Scramble from Gibraltar/z94?
Variance vs Sovietishcat (allies)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 fighters moved from Java to 36 Sea Zone
1 infantry moved from Malaya to Shan State
1 fighter moved from Java to Shan StateCombat - ANZAC
Battle in 36 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 cruiser and 3 transports
ANZAC roll dice for 2 fighters in 36 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 cruiser and 3 transports in 36 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Japanese lost in 36 Sea Zone
3 transports owned by the Japanese lost in 36 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 33
Casualties for Japanese: 1 cruiser and 3 transports
Battle in Shan State
ANZAC attack with 1 fighter and 1 infantry
Japanese defend with 1 armour, 2 artilleries and 4 infantry
ANZAC roll dice for 1 fighter and 1 infantry in Shan State, round 2 : 0/2 hits
Japanese roll dice for 1 armour, 2 artilleries and 4 infantry in Shan State, round 2 : 2/7 hits
1 infantry owned by the ANZAC and 1 fighter owned by the ANZAC lost in Shan State
Japanese win with 1 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is -13
Casualties for ANZAC: 1 fighter and 1 infantryNon Combat Move - ANZAC
2 fighters moved from 36 Sea Zone to Kwangsi
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 aaGun moved from Queensland to 54 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 aaGun and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from DutchPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
1 infantry moved from Tunisia to Libya
French take Libya from Italians
1 infantry moved from French Central Africa to French Equatorial Africa
1 destroyer moved from 58 Sea Zone to 39 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
1 infantry moved from Tunisia to Libya
French take Libya from Italians
1 infantry moved from French Central Africa to French Equatorial Africa
1 destroyer moved from 58 Sea Zone to 39 Sea ZoneCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour and 6 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
6 bombers moved from Western Germany to 91 Sea Zone
1 tactical_bomber moved from Western Germany to Baltic States
1 tactical_bomber moved from Western Germany to Western Ukraine
2 infantry moved from Eastern Poland to Baltic States
3 infantry moved from Eastern Poland to Western Ukraine
5 infantry moved from Romania to Bessarabia
6 infantry moved from Finland to Karelia
1 infantry moved from Vyborg to KareliaCombat - Germans
Battle in Baltic States
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 3 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans win, taking Western Ukraine from Russians with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Karelia
Germans attack with 7 infantry
Russians defend with 1 infantry
Germans win, taking Karelia from Russians with 6 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 5 infantry
Russians defend with 2 infantry
Germans win, taking Bessarabia from Russians with 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in 91 Sea Zone
Germans attack with 6 bombers
British defend with 1 destroyer and 1 transport; Americans defend with 1 cruiser and 1 destroyer
Germans win with 4 bombers remaining. Battle score for attacker is 11
Casualties for Germans: 2 bombers
Casualties for British: 1 destroyer and 1 transport
Casualties for Americans: 1 cruiser and 1 destroyerNon Combat Move - Germans
4 bombers moved from 91 Sea Zone to Southern France
1 aaGun moved from Normandy Bordeaux to Southern France
3 artilleries moved from Normandy Bordeaux to France
1 fighter moved from Western Germany to Egypt
2 artilleries and 3 infantry moved from Romania to Eastern Poland
3 armour and 7 mech_infantrys moved from Germany to Eastern Poland
6 armour and 2 mech_infantrys moved from Greater Southern Germany to Eastern Poland
1 tactical_bomber moved from Baltic States to Eastern Poland
1 tactical_bomber moved from Western Ukraine to Eastern Poland
1 aaGun moved from Finland to Karelia
1 aaGun and 1 infantry moved from Norway to FinlandPlace Units - Germans
4 armour and 6 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 49 PUs; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Novgorod to Baltic States
2 fighters and 1 tactical_bomber moved from Belarus to Baltic States
2 infantry moved from Northwest Persia to Iraq
1 armour and 3 mech_infantrys moved from Caucasus to Iraq
1 submarine moved from 112 Sea Zone to 125 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Novgorod to Baltic States
2 fighters and 1 tactical_bomber moved from Belarus to Baltic States
2 infantry moved from Northwest Persia to Iraq
1 armour and 3 mech_infantrys moved from Caucasus to Iraq
1 submarine moved from 112 Sea Zone to 125 Sea ZoneCombat - Russians
Battle in Baltic States
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 4/4 hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Iraq
Russians attack with 1 armour, 2 infantry and 3 mech_infantrys
Neutral_Axis defend with 3 infantry
Russians roll dice for 1 armour, 2 infantry and 3 mech_infantrys in Iraq, round 2 : 2/6 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits
2 infantry owned by the Neutral_Axis lost in Iraq
Russians roll dice for 1 armour, 2 infantry and 3 mech_infantrys in Iraq, round 3 : 2/6 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 1/1 hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the Russians lost in Iraq
Russians win, taking Iraq from Neutral_Axis with 1 armour, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 1 infantry
Casualties for Neutral_Axis: 3 infantryNon Combat Move - Russians
3 infantry moved from Ukraine to Bryansk
3 infantry moved from Russia to Bryansk
1 armour moved from Belarus to Bryansk
21 infantry moved from Belarus to Bryansk
4 aaGuns moved from Belarus to Bryansk
2 mech_infantrys moved from Belarus to Bryansk
2 fighters and 1 tactical_bomber moved from Baltic States to Bryansk
