Here is a Facebook group for Australian fans who would like to discuss holding an Australian Axis and Allies championship.
WCHAMPG40 Cow(L+15) vs AetV (X)
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I forgot I had a fighter in the pacific.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 units repaired.
1 artillery and 1 infantry moved from Kwangtung to Kiangsi
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Philippines to 42 Sea Zone
1 bomber moved from Philippines to KiangsiCombat - Japanese
Battle in Hawaiian Islands
Battle in 42 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking Hawaiian Islands from Americans with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kiangsi
Japanese attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Kiangsi, round 2 : 1/3 hits
Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 bomber moved from Kiangsi to Philippines
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 bomber moved from 42 Sea Zone to Philippines
1 carrier moved from 35 Sea Zone to 36 Sea Zone
1 fighter moved from French Indo China to 36 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from Korea to 6 Sea Zone
2 fighters moved from 33 Sea Zone to French Indo China
2 battleships, 1 carrier, 1 cruiser, 2 destroyers and 2 submarines moved from 33 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
3 infantry placed in French Indo China
3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 40 PUs; end with 40 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 45 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 5 destroyers, 1 fighter and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
3 infantry moved from Brazil to British Guiana
2 fighters moved from 64 Sea Zone to 91 Sea Zone
1 bomber moved from Western United States to 91 Sea Zone
1 bomber moved from Eastern United States to 91 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
2 fighters moved from 15 Sea Zone to Hawaiian Islands
1 infantry, 1 mech_infantry and 1 transport moved from 15 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier, 1 destroyer and 2 submarines moved from 15 Sea Zone to 26 Sea Zone
1 carrier, 3 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 cruiser moved from 63 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from Samoa to 51 Sea ZoneCombat - Americans
Battle in 26 Sea Zone
Americans attack with 2 carriers, 1 cruiser, 4 destroyers, 4 submarines and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 4 submarines in 26 Sea Zone, round 2 : 3/4 hits
Americans win, taking 26 Sea Zone from Neutral with 2 carriers, 1 cruiser, 4 destroyers, 4 submarines and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 91 Sea Zone
Americans attack with 2 bombers and 2 fighters
Germans defend with 1 battleship, 1 destroyer and 1 submarine
1 submarine owned by the Germans Submerged
Americans roll dice for 2 bombers and 2 fighters in 91 Sea Zone, round 2 : 3/4 hits
Germans roll dice for 1 battleship and 1 destroyer in 91 Sea Zone, round 2 : 1/2 hits
1 battleship owned by the Germans, 1 destroyer owned by the Germans and 1 fighter owned by the Americans lost in 91 Sea Zone
Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 18
Casualties for Germans: 1 battleship and 1 destroyer
Casualties for Americans: 1 fighter
Battle in Hawaiian Islands
Americans attack with 4 fighters, 1 infantry and 1 mech_infantry
Japanese defend with 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 4 fighters, 1 infantry and 1 mech_infantry in Hawaiian Islands, round 2 : 4/6 hits
Japanese roll dice for 2 infantry in Hawaiian Islands, round 2 : 1/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands
Americans win, taking Hawaiian Islands from Japanese with 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Americans
1 carrier moved from 64 Sea Zone to 88 Sea Zone
2 mech_infantrys moved from Southeast Mexico to Central United States
1 fighter moved from 91 Sea Zone to 88 Sea Zone
1 armour, 1 infantry and 1 transport moved from 51 Sea Zone to 63 Sea Zone
1 bomber moved from 91 Sea Zone to British Guiana
1 bomber moved from 91 Sea Zone to United Kingdom
4 fighters moved from Hawaiian Islands to 26 Sea ZonePlace Units - Americans
1 destroyer and 3 transports placed in 101 Sea Zone
1 fighter placed in Eastern United States
4 destroyers placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Chahar to Jehol
1 artillery and 1 infantry moved from Anhwe to Kiangsi
1 infantry moved from Kwangsi to Kiangsi
1 fighter moved from Hunan to Kiangsi
4 artilleries and 14 infantry moved from Hunan to KiangsiCombat - Chinese
Battle in Kiangsi
Chinese attack with 5 artilleries, 1 fighter and 16 infantry
Japanese defend with 1 artillery
