Made a NCM adjustment, please use latest file.
L17 G40 Mallery29 (L+20) vs AetV (X)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 3 destroyers, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 submarines moved from 110 Sea Zone to 119 Sea Zone
1 armour moved from Iraq to Persia
Americans take Persia from Germans
1 armour moved from Persia to Northwest Persia
1 submarine moved from 19 Sea Zone to 6 Sea Zone
Americans take 19 Sea Zone from Japanese
2 submarines moved from 26 Sea Zone to 6 Sea ZoneCombat - Americans
Americans creates battle in territory 43 Sea Zone
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Battle in Northwest Persia
Americans attack with 1 armour
Germans defend with 1 mech_infantry
Americans roll dice for 1 armour in Northwest Persia, round 2 : 0/1 hits
Italians roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits
Americans roll dice for 1 armour in Northwest Persia, round 3 : 0/1 hits
Italians roll dice for 1 mech_infantry in Northwest Persia, round 3 : 1/1 hits
1 armour owned by the Americans lost in Northwest Persia
Italians win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Americans: 1 armour
Battle in 119 Sea Zone
Americans attack with 2 submarines
Germans defend with 1 carrier and 1 fighter
Americans roll dice for 2 submarines in 119 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 carrier in 119 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 submarines in 119 Sea Zone, round 3 : 1/2 hits
1 carrier owned by the Germans lost in 119 Sea Zone
2 submarines owned by the Americans retreated to 109 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 16
Casualties for Germans: 1 carrier
Battle in 6 Sea Zone
Americans attack with 3 submarines
Japanese defend with 1 destroyer and 2 fighters
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 destroyer and 2 fighters in 6 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the Americans lost in 6 Sea Zone
Americans roll dice for 2 submarines in 6 Sea Zone, round 3 : 2/2 hits
Japanese roll dice for 1 destroyer and 2 fighters in 6 Sea Zone, round 3 : 1/3 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 6 Sea Zone
1 submarine owned by the Americans Submerged
Japanese win with 2 fighters remaining. Battle score for attacker is -4
Casualties for Americans: 2 submarines
Casualties for Japanese: 1 destroyer
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
1 fighter owned by the Germans could not land and were killedNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from British Columbia: 1 armour and 2 mech_infantrys
EDIT: Removing units owned by Japanese from Alaska: 1 mech_infantry
EDIT: Adding units owned by Americans to Alaska: 1 armour and 2 mech_infantrys
EDIT: Changing ownership of Alaska from Japanese to Americans
EDIT: Turning off Edit Mode
1 submarine moved from 43 Sea Zone to 36 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 3 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 destroyers, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
3 transports moved from 110 Sea Zone to 102 Sea Zone
1 carrier, 1 cruiser, 6 destroyers and 2 fighters moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from Alexandria to EgyptPlace Units - Americans
1 destroyer and 1 transport placed in 101 Sea Zone
1 armour and 1 infantry placed in Eastern United States
1 submarine placed in 101 Sea Zone
2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery, 1 infantry and 1 tactical_bomber placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Tobruk: 1 aaGun
EDIT: Adding units owned by Americans to Alexandria: 1 aaGun
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
5 artilleries and 5 infantry moved from Jehol to ManchuriaCombat - Chinese
Battle in Manchuria
Chinese attack with 5 artilleries and 5 infantry
Japanese defend with 1 aaGun, 1 artillery and 7 infantry
Chinese roll dice for 5 artilleries and 5 infantry in Manchuria, round 2 : 3/10 hits
Japanese roll dice for 1 aaGun, 1 artillery and 7 infantry in Manchuria, round 2 : 3/8 hits
2 infantry owned by the Japanese, 3 infantry owned by the Chinese and 1 aaGun owned by the Japanese lost in Manchuria
Chinese roll dice for 5 artilleries and 2 infantry in Manchuria, round 3 : 2/7 hits
Japanese roll dice for 1 artillery and 5 infantry in Manchuria, round 3 : 3/6 hits
2 infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Manchuria
Chinese roll dice for 4 artilleries in Manchuria, round 4 : 2/4 hits
Japanese roll dice for 1 artillery and 3 infantry in Manchuria, round 4 : 1/4 hits
2 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Manchuria
