Alright, good to go. UK lost a couple planes on the offense - rough round. Italy got lucky in 97. Though I guess I can’t complain as luck was with me last round in 110.
Italy’s pretty rich. Haven’t seen an Italy this strong in OOB in a long time. :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 carrier, 5 destroyers and 2 submarines; Remaining resources: 5 PUs;
Combat Move - Americans
1 bomber moved from Hawaiian Islands to 26 Sea Zone
1 bomber, 1 carrier, 6 destroyers, 2 fighters, 3 submarines and 2 tactical_bombers moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 armour and 3 mech_infantrys moved from Western United States to British Columbia
1 fighter moved from Western United States to British Columbia
2 fighters moved from Western United States to 26 Sea Zone
1 destroyer moved from 2 Sea Zone to 1 Sea Zone
1 destroyer moved from 1 Sea Zone to 10 Sea Zone
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 armour and 2 mech_infantrys moved from Egypt to Iraq
2 infantry moved from United Kingdom to 110 Sea Zone
1 destroyer, 3 infantry, 1 mech_infantry and 2 transports moved from 118 Sea Zone to 110 Sea Zone
4 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 bomber and 1 fighter moved from United Kingdom to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Battle in Iraq
Americans attack with 1 armour and 2 mech_infantrys
Germans defend with 1 mech_infantry
Americans roll dice for 1 armour and 2 mech_infantrys in Iraq, round 2 : 0/3 hits
Germans roll dice for 1 mech_infantry in Iraq, round 2 : 1/1 hits
1 mech_infantry owned by the Americans lost in Iraq
Americans roll dice for 1 armour and 1 mech_infantry in Iraq, round 3 : 1/2 hits
Germans roll dice for 1 mech_infantry in Iraq, round 3 : 1/1 hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Iraq
Americans win, taking Iraq from Germans with 1 armour remaining. Battle score for attacker is -4
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 2 mech_infantrys
Battle in 6 Sea Zone
Americans attack with 1 bomber, 1 carrier, 6 destroyers, 2 fighters, 3 submarines and 2 tactical_bombers
Japanese defend with 3 carriers, 3 destroyers, 6 fighters and 1 submarine
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 bomber, 1 carrier, 6 destroyers, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 3/11 hits
Units damaged: 2 carriers owned by the Japanese
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 3 carriers, 3 destroyers and 6 fighters in 6 Sea Zone, round 2 : 4/12 hits
2 submarines owned by the Americans, 1 carrier owned by the Americans and 1 submarine owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 bomber, 6 destroyers, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 5/11 hits
Japanese roll dice for 3 carriers, 3 destroyers and 6 fighters in 6 Sea Zone, round 3 : 6/12 hits
3 destroyers owned by the Japanese, 1 submarine owned by the Americans, 5 destroyers owned by the Americans and 2 carriers owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 4 : 3/6 hits
Japanese roll dice for 1 carrier and 6 fighters in 6 Sea Zone, round 4 : 4/7 hits
2 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese and 2 fighters owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 bomber and 1 tactical_bomber in 6 Sea Zone, round 5 : 2/2 hits
Japanese roll dice for 4 fighters in 6 Sea Zone, round 5 : 3/4 hits
1 bomber owned by the Americans, 2 fighters owned by the Japanese and 1 tactical_bomber owned by the Americans lost in 6 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is -18
Casualties for Americans: 1 bomber, 1 carrier, 6 destroyers, 2 fighters, 3 submarines and 2 tactical_bombers
Casualties for Japanese: 3 carriers, 3 destroyers, 4 fighters and 1 submarine
Battle in British Columbia
Americans attack with 1 armour, 1 fighter and 3 mech_infantrys
Japanese defend with 1 infantry
Americans roll dice for 1 armour, 1 fighter and 3 mech_infantrys in British Columbia, round 2 : 1/5 hits
Japanese roll dice for 1 infantry in British Columbia, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in British Columbia
Americans win, taking British Columbia from Japanese with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Normandy Bordeaux
Americans attack with 1 bomber, 2 fighters, 5 infantry and 1 mech_infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits
Americans roll dice for 1 bomber, 2 fighters, 5 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 4/9 hits
Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 bomber, 2 fighters, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Non Combat Move - Americans
1 submarine moved from 36 Sea Zone to 19 Sea Zone
1 fighter moved from British Columbia to Western United States
1 bomber and 2 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from 110 Sea Zone to United Kingdom
1 bomber moved from 110 Sea Zone to United Kingdom
4 infantry moved from Eastern United States to 101 Sea Zone
2 transports moved from 106 Sea Zone to 101 Sea Zone
1 aaGun moved from Libya to Tobruk
2 infantry moved from Tobruk to Alexandria
4 infantry and 2 transports moved from 101 Sea Zone to 118 Sea Zone
Place Units - Americans
1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone
3 destroyers placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,5
