Here is a Facebook group for Australian fans who would like to discuss holding an Australian Axis and Allies championship.
WCHAMPG40 Cow(L+15) vs AetV (X)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 carrier, 2 fighters and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from French Indo China to Siam
3 fighters and 2 tactical_bombers moved from French Indo China to SiamCombat - Japanese
Battle in Siam
Japanese attack with 3 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 3 fighters, 1 infantry and 2 tactical_bombers in Siam, round 2 : 3/6 hits
UK_Pacific roll dice for 1 infantry in Siam, round 2 : 0/1 hits
1 infantry owned by the British lost in Siam
Japanese win, taking Siam from UK_Pacific with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
3 fighters and 2 tactical_bombers moved from Siam to French Indo China
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to KoreaPlace Units - Japanese
3 infantry placed in French Indo China
1 carrier and 2 fighters placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,1
Japanese collect 28 PUs (4 lost to blockades); end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 4 destroyers, 4 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
3 mech_infantrys moved from Central United States to 101 Sea Zone
5 destroyers, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 88 Sea Zone
3 infantry moved from British Guiana to 88 Sea Zone
3 infantry, 3 mech_infantrys and 3 transports moved from 88 Sea Zone to 91 Sea Zone
1 fighter moved from 88 Sea Zone to Gibraltar
2 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Morocco
1 carrier and 5 destroyers moved from 88 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 bomber moved from United Kingdom to Archangel
1 bomber moved from British Guiana to ScotlandCombat - Americans
Battle in Morocco
Battle in Archangel
Americans attack with 1 bomber
Germans defend with 1 infantry
Americans roll dice for 1 bomber in Archangel, round 2 : 1/1 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Americans win, taking Morocco from Germans with 1 bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Gibraltar
Americans attack with 1 fighter, 2 infantry and 2 mech_infantrys
Italians defend with 1 harbour and 1 infantry
Americans roll dice for 1 fighter, 2 infantry and 2 mech_infantrys in Gibraltar, round 2 : 1/5 hits
Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 fighter, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Americans
1 fighter moved from Gibraltar to 91 Sea Zone
1 bomber moved from Archangel to Vologda
1 armour and 1 infantry moved from 54 Sea Zone to Queensland
2 aaGuns moved from Eastern United States to Central United StatesPlace Units - Americans
2 artilleries and 4 infantry placed in Eastern United States
3 transports placed in 101 Sea Zone
4 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
6 artilleries and 10 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Kiangsi to Kwangtung
2 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
2 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kiangsi to KwangsiCombat - Chinese
Battle in Kwangtung
Chinese attack with 6 artilleries and 13 infantry
Japanese defend with 1 artillery, 1 harbour and 4 infantry
Chinese roll dice for 6 artilleries and 13 infantry in Kwangtung, round 2 : 5/19 hits
Japanese roll dice for 1 artillery and 4 infantry in Kwangtung, round 2 : 0/5 hits
4 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kwangtung
Chinese win, taking Kwangtung from Japanese with 6 artilleries and 13 infantry remaining. Battle score for attacker is 16
Casualties for Japanese: 1 artillery and 4 infantryNon Combat Move - Chinese
5 infantry moved from Kiangsi to Anhwe
2 infantry moved from Kiangsi to KwangsiPlace Units - Chinese
1 artillery placed in Anhwe
1 artillery and 1 infantry placed in Yunnan
5 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 4 destroyers, 4 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
3 mech_infantrys moved from Central United States to 101 Sea Zone
5 destroyers, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 88 Sea Zone
3 infantry moved from British Guiana to 88 Sea Zone
3 infantry, 3 mech_infantrys and 3 transports moved from 88 Sea Zone to 91 Sea Zone
1 fighter moved from 88 Sea Zone to Gibraltar
2 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Morocco
1 carrier and 5 destroyers moved from 88 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 bomber moved from United Kingdom to Archangel
1 bomber moved from British Guiana to ScotlandCombat - Americans
Battle in Morocco
Battle in Archangel
Americans attack with 1 bomber
Germans defend with 1 infantry
Americans roll dice for 1 bomber in Archangel, round 2 : 1/1 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Americans win, taking Morocco from Germans with 1 bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Gibraltar
