like you said, let’s change it up!
17L BM Giallo(axis) vs Amonsul(allies)
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thats ok if you do it at the end of anzac’s turn
np.
i went on the history log , to see if i have maybe put 2 ics in the same round, but not, it was in 2 different rounds, bought and payed.
ok, i ll put those extra 12 ipc (in units) at the end of the turn.
cheers :)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Changing PUs for ANZAC from 30 to 42
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 factory_minor
EDIT: Turning off Edit Mode
ANZAC buy 1 battleship, 1 carrier and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 tactical_bomber moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
3 fighters moved from Caroline Islands to Paulau Island
1 destroyer moved from 54 Sea Zone to 33 Sea ZonePlace Units - ANZAC
1 battleship, 1 carrier and 1 submarine placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUsCombat Move - French
Turn Complete - French
Territory Summary for ANZAC and French :
Paulau Island : 1 artillery, 3 fighters and 1 infantry
Shan State : 1 infantry
Queensland : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour, 2 infantry and 1 tactical_bomber
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag, 1 infantry
Sumatra : 1 flag, 1 aaGun and 1 infantry
33 Sea Zone : 1 destroyer
34 Sea Zone : 4 submarines
54 Sea Zone : 1 battleship, 1 carrier and 1 submarine
United Kingdom : 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 1 artillery, 2 carriers and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Belarus to Bryansk
Germans take Bryansk from Russians
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Ukraine
1 armour moved from Egypt to Iraq
1 armour moved from Belgian Congo to Kenya
Germans take Kenya from British
1 armour moved from Kenya to Ethiopia
Italians take Ethiopia from British
1 armour moved from Egypt to Iraq
1 fighter and 2 tactical_bombers moved from Egypt to Iraq
2 fighters moved from 98 Sea Zone to Iraq
13 armour and 20 mech_infantrys moved from Eastern Poland to Archangel
1 armour and 2 mech_infantrys moved from Novgorod to Archangel
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 destroyer and 1 submarine moved from 112 Sea Zone to 124 Sea Zone
1 mech_infantry moved from Western Germany to Southern ItalyCombat - Germans
Battle in Iraq
Germans attack with 2 armour, 3 fighters and 2 tactical_bombers
British defend with 1 factory_minor and 1 marine
Germans win, taking Iraq from British with 2 armour, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for British: 1 marine
Battle in Archangel
Germans attack with 14 armour and 22 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 14 armour and 22 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 fighters moved from Iraq to Egypt
1 fighter moved from Iraq to 98 Sea Zone
3 fighters moved from Western Germany to 98 Sea Zone
1 tactical_bomber moved from Iraq to 98 Sea Zone
1 aaGun moved from Eastern Poland to Belarus
1 artillery moved from France to Western Germany
4 infantry moved from France to Northern Italy
1 aaGun moved from France to Northern Italy
1 artillery moved from France to Western Germany
1 artillery moved from France to Northern Italy
1 tactical_bomber moved from Iraq to 98 Sea ZonePlace Units - Germans
2 carriers placed in 98 Sea Zone
1 airfield placed in Egypt
1 infantry placed in Egypt
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Belarus: 2 aaGuns
EDIT: Adding units owned by Germans to Archangel: 2 aaGuns and 2 infantry
EDIT: Removing units owned by Germans from Belarus: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3
Germans collect 58 PUs (5 lost to blockades); end with 58 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Russians
Russians buy 3 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 infantry moved from Central Mongolia to Ulaanbaatar
Russians take Ulaanbaatar from Japanese
1 artillery and 2 infantry moved from Russia to Bryansk
2 fighters moved from Samara to Bryansk
1 tactical_bomber moved from Samara to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 infantry moved from Novosibirsk to Urals
1 infantry moved from Vologda to Nenetsia
2 mech_infantrys moved from Samara to Bryansk
1 infantry moved from Samara to Vologda
1 infantry moved from Samara to Novosibirsk
1 infantry moved from Samara to Kazakhstan
1 armour moved from Sikang to Caucasus
1 armour moved from Yunnan to Anhwe
3 aaGuns and 2 infantry moved from Hunan to Anhwe
1 infantry moved from Samara to Volgograd
1 infantry moved from Samara to Tambov
1 infantry moved from Tambov to Rostov
2 aaGuns and 1 infantry moved from Samara to Russia
2 fighters and 1 tactical_bomber moved from Bryansk to Tambov
2 fighters and 1 tactical_bomber moved from Tambov to Russia
2 aaGuns, 3 armour, 15 artilleries, 28 infantry and 13 mech_infantrys moved from Russia to BryanskPlace Units - Russians
3 armour placed in Russia
3 mech_infantrys placed in VolgogradTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs -
**please move russian sub from sz 110 to sz 105
thanks**
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 fighters and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Shantung to Jehol
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Jehol
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
1 fighter moved from 19 Sea Zone to 21 Sea Zone
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
2 bombers moved from Kwangtung to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to Kiangsi
1 infantry moved from Timguska to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Timguska to Kansu
1 artillery and 2 infantry moved from Timguska to Urals
1 mech_infantry moved from Timguska to Yakut S.S.R.
