WCHAMPG40 Cow(L+15) vs AetV (X)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 carrier, 2 fighters and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from French Indo China to Siam
                3 fighters and 2 tactical_bombers moved from French Indo China to Siam

    Combat - Japanese
                Battle in Siam
                    Japanese attack with 3 fighters, 1 infantry and 2 tactical_bombers
                    British defend with 1 infantry
                        Japanese roll dice for 3 fighters, 1 infantry and 2 tactical_bombers in Siam, round 2 :  3/6 hits
                        UK_Pacific roll dice for 1 infantry in Siam, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Siam
                    Japanese win, taking Siam from UK_Pacific with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                3 fighters and 2 tactical_bombers moved from Siam to French Indo China
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry moved from 6 Sea Zone to Korea

    Place Units - Japanese
                3 infantry placed in French Indo China
                1 carrier and 2 fighters placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,3
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,1
                Japanese collect 28 PUs (4 lost to blockades); end with 28 PUs

    triplea_40212_Jap6.tsvg

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 2 artilleries, 4 destroyers, 4 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour, 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                3 mech_infantrys moved from Central United States to 101 Sea Zone
                5 destroyers, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 88 Sea Zone
                3 infantry moved from British Guiana to 88 Sea Zone
                3 infantry, 3 mech_infantrys and 3 transports moved from 88 Sea Zone to 91 Sea Zone
                1 fighter moved from 88 Sea Zone to Gibraltar
                2 mech_infantrys moved from 91 Sea Zone to Gibraltar
                1 mech_infantry moved from 91 Sea Zone to Morocco
                2 infantry moved from 91 Sea Zone to Gibraltar
                1 infantry moved from 91 Sea Zone to Morocco
                1 carrier and 5 destroyers moved from 88 Sea Zone to 91 Sea Zone
                1 fighter moved from Eastern United States to 91 Sea Zone
                1 bomber moved from United Kingdom to Archangel
                1 bomber moved from British Guiana to Scotland

    Combat - Americans
                Battle in Morocco
                Battle in Archangel
                    Americans attack with 1 bomber
                    Germans defend with 1 infantry
                        Americans roll dice for 1 bomber in Archangel, round 2 :  1/1 hits
                        Germans roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Archangel
                    Americans win, taking Morocco from Germans with 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Gibraltar
                    Americans attack with 1 fighter, 2 infantry and 2 mech_infantrys
                    Italians defend with 1 harbour and 1 infantry
                        Americans roll dice for 1 fighter, 2 infantry and 2 mech_infantrys in Gibraltar, round 2 :  1/5 hits
                        Italians roll dice for 1 infantry in Gibraltar, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Gibraltar
                    Americans win, taking Gibraltar from Italians with 1 fighter, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - Americans
                1 fighter moved from Gibraltar to 91 Sea Zone
                1 bomber moved from Archangel to Vologda
                1 armour and 1 infantry moved from 54 Sea Zone to Queensland
                2 aaGuns moved from Eastern United States to Central United States

    Place Units - Americans
                2 artilleries and 4 infantry placed in Eastern United States
                3 transports placed in 101 Sea Zone
                4 destroyers placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

    triplea_40212_Ame6.tsvg

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                6 artilleries and 10 infantry moved from Kiangsi to Kwangtung
                1 infantry moved from Kiangsi to Kwangtung
                2 infantry moved from Jehol to Manchuria
                      Chinese take Manchuria from Japanese
                2 infantry moved from Kiangsi to Kwangtung
                1 infantry moved from Kwangsi to Yunnan
                1 infantry moved from Kiangsi to Kwangsi

    Combat - Chinese
                Battle in Kwangtung
                    Chinese attack with 6 artilleries and 13 infantry
                    Japanese defend with 1 artillery, 1 harbour and 4 infantry
                        Chinese roll dice for 6 artilleries and 13 infantry in Kwangtung, round 2 :  5/19 hits
                        Japanese roll dice for 1 artillery and 4 infantry in Kwangtung, round 2 :  0/5 hits
                        4 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kwangtung
                    Chinese win, taking Kwangtung from Japanese with 6 artilleries and 13 infantry remaining. Battle score for attacker is 16
                    Casualties for Japanese: 1 artillery and 4 infantry

