Scramble to Taranto?
Desert Admiral (Axis) vs omega1759 (Allies+15)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Greece
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
1 destroyer moved from 92 Sea Zone to 96 Sea ZoneCombat - Italians
Battle in GreeceNon Combat Move - Italians
1 artillery moved from Alexandria to TobrukPlace Units - Italians
3 mech_infantrys placed in Northern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
2 fighters moved from Shan State to 37 Sea ZoneCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 2 fighters in 37 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the ANZAC lost in 37 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
2 fighters moved from 37 Sea Zone to India
1 fighter moved from Queensland to Java
1 cruiser moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from New South Wales to Queensland
1 mech_infantry moved from New South Wales to QueenslandPlace Units - ANZAC
2 fighters and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsTerritory Summary for ANZAC :
India : 2 fighters
Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 fighter, 1 harbour, 3 infantry and 1 mech_infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 2 fighters, 1 harbour and 1 mech_infantry
Java : 1 flag, 1 aaGun and 1 fighter
Dutch New Guinea : 1 flag, 1 infantry
42 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 46 / 57
Russians : 31 / 39
Japanese : 38 / 51
Americans : 52 / 77
Chinese : 3 / 5
British : 33 / 34
UK_Pacific : 22 / 17
Italians : 13 / 13
ANZAC : 14 / 24
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
2 fighters moved from Shan State to 37 Sea ZoneCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 2 fighters in 37 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the ANZAC lost in 37 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
2 fighters moved from 37 Sea Zone to India
1 fighter moved from Queensland to Java
1 cruiser moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from New South Wales to Queensland
1 mech_infantry moved from New South Wales to QueenslandPlace Units - ANZAC
2 fighters and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsPolitics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 79 Sea Zone
1 infantry moved from Tunisia to Libya
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanTurn Complete - French
Territory Summary for ANZAC and French :
India : 2 fighters
Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 fighter, 1 harbour, 3 infantry and 1 mech_infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 2 fighters, 1 harbour and 1 mech_infantry
Java : 1 flag, 1 aaGun and 1 fighter
Dutch New Guinea : 1 flag, 1 infantry
42 Sea Zone : 1 cruiser
Trans-Jordan : 1 infantry
United Kingdom : 2 infantry
Anglo Egyptian Sudan : 1 infantry
Libya : 1 flag, 3 infantry
79 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 46 / 57
Russians : 31 / 39
Japanese : 38 / 51
Americans : 52 / 77
Chinese : 3 / 5
British : 33 / 34
UK_Pacific : 22 / 17
Italians : 13 / 13
ANZAC : 14 / 24
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour and 3 mech_infantrys; Remaining resources: 3 PUs;Combat Move - Germans
1 infantry moved from Bessarabia to Ukraine
1 mech_infantry moved from Romania to Ukraine
1 artillery moved from Baltic States to 115 Sea Zone
1 infantry moved from Novgorod to 115 Sea Zone
1 artillery moved from 115 Sea Zone to Finland
1 infantry moved from 115 Sea Zone to Finland
1 infantry moved from Belarus to Archangel
Germans take Archangel from Russians
1 armour moved from Baltic States to Karelia
Germans take Karelia from Russians
1 bomber moved from Poland to Ukraine
1 bomber moved from Poland to Finland
1 tactical_bomber moved from Germany to Finland
2 infantry moved from Romania to Bulgaria
1 infantry moved from Romania to Bulgaria
1 tactical_bomber moved from Western Germany to Bulgaria
1 fighter moved from Western Germany to Bulgaria -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour and 3 mech_infantrys; Remaining resources: 3 PUs;Combat Move - Germans
1 infantry moved from Bessarabia to Ukraine
1 mech_infantry moved from Romania to Ukraine
1 artillery moved from Baltic States to 115 Sea Zone
1 infantry moved from Novgorod to 115 Sea Zone
1 artillery moved from 115 Sea Zone to Finland
1 infantry moved from 115 Sea Zone to Finland
1 infantry moved from Belarus to Archangel
Germans take Archangel from Russians
1 armour moved from Baltic States to Karelia
Germans take Karelia from Russians
1 bomber moved from Poland to Ukraine
1 bomber moved from Poland to Finland
1 tactical_bomber moved from Germany to Finland
2 infantry moved from Romania to Bulgaria
1 infantry moved from Romania to Bulgaria
1 tactical_bomber moved from Western Germany to Bulgaria
1 fighter moved from Western Germany to BulgariaCombat - Germans
Battle in Finland
