WCHAMPG40 Cow(L+15) vs AetV (X)

  • TripleA

    Max defense of course lol.

  • TripleA

    I am already sending bombers to attack infantry so yeah lose bombers and aa guns.


  • @Cow:

    I am already sending bombers to attack infantry so yeah lose bombers and aa guns.

    Yeah i read that about you.
    You stated that you more likely hunting ground units down in Africa or so…

  • TripleA

    hey those bombers did their job, they got kills under their belt.

  • TripleA

    Wish I had the vision to buy more of em.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 artillery, 1 destroyer, 2 fighters, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                15 armour, 5 artilleries, 4 bombers, 3 fighters, 25 infantry, 18 mech_infantrys and 1 tactical_bomber moved from Bryansk to Russia
                3 armour moved from Ukraine to Russia
                3 mech_infantrys moved from Western Ukraine to Russia
                1 infantry moved from Smolensk to Russia
                1 infantry moved from Urals to Timguska
                      Germans take Timguska from Russians
                1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
                1 armour moved from Tobruk to 96 Sea Zone
                1 armour, 1 artillery, 1 infantry and 2 transports moved from 96 Sea Zone to 92 Sea Zone
                1 fighter moved from 96 Sea Zone to Gibraltar
                1 cruiser moved from 96 Sea Zone to 92 Sea Zone
                1 armour, 1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
                2 bombers moved from Western Germany to Russia
                3 mech_infantrys moved from Novgorod to Vologda

