Alright, good to go. UK lost a couple planes on the offense - rough round. Italy got lucky in 97. Though I guess I can’t complain as luck was with me last round in 110.
Italy’s pretty rich. Haven’t seen an Italy this strong in OOB in a long time. :)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 fighter and 3 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 99 Sea Zone
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Non Combat Move - Italians
1 fighter moved from 99 Sea Zone to Egypt
1 submarine moved from 98 Sea Zone to 95 Sea Zone
1 bomber moved from Egypt to Southern Italy
Place Units - Italians
3 infantry placed in Egypt
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Production/PUs Summary :
Germans : 53 / 75
Russians : 29 / 27
Japanese : 46 / 52
Americans : 53 / 83
Chinese : 13 / 16
British : 24 / 0
UK_Pacific : 10 / 8
Italians : 17 / 24
ANZAC : 13 / 23
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 55 Sea Zone to 35 Sea Zone
2 submarines moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from India to 37 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
2 fighters moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from Caroline Islands to 34 Sea Zone
1 bomber moved from Caroline Islands to 46 Sea Zone
1 fighter moved from Queensland to 46 Sea Zone
Combat - ANZAC
ANZAC creates battle in territory 41 Sea Zone
Battle in 34 Sea Zone
ANZAC attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC win, taking 41 Sea Zone from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 37 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 35 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 46 Sea Zone
ANZAC attack with 1 bomber, 1 fighter and 2 submarines
Japanese defend with 1 carrier
ANZAC win with 1 bomber, 1 fighter and 2 submarines remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrier
Non Combat Move - ANZAC
1 carrier moved from 33 Sea Zone to 54 Sea Zone
1 fighter moved from 46 Sea Zone to Queensland
2 fighters moved from 34 Sea Zone to 54 Sea Zone
1 fighter moved from 34 Sea Zone to Caroline Islands
1 bomber moved from 46 Sea Zone to Caroline Islands
1 fighter moved from 37 Sea Zone to Yunnan
1 fighter moved from India to Anhwe
Place Units - ANZAC
1 submarine and 1 transport placed in 54 Sea Zone
ANZAC undo move 1.
2 transports placed in 54 Sea Zone
1 infantry placed in Queensland
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 destroyer, 3 infantry, 10 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Bessarabia
1 bomber moved from Southern Italy to Bessarabia
1 bomber moved from Egypt to Bessarabia
2 bombers moved from Eastern Poland to Belarus
1 infantry moved from Archangel to Belarus
1 destroyer and 1 submarine moved from 110 Sea Zone to 104 Sea Zone
3 fighters moved from United Kingdom to 104 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone
1 infantry moved from Archangel to Belarus
Combat - Germans
Battle in 104 Sea Zone
Germans attack with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 2 destroyers
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/5 hits
Americans roll dice for 2 destroyers in 104 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Germans and 2 destroyers owned by the Americans lost in 104 Sea Zone
Germans win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 submarine
Casualties for Americans: 2 destroyers
Battle in Bessarabia
Germans attack with 2 bombers and 1 mech_infantry
Russians defend with 1 armour
Germans roll dice for 2 bombers and 1 mech_infantry in Bessarabia, round 2 : 1/3 hits
Russians roll dice for 1 armour in Bessarabia, round 2 : 0/1 hits
1 armour owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Belarus
Germans attack with 2 bombers and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 2 bombers and 2 infantry in Belarus, round 2 : 0/4 hits
Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits
Germans roll dice for 2 bombers and 2 infantry in Belarus, round 3 : 2/4 hits
Russians roll dice for 2 infantry in Belarus, round 3 : 0/2 hits
2 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 fighter moved from 104 Sea Zone to United Kingdom
2 fighters and 1 tactical_bomber moved from 104 Sea Zone to Western Germany
2 carriers moved from 110 Sea Zone to 112 Sea Zone
4 artilleries and 5 infantry moved from Novgorod to Archangel
2 bombers moved from Bessarabia to Eastern Poland
2 bombers moved from Belarus to Eastern Poland
2 armour and 2 mech_infantrys moved from Eastern Poland to Archangel
3 armour and 6 mech_infantrys moved from Germany to Eastern Poland
4 mech_infantrys moved from Western Germany to Poland
3 transports moved from 115 Sea Zone to 113 Sea Zone
2 mech_infantrys moved from France to Germany
Place Units - Germans
3 artilleries placed in Novgorod
10 mech_infantrys placed in Germany
3 infantry placed in United Kingdom