    Non Combat Move - Chinese
                5 infantry moved from Kiangsi to Anhwe
                2 infantry moved from Kiangsi to Kwangsi

    Place Units - Chinese
                1 artillery placed in Anhwe
                1 artillery and 1 infantry placed in Yunnan
                5 infantry placed in Manchuria

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

    triplea_40212_Chi6.tsvg

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 2 artilleries, 4 destroyers, 4 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour, 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                3 mech_infantrys moved from Central United States to 101 Sea Zone
                5 destroyers, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 88 Sea Zone
                3 infantry moved from British Guiana to 88 Sea Zone
                3 infantry, 3 mech_infantrys and 3 transports moved from 88 Sea Zone to 91 Sea Zone
                1 fighter moved from 88 Sea Zone to Gibraltar
                2 mech_infantrys moved from 91 Sea Zone to Gibraltar
                1 mech_infantry moved from 91 Sea Zone to Morocco
                2 infantry moved from 91 Sea Zone to Gibraltar
                1 infantry moved from 91 Sea Zone to Morocco
                1 carrier and 5 destroyers moved from 88 Sea Zone to 91 Sea Zone
                1 fighter moved from Eastern United States to 91 Sea Zone
                1 bomber moved from United Kingdom to Archangel
                1 bomber moved from British Guiana to Scotland

    Combat - Americans
                Battle in Morocco
                Battle in Archangel
                    Americans attack with 1 bomber
                    Germans defend with 1 infantry
                        Americans roll dice for 1 bomber in Archangel, round 2 :  1/1 hits
                        Germans roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Archangel
                    Americans win, taking Morocco from Germans with 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Gibraltar
                    Americans attack with 1 fighter, 2 infantry and 2 mech_infantrys
                    Italians defend with 1 harbour and 1 infantry
                        Americans roll dice for 1 fighter, 2 infantry and 2 mech_infantrys in Gibraltar, round 2 :  1/5 hits
                        Italians roll dice for 1 infantry in Gibraltar, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Gibraltar
                    Americans win, taking Gibraltar from Italians with 1 fighter, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - Americans
                1 fighter moved from Gibraltar to 91 Sea Zone
                1 bomber moved from Archangel to Vologda
                1 armour and 1 infantry moved from 54 Sea Zone to Queensland
                2 aaGuns moved from Eastern United States to Central United States

    Place Units - Americans
                2 artilleries and 4 infantry placed in Eastern United States
                3 transports placed in 101 Sea Zone
                4 destroyers placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                6 artilleries and 10 infantry moved from Kiangsi to Kwangtung
                1 infantry moved from Kiangsi to Kwangtung
                2 infantry moved from Jehol to Manchuria
                      Chinese take Manchuria from Japanese
                2 infantry moved from Kiangsi to Kwangtung
                1 infantry moved from Kwangsi to Yunnan
                1 infantry moved from Kiangsi to Kwangsi

    Combat - Chinese
                Battle in Kwangtung
                    Chinese attack with 6 artilleries and 13 infantry
                    Japanese defend with 1 artillery, 1 harbour and 4 infantry
                        Chinese roll dice for 6 artilleries and 13 infantry in Kwangtung, round 2 :  5/19 hits
                        Japanese roll dice for 1 artillery and 4 infantry in Kwangtung, round 2 :  0/5 hits
                        4 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kwangtung
                    Chinese win, taking Kwangtung from Japanese with 6 artilleries and 13 infantry remaining. Battle score for attacker is 16
                    Casualties for Japanese: 1 artillery and 4 infantry

    Non Combat Move - Chinese
                5 infantry moved from Kiangsi to Anhwe
                2 infantry moved from Kiangsi to Kwangsi

    Place Units - Chinese
                1 artillery placed in Anhwe
                1 artillery and 1 infantry placed in Yunnan
                5 infantry placed in Manchuria

