17L BM3.3 Giallo(x) vs Odonis

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 22

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 1 factory_minor; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 42 Sea Zone
                1 fighter moved from Java to 42 Sea Zone
                1 submarine moved from 62 Sea Zone to 42 Sea Zone

    Combat - ANZAC
                ANZAC creates battle in territory 44 Sea Zone
                Battle in 42 Sea Zone
                    ANZAC attack with 1 destroyer, 1 fighter and 1 submarine
                    Japanese defend with 1 submarine
                    ANZAC win, taking 44 Sea Zone from Japanese, taking 42 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - ANZAC
                1 fighter moved from 42 Sea Zone to Yunnan
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 60 Sea Zone

    Place Units - ANZAC
                1 factory_minor placed in Queensland
                1 artillery placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs

    Combat Move - French

    Turn Complete - French

    triplea_40389_Fre22.tsvg

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    just a friendly reminder

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    still major issues with posting… arghh

    Russia23.tsvg

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    ah I see

    Japan23.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 23

    Purchase Units - Americans
                Americans buy 4 armour, 1 battleship, 1 carrier and 2 destroyers; Remaining resources: 0 PUs;

    Combat Move - Americans
                4 fighters moved from Java to Shan State
                1 armour moved from Yunnan to Shan State
                2 armour moved from Yunnan to Kwangsi
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
                1 infantry moved from 17 Sea Zone to Iwo Jima

    Combat - Americans
                Battle in Iwo Jima
                Battle in Kwangsi
                    Americans attack with 2 armour
                    Japanese defend with 1 mech_infantry
                        Americans roll dice for 2 armour in Kwangsi, round 2 :  1/2 hits
                        Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Kwangsi
                    Americans win, taking Iwo Jima from Japanese, taking Kwangsi from Japanese with 2 armour remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Shan State
                    Americans attack with 1 armour and 4 fighters
                    Japanese defend with 2 mech_infantrys
                        Americans roll dice for 1 armour and 4 fighters in Shan State, round 2 :  1/5 hits
                        Japanese roll dice for 2 mech_infantrys in Shan State, round 2 :  1/2 hits
                        1 mech_infantry owned by the Japanese and 1 fighter owned by the Americans lost in Shan State
                        Americans roll dice for 1 armour and 3 fighters in Shan State, round 3 :  2/4 hits
                        Japanese roll dice for 1 mech_infantry in Shan State, round 3 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Shan State
                    Americans win, taking Shan State from Japanese with 1 armour and 3 fighters remaining. Battle score for attacker is -2
                    Casualties for Americans: 1 fighter
                    Casualties for Japanese: 2 mech_infantrys

    Non Combat Move - Americans
                3 fighters moved from Shan State to Burma
                2 armour moved from West India to Persia
                1 mech_infantry moved from Persia to Northwest Persia
                2 fighters and 1 tactical_bomber moved from Eastern United States to 101 Sea Zone
                1 artillery moved from Central United States to 101 Sea Zone
                1 artillery, 2 carriers, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 123 Sea Zone
                1 artillery moved from 123 Sea Zone to Iceland
                1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 26 Sea Zone to 16 Sea Zone
                2 submarines moved from 26 Sea Zone to 54 Sea Zone
                1 submarine moved from 54 Sea Zone to 35 Sea Zone
                1 submarine moved from 54 Sea Zone to 44 Sea Zone
                1 submarine moved from 54 Sea Zone to 42 Sea Zone

    Place Units - Americans
                3 armour placed in Persia
                1 battleship, 1 carrier and 2 destroyers placed in 10 Sea Zone
                1 armour placed in Central United States
                Americans undo move 3.
                1 armour placed in Western United States

    Turn Complete - Americans
                Americans collect 59 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs

    triplea_40389_Ame23.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 23

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Tsinghai: 1 fighter
                EDIT: Adding units owned by Americans to Persia: 1 fighter
                EDIT: Turning off Edit Mode
                1 infantry moved from Kweichow to Hopei
                1 infantry moved from Shensi to Hopei

