Colt(Axis) vs Oyst 1940 Global 2E
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 2 destroyers, 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 bomber moved from Hopei to Caucasus
4 fighters moved from Northwest Persia to CaucasusCombat - ANZAC
Air Battle in Caucasus
ANZAC attacks with 5 units heading to Caucasus
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Caucasus
Bombing raid in Caucasus rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Caucasus causes 6 damage total.
Cleaning up after air battlesNon Combat Move - ANZAC
1 bomber and 4 fighters moved from Caucasus to Northwest Persia
2 fighters moved from Queensland to Philippines
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
3 fighters moved from Persia to Egypt
4 fighters moved from Northwest Persia to Persia
1 fighter moved from Persia to Northwest PersiaPlace Units - ANZAC
1 submarine placed in 62 Sea Zone
1 fighter placed in Queensland
2 destroyers placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 20 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUsCombat Move - French
1 destroyer moved from 98 Sea Zone to 92 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor, 6x factory_minor; Remaining resources: 79 PUs;
Germans buy 6 artilleries, 1 bomber, 1 fighter, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 mech_infantrys moved from Russia to Novosibirsk
2 fighters moved from Volgograd to Novosibirsk
1 infantry moved from Caucasus to Kazakhstan
1 tactical_bomber moved from Caucasus to Novosibirsk
1 fighter and 2 tactical_bombers moved from Caucasus to Kazakhstan
2 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
3 mech_infantrys moved from Western Germany to Normandy Bordeaux
4 bombers moved from Western Germany to Normandy Bordeaux
4 bombers moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Normandy BordeauxCombat - Germans
Battle in Kazakhstan
Germans attack with 1 fighter, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Germans win, taking Kazakhstan from British with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Holland Belgium
Germans attack with 4 bombers and 3 infantry
British defend with 2 infantry
Germans win, taking Holland Belgium from British with 4 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Novosibirsk
Germans attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 infantry
Germans win, taking Novosibirsk from British with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 5 bombers and 3 mech_infantrys
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from Americans with 5 bombers and 3 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Germans
1 mech_infantry moved from Bryansk to Caucasus
1 mech_infantry moved from Russia to Urals
1 mech_infantry moved from Samara to Urals
2 mech_infantrys moved from Samara to Caucasus
3 mech_infantrys moved from Volgograd to Caucasus
1 tactical_bomber moved from Novosibirsk to Caucasus
2 tactical_bombers moved from Kazakhstan to Caucasus
2 armour moved from Vyborg to Belarus
1 infantry moved from Western Germany to France
1 artillery moved from Germany to Western Germany
2 fighters moved from Southern Italy to Caucasus
2 fighters moved from Novosibirsk to Volgograd
1 fighter moved from Kazakhstan to Caucasus
2 fighters moved from Western Germany to Southern Italy
4 bombers moved from Holland Belgium to Western Germany
5 bombers moved from Normandy Bordeaux to Western GermanyPlace Units - Germans
3 artilleries placed in Caucasus
3 artilleries placed in Volgograd
3 mech_infantrys placed in Russia
1 bomber placed in Novgorod
1 fighter, 3 infantry and 3 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,5
Germans collect 65 PUs (3 lost to blockades); end with 65 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUsTerritory Summary for Germans :
Kazakhstan : 1 flag, 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
France : 1 flag, 1 airfield, 1 factory_minor and 1 infantry
Western Germany : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 9 bombers, 1 factory_major, 4 fighters, 1 harbour, 3 infantry, 8 mech_infantrys and 3 tactical_bombers
Germany : 1 factory_major, 5 infantry and 2 mech_infantrys
Holland Belgium : 2 infantry
Southern Italy : 2 fighters
Belarus : 1 flag, 2 armour
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag
Rostov : 1 flag
Urals : 1 flag, 2 mech_infantrys
Vyborg : 1 flag, 3 armour and 2 mech_infantrys
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield, 1 factory_minor and 3 mech_infantrys
Ukraine : 1 flag, 1 factory_minor
Novosibirsk : 1 flag, 1 mech_infantry
Vologda : 1 flag
Volgograd : 1 flag, 3 artilleries, 1 factory_minor and 2 fighters
Novgorod : 1 flag, 1 airfield, 1 bomber, 1 factory_minor and 1 harbour
Caucasus : 1 flag, 2 aaGuns, 11 armour, 22 artilleries, 1 factory_minor, 3 fighters, 26 infantry, 7 mech_infantrys and 3 tactical_bombers
Smolensk : 1 flag
Samara : 1 flag
113 Sea Zone : 1 destroyer and 1 submarine
Bulgaria : 1 flag
Greece : 1 flag
114 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 3 submarines
115 Sea Zone : 3 transports
Yugoslavia : 1 flag
Finland : 1 flag, 3 infantry -
Will be one ncm edit… one bomber to cauc.