Chinese roll dice for 3 artilleries in Manchuria, round 5 : 2/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 5 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Manchuria
Chinese win, taking Manchuria from Japanese with 3 artilleries remaining. Battle score for attacker is 7
Casualties for Chinese: 2 artilleries and 5 infantry
Casualties for Japanese: 1 aaGun, 1 artillery and 7 infantryNon Combat Move - Chinese
2 infantry moved from Anhwe to Hopei
4 infantry moved from Yunnan to BurmaPlace Units - Chinese
3 infantry placed in Manchuria
2 artilleries and 3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 3 destroyers, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 submarines moved from 110 Sea Zone to 119 Sea Zone
1 armour moved from Iraq to Persia
Americans take Persia from Germans
1 armour moved from Persia to Northwest Persia
1 submarine moved from 19 Sea Zone to 6 Sea Zone
Americans take 19 Sea Zone from Japanese
2 submarines moved from 26 Sea Zone to 6 Sea ZoneCombat - Americans
Americans creates battle in territory 43 Sea Zone
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Battle in Northwest Persia
Americans attack with 1 armour
Germans defend with 1 mech_infantry
Americans roll dice for 1 armour in Northwest Persia, round 2 : 0/1 hits
Italians roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits
Americans roll dice for 1 armour in Northwest Persia, round 3 : 0/1 hits
Italians roll dice for 1 mech_infantry in Northwest Persia, round 3 : 1/1 hits
1 armour owned by the Americans lost in Northwest Persia
Italians win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Americans: 1 armour
Battle in 119 Sea Zone
Americans attack with 2 submarines
Germans defend with 1 carrier and 1 fighter
Americans roll dice for 2 submarines in 119 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 carrier in 119 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 submarines in 119 Sea Zone, round 3 : 1/2 hits
1 carrier owned by the Germans lost in 119 Sea Zone
2 submarines owned by the Americans retreated to 109 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 16
Casualties for Germans: 1 carrier
Battle in 6 Sea Zone
Americans attack with 3 submarines
Japanese defend with 1 destroyer and 2 fighters
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 destroyer and 2 fighters in 6 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the Americans lost in 6 Sea Zone
Americans roll dice for 2 submarines in 6 Sea Zone, round 3 : 2/2 hits
Japanese roll dice for 1 destroyer and 2 fighters in 6 Sea Zone, round 3 : 1/3 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 6 Sea Zone
1 submarine owned by the Americans Submerged
Japanese win with 2 fighters remaining. Battle score for attacker is -4
Casualties for Americans: 2 submarines
Casualties for Japanese: 1 destroyer
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
1 fighter owned by the Germans could not land and were killedNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from British Columbia: 1 armour and 2 mech_infantrys
EDIT: Removing units owned by Japanese from Alaska: 1 mech_infantry
EDIT: Adding units owned by Americans to Alaska: 1 armour and 2 mech_infantrys
EDIT: Changing ownership of Alaska from Japanese to Americans
EDIT: Turning off Edit Mode
1 submarine moved from 43 Sea Zone to 36 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 3 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 destroyers, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
3 transports moved from 110 Sea Zone to 102 Sea Zone
1 carrier, 1 cruiser, 6 destroyers and 2 fighters moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from Alexandria to EgyptPlace Units - Americans
1 destroyer and 1 transport placed in 101 Sea Zone
1 armour and 1 infantry placed in Eastern United States
1 submarine placed in 101 Sea Zone
2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery, 1 infantry and 1 tactical_bomber placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Tobruk: 1 aaGun
EDIT: Adding units owned by Americans to Alexandria: 1 aaGun
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
5 artilleries and 5 infantry moved from Jehol to ManchuriaCombat - Chinese
Battle in Manchuria
Chinese attack with 5 artilleries and 5 infantry
Japanese defend with 1 aaGun, 1 artillery and 7 infantry
Chinese roll dice for 5 artilleries and 5 infantry in Manchuria, round 2 : 3/10 hits
Japanese roll dice for 1 aaGun, 1 artillery and 7 infantry in Manchuria, round 2 : 3/8 hits
2 infantry owned by the Japanese, 3 infantry owned by the Chinese and 1 aaGun owned by the Japanese lost in Manchuria
Chinese roll dice for 5 artilleries and 2 infantry in Manchuria, round 3 : 2/7 hits
