Hi to all,
I am organizing a G40 Balanced Mod 3 version 4 TripleA tournament. Expected start date is May 1st. I will post and update notes here but most of the communication will be on the Axis & Allies facebook page.
message me or comment on facebook if your interested.
WCHAMPG40 Cow(L+15) vs AetV (X)
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Max defense of course lol.
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I am already sending bombers to attack infantry so yeah lose bombers and aa guns.
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@Cow:
I am already sending bombers to attack infantry so yeah lose bombers and aa guns.
Yeah i read that about you.
You stated that you more likely hunting ground units down in Africa or so… -
hey those bombers did their job, they got kills under their belt.
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Wish I had the vision to buy more of em.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 destroyer, 2 fighters, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
15 armour, 5 artilleries, 4 bombers, 3 fighters, 25 infantry, 18 mech_infantrys and 1 tactical_bomber moved from Bryansk to Russia
3 armour moved from Ukraine to Russia
3 mech_infantrys moved from Western Ukraine to Russia
1 infantry moved from Smolensk to Russia
1 infantry moved from Urals to Timguska
Germans take Timguska from Russians
1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
1 armour moved from Tobruk to 96 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 96 Sea Zone to 92 Sea Zone
1 fighter moved from 96 Sea Zone to Gibraltar
1 cruiser moved from 96 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
2 bombers moved from Western Germany to Russia
3 mech_infantrys moved from Novgorod to VologdaCombat - Germans
Battle in Gibraltar
Germans attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
British defend with 1 harbour; Americans defend with 2 infantry and 2 mech_infantrys
Germans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits
Germans roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Gibraltar, round 2 : 2/4 hits
British roll dice for 2 infantry and 2 mech_infantrys in Gibraltar, round 2 : 2/4 hits
1 mech_infantry owned by the Americans, 2 infantry owned by the Americans, 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Gibraltar
Germans roll dice for 1 armour and 1 fighter in Gibraltar, round 3 : 0/2 hits
British roll dice for 1 mech_infantry in Gibraltar, round 3 : 1/1 hits
1 fighter owned by the Germans lost in Gibraltar
Germans roll dice for 1 armour in Gibraltar, round 4 : 1/1 hits
British roll dice for 1 mech_infantry in Gibraltar, round 4 : 1/1 hits
1 mech_infantry owned by the Americans and 1 armour owned by the Germans lost in Gibraltar
British win with no units remaining. Battle score for attacker is -9
Casualties for Germans: 1 armour, 1 artillery, 1 fighter and 1 infantry
Casualties for Americans: 2 infantry and 2 mech_infantrys
Battle in Vologda
Germans attack with 3 mech_infantrys
Russians defend with 1 artillery; Americans defend with 1 bomber
Germans roll dice for 3 mech_infantrys in Vologda, round 2 : 0/3 hits
Russians roll dice for 1 artillery and 1 bomber in Vologda, round 2 : 1/2 hits
1 mech_infantry owned by the Germans lost in Vologda
Germans roll dice for 2 mech_infantrys in Vologda, round 3 : 1/2 hits
Russians roll dice for 1 artillery and 1 bomber in Vologda, round 3 : 1/2 hits
1 mech_infantry owned by the Germans and 1 bomber owned by the Americans lost in Vologda
Germans roll dice for 1 mech_infantry in Vologda, round 4 : 0/1 hits
Russians roll dice for 1 artillery in Vologda, round 4 : 1/1 hits
1 mech_infantry owned by the Germans lost in Vologda
Russians win with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 3 mech_infantrys
Casualties for Americans: 1 bomber
Battle in Russia
Germans attack with 18 armour, 5 artilleries, 6 bombers, 3 fighters, 26 infantry, 21 mech_infantrys and 1 tactical_bomber
Russians defend with 4 aaGuns, 1 airfield, 14 artilleries, 1 factory_major, 1 fighter, 63 infantry and 1 tactical_bomber; ANZAC defend with 1 bomber
AA fire in Russia : 0/10 hits
Germans roll dice for 18 armour, 5 artilleries, 6 bombers, 3 fighters, 26 infantry, 21 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 26/80 hits
Russians roll dice for 4 aaGuns, 14 artilleries, 1 bomber, 1 fighter, 63 infantry and 1 tactical_bomber in Russia, round 2 : 25/80 hits
1 bomber owned by the ANZAC, 4 aaGuns owned by the Russians, 25 infantry owned by the Germans and 21 infantry owned by the Russians lost in Russia