Germans attack with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Finland from Russians with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bulgaria
Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 2 infantry
Germans win, taking Bulgaria from British with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Ukraine
Germans attack with 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
12 armour moved from Romania to Eastern Poland
1 armour moved from Romania to Eastern Poland
1 infantry moved from Romania to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
1 mech_infantry moved from Western Germany to Poland
1 bomber moved from Finland to Eastern Poland
1 tactical_bomber moved from Finland to Norway
1 fighter moved from Bulgaria to Eastern Poland
1 bomber moved from Ukraine to Eastern Poland
1 infantry moved from Romania to Eastern Poland
1 tactical_bomber moved from Bulgaria to Eastern PolandPlace Units - Germans
1 mech_infantry placed in Novgorod
1 armour placed in Novgorod
1 mech_infantry placed in Novgorod
6 armour and 1 mech_infantry placed in RomaniaTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
Germans collect 50 PUs (3 lost to blockades); end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 artilleries, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 mech_infantrys moved from Russia to Archangel
1 fighter and 1 tactical_bomber moved from Russia to Archangel
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Germans
1 artillery and 1 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Russia to Western Ukraine
2 artilleries and 3 infantry moved from Bryansk to UkraineCombat - Russians
Battle in Ukraine
Russians attack with 2 artilleries and 3 infantry
Germans defend with 1 factory_minor, 1 infantry and 1 mech_infantry
Russians roll dice for 2 artilleries and 3 infantry in Ukraine, round 2 : 3/5 hits
Germans roll dice for 1 infantry and 1 mech_infantry in Ukraine, round 2 : 1/2 hits
1 mech_infantry owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Ukraine
Russians win, taking Ukraine from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 armour
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Western Ukraine, round 2 : 0/3 hits
Germans roll dice for 1 armour in Western Ukraine, round 2 : 0/1 hits
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Western Ukraine, round 3 : 1/3 hits
Germans roll dice for 1 armour in Western Ukraine, round 3 : 1/1 hits
1 armour owned by the Germans and 1 infantry owned by the Russians lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Russians
1 fighter moved from Western Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Archangel to Bryansk
2 artilleries and 6 infantry moved from Russia to Bryansk
1 infantry moved from Volgograd to Tambov
1 infantry moved from Siberia to Amur
2 aaGuns, 3 artilleries and 17 infantry moved from Sakha to Amur
1 mech_infantry moved from Trans-Jordan to Anglo Egyptian SudanPlace Units - Russians
1 artillery and 8 infantry placed in Russia
1 artillery placed in Russia
1 infantry and 1 mech_infantry placed in VolgogradTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUsTerritory Summary for Russians :
Amur : 2 aaGuns, 3 artilleries and 18 infantry
Anglo Egyptian Sudan : 1 mech_infantry
Belarus : 1 infantry
Bryansk : 4 aaGuns, 5 artilleries, 2 fighters, 7 infantry, 6 mech_infantrys and 1 tactical_bomber
Archangel : 1 mech_infantry
Russia : 1 airfield, 2 artilleries, 1 factory_major and 8 infantry
Tambov : 1 infantry
Ukraine : 2 artilleries, 1 factory_minor and 2 infantry
Western Ukraine : 1 artillery
Volgograd : 1 factory_minor, 1 infantry and 1 mech_infantry
125 Sea Zone : 1 submarine
Northwest Persia : 1 flagProduction/PUs Summary :
Germans : 47 / 63
Russians : 31 / 36
Japanese : 38 / 51
Americans : 52 / 77
Chinese : 3 / 5
British : 32 / 34
UK_Pacific : 22 / 17
Italians : 13 / 13
ANZAC : 14 / 24
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
Stalin vows to push the Japanese and the Germans back to their capital!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 artilleries, 3 fighters, 2 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 cruiser moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 20 Sea Zone to 42 Sea Zone
1 cruiser moved from 20 Sea Zone to 44 Sea Zone
1 destroyer moved from 20 Sea Zone to 45 Sea Zone
1 fighter moved from 36 Sea Zone to 45 Sea Zone
1 fighter moved from 36 Sea Zone to Celebes
1 infantry moved from Szechwan to Yunnan
1 artillery moved from Szechwan to Yunnan
4 infantry moved from Szechwan to Sikang
1 artillery moved from Szechwan to Sikang
1 bomber moved from Hunan to Yunnan
1 mech_infantry moved from Shensi to Tsinghai
1 armour moved from Suiyuyan to Timguska
Japanese take Timguska from Russians
1 infantry moved from Szechwan to Sikang
1 bomber moved from Hunan to Sikang
1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 bomber moved from Hunan to Tsinghai
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 bomber moved from Hunan to Tsinghai
2 artilleries moved from Kwangsi to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone
2 artilleries moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 artilleries, 3 fighters, 2 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 cruiser moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 20 Sea Zone to 42 Sea Zone
1 cruiser moved from 20 Sea Zone to 44 Sea Zone
1 destroyer moved from 20 Sea Zone to 45 Sea Zone
1 fighter moved from 36 Sea Zone to 45 Sea Zone
1 fighter moved from 36 Sea Zone to Celebes
1 infantry moved from Szechwan to Yunnan
1 artillery moved from Szechwan to Yunnan
4 infantry moved from Szechwan to Sikang
1 artillery moved from Szechwan to Sikang
1 bomber moved from Hunan to Yunnan
1 mech_infantry moved from Shensi to Tsinghai
1 armour moved from Suiyuyan to Timguska
Japanese take Timguska from Russians
1 infantry moved from Szechwan to Sikang
1 bomber moved from Hunan to Sikang
1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 bomber moved from Hunan to Tsinghai
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 bomber moved from Hunan to Tsinghai
2 artilleries moved from Kwangsi to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone
2 artilleries moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to JavaCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 cruiser, 1 destroyer, 1 submarine and 2 transports
ANZAC defend with 1 cruiser
Japanese win, taking 42 Sea Zone from Neutral with 1 cruiser and 2 transports remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 cruiser
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Java
Japanese attack with 2 artilleries and 1 infantry
ANZAC defend with 1 aaGun and 1 fighter
Japanese win, taking Java from ANZAC with 1 artillery remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 aaGun and 1 fighter
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Borneo
Battle in Tsinghai
Japanese attack with 2 bombers and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Borneo from UK_Pacific, taking Tsinghai from Chinese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Sumatra
Battle in Celebes
Japanese attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 infantry
Japanese win, taking Sumatra from UK_Pacific, taking Celebes from UK_Pacific with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 45 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Yunnan
Japanese attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 artillery
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Malaya
Battle in Sikang
Japanese attack with 1 artillery, 1 bomber and 5 infantry
Chinese defend with 1 infantry
Japanese win, taking Malaya from UK_Pacific, taking Sikang from Chinese with 1 artillery, 1 bomber and 5 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 fighter moved from Suiyuyan to Kansu
1 tactical_bomber moved from Suiyuyan to Kansu
1 fighter moved from Hunan to Kansu
2 bombers moved from Tsinghai to Kansu
1 bomber moved from Sikang to Kansu
1 bomber moved from Yunnan to Kansu
5 fighters moved from Anhwe to Korea
1 tactical_bomber moved from Hunan to Korea
1 carrier moved from 36 Sea Zone to 44 Sea Zone
1 fighter moved from Celebes to 44 Sea Zone
1 infantry moved from Korea to Manchuria
1 artillery moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
1 battleship moved from 36 Sea Zone to 44 Sea Zone
1 fighter moved from 45 Sea Zone to 44 Sea Zone
2 carriers moved from 20 Sea Zone to 6 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 battleship moved from 20 Sea Zone to 6 Sea Zone
2 fighters moved from 6 Sea Zone to KoreaPlace Units - Japanese
2 artilleries and 2 infantry placed in Japan
3 fighters and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 61 PUs; end with 62 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs -
I believe Stalin can do it!
Stupid me accidentally activated Mongolian Rule with my tank on the west side of Mongolia…
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When you’re done for the night, please post and let me know. I’ll do the same.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 5 bombers and 1 carrier; Remaining resources: 1 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 battleship, 2 carriers and 4 submarines moved from 26 Sea Zone to 6 Sea Zone
2 cruisers and 2 destroyers moved from 26 Sea Zone to 6 Sea Zone
1 bomber, 5 fighters and 1 tactical_bomber moved from Midway to 6 Sea Zone
1 bomber and 2 fighters moved from Western United States to 6 Sea Zone
1 artillery and 4 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 26 Sea Zone to 33 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 33 Sea Zone to Caroline Islands -
When you’re done for the night, please post and let me know. I’ll do the same.
Ok, are you still there for Kamikaze orders?