Americans collect 52 PUs (2 lost to blockades); end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
2 artilleries, 1 fighter and 5 infantry moved from Anhwe to Jehol
Combat - Chinese
Battle in Jehol
Chinese attack with 2 artilleries, 1 fighter and 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries, 1 fighter and 5 infantry in Jehol, round 2 : 2/8 hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Jehol
Chinese win, taking Jehol from Japanese with 2 artilleries, 1 fighter and 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Jehol to Yunnan
1 infantry moved from Kiangsi to Anhwe
1 infantry moved from Hopei to Anhwe
Place Units - Chinese
3 artilleries placed in Jehol
2 artilleries placed in Yunnan
Turn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 carrier, 5 destroyers and 2 submarines; Remaining resources: 5 PUs;
Combat Move - Americans
1 bomber moved from Hawaiian Islands to 26 Sea Zone
1 bomber, 1 carrier, 6 destroyers, 2 fighters, 3 submarines and 2 tactical_bombers moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 armour and 3 mech_infantrys moved from Western United States to British Columbia
1 fighter moved from Western United States to British Columbia
2 fighters moved from Western United States to 26 Sea Zone
1 destroyer moved from 2 Sea Zone to 1 Sea Zone
1 destroyer moved from 1 Sea Zone to 10 Sea Zone
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 armour and 2 mech_infantrys moved from Egypt to Iraq
2 infantry moved from United Kingdom to 110 Sea Zone
1 destroyer, 3 infantry, 1 mech_infantry and 2 transports moved from 118 Sea Zone to 110 Sea Zone
4 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 bomber and 1 fighter moved from United Kingdom to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Battle in Iraq
Americans attack with 1 armour and 2 mech_infantrys
Germans defend with 1 mech_infantry
Americans roll dice for 1 armour and 2 mech_infantrys in Iraq, round 2 : 0/3 hits
Germans roll dice for 1 mech_infantry in Iraq, round 2 : 1/1 hits
1 mech_infantry owned by the Americans lost in Iraq
Americans roll dice for 1 armour and 1 mech_infantry in Iraq, round 3 : 1/2 hits
Germans roll dice for 1 mech_infantry in Iraq, round 3 : 1/1 hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Iraq
Americans win, taking Iraq from Germans with 1 armour remaining. Battle score for attacker is -4
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 2 mech_infantrys
Battle in 6 Sea Zone
Americans attack with 1 bomber, 1 carrier, 6 destroyers, 2 fighters, 3 submarines and 2 tactical_bombers
Japanese defend with 3 carriers, 3 destroyers, 6 fighters and 1 submarine
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 bomber, 1 carrier, 6 destroyers, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 3/11 hits
Units damaged: 2 carriers owned by the Japanese
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 3 carriers, 3 destroyers and 6 fighters in 6 Sea Zone, round 2 : 4/12 hits
2 submarines owned by the Americans, 1 carrier owned by the Americans and 1 submarine owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 bomber, 6 destroyers, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 5/11 hits
Japanese roll dice for 3 carriers, 3 destroyers and 6 fighters in 6 Sea Zone, round 3 : 6/12 hits
3 destroyers owned by the Japanese, 1 submarine owned by the Americans, 5 destroyers owned by the Americans and 2 carriers owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 4 : 3/6 hits
Japanese roll dice for 1 carrier and 6 fighters in 6 Sea Zone, round 4 : 4/7 hits
2 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese and 2 fighters owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 bomber and 1 tactical_bomber in 6 Sea Zone, round 5 : 2/2 hits
Japanese roll dice for 4 fighters in 6 Sea Zone, round 5 : 3/4 hits
1 bomber owned by the Americans, 2 fighters owned by the Japanese and 1 tactical_bomber owned by the Americans lost in 6 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is -18
Casualties for Americans: 1 bomber, 1 carrier, 6 destroyers, 2 fighters, 3 submarines and 2 tactical_bombers
Casualties for Japanese: 3 carriers, 3 destroyers, 4 fighters and 1 submarine
Battle in British Columbia
Americans attack with 1 armour, 1 fighter and 3 mech_infantrys
Japanese defend with 1 infantry
Americans roll dice for 1 armour, 1 fighter and 3 mech_infantrys in British Columbia, round 2 : 1/5 hits
Japanese roll dice for 1 infantry in British Columbia, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in British Columbia
Americans win, taking British Columbia from Japanese with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Normandy Bordeaux
Americans attack with 1 bomber, 2 fighters, 5 infantry and 1 mech_infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits
Americans roll dice for 1 bomber, 2 fighters, 5 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 4/9 hits
Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 bomber, 2 fighters, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Non Combat Move - Americans
1 submarine moved from 36 Sea Zone to 19 Sea Zone
1 fighter moved from British Columbia to Western United States
1 bomber and 2 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from 110 Sea Zone to United Kingdom