    Combat - Germans
                Battle in Gibraltar
                    Germans attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
                    British defend with 1 harbour; Americans defend with 2 infantry and 2 mech_infantrys
                        Germans roll dice for 1 cruiser in Gibraltar, round 2 :  1/1 hits
                        Germans roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Gibraltar, round 2 :  2/4 hits
                        British roll dice for 2 infantry and 2 mech_infantrys in Gibraltar, round 2 :  2/4 hits
                        1 mech_infantry owned by the Americans, 2 infantry owned by the Americans, 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Gibraltar
                        Germans roll dice for 1 armour and 1 fighter in Gibraltar, round 3 :  0/2 hits
                        British roll dice for 1 mech_infantry in Gibraltar, round 3 :  1/1 hits
                        1 fighter owned by the Germans lost in Gibraltar
                        Germans roll dice for 1 armour in Gibraltar, round 4 :  1/1 hits
                        British roll dice for 1 mech_infantry in Gibraltar, round 4 :  1/1 hits
                        1 mech_infantry owned by the Americans and 1 armour owned by the Germans lost in Gibraltar
                    British win with no units remaining. Battle score for attacker is -9
                    Casualties for Germans: 1 armour, 1 artillery, 1 fighter and 1 infantry
                    Casualties for Americans: 2 infantry and 2 mech_infantrys
                Battle in Vologda
                    Germans attack with 3 mech_infantrys
                    Russians defend with 1 artillery; Americans defend with 1 bomber
                        Germans roll dice for 3 mech_infantrys in Vologda, round 2 :  0/3 hits
                        Russians roll dice for 1 artillery and 1 bomber in Vologda, round 2 :  1/2 hits
                        1 mech_infantry owned by the Germans lost in Vologda
                        Germans roll dice for 2 mech_infantrys in Vologda, round 3 :  1/2 hits
                        Russians roll dice for 1 artillery and 1 bomber in Vologda, round 3 :  1/2 hits
                        1 mech_infantry owned by the Germans and 1 bomber owned by the Americans lost in Vologda
                        Germans roll dice for 1 mech_infantry in Vologda, round 4 :  0/1 hits
                        Russians roll dice for 1 artillery in Vologda, round 4 :  1/1 hits
                        1 mech_infantry owned by the Germans lost in Vologda
                    Russians win with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Germans: 3 mech_infantrys
                    Casualties for Americans: 1 bomber
                Battle in Russia
                    Germans attack with 18 armour, 5 artilleries, 6 bombers, 3 fighters, 26 infantry, 21 mech_infantrys and 1 tactical_bomber
                    Russians defend with 4 aaGuns, 1 airfield, 14 artilleries, 1 factory_major, 1 fighter, 63 infantry and 1 tactical_bomber; ANZAC defend with 1 bomber
                        AA fire in Russia :  0/10 hits
                        Germans roll dice for 18 armour, 5 artilleries, 6 bombers, 3 fighters, 26 infantry, 21 mech_infantrys and 1 tactical_bomber in Russia, round 2 :  26/80 hits
                        Russians roll dice for 4 aaGuns, 14 artilleries, 1 bomber, 1 fighter, 63 infantry and 1 tactical_bomber in Russia, round 2 :  25/80 hits
                        1 bomber owned by the ANZAC, 4 aaGuns owned by the Russians, 25 infantry owned by the Germans and 21 infantry owned by the Russians lost in Russia
                        Germans roll dice for 18 armour, 5 artilleries, 6 bombers, 3 fighters, 1 infantry, 21 mech_infantrys and 1 tactical_bomber in Russia, round 3 :  28/55 hits
                        Russians roll dice for 14 artilleries, 1 fighter, 42 infantry and 1 tactical_bomber in Russia, round 3 :  25/58 hits
                        21 mech_infantrys owned by the Germans, 1 infantry owned by the Germans, 3 artilleries owned by the Germans and 28 infantry owned by the Russians lost in Russia
                        Germans roll dice for 18 armour, 2 artilleries, 6 bombers, 3 fighters and 1 tactical_bomber in Russia, round 4 :  16/30 hits
                        Russians roll dice for 14 artilleries, 1 fighter, 14 infantry and 1 tactical_bomber in Russia, round 4 :  13/30 hits
                        2 artilleries owned by the Russians, 11 armour owned by the Germans, 2 artilleries owned by the Germans and 14 infantry owned by the Russians lost in Russia
                        Germans roll dice for 7 armour, 6 bombers, 3 fighters and 1 tactical_bomber in Russia, round 5 :  6/17 hits
                        Russians roll dice for 12 artilleries, 1 fighter and 1 tactical_bomber in Russia, round 5 :  7/14 hits
                        1 tactical_bomber owned by the Germans, 3 fighters owned by the Germans, 6 artilleries owned by the Russians and 3 armour owned by the Germans lost in Russia
                        Germans roll dice for 4 armour and 6 bombers in Russia, round 6 :  6/10 hits
                        Russians roll dice for 6 artilleries, 1 fighter and 1 tactical_bomber in Russia, round 6 :  4/8 hits
                        2 bombers owned by the Germans, 6 artilleries owned by the Russians and 2 armour owned by the Germans lost in Russia
                        Germans roll dice for 2 armour and 4 bombers in Russia, round 7 :  6/6 hits
                        Russians roll dice for 1 fighter and 1 tactical_bomber in Russia, round 7 :  2/2 hits
                        1 tactical_bomber owned by the Russians, 2 bombers owned by the Germans and 1 fighter owned by the Russians lost in Russia
                    Germans captures 33PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 2 armour and 2 bombers remaining. Battle score for attacker is -69
                    Casualties for Germans: 16 armour, 5 artilleries, 4 bombers, 3 fighters, 26 infantry, 21 mech_infantrys and 1 tactical_bomber
                    Casualties for Russians: 4 aaGuns, 14 artilleries, 1 fighter, 63 infantry and 1 tactical_bomber
                    Casualties for ANZAC: 1 bomber

    Non Combat Move - Germans
                6 mech_infantrys moved from Eastern Poland to Ukraine
                2 aaGuns moved from Bryansk to Russia
                1 aaGun moved from Bryansk to Ukraine
                1 infantry moved from Belarus to Archangel
                1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 96 Sea Zone to 92 Sea Zone
                2 bombers moved from Russia to Ukraine
                1 destroyer moved from 125 Sea Zone to 110 Sea Zone