Chinese roll dice for 5 artilleries, 1 fighter and 16 infantry in Kiangsi, round 2 : 4/22 hits
Japanese roll dice for 1 artillery in Kiangsi, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 5 artilleries, 1 fighter and 16 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Kiangsi to YunnanPlace Units - Chinese
1 artillery and 5 infantry placed in KiangsiTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 5 destroyers, 1 fighter and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
3 infantry moved from Brazil to British Guiana
2 fighters moved from 64 Sea Zone to 91 Sea Zone
1 bomber moved from Western United States to 91 Sea Zone
1 bomber moved from Eastern United States to 91 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
2 fighters moved from 15 Sea Zone to Hawaiian Islands
1 infantry, 1 mech_infantry and 1 transport moved from 15 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier, 1 destroyer and 2 submarines moved from 15 Sea Zone to 26 Sea Zone
1 carrier, 3 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 cruiser moved from 63 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from Samoa to 51 Sea ZoneCombat - Americans
Battle in 26 Sea Zone
Americans attack with 2 carriers, 1 cruiser, 4 destroyers, 4 submarines and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 4 submarines in 26 Sea Zone, round 2 : 3/4 hits
Americans win, taking 26 Sea Zone from Neutral with 2 carriers, 1 cruiser, 4 destroyers, 4 submarines and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 91 Sea Zone
Americans attack with 2 bombers and 2 fighters
Germans defend with 1 battleship, 1 destroyer and 1 submarine
1 submarine owned by the Germans Submerged
Americans roll dice for 2 bombers and 2 fighters in 91 Sea Zone, round 2 : 3/4 hits
Germans roll dice for 1 battleship and 1 destroyer in 91 Sea Zone, round 2 : 1/2 hits
1 battleship owned by the Germans, 1 destroyer owned by the Germans and 1 fighter owned by the Americans lost in 91 Sea Zone
Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 18
Casualties for Germans: 1 battleship and 1 destroyer
Casualties for Americans: 1 fighter
Battle in Hawaiian Islands
Americans attack with 4 fighters, 1 infantry and 1 mech_infantry
Japanese defend with 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 4 fighters, 1 infantry and 1 mech_infantry in Hawaiian Islands, round 2 : 4/6 hits
Japanese roll dice for 2 infantry in Hawaiian Islands, round 2 : 1/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands
Americans win, taking Hawaiian Islands from Japanese with 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Americans
1 carrier moved from 64 Sea Zone to 88 Sea Zone
2 mech_infantrys moved from Southeast Mexico to Central United States
1 fighter moved from 91 Sea Zone to 88 Sea Zone
1 armour, 1 infantry and 1 transport moved from 51 Sea Zone to 63 Sea Zone
1 bomber moved from 91 Sea Zone to British Guiana
1 bomber moved from 91 Sea Zone to United Kingdom
4 fighters moved from Hawaiian Islands to 26 Sea ZonePlace Units - Americans
1 destroyer and 3 transports placed in 101 Sea Zone
1 fighter placed in Eastern United States
4 destroyers placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Chahar to Jehol
1 artillery and 1 infantry moved from Anhwe to Kiangsi
1 infantry moved from Kwangsi to Kiangsi
1 fighter moved from Hunan to Kiangsi
4 artilleries and 14 infantry moved from Hunan to KiangsiCombat - Chinese
Battle in Kiangsi
Chinese attack with 5 artilleries, 1 fighter and 16 infantry
Japanese defend with 1 artillery
Chinese roll dice for 5 artilleries, 1 fighter and 16 infantry in Kiangsi, round 2 : 4/22 hits
Japanese roll dice for 1 artillery in Kiangsi, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 5 artilleries, 1 fighter and 16 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Kiangsi to YunnanPlace Units - Chinese
1 artillery and 5 infantry placed in KiangsiTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUsPurchase Units - British
British buy 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 battleship moved from 39 Sea Zone to 36 Sea Zone
1 fighter moved from Yunnan to 36 Sea Zone
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Shan State to Yunnan
1 infantry moved from Malaya to Shan State
1 cruiser moved from 39 Sea Zone to 36 Sea Zone
1 battleship moved from 106 Sea Zone to 88 Sea Zone
3 fighters and 2 tactical_bombers moved from Egypt to 99 Sea ZoneCombat - British
Battle in 99 Sea Zone
British attack with 3 fighters and 2 tactical_bombers
Italians defend with 1 destroyer
British roll dice for 3 fighters and 2 tactical_bombers in 99 Sea Zone, round 2 : 3/5 hits
Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the British and 1 destroyer owned by the Italians lost in 99 Sea Zone
British win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for British: 1 fighter
Casualties for Italians: 1 destroyer
Battle in 36 Sea Zone
British attack with 1 battleship, 1 cruiser and 1 fighter
Japanese defend with 1 carrier, 1 fighter and 1 transport
British roll dice for 1 battleship, 1 cruiser and 1 fighter in 36 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 carrier, 1 fighter and 1 transport in 36 Sea Zone, round 2 : 2/2 hits
Units damaged: 1 battleship owned by the British
1 cruiser owned by the British and 1 carrier owned by the Japanese lost in 36 Sea Zone
British roll dice for 1 battleship and 1 fighter in 36 Sea Zone, round 3 : 2/2 hits
Japanese roll dice for 1 fighter and 1 transport in 36 Sea Zone, round 3 : 1/1 hits
1 battleship owned by the British, 1 fighter owned by the Japanese and 1 transport owned by the Japanese lost in 36 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 1
Casualties for British: 1 battleship and 1 cruiser
Casualties for Japanese: 1 carrier, 1 fighter and 1 transportNon Combat Move - British
1 fighter moved from 36 Sea Zone to Yunnan
2 fighters and 2 tactical_bombers moved from 99 Sea Zone to Egypt
2 infantry moved from Anglo Egyptian Sudan to Egypt
3 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Persia to Northwest Persia
1 infantry moved from Persia to Iraq
1 infantry moved from Persia to Iraq
2 artilleries moved from India to Burma
4 infantry moved from India to West IndiaPlace Units - British
3 infantry placed in Egypt
3 infantry placed in Persia
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 30 PUs; end with 30 PUsPlace Units - UK_Pacific
2 artilleries and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs
Some Units in India change ownership: 2 artilleries and 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 3 artilleries, 3 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
2 transports moved from 96 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 aaGun moved from Northern Italy to 95 Sea Zone
1 aaGun and 1 transport moved from 95 Sea Zone to 96 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
1 aaGun, 2 artilleries and 2 infantry moved from 96 Sea Zone to Tobruk
1 fighter moved from Greece to Tobruk
1 fighter moved from Southern Italy to Tobruk
1 aaGun, 1 artillery and 1 infantry moved from Western Ukraine to BryanskPlace Units - Italians
3 infantry placed in Southern Italy
3 artilleries placed in Northern Italy
1 submarine placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 10 PUs; end with 10 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 transports; Remaining resources: 2 PUs;Combat Move - ANZAC
1 submarine moved from 57 Sea Zone to 44 Sea Zone
1 submarine moved from 57 Sea Zone to 43 Sea Zone
1 bomber moved from Queensland to India
1 artillery moved from Queensland to New South Wales
2 fighters and 1 infantry moved from New South Wales to Queensland
2 infantry moved from Queensland to New South WalesCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUsCombat Move - French
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 destroyer moved from 39 Sea Zone to 55 Sea ZoneCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 bombers and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 mech_infantry moved from Novgorod to Vologda
Germans take Vologda from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Western Ukraine to Tambov
Germans take Tambov from Russians
1 fighter moved from 96 Sea Zone to Rostov
1 tactical_bomber moved from Western Ukraine to Rostov
5 bombers and 2 fighters moved from Western Ukraine to Russia
1 submarine moved from 91 Sea Zone to 88 Sea Zone -
SBR Moscow. Intercept?
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none, if you bring more air tan i have fighters i will not intercept for future reference.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 bombers and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 mech_infantry moved from Novgorod to Vologda
Germans take Vologda from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Western Ukraine to Tambov
Germans take Tambov from Russians
1 fighter moved from 96 Sea Zone to Rostov
1 tactical_bomber moved from Western Ukraine to Rostov
5 bombers and 2 fighters moved from Western Ukraine to Russia
1 submarine moved from 91 Sea Zone to 88 Sea ZoneCombat - Germans
Air Battle in Russia
Germans attacks with 7 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 1/5 hits
1 bomber killed by AA
Bombing raid in Russia rolls: 4,7,7,7 and causes: 20 damage to unit: factory_major
Bombing raid in Russia causes 20 damage total.
Battle in Rostov
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 88 Sea Zone
Germans attack with 1 submarine
British defend with 1 battleship; Americans defend with 1 carrier and 1 fighter
Germans roll dice for 1 submarine in 88 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the British
Americans roll dice for 1 battleship and 1 carrier in 88 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Germans lost in 88 Sea Zone
Americans win with 1 battleship, 1 carrier and 1 fighter remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Cleaning up after air battlesNon Combat Move - Germans
1 armour moved from Tunisia to Tobruk
1 infantry moved from Southern France to Northern Italy
2 transports moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
1 artillery moved from Malta to 96 Sea Zone
2 artilleries and 1 infantry moved from 96 Sea Zone to Tobruk
9 mech_infantrys moved from Eastern Poland to Bryansk
6 mech_infantrys moved from Germany to Eastern Poland
2 mech_infantrys moved from Novgorod to Bryansk
1 artillery and 4 infantry moved from Belarus to Bryansk
2 aaGuns, 4 artilleries, 21 infantry and 1 mech_infantry moved from Western Ukraine to Bryansk
1 aaGun, 15 armour and 6 mech_infantrys moved from Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Rostov to Bryansk
4 bombers and 2 fighters moved from Russia to Bryansk
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to BelarusPlace Units - Germans
3 armour placed in Ukraine
3 mech_infantrys placed in Western Ukraine
3 mech_infantrys placed in Novgorod
2 bombers and 1 mech_infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 1 aaGun
EDIT: Adding units owned by Germans to Western Germany: 1 aaGun
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 66 PUs; end with 66 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 16x factory_major; Remaining resources: 18 PUs;
Russians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Ethiopia to British Somaliland
British take British Somaliland from Italians
1 armour moved from British Somaliland to Italian Somaliland
Russians take Italian Somaliland from Italians
1 armour and 4 mech_infantrys moved from Ethiopia to Egypt
1 fighter moved from Russia to Vologda
1 infantry moved from Samara to Russia
1 artillery moved from Russia to Vologda
1 tactical_bomber moved from Russia to Rostov
1 infantry moved from Caucasus to Rostov
1 artillery moved from Russia to Tambov
1 infantry moved from Volgograd to Tambov
1 fighter moved from India to PersiaCombat - Russians
Battle in Vologda
Russians attack with 1 artillery and 1 fighter
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 1 fighter in Vologda, round 2 : 1/2 hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Tambov
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/2 hits
Germans roll dice for 1 mech_infantry in Tambov, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Tambov
Russians win, taking Tambov from Germans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 infantry and 1 tactical_bomber in Rostov, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
Russians roll dice for 1 infantry and 1 tactical_bomber in Rostov, round 3 : 0/2 hits
Germans roll dice for 1 infantry in Rostov, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Rostov
retreated to Rostov
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Rostov to Russia
1 fighter moved from Vologda to RussiaPlace Units - Russians
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 carrier, 2 fighters and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from French Indo China to Siam
3 fighters and 2 tactical_bombers moved from French Indo China to SiamCombat - Japanese
Battle in Siam
Japanese attack with 3 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 3 fighters, 1 infantry and 2 tactical_bombers in Siam, round 2 : 3/6 hits
UK_Pacific roll dice for 1 infantry in Siam, round 2 : 0/1 hits
1 infantry owned by the British lost in Siam
Japanese win, taking Siam from UK_Pacific with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
3 fighters and 2 tactical_bombers moved from Siam to French Indo China
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to KoreaPlace Units - Japanese
3 infantry placed in French Indo China
1 carrier and 2 fighters placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,1
Japanese collect 28 PUs (4 lost to blockades); end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 4 destroyers, 4 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
3 mech_infantrys moved from Central United States to 101 Sea Zone
5 destroyers, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 88 Sea Zone
3 infantry moved from British Guiana to 88 Sea Zone
3 infantry, 3 mech_infantrys and 3 transports moved from 88 Sea Zone to 91 Sea Zone
1 fighter moved from 88 Sea Zone to Gibraltar
2 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Morocco
1 carrier and 5 destroyers moved from 88 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 bomber moved from United Kingdom to Archangel
1 bomber moved from British Guiana to ScotlandCombat - Americans
Battle in Morocco
Battle in Archangel
Americans attack with 1 bomber
Germans defend with 1 infantry
Americans roll dice for 1 bomber in Archangel, round 2 : 1/1 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Americans win, taking Morocco from Germans with 1 bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Gibraltar
Americans attack with 1 fighter, 2 infantry and 2 mech_infantrys
Italians defend with 1 harbour and 1 infantry
Americans roll dice for 1 fighter, 2 infantry and 2 mech_infantrys in Gibraltar, round 2 : 1/5 hits
Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 fighter, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Americans
1 fighter moved from Gibraltar to 91 Sea Zone
1 bomber moved from Archangel to Vologda
1 armour and 1 infantry moved from 54 Sea Zone to Queensland
2 aaGuns moved from Eastern United States to Central United StatesPlace Units - Americans
2 artilleries and 4 infantry placed in Eastern United States
3 transports placed in 101 Sea Zone
4 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
6 artilleries and 10 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Kiangsi to Kwangtung
2 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
2 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kiangsi to KwangsiCombat - Chinese
Battle in Kwangtung
Chinese attack with 6 artilleries and 13 infantry
Japanese defend with 1 artillery, 1 harbour and 4 infantry
Chinese roll dice for 6 artilleries and 13 infantry in Kwangtung, round 2 : 5/19 hits
Japanese roll dice for 1 artillery and 4 infantry in Kwangtung, round 2 : 0/5 hits
4 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kwangtung
Chinese win, taking Kwangtung from Japanese with 6 artilleries and 13 infantry remaining. Battle score for attacker is 16
Casualties for Japanese: 1 artillery and 4 infantryNon Combat Move - Chinese
5 infantry moved from Kiangsi to Anhwe
2 infantry moved from Kiangsi to KwangsiPlace Units - Chinese
1 artillery placed in Anhwe
1 artillery and 1 infantry placed in Yunnan
5 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 4 destroyers, 4 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
3 mech_infantrys moved from Central United States to 101 Sea Zone
5 destroyers, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 88 Sea Zone
3 infantry moved from British Guiana to 88 Sea Zone
3 infantry, 3 mech_infantrys and 3 transports moved from 88 Sea Zone to 91 Sea Zone
1 fighter moved from 88 Sea Zone to Gibraltar
2 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Morocco
1 carrier and 5 destroyers moved from 88 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 bomber moved from United Kingdom to Archangel
1 bomber moved from British Guiana to ScotlandCombat - Americans
Battle in Morocco
Battle in Archangel
Americans attack with 1 bomber
Germans defend with 1 infantry
Americans roll dice for 1 bomber in Archangel, round 2 : 1/1 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Americans win, taking Morocco from Germans with 1 bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Gibraltar
Americans attack with 1 fighter, 2 infantry and 2 mech_infantrys
Italians defend with 1 harbour and 1 infantry
Americans roll dice for 1 fighter, 2 infantry and 2 mech_infantrys in Gibraltar, round 2 : 1/5 hits
Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 fighter, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Americans
1 fighter moved from Gibraltar to 91 Sea Zone
1 bomber moved from Archangel to Vologda
1 armour and 1 infantry moved from 54 Sea Zone to Queensland
2 aaGuns moved from Eastern United States to Central United StatesPlace Units - Americans
2 artilleries and 4 infantry placed in Eastern United States
3 transports placed in 101 Sea Zone
4 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
6 artilleries and 10 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Kiangsi to Kwangtung
2 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
2 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kiangsi to KwangsiCombat - Chinese
Battle in Kwangtung
Chinese attack with 6 artilleries and 13 infantry
Japanese defend with 1 artillery, 1 harbour and 4 infantry
Chinese roll dice for 6 artilleries and 13 infantry in Kwangtung, round 2 : 5/19 hits
Japanese roll dice for 1 artillery and 4 infantry in Kwangtung, round 2 : 0/5 hits
4 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kwangtung
Chinese win, taking Kwangtung from Japanese with 6 artilleries and 13 infantry remaining. Battle score for attacker is 16
Casualties for Japanese: 1 artillery and 4 infantryNon Combat Move - Chinese
5 infantry moved from Kiangsi to Anhwe
2 infantry moved from Kiangsi to KwangsiPlace Units - Chinese
1 artillery placed in Anhwe
1 artillery and 1 infantry placed in Yunnan
5 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsPurchase Units - British
British buy 1 artillery, 2 fighters and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;Combat Move - British
3 mech_infantrys moved from Yunnan to Sikang
1 fighter moved from Yunnan to Kazakhstan
2 fighters and 2 tactical_bombers moved from Egypt to Persia
1 infantry moved from Northwest Persia to Caucasus
3 infantry moved from Trans-Jordan to Egypt
2 infantry moved from Iraq to Trans-Jordan
3 infantry moved from Persia to Northwest Persia
