thanks ! !
DA (Axis) vs Simon33 (Allies)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 bombers, 2 carriers and 1 fighter; Remaining resources: 4 PUs;Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from Amur to Korea
Americans take Korea from JapaneseCombat - Americans
Non Combat Move - Americans
1 tactical_bomber moved from 5 Sea Zone to Amur
2 fighters moved from 5 Sea Zone to Amur
3 fighters moved from Alaska to 5 Sea Zone
3 fighters moved from Western United States to 5 Sea Zone
1 destroyer and 1 submarine moved from 1 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from Alaska to 1 Sea Zone
1 infantry and 1 mech_infantry moved from Alaska to 1 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 1 Sea Zone to 5 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 5 Sea Zone to Amur
1 bomber moved from Alaska to Amur
1 fighter moved from Eastern United States to 2 Sea Zone
1 destroyer moved from 121 Sea Zone to 123 Sea ZonePlace Units - Americans
2 carriers placed in 2 Sea Zone
1 fighter placed in 2 Sea Zone
2 bombers placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,1,2,6,2,5,2,6,6,3,5,1,2,4,3,1,2
Americans collect 50 PUs (3 lost to blockades); end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUsTerritory Summary for Americans :
Korea : 1 flag, 1 armour, 1 artillery and 2 infantry
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major and 1 harbour
Alaska : 1 factory_minor, 1 harbour and 3 mech_infantrys
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
Amur : 1 artillery, 1 bomber, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
2 Sea Zone : 2 carriers and 2 fighters
5 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 8 fighters, 1 submarine and 4 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
125 Sea Zone : 1 fighter
123 Sea Zone : 1 destroyer
106 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 44 / 47
Russians : 34 / 34
Japanese : 50 / 70
Americans : 53 / 74
Chinese : 10 / 9
British : 28 / 33
UK_Pacific : 7 / 0
Italians : 19 / 36
ANZAC : 10 / 21
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 7 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.056
Median : 2.000
Variance : 1.294
Standard Deviation : 1.138
Total rolls : 18Null / Other
1 was rolled 3 times
2 was rolled 7 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.056
Median : 2.000
Variance : 1.294
Standard Deviation : 1.138
Total rolls : 18 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
3 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
1 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 artillery and 1 mech_infantry
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 1/5 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Yunnan, round 2 : 0/2 hits
1 mech_infantry owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 2/5 hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 artillery and 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to Kansu
1 infantry moved from Shensi to Kansu
1 infantry moved from Szechwan to KweichowPlace Units - Chinese
3 infantry placed in KansuTurn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs totalTerritory Summary for Chinese :
Yunnan : 4 infantry
Kweichow : 2 infantry
Kansu : 1 fighter and 4 infantry
Hopei : 1 infantry
Anhwe : 1 infantryProduction/PUs Summary :
Germans : 44 / 47
Russians : 34 / 34
Japanese : 47 / 70
Americans : 53 / 74
Chinese : 13 / 13
British : 28 / 33
UK_Pacific : 7 / 0
Italians : 19 / 36
ANZAC : 10 / 21
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 9 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.258
Median : 3.000
Variance : 1.033
Standard Deviation : 1.017
Total rolls : 31Null / Other
1 was rolled 3 times
2 was rolled 7 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.056
Median : 2.000
Variance : 1.294
Standard Deviation : 1.138
Total rolls : 18Chinese Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10Japanese Combat
5 was rolled 2 times
6 was rolled 1 times
Average roll : 5.333
Median : 5.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 bombers, 2 carriers and 1 fighter; Remaining resources: 4 PUs;Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from Amur to Korea
Americans take Korea from JapaneseCombat - Americans
Non Combat Move - Americans
1 tactical_bomber moved from 5 Sea Zone to Amur