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

    Purchase Units - British
                British buy 1 artillery, 2 fighters and 2 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                3 mech_infantrys moved from Yunnan to Sikang
                1 fighter moved from Yunnan to Kazakhstan
                2 fighters and 2 tactical_bombers moved from Egypt to Persia
                1 infantry moved from Northwest Persia to Caucasus
                3 infantry moved from Trans-Jordan to Egypt
                2 infantry moved from Iraq to Trans-Jordan
                3 infantry moved from Persia to Northwest Persia
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 battleship moved from 88 Sea Zone to 91 Sea Zone
                4 infantry moved from West India to Eastern Persia
                2 artilleries and 2 infantry moved from India to West India
                2 artilleries moved from Burma to Yunnan

    Non Combat Move - British
                2 aaGuns moved from United Kingdom to Scotland
                1 armour, 3 infantry and 1 mech_infantry moved from United Kingdom to Scotland
                1 mech_infantry moved from Scotland to Eire
                      British take Eire from Neutral_Allies
                2 infantry moved from United Kingdom to Scotland

    Place Units - British
                1 artillery and 2 infantry placed in Egypt
                2 fighters placed in Persia

    Turn Complete - British
                British collect 30 PUs; end with 30 PUs

    Place Units - UK_Pacific
                5 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
                Some Units in India change ownership: 5 infantry

    triplea_40212_UK_6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 2 artilleries, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
                1 infantry moved from Tobruk to Alexandria
                3 fighters moved from Tobruk to Alexandria
                1 infantry moved from Tobruk to Alexandria
                1 bomber moved from Southern Italy to Morocco
                1 artillery and 1 infantry moved from Bryansk to Tambov

    Combat - Italians
                Battle in Morocco
                    Italians attack with 1 artillery, 1 bomber and 1 infantry
                    Americans defend with 1 infantry and 1 mech_infantry
                        Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Morocco, round 2 :  2/3 hits
                        Americans roll dice for 1 infantry and 1 mech_infantry in Morocco, round 2 :  1/2 hits
                        1 mech_infantry owned by the Americans, 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
                    Italians win, taking Morocco from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 infantry and 1 mech_infantry
                Battle in Alexandria
                    Italians attack with 3 fighters and 2 infantry
                    French defend with 1 infantry
                        Italians roll dice for 3 fighters and 2 infantry in Alexandria, round 2 :  1/5 hits
                        British roll dice for 1 infantry in Alexandria, round 2 :  1/1 hits
                        1 infantry owned by the French and 1 infantry owned by the Italians lost in Alexandria
                    Italians win, taking Alexandria from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for French: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Tambov
                    Italians attack with 1 artillery and 1 infantry
                    Russians defend with 1 artillery
                        Italians roll dice for 1 artillery and 1 infantry in Tambov, round 2 :  0/2 hits
                        Russians roll dice for 1 artillery in Tambov, round 2 :  0/1 hits
                        Italians roll dice for 1 artillery and 1 infantry in Tambov, round 3 :  1/2 hits
                        Russians roll dice for 1 artillery in Tambov, round 3 :  0/1 hits
                        1 artillery owned by the Russians lost in Tambov
                    Italians win, taking Tambov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery

    Non Combat Move - Italians
                2 fighters moved from Alexandria to Tobruk
                1 fighter moved from Alexandria to 96 Sea Zone
                1 bomber moved from Morocco to Libya
                1 aaGun moved from Tobruk to Libya
                2 transports moved from 96 Sea Zone to 97 Sea Zone
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 artillery moved from Northern Italy to 97 Sea Zone
                1 artillery moved from Northern Italy to 97 Sea Zone
                1 infantry moved from Southern Italy to 97 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
                2 artilleries and 2 infantry moved from 96 Sea Zone to Tobruk
                1 artillery moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 destroyer placed in 95 Sea Zone
                3 infantry placed in Southern Italy
                2 artilleries placed in Northern Italy