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 infantry in Hopei, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                        Chinese roll dice for 2 infantry in Hopei, round 3 :  0/2 hits
                        Japanese roll dice for 1 infantry in Hopei, round 3 :  1/1 hits
                        1 infantry owned by the Chinese lost in Hopei
                    1 infantry owned by the Chinese retreated to Kweichow
                    Japanese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 infantry moved from Szechwan to Shensi

    Place Units - Chinese
                1 infantry placed in Hunan
                3 artilleries placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs

    triplea_40389_Chi23.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 23

    Purchase Units - Americans
                Americans buy 4 armour, 1 battleship, 1 carrier and 2 destroyers; Remaining resources: 0 PUs;

    Combat Move - Americans
                4 fighters moved from Java to Shan State
                1 armour moved from Yunnan to Shan State
                2 armour moved from Yunnan to Kwangsi
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
                1 infantry moved from 17 Sea Zone to Iwo Jima

    Combat - Americans
                Battle in Iwo Jima
                Battle in Kwangsi
                    Americans attack with 2 armour
                    Japanese defend with 1 mech_infantry
                        Americans roll dice for 2 armour in Kwangsi, round 2 :  1/2 hits
                        Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Kwangsi
                    Americans win, taking Iwo Jima from Japanese, taking Kwangsi from Japanese with 2 armour remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Shan State
                    Americans attack with 1 armour and 4 fighters
                    Japanese defend with 2 mech_infantrys
                        Americans roll dice for 1 armour and 4 fighters in Shan State, round 2 :  1/5 hits
                        Japanese roll dice for 2 mech_infantrys in Shan State, round 2 :  1/2 hits
                        1 mech_infantry owned by the Japanese and 1 fighter owned by the Americans lost in Shan State
                        Americans roll dice for 1 armour and 3 fighters in Shan State, round 3 :  2/4 hits
                        Japanese roll dice for 1 mech_infantry in Shan State, round 3 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Shan State
                    Americans win, taking Shan State from Japanese with 1 armour and 3 fighters remaining. Battle score for attacker is -2
                    Casualties for Americans: 1 fighter
                    Casualties for Japanese: 2 mech_infantrys

    Non Combat Move - Americans
                3 fighters moved from Shan State to Burma
                2 armour moved from West India to Persia
                1 mech_infantry moved from Persia to Northwest Persia
                2 fighters and 1 tactical_bomber moved from Eastern United States to 101 Sea Zone
                1 artillery moved from Central United States to 101 Sea Zone
                1 artillery, 2 carriers, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 123 Sea Zone
                1 artillery moved from 123 Sea Zone to Iceland
                1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 26 Sea Zone to 16 Sea Zone
                2 submarines moved from 26 Sea Zone to 54 Sea Zone
                1 submarine moved from 54 Sea Zone to 35 Sea Zone
                1 submarine moved from 54 Sea Zone to 44 Sea Zone
                1 submarine moved from 54 Sea Zone to 42 Sea Zone

    Place Units - Americans
                3 armour placed in Persia
                1 battleship, 1 carrier and 2 destroyers placed in 10 Sea Zone
                1 armour placed in Central United States
                Americans undo move 3.
                1 armour placed in Western United States

    Turn Complete - Americans
                Americans collect 59 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Tsinghai: 1 fighter
                EDIT: Adding units owned by Americans to Persia: 1 fighter
                EDIT: Turning off Edit Mode
                1 infantry moved from Kweichow to Hopei
                1 infantry moved from Shensi to Hopei

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 infantry in Hopei, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                        Chinese roll dice for 2 infantry in Hopei, round 3 :  0/2 hits
                        Japanese roll dice for 1 infantry in Hopei, round 3 :  1/1 hits
                        1 infantry owned by the Chinese lost in Hopei
                    1 infantry owned by the Chinese retreated to Kweichow
                    Japanese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 infantry moved from Szechwan to Shensi