2 fighters moved from 5 Sea Zone to Amur
3 fighters moved from Alaska to 5 Sea Zone
3 fighters moved from Western United States to 5 Sea Zone
1 destroyer and 1 submarine moved from 1 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from Alaska to 1 Sea Zone
1 infantry and 1 mech_infantry moved from Alaska to 1 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 1 Sea Zone to 5 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 5 Sea Zone to Amur
1 bomber moved from Alaska to Amur
1 fighter moved from Eastern United States to 2 Sea Zone
1 destroyer moved from 121 Sea Zone to 123 Sea ZonePlace Units - Americans
2 carriers placed in 2 Sea Zone
1 fighter placed in 2 Sea Zone
2 bombers placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,1,2,6,2,5,2,6,6,3,5,1,2,4,3,1,2
Americans collect 50 PUs (3 lost to blockades); end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
3 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
1 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 artillery and 1 mech_infantry
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 1/5 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Yunnan, round 2 : 0/2 hits
1 mech_infantry owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 2/5 hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 artillery and 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to Kansu
1 infantry moved from Shensi to Kansu
1 infantry moved from Szechwan to KweichowPlace Units - Chinese
3 infantry placed in KansuTurn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs totalPurchase Units - British
British repair damage of 2x factory_major; Remaining resources: 31 PUs;
British buy 2 fighters and 1 transport; Remaining resources: 4 PUs;Combat Move - British
1 transport moved from 81 Sea Zone to 76 Sea Zone
1 artillery moved from Ethiopia to 76 Sea Zone
1 infantry moved from Ethiopia to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-JordanCombat - British
Battle in Trans-Jordan
British attack with 1 artillery and 1 infantry
Italians defend with 1 artillery
British roll dice for 2 cruisers in Trans-Jordan, round 2 : 2/2 hits
Italians roll dice for 1 artillery in Trans-Jordan, round 2 : 1/1 hits
1 artillery owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 artillery remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 artilleryNon Combat Move - British
3 fighters moved from 125 Sea Zone to Vologda
2 fighters moved from United Kingdom to 125 Sea Zone
1 bomber moved from United Kingdom to Vologda
1 destroyer moved from 123 Sea Zone to 109 Sea Zone
1 infantry moved from Kenya to EthiopiaPlace Units - British
1 transport placed in 109 Sea Zone
2 fighters placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3,3
British collect 28 PUs (1 lost to blockades); end with 32 PUs totalTurn Complete - UK_Pacific
Territory Summary for Americans, British, Chinese and UK_Pacific :
Korea : 1 flag, 1 armour, 1 artillery and 2 infantry
Yunnan : 4 infantry
Kweichow : 2 infantry
Kansu : 1 fighter and 4 infantry
Hopei : 1 infantry
Anhwe : 1 infantry
Shan State : 1 infantry
Malaya : 1 harbour and 2 infantry
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major and 1 harbour
Alaska : 1 factory_minor, 1 harbour and 3 mech_infantrys
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
Amur : 1 artillery, 1 bomber, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
2 Sea Zone : 2 carriers and 2 fighters
5 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 8 fighters, 1 submarine and 4 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Iceland : 1 airfield
Quebec : 1 armour, 1 factory_minor and 1 infantry
Trans-Jordan : 1 artillery
Gibraltar : 1 harbour and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Ontario : 1 artillery and 1 infantry
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
Anglo Egyptian Sudan : 1 infantry
Ethiopia : 1 flag, 1 infantry
Vologda : 1 bomber and 3 fighters
125 Sea Zone : 2 carriers, 1 destroyer and 3 fighters
123 Sea Zone : 1 destroyer
106 Sea Zone : 1 flag
Eire : 1 flag, 1 mech_infantry
109 Sea Zone : 1 destroyer and 1 transport
Eastern Persia : 1 flag
81 Sea Zone : 1 carrier, 2 cruisers, 1 destroyer and 1 transport
Persia : 1 flag, 3 infantryProduction/PUs Summary :
Germans : 44 / 47
Russians : 34 / 34
Japanese : 47 / 70
Americans : 53 / 74
Chinese : 13 / 13
