry
British defend with 2 infantry
Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Iraq, round 2 : 0/3 hits
British roll dice for 2 infantry in Iraq, round 2 : 1/2 hits
1 mech_infantry owned by the Germans lost in Iraq
Germans roll dice for 1 armour and 1 bomber in Iraq, round 3 : 2/2 hits
British roll dice for 2 infantry in Iraq, round 3 : 1/2 hits
1 armour owned by the Germans and 2 infantry owned by the British lost in Iraq
Germans win with 1 bomber remaining. Battle score for attacker is -4
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for British: 2 infantry
Battle in Kenya
Germans attack with 1 armour and 1 mech_infantry
British defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Kenya, round 2 : 2/2 hits
British roll dice for 1 infantry in Kenya, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Kenya
Germans win, taking Kenya from British with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Rostov
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Rostov, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Poland
Germans attack with 1 bomber, 8 mech_infantrys and 1 tactical_bomber
Russians defend with 4 infantry
Germans roll dice for 1 bomber, 8 mech_infantrys and 1 tactical_bomber in Poland, round 2 : 5/10 hits
Russians roll dice for 4 infantry in Poland, round 2 : 1/4 hits
1 mech_infantry owned by the Germans and 4 infantry owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 1 bomber, 7 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 4 infantry
Battle in Libya
Germans attack with 1 armour and 1 mech_infantry
Americans defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Libya, round 2 : 0/2 hits
British roll dice for 1 infantry in Libya, round 2 : 0/1 hits
Germans roll dice for 1 armour and 1 mech_infantry in Libya, round 3 : 1/2 hits
British roll dice for 1 infantry in Libya, round 3 : 0/1 hits
1 infantry owned by the Americans lost in Libya
Germans win, taking Libya from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Eastern Poland
Germans attack with 15 artilleries, 22 infantry and 25 mech_infantrys
Russians defend with 1 aaGun and 3 infantry
Germans roll dice for 15 artilleries, 22 infantry and 25 mech_infantrys in Eastern Poland, round 2 : 19/62 hits
Russians roll dice for 1 aaGun and 3 infantry in Eastern Poland, round 2 : 2/3 hits
1 aaGun owned by the Russians, 2 infantry owned by the Germans and 3 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 15 artilleries, 20 infantry and 25 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 2 infantry
Casualties for Russians: 1 aaGun and 3 infantry
Battle in Trans-Jordan
Germans attack with 1 armour and 1 mech_infantry
British defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Trans-Jordan, round 2 : 1/2 hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
1 infantry owned by the British lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
5 armour and 5 mech_infantrys moved from Syria to Greece
3 mech_infantrys moved from Caucasus to Greece
1 bomber moved from Iraq to Bulgaria
2 bombers moved from Romania to Germany
1 bomber moved from Rostov to Bulgaria
1 bomber moved from Volgograd to Bulgaria
1 aaGun moved from Yugoslavia to Bulgaria
2 bombers moved from Northern Italy to Germany
1 tactical_bomber moved from Poland to Germany
3 aaGuns and 24 artilleries moved from Yugoslavia to Greater Southern Germany
4 mech_infantrys moved from Germany to Eastern Poland
1 tactical_bomber moved from Western Germany to Germany
2 mech_infantrys moved from Germany to Poland
1 mech_infantry moved from Germany to Poland
1 fighter moved from Western Germany to Bulgaria
1 bomber moved from Poland to GermanyPlace Units - Germans
10 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,1,5,4,6,5,4,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,2,5,3,5,5,4,1,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3,1,6,6,6,3,5,4,3,3,4,3,6,3,6
Germans collect 37 PUs (5 lost to blockades); end with 47 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - Russians
Russians buy 4 armour, 4 artilleries, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Tambov to Volgograd
1 infantry moved from Tambov to Volgograd
1 infantry moved from Kazakhstan to Caucasus
Russians take Caucasus from Germans
1 mech_infantry moved from Russia to Volgograd
1 infantry moved from Bryansk to Rostov
1 mech_infantry moved from Bryansk to Rostov
3 fighters moved from Western Ukraine to Rostov
1 tactical_bomber moved from Western Ukraine to Rostov
1 bomber moved from Russia to VolgogradCombat - Russians
Battle in Volgograd
Russians attack with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Volgograd, round 2 : 1/4 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 1/6 hits
Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 infantry moved from Timguska to Novosibirsk
1 infantry moved from Baltic States to Belarus
1 infantry moved from Baltic States to Novgorod
1 infantry moved from Vyborg to Novgorod
1 infantry moved from Finland to Karelia
1 infantry moved from Ukraine to Bessarabia
2 infantry moved from Ukraine to Western Ukraine
2 aaGuns moved from Bryansk to Ukraine
9 armour and 1 artillery moved from Bryansk to Western Ukraine
2 mech_infantrys moved from Russia to Western Ukraine
3 fighters moved from Rostov to Western Ukraine
1 tactical_bomber moved from Rostov to Western Ukraine
1 bomber moved from Volgograd to Western UkrainePlace Units - Russians
3 artilleries placed in Western Ukraine
1 artillery and 2 infantry placed in Ukraine
2 infantry placed in Novgorod
4 armour and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 38 PUs; end with 38 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 47 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
Non Combat Move - Japanese
1 submarine moved from 36 Sea Zone to 41 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,3,2,5,1,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,6,3,1,6,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,2,1,3,4,3,3,3,5,5,2,1,1,2,3,6,3
Japanese collect 0 PUs (10 lost to blockades); end with 2 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - Americans
Americans buy 3 aaGuns, 2 armour, 4 artilleries, 3 fighters, 10 infantry, 1 marine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
4 infantry moved from Egypt to 98 Sea Zone
1 infantry moved from Alexandria to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 95 Sea Zone
1 infantry moved from Sicily to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 battleship, 3 carriers, 3 destroyers, 4 infantry and 2 transports moved from 98 Sea Zone to 97 Sea Zone
2 transports moved from 92 Sea Zone to 93 Sea Zone
2 artilleries moved from Southern France to 93 Sea Zone
2 infantry moved from Spain to 93 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 93 Sea Zone to 97 Sea Zone
2 artilleries and 8 infantry moved from 97 Sea Zone to Greece
6 fighters moved from 98 Sea Zone to Greece
6 bombers moved from Spain to Greece
2 tactical_bombers moved from Southern France to Greece
2 infantry moved from Southern France to Northern Italy
1 artillery moved from Southern France to Northern Italy
2 infantry moved from France to Western Germany
1 artillery moved from France to Western Germany
1 fighter moved from Spain to Northern Italy
1 fighter moved from Spain to Western GermanyCombat - Americans
Americans creates battle in territory 19 Sea Zone
Battle in Greece
Americans attack with 2 artilleries, 6 bombers, 6 fighters, 8 infantry and 2 tactical_bombers
Germans defend with 5 armour and 8 mech_infantrys
Americans roll dice for 1 battleship in Greece, round 2 : 1/1 hits
Americans roll dice for 2 artilleries, 6 bombers, 6 fighters, 8 infantry and 2 tactical_bombers in Greece, round 2 : 8/24 hits
Germans roll dice for 5 armour and 8 mech_infantrys in Greece, round 2 : 2/13 hits
1 armour owned by the Germans, 2 infantry owned by the Americans and 8 mech_infantrys owned by the Germans lost in Greece
Americans roll dice for 2 artilleries, 6 bombers, 6 fighters, 6 infantry and 2 tactical_bombers in Greece, round 3 : 11/22 hits
Germans roll dice for 4 armour in Greece, round 3 : 2/4 hits
4 armour owned by the Germans and 2 infantry owned by the Americans lost in Greece
Americans win, taking 19 Sea Zone from Japanese, taking Greece from Germans with 2 artilleries, 6 bombers, 6 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 50
Casualties for Germans: 5 armour and 8 mech_infantrys
Casualties for Americans: 4 infantry
Battle in Northern Italy
Americans attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 2 infantry; Italians defend with 1 factory_minor
Americans roll dice for 1 artillery, 1 fighter and 2 infantry in Northern Italy, round 2 : 1/4 hits
Italians roll dice for 2 infantry in Northern Italy, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Northern Italy
Americans roll dice for 1 artillery, 1 fighter and 2 infantry in Northern Italy, round 3 : 1/4 hits
Italians roll dice for 1 infantry in Northern Italy, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Northern Italy
Americans win, taking Northern Italy from Italians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Western Germany
Americans attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Americans roll dice for 1 artillery, 1 fighter and 2 infantry in Western Germany, round 2 : 2/4 hits