    Place Units - Germans
                3 armour placed in Ukraine
                3 mech_infantrys placed in Western Ukraine
                1 artillery and 2 infantry placed in Southern France
                1 destroyer placed in 112 Sea Zone
                2 fighters placed in Western Germany
                2 mech_infantrys placed in France
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to France: 1 infantry
                EDIT: Adding units owned by Germans to Southern France: 1 artillery
                EDIT: Adding units owned by Germans to Southern France: 1 aaGun
                EDIT: Removing units owned by Germans from Northern Italy: 1 aaGun, 1 artillery and 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 67 PUs; end with 100 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 105 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 115 PUs

    triplea_40212_Ger7.tsvg


  • You had a good 1st and 2nd Round. That was costly.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - Russians
                1 artillery moved from Vologda to Urals
                      Russians take Urals from Germans
                1 armour and 4 mech_infantrys moved from Egypt to Alexandria
                1 fighter moved from Persia to Shensi

    Combat - Russians
                Battle in Alexandria
                    Russians attack with 1 armour and 4 mech_infantrys
                    Italians defend with 1 infantry
                        Russians roll dice for 1 armour and 4 mech_infantrys in Alexandria, round 2 :  1/5 hits
                        Italians roll dice for 1 infantry in Alexandria, round 2 :  1/1 hits
                        1 mech_infantry owned by the Russians and 1 infantry owned by the Italians lost in Alexandria
                    Russians win, taking Alexandria from Italians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for Russians: 1 mech_infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Russians

    Turn Complete - Russians

    triplea_40212_Rus7.tsvg

  • TripleA

    Meh it was a 50/50 battle to begin with, you came out on top, was hoping to hold because that would end the game right then and there.

  • TripleA

    Sad to know if I got 2 more fighters in there I would have held. :\


  • @Cow:

    Meh it was a 50/50 battle to begin with, you came out on top, was hoping to hold because that would end the game right then and there.

    53/47 for Axis :-P

    @Cow:

    Sad to know if I got 2 more fighters in there I would have held. :\

    or 2 Arms and 4 Mech?

  • TripleA

    I thought you were committing more to the med sea than you did  and I was looking to get the income since  that early round of ships instead of mech/armor makes holding russia easier.

  • TripleA

    This is going to be a longer game that is all. :P


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Siam to Shan State
                3 fighters and 2 tactical_bombers moved from French Indo China to Shan State
                2 bombers moved from Philippines to Shan State

    Combat - Japanese
                Battle in Shan State
                    Japanese attack with 2 bombers, 3 fighters, 1 infantry and 2 tactical_bombers
                    British defend with 1 infantry
                        Japanese roll dice for 2 bombers, 3 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 :  5/8 hits
                        UK_Pacific roll dice for 1 infantry in Shan State, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                    Japanese win with 2 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                2 bombers, 3 fighters and 2 tactical_bombers moved from Shan State to French Indo China
                1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 22 Sea Zone
                2 fighters moved from Japan to 22 Sea Zone

    Place Units - Japanese
                1 fighter placed in Japan
                1 submarine placed in 6 Sea Zone
                1 armour and 2 infantry placed in French Indo China

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,3
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,3
                Japanese collect 19 PUs (7 lost to blockades); end with 19 PUs

    triplea_40212_Jap7.tsvg

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 transports moved from 91 Sea Zone to 89 Sea Zone
                2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
                1 carrier, 5 destroyers and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
                1 bomber moved from Scotland to 92 Sea Zone
                3 transports moved from 89 Sea Zone to 101 Sea Zone
                4 destroyers moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 25 Sea Zone to 16 Sea Zone
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                2 infantry moved from 43 Sea Zone to Borneo
                1 transport moved from 26 Sea Zone to 54 Sea Zone
                4 fighters moved from 26 Sea Zone to 16 Sea Zone