British : 29 / 32
UK_Pacific : 7 / 0
Italians : 18 / 36
ANZAC : 10 / 21
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
3 was rolled 4 times
6 was rolled 2 times
Average roll : 2.800
Median : 3.000
Variance : 2.444
Standard Deviation : 1.563
Total rolls : 10Null / Other
1 was rolled 1 times
3 was rolled 2 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4British Combat
1 was rolled 2 times
Average roll : 1.000
Median : 1.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Italians Combat
1 was rolled 1 times
3 was rolled 2 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Syria to Trans-Jordan
1 fighter moved from Egypt to Trans-Jordan
1 bomber and 2 fighters moved from Algeria to Gibraltar
1 transport moved from 92 Sea Zone to 93 Sea Zone
2 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to CyprusCombat - Italians
Battle in Cyprus
Battle in Gibraltar
Italians attack with 1 bomber, 2 fighters and 2 infantry
British defend with 1 harbour and 2 infantry
Italians roll dice for 1 bomber, 2 fighters and 2 infantry in Gibraltar, round 2 : 1/5 hits
British roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits
1 infantry owned by the British lost in Gibraltar
Italians roll dice for 1 bomber, 2 fighters and 2 infantry in Gibraltar, round 3 : 0/5 hits
British roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits
Italians roll dice for 1 bomber, 2 fighters and 2 infantry in Gibraltar, round 4 : 1/5 hits
British roll dice for 1 infantry in Gibraltar, round 4 : 0/1 hits
1 infantry owned by the British lost in Gibraltar
Italians win, taking Cyprus from British, taking Gibraltar from British with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Trans-Jordan
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 artillery
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Trans-Jordan, round 2 : 0/3 hits
British roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Trans-Jordan, round 3 : 1/3 hits
British roll dice for 1 artillery in Trans-Jordan, round 3 : 0/1 hits
1 artillery owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artilleryNon Combat Move - Italians
1 fighter moved from Trans-Jordan to Egypt
1 armour moved from Egypt to Iraq
Italians take Iraq from Neutral_Axis
1 battleship and 2 cruisers moved from 98 Sea Zone to 99 Sea Zone
2 fighters moved from Gibraltar to Algeria
1 artillery moved from Morocco to Algeria
1 bomber moved from Gibraltar to Southern Italy
1 artillery and 1 infantry moved from Northern Italy to Southern France
1 armour moved from Yugoslavia to Eastern Poland
1 submarine moved from 91 Sea Zone to 92 Sea ZonePlace Units - Italians
1 artillery, 1 infantry and 1 mech_infantry placed in Egypt
1 armour, 1 artillery, 1 infantry and 3 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3
Italians collect 19 PUs (2 lost to blockades); end with 19 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 cruiser moved from 54 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 destroyer moved from 55 Sea Zone to 35 Sea ZoneCombat - ANZAC
Battle in Java
Battle in BorneoNon Combat Move - ANZAC
3 fighters moved from Queensland to Dutch New Guinea
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Queensland to New South Wales
2 aaGuns moved from Queensland to New South WalesPlace Units - ANZAC
1 artillery placed in New South Wales
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUsTerritory Summary for ANZAC :
Malaya : 1 infantry
Borneo : 1 flag, 2 infantry
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Java : 1 flag, 1 artillery and 1 infantry
Dutch New Guinea : 1 flag, 3 fighters and 2 infantry
42 Sea Zone : 1 transport
44 Sea Zone : 1 flag
43 Sea Zone : 1 transport
45 Sea Zone : 1 destroyer and 1 submarine
35 Sea Zone : 1 flag, 1 cruiser and 1 destroyer
62 Sea Zone : 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 44 / 47
Russians : 34 / 34
Japanese : 39 / 70
Americans : 53 / 74
Chinese : 13 / 13
British : 28 / 32
UK_Pacific : 7 / 0
Italians : 21 / 36
ANZAC : 18 / 30
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
I’m stuck in an airport and can play some if you’re available…
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I’m guessing nothing for France.
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I’m stuck in an airport and can play some if you’re available…
I’m here for a few hours.