Japanese roll dice for 1 artillery and 5 infantry in Manchuria, round 3 : 3/6 hits
2 infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Manchuria
Chinese roll dice for 4 artilleries in Manchuria, round 4 : 2/4 hits
Japanese roll dice for 1 artillery and 3 infantry in Manchuria, round 4 : 1/4 hits
2 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Manchuria
Chinese roll dice for 3 artilleries in Manchuria, round 5 : 2/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 5 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Manchuria
Chinese win, taking Manchuria from Japanese with 3 artilleries remaining. Battle score for attacker is 7
Casualties for Chinese: 2 artilleries and 5 infantry
Casualties for Japanese: 1 aaGun, 1 artillery and 7 infantryNon Combat Move - Chinese
2 infantry moved from Anhwe to Hopei
4 infantry moved from Yunnan to BurmaPlace Units - Chinese
3 infantry placed in Manchuria
2 artilleries and 3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsPurchase Units - British
British buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;Combat Move - British
2 mech_infantrys moved from Iraq to Northwest Persia
3 fighters and 1 tactical_bomber moved from Iraq to Northwest Persia
1 armour and 1 mech_infantry moved from Jehol to Korea
1 fighter moved from Jehol to Korea
2 infantry moved from Tobruk to AlexandriaCombat - British
Battle in Korea
British attack with 1 armour, 1 fighter and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Korea, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Korea, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Korea
British win, taking Korea from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Northwest Persia
British attack with 3 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 mech_infantry
British roll dice for 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 2 : 3/6 hits
Italians roll dice for 1 mech_infantry in Northwest Persia, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the British lost in Northwest Persia
British win, taking Northwest Persia from Italians with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantryNon Combat Move - British
3 fighters and 1 tactical_bomber moved from Northwest Persia to Egypt
2 infantry moved from Anglo Egyptian Sudan to Egypt
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 infantry moved from Rhodesia to Belgian Congo
2 infantry moved from Union of South Africa to Rhodesia
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
2 destroyers moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from India to Burma
1 fighter moved from Korea to Manchuria
1 tactical_bomber moved from United Kingdom to Morocco
2 infantry moved from Egypt to Trans-Jordan
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to GibraltarPlace Units - British
3 infantry placed in Egypt
1 artillery and 6 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2
British collect 30 PUs (2 lost to blockades); end with 30 PUsPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,5
UK_Pacific collect 16 PUs; end with 17 PUs
Some Units in India change ownership: 1 artillery and 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Rostov to Northwest Persia
1 fighter moved from Rostov to Northwest Persia
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Syria
1 destroyer moved from 97 Sea Zone to 92 Sea ZoneCombat - Italians
Battle in Syria
Battle in Northwest Persia
Italians attack with 1 armour and 1 fighter
British defend with 1 mech_infantry
Italians roll dice for 1 armour and 1 fighter in Northwest Persia, round 2 : 1/2 hits
British roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Northwest Persia
Italians win, taking Syria from British, taking Northwest Persia from British with 1 armour and 1 fighter remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Italians
1 fighter moved from Northwest Persia to Caucasus
1 aaGun, 2 infantry and 1 mech_infantry moved from Northern Italy to Southern Italy
1 aaGun, 1 fighter and 1 infantry moved from Western Germany to Northern Italy
1 fighter moved from Northern Italy to Southern Italy
1 aaGun and 2 infantry moved from Holland Belgium to France
1 armour and 1 mech_infantry moved from Western Ukraine to RostovPlace Units - Italians
3 infantry placed in Southern Italy
4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 destroyers, 1 infantry and 1 submarine; Remaining resources: 2 PUs;Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 44 Sea ZoneNon Combat Move - ANZAC
1 submarine moved from 44 Sea Zone to 37 Sea Zone
1 destroyer and 2 transports moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from Philippines to BurmaPlace Units - ANZAC