1 destroyer and 1 submarine placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,5
Germans collect 53 PUs (1 lost to blockades); end with 53 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Production/PUs Summary :
Germans : 54 / 68
Russians : 28 / 27
Japanese : 46 / 52
Americans : 53 / 83
Chinese : 13 / 16
British : 24 / 0
UK_Pacific : 10 / 8
Italians : 17 / 24
ANZAC : 13 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Russians
Russians buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Yakut S.S.R. to Buryatia
Russians take Buryatia from Japanese
1 infantry moved from Western Ukraine to Bessarabia
1 infantry moved from Ukraine to Bessarabia
1 tactical_bomber moved from Bryansk to Bessarabia
2 infantry moved from Smolensk to Belarus
1 artillery moved from Bryansk to Belarus
1 artillery moved from Bryansk to Belarus
1 fighter moved from Russia to Belarus
Combat - Russians
Battle in Bessarabia
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Bessarabia from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Belarus
Russians attack with 2 artilleries, 1 fighter and 2 infantry
Germans defend with 2 infantry
Russians win, taking Belarus from Germans with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Belarus to Russia
1 infantry moved from Bryansk to Western Ukraine
1 armour and 1 mech_infantry moved from Bryansk to Ukraine
1 infantry moved from Russia to Vologda
2 armour and 2 mech_infantrys moved from Volgograd to Russia
1 infantry moved from Rostov to Volgograd
9 artilleries moved from Bryansk to Russia
10 infantry moved from Bryansk to Russia
1 tactical_bomber moved from Bessarabia to Bryansk
Place Units - Russians
3 artilleries and 3 infantry placed in Russia
2 infantry placed in Volgograd
Turn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,2
Russians collect 29 PUs (1 lost to blockades); end with 29 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 factory_minor, 1 fighter and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 infantry moved from Kiangsu to Anhwe
1 artillery moved from Kiangsu to Anhwe
1 fighter moved from Japan to Siberia
1 infantry moved from Amur to Siberia
1 fighter moved from Kwangtung to Anhwe
1 tactical_bomber moved from Kwangtung to Anhwe
1 infantry moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
1 artillery and 1 infantry moved from Manchuria to Jehol
1 artillery and 1 infantry moved from Manchuria to Jehol
1 artillery moved from Amur to Siberia
1 bomber moved from Kiangsu to 22 Sea Zone
1 tactical_bomber moved from Kwangtung to Anhwe
1 fighter moved from Philippines to Anhwe
1 armour moved from Amur to Jehol
1 infantry moved from Manchuria to Jehol
1 tactical_bomber moved from Japan to Siberia
Combat - Japanese
Battle in 22 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 22 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Siberia
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Siberia, round 2 : 3/4 hits
Russians roll dice for 1 infantry in Siberia, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Siberia
Japanese win, taking Siberia from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Jehol
Japanese attack with 1 armour, 2 artilleries and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 2 artilleries and 3 infantry in Jehol, round 2 : 5/6 hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
ANZAC defend with 1 fighter; Chinese defend with 3 artilleries
Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Anhwe, round 2 : 2/7 hits
Chinese roll dice for 3 artilleries and 1 fighter in Anhwe, round 2 : 2/4 hits
2 infantry owned by the Japanese and 2 artilleries owned by the Chinese lost in Anhwe
Japanese roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Anhwe, round 3 : 3/5 hits
Chinese roll dice for 1 artillery and 1 fighter in Anhwe, round 3 : 0/2 hits
1 artillery owned by the Chinese and 1 fighter owned by the ANZAC lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 16
Casualties for ANZAC: 1 fighter
Casualties for Chinese: 3 artilleries
Casualties for Japanese: 2 infantry
Non Combat Move - Japanese
5 fighters and 3 tactical_bombers moved from 75 Sea Zone to Egypt
2 battleships, 4 carriers and 2 cruisers moved from 75 Sea Zone to 41 Sea Zone
1 submarine moved from 21 Sea Zone to 19 Sea Zone
1 bomber moved from 22 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from Siberia to 5 Sea Zone
1 carrier, 1 destroyer and 3 submarines moved from 3 Sea Zone to 5 Sea Zone
3 artilleries and 4 infantry moved from Amur to Manchuria
2 fighters and 2 tactical_bombers moved from Anhwe to Kiangsu
1 fighter moved from Philippines to 5 Sea Zone
1 aaGun moved from Kwangtung to Kiangsi
1 fighter moved from Kwangtung to Japan
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
1 factory_minor placed in Korea
1 fighter placed in Japan
1 artillery and 2 infantry placed in Kiangsu
4 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,4