Germans roll dice for 18 armour, 5 artilleries, 6 bombers, 3 fighters, 1 infantry, 21 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 28/55 hits
Russians roll dice for 14 artilleries, 1 fighter, 42 infantry and 1 tactical_bomber in Russia, round 3 : 25/58 hits
21 mech_infantrys owned by the Germans, 1 infantry owned by the Germans, 3 artilleries owned by the Germans and 28 infantry owned by the Russians lost in Russia
Germans roll dice for 18 armour, 2 artilleries, 6 bombers, 3 fighters and 1 tactical_bomber in Russia, round 4 : 16/30 hits
Russians roll dice for 14 artilleries, 1 fighter, 14 infantry and 1 tactical_bomber in Russia, round 4 : 13/30 hits
2 artilleries owned by the Russians, 11 armour owned by the Germans, 2 artilleries owned by the Germans and 14 infantry owned by the Russians lost in Russia
Germans roll dice for 7 armour, 6 bombers, 3 fighters and 1 tactical_bomber in Russia, round 5 : 6/17 hits
Russians roll dice for 12 artilleries, 1 fighter and 1 tactical_bomber in Russia, round 5 : 7/14 hits
1 tactical_bomber owned by the Germans, 3 fighters owned by the Germans, 6 artilleries owned by the Russians and 3 armour owned by the Germans lost in Russia
Germans roll dice for 4 armour and 6 bombers in Russia, round 6 : 6/10 hits
Russians roll dice for 6 artilleries, 1 fighter and 1 tactical_bomber in Russia, round 6 : 4/8 hits
2 bombers owned by the Germans, 6 artilleries owned by the Russians and 2 armour owned by the Germans lost in Russia
Germans roll dice for 2 armour and 4 bombers in Russia, round 7 : 6/6 hits
Russians roll dice for 1 fighter and 1 tactical_bomber in Russia, round 7 : 2/2 hits
1 tactical_bomber owned by the Russians, 2 bombers owned by the Germans and 1 fighter owned by the Russians lost in Russia
Germans captures 33PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 2 armour and 2 bombers remaining. Battle score for attacker is -69
Casualties for Germans: 16 armour, 5 artilleries, 4 bombers, 3 fighters, 26 infantry, 21 mech_infantrys and 1 tactical_bomber
Casualties for Russians: 4 aaGuns, 14 artilleries, 1 fighter, 63 infantry and 1 tactical_bomber
Casualties for ANZAC: 1 bomberNon Combat Move - Germans
6 mech_infantrys moved from Eastern Poland to Ukraine
2 aaGuns moved from Bryansk to Russia
1 aaGun moved from Bryansk to Ukraine
1 infantry moved from Belarus to Archangel
1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 96 Sea Zone to 92 Sea Zone
2 bombers moved from Russia to Ukraine
1 destroyer moved from 125 Sea Zone to 110 Sea ZonePlace Units - Germans
3 armour placed in Ukraine
3 mech_infantrys placed in Western Ukraine
1 artillery and 2 infantry placed in Southern France
1 destroyer placed in 112 Sea Zone
2 fighters placed in Western Germany
2 mech_infantrys placed in France
Turning on Edit Mode
EDIT: Adding units owned by Germans to France: 1 infantry
EDIT: Adding units owned by Germans to Southern France: 1 artillery
EDIT: Adding units owned by Germans to Southern France: 1 aaGun
EDIT: Removing units owned by Germans from Northern Italy: 1 aaGun, 1 artillery and 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 67 PUs; end with 100 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 105 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 115 PUs -
You had a good 1st and 2nd Round. That was costly.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - Russians
1 artillery moved from Vologda to Urals
Russians take Urals from Germans
1 armour and 4 mech_infantrys moved from Egypt to Alexandria
1 fighter moved from Persia to ShensiCombat - Russians
Battle in Alexandria
Russians attack with 1 armour and 4 mech_infantrys
Italians defend with 1 infantry
Russians roll dice for 1 armour and 4 mech_infantrys in Alexandria, round 2 : 1/5 hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Italians lost in Alexandria
Russians win, taking Alexandria from Italians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Italians: 1 infantryNon Combat Move - Russians
Turn Complete - Russians
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Meh it was a 50/50 battle to begin with, you came out on top, was hoping to hold because that would end the game right then and there.
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Sad to know if I got 2 more fighters in there I would have held. :\
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I thought you were committing more to the med sea than you did and I was looking to get the income since that early round of ships instead of mech/armor makes holding russia easier.