2 destroyers and 1 submarine placed in 54 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,3
ANZAC collect 18 PUs (3 lost to blockades); end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 2x factory_minor; Remaining resources: 113 PUs;
Germans buy 4 artilleries, 1 carrier, 2 destroyers, 1 factory_minor, 1 fighter, 7 mech_infantrys and 2 transports; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Vologda to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Vologda to Samara
Germans take Samara from Russians
1 armour moved from Russia to Kazakhstan
Germans take Kazakhstan from Russians
1 submarine moved from 126 Sea Zone to 112 Sea Zone
2 carriers, 3 destroyers, 1 fighter, 1 submarine and 2 transports moved from 113 Sea Zone to 112 Sea Zone
7 bombers moved from Novgorod to 112 Sea ZoneCombat - Germans
Battle in 112 Sea Zone
Germans attack with 7 bombers, 2 carriers, 3 destroyers, 1 fighter, 2 submarines and 2 transports
British defend with 1 destroyer
Germans roll dice for 2 submarines in 112 Sea Zone, round 2 : 2/2 hits
British roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 112 Sea Zone
Germans win with 7 bombers, 2 carriers, 3 destroyers, 1 fighter, 2 submarines and 2 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Germans
7 bombers moved from 112 Sea Zone to Southern Italy
2 fighters moved from Western Germany to 93 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
2 infantry moved from Normandy Bordeaux to France
5 infantry moved from Germany to Western Germany
18 armour moved from Russia to Rostov
3 armour and 3 fighters moved from Bryansk to Caucasus
1 aaGun moved from Rostov to Caucasus
1 tactical_bomber moved from Rostov to Caucasus
1 mech_infantry moved from Volgograd to Caucasus
4 mech_infantrys moved from Ukraine to Caucasus
1 infantry moved from Ukraine to Rostov
2 submarines moved from 95 Sea Zone to 93 Sea ZonePlace Units - Germans
1 carrier, 1 destroyer and 1 transport placed in 93 Sea Zone
1 destroyer placed in 110 Sea Zone
1 fighter and 1 transport placed in 112 Sea Zone
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
1 mech_infantry placed in Russia
1 factory_minor placed in Caucasus
4 artilleries placed in Western GermanyTurn Complete - Germans
Germans collect 69 PUs; end with 70 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 95 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - Russians
Non Combat Move - Russians
2 aaGuns and 13 infantry moved from Amur to BuryatiaTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 8 infantry; Remaining resources: 1 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from French Indo China to Kwangsi
Japanese take Kwangsi from Chinese
1 armour moved from Shan State to French Indo ChinaCombat - Japanese
Non Combat Move - Japanese
Place Units - Japanese
3 infantry placed in Malaya
3 infantry placed in French Indo China
2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2,1,4,2,5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3
Japanese collect 8 PUs (11 lost to blockades); end with 8 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 carrier, 7 destroyers and 1 submarine; Remaining resources: 3 PUs;Combat Move - Americans
1 submarine moved from 109 Sea Zone to 110 Sea Zone
1 bomber moved from United Kingdom to 110 Sea Zone
1 submarine moved from 109 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland BelgiumCombat - Americans
Battle in 110 Sea Zone
Americans attack with 1 bomber, 1 fighter, 1 submarine and 1 transport
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 bomber, 1 fighter and 1 transport remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Holland Belgium
Battle in 92 Sea Zone
Americans attack with 1 fighter and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter in 92 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win, taking Holland Belgium from Germans with 1 fighter remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
1 fighter moved from 92 Sea Zone to 88 Sea Zone
1 artillery and 2 infantry moved from Morocco to Algeria
1 transport moved from 91 Sea Zone to 101 Sea Zone
3 transports moved from 102 Sea Zone to 101 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 88 Sea Zone
1 carrier, 1 cruiser, 9 destroyers and 1 fighter moved from 91 Sea Zone to 88 Sea Zone
1 aaGun moved from Alexandria to Egypt
1 tactical_bomber moved from Western United States to 101 Sea Zone
1 armour and 2 mech_infantrys moved from Alaska to Alberta Saskatchewan Manitoba
1 bomber and 1 fighter moved from 110 Sea Zone to United KingdomPlace Units - Americans
1 carrier, 7 destroyers and 1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to KwangsiCombat - Chinese