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about to do France.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 cruiser moved from 54 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 destroyer moved from 55 Sea Zone to 35 Sea ZoneCombat - ANZAC
Battle in Java
Battle in BorneoNon Combat Move - ANZAC
3 fighters moved from Queensland to Dutch New Guinea
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Queensland to New South Wales
2 aaGuns moved from Queensland to New South WalesPlace Units - ANZAC
1 artillery placed in New South Wales
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUsCombat Move - French
1 artillery moved from Normandy Bordeaux to France
French take France from GermansCombat - French
Trigger French 1 Liberation By French: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By French: French has 4 infantry placed in FranceNon Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanTurn Complete - French
French collect 10 PUs; end with 10 PUs totalTerritory Summary for ANZAC and French :
Malaya : 1 infantry
Borneo : 1 flag, 2 infantry
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Java : 1 flag, 1 artillery and 1 infantry
Dutch New Guinea : 1 flag, 3 fighters and 2 infantry
42 Sea Zone : 1 transport
44 Sea Zone : 1 flag
43 Sea Zone : 1 transport
45 Sea Zone : 1 destroyer and 1 submarine
35 Sea Zone : 1 flag, 1 cruiser and 1 destroyer
62 Sea Zone : 1 destroyer and 1 transport
United Kingdom : 1 fighter and 2 infantry
Anglo Egyptian Sudan : 1 infantry
Normandy Bordeaux : 1 factory_minor and 1 harbour
France : 1 airfield, 1 artillery, 1 factory_minor and 4 infantry
80 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 40 / 47
Russians : 34 / 34
Japanese : 39 / 70
Americans : 53 / 74
Chinese : 13 / 13
British : 28 / 32
UK_Pacific : 7 / 0
Italians : 21 / 36
ANZAC : 18 / 30
French : 10 / 10
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Eastern Poland to France
1 bomber moved from Germany to France
1 infantry moved from Baltic States to Belarus
7 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
1 infantry moved from Bessarabia to Ukraine
1 tactical_bomber moved from Eastern Poland to Ukraine
1 tactical_bomber moved from Eastern Poland to Belarus
1 artillery and 1 infantry moved from Eastern Poland to Belarus
5 armour, 12 artilleries and 8 infantry moved from Eastern Poland to Western Ukraine
9 mech_infantrys moved from Baltic States to Western Ukraine
6 mech_infantrys moved from Germany to FranceCombat - Germans
Battle in Belarus
Germans attack with 1 artillery, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 2/4 hits
Russians roll dice for 2 infantry in Belarus, round 2 : 1/2 hits
1 infantry owned by the Germans and 2 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Novgorod
Germans attack with 8 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 8 infantry in Novgorod, round 2 : 1/8 hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 7 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 1 infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Ukraine
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 5 armour, 12 artilleries, 8 infantry and 9 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 5 armour, 12 artilleries, 8 infantry and 9 mech_infantrys in Western Ukraine, round 2 : 9/34 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 5 armour, 12 artilleries, 8 infantry and 9 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in France
Germans attack with 3 bombers and 6 mech_infantrys
French defend with 1 airfield, 1 artillery, 1 factory_minor and 4 infantry
Germans roll dice for 3 bombers and 6 mech_infantrys in France, round 2 : 2/9 hits
French roll dice for 1 artillery and 4 infantry in France, round 2 : 3/5 hits
3 mech_infantrys owned by the Germans and 2 infantry owned by the French lost in France
Germans roll dice for 3 bombers and 3 mech_infantrys in France, round 3 : 3/6 hits
French roll dice for 1 artillery and 2 infantry in France, round 3 : 1/3 hits
1 mech_infantry owned by the Germans, 2 infantry owned by the French and 1 artillery owned by the French lost in France
Germans captures 10PUs while taking French capital
Germans win, taking France from French with 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for French: 1 artillery and 4 infantry
Casualties for Germans: 4 mech_infantrysNon Combat Move - Germans
3 bombers moved from France to Western Germany
1 aaGun moved from Karelia to Novgorod
2 aaGuns moved from Eastern Poland to Western Ukraine
1 aaGun, 5 armour, 8 artilleries, 8 infantry and 4 mech_infantrys moved from Bessarabia to Western Ukraine
1 tactical_bomber moved from Ukraine to Eastern Poland
2 artilleries moved from Poland to Eastern Poland
1 tactical_bomber moved from Belarus to Eastern Poland
2 mech_infantrys moved from Poland to Western Ukraine
3 mech_infantrys moved from Germany to Eastern Poland
2 aaGuns, 1 artillery and 2 infantry moved from Germany to Western GermanyPlace Units - Germans