2 artilleries and 2 infantry moved from Timguska to Evenkiyskiy
1 infantry moved from Timguska to UralsCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 2 bombers and 1 destroyer
Americans defend with 1 destroyer and 1 submarine
Japanese win with 1 bomber remaining. Battle score for attacker is -6
Casualties for Americans: 1 destroyer and 1 submarine
Casualties for Japanese: 1 bomber and 1 destroyer
Battle in Urals
Japanese attack with 1 artillery and 3 infantry
Russians defend with 1 infantry
Japanese win, taking Urals from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Jehol
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Jehol from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 21 Sea Zone
Japanese attack with 2 fighters and 1 tactical_bomber
British defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Japanese: 1 fighter
Battle in Kwangsi
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Evenkiyskiy
Japanese attack with 2 artilleries and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Evenkiyskiy from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Jehol to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 19 Sea Zone
6 infantry moved from Shantung to Kiangsu
3 transports moved from 19 Sea Zone to 6 Sea Zone
6 infantry moved from Japan to 6 Sea Zone
6 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
6 infantry moved from 19 Sea Zone to Shantung
1 transport moved from 19 Sea Zone to 20 Sea Zone
1 aaGun and 1 infantry moved from Kwangtung to 20 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 aaGun and 1 infantry moved from 19 Sea Zone to Shantung
1 infantry moved from Kiangsu to Shantung
1 bomber moved from 35 Sea Zone to KiangsuPlace Units - Japanese
2 fighters placed in Kiangsu
3 infantry placed in Shantung
1 infantry placed in Kiangsu
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 39 PUs; end with 40 PUs total
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 43 PUs -
pretty bad dice for the japas
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Russians from 110 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 105 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Americans buy 4 artilleries, 1 bomber, 6 infantry, 2 submarines and 5 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 110 Sea Zone to 124 Sea Zone
3 bombers moved from Gibraltar to 124 Sea Zone
1 bomber moved from Gibraltar to 124 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
2 bombers moved from Gibraltar to 112 Sea Zone
1 infantry moved from Tobruk to Alexandria
British take Alexandria from Italians
1 infantry moved from Tobruk to 96 Sea Zone
1 armour moved from Libya to 96 Sea Zone
1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Greece
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 transport moved from 91 Sea Zone to 94 Sea Zone
1 mech_infantry moved from Tunisia to 94 Sea Zone
1 fighter and 2 tactical_bombers moved from Gibraltar to 95 Sea Zone
1 mech_infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
1 mech_infantry moved from 95 Sea Zone to Sardinia
1 fighter moved from 96 Sea Zone to 95 Sea ZoneCombat - Americans
Battle in Greece
Battle in Sardinia
Battle in Norway
Battle in Normandy Bordeaux
Battle in 124 Sea Zone
Americans attack with 4 bombers and 1 destroyer
Germans defend with 1 destroyer and 1 submarine
Americans win, taking Greece from Germans, taking Sardinia from Italians, taking Norway from Germans, taking Normandy Bordeaux from Italians with 4 bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 destroyer and 1 submarine
Casualties for Americans: 1 destroyerNon Combat Move - Americans
4 bombers moved from 124 Sea Zone to Scotland
1 aaGun, 2 infantry and 1 mech_infantry moved from Tobruk to 96 Sea Zone
2 infantry moved from Malta to 96 Sea Zone
1 aaGun, 4 infantry, 1 mech_infantry and 3 transports moved from 96 Sea Zone to 99 Sea Zone
1 aaGun, 4 infantry and 1 mech_infantry moved from 99 Sea Zone to Greece
2 carriers, 2 fighters and 1 tactical_bomber moved from 96 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Tunisia to Libya
2 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 artillery, 3 infantry and 1 marine moved from Central United States to 101 Sea Zone