1 bomber moved from 110 Sea Zone to United Kingdom
4 infantry moved from Eastern United States to 101 Sea Zone
2 transports moved from 106 Sea Zone to 101 Sea Zone
1 aaGun moved from Libya to Tobruk
2 infantry moved from Tobruk to Alexandria
4 infantry and 2 transports moved from 101 Sea Zone to 118 Sea Zone
Place Units - Americans
1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone
3 destroyers placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,5
Americans collect 52 PUs (2 lost to blockades); end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
2 artilleries, 1 fighter and 5 infantry moved from Anhwe to Jehol
Combat - Chinese
Battle in Jehol
Chinese attack with 2 artilleries, 1 fighter and 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries, 1 fighter and 5 infantry in Jehol, round 2 : 2/8 hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Jehol
Chinese win, taking Jehol from Japanese with 2 artilleries, 1 fighter and 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Jehol to Yunnan
1 infantry moved from Kiangsi to Anhwe
1 infantry moved from Hopei to Anhwe
Place Units - Chinese
3 artilleries placed in Jehol
2 artilleries placed in Yunnan
Turn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs
Purchase Units - British
British buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter and 1 tactical_bomber moved from United Kingdom to 110 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
2 infantry moved from Libya to Tobruk
1 artillery and 3 infantry moved from Alexandria to Egypt
3 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 infantry moved from Rhodesia to Belgian Congo
3 infantry moved from Union of South Africa to Rhodesia
2 armour and 4 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Burma to French Indo China
UK_Pacific take French Indo China from Japanese
1 armour moved from Shantung to Jehol
1 mech_infantry moved from Kiangsu to Jehol
1 fighter moved from Anhwe to Jehol
3 fighters moved from Egypt to Iraq
1 tactical_bomber moved from Egypt to Iraq
Combat - British
Battle in Holland Belgium
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 2 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/4 hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits
1 infantry owned by the Italians lost in Holland Belgium
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 3 : 0/4 hits
Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 4 : 1/4 hits
Germans roll dice for 1 infantry in Holland Belgium, round 4 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for British: 1 infantry
Non Combat Move - British
1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
2 fighters moved from Holland Belgium to 110 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to United Kingdom
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from India to Burma
1 mech_infantry moved from India to Burma
1 fighter moved from 110 Sea Zone to United Kingdom
Place Units - British
1 fighter and 4 infantry placed in United Kingdom
3 infantry placed in Egypt
2 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3
British collect 31 PUs (4 lost to blockades); end with 31 PUs
Place Units - UK_Pacific
1 artillery and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs
Some Units in India change ownership: 1 artillery and 1 infantry
The battle went well enough in 6….the problem is Japan though!!! :-P
I have a German problem!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 fighter and 1 transport; Remaining resources: 2 PUs;
Combat Move - Italians
3 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Southern Italy to Holland Belgium
Combat - Italians
Battle in Holland Belgium
Italians attack with 1 fighter and 3 infantry
British defend with 1 infantry
Italians roll dice for 1 fighter and 3 infantry in Holland Belgium, round 2 : 2/4 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Holland Belgium
Italians win, taking Holland Belgium from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
1 aaGun moved from Western Germany to Holland Belgium
1 fighter moved from Holland Belgium to Western Germany
1 armour and 1 mech_infantry moved from Slovakia Hungary to Western Ukraine
1 infantry moved from Northern Italy to Western Germany
1 aaGun moved from Northern Italy to Western Germany
1 armour moved from Northwest Persia to Caucasus
1 armour moved from Caucasus to Rostov
1 fighter moved from Caucasus to Rostov
Place Units - Italians
1 transport placed in 97 Sea Zone
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 fighter moved from Sumatra to Burma
1 submarine moved from 54 Sea Zone to 44 Sea Zone
2 fighters moved from Queensland to Philippines
Combat - ANZAC
ANZAC creates battle in territory 37 Sea Zone
Battle in Borneo
Battle in Celebes
Non Combat Move - ANZAC
2 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer and 2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 carriers, 2 destroyers, 1 fighter, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 mech_infantry moved from Belarus to Smolensk
1 armour and 1 mech_infantry moved from Smolensk to Russia
22 armour and 3 artilleries moved from Bryansk to Russia
2 mech_infantrys moved from Western Ukraine to Russia
3 armour moved from Ukraine to Russia