Americans attack with 1 fighter, 2 infantry and 2 mech_infantrys
Italians defend with 1 harbour and 1 infantry
Americans roll dice for 1 fighter, 2 infantry and 2 mech_infantrys in Gibraltar, round 2 : 1/5 hits
Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 fighter, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Americans
1 fighter moved from Gibraltar to 91 Sea Zone
1 bomber moved from Archangel to Vologda
1 armour and 1 infantry moved from 54 Sea Zone to Queensland
2 aaGuns moved from Eastern United States to Central United StatesPlace Units - Americans
2 artilleries and 4 infantry placed in Eastern United States
3 transports placed in 101 Sea Zone
4 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
6 artilleries and 10 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Kiangsi to Kwangtung
2 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
2 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kiangsi to KwangsiCombat - Chinese
Battle in Kwangtung
Chinese attack with 6 artilleries and 13 infantry
Japanese defend with 1 artillery, 1 harbour and 4 infantry
Chinese roll dice for 6 artilleries and 13 infantry in Kwangtung, round 2 : 5/19 hits
Japanese roll dice for 1 artillery and 4 infantry in Kwangtung, round 2 : 0/5 hits
4 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kwangtung
Chinese win, taking Kwangtung from Japanese with 6 artilleries and 13 infantry remaining. Battle score for attacker is 16
Casualties for Japanese: 1 artillery and 4 infantryNon Combat Move - Chinese
5 infantry moved from Kiangsi to Anhwe
2 infantry moved from Kiangsi to KwangsiPlace Units - Chinese
1 artillery placed in Anhwe
1 artillery and 1 infantry placed in Yunnan
5 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsPurchase Units - British
British buy 1 artillery, 2 fighters and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;Combat Move - British
3 mech_infantrys moved from Yunnan to Sikang
1 fighter moved from Yunnan to Kazakhstan
2 fighters and 2 tactical_bombers moved from Egypt to Persia
1 infantry moved from Northwest Persia to Caucasus
3 infantry moved from Trans-Jordan to Egypt
2 infantry moved from Iraq to Trans-Jordan
3 infantry moved from Persia to Northwest Persia
1 infantry moved from Anglo Egyptian Sudan to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 battleship moved from 88 Sea Zone to 91 Sea Zone
4 infantry moved from West India to Eastern Persia
2 artilleries and 2 infantry moved from India to West India
2 artilleries moved from Burma to YunnanNon Combat Move - British
2 aaGuns moved from United Kingdom to Scotland
1 armour, 3 infantry and 1 mech_infantry moved from United Kingdom to Scotland
1 mech_infantry moved from Scotland to Eire
British take Eire from Neutral_Allies
2 infantry moved from United Kingdom to ScotlandPlace Units - British
1 artillery and 2 infantry placed in Egypt
2 fighters placed in PersiaTurn Complete - British
British collect 30 PUs; end with 30 PUsPlace Units - UK_Pacific
5 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 5 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 artilleries, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
1 infantry moved from Tobruk to Alexandria
3 fighters moved from Tobruk to Alexandria
1 infantry moved from Tobruk to Alexandria
1 bomber moved from Southern Italy to Morocco
1 artillery and 1 infantry moved from Bryansk to TambovCombat - Italians
Battle in Morocco
Italians attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 infantry and 1 mech_infantry
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Morocco, round 2 : 2/3 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Morocco, round 2 : 1/2 hits
1 mech_infantry owned by the Americans, 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Italians win, taking Morocco from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Alexandria
Italians attack with 3 fighters and 2 infantry
French defend with 1 infantry
Italians roll dice for 3 fighters and 2 infantry in Alexandria, round 2 : 1/5 hits
British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Alexandria
Italians win, taking Alexandria from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Battle in Tambov
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 artillery
Italians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits
Russians roll dice for 1 artillery in Tambov, round 2 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Tambov, round 3 : 1/2 hits
Russians roll dice for 1 artillery in Tambov, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Tambov
Italians win, taking Tambov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artilleryNon Combat Move - Italians