Japanese collect 48 PUs (1 lost to blockades); end with 48 PUs total
Production/PUs Summary :
Germans : 53 / 68
Russians : 29 / 29
Japanese : 49 / 48
Americans : 53 / 83
Chinese : 11 / 16
British : 24 / 0
UK_Pacific : 9 / 8
Italians : 17 / 24
ANZAC : 13 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 armour, 1 bomber, 2 destroyers, 1 fighter, 2 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs;
Politics - Americans
Combat Move - Americans
1 submarine moved from 94 Sea Zone to 97 Sea Zone
Americans take 97 Sea Zone from Italians
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
4 fighters moved from Trans-Jordan to 98 Sea Zone
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
1 destroyer and 1 submarine moved from 86 Sea Zone to 104 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from Eastern United States to 104 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
1 bomber moved from Gibraltar to 95 Sea Zone
1 fighter moved from Gibraltar to 95 Sea Zone
1 fighter moved from Gibraltar to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy
1 artillery moved from Morocco to Algeria
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 22 Sea Zone
1 armour moved from Marianas to 22 Sea Zone
1 armour, 1 infantry and 1 transport moved from 22 Sea Zone to 21 Sea Zone
1 armour and 1 infantry moved from 21 Sea Zone to Guam
6 fighters and 1 tactical_bomber moved from 17 Sea Zone to Guam
1 battleship and 5 carriers moved from 17 Sea Zone to 21 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
Scramble 95?
no scramble
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 artillery moved from Chahar to Anhwe
2 infantry moved from Chahar to Anhwe
Combat - Chinese
Chinese creates battle in territory Hunan
Battle in Anhwe
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery
Chinese win, taking Hunan from Japanese, taking Anhwe from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 artillery moved from Chahar to Hopei
Place Units - Chinese
1 infantry placed in Chahar
1 artillery and 3 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 armour, 1 bomber, 2 destroyers, 1 fighter, 2 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs;
Politics - Americans
Combat Move - Americans
1 submarine moved from 94 Sea Zone to 97 Sea Zone
Americans take 97 Sea Zone from Italians
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
4 fighters moved from Trans-Jordan to 98 Sea Zone
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
1 destroyer and 1 submarine moved from 86 Sea Zone to 104 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from Eastern United States to 104 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
1 bomber moved from Gibraltar to 95 Sea Zone
1 fighter moved from Gibraltar to 95 Sea Zone
1 fighter moved from Gibraltar to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy
1 artillery moved from Morocco to Algeria
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 22 Sea Zone
1 armour moved from Marianas to 22 Sea Zone
1 armour, 1 infantry and 1 transport moved from 22 Sea Zone to 21 Sea Zone
1 armour and 1 infantry moved from 21 Sea Zone to Guam
6 fighters and 1 tactical_bomber moved from 17 Sea Zone to Guam
1 battleship and 5 carriers moved from 17 Sea Zone to 21 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
Combat - Americans
Battle in Guam
Americans attack with 1 armour, 6 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 airfield and 1 infantry
Americans win, taking Guam from Japanese with 1 armour, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Southern France
Battle in Greece
Battle in 95 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 2 fighters and 1 transport
Italians defend with 1 submarine
Americans win, taking Southern France from Italians, taking Greece from Italians with 1 bomber, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Northern Italy
Americans converts factory_major into different units
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Germans defend with 1 destroyer
Americans win, taking Northern Italy from Italians with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 98 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Italians defend with 1 submarine
Americans win, taking 98 Sea Zone from Italians with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Non Combat Move - Americans
1 fighter moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from 95 Sea Zone to 92 Sea Zone
1 bomber moved from 95 Sea Zone to Gibraltar
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Algeria
2 fighters moved from 104 Sea Zone to 91 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 98 Sea Zone to 92 Sea Zone
2 fighters moved from 98 Sea Zone to Trans-Jordan
6 fighters and 1 tactical_bomber moved from Guam to 21 Sea Zone
1 fighter moved from Hawaiian Islands to 21 Sea Zone