1 artillery, 1 cruiser, 2 destroyers, 3 infantry, 1 marine, 3 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 3 infantry and 1 marine moved from 91 Sea Zone to Gibraltar
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 33 Sea Zone to 20 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 95 Sea Zone to Gibraltar
1 tactical_bomber moved from 95 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from 95 Sea Zone to Algeria
1 aaGun moved from Morocco to Algeria
2 aaGuns moved from Morocco to Algeria
2 submarines moved from 96 Sea Zone to 92 Sea Zone
2 bombers moved from 112 Sea Zone to United KingdomPlace Units - Americans
2 submarines placed in 10 Sea Zone
1 bomber placed in Western United States
4 artilleries and 6 infantry placed in Central United States
5 transports placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4
Americans collect 65 PUs; end with 65 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 100 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
5 artilleries, 1 fighter and 7 infantry moved from Anhwe to ShantungCombat - Chinese
Battle in Shantung
Chinese attack with 5 artilleries, 1 fighter and 7 infantry
Japanese defend with 1 aaGun, 1 factory_minor and 11 infantry
5 artilleries owned by the Chinese retreated to Anhwe
Japanese win with 1 infantry remaining. Battle score for attacker is 14
Casualties for Chinese: 7 infantry
Casualties for Japanese: 1 aaGun and 10 infantryNon Combat Move - Chinese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Shantung to Anhwe
EDIT: 1 submarine moved from 20 Sea Zone to 36 Sea ZonePlace Units - Chinese
6 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUsPurchase Units - British
British buy 1 armour, 2 artilleries, 1 destroyer and 4 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Germans
1 artillery moved from French Equatorial Africa to Belgian Congo
British take Belgian Congo from Germans
1 bomber and 1 fighter moved from Persia to Iraq
1 artillery and 2 infantry moved from Hunan to Kiangsi
1 infantry moved from Yunnan to Kwangsi
1 armour moved from Anhwe to Kwangsi
2 mech_infantrys moved from Anhwe to ShantungCombat - British
British creates battle in territory 125 Sea Zone
Battle in Holland Belgium
Battle in Iraq
British attack with 1 bomber and 1 fighter
Germans defend with 2 armour and 1 factory_minor
British win, taking Holland Belgium from Germans with 1 bomber and 1 fighter remaining. Battle score for attacker is 12
Casualties for Germans: 2 armour
Battle in Kiangsi
British attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery and 1 infantry
British win, taking Kiangsi from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for British: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Kwangsi
British attack with 1 armour and 1 infantry
Japanese defend with 1 artillery
British win, taking Kwangsi from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Shantung
British attack with 2 mech_infantrys
Japanese defend with 1 factory_minor and 1 infantry
British win, taking Shantung from Japanese with 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Trigger Chinese Destroy Factories Shantung British: has removed 1 factory_minor owned by Chinese in ShantungNon Combat Move - British
1 aaGun moved from Hunan to Kwangsi
1 infantry moved from Burma to Yunnan
1 infantry moved from India to Burma
1 destroyer moved from 37 Sea Zone to 20 Sea Zone
1 aaGun moved from Hunan to Kwangsi
1 aaGun moved from Hunan to Anhwe
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 transport moved from 81 Sea Zone to 76 Sea Zone
1 mech_infantry moved from Union of South Africa to Tanganyika Territory
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 destroyer moved from 76 Sea Zone to 81 Sea Zone
1 cruiser moved from 80 Sea Zone to 39 Sea Zone
1 destroyer moved from 39 Sea Zone to 76 Sea Zone
1 carrier and 2 cruisers moved from 76 Sea Zone to 80 Sea Zone
1 battleship moved from 76 Sea Zone to 80 Sea Zone
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
1 bomber moved from Iraq to Persia
1 submarine moved from 96 Sea Zone to 97 Sea Zone
1 submarine moved from 96 Sea Zone to 93 Sea Zone
1 transport moved from 76 Sea Zone to 80 Sea Zone
1 transport moved from 82 Sea Zone to 71 Sea Zone