3 fighters moved from Caucasus to Russia
1 mech_infantry moved from Caucasus to Volgograd
Germans take Volgograd from Russians
1 tactical_bomber moved from Western Ukraine to Russia
7 bombers moved from Novgorod to Russia
2 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 artillery and 5 infantry moved from France to Normandy Bordeaux
1 fighter moved from Germany to Normandy Bordeaux
1 fighter moved from Western Germany to 118 Sea Zone
2 fighters moved from Western Germany to Normandy Bordeaux
2 fighters moved from 113 Sea Zone to Normandy Bordeaux
Combat - Germans
Battle in 118 Sea Zone
Germans attack with 1 fighter
Americans defend with 4 infantry and 2 transports
4 infantry owned by the Americans and 2 transports owned by the Americans lost in 118 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 26
Casualties for Americans: 4 infantry and 2 transports
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 5 fighters and 5 infantry
British defend with 1 aaGun; Americans defend with 1 factory_minor, 1 harbour, 5 infantry and 1 mech_infantry
AA fire in Normandy Bordeaux : 3/3 hits
3 fighters owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 artillery, 2 fighters and 5 infantry in Normandy Bordeaux, round 2 : 4/8 hits
Americans roll dice for 1 aaGun, 5 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/6 hits
1 aaGun owned by the British, 3 infantry owned by the Americans and 1 infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 artillery, 2 fighters and 4 infantry in Normandy Bordeaux, round 3 : 2/7 hits
Americans roll dice for 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 0/3 hits
2 infantry owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 1 artillery, 2 fighters and 4 infantry in Normandy Bordeaux, round 4 : 3/7 hits
Americans roll dice for 1 mech_infantry in Normandy Bordeaux, round 4 : 1/1 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Germans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is -12
Casualties for Germans: 3 fighters and 2 infantry
Casualties for British: 1 aaGun
Casualties for Americans: 5 infantry and 1 mech_infantry
Battle in Russia
Germans attack with 26 armour, 3 artilleries, 7 bombers, 3 fighters, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 1 airfield, 2 armour, 2 artilleries, 1 factory_major, 2 fighters, 14 infantry, 3 mech_infantrys and 1 tactical_bomber; British defend with 1 fighter
Germans roll dice for 26 armour, 3 artilleries, 7 bombers, 3 fighters, 3 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 24/43 hits
Russians roll dice for 2 armour, 2 artilleries, 3 fighters, 14 infantry, 3 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 12/25 hits
3 mech_infantrys owned by the Germans, 3 mech_infantrys owned by the Russians, 1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians, 2 armour owned by the Russians, 2 artilleries owned by the Russians, 6 armour owned by the Germans, 3 artilleries owned by the Germans and 14 infantry owned by the Russians lost in Russia
Germans roll dice for 20 armour, 7 bombers, 3 fighters and 1 tactical_bomber in Russia, round 3 : 16/31 hits
Russians roll dice for 1 fighter in Russia, round 3 : 1/1 hits
1 fighter owned by the British and 1 armour owned by the Germans lost in Russia
Germans captures 20PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 19 armour, 7 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 49
Casualties for Germans: 7 armour, 3 artilleries and 3 mech_infantrys
Casualties for Russians: 2 armour, 2 artilleries, 2 fighters, 14 infantry, 3 mech_infantrys and 1 tactical_bomber
Casualties for British: 1 fighter
Non Combat Move - Germans
1 carrier moved from 113 Sea Zone to 119 Sea Zone
1 fighter moved from 118 Sea Zone to 119 Sea Zone
2 fighters moved from Normandy Bordeaux to Western Germany
1 mech_infantry moved from Eastern Poland to Ukraine
1 aaGun moved from Bryansk to Russia
7 bombers moved from Russia to Novgorod
1 tactical_bomber moved from Russia to Rostov
3 fighters moved from Russia to Bryansk
1 infantry moved from Western Ukraine to Ukraine
1 aaGun moved from Western Ukraine to Ukraine
1 aaGun moved from Ukraine to Rostov
3 armour moved from Novgorod to Bryansk
1 infantry moved from Novgorod to Archangel
1 mech_infantry moved from Persia to Northwest Persia
Place Units - Germans
2 carriers and 2 destroyers placed in 113 Sea Zone
1 fighter placed in 113 Sea Zone
2 infantry placed in France
2 infantry placed in Western Germany
3 mech_infantrys placed in Ukraine
Turn Complete - Germans
Germans collect 68 PUs; end with 88 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 95 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 110 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 115 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
Combat - Russians
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
2 artilleries and 4 infantry moved from Urals to Evenkiyskiy
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer and 3 infantry; Remaining resources: 1 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Shan State to French Indo China
1 fighter moved from Malaya to French Indo China
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 submarine moved from 37 Sea Zone to 43 Sea Zone
2 infantry moved from Manchuria to Korea