1 marine moved from Marshall Islands to 32 Sea Zone
1 cruiser and 1 marine moved from 32 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
2 transports placed in 101 Sea Zone
2 armour, 1 bomber and 2 infantry placed in Eastern United States
1 destroyer and 2 submarines placed in 86 Sea Zone
1 destroyer placed in 10 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 62 PUs; end with 63 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 artillery moved from Chahar to Anhwe
2 infantry moved from Chahar to Anhwe
Combat - Chinese
Chinese creates battle in territory Hunan
Battle in Anhwe
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery
Chinese win, taking Hunan from Japanese, taking Anhwe from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 artillery moved from Chahar to Hopei
Place Units - Chinese
1 infantry placed in Chahar
1 artillery and 3 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 92 Sea Zone to 99 Sea Zone
1 artillery moved from Algeria to Tunisia
1 infantry moved from Algeria to Tunisia
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 infantry moved from Kwangsi to Kiangsi
3 infantry moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from Yunnan to Shan State
Combat - British
Battle in Kiangsi
British attack with 1 infantry
Japanese defend with 1 aaGun
British win, taking Kiangsi from Japanese with 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in Shan State
British attack with 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 armour moved from Yunnan to Hunan
2 mech_infantrys moved from Yunnan to Hunan
1 aaGun moved from Yunnan to Hunan
2 aaGuns moved from Kwangsi to Hunan
1 armour moved from India to Yunnan
1 aaGun moved from Burma to Yunnan
1 fighter moved from Shan State to Yunnan
1 tactical_bomber moved from Shan State to Yunnan
4 infantry and 1 marine moved from Burma to Yunnan
2 mech_infantrys moved from India to Eastern Persia
Place Units - UK_Pacific
2 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2
UK_Pacific collect 9 PUs (4 lost to blockades); end with 9 PUs total
Some Units in India change ownership: 2 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 airfield and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Novgorod to Smolensk
Italians take Smolensk from Russians
1 artillery and 1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 fighter moved from Southern Italy to 93 Sea Zone
1 bomber moved from Southern Italy to 95 Sea Zone
1 fighter moved from Egypt to 95 Sea Zone
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 93 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 95 Sea Zone
Italians attack with 1 bomber and 1 fighter
Americans defend with 1 destroyer and 1 transport
Italians roll dice for 1 bomber and 1 fighter in 95 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer and 1 transport in 95 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 95 Sea Zone
1 transport owned by the Americans lost in 95 Sea Zone
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in Northern Italy
Italians attack with 1 artillery and 2 infantry
Americans defend with 1 artillery, 1 factory_minor and 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Northern Italy, round 2 : 1/3 hits
Americans roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 0/2 hits
1 infantry owned by the Americans lost in Northern Italy
Italians roll dice for 1 artillery and 2 infantry in Northern Italy, round 3 : 0/3 hits
Americans roll dice for 1 artillery in Northern Italy, round 3 : 1/1 hits
1 infantry owned by the Italians lost in Northern Italy
Italians roll dice for 1 artillery and 1 infantry in Northern Italy, round 4 : 0/2 hits
Americans roll dice for 1 artillery in Northern Italy, round 4 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Northern Italy, round 5 : 1/2 hits
Americans roll dice for 1 artillery in Northern Italy, round 5 : 0/1 hits
1 artillery owned by the Americans lost in Northern Italy
Italians win, taking Northern Italy from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Italians
1 bomber and 1 fighter moved from 95 Sea Zone to Southern Italy
1 fighter moved from 93 Sea Zone to Southern Italy
Place Units - Italians
1 airfield and 2 infantry placed in Egypt
1 infantry placed in Egypt
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2
Italians collect 11 PUs (2 lost to blockades); end with 11 PUs total
Production/PUs Summary :
Germans : 53 / 68
Russians : 28 / 29
Japanese : 42 / 48
Americans : 58 / 98
Chinese : 14 / 16
British : 24 / 0
UK_Pacific : 13 / 9
Italians : 13 / 11
ANZAC : 13 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 bomber moved from Caroline Islands to Korea
Combat - ANZAC
ANZAC creates battle in territory 41 Sea Zone
Strategic bombing raid in Korea
Bombing raid in Korea rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Korea causes 4 damage total.