Battle in Kwangsi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kwangsi to Yunnan
2 infantry moved from Hopei to Kweichow
3 artilleries and 3 infantry moved from Manchuria to Jehol
2 infantry moved from Yunnan to BurmaPlace Units - Chinese
2 infantry placed in Suiyuyan
1 artillery placed in Hopei
1 artillery and 5 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 carrier, 7 destroyers and 1 submarine; Remaining resources: 3 PUs;Combat Move - Americans
1 submarine moved from 109 Sea Zone to 110 Sea Zone
1 bomber moved from United Kingdom to 110 Sea Zone
1 submarine moved from 109 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland BelgiumCombat - Americans
Battle in 110 Sea Zone
Americans attack with 1 bomber, 1 fighter, 1 submarine and 1 transport
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 bomber, 1 fighter and 1 transport remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Holland Belgium
Battle in 92 Sea Zone
Americans attack with 1 fighter and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter in 92 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win, taking Holland Belgium from Germans with 1 fighter remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
1 fighter moved from 92 Sea Zone to 88 Sea Zone
1 artillery and 2 infantry moved from Morocco to Algeria
1 transport moved from 91 Sea Zone to 101 Sea Zone
3 transports moved from 102 Sea Zone to 101 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 88 Sea Zone
1 carrier, 1 cruiser, 9 destroyers and 1 fighter moved from 91 Sea Zone to 88 Sea Zone
1 aaGun moved from Alexandria to Egypt
1 tactical_bomber moved from Western United States to 101 Sea Zone
1 armour and 2 mech_infantrys moved from Alaska to Alberta Saskatchewan Manitoba
1 bomber and 1 fighter moved from 110 Sea Zone to United KingdomPlace Units - Americans
1 carrier, 7 destroyers and 1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to KwangsiCombat - Chinese
Battle in Kwangsi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kwangsi to Yunnan
2 infantry moved from Hopei to Kweichow
3 artilleries and 3 infantry moved from Manchuria to Jehol
2 infantry moved from Yunnan to BurmaPlace Units - Chinese
2 infantry placed in Suiyuyan
1 artillery placed in Hopei
1 artillery and 5 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsPurchase Units - British
British buy 10 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 2x factory_major; Remaining resources: 15 PUs;
UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 fighter moved from Egypt to 99 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to Syria
1 armour and 1 mech_infantry moved from Iraq to Northwest Persia
2 infantry moved from Trans-Jordan to Syria
2 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Alexandria to Egypt
1 fighter moved from Egypt to Syria
1 tactical_bomber moved from Morocco to United Kingdom
1 armour moved from Korea to Jehol
1 fighter moved from Manchuria to YunnanCombat - British
Battle in 99 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Normandy Bordeaux
Battle in Northwest Persia
British attack with 1 armour and 1 mech_infantry
Italians defend with 1 armour
British roll dice for 1 armour and 1 mech_infantry in Northwest Persia, round 2 : 2/2 hits
Italians roll dice for 1 armour in Northwest Persia, round 2 : 0/1 hits
1 armour owned by the Italians lost in Northwest Persia
British win, taking Normandy Bordeaux from Germans, taking Northwest Persia from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Syria
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 2 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Syria, round 2 : 3/5 hits
Italians roll dice for 2 infantry in Syria, round 2 : 1/2 hits
1 infantry owned by the British and 2 infantry owned by the Italians lost in Syria
British win, taking Syria from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Syria to Egypt
1 fighter moved from 99 Sea Zone to Egypt
1 armour and 1 mech_infantry moved from Iraq to Trans-Jordan
1 artillery and 3 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Egypt to Trans-Jordan
3 infantry moved from Anglo Egyptian Sudan to Egypt
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 infantry moved from Rhodesia to Belgian Congo
1 artillery and 2 infantry moved from India to BurmaPlace Units - British
3 infantry placed in Egypt
2 infantry placed in Union of South Africa
5 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3
British collect 31 PUs (3 lost to blockades); end with 31 PUsPlace Units - UK_Pacific
5 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,2
UK_Pacific collect 12 PUs (4 lost to blockades); end with 12 PUs