    Combat - Americans
                Battle in Borneo
                Battle in Morocco
                    Americans attack with 2 artilleries and 4 infantry
                    Italians defend with 1 artillery
                        Americans roll dice for 2 artilleries and 4 infantry in Morocco, round 2 :  1/6 hits
                        Italians roll dice for 1 artillery in Morocco, round 2 :  1/1 hits
                        1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Morocco
                    Americans win, taking Borneo from Japanese, taking Morocco from Italians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 1
                    Casualties for Italians: 1 artillery
                    Casualties for Americans: 1 infantry
                Battle in 16 Sea Zone
                    Americans attack with 1 destroyer and 4 fighters
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 destroyer and 4 fighters in 16 Sea Zone, round 2 :  3/5 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 16 Sea Zone
                    Americans win with 4 fighters remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 destroyer
                Battle in 92 Sea Zone
                    Americans attack with 1 bomber, 1 carrier, 5 destroyers and 2 fighters
                    Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 2 transports; Italians defend with 1 fighter and 1 transport
                        Americans roll dice for 1 bomber, 1 carrier, 5 destroyers and 2 fighters in 92 Sea Zone, round 2 :  2/8 hits
                    Units damaged: 1 carrier owned by the Germans
                        Germans roll dice for 1 submarine in 92 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 3 transports in 92 Sea Zone, round 2 :  2/4 hits
                        1 carrier owned by the Americans and 1 submarine owned by the Germans lost in 92 Sea Zone
                        Americans roll dice for 1 bomber, 5 destroyers and 2 fighters in 92 Sea Zone, round 3 :  4/8 hits
                        Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 3 transports in 92 Sea Zone, round 3 :  1/4 hits
                        1 carrier owned by the Germans, 1 destroyer owned by the Americans, 1 fighter owned by the Italians, 1 destroyer owned by the Germans and 1 cruiser owned by the Germans lost in 92 Sea Zone
                        1 transport owned by the Italians and 2 transports owned by the Germans lost in 92 Sea Zone
                    Americans win with 1 bomber, 4 destroyers and 2 fighters remaining. Battle score for attacker is 49
                    Casualties for Germans: 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 2 transports
                    Casualties for Italians: 1 fighter and 1 transport
                    Casualties for Americans: 1 carrier and 1 destroyer

    Non Combat Move - Americans
                2 fighters moved from 92 Sea Zone to Gibraltar
                1 bomber moved from 92 Sea Zone to Gibraltar
                4 fighters moved from 16 Sea Zone to 26 Sea Zone

    Place Units - Americans
                2 destroyers placed in 10 Sea Zone
                1 carrier placed in 101 Sea Zone
                2 fighters, 3 infantry and 3 mech_infantrys placed in Eastern United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

    triplea_40212_Ame7.tsvg

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                3 infantry moved from Kwangsi to Yunnan
                5 artilleries and 4 infantry moved from Kwangtung to Kwangsi
                1 infantry moved from Kwangtung to Kwangsi
                1 artillery and 5 infantry moved from Anhwe to Jehol
                1 artillery moved from Kwangtung to Kiangsi
                3 infantry moved from Kwangtung to Kiangsi

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Kansu
                5 infantry placed in Manchuria
                2 artilleries placed in Yunnan
                Chinese undo move 3.
                2 artilleries placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

    triplea_40212_Chi7.tsvg

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 transports moved from 91 Sea Zone to 89 Sea Zone
                2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
                1 carrier, 5 destroyers and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
                1 bomber moved from Scotland to 92 Sea Zone
                3 transports moved from 89 Sea Zone to 101 Sea Zone
                4 destroyers moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 25 Sea Zone to 16 Sea Zone
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                2 infantry moved from 43 Sea Zone to Borneo
                1 transport moved from 26 Sea Zone to 54 Sea Zone
                4 fighters moved from 26 Sea Zone to 16 Sea Zone