    Place Units - Chinese
                1 infantry placed in Hunan
                3 artilleries placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs

    Purchase Units - British
                British buy 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Iraq to Syria
                      British take Syria from Italians
                1 armour moved from Syria to Iraq
                1 mech_infantry moved from Yunnan to Malaya
                      UK_Pacific take Malaya from Japanese
                3 armour moved from Yunnan to Kwangtung

    Combat - British
                Battle in Kwangtung
                    British attack with 3 armour
                    Japanese defend with 3 artilleries, 1 factory_minor and 1 harbour
                        British roll dice for 3 armour in Kwangtung, round 2 :  1/3 hits
                        Japanese roll dice for 3 artilleries in Kwangtung, round 2 :  0/3 hits
                        1 artillery owned by the Japanese lost in Kwangtung
                        British roll dice for 3 armour in Kwangtung, round 3 :  2/3 hits
                        Japanese roll dice for 2 artilleries in Kwangtung, round 3 :  0/2 hits
                        2 artilleries owned by the Japanese lost in Kwangtung
                    British win, taking Kwangtung from Japanese with 3 armour remaining. Battle score for attacker is 12
                    Casualties for Japanese: 3 artilleries

    Non Combat Move - British
                1 armour and 1 infantry moved from India to Burma
                2 mech_infantrys moved from Egypt to Iraq
                2 infantry moved from Egypt to Trans-Jordan
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 transport moved from 80 Sea Zone to 72 Sea Zone

    Place Units - British
                3 infantry placed in Iraq
                3 mech_infantrys placed in Egypt
                2 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,4,6,5
                British collect 31 PUs (1 lost to blockades); end with 31 PUs

    Place Units - UK_Pacific
                1 armour and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 13 PUs; end with 13 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
                Some Units in India change ownership: 1 armour and 1 mech_infantry

    triplea_40389_UK_23.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 23

    Purchase Units - Italians
                Italians buy 1 bomber, 1 fighter, 1 marine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 transport moved from 99 Sea Zone to 95 Sea Zone
                1 fighter moved from Greece to Southern Italy
                5 bombers moved from Southern Italy to France
                1 submarine moved from 109 Sea Zone to 110 Sea Zone
                1 destroyer moved from 95 Sea Zone to 91 Sea Zone

    Non Combat Move - Italians
                1 aaGun moved from Western Ukraine to Bryansk

    Place Units - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Malta: 1 infantry
                EDIT: Adding units owned by Italians to Northern Italy: 1 infantry
                EDIT: Turning off Edit Mode
                1 transport placed in 95 Sea Zone
                1 fighter placed in Southern Italy
                1 bomber and 1 marine placed in Northern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs

    triplea_40389_Ita23.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 23

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry and 1 transport moved from 60 Sea Zone to 61 Sea Zone
                1 mech_infantry moved from Queensland to South Australia
                1 infantry moved from 61 Sea Zone to South Australia
                1 artillery moved from New Guinea to Dutch New Guinea
                1 fighter moved from Yunnan to India