Some Units in India change ownership: 5 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 carrier and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from France to Holland Belgium
2 fighters moved from Southern Italy to Holland Belgium
1 armour and 1 mech_infantry moved from Rostov to Northwest Persia
1 fighter moved from Caucasus to Northwest PersiaCombat - Italians
Battle in Holland Belgium
Italians attack with 2 fighters and 2 infantry
Americans defend with 1 infantry
Italians roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 0/4 hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Holland Belgium
Italians roll dice for 2 fighters and 1 infantry in Holland Belgium, round 3 : 1/3 hits
Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits
1 infantry owned by the Americans lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Northwest Persia
Italians attack with 1 armour, 1 fighter and 1 mech_infantry
British defend with 1 armour and 1 mech_infantry
Italians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Northwest Persia, round 2 : 1/3 hits
British roll dice for 1 armour and 1 mech_infantry in Northwest Persia, round 2 : 1/2 hits
1 mech_infantry owned by the Italians and 1 mech_infantry owned by the British lost in Northwest Persia
Italians roll dice for 1 armour and 1 fighter in Northwest Persia, round 3 : 2/2 hits
British roll dice for 1 armour in Northwest Persia, round 3 : 0/1 hits
1 armour owned by the British lost in Northwest Persia
Italians win, taking Northwest Persia from British with 1 armour and 1 fighter remaining. Battle score for attacker is 6
Casualties for Italians: 1 mech_infantry
Casualties for British: 1 armour and 1 mech_infantryNon Combat Move - Italians
1 fighter moved from Northwest Persia to Caucasus
1 mech_infantry moved from Southern Italy to Western Germany
2 fighters moved from Holland Belgium to Western Germany
3 infantry moved from Northern Italy to FrancePlace Units - Italians
1 carrier placed in 95 Sea Zone
1 mech_infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Adding units owned by Italians to 95 Sea Zone: 1 transport
EDIT: Removing units owned by Italians from 97 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 submarine moved from 37 Sea Zone to 44 Sea Zone
1 submarine moved from 37 Sea Zone to 43 Sea Zone
1 fighter moved from Burma to 43 Sea ZoneCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer and 2 submarines
Japanese defend with 1 submarine
ANZAC roll dice for 2 submarines in 44 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Japanese with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 43 Sea Zone
ANZAC attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 fighter in 43 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 43 Sea Zone
ANZAC win, taking 43 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
1 fighter moved from 43 Sea Zone to Borneo
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 armour placed in Queensland
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 submarine moved from 37 Sea Zone to 44 Sea Zone
1 submarine moved from 37 Sea Zone to 43 Sea Zone
1 fighter moved from Burma to 43 Sea ZoneCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer and 2 submarines
Japanese defend with 1 submarine
ANZAC roll dice for 2 submarines in 44 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Japanese with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 43 Sea Zone
ANZAC attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 fighter in 43 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 43 Sea Zone
ANZAC win, taking 43 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
1 fighter moved from 43 Sea Zone to Borneo
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 armour placed in Queensland
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsCombat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 bombers, 1 fighter, 3 infantry, 5 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Caucasus to Iraq
Germans take Iraq from Americans
1 mech_infantry moved from Caucasus to Persia
Germans take Persia from Americans
1 armour moved from Kazakhstan to Sikang
Germans take Sikang from Chinese
1 armour moved from Sikang to Tsinghai
Germans take Tsinghai from Chinese
7 bombers moved from Southern Italy to United Kingdom
2 fighters moved from 112 Sea Zone to United Kingdom
2 infantry moved from France to Normandy Bordeaux
1 fighter moved from 93 Sea Zone to Normandy Bordeaux
1 submarine moved from 93 Sea Zone to 92 Sea Zone
1 fighter moved from 93 Sea Zone to 92 Sea Zone
1 infantry moved from France to Normandy Bordeaux -
Interception?