2 artilleries, 1 infantry and 2 mech_infantrys placed in Western Germany
7 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3,4,4,3,2,6
Germans collect 46 PUs (3 lost to blockades); end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Eastern Poland to France
1 bomber moved from Germany to France
1 infantry moved from Baltic States to Belarus
7 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
1 infantry moved from Bessarabia to Ukraine
1 tactical_bomber moved from Eastern Poland to Ukraine
1 tactical_bomber moved from Eastern Poland to Belarus
1 artillery and 1 infantry moved from Eastern Poland to Belarus
5 armour, 12 artilleries and 8 infantry moved from Eastern Poland to Western Ukraine
9 mech_infantrys moved from Baltic States to Western Ukraine
6 mech_infantrys moved from Germany to FranceCombat - Germans
Battle in Belarus
Germans attack with 1 artillery, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 2/4 hits
Russians roll dice for 2 infantry in Belarus, round 2 : 1/2 hits
1 infantry owned by the Germans and 2 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Novgorod
Germans attack with 8 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 8 infantry in Novgorod, round 2 : 1/8 hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 7 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 1 infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Ukraine
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 5 armour, 12 artilleries, 8 infantry and 9 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 5 armour, 12 artilleries, 8 infantry and 9 mech_infantrys in Western Ukraine, round 2 : 9/34 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 5 armour, 12 artilleries, 8 infantry and 9 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in France
Germans attack with 3 bombers and 6 mech_infantrys
French defend with 1 airfield, 1 artillery, 1 factory_minor and 4 infantry
Germans roll dice for 3 bombers and 6 mech_infantrys in France, round 2 : 2/9 hits
French roll dice for 1 artillery and 4 infantry in France, round 2 : 3/5 hits
3 mech_infantrys owned by the Germans and 2 infantry owned by the French lost in France
Germans roll dice for 3 bombers and 3 mech_infantrys in France, round 3 : 3/6 hits
French roll dice for 1 artillery and 2 infantry in France, round 3 : 1/3 hits
1 mech_infantry owned by the Germans, 2 infantry owned by the French and 1 artillery owned by the French lost in France
Germans captures 10PUs while taking French capital
Germans win, taking France from French with 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for French: 1 artillery and 4 infantry
Casualties for Germans: 4 mech_infantrysNon Combat Move - Germans
3 bombers moved from France to Western Germany
1 aaGun moved from Karelia to Novgorod
2 aaGuns moved from Eastern Poland to Western Ukraine
1 aaGun, 5 armour, 8 artilleries, 8 infantry and 4 mech_infantrys moved from Bessarabia to Western Ukraine
1 tactical_bomber moved from Ukraine to Eastern Poland
2 artilleries moved from Poland to Eastern Poland
1 tactical_bomber moved from Belarus to Eastern Poland
2 mech_infantrys moved from Poland to Western Ukraine
3 mech_infantrys moved from Germany to Eastern Poland
2 aaGuns, 1 artillery and 2 infantry moved from Germany to Western GermanyPlace Units - Germans
2 artilleries, 1 infantry and 2 mech_infantrys placed in Western Germany
7 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3,4,4,3,2,6
Germans collect 46 PUs (3 lost to blockades); end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUsTerritory Summary for Germans :
Egypt : 1 fighter and 2 tactical_bombers
France : 1 flag, 1 airfield, 1 factory_minor and 2 mech_infantrys
Western Germany : 2 aaGuns, 1 airfield, 3 artilleries, 3 bombers, 1 factory_major, 1 harbour, 3 infantry and 2 mech_infantrys
Germany : 1 factory_major and 7 mech_infantrys
Belarus : 1 flag, 1 artillery and 1 infantry
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Eastern Poland : 1 flag, 2 artilleries, 3 mech_infantrys and 2 tactical_bombers
Bessarabia : 1 flag
Western Ukraine : 1 flag, 3 aaGuns, 10 armour, 20 artilleries, 16 infantry and 15 mech_infantrys
Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 7 infantry
Bulgaria : 1 flag
Greece : 1 flag, 1 infantry
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 49 / 66
Russians : 29 / 34
Japanese : 39 / 70
Americans : 53 / 74
Chinese : 13 / 13
British : 28 / 32
UK_Pacific : 7 / 0
Italians : 21 / 36
ANZAC : 18 / 30
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 artillery and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Bryansk to Belarus
2 fighters moved from Russia to Belarus
1 tactical_bomber moved from Bryansk to Belarus
1 mech_infantry moved from Bryansk to Bessarabia
Russians take Bessarabia from GermansCombat - Russians
Battle in Belarus
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 2/5 hits
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/2 hits