2 fighters moved from Japan to Korea
1 infantry moved from Shan State to French Indo China
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 submarine; ANZAC defend with 1 transport
1 submarine owned by the Americans Submerged
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits
Japanese win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 submarine and 1 transport
1 submarine owned by the ANZAC Submerged
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in French Indo China
Japanese attack with 1 fighter and 2 infantry
British defend with 1 mech_infantry; UK_Pacific defend with 1 airfield and 1 factory_minor
Japanese roll dice for 1 fighter and 2 infantry in French Indo China, round 2 : 0/3 hits
UK_Pacific roll dice for 1 mech_infantry in French Indo China, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 2 infantry in French Indo China, round 3 : 0/3 hits
UK_Pacific roll dice for 1 mech_infantry in French Indo China, round 3 : 0/1 hits
Japanese roll dice for 1 fighter and 2 infantry in French Indo China, round 4 : 0/3 hits
UK_Pacific roll dice for 1 mech_infantry in French Indo China, round 4 : 1/1 hits
1 infantry owned by the Japanese lost in French Indo China
Japanese roll dice for 1 fighter and 1 infantry in French Indo China, round 5 : 1/2 hits
UK_Pacific roll dice for 1 mech_infantry in French Indo China, round 5 : 0/1 hits
1 mech_infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Korea
Japanese attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in Korea, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Korea, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
2 fighters moved from Korea to Japan
1 fighter moved from French Indo China to Malaya
2 infantry moved from Malaya to Shan State
Place Units - Japanese
3 infantry placed in Japan
1 destroyer placed in 6 Sea Zone
2 armour placed in Malaya
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5,4,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,6
Japanese collect 24 PUs (2 lost to blockades); end with 24 PUs
Forgot alaska….
Americans mechs
Rolling 2d6:
(4, 6)
American tank
Rolling 1d6:
(2)
Japanese Mech
Rolling 1d6:
(4)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 3 destroyers, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 submarines moved from 110 Sea Zone to 119 Sea Zone
1 armour moved from Iraq to Persia
Americans take Persia from Germans
1 armour moved from Persia to Northwest Persia
1 submarine moved from 19 Sea Zone to 6 Sea Zone
Americans take 19 Sea Zone from Japanese
2 submarines moved from 26 Sea Zone to 6 Sea Zone
Combat - Americans
Americans creates battle in territory 43 Sea Zone
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Battle in Northwest Persia
Americans attack with 1 armour
Germans defend with 1 mech_infantry
Americans roll dice for 1 armour in Northwest Persia, round 2 : 0/1 hits
Italians roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits
Americans roll dice for 1 armour in Northwest Persia, round 3 : 0/1 hits
Italians roll dice for 1 mech_infantry in Northwest Persia, round 3 : 1/1 hits
1 armour owned by the Americans lost in Northwest Persia
Italians win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Americans: 1 armour
Battle in 119 Sea Zone
Americans attack with 2 submarines
Germans defend with 1 carrier and 1 fighter
Americans roll dice for 2 submarines in 119 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 carrier in 119 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 submarines in 119 Sea Zone, round 3 : 1/2 hits
1 carrier owned by the Germans lost in 119 Sea Zone
2 submarines owned by the Americans retreated to 109 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 16
Casualties for Germans: 1 carrier
Battle in 6 Sea Zone
Americans attack with 3 submarines
Japanese defend with 1 destroyer and 2 fighters
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 destroyer and 2 fighters in 6 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the Americans lost in 6 Sea Zone
Americans roll dice for 2 submarines in 6 Sea Zone, round 3 : 2/2 hits
Japanese roll dice for 1 destroyer and 2 fighters in 6 Sea Zone, round 3 : 1/3 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 6 Sea Zone
1 submarine owned by the Americans Submerged
Japanese win with 2 fighters remaining. Battle score for attacker is -4
Casualties for Americans: 2 submarines
Casualties for Japanese: 1 destroyer
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
1 fighter owned by the Germans could not land and were killed
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from British Columbia: 1 armour and 2 mech_infantrys
EDIT: Removing units owned by Japanese from Alaska: 1 mech_infantry
EDIT: Adding units owned by Americans to Alaska: 1 armour and 2 mech_infantrys
EDIT: Changing ownership of Alaska from Japanese to Americans
EDIT: Turning off Edit Mode
1 submarine moved from 43 Sea Zone to 36 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 3 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 destroyers, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
3 transports moved from 110 Sea Zone to 102 Sea Zone
1 carrier, 1 cruiser, 6 destroyers and 2 fighters moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from Alexandria to Egypt