Will be hitting SZ 35 with everything. Scramble and OOL preferences?
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Politics - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 bomber
EDIT: Adding units owned by Germans to Caucasus: 1 bomber
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 27 PUs;
Japanese buy 6 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 3 PUs;Combat Move - Japanese
2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 13 submarines and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Japan to 35 Sea Zone
4 fighters and 5 tactical_bombers moved from Kiangsu to 35 Sea Zone
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 bomber moved from Caucasus to 80 Sea Zone -
crap
I forgot to block you with anzac and also forgot to move my two anzac fighters to philipines while drinking beers last night……
ohh well
scramble and max defense, take hits to capital ships, loose damaged carriers before last destroyer. otherwise OOL according to triple a
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i guess i moved my fighters
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I’d be more sympathetic if I wasn’t losing so handily :lol:
Rolls coming up
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 27 PUs;
Japanese buy 6 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 3 PUs;Combat Move - Japanese
2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 13 submarines and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Japan to 35 Sea Zone
4 fighters and 5 tactical_bombers moved from Kiangsu to 35 Sea Zone
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 bomber moved from Caucasus to 80 Sea ZoneCombat - Japanese
Americans scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone
Battle in 80 Sea Zone
Japanese attack with 1 bomber
British defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 7 fighters, 13 submarines and 8 tactical_bombers
Americans defend with 1 battleship, 3 carriers, 3 cruisers, 6 destroyers, 5 fighters, 5 submarines and 1 transport; ANZAC defend with 1 carrier, 3 destroyers, 3 fighters, 7 submarines and 1 transport
Units damaged: 3 carriers owned by the Americans, 1 carrier owned by the ANZAC and 1 battleship owned by the Americans
Units damaged: 2 battleships owned by the Japanese
Japanese win, taking 35 Sea Zone from ANZAC with 2 battleships, 1 carrier, 1 cruiser, 5 fighters and 6 tactical_bombers remaining. Battle score for attacker is 162
Casualties for Americans: 1 battleship, 3 carriers, 3 cruisers, 6 destroyers, 5 fighters, 5 submarines and 1 transport
Casualties for ANZAC: 1 carrier, 3 destroyers, 3 fighters, 7 submarines and 1 transport
Casualties for Japanese: 2 carriers, 1 cruiser, 4 destroyers, 2 fighters, 13 submarines and 2 tactical_bombersNon Combat Move - Japanese
4 fighters and 5 tactical_bombers moved from 35 Sea Zone to Hainan
8 infantry moved from Manchuria to Jehol
2 infantry moved from Korea to Manchuria
1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
1 aaGun and 1 infantry moved from 6 Sea Zone to Korea
1 bomber moved from 80 Sea Zone to CaucasusPlace Units - Japanese
3 infantry placed in Kiangsu
3 infantry placed in Manchuria
1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 30 PUs; end with 33 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 4 artilleries, 1 destroyer, 16 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries moved from Gibraltar to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
8 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 bomber moved from Western United States to 6 Sea Zone -
scramble
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Yes
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 4 artilleries, 1 destroyer, 16 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries moved from Gibraltar to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
8 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 bomber moved from Western United States to 6 Sea ZoneCombat - Americans
Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Battle in Normandy Bordeaux
Americans attack with 2 artilleries, 8 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 3 mech_infantrys
Americans win, taking Normandy Bordeaux from Germans with 2 artilleries, 8 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 mech_infantrys
Casualties for Americans: 1 infantry
Battle in 35 Sea Zone
Americans attack with 1 submarine
Japanese defend with 2 battleships, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber
Japanese win with 2 battleships, 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 cruiser
Battle in 6 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 fighter, 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
Japanese win with 1 transport remaining. Battle score for attacker is -2
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 fighterNon Combat Move - Americans
11 transports moved from 91 Sea Zone to 101 Sea Zone
8 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 aaGun moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 carrier and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 carrier moved from 91 Sea Zone to 110 Sea ZonePlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 2 fighters
EDIT: Adding units owned by Americans to 110 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
10 infantry placed in Eastern United States
4 artilleries and 6 infantry placed in Central United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 destroyer and 1 submarine
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 destroyer and 1 submarine
EDIT: Turning off Edit Mode
1 destroyer and 2 submarines placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 30 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from Johnston Island: 1 infantry and 1 mech_infantry
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Hawaiian Islands: 1 infantry and 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,3,3,2,4,3
Americans collect 57 PUs (2 lost to blockades); end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 7 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Shantung
1 fighter moved from Hunan to Shantung
2 infantry moved from Hopei to ChaharCombat - Chinese
Battle in Chahar
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shantung
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Shantung from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Hunan to Anhwe
1 fighter moved from Shantung to HunanPlace Units - Chinese
7 infantry placed in Hunan
Chinese undo move 1.