1 infantry owned by the Germans, 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
4 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Rostov
8 infantry moved from Bryansk to Russia
1 infantry moved from Bryansk to Russia
4 mech_infantrys moved from Bryansk to Russia
8 artilleries moved from Bryansk to Russia
4 aaGuns moved from Bryansk to Russia
14 armour moved from Bryansk to Russia
6 infantry moved from Amur to Korea
1 infantry moved from Amur to Korea
1 infantry moved from Manchuria to Korea
1 infantry moved from Manchuria to Korea
2 fighters and 1 tactical_bomber moved from Belarus to RussiaPlace Units - Russians
2 infantry placed in Ukraine
1 artillery and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs totalTerritory Summary for Russians :
Korea : 9 infantry
Manchuria : 2 infantry
Amur : 2 aaGuns and 7 infantry
Belarus : 1 infantry
Bryansk : 1 infantry
Rostov : 1 infantry
Bessarabia : 1 mech_infantry
Russia : 4 aaGuns, 1 airfield, 14 armour, 18 artilleries, 1 factory_major, 2 fighters, 17 infantry, 4 mech_infantrys and 1 tactical_bomber
Ukraine : 1 factory_minor and 2 infantry
Volgograd : 1 factory_minor
Smolensk : 4 infantry
109 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 48 / 66
Russians : 30 / 30
Japanese : 39 / 70
Americans : 53 / 74
Chinese : 13 / 13
British : 28 / 32
UK_Pacific : 7 / 0
Italians : 21 / 36
ANZAC : 18 / 30
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
6 was rolled 3 times
Average roll : 3.429
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 7Germans Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Russians Combat
1 was rolled 2 times
2 was rolled 1 times
6 was rolled 2 times
Average roll : 3.200
Median : 2.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese repair damage of 5x factory_minor; Remaining resources: 6 SuicideAttackTokens; 65 PUs;
Japanese buy 1 armour, 4 artilleries, 1 destroyer, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter moved from Philippines to Borneo
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from French Indo China to Shan State
1 bomber moved from Hunan to Shan State
1 armour, 1 artillery and 3 infantry moved from Hunan to Yunnan
1 artillery moved from India to 39 Sea Zone
1 artillery and 1 infantry moved from Shantung to Anhwe
1 mech_infantry moved from Jehol to Anhwe
2 infantry moved from Jehol to Manchuria
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
1 battleship, 2 cruisers and 3 destroyers moved from 6 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 39 Sea Zone to Java
1 bomber moved from Hunan to 45 Sea Zone
2 bombers and 1 infantry moved from Hunan to Kweichow
1 artillery, 1 battleship and 1 transport moved from 39 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 fighter moved from 39 Sea Zone to 43 Sea Zone
1 fighter moved from 39 Sea Zone to Shan State
1 fighter moved from Shan State to Yunnan
1 destroyer and 1 submarine moved from 39 Sea Zone to 45 Sea ZoneCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 battleship and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 battleship and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Java, round 2 : 1/5 hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits
1 infantry owned by the ANZAC lost in Java
Japanese roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Java, round 3 : 4/5 hits
ANZAC roll dice for 1 artillery in Java, round 3 : 0/1 hits
1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Borneo
Japanese attack with 1 artillery, 1 fighter and 1 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Borneo, round 2 : 1/3 hits
ANZAC roll dice for 2 infantry in Borneo, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo
Japanese roll dice for 1 artillery and 1 fighter in Borneo, round 3 : 0/2 hits
ANZAC roll dice for 1 infantry in Borneo, round 3 : 0/1 hits
Japanese roll dice for 1 artillery and 1 fighter in Borneo, round 4 : 2/2 hits
ANZAC roll dice for 1 infantry in Borneo, round 4 : 1/1 hits
1 fighter owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo
Japanese win, taking Borneo from ANZAC with 1 artillery remaining. Battle score for attacker is -7
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 fighter and 1 infantry
Battle in Kweichow
Japanese attack with 2 bombers and 1 infantry
Chinese defend with 2 infantry
Japanese roll dice for 2 bombers and 1 infantry in Kweichow, round 2 : 2/3 hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Manchuria
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Manchuria, round 2 : 3/4 hits
Chinese roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 2 cruisers and 3 destroyers
ANZAC defend with 1 cruiser and 1 destroyer
Japanese roll dice for 1 battleship, 2 cruisers and 3 destroyers in 35 Sea Zone, round 2 : 2/6 hits
ANZAC roll dice for 1 cruiser and 1 destroyer in 35 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the Japanese