    Combat - Americans
                Battle in Borneo
                Battle in Morocco
                    Americans attack with 2 artilleries and 4 infantry
                    Italians defend with 1 artillery
                        Americans roll dice for 2 artilleries and 4 infantry in Morocco, round 2 :  1/6 hits
                        Italians roll dice for 1 artillery in Morocco, round 2 :  1/1 hits
                        1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Morocco
                    Americans win, taking Borneo from Japanese, taking Morocco from Italians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 1
                    Casualties for Italians: 1 artillery
                    Casualties for Americans: 1 infantry
                Battle in 16 Sea Zone
                    Americans attack with 1 destroyer and 4 fighters
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 destroyer and 4 fighters in 16 Sea Zone, round 2 :  3/5 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 16 Sea Zone
                    Americans win with 4 fighters remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 destroyer
                Battle in 92 Sea Zone
                    Americans attack with 1 bomber, 1 carrier, 5 destroyers and 2 fighters
                    Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 2 transports; Italians defend with 1 fighter and 1 transport
                        Americans roll dice for 1 bomber, 1 carrier, 5 destroyers and 2 fighters in 92 Sea Zone, round 2 :  2/8 hits
                    Units damaged: 1 carrier owned by the Germans
                        Germans roll dice for 1 submarine in 92 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 3 transports in 92 Sea Zone, round 2 :  2/4 hits
                        1 carrier owned by the Americans and 1 submarine owned by the Germans lost in 92 Sea Zone
                        Americans roll dice for 1 bomber, 5 destroyers and 2 fighters in 92 Sea Zone, round 3 :  4/8 hits
                        Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 3 transports in 92 Sea Zone, round 3 :  1/4 hits
                        1 carrier owned by the Germans, 1 destroyer owned by the Americans, 1 fighter owned by the Italians, 1 destroyer owned by the Germans and 1 cruiser owned by the Germans lost in 92 Sea Zone
                        1 transport owned by the Italians and 2 transports owned by the Germans lost in 92 Sea Zone
                    Americans win with 1 bomber, 4 destroyers and 2 fighters remaining. Battle score for attacker is 49
                    Casualties for Germans: 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 2 transports
                    Casualties for Italians: 1 fighter and 1 transport
                    Casualties for Americans: 1 carrier and 1 destroyer

    Non Combat Move - Americans
                2 fighters moved from 92 Sea Zone to Gibraltar
                1 bomber moved from 92 Sea Zone to Gibraltar
                4 fighters moved from 16 Sea Zone to 26 Sea Zone

    Place Units - Americans
                2 destroyers placed in 10 Sea Zone
                1 carrier placed in 101 Sea Zone
                2 fighters, 3 infantry and 3 mech_infantrys placed in Eastern United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                3 infantry moved from Kwangsi to Yunnan
                5 artilleries and 4 infantry moved from Kwangtung to Kwangsi
                1 infantry moved from Kwangtung to Kwangsi
                1 artillery and 5 infantry moved from Anhwe to Jehol
                1 artillery moved from Kwangtung to Kiangsi
                3 infantry moved from Kwangtung to Kiangsi

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Kansu
                5 infantry placed in Manchuria
                2 artilleries placed in Yunnan
                Chinese undo move 3.
                2 artilleries placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

    Purchase Units - British
                British buy 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 unit repaired.
                1 infantry moved from Yunnan to Shan State
                2 destroyers moved from 39 Sea Zone to 78 Sea Zone
                3 mech_infantrys moved from Sikang to Kansu
                1 fighter moved from Kazakhstan to Kansu
                1 infantry moved from Caucasus to Rostov
                      British take Rostov from Germans
                4 infantry moved from Eastern Persia to Persia
                2 artilleries and 2 infantry moved from West India to Eastern Persia
                1 battleship moved from 91 Sea Zone to 96 Sea Zone
                3 mech_infantrys moved from Belgian Congo to Egypt
                3 artilleries and 19 infantry moved from Egypt to Alexandria
                2 infantry moved from Trans-Jordan to Iraq
                5 infantry moved from India to West India