1 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
4 artilleries moved from Belarus to Bryansk
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Belarus
3 infantry moved from Siberia to Amur
2 aaGuns and 14 infantry moved from Buryatia to AmurPlace Units - Russians
3 mech_infantrys placed in Volgograd
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 38 PUs -
Good move sinking those transports with ANZAC!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter and 7 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 artillery and 4 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Shan State to Malaya
Japanese take Malaya from UK_Pacific
1 armour, 2 artilleries and 3 infantry moved from Shan State to 37 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 37 Sea Zone to 39 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 39 Sea Zone to India
2 tactical_bombers moved from Siam to India
2 fighters moved from 38 Sea Zone to India
1 destroyer moved from 38 Sea Zone to 39 Sea Zone
1 submarine moved from 43 Sea Zone to 45 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 battleship and 1 carrier moved from 38 Sea Zone to 39 Sea Zone
2 fighters moved from 37 Sea Zone to 39 Sea Zone
1 bomber moved from Siam to India
1 bomber moved from Siam to Kansu
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Hunan to Kwangsi
1 artillery and 2 infantry moved from Anhwe to Kweichow
2 tactical_bombers moved from Siam to KwangsiCombat - Japanese
Battle in 39 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 3 transports
French defend with 1 destroyer
Japanese win, taking 39 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 3 transports remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in India
Japanese attack with 1 armour, 2 artilleries, 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers
British defend with 2 artilleries and 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese captures 10PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 2 artilleries, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for British: 2 artilleries and 3 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Japanese attack with 1 artillery, 5 infantry and 2 tactical_bombers
ANZAC defend with 2 fighters; Chinese defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 1 artillery, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 17
Casualties for ANZAC: 2 fighters
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win, taking 42 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 45 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kansu
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 bomber moved from Kansu to Hopei
1 aaGun moved from Anhwe to Hopei
1 mech_infantry moved from Anhwe to Hopei
2 tactical_bombers moved from Kwangsi to 36 Sea Zone
3 artilleries and 3 infantry moved from French Indo China to Shan State
2 fighters and 2 tactical_bombers moved from India to Shan State
1 bomber moved from India to Shan State
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
1 battleship, 2 carriers and 1 cruiser moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from Manchuria to Jehol
1 infantry moved from Korea to ManchuriaPlace Units - Japanese
1 destroyer placed in 6 Sea Zone
1 fighter and 7 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,4,4,5,6,3
Japanese collect 41 PUs (4 lost to blockades); end with 51 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 56 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 artilleries, 3 bombers, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 armour, 1 infantry and 1 transport moved from 7 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
2 bombers moved from Midway to Japan
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from Midway to 6 Sea Zone
3 fighters and 1 tactical_bomber moved from 7 Sea Zone to 6 Sea Zone
3 bombers moved from Western United States to Midway
1 destroyer moved from 19 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 battleship, 2 cruisers and 1 destroyer moved from 6 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese -
Do you scramble sz 6 or do you intercept strat. bombing in Japan?
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intercept sbr
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 artilleries, 3 bombers, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 armour, 1 infantry and 1 transport moved from 7 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
2 bombers moved from Midway to Japan
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from Midway to 6 Sea Zone
3 fighters and 1 tactical_bomber moved from 7 Sea Zone to 6 Sea Zone
3 bombers moved from Western United States to Midway
1 destroyer moved from 19 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 battleship, 2 cruisers and 1 destroyer moved from 6 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 artilleries, 3 bombers, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 armour, 1 infantry and 1 transport moved from 7 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
2 bombers moved from Midway to Japan
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from Midway to 6 Sea Zone
3 fighters and 1 tactical_bomber moved from 7 Sea Zone to 6 Sea Zone
3 bombers moved from Western United States to Midway
1 destroyer moved from 19 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 battleship, 2 cruisers and 1 destroyer moved from 6 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from JapaneseCombat - Americans
Air Battle in Japan
Americans attacks with 2 units heading to Japan
Japanese launches 1 interceptors out of Japan
Attackers Fire, : 0/2 hits
Defenders Fire, : 0/1 hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
AA fire in Japan : 0/2 hits
Bombing raid in Japan rolls: 7,6 and causes: 13 damage to unit: factory_major
Bombing raid in Japan causes 13 damage total.