1 cruiser owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from ANZAC with 1 battleship, 2 cruisers and 3 destroyers remaining. Battle score for attacker is 20
Casualties for ANZAC: 1 cruiser and 1 destroyer
Battle in 45 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 1 submarine
ANZAC defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 bomber and 1 destroyer in 45 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 45 Sea Zone
Japanese roll dice for 1 submarine in 45 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 bomber and 1 destroyer in 45 Sea Zone, round 3 : 1/2 hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 destroyer and 1 submarine
Battle in Yunnan
Japanese attack with 1 armour, 1 artillery, 1 fighter and 3 infantry
Chinese defend with 4 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Yunnan, round 2 : 0/6 hits
Chinese roll dice for 4 infantry in Yunnan, round 2 : 3/4 hits
3 infantry owned by the Japanese lost in Yunnan
Japanese roll dice for 1 armour, 1 artillery and 1 fighter in Yunnan, round 3 : 1/3 hits
Chinese roll dice for 4 infantry in Yunnan, round 3 : 0/4 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 armour, 1 artillery and 1 fighter in Yunnan, round 4 : 1/3 hits
Chinese roll dice for 3 infantry in Yunnan, round 4 : 3/3 hits
1 artillery owned by the Japanese, 1 armour owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Yunnan
Chinese win with 2 infantry remaining. Battle score for attacker is -23
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 armour, 1 artillery, 1 fighter and 3 infantry
Battle in Shan State
Japanese attack with 1 bomber and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Shan State, round 2 : 1/2 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Anhwe
Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Anhwe, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 bombers moved from Kweichow to Japan
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Japan
3 carriers moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 43 Sea Zone to 35 Sea Zone
1 bomber moved from 45 Sea Zone to Philippines
2 fighters and 2 tactical_bombers moved from Java to 42 Sea Zone
2 carriers moved from 39 Sea Zone to 42 Sea Zone
1 carrier and 1 transport moved from 39 Sea Zone to 36 Sea Zone
1 bomber moved from Shan State to Shantung
1 fighter and 1 tactical_bomber moved from Manchuria to Shantung
1 aaGun moved from Hunan to AnhwePlace Units - Japanese
1 destroyer placed in 6 Sea Zone
1 armour, 1 infantry and 1 mech_infantry placed in French Indo China
1 artillery and 2 infantry placed in India
1 artillery and 2 infantry placed in Shantung
2 artilleries, 1 fighter and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese repair damage of 5x factory_minor; Remaining resources: 6 SuicideAttackTokens; 65 PUs;
Japanese buy 1 armour, 4 artilleries, 1 destroyer, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter moved from Philippines to Borneo
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from French Indo China to Shan State
1 bomber moved from Hunan to Shan State
1 armour, 1 artillery and 3 infantry moved from Hunan to Yunnan
1 artillery moved from India to 39 Sea Zone
1 artillery and 1 infantry moved from Shantung to Anhwe
1 mech_infantry moved from Jehol to Anhwe
2 infantry moved from Jehol to Manchuria
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
1 battleship, 2 cruisers and 3 destroyers moved from 6 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 39 Sea Zone to Java
1 bomber moved from Hunan to 45 Sea Zone
2 bombers and 1 infantry moved from Hunan to Kweichow
1 artillery, 1 battleship and 1 transport moved from 39 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 fighter moved from 39 Sea Zone to 43 Sea Zone
1 fighter moved from 39 Sea Zone to Shan State
1 fighter moved from Shan State to Yunnan
1 destroyer and 1 submarine moved from 39 Sea Zone to 45 Sea ZoneCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 battleship and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 battleship and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Java, round 2 : 1/5 hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits
1 infantry owned by the ANZAC lost in Java
Japanese roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Java, round 3 : 4/5 hits
ANZAC roll dice for 1 artillery in Java, round 3 : 0/1 hits
1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Borneo
Japanese attack with 1 artillery, 1 fighter and 1 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Borneo, round 2 : 1/3 hits
ANZAC roll dice for 2 infantry in Borneo, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo
Japanese roll dice for 1 artillery and 1 fighter in Borneo, round 3 : 0/2 hits
ANZAC roll dice for 1 infantry in Borneo, round 3 : 0/1 hits
Japanese roll dice for 1 artillery and 1 fighter in Borneo, round 4 : 2/2 hits
ANZAC roll dice for 1 infantry in Borneo, round 4 : 1/1 hits
1 fighter owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo
Japanese win, taking Borneo from ANZAC with 1 artillery remaining. Battle score for attacker is -7
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 fighter and 1 infantry
Battle in Kweichow
Japanese attack with 2 bombers and 1 infantry
Chinese defend with 2 infantry
Japanese roll dice for 2 bombers and 1 infantry in Kweichow, round 2 : 2/3 hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Manchuria
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Manchuria, round 2 : 3/4 hits
Chinese roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 2 cruisers and 3 destroyers
ANZAC defend with 1 cruiser and 1 destroyer
Japanese roll dice for 1 battleship, 2 cruisers and 3 destroyers in 35 Sea Zone, round 2 : 2/6 hits
ANZAC roll dice for 1 cruiser and 1 destroyer in 35 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the Japanese
1 cruiser owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from ANZAC with 1 battleship, 2 cruisers and 3 destroyers remaining. Battle score for attacker is 20
Casualties for ANZAC: 1 cruiser and 1 destroyer
Battle in 45 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 1 submarine
ANZAC defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 bomber and 1 destroyer in 45 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 45 Sea Zone
Japanese roll dice for 1 submarine in 45 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 bomber and 1 destroyer in 45 Sea Zone, round 3 : 1/2 hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 destroyer and 1 submarine
Battle in Yunnan
Japanese attack with 1 armour, 1 artillery, 1 fighter and 3 infantry
Chinese defend with 4 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Yunnan, round 2 : 0/6 hits
Chinese roll dice for 4 infantry in Yunnan, round 2 : 3/4 hits
3 infantry owned by the Japanese lost in Yunnan
Japanese roll dice for 1 armour, 1 artillery and 1 fighter in Yunnan, round 3 : 1/3 hits
Chinese roll dice for 4 infantry in Yunnan, round 3 : 0/4 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 armour, 1 artillery and 1 fighter in Yunnan, round 4 : 1/3 hits
Chinese roll dice for 3 infantry in Yunnan, round 4 : 3/3 hits
1 artillery owned by the Japanese, 1 armour owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Yunnan
Chinese win with 2 infantry remaining. Battle score for attacker is -23
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 armour, 1 artillery, 1 fighter and 3 infantry
Battle in Shan State
Japanese attack with 1 bomber and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Shan State, round 2 : 1/2 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Anhwe
Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Anhwe, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 bombers moved from Kweichow to Japan
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Japan
3 carriers moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 43 Sea Zone to 35 Sea Zone
1 bomber moved from 45 Sea Zone to Philippines
2 fighters and 2 tactical_bombers moved from Java to 42 Sea Zone
2 carriers moved from 39 Sea Zone to 42 Sea Zone
1 carrier and 1 transport moved from 39 Sea Zone to 36 Sea Zone
1 bomber moved from Shan State to Shantung
1 fighter and 1 tactical_bomber moved from Manchuria to Shantung
1 aaGun moved from Hunan to AnhwePlace Units - Japanese
1 destroyer placed in 6 Sea Zone
1 armour, 1 infantry and 1 mech_infantry placed in French Indo China
1 artillery and 2 infantry placed in India
1 artillery and 2 infantry placed in Shantung
2 artilleries, 1 fighter and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUsProduction/PUs Summary :
Germans : 48 / 66
Russians : 30 / 30
Japanese : 53 / 63
Americans : 53 / 74
Chinese : 8 / 13
British : 28 / 32
UK_Pacific : 6 / 0
Italians : 21 / 36
ANZAC : 10 / 30
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 airfield, 2 bombers, 1 destroyer, 1 factory_minor and 1 harbour; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Amur to Manchuria
1 tactical_bomber moved from Amur to Manchuria
2 fighters moved from Amur to Manchuria
1 fighter moved from 5 Sea Zone to Manchuria
1 bomber moved from Amur to 6 Sea Zone
1 battleship moved from 5 Sea Zone to 6 Sea Zone
1 submarine moved from 5 Sea Zone to 6 Sea Zone
4 carriers moved from 5 Sea Zone to 6 Sea Zone
7 fighters moved from 5 Sea Zone to 6 Sea Zone
2 destroyers moved from 5 Sea Zone to 6 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
3 transports moved from 5 Sea Zone to 6 Sea Zone
2 cruisers moved from 5 Sea Zone to 6 Sea Zone
2 fighters moved from 2 Sea Zone to 6 Sea Zone
2 carriers moved from 2 Sea Zone to 6 Sea ZoneCombat - Americans
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Tokyo scramble? Assume no.
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Suicide attacks?
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No scramble.
One kami on each CV.
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CV = Aircraft Carrier if you aren’t clear.