2 fighters moved from Alexandria to Tobruk
1 fighter moved from Alexandria to 96 Sea Zone
1 bomber moved from Morocco to Libya
1 aaGun moved from Tobruk to Libya
2 transports moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
2 artilleries and 2 infantry moved from 96 Sea Zone to Tobruk
1 artillery moved from Northern Italy to Southern ItalyPlace Units - Italians
1 destroyer placed in 95 Sea Zone
3 infantry placed in Southern Italy
2 artilleries placed in Northern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 5 PUs;Combat Move - ANZAC
1 bomber moved from India to Rostov
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
ANZAC take 54 Sea Zone from Japanese
2 transports moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 4 infantry moved from New South Wales to QueenslandCombat - ANZAC
Battle in Rostov
ANZAC attack with 1 bomber
Germans defend with 1 infantry
ANZAC roll dice for 1 bomber in Rostov, round 2 : 1/1 hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Rostov
ANZAC win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - ANZAC
1 bomber moved from Rostov to RussiaPlace Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 5 PUs;Combat Move - ANZAC
1 bomber moved from India to Rostov
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
ANZAC take 54 Sea Zone from Japanese
2 transports moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 4 infantry moved from New South Wales to QueenslandCombat - ANZAC
Battle in Rostov
ANZAC attack with 1 bomber
Germans defend with 1 infantry
ANZAC roll dice for 1 bomber in Rostov, round 2 : 1/1 hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Rostov
ANZAC win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - ANZAC
1 bomber moved from Rostov to RussiaPlace Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUsCombat Move - French
1 destroyer moved from 55 Sea Zone to 54 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 destroyer, 2 fighters, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
15 armour, 5 artilleries, 4 bombers, 3 fighters, 25 infantry, 18 mech_infantrys and 1 tactical_bomber moved from Bryansk to Russia
3 armour moved from Ukraine to Russia
3 mech_infantrys moved from Western Ukraine to Russia
1 infantry moved from Smolensk to Russia
1 infantry moved from Urals to Timguska
Germans take Timguska from Russians
1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
1 armour moved from Tobruk to 96 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 96 Sea Zone to 92 Sea Zone
1 fighter moved from 96 Sea Zone to Gibraltar
1 cruiser moved from 96 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
2 bombers moved from Western Germany to Russia
3 mech_infantrys moved from Novgorod to Vologda -
Looks like you left me no choice , but to go in early :-o.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 destroyer, 2 fighters, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
15 armour, 5 artilleries, 4 bombers, 3 fighters, 25 infantry, 18 mech_infantrys and 1 tactical_bomber moved from Bryansk to Russia
3 armour moved from Ukraine to Russia
3 mech_infantrys moved from Western Ukraine to Russia
1 infantry moved from Smolensk to Russia
1 infantry moved from Urals to Timguska
Germans take Timguska from Russians
1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
1 armour moved from Tobruk to 96 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 96 Sea Zone to 92 Sea Zone
1 fighter moved from 96 Sea Zone to Gibraltar
1 cruiser moved from 96 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
2 bombers moved from Western Germany to Russia
3 mech_infantrys moved from Novgorod to VologdaCombat - Germans
Battle in Gibraltar
Germans attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
British defend with 1 harbour; Americans defend with 2 infantry and 2 mech_infantrys
Germans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits
Germans roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Gibraltar, round 2 : 2/4 hits
British roll dice for 2 infantry and 2 mech_infantrys in Gibraltar, round 2 : 2/4 hits
1 mech_infantry owned by the Americans, 2 infantry owned by the Americans, 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Gibraltar
Germans roll dice for 1 armour and 1 fighter in Gibraltar, round 3 : 0/2 hits
British roll dice for 1 mech_infantry in Gibraltar, round 3 : 1/1 hits
1 fighter owned by the Germans lost in Gibraltar
Germans roll dice for 1 armour in Gibraltar, round 4 : 1/1 hits
British roll dice for 1 mech_infantry in Gibraltar, round 4 : 1/1 hits
1 mech_infantry owned by the Americans and 1 armour owned by the Germans lost in Gibraltar
British win with no units remaining. Battle score for attacker is -9
Casualties for Germans: 1 armour, 1 artillery, 1 fighter and 1 infantry
Casualties for Americans: 2 infantry and 2 mech_infantrys
Battle in Vologda
Germans attack with 3 mech_infantrys
Russians defend with 1 artillery; Americans defend with 1 bomber
Germans roll dice for 3 mech_infantrys in Vologda, round 2 : 0/3 hits
Russians roll dice for 1 artillery and 1 bomber in Vologda, round 2 : 1/2 hits
1 mech_infantry owned by the Germans lost in Vologda
Germans roll dice for 2 mech_infantrys in Vologda, round 3 : 1/2 hits
Russians roll dice for 1 artillery and 1 bomber in Vologda, round 3 : 1/2 hits
1 mech_infantry owned by the Germans and 1 bomber owned by the Americans lost in Vologda
Germans roll dice for 1 mech_infantry in Vologda, round 4 : 0/1 hits
Russians roll dice for 1 artillery in Vologda, round 4 : 1/1 hits
1 mech_infantry owned by the Germans lost in Vologda
Russians win with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 3 mech_infantrys
Casualties for Americans: 1 bomber
Battle in Russia
Germans attack with 18 armour, 5 artilleries, 6 bombers, 3 fighters, 26 infantry, 21 mech_infantrys and 1 tactical_bomber
Russians defend with 4 aaGuns, 1 airfield, 14 artilleries, 1 factory_major, 1 fighter, 63 infantry and 1 tactical_bomber; ANZAC defend with 1 bomber
AA fire in Russia : 0/10 hits
Germans roll dice for 18 armour, 5 artilleries, 6 bombers, 3 fighters, 26 infantry, 21 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 26/80 hits -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 destroyer, 2 fighters, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
15 armour, 5 artilleries, 4 bombers, 3 fighters, 25 infantry, 18 mech_infantrys and 1 tactical_bomber moved from Bryansk to Russia
3 armour moved from Ukraine to Russia
3 mech_infantrys moved from Western Ukraine to Russia
1 infantry moved from Smolensk to Russia
1 infantry moved from Urals to Timguska
Germans take Timguska from Russians
1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
1 armour moved from Tobruk to 96 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 96 Sea Zone to 92 Sea Zone
1 fighter moved from 96 Sea Zone to Gibraltar
1 cruiser moved from 96 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
2 bombers moved from Western Germany to Russia
3 mech_infantrys moved from Novgorod to VologdaCombat - Germans
Battle in Gibraltar
Germans attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
British defend with 1 harbour; Americans defend with 2 infantry and 2 mech_infantrys
Germans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits
Germans roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Gibraltar, round 2 : 2/4 hits
British roll dice for 2 infantry and 2 mech_infantrys in Gibraltar, round 2 : 2/4 hits
1 mech_infantry owned by the Americans, 2 infantry owned by the Americans, 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Gibraltar
Germans roll dice for 1 armour and 1 fighter in Gibraltar, round 3 : 0/2 hits
British roll dice for 1 mech_infantry in Gibraltar, round 3 : 1/1 hits
1 fighter owned by the Germans lost in Gibraltar
Germans roll dice for 1 armour in Gibraltar, round 4 : 1/1 hits
British roll dice for 1 mech_infantry in Gibraltar, round 4 : 1/1 hits
1 mech_infantry owned by the Americans and 1 armour owned by the Germans lost in Gibraltar
British win with no units remaining. Battle score for attacker is -9
Casualties for Germans: 1 armour, 1 artillery, 1 fighter and 1 infantry
Casualties for Americans: 2 infantry and 2 mech_infantrys
Battle in Vologda
Germans attack with 3 mech_infantrys
Russians defend with 1 artillery; Americans defend with 1 bomber
Germans roll dice for 3 mech_infantrys in Vologda, round 2 : 0/3 hits
Russians roll dice for 1 artillery and 1 bomber in Vologda, round 2 : 1/2 hits
1 mech_infantry owned by the Germans lost in Vologda
Germans roll dice for 2 mech_infantrys in Vologda, round 3 : 1/2 hits
Russians roll dice for 1 artillery and 1 bomber in Vologda, round 3 : 1/2 hits
1 mech_infantry owned by the Germans and 1 bomber owned by the Americans lost in Vologda
Germans roll dice for 1 mech_infantry in Vologda, round 4 : 0/1 hits
Russians roll dice for 1 artillery in Vologda, round 4 : 1/1 hits
1 mech_infantry owned by the Germans lost in Vologda
Russians win with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 3 mech_infantrys
Casualties for Americans: 1 bomber
Battle in Russia
Germans attack with 18 armour, 5 artilleries, 6 bombers, 3 fighters, 26 infantry, 21 mech_infantrys and 1 tactical_bomber
Russians defend with 4 aaGuns, 1 airfield, 14 artilleries, 1 factory_major, 1 fighter, 63 infantry and 1 tactical_bomber; ANZAC defend with 1 bomber
AA fire in Russia : 0/10 hits
Germans roll dice for 18 armour, 5 artilleries, 6 bombers, 3 fighters, 26 infantry, 21 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 26/80 hits -
@aequitas:
Looks like you left me no choice , but to go in early :-o.