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs

    Combat Move - French

    Turn Complete - French

    triplea_40389_Fre23.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 24

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 3 artilleries, 1 carrier, 1 fighter, 3 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 91 Sea Zone to 101 Sea Zone
                2 transports moved from 92 Sea Zone to 91 Sea Zone
                1 submarine moved from 94 Sea Zone to 91 Sea Zone
                1 destroyer moved from 92 Sea Zone to 91 Sea Zone
                2 submarines moved from 112 Sea Zone to 91 Sea Zone
                1 submarine moved from 112 Sea Zone to 119 Sea Zone
                7 bombers moved from France to Western Germany
                1 armour and 1 mech_infantry moved from Evenkiyskiy to Yakut S.S.R.
                      Germans take Yenisey from Russians
                      Germans take Yakut S.S.R. from Russians
                1 infantry moved from Novosibirsk to Timguska
                      Germans take Timguska from Russians
                3 artilleries moved from Samara to Kazakhstan
                1 armour and 1 mech_infantry moved from Kazakhstan to Eastern Persia
                      Germans take Turkmenistan from Russians
                      Germans take Eastern Persia from British
                3 armour, 1 artillery, 1 infantry and 11 mech_infantrys moved from Caucasus to Northwest Persia
                3 mech_infantrys moved from Volgograd to Northwest Persia
                4 artilleries and 16 infantry moved from Rostov to Caucasus
                14 armour and 2 mech_infantrys moved from Kazakhstan to Eastern Persia
                3 mech_infantrys moved from Ukraine to Caucasus
                1 mech_infantry moved from Bryansk to Caucasus
                1 infantry moved from Bryansk to Rostov
                9 armour moved from Bryansk to Caucasus
                3 mech_infantrys moved from Russia to Kazakhstan
                3 infantry moved from Belarus to Bryansk
                1 fighter moved from Western Germany to 112 Sea Zone
                1 fighter moved from Morocco to 112 Sea Zone

    Combat - Germans
                Battle in Northwest Persia
                    Germans attack with 3 armour, 1 artillery, 1 infantry and 14 mech_infantrys
                    Americans defend with 1 mech_infantry
                        Germans roll dice for 3 armour, 1 artillery, 1 infantry and 14 mech_infantrys in Northwest Persia, round 2 :  1/19 hits
                        Americans roll dice for 1 mech_infantry in Northwest Persia, round 2 :  1/1 hits
                        1 mech_infantry owned by the Americans and 1 infantry owned by the Germans lost in Northwest Persia
                    Germans win, taking Northwest Persia from Americans with 3 armour, 1 artillery and 14 mech_infantrys remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 mech_infantry

    Non Combat Move - Germans
                1 aaGun moved from Caucasus to Northwest Persia

    Place Units - Germans
                1 carrier and 3 transports placed in 112 Sea Zone
                3 artilleries and 3 infantry placed in Western Germany
                1 fighter placed in Germany
                3 armour placed in Volgograd
                3 mech_infantrys placed in Ukraine

    Turn Complete - Germans
                Germans collect 74 PUs; end with 74 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 81 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 83 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 98 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 103 PUs

    triplea_40389_Ger24.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 24

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 3 artilleries, 1 carrier, 1 fighter, 3 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 91 Sea Zone to 101 Sea Zone
                2 transports moved from 92 Sea Zone to 91 Sea Zone
                1 submarine moved from 94 Sea Zone to 91 Sea Zone
                1 destroyer moved from 92 Sea Zone to 91 Sea Zone
                2 submarines moved from 112 Sea Zone to 91 Sea Zone
                1 submarine moved from 112 Sea Zone to 119 Sea Zone
                7 bombers moved from France to Western Germany
                1 armour and 1 mech_infantry moved from Evenkiyskiy to Yakut S.S.R.
                      Germans take Yenisey from Russians
                      Germans take Yakut S.S.R. from Russians
                1 infantry moved from Novosibirsk to Timguska
                      Germans take Timguska from Russians
                3 artilleries moved from Samara to Kazakhstan
                1 armour and 1 mech_infantry moved from Kazakhstan to Eastern Persia
                      Germans take Turkmenistan from Russians
                      Germans take Eastern Persia from British
                3 armour, 1 artillery, 1 infantry and 11 mech_infantrys moved from Caucasus to Northwest Persia
                3 mech_infantrys moved from Volgograd to Northwest Persia
                4 artilleries and 16 infantry moved from Rostov to Caucasus
                14 armour and 2 mech_infantrys moved from Kazakhstan to Eastern Persia
                3 mech_infantrys moved from Ukraine to Caucasus
                1 mech_infantry moved from Bryansk to Caucasus
                1 infantry moved from Bryansk to Rostov
                9 armour moved from Bryansk to Caucasus
                3 mech_infantrys moved from Russia to Kazakhstan
                3 infantry moved from Belarus to Bryansk
                1 fighter moved from Western Germany to 112 Sea Zone
                1 fighter moved from Morocco to 112 Sea Zone