Battle in 6 Sea Zone
Americans attack with 6 fighters, 1 submarine, 1 tactical_bomber and 3 transports
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win with 6 fighters, 1 submarine, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Korea
Americans attack with 1 armour, 2 artilleries and 3 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour, 2 artilleries and 3 infantry in Korea, round 2 : 2/6 hits
Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Korea
Americans win, taking Korea from Japanese with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Cleaning up after air battlesNon Combat Move - Americans
2 carriers moved from 7 Sea Zone to 6 Sea Zone
1 battleship, 2 cruisers and 1 destroyer moved from 17 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier moved from 25 Sea Zone to 6 Sea Zone
2 bombers moved from Japan to Amur
1 tactical_bomber moved from 6 Sea Zone to AmurPlace Units - Americans
2 submarines and 2 transports placed in 10 Sea Zone
2 artilleries, 2 bombers and 2 infantry placed in Western United States
1 infantry placed in Eastern United States
1 bomber placed in Central United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
5 infantry moved from Yunnan to Kwangsi
1 artillery moved from Yunnan to Kwangsi
1 fighter and 5 infantry moved from Yunnan to Kweichow -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 artillery, 1 fighter, 2 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - British
2 artilleries and 3 infantry moved from West India to India
1 bomber moved from Persia to India
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 armour moved from Tobruk to Alexandria
British take Alexandria from Italians
1 armour moved from Alexandria to Egypt
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 artillery, 1 fighter, 2 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - British
2 artilleries and 3 infantry moved from West India to India
1 bomber moved from Persia to India
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 armour moved from Tobruk to Alexandria
British take Alexandria from Italians
1 armour moved from Alexandria to Egypt
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from ItaliansCombat - British
Battle in Egypt
British attack with 1 armour, 1 artillery and 3 infantry
Germans defend with 1 fighter; Italians defend with 2 artilleries, 1 harbour and 3 infantry
British roll dice for 1 cruiser in Egypt, round 2 : 0/1 hits
British roll dice for 1 armour, 1 artillery and 3 infantry in Egypt, round 2 : 1/5 hits
Italians roll dice for 2 artilleries, 1 fighter and 3 infantry in Egypt, round 2 : 5/6 hits
1 armour owned by the British, 1 artillery owned by the British, 3 infantry owned by the British and 1 infantry owned by the Italians lost in Egypt
Italians win with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is -16
Casualties for British: 1 armour, 1 artillery and 3 infantry
Casualties for Italians: 1 infantry
Battle in India
British attack with 2 artilleries, 1 bomber and 3 infantry
Japanese defend with 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 2 artilleries, 1 bomber and 3 infantry in India, round 2 : 1/6 hits
Japanese roll dice for 1 armour, 2 artilleries and 2 infantry in India, round 2 : 1/5 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in India
British roll dice for 2 artilleries, 1 bomber and 2 infantry in India, round 3 : 2/5 hits
Japanese roll dice for 1 armour, 2 artilleries and 1 infantry in India, round 3 : 2/4 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the British lost in India
British roll dice for 2 artilleries and 1 bomber in India, round 4 : 1/3 hits
Japanese roll dice for 1 armour and 1 artillery in India, round 4 : 2/2 hits
1 artillery owned by the Japanese and 2 artilleries owned by the British lost in India
British roll dice for 1 bomber in India, round 5 : 1/1 hits
Japanese roll dice for 1 armour in India, round 5 : 0/1 hits
1 armour owned by the Japanese lost in India
British win with 1 bomber remaining. Battle score for attacker is 3
Casualties for British: 2 artilleries and 3 infantry
Casualties for Japanese: 1 armour, 2 artilleries and 2 infantryNon Combat Move - British
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 transport moved from 81 Sea Zone to 80 Sea Zone
1 fighter moved from Tunisia to Tobruk
1 fighter moved from French West Africa to French Equatorial Africa
1 bomber moved from India to West IndiaPlace Units - British
1 artillery and 1 infantry placed in Persia
1 fighter placed in Persia
1 transport placed in 71 Sea Zone
1 infantry placed in Union of South AfricaTurn Complete - British
British collect 27 PUs; end with 28 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 factory_minor and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
2 fighters moved from Southern Italy to 81 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 cruiser moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
1 mech_infantry moved from Slovakia Hungary to Baltic States
1 armour moved from Eastern Poland to Baltic States
1 armour moved from Slovakia Hungary to Baltic StatesCombat - Italians
Battle in Trans-Jordan
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians win, taking Trans-Jordan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in 81 Sea Zone
Italians attack with 2 fighters
British defend with 1 cruiser and 2 transports
Italians win with 2 fighters remaining. Battle score for attacker is 26
Casualties for British: 1 cruiser and 2 transports
Battle in Baltic States
Italians attack with 2 armour and 1 mech_infantry
Russians defend with 2 infantry
Italians win, taking Baltic States from Russians with 2 armour remaining. Battle score for attacker is 2
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Tobruk
Italians attack with 1 artillery and 1 infantry
British defend with 1 fighter and 1 infantry
Italians win, taking Tobruk from British with 1 artillery remaining. Battle score for attacker is 10
Casualties for Italians: 1 infantry
Casualties for British: 1 fighter and 1 infantryNon Combat Move - Italians
1 aaGun, 2 artilleries and 2 infantry moved from Slovakia Hungary to Eastern Poland
1 aaGun and 2 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 fighters moved from 81 Sea Zone to EgyptPlace Units - Italians
1 transport placed in 97 Sea Zone
1 factory_minor placed in EgyptTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 42 Sea Zone -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from ItaliansCombat - French
Non Combat Move - French
Turn Complete - French