    Turn Complete - Italians
                Italians collect 12 PUs; end with 12 PUs
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 17 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs

    triplea_40212_Ita6.tsvg

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 5 PUs;

    Combat Move - ANZAC
                1 bomber moved from India to Rostov
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                      ANZAC take 54 Sea Zone from Japanese
                2 transports moved from 62 Sea Zone to 54 Sea Zone
                1 artillery and 4 infantry moved from New South Wales to Queensland

    Combat - ANZAC
                Battle in Rostov
                    ANZAC attack with 1 bomber
                    Germans defend with 1 infantry
                        ANZAC roll dice for 1 bomber in Rostov, round 2 :  1/1 hits
                        Germans roll dice for 1 infantry in Rostov, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Rostov
                    ANZAC win with 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - ANZAC
                1 bomber moved from Rostov to Russia

    Place Units - ANZAC
                1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 19 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs

    triplea_40212_ANZ6.tsvg

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 5 PUs;

    Combat Move - ANZAC
                1 bomber moved from India to Rostov
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                      ANZAC take 54 Sea Zone from Japanese
                2 transports moved from 62 Sea Zone to 54 Sea Zone
                1 artillery and 4 infantry moved from New South Wales to Queensland

    Combat - ANZAC
                Battle in Rostov
                    ANZAC attack with 1 bomber
                    Germans defend with 1 infantry
                        ANZAC roll dice for 1 bomber in Rostov, round 2 :  1/1 hits
                        Germans roll dice for 1 infantry in Rostov, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Rostov
                    ANZAC win with 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - ANZAC
                1 bomber moved from Rostov to Russia

    Place Units - ANZAC
                1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 19 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs

    Combat Move - French
                1 destroyer moved from 55 Sea Zone to 54 Sea Zone

    Non Combat Move - French

    Turn Complete - French

    triplea_40212_Fre6.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 artillery, 1 destroyer, 2 fighters, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                15 armour, 5 artilleries, 4 bombers, 3 fighters, 25 infantry, 18 mech_infantrys and 1 tactical_bomber moved from Bryansk to Russia
                3 armour moved from Ukraine to Russia
                3 mech_infantrys moved from Western Ukraine to Russia
                1 infantry moved from Smolensk to Russia
                1 infantry moved from Urals to Timguska
                      Germans take Timguska from Russians
                1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
                1 armour moved from Tobruk to 96 Sea Zone
                1 armour, 1 artillery, 1 infantry and 2 transports moved from 96 Sea Zone to 92 Sea Zone
                1 fighter moved from 96 Sea Zone to Gibraltar
                1 cruiser moved from 96 Sea Zone to 92 Sea Zone
                1 armour, 1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
                2 bombers moved from Western Germany to Russia
                3 mech_infantrys moved from Novgorod to Vologda

    triplea_40212_Ger7.tsvg


  • Looks like you left me no choice , but to go in early :-o.


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 artillery, 1 destroyer, 2 fighters, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                15 armour, 5 artilleries, 4 bombers, 3 fighters, 25 infantry, 18 mech_infantrys and 1 tactical_bomber moved from Bryansk to Russia
                3 armour moved from Ukraine to Russia
                3 mech_infantrys moved from Western Ukraine to Russia
                1 infantry moved from Smolensk to Russia
                1 infantry moved from Urals to Timguska
                      Germans take Timguska from Russians
                1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
                1 armour moved from Tobruk to 96 Sea Zone
                1 armour, 1 artillery, 1 infantry and 2 transports moved from 96 Sea Zone to 92 Sea Zone
                1 fighter moved from 96 Sea Zone to Gibraltar
                1 cruiser moved from 96 Sea Zone to 92 Sea Zone
                1 armour, 1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
                2 bombers moved from Western Germany to Russia
                3 mech_infantrys moved from Novgorod to Vologda