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No thanks…sorry for the delay.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 bombers, 1 fighter, 3 infantry, 5 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Caucasus to Iraq
Germans take Iraq from Americans
1 mech_infantry moved from Caucasus to Persia
Germans take Persia from Americans
1 armour moved from Kazakhstan to Sikang
Germans take Sikang from Chinese
1 armour moved from Sikang to Tsinghai
Germans take Tsinghai from Chinese
7 bombers moved from Southern Italy to United Kingdom
2 fighters moved from 112 Sea Zone to United Kingdom
2 infantry moved from France to Normandy Bordeaux
1 fighter moved from 93 Sea Zone to Normandy Bordeaux
1 submarine moved from 93 Sea Zone to 92 Sea Zone
1 fighter moved from 93 Sea Zone to 92 Sea Zone
1 infantry moved from France to Normandy BordeauxCombat - Germans
Air Battle in United Kingdom
Germans attacks with 9 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/5 hits
AA fire in United Kingdom : 1/2 hits
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 3,8,5,3,6 and causes: 20 damage to unit: factory_major
Bombing raid in United Kingdom rolls: 8 and causes: 6 damage to unit: airfield
Bombing raid in United Kingdom causes 26 damage total. Damaged units is as follows: factory_major = 20, airfield = 6
Battle in Normandy Bordeaux
Germans attack with 1 fighter and 3 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 fighter and 3 infantry in Normandy Bordeaux, round 2 : 1/4 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 92 Sea Zone
Germans attack with 1 fighter and 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans and 1 destroyer owned by the British lost in 92 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Cleaning up after air battlesNon Combat Move - Germans
1 fighter moved from 92 Sea Zone to 93 Sea Zone
1 fighter moved from Normandy Bordeaux to 93 Sea Zone
2 fighters moved from United Kingdom to 112 Sea Zone
6 bombers moved from United Kingdom to Holland Belgium
1 aaGun and 1 infantry moved from France to Holland Belgium
2 infantry moved from Western Germany to Holland Belgium
2 infantry moved from Western Germany to Holland Belgium
1 aaGun, 3 fighters and 1 tactical_bomber moved from Caucasus to Northwest Persia
3 armour and 3 mech_infantrys moved from Caucasus to Persia
18 armour moved from Rostov to Northwest Persia
1 infantry moved from Samara to Novosibirsk
1 mech_infantry moved from Russia to Novosibirsk
2 mech_infantrys moved from Volgograd to Novosibirsk
3 mech_infantrys moved from Ukraine to Caucasus
1 infantry moved from Rostov to Caucasus
1 aaGun moved from Ukraine to Rostov
1 infantry moved from Archangel to Vologda
1 mech_infantry moved from Volgograd to TsinghaiPlace Units - Germans
3 mech_infantrys placed in Caucasus
1 armour and 3 bombers placed in Western Germany
2 transports placed in 112 Sea Zone
1 fighter and 2 infantry placed in Russia
Germans undo move 1.
3 mech_infantrys placed in Caucasus
2 mech_infantrys placed in Volgograd
1 infantry placed in FranceTurn Complete - Germans
Germans collect 75 PUs; end with 75 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 84 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 99 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 104 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - Russians
Non Combat Move - Russians
2 aaGuns and 13 infantry moved from Buryatia to Yakut S.S.R.Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 artillery and 1 mech_infantry; Remaining resources: 1 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Combat - Japanese
Non Combat Move - Japanese
2 armour and 1 fighter moved from Malaya to Shan State
1 armour and 3 infantry moved from French Indo China to Shan StatePlace Units - Japanese
1 mech_infantry placed in Malaya
1 artillery placed in MalayaTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,4,5,1,5
Japanese collect 14 PUs (4 lost to blockades); end with 14 PUs