    Combat - Germans
                Battle in Northwest Persia
                    Germans attack with 3 armour, 1 artillery, 1 infantry and 14 mech_infantrys
                    Americans defend with 1 mech_infantry
                        Germans roll dice for 3 armour, 1 artillery, 1 infantry and 14 mech_infantrys in Northwest Persia, round 2 :  1/19 hits
                        Americans roll dice for 1 mech_infantry in Northwest Persia, round 2 :  1/1 hits
                        1 mech_infantry owned by the Americans and 1 infantry owned by the Germans lost in Northwest Persia
                    Germans win, taking Northwest Persia from Americans with 3 armour, 1 artillery and 14 mech_infantrys remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 mech_infantry

    Non Combat Move - Germans
                1 aaGun moved from Caucasus to Northwest Persia

    Place Units - Germans
                1 carrier and 3 transports placed in 112 Sea Zone
                3 artilleries and 3 infantry placed in Western Germany
                1 fighter placed in Germany
                3 armour placed in Volgograd
                3 mech_infantrys placed in Ukraine

    Turn Complete - Germans
                Germans collect 74 PUs; end with 74 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 81 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 83 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 98 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 103 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from France: 1 artillery and 1 infantry
                EDIT: Adding units owned by Germans to Normandy Bordeaux: 1 artillery and 1 infantry
                EDIT: Turning off Edit Mode

    triplea_40389_Ger24.tsvg

  • 20 19 18 15 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 24

    Combat Move - Russians

    Non Combat Move - Russians
                3 fighters moved from Yunnan to India

    Turn Complete - Russians

    triplea_40389_Rus24.tsvg

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 24

    Purchase Units - Japanese
                Japanese buy 1 carrier, 2 destroyers and 6 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Amur to Siberia
                      Japanese take Siberia from Russians
                3 mech_infantrys moved from Kiangsu to Kwangtung
                1 artillery moved from French Indo China to Shan State
                1 mech_infantry moved from French Indo China to Yunnan
                      Japanese take Yunnan from Chinese
                2 artilleries moved from French Indo China to Kwangsi
                1 mech_infantry moved from Anhwe to Hunan
                1 armour, 1 artillery and 1 infantry moved from Jehol to Anhwe
                1 artillery moved from Manchuria to Jehol
                1 infantry moved from Shantung to Anhwe
                1 armour moved from Anhwe to Hunan
                1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
                3 bombers moved from French Indo China to Kwangtung
                1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
                1 fighter moved from French Indo China to Kwangsi
                1 fighter moved from French Indo China to Hunan
                1 bomber moved from French Indo China to Kwangtung
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
                4 fighters moved from 6 Sea Zone to Iwo Jima
                1 fighter moved from 6 Sea Zone to 17 Sea Zone
                7 fighters moved from 6 Sea Zone to 16 Sea Zone
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                1 fighter moved from Japan to 35 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone

    Combat - Japanese
                Japanese creates battle in territory 41 Sea Zone
                Battle in 17 Sea Zone
                    Japanese attack with 1 fighter and 1 transport
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 17 Sea Zone
                    Japanese win, taking 41 Sea Zone from UK_Pacific with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Hunan
                    Japanese attack with 1 armour, 1 fighter and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 fighter and 1 mech_infantry in Hunan, round 2 :  2/3 hits
                        Chinese roll dice for 1 infantry in Hunan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Hunan
                    Japanese win, taking Hunan from Chinese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 35 Sea Zone
                    Japanese attack with 1 destroyer and 1 fighter
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 destroyer and 1 fighter in 35 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 1 submarine in 35 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 1 fighter in 35 Sea Zone, round 3 :  0/2 hits
                        Americans roll dice for 1 submarine in 35 Sea Zone, round 3 :  1/1 hits
                        1 destroyer owned by the Japanese lost in 35 Sea Zone
                    1 submarine owned by the Americans Submerged
                    Japanese win with 1 fighter remaining. Battle score for attacker is -8
                    Casualties for Japanese: 1 destroyer
                Battle in Iwo Jima
                    Japanese attack with 1 artillery, 4 fighters and 1 infantry
                    Americans defend with 1 infantry
                        Japanese roll dice for 1 artillery, 4 fighters and 1 infantry in Iwo Jima, round 2 :  2/6 hits
                        Americans roll dice for 1 infantry in Iwo Jima, round 2 :  0/1 hits
                        1 infantry owned by the Americans lost in Iwo Jima
                    Japanese win, taking Iwo Jima from Americans with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer and 7 fighters
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 destroyer and 7 fighters in 16 Sea Zone, round 2 :  2/8 hits
                        Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 16 Sea Zone
                    Japanese win with 1 destroyer and 7 fighters remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Kwangtung
                    Japanese attack with 4 bombers and 3 mech_infantrys
                    British defend with 3 armour; UK_Pacific defend with 1 factory_minor and 1 harbour
                        Japanese roll dice for 4 bombers and 3 mech_infantrys in Kwangtung, round 2 :  2/7 hits
                        UK_Pacific roll dice for 3 armour in Kwangtung, round 2 :  3/3 hits
                        1 bomber owned by the Japanese, 2 armour owned by the British and 2 mech_infantrys owned by the Japanese lost in Kwangtung
                        Japanese roll dice for 3 bombers and 1 mech_infantry in Kwangtung, round 3 :  1/4 hits
                        UK_Pacific roll dice for 1 armour in Kwangtung, round 3 :  0/1 hits
                        1 armour owned by the British lost in Kwangtung
                    Japanese win, taking Kwangtung from UK_Pacific with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is -2
                    Casualties for British: 3 armour
                    Casualties for Japanese: 1 bomber and 2 mech_infantrys
                Battle in Shan State
                    Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 armour
                        Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Shan State, round 2 :  2/3 hits
                        UK_Pacific roll dice for 1 armour in Shan State, round 2 :  1/1 hits
                        1 artillery owned by the Japanese and 1 armour owned by the Americans lost in Shan State
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 armour
                    Casualties for Japanese: 1 artillery
                Battle in Kwangsi
                    Japanese attack with 2 artilleries, 2 fighters and 1 tactical_bomber
                    Americans defend with 2 armour
                        Japanese roll dice for 2 artilleries, 2 fighters and 1 tactical_bomber in Kwangsi, round 2 :  3/5 hits
                        Chinese roll dice for 2 armour in Kwangsi, round 2 :  2/2 hits
                        2 artilleries owned by the Japanese and 2 armour owned by the Americans lost in Kwangsi
                    Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Americans: 2 armour
                    Casualties for Japanese: 2 artilleries

    Non Combat Move - Japanese
                2 fighters and 1 tactical_bomber moved from Kwangsi to French Indo China
                1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
                1 fighter moved from Hunan to French Indo China
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 fighter moved from 35 Sea Zone to Philippines
                7 fighters moved from 16 Sea Zone to 17 Sea Zone
                4 fighters moved from Iwo Jima to 17 Sea Zone
                2 battleships, 6 carriers, 1 cruiser and 3 transports moved from 6 Sea Zone to 17 Sea Zone
                1 fighter moved from 17 Sea Zone to Japan
                1 fighter moved from 17 Sea Zone to Japan
                1 fighter moved from 17 Sea Zone to Japan
                1 bomber moved from French Indo China to Kiangsu
                3 bombers moved from Kwangtung to Kiangsu

    Place Units - Japanese
                3 mech_infantrys placed in French Indo China
                3 mech_infantrys placed in Kiangsu
                1 carrier and 2 destroyers placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,6
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,5
                Japanese collect 51 PUs; end with 51 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 54 PUs

    triplea_40389_Jap24.tsvg

  • 20 19 18 15 13

    the impossible dream…

    I resign (again). You’re just too good for me!

    posting loss…

  • 21 20 19 18 17 16

    I was lucky this game… good game

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