1 infantry moved from Anglo Egyptian Sudan to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 battleship moved from 88 Sea Zone to 91 Sea Zone
4 infantry moved from West India to Eastern Persia
2 artilleries and 2 infantry moved from India to West India
2 artilleries moved from Burma to YunnanNon Combat Move - British
2 aaGuns moved from United Kingdom to Scotland
1 armour, 3 infantry and 1 mech_infantry moved from United Kingdom to Scotland
1 mech_infantry moved from Scotland to Eire
British take Eire from Neutral_Allies
2 infantry moved from United Kingdom to ScotlandPlace Units - British
1 artillery and 2 infantry placed in Egypt
2 fighters placed in PersiaTurn Complete - British
British collect 30 PUs; end with 30 PUsPlace Units - UK_Pacific
5 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 5 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 artilleries, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
1 infantry moved from Tobruk to Alexandria
3 fighters moved from Tobruk to Alexandria
1 infantry moved from Tobruk to Alexandria
1 bomber moved from Southern Italy to Morocco
1 artillery and 1 infantry moved from Bryansk to TambovCombat - Italians
Battle in Morocco
Italians attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 infantry and 1 mech_infantry
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Morocco, round 2 : 2/3 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Morocco, round 2 : 1/2 hits
1 mech_infantry owned by the Americans, 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Italians win, taking Morocco from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Alexandria
Italians attack with 3 fighters and 2 infantry
French defend with 1 infantry
Italians roll dice for 3 fighters and 2 infantry in Alexandria, round 2 : 1/5 hits
British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Alexandria
Italians win, taking Alexandria from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Battle in Tambov
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 artillery
Italians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits
Russians roll dice for 1 artillery in Tambov, round 2 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Tambov, round 3 : 1/2 hits
Russians roll dice for 1 artillery in Tambov, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Tambov
Italians win, taking Tambov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artilleryNon Combat Move - Italians
2 fighters moved from Alexandria to Tobruk
1 fighter moved from Alexandria to 96 Sea Zone
1 bomber moved from Morocco to Libya
1 aaGun moved from Tobruk to Libya
2 transports moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
2 artilleries and 2 infantry moved from 96 Sea Zone to Tobruk
1 artillery moved from Northern Italy to Southern ItalyPlace Units - Italians
1 destroyer placed in 95 Sea Zone
3 infantry placed in Southern Italy
2 artilleries placed in Northern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 5 PUs;Combat Move - ANZAC
1 bomber moved from India to Rostov
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
ANZAC take 54 Sea Zone from Japanese
2 transports moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 4 infantry moved from New South Wales to QueenslandCombat - ANZAC
Battle in Rostov
ANZAC attack with 1 bomber
Germans defend with 1 infantry
ANZAC roll dice for 1 bomber in Rostov, round 2 : 1/1 hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Rostov
ANZAC win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - ANZAC
1 bomber moved from Rostov to RussiaPlace Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 5 PUs;Combat Move - ANZAC
1 bomber moved from India to Rostov
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
ANZAC take 54 Sea Zone from Japanese
2 transports moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 4 infantry moved from New South Wales to QueenslandCombat - ANZAC
Battle in Rostov
ANZAC attack with 1 bomber
Germans defend with 1 infantry
ANZAC roll dice for 1 bomber in Rostov, round 2 : 1/1 hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Rostov
ANZAC win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - ANZAC
1 bomber moved from Rostov to RussiaPlace Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUsCombat Move - French
1 destroyer moved from 55 Sea Zone to 54 Sea ZoneNon Combat Move - French
Turn Complete - French
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 destroyer, 2 fighters, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
15 armour, 5 artilleries, 4 bombers, 3 fighters, 25 infantry, 18 mech_infantrys and 1 tactical_bomber moved from Bryansk to Russia
3 armour moved from Ukraine to Russia
3 mech_infantrys moved from Western Ukraine to Russia
1 infantry moved from Smolensk to Russia
1 infantry moved from Urals to Timguska
Germans take Timguska from Russians
1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
1 armour moved from Tobruk to 96 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 96 Sea Zone to 92 Sea Zone
1 fighter moved from 96 Sea Zone to Gibraltar
1 cruiser moved from 96 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
2 bombers moved from Western Germany to Russia
3 mech_infantrys moved from Novgorod to Vologda