Place Units - Americans
1 destroyer and 1 transport placed in 101 Sea Zone
1 armour and 1 infantry placed in Eastern United States
1 submarine placed in 101 Sea Zone
2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery, 1 infantry and 1 tactical_bomber placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Tobruk: 1 aaGun
EDIT: Adding units owned by Americans to Alexandria: 1 aaGun
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
5 artilleries and 5 infantry moved from Jehol to Manchuria
Combat - Chinese
Battle in Manchuria
Chinese attack with 5 artilleries and 5 infantry
Japanese defend with 1 aaGun, 1 artillery and 7 infantry
Chinese roll dice for 5 artilleries and 5 infantry in Manchuria, round 2 : 3/10 hits
Japanese roll dice for 1 aaGun, 1 artillery and 7 infantry in Manchuria, round 2 : 3/8 hits
2 infantry owned by the Japanese, 3 infantry owned by the Chinese and 1 aaGun owned by the Japanese lost in Manchuria
Chinese roll dice for 5 artilleries and 2 infantry in Manchuria, round 3 : 2/7 hits
Japanese roll dice for 1 artillery and 5 infantry in Manchuria, round 3 : 3/6 hits
2 infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Manchuria
Chinese roll dice for 4 artilleries in Manchuria, round 4 : 2/4 hits
Japanese roll dice for 1 artillery and 3 infantry in Manchuria, round 4 : 1/4 hits
2 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Manchuria
Chinese roll dice for 3 artilleries in Manchuria, round 5 : 2/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 5 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Manchuria
Chinese win, taking Manchuria from Japanese with 3 artilleries remaining. Battle score for attacker is 7
Casualties for Chinese: 2 artilleries and 5 infantry
Casualties for Japanese: 1 aaGun, 1 artillery and 7 infantry
Non Combat Move - Chinese
2 infantry moved from Anhwe to Hopei
4 infantry moved from Yunnan to Burma
Place Units - Chinese
3 infantry placed in Manchuria
2 artilleries and 3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 3 destroyers, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 submarines moved from 110 Sea Zone to 119 Sea Zone
1 armour moved from Iraq to Persia
Americans take Persia from Germans
1 armour moved from Persia to Northwest Persia
1 submarine moved from 19 Sea Zone to 6 Sea Zone
Americans take 19 Sea Zone from Japanese
2 submarines moved from 26 Sea Zone to 6 Sea Zone
Combat - Americans
Americans creates battle in territory 43 Sea Zone
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Battle in Northwest Persia
Americans attack with 1 armour
Germans defend with 1 mech_infantry
Americans roll dice for 1 armour in Northwest Persia, round 2 : 0/1 hits
Italians roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits
Americans roll dice for 1 armour in Northwest Persia, round 3 : 0/1 hits
Italians roll dice for 1 mech_infantry in Northwest Persia, round 3 : 1/1 hits
1 armour owned by the Americans lost in Northwest Persia
Italians win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Americans: 1 armour
Battle in 119 Sea Zone
Americans attack with 2 submarines
Germans defend with 1 carrier and 1 fighter
Americans roll dice for 2 submarines in 119 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 carrier in 119 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 submarines in 119 Sea Zone, round 3 : 1/2 hits
1 carrier owned by the Germans lost in 119 Sea Zone
2 submarines owned by the Americans retreated to 109 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 16
Casualties for Germans: 1 carrier
Battle in 6 Sea Zone
Americans attack with 3 submarines
Japanese defend with 1 destroyer and 2 fighters
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 destroyer and 2 fighters in 6 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the Americans lost in 6 Sea Zone
Americans roll dice for 2 submarines in 6 Sea Zone, round 3 : 2/2 hits
Japanese roll dice for 1 destroyer and 2 fighters in 6 Sea Zone, round 3 : 1/3 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 6 Sea Zone
1 submarine owned by the Americans Submerged
Japanese win with 2 fighters remaining. Battle score for attacker is -4
Casualties for Americans: 2 submarines
Casualties for Japanese: 1 destroyer
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
1 fighter owned by the Germans could not land and were killed
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from British Columbia: 1 armour and 2 mech_infantrys
EDIT: Removing units owned by Japanese from Alaska: 1 mech_infantry
EDIT: Adding units owned by Americans to Alaska: 1 armour and 2 mech_infantrys
EDIT: Changing ownership of Alaska from Japanese to Americans
EDIT: Turning off Edit Mode
1 submarine moved from 43 Sea Zone to 36 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 3 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 destroyers, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
3 transports moved from 110 Sea Zone to 102 Sea Zone
1 carrier, 1 cruiser, 6 destroyers and 2 fighters moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from Alexandria to Egypt
Place Units - Americans
1 destroyer and 1 transport placed in 101 Sea Zone
1 armour and 1 infantry placed in Eastern United States
1 submarine placed in 101 Sea Zone