    Combat - Germans
                Battle in Gibraltar
                    Germans attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
                    British defend with 1 harbour; Americans defend with 2 infantry and 2 mech_infantrys
                        Germans roll dice for 1 cruiser in Gibraltar, round 2 :  1/1 hits
                        Germans roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Gibraltar, round 2 :  2/4 hits
                        British roll dice for 2 infantry and 2 mech_infantrys in Gibraltar, round 2 :  2/4 hits
                        1 mech_infantry owned by the Americans, 2 infantry owned by the Americans, 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Gibraltar
                        Germans roll dice for 1 armour and 1 fighter in Gibraltar, round 3 :  0/2 hits
                        British roll dice for 1 mech_infantry in Gibraltar, round 3 :  1/1 hits
                        1 fighter owned by the Germans lost in Gibraltar
                        Germans roll dice for 1 armour in Gibraltar, round 4 :  1/1 hits
                        British roll dice for 1 mech_infantry in Gibraltar, round 4 :  1/1 hits
                        1 mech_infantry owned by the Americans and 1 armour owned by the Germans lost in Gibraltar
                    British win with no units remaining. Battle score for attacker is -9
                    Casualties for Germans: 1 armour, 1 artillery, 1 fighter and 1 infantry
                    Casualties for Americans: 2 infantry and 2 mech_infantrys
                Battle in Vologda
                    Germans attack with 3 mech_infantrys
                    Russians defend with 1 artillery; Americans defend with 1 bomber
                        Germans roll dice for 3 mech_infantrys in Vologda, round 2 :  0/3 hits
                        Russians roll dice for 1 artillery and 1 bomber in Vologda, round 2 :  1/2 hits
                        1 mech_infantry owned by the Germans lost in Vologda
                        Germans roll dice for 2 mech_infantrys in Vologda, round 3 :  1/2 hits
                        Russians roll dice for 1 artillery and 1 bomber in Vologda, round 3 :  1/2 hits
                        1 mech_infantry owned by the Germans and 1 bomber owned by the Americans lost in Vologda
                        Germans roll dice for 1 mech_infantry in Vologda, round 4 :  0/1 hits
                        Russians roll dice for 1 artillery in Vologda, round 4 :  1/1 hits
                        1 mech_infantry owned by the Germans lost in Vologda
                    Russians win with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Germans: 3 mech_infantrys
                    Casualties for Americans: 1 bomber
                Battle in Russia
                    Germans attack with 18 armour, 5 artilleries, 6 bombers, 3 fighters, 26 infantry, 21 mech_infantrys and 1 tactical_bomber
                    Russians defend with 4 aaGuns, 1 airfield, 14 artilleries, 1 factory_major, 1 fighter, 63 infantry and 1 tactical_bomber; ANZAC defend with 1 bomber
                        AA fire in Russia :  0/10 hits
                        Germans roll dice for 18 armour, 5 artilleries, 6 bombers, 3 fighters, 26 infantry, 21 mech_infantrys and 1 tactical_bomber in Russia, round 2 :  26/80 hits

    triplea_40212_Ger7.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 artillery, 1 destroyer, 2 fighters, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                15 armour, 5 artilleries, 4 bombers, 3 fighters, 25 infantry, 18 mech_infantrys and 1 tactical_bomber moved from Bryansk to Russia
                3 armour moved from Ukraine to Russia
                3 mech_infantrys moved from Western Ukraine to Russia
                1 infantry moved from Smolensk to Russia
                1 infantry moved from Urals to Timguska
                      Germans take Timguska from Russians
                1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
                1 armour moved from Tobruk to 96 Sea Zone
                1 armour, 1 artillery, 1 infantry and 2 transports moved from 96 Sea Zone to 92 Sea Zone
                1 fighter moved from 96 Sea Zone to Gibraltar
                1 cruiser moved from 96 Sea Zone to 92 Sea Zone
                1 armour, 1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
                2 bombers moved from Western Germany to Russia
                3 mech_infantrys moved from Novgorod to Vologda

    Combat - Germans
                Battle in Gibraltar
                    Germans attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
                    British defend with 1 harbour; Americans defend with 2 infantry and 2 mech_infantrys
                        Germans roll dice for 1 cruiser in Gibraltar, round 2 :  1/1 hits
                        Germans roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Gibraltar, round 2 :  2/4 hits
                        British roll dice for 2 infantry and 2 mech_infantrys in Gibraltar, round 2 :  2/4 hits
                        1 mech_infantry owned by the Americans, 2 infantry owned by the Americans, 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Gibraltar
                        Germans roll dice for 1 armour and 1 fighter in Gibraltar, round 3 :  0/2 hits
                        British roll dice for 1 mech_infantry in Gibraltar, round 3 :  1/1 hits
                        1 fighter owned by the Germans lost in Gibraltar
                        Germans roll dice for 1 armour in Gibraltar, round 4 :  1/1 hits
                        British roll dice for 1 mech_infantry in Gibraltar, round 4 :  1/1 hits
                        1 mech_infantry owned by the Americans and 1 armour owned by the Germans lost in Gibraltar
                    British win with no units remaining. Battle score for attacker is -9
                    Casualties for Germans: 1 armour, 1 artillery, 1 fighter and 1 infantry
                    Casualties for Americans: 2 infantry and 2 mech_infantrys
                Battle in Vologda
                    Germans attack with 3 mech_infantrys
                    Russians defend with 1 artillery; Americans defend with 1 bomber
                        Germans roll dice for 3 mech_infantrys in Vologda, round 2 :  0/3 hits
                        Russians roll dice for 1 artillery and 1 bomber in Vologda, round 2 :  1/2 hits
                        1 mech_infantry owned by the Germans lost in Vologda
                        Germans roll dice for 2 mech_infantrys in Vologda, round 3 :  1/2 hits
                        Russians roll dice for 1 artillery and 1 bomber in Vologda, round 3 :  1/2 hits
                        1 mech_infantry owned by the Germans and 1 bomber owned by the Americans lost in Vologda
                        Germans roll dice for 1 mech_infantry in Vologda, round 4 :  0/1 hits
                        Russians roll dice for 1 artillery in Vologda, round 4 :  1/1 hits
                        1 mech_infantry owned by the Germans lost in Vologda
                    Russians win with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Germans: 3 mech_infantrys
                    Casualties for Americans: 1 bomber
                Battle in Russia
                    Germans attack with 18 armour, 5 artilleries, 6 bombers, 3 fighters, 26 infantry, 21 mech_infantrys and 1 tactical_bomber
                    Russians defend with 4 aaGuns, 1 airfield, 14 artilleries, 1 factory_major, 1 fighter, 63 infantry and 1 tactical_bomber; ANZAC defend with 1 bomber
                        AA fire in Russia :  0/10 hits
                        Germans roll dice for 18 armour, 5 artilleries, 6 bombers, 3 fighters, 26 infantry, 21 mech_infantrys and 1 tactical_bomber in Russia, round 2 :  26/80 hits

    triplea_40212_Ger7.tsvg


  • @aequitas:

    Looks like you left me no choice , but to go in early :-o.

    Gibraltar is yours for now.

    Vologda: I took your Bmbr as casualty and indeed only your arty hit. I think it was the right choice. Let me know if you think diffrent about it.

    Moscow 1st Round, 26 hits (Your AA-Guns hit narda), Keep them for one more round or go max Def.?


  • Also your Bmbr, one more Round or nay??

  • TripleA

    Max defense of course lol.

  • TripleA

    I am already sending bombers to attack infantry so yeah lose bombers and aa guns.


  • @Cow:

    I am already sending bombers to attack infantry so yeah lose bombers and aa guns.

    Yeah i read that about you.
    You stated that you more likely hunting ground units down in Africa or so…

  • TripleA

    hey those bombers did their job, they got kills under their belt.

  • TripleA

    Wish I had the vision to buy more of em.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 artillery, 1 destroyer, 2 fighters, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                15 armour, 5 artilleries, 4 bombers, 3 fighters, 25 infantry, 18 mech_infantrys and 1 tactical_bomber moved from Bryansk to Russia
                3 armour moved from Ukraine to Russia
                3 mech_infantrys moved from Western Ukraine to Russia
                1 infantry moved from Smolensk to Russia
                1 infantry moved from Urals to Timguska
                      Germans take Timguska from Russians
                1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
                1 armour moved from Tobruk to 96 Sea Zone
                1 armour, 1 artillery, 1 infantry and 2 transports moved from 96 Sea Zone to 92 Sea Zone
                1 fighter moved from 96 Sea Zone to Gibraltar
                1 cruiser moved from 96 Sea Zone to 92 Sea Zone
                1 armour, 1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
                2 bombers moved from Western Germany to Russia
                3 mech_infantrys moved from Novgorod to Vologda

    Combat - Germans
                Battle in Gibraltar
                    Germans attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
                    British defend with 1 harbour; Americans defend with 2 infantry and 2 mech_infantrys
                        Germans roll dice for 1 cruiser in Gibraltar, round 2 :  1/1 hits
                        Germans roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Gibraltar, round 2 :  2/4 hits
                        British roll dice for 2 infantry and 2 mech_infantrys in Gibraltar, round 2 :  2/4 hits
                        1 mech_infantry owned by the Americans, 2 infantry owned by the Americans, 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Gibraltar
                        Germans roll dice for 1 armour and 1 fighter in Gibraltar, round 3 :  0/2 hits
                        British roll dice for 1 mech_infantry in Gibraltar, round 3 :  1/1 hits
                        1 fighter owned by the Germans lost in Gibraltar
                        Germans roll dice for 1 armour in Gibraltar, round 4 :  1/1 hits
                        British roll dice for 1 mech_infantry in Gibraltar, round 4 :  1/1 hits
                        1 mech_infantry owned by the Americans and 1 armour owned by the Germans lost in Gibraltar
                    British win with no units remaining. Battle score for attacker is -9
                    Casualties for Germans: 1 armour, 1 artillery, 1 fighter and 1 infantry
                    Casualties for Americans: 2 infantry and 2 mech_infantrys
                Battle in Vologda
                    Germans attack with 3 mech_infantrys
                    Russians defend with 1 artillery; Americans defend with 1 bomber
                        Germans roll dice for 3 mech_infantrys in Vologda, round 2 :  0/3 hits
                        Russians roll dice for 1 artillery and 1 bomber in Vologda, round 2 :  1/2 hits
                        1 mech_infantry owned by the Germans lost in Vologda
                        Germans roll dice for 2 mech_infantrys in Vologda, round 3 :  1/2 hits
                        Russians roll dice for 1 artillery and 1 bomber in Vologda, round 3 :  1/2 hits
                        1 mech_infantry owned by the Germans and 1 bomber owned by the Americans lost in Vologda
                        Germans roll dice for 1 mech_infantry in Vologda, round 4 :  0/1 hits
                        Russians roll dice for 1 artillery in Vologda, round 4 :  1/1 hits
                        1 mech_infantry owned by the Germans lost in Vologda
                    Russians win with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Germans: 3 mech_infantrys
                    Casualties for Americans: 1 bomber
                Battle in Russia
                    Germans attack with 18 armour, 5 artilleries, 6 bombers, 3 fighters, 26 infantry, 21 mech_infantrys and 1 tactical_bomber
                    Russians defend with 4 aaGuns, 1 airfield, 14 artilleries, 1 factory_major, 1 fighter, 63 infantry and 1 tactical_bomber; ANZAC defend with 1 bomber
                        AA fire in Russia :  0/10 hits
                        Germans roll dice for 18 armour, 5 artilleries, 6 bombers, 3 fighters, 26 infantry, 21 mech_infantrys and 1 tactical_bomber in Russia, round 2 :  26/80 hits
                        Russians roll dice for 4 aaGuns, 14 artilleries, 1 bomber, 1 fighter, 63 infantry and 1 tactical_bomber in Russia, round 2 :  25/80 hits
                        1 bomber owned by the ANZAC, 4 aaGuns owned by the Russians, 25 infantry owned by the Germans and 21 infantry owned by the Russians lost in Russia
                        Germans roll dice for 18 armour, 5 artilleries, 6 bombers, 3 fighters, 1 infantry, 21 mech_infantrys and 1 tactical_bomber in Russia, round 3 :  28/55 hits
                        Russians roll dice for 14 artilleries, 1 fighter, 42 infantry and 1 tactical_bomber in Russia, round 3 :  25/58 hits
                        21 mech_infantrys owned by the Germans, 1 infantry owned by the Germans, 3 artilleries owned by the Germans and 28 infantry owned by the Russians lost in Russia
                        Germans roll dice for 18 armour, 2 artilleries, 6 bombers, 3 fighters and 1 tactical_bomber in Russia, round 4 :  16/30 hits
                        Russians roll dice for 14 artilleries, 1 fighter, 14 infantry and 1 tactical_bomber in Russia, round 4 :  13/30 hits
                        2 artilleries owned by the Russians, 11 armour owned by the Germans, 2 artilleries owned by the Germans and 14 infantry owned by the Russians lost in Russia
                        Germans roll dice for 7 armour, 6 bombers, 3 fighters and 1 tactical_bomber in Russia, round 5 :  6/17 hits
                        Russians roll dice for 12 artilleries, 1 fighter and 1 tactical_bomber in Russia, round 5 :  7/14 hits
                        1 tactical_bomber owned by the Germans, 3 fighters owned by the Germans, 6 artilleries owned by the Russians and 3 armour owned by the Germans lost in Russia
                        Germans roll dice for 4 armour and 6 bombers in Russia, round 6 :  6/10 hits
                        Russians roll dice for 6 artilleries, 1 fighter and 1 tactical_bomber in Russia, round 6 :  4/8 hits
                        2 bombers owned by the Germans, 6 artilleries owned by the Russians and 2 armour owned by the Germans lost in Russia
                        Germans roll dice for 2 armour and 4 bombers in Russia, round 7 :  6/6 hits
                        Russians roll dice for 1 fighter and 1 tactical_bomber in Russia, round 7 :  2/2 hits
                        1 tactical_bomber owned by the Russians, 2 bombers owned by the Germans and 1 fighter owned by the Russians lost in Russia
                    Germans captures 33PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 2 armour and 2 bombers remaining. Battle score for attacker is -69
                    Casualties for Germans: 16 armour, 5 artilleries, 4 bombers, 3 fighters, 26 infantry, 21 mech_infantrys and 1 tactical_bomber
                    Casualties for Russians: 4 aaGuns, 14 artilleries, 1 fighter, 63 infantry and 1 tactical_bomber
                    Casualties for ANZAC: 1 bomber

    Non Combat Move - Germans
                6 mech_infantrys moved from Eastern Poland to Ukraine
                2 aaGuns moved from Bryansk to Russia
                1 aaGun moved from Bryansk to Ukraine
                1 infantry moved from Belarus to Archangel
                1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 96 Sea Zone to 92 Sea Zone
                2 bombers moved from Russia to Ukraine
                1 destroyer moved from 125 Sea Zone to 110 Sea Zone

    Place Units - Germans
                3 armour placed in Ukraine
                3 mech_infantrys placed in Western Ukraine
                1 artillery and 2 infantry placed in Southern France
                1 destroyer placed in 112 Sea Zone
                2 fighters placed in Western Germany
                2 mech_infantrys placed in France
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to France: 1 infantry
                EDIT: Adding units owned by Germans to Southern France: 1 artillery
                EDIT: Adding units owned by Germans to Southern France: 1 aaGun
                EDIT: Removing units owned by Germans from Northern Italy: 1 aaGun, 1 artillery and 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 67 PUs; end with 100 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 105 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 115 PUs

    triplea_40212_Ger7.tsvg


  • You had a good 1st and 2nd Round. That was costly.

Suggested Topics

Axis & Allies Boardgaming Custom Painted Miniatures

24

Online

17.0k

Users

39.3k

Topics

1.7m

Posts