Gibraltar is yours for now.
Vologda: I took your Bmbr as casualty and indeed only your arty hit. I think it was the right choice. Let me know if you think diffrent about it.
Moscow 1st Round, 26 hits (Your AA-Guns hit narda), Keep them for one more round or go max Def.?
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Also your Bmbr, one more Round or nay??
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Max defense of course lol.
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I am already sending bombers to attack infantry so yeah lose bombers and aa guns.
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@Cow:
I am already sending bombers to attack infantry so yeah lose bombers and aa guns.
Yeah i read that about you.
You stated that you more likely hunting ground units down in Africa or so… -
hey those bombers did their job, they got kills under their belt.
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Wish I had the vision to buy more of em.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 destroyer, 2 fighters, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
15 armour, 5 artilleries, 4 bombers, 3 fighters, 25 infantry, 18 mech_infantrys and 1 tactical_bomber moved from Bryansk to Russia
3 armour moved from Ukraine to Russia
3 mech_infantrys moved from Western Ukraine to Russia
1 infantry moved from Smolensk to Russia
1 infantry moved from Urals to Timguska
Germans take Timguska from Russians
1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
1 armour moved from Tobruk to 96 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 96 Sea Zone to 92 Sea Zone
1 fighter moved from 96 Sea Zone to Gibraltar
1 cruiser moved from 96 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
2 bombers moved from Western Germany to Russia
3 mech_infantrys moved from Novgorod to VologdaCombat - Germans
Battle in Gibraltar
Germans attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
British defend with 1 harbour; Americans defend with 2 infantry and 2 mech_infantrys
Germans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits
Germans roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Gibraltar, round 2 : 2/4 hits
British roll dice for 2 infantry and 2 mech_infantrys in Gibraltar, round 2 : 2/4 hits
1 mech_infantry owned by the Americans, 2 infantry owned by the Americans, 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Gibraltar
Germans roll dice for 1 armour and 1 fighter in Gibraltar, round 3 : 0/2 hits
British roll dice for 1 mech_infantry in Gibraltar, round 3 : 1/1 hits
1 fighter owned by the Germans lost in Gibraltar
Germans roll dice for 1 armour in Gibraltar, round 4 : 1/1 hits
British roll dice for 1 mech_infantry in Gibraltar, round 4 : 1/1 hits
1 mech_infantry owned by the Americans and 1 armour owned by the Germans lost in Gibraltar
British win with no units remaining. Battle score for attacker is -9
Casualties for Germans: 1 armour, 1 artillery, 1 fighter and 1 infantry
Casualties for Americans: 2 infantry and 2 mech_infantrys
Battle in Vologda
Germans attack with 3 mech_infantrys
Russians defend with 1 artillery; Americans defend with 1 bomber
Germans roll dice for 3 mech_infantrys in Vologda, round 2 : 0/3 hits
Russians roll dice for 1 artillery and 1 bomber in Vologda, round 2 : 1/2 hits
1 mech_infantry owned by the Germans lost in Vologda
Germans roll dice for 2 mech_infantrys in Vologda, round 3 : 1/2 hits
Russians roll dice for 1 artillery and 1 bomber in Vologda, round 3 : 1/2 hits
1 mech_infantry owned by the Germans and 1 bomber owned by the Americans lost in Vologda
Germans roll dice for 1 mech_infantry in Vologda, round 4 : 0/1 hits
Russians roll dice for 1 artillery in Vologda, round 4 : 1/1 hits
1 mech_infantry owned by the Germans lost in Vologda
Russians win with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 3 mech_infantrys
Casualties for Americans: 1 bomber
Battle in Russia
Germans attack with 18 armour, 5 artilleries, 6 bombers, 3 fighters, 26 infantry, 21 mech_infantrys and 1 tactical_bomber