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yes
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2 on each cruiser and 1 per destroyer
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 5 bombers and 1 carrier; Remaining resources: 1 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 battleship, 2 carriers and 4 submarines moved from 26 Sea Zone to 6 Sea Zone
2 cruisers and 2 destroyers moved from 26 Sea Zone to 6 Sea Zone
1 bomber, 5 fighters and 1 tactical_bomber moved from Midway to 6 Sea Zone
1 bomber and 2 fighters moved from Western United States to 6 Sea Zone
1 artillery and 4 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 26 Sea Zone to 33 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 1,3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4,4
Battle in Caroline Islands
Americans attack with 1 armour, 1 artillery and 4 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 6 Sea Zone
Americans attack with 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 2 destroyers, 7 fighters, 4 submarines and 1 tactical_bomber
Japanese defend with 1 battleship, 3 carriers, 2 destroyers, 3 fighters, 1 submarine and 2 transports
Units damaged: 2 carriers owned by the Japanese -
Need casualty selection
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Max defense
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 5 bombers and 1 carrier; Remaining resources: 1 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 battleship, 2 carriers and 4 submarines moved from 26 Sea Zone to 6 Sea Zone
2 cruisers and 2 destroyers moved from 26 Sea Zone to 6 Sea Zone
1 bomber, 5 fighters and 1 tactical_bomber moved from Midway to 6 Sea Zone
1 bomber and 2 fighters moved from Western United States to 6 Sea Zone
1 artillery and 4 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 26 Sea Zone to 33 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 1,3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4,4
Battle in Caroline Islands
Americans attack with 1 armour, 1 artillery and 4 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 armour, 1 artillery and 4 infantry in Caroline Islands, round 2 : 1/6 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits
1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 armour, 1 artillery and 3 infantry in Caroline Islands, round 3 : 0/5 hits
Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 0/2 hits
Americans roll dice for 1 armour, 1 artillery and 3 infantry in Caroline Islands, round 4 : 1/5 hits
Japanese roll dice for 2 infantry in Caroline Islands, round 4 : 0/2 hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans roll dice for 1 armour, 1 artillery and 3 infantry in Caroline Islands, round 5 : 3/5 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 5 : 0/1 hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 6 Sea Zone
Americans attack with 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 2 destroyers, 7 fighters, 4 submarines and 1 tactical_bomber
Japanese defend with 1 battleship, 3 carriers, 2 destroyers, 3 fighters, 1 submarine and 2 transports
Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 2/4 hits
Units damaged: 2 carriers owned by the Japanese
Americans roll dice for 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 2 destroyers, 7 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 7/14 hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship, 3 carriers, 2 destroyers, 3 fighters and 2 transports in 6 Sea Zone, round 2 : 4/9 hits
Units damaged: 1 battleship owned by the Americans
2 destroyers owned by the Japanese, 3 submarines owned by the Americans, 1 submarine owned by the Japanese and 2 carriers owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 2 destroyers, 7 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 8/14 hits
Japanese roll dice for 3 fighters in 6 Sea Zone, round 3 : 3/3 hits
Japanese roll dice for 1 battleship, 1 carrier and 2 transports in 6 Sea Zone, round 3 : 1/2 hits
2 bombers owned by the Americans, 3 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans, 2 transports owned by the Japanese, 1 carrier owned by the Japanese, 1 fighter owned by the Americans and 1 battleship owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 6 fighters and 1 submarine remaining. Battle score for attacker is 71
Casualties for Americans: 2 bombers, 1 fighter, 3 submarines and 1 tactical_bomber
Casualties for Japanese: 1 battleship, 3 carriers, 2 destroyers, 3 fighters, 1 submarine and 2 transportsNon Combat Move - Americans
1 carrier moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 destroyers and 3 submarines moved from 101 Sea Zone to 91 Sea Zone
1 carrier, 1 cruiser and 2 fighters moved from 89 Sea Zone to 91 Sea Zone
2 fighters moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_AlliesPlace Units - Americans
1 carrier placed in 10 Sea Zone
5 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 harbour and 3 infantry
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 5 bombers, 1 factory_major, 1 harbour, 1 infantry and 3 mech_infantrys
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
33 Sea Zone : 1 destroyer and 3 transports
10 Sea Zone : 1 carrier
6 Sea Zone : 1 flag, 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters and 1 submarine
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 1 artillery, 2 fighters and 1 infantry
86 Sea Zone : 1 transport
Brazil : 1 flag, 3 infantry and 1 mech_infantry
91 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 3 submarines and 1 transportProduction/PUs Summary :
Germans : 47 / 63
Russians : 29 / 36
Japanese : 61 / 67
Americans : 54 / 80
Chinese : 0 / 5
British : 32 / 34
UK_Pacific : 8 / 17
Italians : 13 / 13
ANZAC : 10 / 24
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