Germans roll dice for 1 infantry and 1 mech_infantry in Western Germany, round 2 : 0/2 hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Western Germany
Americans win, taking Western Germany from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry and 1 mech_infantryNon Combat Move - Americans
1 fighter moved from Northern Italy to France
1 fighter moved from Western Germany to France
2 tactical_bombers moved from Greece to 97 Sea Zone
2 fighters moved from Greece to 97 Sea Zone
6 bombers moved from Greece to Egypt
2 fighters moved from Greece to 97 Sea Zone
2 fighters moved from Greece to Crete
1 infantry moved from Finland to Norway
1 marine moved from Queensland to 54 Sea Zone
1 aaGun moved from Southern France to France
1 infantry moved from Southern France to France
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
1 infantry moved from Sweden to Norway
1 aaGun, 2 armour and 8 infantry moved from Spain to Southern France
10 infantry moved from Central United States to 101 Sea Zone
10 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
5 transports moved from 91 Sea Zone to 101 Sea Zone
10 infantry moved from 91 Sea Zone to Spain
1 fighter moved from 17 Sea Zone to Korea
1 tactical_bomber moved from Iwo Jima to Korea
1 fighter moved from Hawaiian Islands to 17 Sea Zone
1 fighter moved from Western United States to Midway
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
2 armour and 1 marine placed in Spain
2 artilleries and 8 infantry placed in Central United States
2 artilleries, 3 fighters and 2 infantry placed in Western United States
3 aaGuns placed in Korea
2 transports placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 77 PUs; end with 77 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 102 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 107 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 112 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 117 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 122 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 127 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy nothing; Remaining resources: 129 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 23 PUs; end with 152 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 155 PUsPurchase Units - British
British buy 6 armour, 1 fighter and 2 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 bombers; Remaining resources: 8 PUs;Combat Move - British
1 armour and 1 mech_infantry moved from Belgian Congo to Nigeria
French take French Equatorial Africa from Germans
1 bomber moved from Egypt to Nigeria
3 mech_infantrys moved from Belgian Congo to Kenya
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Germans
1 bomber moved from Egypt to Kenya
2 infantry moved from Persia to 80 Sea Zone
1 marine moved from Persia to 80 Sea Zone
1 battleship and 1 marine moved from 80 Sea Zone to 76 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
2 infantry moved from 76 Sea Zone to Ethiopia
1 marine moved from 76 Sea Zone to Ethiopia
3 mech_infantrys moved from Persia to Trans-Jordan
1 mech_infantry moved from Persia to Syria
French take Syria from Germans
1 infantry moved from Northwest Persia to Turkey
British take Turkey from Germans
1 armour, 3 fighters and 1 mech_infantry moved from Western Ukraine to Romania
1 bomber moved from France to Romania
1 tactical_bomber moved from Egypt to Ethiopia
6 fighters moved from Egypt to Trans-JordanCombat - British
Battle in Romania
British attack with 1 armour, 1 bomber, 3 fighters and 1 mech_infantry
Germans defend with 2 mech_infantrys
British roll dice for 1 armour, 1 bomber, 3 fighters and 1 mech_infantry in Romania, round 2 : 4/6 hits
Germans roll dice for 2 mech_infantrys in Romania, round 2 : 0/2 hits
2 mech_infantrys owned by the Germans lost in Romania
British win, taking Romania from Germans with 1 armour, 1 bomber, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in Nigeria
British attack with 1 armour, 1 bomber and 1 mech_infantry
Germans defend with 1 armour
British roll dice for 1 armour, 1 bomber and 1 mech_infantry in Nigeria, round 2 : 1/3 hits
Germans roll dice for 1 armour in Nigeria, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 armour owned by the Germans lost in Nigeria
British win, taking Nigeria from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for British: 1 mech_infantry
Battle in Kenya
British attack with 1 bomber and 3 mech_infantrys
Germans defend with 1 armour
British roll dice for 1 bomber and 3 mech_infantrys in Kenya, round 2 : 1/4 hits
Germans roll dice for 1 armour in Kenya, round 2 : 0/1 hits
1 armour owned by the Germans lost in Kenya