2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery, 1 infantry and 1 tactical_bomber placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Tobruk: 1 aaGun
EDIT: Adding units owned by Americans to Alexandria: 1 aaGun
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
5 artilleries and 5 infantry moved from Jehol to Manchuria
Combat - Chinese
Battle in Manchuria
Chinese attack with 5 artilleries and 5 infantry
Japanese defend with 1 aaGun, 1 artillery and 7 infantry
Chinese roll dice for 5 artilleries and 5 infantry in Manchuria, round 2 : 3/10 hits
Japanese roll dice for 1 aaGun, 1 artillery and 7 infantry in Manchuria, round 2 : 3/8 hits
2 infantry owned by the Japanese, 3 infantry owned by the Chinese and 1 aaGun owned by the Japanese lost in Manchuria
Chinese roll dice for 5 artilleries and 2 infantry in Manchuria, round 3 : 2/7 hits
Japanese roll dice for 1 artillery and 5 infantry in Manchuria, round 3 : 3/6 hits
2 infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Manchuria
Chinese roll dice for 4 artilleries in Manchuria, round 4 : 2/4 hits
Japanese roll dice for 1 artillery and 3 infantry in Manchuria, round 4 : 1/4 hits
2 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Manchuria
Chinese roll dice for 3 artilleries in Manchuria, round 5 : 2/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 5 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Manchuria
Chinese win, taking Manchuria from Japanese with 3 artilleries remaining. Battle score for attacker is 7
Casualties for Chinese: 2 artilleries and 5 infantry
Casualties for Japanese: 1 aaGun, 1 artillery and 7 infantry
Non Combat Move - Chinese
2 infantry moved from Anhwe to Hopei
4 infantry moved from Yunnan to Burma
Place Units - Chinese
3 infantry placed in Manchuria
2 artilleries and 3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
Purchase Units - British
British buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;
Combat Move - British
2 mech_infantrys moved from Iraq to Northwest Persia
3 fighters and 1 tactical_bomber moved from Iraq to Northwest Persia
1 armour and 1 mech_infantry moved from Jehol to Korea
1 fighter moved from Jehol to Korea
2 infantry moved from Tobruk to Alexandria
Combat - British
Battle in Korea
British attack with 1 armour, 1 fighter and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Korea, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Korea, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Korea
British win, taking Korea from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Northwest Persia
British attack with 3 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 mech_infantry
British roll dice for 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 2 : 3/6 hits
Italians roll dice for 1 mech_infantry in Northwest Persia, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the British lost in Northwest Persia
British win, taking Northwest Persia from Italians with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Non Combat Move - British
3 fighters and 1 tactical_bomber moved from Northwest Persia to Egypt
2 infantry moved from Anglo Egyptian Sudan to Egypt
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 infantry moved from Rhodesia to Belgian Congo
2 infantry moved from Union of South Africa to Rhodesia
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
2 destroyers moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from India to Burma
1 fighter moved from Korea to Manchuria
1 tactical_bomber moved from United Kingdom to Morocco
2 infantry moved from Egypt to Trans-Jordan
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
Place Units - British
3 infantry placed in Egypt
1 artillery and 6 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2
British collect 30 PUs (2 lost to blockades); end with 30 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,5
UK_Pacific collect 16 PUs; end with 17 PUs
Some Units in India change ownership: 1 artillery and 2 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Rostov to Northwest Persia
1 fighter moved from Rostov to Northwest Persia
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Syria
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
Combat - Italians
Battle in Syria
Battle in Northwest Persia
Italians attack with 1 armour and 1 fighter
British defend with 1 mech_infantry
Italians roll dice for 1 armour and 1 fighter in Northwest Persia, round 2 : 1/2 hits
British roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Northwest Persia
Italians win, taking Syria from British, taking Northwest Persia from British with 1 armour and 1 fighter remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
1 fighter moved from Northwest Persia to Caucasus
1 aaGun, 2 infantry and 1 mech_infantry moved from Northern Italy to Southern Italy
1 aaGun, 1 fighter and 1 infantry moved from Western Germany to Northern Italy
1 fighter moved from Northern Italy to Southern Italy
1 aaGun and 2 infantry moved from Holland Belgium to France
1 armour and 1 mech_infantry moved from Western Ukraine to Rostov
Place Units - Italians
3 infantry placed in Southern Italy
4 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 destroyers, 1 infantry and 1 submarine; Remaining resources: 2 PUs;
Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 44 Sea Zone
Non Combat Move - ANZAC
1 submarine moved from 44 Sea Zone to 37 Sea Zone
1 destroyer and 2 transports moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from Philippines to Burma
Place Units - ANZAC
2 destroyers and 1 submarine placed in 54 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,3
ANZAC collect 18 PUs (3 lost to blockades); end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 2x factory_minor; Remaining resources: 113 PUs;
Germans buy 4 artilleries, 1 carrier, 2 destroyers, 1 factory_minor, 1 fighter, 7 mech_infantrys and 2 transports; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Vologda to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Vologda to Samara
Germans take Samara from Russians
1 armour moved from Russia to Kazakhstan
Germans take Kazakhstan from Russians
1 submarine moved from 126 Sea Zone to 112 Sea Zone
2 carriers, 3 destroyers, 1 fighter, 1 submarine and 2 transports moved from 113 Sea Zone to 112 Sea Zone
7 bombers moved from Novgorod to 112 Sea Zone
Combat - Germans
Battle in 112 Sea Zone
Germans attack with 7 bombers, 2 carriers, 3 destroyers, 1 fighter, 2 submarines and 2 transports
British defend with 1 destroyer
Germans roll dice for 2 submarines in 112 Sea Zone, round 2 : 2/2 hits
British roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 112 Sea Zone
Germans win with 7 bombers, 2 carriers, 3 destroyers, 1 fighter, 2 submarines and 2 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Germans
7 bombers moved from 112 Sea Zone to Southern Italy
2 fighters moved from Western Germany to 93 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
2 infantry moved from Normandy Bordeaux to France
5 infantry moved from Germany to Western Germany
18 armour moved from Russia to Rostov
3 armour and 3 fighters moved from Bryansk to Caucasus
1 aaGun moved from Rostov to Caucasus
1 tactical_bomber moved from Rostov to Caucasus
1 mech_infantry moved from Volgograd to Caucasus
4 mech_infantrys moved from Ukraine to Caucasus
1 infantry moved from Ukraine to Rostov
2 submarines moved from 95 Sea Zone to 93 Sea Zone
Place Units - Germans
1 carrier, 1 destroyer and 1 transport placed in 93 Sea Zone
1 destroyer placed in 110 Sea Zone
1 fighter and 1 transport placed in 112 Sea Zone
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
1 mech_infantry placed in Russia
1 factory_minor placed in Caucasus
4 artilleries placed in Western Germany
Turn Complete - Germans
Germans collect 69 PUs; end with 70 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 95 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - Russians
Non Combat Move - Russians
2 aaGuns and 13 infantry moved from Amur to Buryatia
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 8 infantry; Remaining resources: 1 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from French Indo China to Kwangsi
Japanese take Kwangsi from Chinese
1 armour moved from Shan State to French Indo China
Combat - Japanese
Non Combat Move - Japanese
Place Units - Japanese
3 infantry placed in Malaya
3 infantry placed in French Indo China
2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2,1,4,2,5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3
Japanese collect 8 PUs (11 lost to blockades); end with 8 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 carrier, 7 destroyers and 1 submarine; Remaining resources: 3 PUs;
Combat Move - Americans
1 submarine moved from 109 Sea Zone to 110 Sea Zone
1 bomber moved from United Kingdom to 110 Sea Zone
1 submarine moved from 109 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
Combat - Americans
Battle in 110 Sea Zone
Americans attack with 1 bomber, 1 fighter, 1 submarine and 1 transport
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 bomber, 1 fighter and 1 transport remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Holland Belgium
Battle in 92 Sea Zone
Americans attack with 1 fighter and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter in 92 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win, taking Holland Belgium from Germans with 1 fighter remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Non Combat Move - Americans
1 fighter moved from 92 Sea Zone to 88 Sea Zone
1 artillery and 2 infantry moved from Morocco to Algeria
1 transport moved from 91 Sea Zone to 101 Sea Zone
3 transports moved from 102 Sea Zone to 101 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 88 Sea Zone
1 carrier, 1 cruiser, 9 destroyers and 1 fighter moved from 91 Sea Zone to 88 Sea Zone
1 aaGun moved from Alexandria to Egypt
1 tactical_bomber moved from Western United States to 101 Sea Zone
1 armour and 2 mech_infantrys moved from Alaska to Alberta Saskatchewan Manitoba
1 bomber and 1 fighter moved from 110 Sea Zone to United Kingdom
Place Units - Americans
1 carrier, 7 destroyers and 1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Kwangsi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Yunnan
2 infantry moved from Hopei to Kweichow
3 artilleries and 3 infantry moved from Manchuria to Jehol
2 infantry moved from Yunnan to Burma
Place Units - Chinese
2 infantry placed in Suiyuyan
1 artillery placed in Hopei
1 artillery and 5 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs