@666 You couldn’t retreat as you got too many hits. Curse of great dice :P
No worries, game will still be here when you are feeling better. Get well soon!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 bomber, 1 destroyer, 2 fighters and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 bomber and 2 fighters placed in Western United States
1 destroyer and 2 submarines placed in 101 Sea Zone
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 1 fighter
EDIT: Adding units owned by Americans to 89 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
3 infantry moved from Sikang to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits
Chinese roll dice for 3 infantry in Shensi, round 3 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 0/1 hits
Chinese roll dice for 3 infantry in Shensi, round 4 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Shensi, round 4 : 1/1 hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 2 infantry in Shensi, round 5 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Shensi, round 5 : 1/1 hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Shensi, round 6 : 0/1 hits
Chinese roll dice for 1 infantry in Shensi, round 7 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Shensi, round 7 : 0/1 hits
Chinese roll dice for 1 infantry in Shensi, round 8 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Shensi, round 8 : 1/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -9
Casualties for Chinese: 3 infantry
Non Combat Move - Chinese
1 infantry moved from Sikang to Tsinghai
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs total
Purchase Units - British
British buy 2 armour, 1 fighter, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Iraq to Egypt
2 fighters and 1 tactical_bomber moved from Trans-Jordan to Egypt
2 artilleries and 2 infantry moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from Tanganyika Territory to Egypt
1 transport moved from 71 Sea Zone to 72 Sea Zone
2 infantry moved from Tanganyika Territory to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 battleship and 1 cruiser moved from 80 Sea Zone to 81 Sea Zone
1 bomber moved from Union of South Africa to Egypt
1 infantry moved from Greece to Bulgaria
British take Bulgaria from Germans
1 infantry moved from Greece to Bulgaria
2 mech_infantrys moved from Burma to Hunan
1 artillery moved from Yunnan to Hunan
1 bomber moved from India to Hunan
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 destroyer moved from 109 Sea Zone to 106 Sea Zone
1 fighter moved from United Kingdom to 106 Sea Zone
1 fighter moved from United Kingdom to 106 Sea Zone
Combat - British
Battle in Egypt
British attack with 1 armour, 2 artilleries, 2 bombers, 2 fighters, 4 infantry and 1 tactical_bomber
Italians defend with 1 armour, 1 artillery, 1 harbour, 1 infantry and 1 mech_infantry
British roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 1/2 hits
British roll dice for 1 armour, 2 artilleries, 2 bombers, 2 fighters, 4 infantry and 1 tactical_bomber in Egypt, round 2 : 4/12 hits
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Egypt, round 2 : 1/4 hits
1 mech_infantry owned by the Italians, 1 armour owned by the Italians, 1 artillery owned by the Italians, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Egypt
British win, taking Egypt from Italians with 1 armour, 2 artilleries, 2 bombers, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for British: 1 infantry
Casualties for Italians: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Battle in 106 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
British roll dice for 1 destroyer and 2 fighters in 106 Sea Zone, round 2 : 2/3 hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans and 1 destroyer owned by the British lost in 106 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Hunan
British attack with 1 artillery, 1 bomber and 2 mech_infantrys
Japanese defend with 4 bombers, 1 fighter and 1 tactical_bomber
British roll dice for 1 artillery, 1 bomber and 2 mech_infantrys in Hunan, round 2 : 0/4 hits
Japanese roll dice for 4 bombers, 1 fighter and 1 tactical_bomber in Hunan, round 2 : 2/6 hits
2 mech_infantrys owned by the British lost in Hunan
1 artillery owned by the British retreated to Yunnan
Japanese win with 4 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for British: 2 mech_infantrys
Non Combat Move - British
1 bomber moved from Hunan to India
1 aaGun moved from Burma to India
1 infantry moved from Burma to Shan State
1 aaGun moved from Burma to Shan State
1 infantry moved from Burma to Shan State
2 infantry moved from Burma to India
2 fighters moved from Egypt to Trans-Jordan
1 tactical_bomber moved from Egypt to Trans-Jordan
2 bombers moved from Egypt to Trans-Jordan
3 infantry moved from Persia to Eastern Persia
2 fighters moved from 106 Sea Zone to Quebec
1 mech_infantry moved from Union of South Africa to Belgian Congo
Place Units - British
1 transport placed in 106 Sea Zone
1 fighter placed in United Kingdom
2 armour and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1
British collect 34 PUs (1 lost to blockades); end with 34 PUs total
Place Units - UK_Pacific
1 armour, 2 fighters and 1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,3
UK_Pacific collect 17 PUs (5 lost to blockades); end with 17 PUs total
Some Units in India change ownership: 1 armour, 2 fighters and 1 infantry
Territory Summary for Americans, British, Chinese and UK_Pacific :
Siam : 1 flag, 1 infantry
Yunnan : 1 artillery
Tsinghai : 1 infantry
Sikang : 1 infantry
Shan State : 1 aaGun and 4 infantry
Burma : 1 aaGun and 4 infantry
India : 1 aaGun, 1 airfield, 2 armour, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 4 infantry
Malaya : 1 harbour
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry and 3 mech_infantrys
Hawaiian Islands : 1 airfield, 1 armour, 1 artillery, 1 harbour and 4 infantry
Midway : 1 airfield, 1 bomber, 5 fighters and 1 tactical_bomber
Celebes : 1 flag, 1 infantry
Sumatra : 1 flag
45 Sea Zone : 1 submarine
39 Sea Zone : 1 destroyer
26 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 4 submarines and 3 transports
54 Sea Zone : 1 destroyer
Central United States : 1 factory_minor and 1 mech_infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Belgian Congo : 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor, 2 fighters and 2 infantry
Trans-Jordan : 1 airfield, 2 bombers, 2 fighters and 1 tactical_bomber
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 2 artilleries, 1 harbour and 3 infantry
Union of South Africa : 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry
106 Sea Zone : 1 transport
89 Sea Zone : 1 carrier, 1 cruiser and 2 fighters
Bulgaria : 1 flag, 2 infantry
Greece : 1 flag
97 Sea Zone : 1 flag
Iraq : 1 flag
Eastern Persia : 1 flag, 3 infantry
101 Sea Zone : 2 destroyers, 3 submarines and 2 transports
81 Sea Zone : 1 battleship, 1 cruiser and 1 transport
Persia : 1 flag
98 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 46 / 57
Russians : 31 / 39
Japanese : 38 / 51
Americans : 52 / 77
Chinese : 3 / 5
British : 35 / 34
UK_Pacific : 22 / 17
Italians : 11 / 15
ANZAC : 14 / 24
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Greece
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Greece
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
Combat - Italians
Battle in Greece
Non Combat Move - Italians
1 artillery moved from Alexandria to Tobruk
Place Units - Italians
3 mech_infantrys placed in Northern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
2 fighters moved from Shan State to 37 Sea Zone
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 2 fighters in 37 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the ANZAC lost in 37 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
2 fighters moved from 37 Sea Zone to India
1 fighter moved from Queensland to Java
1 cruiser moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from New South Wales to Queensland
1 mech_infantry moved from New South Wales to Queensland
Place Units - ANZAC
2 fighters and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Territory Summary for ANZAC :
India : 2 fighters
Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 fighter, 1 harbour, 3 infantry and 1 mech_infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 2 fighters, 1 harbour and 1 mech_infantry
Java : 1 flag, 1 aaGun and 1 fighter
Dutch New Guinea : 1 flag, 1 infantry
42 Sea Zone : 1 cruiser
Production/PUs Summary :
Germans : 46 / 57
Russians : 31 / 39
Japanese : 38 / 51
Americans : 52 / 77
Chinese : 3 / 5
British : 33 / 34
UK_Pacific : 22 / 17
Italians : 13 / 13
ANZAC : 14 / 24
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
2 fighters moved from Shan State to 37 Sea Zone
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 2 fighters in 37 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the ANZAC lost in 37 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
2 fighters moved from 37 Sea Zone to India
1 fighter moved from Queensland to Java
1 cruiser moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from New South Wales to Queensland
1 mech_infantry moved from New South Wales to Queensland
Place Units - ANZAC
2 fighters and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 79 Sea Zone
1 infantry moved from Tunisia to Libya
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Turn Complete - French
Territory Summary for ANZAC and French :
India : 2 fighters
Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 fighter, 1 harbour, 3 infantry and 1 mech_infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 2 fighters, 1 harbour and 1 mech_infantry
Java : 1 flag, 1 aaGun and 1 fighter
Dutch New Guinea : 1 flag, 1 infantry
42 Sea Zone : 1 cruiser
Trans-Jordan : 1 infantry
United Kingdom : 2 infantry
Anglo Egyptian Sudan : 1 infantry
Libya : 1 flag, 3 infantry
79 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 46 / 57
Russians : 31 / 39
Japanese : 38 / 51
Americans : 52 / 77
Chinese : 3 / 5
British : 33 / 34
UK_Pacific : 22 / 17
Italians : 13 / 13
ANZAC : 14 / 24
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour and 3 mech_infantrys; Remaining resources: 3 PUs;
Combat Move - Germans
1 infantry moved from Bessarabia to Ukraine
1 mech_infantry moved from Romania to Ukraine
1 artillery moved from Baltic States to 115 Sea Zone
1 infantry moved from Novgorod to 115 Sea Zone
1 artillery moved from 115 Sea Zone to Finland
1 infantry moved from 115 Sea Zone to Finland
1 infantry moved from Belarus to Archangel
Germans take Archangel from Russians
1 armour moved from Baltic States to Karelia
Germans take Karelia from Russians
1 bomber moved from Poland to Ukraine
1 bomber moved from Poland to Finland
1 tactical_bomber moved from Germany to Finland
2 infantry moved from Romania to Bulgaria
1 infantry moved from Romania to Bulgaria
1 tactical_bomber moved from Western Germany to Bulgaria
1 fighter moved from Western Germany to Bulgaria
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour and 3 mech_infantrys; Remaining resources: 3 PUs;
Combat Move - Germans
1 infantry moved from Bessarabia to Ukraine
1 mech_infantry moved from Romania to Ukraine
1 artillery moved from Baltic States to 115 Sea Zone
1 infantry moved from Novgorod to 115 Sea Zone
1 artillery moved from 115 Sea Zone to Finland
1 infantry moved from 115 Sea Zone to Finland
1 infantry moved from Belarus to Archangel
Germans take Archangel from Russians
1 armour moved from Baltic States to Karelia
Germans take Karelia from Russians
1 bomber moved from Poland to Ukraine
1 bomber moved from Poland to Finland
1 tactical_bomber moved from Germany to Finland
2 infantry moved from Romania to Bulgaria
1 infantry moved from Romania to Bulgaria
1 tactical_bomber moved from Western Germany to Bulgaria
1 fighter moved from Western Germany to Bulgaria
Combat - Germans
Battle in Finland
Germans attack with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Finland from Russians with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bulgaria
Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 2 infantry
Germans win, taking Bulgaria from British with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Ukraine
Germans attack with 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
12 armour moved from Romania to Eastern Poland
1 armour moved from Romania to Eastern Poland
1 infantry moved from Romania to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
1 mech_infantry moved from Western Germany to Poland
1 bomber moved from Finland to Eastern Poland
1 tactical_bomber moved from Finland to Norway
1 fighter moved from Bulgaria to Eastern Poland
1 bomber moved from Ukraine to Eastern Poland
1 infantry moved from Romania to Eastern Poland
1 tactical_bomber moved from Bulgaria to Eastern Poland
Place Units - Germans
1 mech_infantry placed in Novgorod
1 armour placed in Novgorod
1 mech_infantry placed in Novgorod
6 armour and 1 mech_infantry placed in Romania
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
Germans collect 50 PUs (3 lost to blockades); end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 artilleries, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 mech_infantrys moved from Russia to Archangel
1 fighter and 1 tactical_bomber moved from Russia to Archangel
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Germans
1 artillery and 1 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Russia to Western Ukraine
2 artilleries and 3 infantry moved from Bryansk to Ukraine
Combat - Russians
Battle in Ukraine
Russians attack with 2 artilleries and 3 infantry
Germans defend with 1 factory_minor, 1 infantry and 1 mech_infantry
Russians roll dice for 2 artilleries and 3 infantry in Ukraine, round 2 : 3/5 hits
Germans roll dice for 1 infantry and 1 mech_infantry in Ukraine, round 2 : 1/2 hits
1 mech_infantry owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Ukraine
Russians win, taking Ukraine from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 armour
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Western Ukraine, round 2 : 0/3 hits
Germans roll dice for 1 armour in Western Ukraine, round 2 : 0/1 hits
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Western Ukraine, round 3 : 1/3 hits
Germans roll dice for 1 armour in Western Ukraine, round 3 : 1/1 hits
1 armour owned by the Germans and 1 infantry owned by the Russians lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Western Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Archangel to Bryansk
2 artilleries and 6 infantry moved from Russia to Bryansk
1 infantry moved from Volgograd to Tambov
1 infantry moved from Siberia to Amur
2 aaGuns, 3 artilleries and 17 infantry moved from Sakha to Amur
1 mech_infantry moved from Trans-Jordan to Anglo Egyptian Sudan
Place Units - Russians
1 artillery and 8 infantry placed in Russia
1 artillery placed in Russia
1 infantry and 1 mech_infantry placed in Volgograd
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUs
Territory Summary for Russians :
Amur : 2 aaGuns, 3 artilleries and 18 infantry
Anglo Egyptian Sudan : 1 mech_infantry
Belarus : 1 infantry
Bryansk : 4 aaGuns, 5 artilleries, 2 fighters, 7 infantry, 6 mech_infantrys and 1 tactical_bomber
Archangel : 1 mech_infantry
Russia : 1 airfield, 2 artilleries, 1 factory_major and 8 infantry
Tambov : 1 infantry
Ukraine : 2 artilleries, 1 factory_minor and 2 infantry
Western Ukraine : 1 artillery
Volgograd : 1 factory_minor, 1 infantry and 1 mech_infantry
125 Sea Zone : 1 submarine
Northwest Persia : 1 flag
Production/PUs Summary :
Germans : 47 / 63
Russians : 31 / 36
Japanese : 38 / 51
Americans : 52 / 77
Chinese : 3 / 5
British : 32 / 34
UK_Pacific : 22 / 17
Italians : 13 / 13
ANZAC : 14 / 24
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Stalin vows to push the Japanese and the Germans back to their capital!
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 artilleries, 3 fighters, 2 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 cruiser moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 20 Sea Zone to 42 Sea Zone
1 cruiser moved from 20 Sea Zone to 44 Sea Zone
1 destroyer moved from 20 Sea Zone to 45 Sea Zone
1 fighter moved from 36 Sea Zone to 45 Sea Zone
1 fighter moved from 36 Sea Zone to Celebes
1 infantry moved from Szechwan to Yunnan
1 artillery moved from Szechwan to Yunnan
4 infantry moved from Szechwan to Sikang
1 artillery moved from Szechwan to Sikang
1 bomber moved from Hunan to Yunnan
1 mech_infantry moved from Shensi to Tsinghai
1 armour moved from Suiyuyan to Timguska
Japanese take Timguska from Russians
1 infantry moved from Szechwan to Sikang
1 bomber moved from Hunan to Sikang
1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 bomber moved from Hunan to Tsinghai
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 bomber moved from Hunan to Tsinghai
2 artilleries moved from Kwangsi to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone
2 artilleries moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 artilleries, 3 fighters, 2 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 cruiser moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 20 Sea Zone to 42 Sea Zone
1 cruiser moved from 20 Sea Zone to 44 Sea Zone
1 destroyer moved from 20 Sea Zone to 45 Sea Zone
1 fighter moved from 36 Sea Zone to 45 Sea Zone
1 fighter moved from 36 Sea Zone to Celebes
1 infantry moved from Szechwan to Yunnan
1 artillery moved from Szechwan to Yunnan
4 infantry moved from Szechwan to Sikang
1 artillery moved from Szechwan to Sikang
1 bomber moved from Hunan to Yunnan
1 mech_infantry moved from Shensi to Tsinghai
1 armour moved from Suiyuyan to Timguska
Japanese take Timguska from Russians
1 infantry moved from Szechwan to Sikang
1 bomber moved from Hunan to Sikang
1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 bomber moved from Hunan to Tsinghai
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 bomber moved from Hunan to Tsinghai
2 artilleries moved from Kwangsi to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone
2 artilleries moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 cruiser, 1 destroyer, 1 submarine and 2 transports
ANZAC defend with 1 cruiser
Japanese win, taking 42 Sea Zone from Neutral with 1 cruiser and 2 transports remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 cruiser
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Java
Japanese attack with 2 artilleries and 1 infantry
ANZAC defend with 1 aaGun and 1 fighter
Japanese win, taking Java from ANZAC with 1 artillery remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 aaGun and 1 fighter
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Borneo
Battle in Tsinghai
Japanese attack with 2 bombers and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Borneo from UK_Pacific, taking Tsinghai from Chinese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Sumatra
Battle in Celebes
Japanese attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 infantry
Japanese win, taking Sumatra from UK_Pacific, taking Celebes from UK_Pacific with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 45 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Yunnan
Japanese attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 artillery
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Malaya
Battle in Sikang
Japanese attack with 1 artillery, 1 bomber and 5 infantry
Chinese defend with 1 infantry
Japanese win, taking Malaya from UK_Pacific, taking Sikang from Chinese with 1 artillery, 1 bomber and 5 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 fighter moved from Suiyuyan to Kansu
1 tactical_bomber moved from Suiyuyan to Kansu
1 fighter moved from Hunan to Kansu
2 bombers moved from Tsinghai to Kansu
1 bomber moved from Sikang to Kansu
1 bomber moved from Yunnan to Kansu
5 fighters moved from Anhwe to Korea
1 tactical_bomber moved from Hunan to Korea
1 carrier moved from 36 Sea Zone to 44 Sea Zone
1 fighter moved from Celebes to 44 Sea Zone
1 infantry moved from Korea to Manchuria
1 artillery moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
1 battleship moved from 36 Sea Zone to 44 Sea Zone
1 fighter moved from 45 Sea Zone to 44 Sea Zone
2 carriers moved from 20 Sea Zone to 6 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 battleship moved from 20 Sea Zone to 6 Sea Zone
2 fighters moved from 6 Sea Zone to Korea
Place Units - Japanese
2 artilleries and 2 infantry placed in Japan
3 fighters and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 61 PUs; end with 62 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
I believe Stalin can do it!
Stupid me accidentally activated Mongolian Rule with my tank on the west side of Mongolia…
When you’re done for the night, please post and let me know. I’ll do the same.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 5 bombers and 1 carrier; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 battleship, 2 carriers and 4 submarines moved from 26 Sea Zone to 6 Sea Zone
2 cruisers and 2 destroyers moved from 26 Sea Zone to 6 Sea Zone
1 bomber, 5 fighters and 1 tactical_bomber moved from Midway to 6 Sea Zone
1 bomber and 2 fighters moved from Western United States to 6 Sea Zone
1 artillery and 4 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 26 Sea Zone to 33 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 33 Sea Zone to Caroline Islands
When you’re done for the night, please post and let me know. I’ll do the same.
Ok, are you still there for Kamikaze orders?
yes
2 on each cruiser and 1 per destroyer
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 5 bombers and 1 carrier; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 battleship, 2 carriers and 4 submarines moved from 26 Sea Zone to 6 Sea Zone
2 cruisers and 2 destroyers moved from 26 Sea Zone to 6 Sea Zone
1 bomber, 5 fighters and 1 tactical_bomber moved from Midway to 6 Sea Zone
1 bomber and 2 fighters moved from Western United States to 6 Sea Zone
1 artillery and 4 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 26 Sea Zone to 33 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 33 Sea Zone to Caroline Islands
Combat - Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 1,3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4,4
Battle in Caroline Islands
Americans attack with 1 armour, 1 artillery and 4 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 6 Sea Zone
Americans attack with 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 2 destroyers, 7 fighters, 4 submarines and 1 tactical_bomber
Japanese defend with 1 battleship, 3 carriers, 2 destroyers, 3 fighters, 1 submarine and 2 transports
Units damaged: 2 carriers owned by the Japanese
Need casualty selection