Russians defend with 4 aaGuns, 1 airfield, 14 artilleries, 1 factory_major, 1 fighter, 63 infantry and 1 tactical_bomber; ANZAC defend with 1 bomber
AA fire in Russia : 0/10 hits
Germans roll dice for 18 armour, 5 artilleries, 6 bombers, 3 fighters, 26 infantry, 21 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 26/80 hits
Russians roll dice for 4 aaGuns, 14 artilleries, 1 bomber, 1 fighter, 63 infantry and 1 tactical_bomber in Russia, round 2 : 25/80 hits
1 bomber owned by the ANZAC, 4 aaGuns owned by the Russians, 25 infantry owned by the Germans and 21 infantry owned by the Russians lost in Russia
Germans roll dice for 18 armour, 5 artilleries, 6 bombers, 3 fighters, 1 infantry, 21 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 28/55 hits
Russians roll dice for 14 artilleries, 1 fighter, 42 infantry and 1 tactical_bomber in Russia, round 3 : 25/58 hits
21 mech_infantrys owned by the Germans, 1 infantry owned by the Germans, 3 artilleries owned by the Germans and 28 infantry owned by the Russians lost in Russia
Germans roll dice for 18 armour, 2 artilleries, 6 bombers, 3 fighters and 1 tactical_bomber in Russia, round 4 : 16/30 hits
Russians roll dice for 14 artilleries, 1 fighter, 14 infantry and 1 tactical_bomber in Russia, round 4 : 13/30 hits
2 artilleries owned by the Russians, 11 armour owned by the Germans, 2 artilleries owned by the Germans and 14 infantry owned by the Russians lost in Russia
Germans roll dice for 7 armour, 6 bombers, 3 fighters and 1 tactical_bomber in Russia, round 5 : 6/17 hits
Russians roll dice for 12 artilleries, 1 fighter and 1 tactical_bomber in Russia, round 5 : 7/14 hits
1 tactical_bomber owned by the Germans, 3 fighters owned by the Germans, 6 artilleries owned by the Russians and 3 armour owned by the Germans lost in Russia
Germans roll dice for 4 armour and 6 bombers in Russia, round 6 : 6/10 hits
Russians roll dice for 6 artilleries, 1 fighter and 1 tactical_bomber in Russia, round 6 : 4/8 hits
2 bombers owned by the Germans, 6 artilleries owned by the Russians and 2 armour owned by the Germans lost in Russia
Germans roll dice for 2 armour and 4 bombers in Russia, round 7 : 6/6 hits
Russians roll dice for 1 fighter and 1 tactical_bomber in Russia, round 7 : 2/2 hits
1 tactical_bomber owned by the Russians, 2 bombers owned by the Germans and 1 fighter owned by the Russians lost in Russia
Germans captures 33PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 2 armour and 2 bombers remaining. Battle score for attacker is -69
Casualties for Germans: 16 armour, 5 artilleries, 4 bombers, 3 fighters, 26 infantry, 21 mech_infantrys and 1 tactical_bomber
Casualties for Russians: 4 aaGuns, 14 artilleries, 1 fighter, 63 infantry and 1 tactical_bomber
Casualties for ANZAC: 1 bomberNon Combat Move - Germans
6 mech_infantrys moved from Eastern Poland to Ukraine
2 aaGuns moved from Bryansk to Russia
1 aaGun moved from Bryansk to Ukraine
1 infantry moved from Belarus to Archangel
1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 96 Sea Zone to 92 Sea Zone
2 bombers moved from Russia to Ukraine
1 destroyer moved from 125 Sea Zone to 110 Sea ZonePlace Units - Germans
3 armour placed in Ukraine
3 mech_infantrys placed in Western Ukraine
1 artillery and 2 infantry placed in Southern France
1 destroyer placed in 112 Sea Zone
2 fighters placed in Western Germany
2 mech_infantrys placed in France
Turning on Edit Mode
EDIT: Adding units owned by Germans to France: 1 infantry
EDIT: Adding units owned by Germans to Southern France: 1 artillery
EDIT: Adding units owned by Germans to Southern France: 1 aaGun
EDIT: Removing units owned by Germans from Northern Italy: 1 aaGun, 1 artillery and 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 67 PUs; end with 100 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 105 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 115 PUs -
You had a good 1st and 2nd Round. That was costly.