Battle in Borneo
Battle in 41 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 2 battleships, 4 carriers and 2 cruisers
1 submarine owned by the ANZAC Submerged
Non Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 34 Sea Zone to 19 Sea Zone
1 bomber moved from Korea to Buryatia
2 submarines moved from 46 Sea Zone to 21 Sea Zone
1 fighter moved from Caroline Islands to Guam
1 carrier and 2 fighters moved from 54 Sea Zone to 21 Sea Zone
1 fighter moved from Yunnan to India
Place Units - ANZAC
2 destroyers placed in 54 Sea Zone
1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 bombers, 2 infantry and 3 tactical_bombers; Remaining resources: 1 PUs;
Combat Move - Germans
2 mech_infantrys moved from Poland to Bessarabia
3 fighters and 3 tactical_bombers moved from Egypt to Bessarabia
2 mech_infantrys moved from Poland to Belarus
2 fighters and 1 tactical_bomber moved from Western Germany to Belarus
2 artilleries moved from Novgorod to Belarus
1 destroyer and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
4 artilleries and 2 infantry moved from France to Southern France
4 bombers moved from Eastern Poland to Russia
1 artillery moved from Novgorod to Belarus
intercept over Moscow?
Don’t have access to the map right now. Can’t remember how many fighters I have in Russia? I’m thinking 2. If so then its 4 bombers vs 2 fighters. I will intercept. If its less <2 then no intercept if its >2 still intercept. Maybe you’ll feel some bomber love like the US did in Asia! :wink: Happy hunting!
Don’t have access to the map right now. Can’t remember how many fighters I have in Russia? I’m thinking 2. If so then its 4 bombers vs 2 fighters. I will intercept. If its less <2 then no intercept if its >2 still intercept. Maybe you’ll feel some bomber love like the US did in Asia! :wink: Happy hunting!
Soviets only had 1 fighter on Moscow, so I did no intercept per your orders.
Your facility aa fire did shoot down 1 of the 4 bombers though.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 bombers, 2 infantry and 3 tactical_bombers; Remaining resources: 1 PUs;
Combat Move - Germans
2 mech_infantrys moved from Poland to Bessarabia
3 fighters and 3 tactical_bombers moved from Egypt to Bessarabia
2 mech_infantrys moved from Poland to Belarus
2 fighters and 1 tactical_bomber moved from Western Germany to Belarus
2 artilleries moved from Novgorod to Belarus
1 destroyer and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
4 artilleries and 2 infantry moved from France to Southern France
4 bombers moved from Eastern Poland to Russia
1 artillery moved from Novgorod to Belarus
Combat - Germans
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 1/4 hits
1 bomber killed by AA
Bombing raid in Russia rolls: 6,4,4 and causes: 14 damage to unit: factory_major
Bombing raid in Russia causes 14 damage total.