British win, taking Kenya from Germans with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Trans-Jordan
British attack with 6 fighters and 3 mech_infantrys
Germans defend with 1 armour and 1 mech_infantry
British roll dice for 6 fighters and 3 mech_infantrys in Trans-Jordan, round 2 : 2/9 hits
Germans roll dice for 1 armour and 1 mech_infantry in Trans-Jordan, round 2 : 2/2 hits
2 mech_infantrys owned by the British, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Trans-Jordan
British win, taking Trans-Jordan from Germans with 6 fighters and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for British: 2 mech_infantrys
Battle in Ethiopia
British attack with 2 infantry, 1 marine and 1 tactical_bomber
Germans defend with 1 mech_infantry
British roll dice for 1 battleship in Ethiopia, round 2 : 0/1 hits
British roll dice for 2 infantry, 1 marine and 1 tactical_bomber in Ethiopia, round 2 : 2/4 hits
Italians roll dice for 1 mech_infantry in Ethiopia, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Ethiopia
British win, taking Ethiopia from Italians with 2 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - British
1 bomber moved from Kenya to Egypt
1 bomber moved from Nigeria to Egypt
1 tactical_bomber moved from Ethiopia to Egypt
6 fighters moved from Trans-Jordan to Greece
3 fighters moved from Romania to Greece
1 fighter moved from 80 Sea Zone to Greece
2 fighters moved from 112 Sea Zone to Greece
1 infantry moved from Egypt to Alexandria
1 bomber moved from Romania to France
2 infantry moved from Holland Belgium to France
1 carrier, 1 destroyer and 3 transports moved from 112 Sea Zone to 110 Sea Zone
2 aaGuns moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns, 1 artillery and 3 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from Sweden to 110 Sea Zone
1 fighter moved from Sweden to United Kingdom
8 fighters and 1 tactical_bomber moved from Sweden to Western Ukraine
1 infantry moved from Persia to Iraq
1 aaGun moved from Persia to Iraq
5 armour and 19 mech_infantrys moved from Persia to Turkey
1 carrier moved from 80 Sea Zone to 76 Sea Zone
1 armour and 6 mech_infantrys moved from India to Eastern Persia
1 armour and 1 mech_infantry moved from Shensi to Kazakhstan
2 infantry moved from Yunnan to Burma
1 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber moved from Manchuria to Korea
1 armour moved from Siberia to KoreaPlace Units - British
3 armour placed in Persia
3 armour placed in Egypt
1 fighter and 2 infantry placed in United KingdomTurn Complete - British
British collect 44 PUs; end with 45 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 48 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 51 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 54 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 57 PUsPlace Units - UK_Pacific
1 armour, 2 bombers and 6 mech_infantrys placed in India
Turning on Edit Mode
EDIT: Removing units owned by UK_Pacific from India: 1 armour and 6 mech_infantrys
EDIT: Turning off Edit ModeTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4
UK_Pacific collect 19 PUs (6 lost to blockades); end with 27 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 30 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 33 PUs
Some Units in India change ownership: 2 bombers -
i give up, well played!!
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thx giallo…all except for when i initially resigned ;) .
would you like to do a re-match for the boards?
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Shall we play a league game with a bid for axis
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sure, although you’re switching up on me…i’d just gotten used to the bm objectives, haha.
i’ll take the allies for 25…
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When playing BM the axis get a small bid. Ill start at 9
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oh sorry, when i’ve talked to other people it’s been either a bid game or a bm game. if we’re doing bm, i’ll go 8.
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6
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5
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ok yours gl!
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alright, i’ll set it up…
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so i bid 5 intending to put a marine on for japan, but i’ve thought about it a bit and now i’m wondering if i shouldn’t put an artillery in germany. my question is, can i do that and put the other ipu in either germany’s or one of its allies accounts?
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Yes