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This is going to be a longer game that is all. :P
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Siam to Shan State
3 fighters and 2 tactical_bombers moved from French Indo China to Shan State
2 bombers moved from Philippines to Shan StateCombat - Japanese
Battle in Shan State
Japanese attack with 2 bombers, 3 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 bombers, 3 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 5/8 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win with 2 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
2 bombers, 3 fighters and 2 tactical_bombers moved from Shan State to French Indo China
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 22 Sea Zone
2 fighters moved from Japan to 22 Sea ZonePlace Units - Japanese
1 fighter placed in Japan
1 submarine placed in 6 Sea Zone
1 armour and 2 infantry placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,3
Japanese collect 19 PUs (7 lost to blockades); end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Americans
3 transports moved from 91 Sea Zone to 89 Sea Zone
2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
1 carrier, 5 destroyers and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from Scotland to 92 Sea Zone
3 transports moved from 89 Sea Zone to 101 Sea Zone
4 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 transport moved from 26 Sea Zone to 54 Sea Zone
4 fighters moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in Borneo
Battle in Morocco
Americans attack with 2 artilleries and 4 infantry
Italians defend with 1 artillery
Americans roll dice for 2 artilleries and 4 infantry in Morocco, round 2 : 1/6 hits
Italians roll dice for 1 artillery in Morocco, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Morocco
Americans win, taking Borneo from Japanese, taking Morocco from Italians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 artillery
Casualties for Americans: 1 infantry
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 4 fighters in 16 Sea Zone, round 2 : 3/5 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 16 Sea Zone
Americans win with 4 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 1 bomber, 1 carrier, 5 destroyers and 2 fighters
Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 2 transports; Italians defend with 1 fighter and 1 transport
Americans roll dice for 1 bomber, 1 carrier, 5 destroyers and 2 fighters in 92 Sea Zone, round 2 : 2/8 hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 3 transports in 92 Sea Zone, round 2 : 2/4 hits
1 carrier owned by the Americans and 1 submarine owned by the Germans lost in 92 Sea Zone
Americans roll dice for 1 bomber, 5 destroyers and 2 fighters in 92 Sea Zone, round 3 : 4/8 hits
Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 3 transports in 92 Sea Zone, round 3 : 1/4 hits
1 carrier owned by the Germans, 1 destroyer owned by the Americans, 1 fighter owned by the Italians, 1 destroyer owned by the Germans and 1 cruiser owned by the Germans lost in 92 Sea Zone
1 transport owned by the Italians and 2 transports owned by the Germans lost in 92 Sea Zone
Americans win with 1 bomber, 4 destroyers and 2 fighters remaining. Battle score for attacker is 49
Casualties for Germans: 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 2 transports
Casualties for Italians: 1 fighter and 1 transport
Casualties for Americans: 1 carrier and 1 destroyerNon Combat Move - Americans
2 fighters moved from 92 Sea Zone to Gibraltar
1 bomber moved from 92 Sea Zone to Gibraltar
4 fighters moved from 16 Sea Zone to 26 Sea ZonePlace Units - Americans
2 destroyers placed in 10 Sea Zone
1 carrier placed in 101 Sea Zone
2 fighters, 3 infantry and 3 mech_infantrys placed in Eastern United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Kwangsi to Yunnan
5 artilleries and 4 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
1 artillery and 5 infantry moved from Anhwe to Jehol
1 artillery moved from Kwangtung to Kiangsi
3 infantry moved from Kwangtung to KiangsiNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Kansu
5 infantry placed in Manchuria
2 artilleries placed in Yunnan
Chinese undo move 3.
2 artilleries placed in YunnanTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Americans
3 transports moved from 91 Sea Zone to 89 Sea Zone
2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
1 carrier, 5 destroyers and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from Scotland to 92 Sea Zone
3 transports moved from 89 Sea Zone to 101 Sea Zone
4 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 transport moved from 26 Sea Zone to 54 Sea Zone
4 fighters moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in Borneo
Battle in Morocco
Americans attack with 2 artilleries and 4 infantry
Italians defend with 1 artillery
Americans roll dice for 2 artilleries and 4 infantry in Morocco, round 2 : 1/6 hits
Italians roll dice for 1 artillery in Morocco, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Morocco
Americans win, taking Borneo from Japanese, taking Morocco from Italians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 artillery
Casualties for Americans: 1 infantry
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 4 fighters in 16 Sea Zone, round 2 : 3/5 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 16 Sea Zone
Americans win with 4 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 1 bomber, 1 carrier, 5 destroyers and 2 fighters
Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 2 transports; Italians defend with 1 fighter and 1 transport
Americans roll dice for 1 bomber, 1 carrier, 5 destroyers and 2 fighters in 92 Sea Zone, round 2 : 2/8 hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 3 transports in 92 Sea Zone, round 2 : 2/4 hits
1 carrier owned by the Americans and 1 submarine owned by the Germans lost in 92 Sea Zone
Americans roll dice for 1 bomber, 5 destroyers and 2 fighters in 92 Sea Zone, round 3 : 4/8 hits
Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 3 transports in 92 Sea Zone, round 3 : 1/4 hits
1 carrier owned by the Germans, 1 destroyer owned by the Americans, 1 fighter owned by the Italians, 1 destroyer owned by the Germans and 1 cruiser owned by the Germans lost in 92 Sea Zone
1 transport owned by the Italians and 2 transports owned by the Germans lost in 92 Sea Zone
Americans win with 1 bomber, 4 destroyers and 2 fighters remaining. Battle score for attacker is 49
Casualties for Germans: 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 2 transports
Casualties for Italians: 1 fighter and 1 transport
Casualties for Americans: 1 carrier and 1 destroyerNon Combat Move - Americans
2 fighters moved from 92 Sea Zone to Gibraltar
1 bomber moved from 92 Sea Zone to Gibraltar
4 fighters moved from 16 Sea Zone to 26 Sea ZonePlace Units - Americans
2 destroyers placed in 10 Sea Zone
1 carrier placed in 101 Sea Zone
2 fighters, 3 infantry and 3 mech_infantrys placed in Eastern United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Kwangsi to Yunnan
5 artilleries and 4 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
1 artillery and 5 infantry moved from Anhwe to Jehol
1 artillery moved from Kwangtung to Kiangsi
3 infantry moved from Kwangtung to KiangsiNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Kansu
5 infantry placed in Manchuria
2 artilleries placed in Yunnan
Chinese undo move 3.