    Combat - British
                Battle in 96 Sea Zone
                    British attack with 1 battleship
                    Italians defend with 1 cruiser and 2 transports
                        British roll dice for 1 battleship in 96 Sea Zone, round 2 :  1/1 hits
                        Italians roll dice for 1 cruiser and 2 transports in 96 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 battleship owned by the British
                        1 cruiser owned by the Italians lost in 96 Sea Zone
                        2 transports owned by the Italians lost in 96 Sea Zone
                    British win with 1 battleship remaining. Battle score for attacker is 26
                    Casualties for Italians: 1 cruiser and 2 transports

    Non Combat Move - British
                2 aaGuns, 1 armour and 5 infantry moved from Scotland to United Kingdom
                1 mech_infantry moved from Eire to United Kingdom

    Place Units - British
                3 infantry placed in Persia
                3 infantry placed in Egypt
                3 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                British collect 32 PUs; end with 32 PUs

    Place Units - UK_Pacific
                6 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 21 PUs; end with 21 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
                Some Units in India change ownership: 6 infantry and 1 mech_infantry

    triplea_40212_UK_7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 destroyer and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 submarine moved from 95 Sea Zone to 96 Sea Zone
                1 bomber moved from Libya to Egypt
                2 fighters moved from Tobruk to 96 Sea Zone
                1 artillery and 1 infantry moved from Tambov to Rostov

    Combat - Italians
                Strategic bombing raid in Egypt
                        AA fire in Egypt :  0/1 hits
                    Bombing raid in Egypt rolls: 4 and causes: 4 damage to unit: factory_minor
                    Bombing raid in Egypt causes 4 damage total.
                Battle in Rostov
                    Italians attack with 1 artillery and 1 infantry
                    British defend with 1 infantry
                        Italians roll dice for 1 artillery and 1 infantry in Rostov, round 2 :  2/2 hits
                        British roll dice for 1 infantry in Rostov, round 2 :  1/1 hits
                        1 infantry owned by the Italians and 1 infantry owned by the British lost in Rostov
                    Italians win, taking Rostov from British with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for British: 1 infantry
                Battle in 96 Sea Zone
                    Italians attack with 2 fighters and 1 submarine
                    British defend with 1 battleship
                        Italians roll dice for 1 submarine in 96 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 2 fighters in 96 Sea Zone, round 2 :  1/2 hits
                        British roll dice for 1 battleship in 96 Sea Zone, round 2 :  1/1 hits
                        1 battleship owned by the British and 1 submarine owned by the Italians lost in 96 Sea Zone
                    Italians win with 2 fighters remaining. Battle score for attacker is 14
                    Casualties for Italians: 1 submarine
                    Casualties for British: 1 battleship

    Non Combat Move - Italians
                2 fighters moved from 96 Sea Zone to Southern Italy
                1 aaGun, 1 armour, 5 artilleries, 4 infantry and 1 mech_infantry moved from Tobruk to Libya
                1 bomber moved from Egypt to Libya
                1 aaGun moved from Bryansk to Rostov
                1 destroyer moved from 95 Sea Zone to 94 Sea Zone
                2 artilleries moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 destroyer and 2 transports placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 13 PUs; end with 13 PUs

    triplea_40212_Ita7.tsvg

  • TripleA

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 7 PUs;

    Combat Move - ANZAC
                1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                1 destroyer moved from 54 Sea Zone to 35 Sea Zone
                1 submarine moved from 44 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 56 Sea Zone
                1 submarine moved from 43 Sea Zone to 37 Sea Zone

    triplea_40212_ANZ7.tsvg

  • TripleA

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