Battle in 110 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 110 Sea Zone
Germans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Bessarabia
Germans attack with 3 fighters, 2 mech_infantrys and 3 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 3 fighters, 2 mech_infantrys and 3 tactical_bombers in Bessarabia, round 2 : 3/8 hits
Russians roll dice for 2 infantry in Bessarabia, round 2 : 1/2 hits
1 mech_infantry owned by the Germans and 2 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Belarus
Germans attack with 3 artilleries, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 2 artilleries and 1 infantry
Germans roll dice for 3 artilleries, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 1/8 hits
Russians roll dice for 2 artilleries and 1 infantry in Belarus, round 2 : 1/3 hits
1 artillery owned by the Germans and 1 infantry owned by the Russians lost in Belarus
Germans roll dice for 2 artilleries, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 3 : 1/7 hits
Russians roll dice for 2 artilleries in Belarus, round 3 : 0/2 hits
1 artillery owned by the Russians lost in Belarus
Germans roll dice for 2 artilleries, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 4 : 3/7 hits
Russians roll dice for 1 artillery in Belarus, round 4 : 1/1 hits
1 artillery owned by the Russians and 1 artillery owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 artilleries
Casualties for Russians: 2 artilleries and 1 infantry
Battle in Southern France
Germans attack with 4 artilleries and 2 infantry
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 4 artilleries and 2 infantry in Southern France, round 2 : 2/6 hits
Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits
1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 4 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
2 fighters and 1 tactical_bomber moved from Belarus to Smolensk
2 armour, 22 artilleries, 15 infantry and 2 mech_infantrys moved from Archangel to Smolensk
6 armour and 28 mech_infantrys moved from Eastern Poland to Smolensk
3 fighters and 3 tactical_bombers moved from Bessarabia to Eastern Poland
12 mech_infantrys moved from Germany to Eastern Poland
3 bombers moved from Russia to Eastern Poland
2 carriers moved from 112 Sea Zone to 113 Sea Zone
1 fighter moved from 110 Sea Zone to Southern Italy
1 aaGun moved from France to Southern France
Place Units - Germans
1 artillery and 2 infantry placed in France
2 bombers and 3 tactical_bombers placed in Germany
Germans undo move 2.
2 bombers placed in Germany
3 tactical_bombers placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5
Germans collect 54 PUs (3 lost to blockades); end with 55 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Production/PUs Summary :
Germans : 57 / 70
Russians : 27 / 29
Japanese : 38 / 48
Americans : 55 / 98
Chinese : 14 / 16
British : 24 / 0
UK_Pacific : 17 / 9
Italians : 13 / 11
ANZAC : 13 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Russians
Russians repair damage of 7x factory_major; Remaining resources: 22 PUs;
Russians buy 2 armour, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Buryatia to Amur
Russians take Amur from Japanese
1 infantry moved from Vologda to Smolensk
2 armour, 12 artilleries, 1 fighter, 18 infantry and 2 mech_infantrys moved from Russia to Smolensk
6 armour, 31 infantry, 4 mech_infantrys and 1 tactical_bomber moved from Bryansk to Smolensk
1 armour and 1 mech_infantry moved from Ukraine to Smolensk
4 armour and 3 mech_infantrys moved from Trans-Jordan to Egypt
Combat - Russians
Battle in Smolensk
Russians attack with 9 armour, 12 artilleries, 1 fighter, 50 infantry, 7 mech_infantrys and 1 tactical_bomber
Germans defend with 8 armour, 22 artilleries, 2 fighters, 15 infantry, 30 mech_infantrys and 1 tactical_bomber; Italians defend with 1 mech_infantry
1 armour owned by the Russians retreated to Russia
Italians win with 8 armour, 12 artilleries, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -65
Casualties for Germans: 10 artilleries, 15 infantry and 30 mech_infantrys
Casualties for Russians: 8 armour, 12 artilleries, 50 infantry and 7 mech_infantrys
Casualties for Italians: 1 mech_infantry
Battle in Egypt
Russians attack with 4 armour and 3 mech_infantrys
Germans defend with 1 aaGun and 1 infantry; Italians defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 29 infantry; Japanese defend with 5 fighters and 3 tactical_bombers
Well I don’t really see a way out of this. I could maybe squeeze out another turn, but I decided to take my shot now. Hope you get diced :-D
4 hits in Egypt, where do you want them?
make them all Italian infantry please