2 artilleries placed in YunnanTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsPurchase Units - British
British buy 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 unit repaired.
1 infantry moved from Yunnan to Shan State
2 destroyers moved from 39 Sea Zone to 78 Sea Zone
3 mech_infantrys moved from Sikang to Kansu
1 fighter moved from Kazakhstan to Kansu
1 infantry moved from Caucasus to Rostov
British take Rostov from Germans
4 infantry moved from Eastern Persia to Persia
2 artilleries and 2 infantry moved from West India to Eastern Persia
1 battleship moved from 91 Sea Zone to 96 Sea Zone
3 mech_infantrys moved from Belgian Congo to Egypt
3 artilleries and 19 infantry moved from Egypt to Alexandria
2 infantry moved from Trans-Jordan to Iraq
5 infantry moved from India to West IndiaCombat - British
Battle in 96 Sea Zone
British attack with 1 battleship
Italians defend with 1 cruiser and 2 transports
British roll dice for 1 battleship in 96 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 cruiser and 2 transports in 96 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the British
1 cruiser owned by the Italians lost in 96 Sea Zone
2 transports owned by the Italians lost in 96 Sea Zone
British win with 1 battleship remaining. Battle score for attacker is 26
Casualties for Italians: 1 cruiser and 2 transportsNon Combat Move - British
2 aaGuns, 1 armour and 5 infantry moved from Scotland to United Kingdom
1 mech_infantry moved from Eire to United KingdomPlace Units - British
3 infantry placed in Persia
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 32 PUs; end with 32 PUsPlace Units - UK_Pacific
6 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 6 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 destroyer and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 95 Sea Zone to 96 Sea Zone
1 bomber moved from Libya to Egypt
2 fighters moved from Tobruk to 96 Sea Zone
1 artillery and 1 infantry moved from Tambov to RostovCombat - Italians
Strategic bombing raid in Egypt
AA fire in Egypt : 0/1 hits
Bombing raid in Egypt rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Egypt causes 4 damage total.
Battle in Rostov
Italians attack with 1 artillery and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 2/2 hits
British roll dice for 1 infantry in Rostov, round 2 : 1/1 hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Rostov
Italians win, taking Rostov from British with 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in 96 Sea Zone
Italians attack with 2 fighters and 1 submarine
British defend with 1 battleship
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 2 fighters in 96 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 battleship in 96 Sea Zone, round 2 : 1/1 hits
1 battleship owned by the British and 1 submarine owned by the Italians lost in 96 Sea Zone
Italians win with 2 fighters remaining. Battle score for attacker is 14
Casualties for Italians: 1 submarine
Casualties for British: 1 battleshipNon Combat Move - Italians
2 fighters moved from 96 Sea Zone to Southern Italy
1 aaGun, 1 armour, 5 artilleries, 4 infantry and 1 mech_infantry moved from Tobruk to Libya
1 bomber moved from Egypt to Libya
1 aaGun moved from Bryansk to Rostov
1 destroyer moved from 95 Sea Zone to 94 Sea Zone
2 artilleries moved from Northern Italy to Southern ItalyPlace Units - Italians
1 destroyer and 2 transports placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 7 PUs;Combat Move - ANZAC
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 44 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 56 Sea Zone
1 submarine moved from 43 Sea Zone to 37 Sea Zone -
kamikazes?