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 transport moved from 72 Sea Zone to 80 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 submarine moved from 105 Sea Zone to 92 Sea Zone
2 fighters and 1 tactical_bomber moved from 92 Sea Zone to Greece
1 fighter moved from Iraq to GreecePlace Units - British
1 destroyer placed in 110 Sea Zone
1 infantry placed in United Kingdom
1 artillery and 2 infantry placed in Union of South Africa
1 armour, 1 artillery and 1 infantry placed in PersiaTurn Complete - British
British collect 32 PUs; end with 32 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 38 PUsPlace Units - UK_Pacific
1 artillery, 1 infantry and 1 marine placed in India
1 transport placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
Units Change Ownership
Some Units in India change ownership: 1 artillery, 1 infantry and 1 marine
Some Units in 39 Sea Zone change ownership: 1 transport -
USA goes 100 8-)
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one more ncm from me
british des from dutch new guinea to guam
i am posting the map
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Italians
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wait , i ve posted without moving the unit :lol:
i ll post again
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from 45 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 21 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from 45 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 21 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Italians buy 1 destroyer and 1 fighter; Remaining resources: 3 PUs;Combat Move - Italians
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Southern Italy to 95 Sea Zone
1 fighter moved from Southern Italy to 96 Sea Zone
1 submarine moved from 98 Sea Zone to 96 Sea Zone
2 destroyers moved from 98 Sea Zone to 97 Sea Zone
1 battleship and 2 cruisers moved from 98 Sea Zone to 97 Sea Zone -
scramble?
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no scramble
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from 45 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 21 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Italians buy 1 destroyer and 1 fighter; Remaining resources: 3 PUs;Combat Move - Italians
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Southern Italy to 95 Sea Zone
1 fighter moved from Southern Italy to 96 Sea Zone
1 submarine moved from 98 Sea Zone to 96 Sea Zone
2 destroyers moved from 98 Sea Zone to 97 Sea Zone
1 battleship and 2 cruisers moved from 98 Sea Zone to 97 Sea ZoneCombat - Italians
Battle in 97 Sea Zone
Italians attack with 1 battleship, 2 cruisers and 2 destroyers
British defend with 1 submarine
Italians win, taking 97 Sea Zone from Neutral with 1 battleship, 2 cruisers and 2 destroyers remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in 95 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Anglo Egyptian Sudan
Italians attack with 1 fighter and 1 infantry
British defend with 1 infantry
retreated to Anglo Egyptian Sudan
British win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Battle in 96 Sea Zone
Italians attack with 1 fighter and 1 submarine
British defend with 1 destroyer
Italians win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Italians
1 fighter moved from Anglo Egyptian Sudan to Egypt
4 transports moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from 96 Sea Zone to Southern Italy
1 fighter moved from 95 Sea Zone to Southern ItalyPlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 marine, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
4 submarines moved from 34 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from Queensland to 54 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
1 infantry moved from Shan State to Yunnan
1 fighter moved from Paulau Island to Philippines
2 fighters moved from Paulau Island to Caroline Islands
1 tactical_bomber moved from 54 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Philippines
1 battleship, 1 carrier and 1 submarine moved from 54 Sea Zone to 33 Sea ZonePlace Units - ANZAC
1 submarine placed in 62 Sea Zone
1 marine placed in Queensland
1 cruiser and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUsCombat Move - French
Turn Complete - French