2 infantry placed in Hopei
1 infantry placed in Hopei
1 infantry placed in Hopei
3 infantry placed in HunanTurn Complete - Chinese
Chinese collect 16 PUs; end with 17 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 4 artilleries, 1 destroyer, 16 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries moved from Gibraltar to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
8 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 bomber moved from Western United States to 6 Sea ZoneCombat - Americans
Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Battle in Normandy Bordeaux
Americans attack with 2 artilleries, 8 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 3 mech_infantrys
Americans win, taking Normandy Bordeaux from Germans with 2 artilleries, 8 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 mech_infantrys
Casualties for Americans: 1 infantry
Battle in 35 Sea Zone
Americans attack with 1 submarine
Japanese defend with 2 battleships, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber
Japanese win with 2 battleships, 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 cruiser
Battle in 6 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 fighter, 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
Japanese win with 1 transport remaining. Battle score for attacker is -2
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 fighterNon Combat Move - Americans
11 transports moved from 91 Sea Zone to 101 Sea Zone
8 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 aaGun moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 carrier and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 carrier moved from 91 Sea Zone to 110 Sea ZonePlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 2 fighters
EDIT: Adding units owned by Americans to 110 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
10 infantry placed in Eastern United States
4 artilleries and 6 infantry placed in Central United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 destroyer and 1 submarine
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 destroyer and 1 submarine
EDIT: Turning off Edit Mode
1 destroyer and 2 submarines placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 30 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from Johnston Island: 1 infantry and 1 mech_infantry
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Hawaiian Islands: 1 infantry and 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,3,3,2,4,3
Americans collect 57 PUs (2 lost to blockades); end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 7 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Shantung
1 fighter moved from Hunan to Shantung
2 infantry moved from Hopei to ChaharCombat - Chinese
Battle in Chahar
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shantung
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Shantung from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Hunan to Anhwe
1 fighter moved from Shantung to HunanPlace Units - Chinese
7 infantry placed in Hunan
Chinese undo move 1.
2 infantry placed in Hopei
1 infantry placed in Hopei
1 infantry placed in Hopei
3 infantry placed in HunanTurn Complete - Chinese
Chinese collect 16 PUs; end with 17 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUsPurchase Units - British
British buy 2 artilleries, 7 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
2 artilleries and 2 infantry moved from Tsinghai to Novosibirsk
1 infantry moved from Timguska to Yenisey
UK_Pacific take Yenisey from Japanese
1 bomber moved from India to Kiangsu
4 fighters moved from Northwest Persia to Volgograd
1 bomber moved from Northwest Persia to Volgograd
2 bombers moved from Northwest Persia to Kazakhstan
2 tactical_bombers moved from Northwest Persia to Kazakhstan
2 infantry moved from Tsinghai to Novosibirsk
2 mech_infantrys moved from Eastern Persia to KazakhstanCombat - British
Air Battle in Volgograd
British attacks with 5 units heading to Volgograd
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Kiangsu
Bombing raid in Kiangsu rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Kiangsu causes 6 damage total.
Strategic bombing raid in Volgograd
Bombing raid in Volgograd rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Volgograd causes 3 damage total.
Battle in Kazakhstan
British attack with 2 bombers, 2 mech_infantrys and 2 tactical_bombers
Germans defend with 1 infantry
British win, taking Kazakhstan from Germans with 2 bombers, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Holland Belgium
British attack with 1 artillery and 1 infantry
Germans defend with 2 infantry
British win, taking Holland Belgium from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Novosibirsk
British attack with 2 artilleries and 4 infantry
Germans defend with 1 mech_infantry
British win, taking Novosibirsk from Germans with 2 artilleries and 4 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Cleaning up after air battlesNon Combat Move - British
1 aaGun moved from Tsinghai to Novosibirsk
1 aaGun moved from Shensi to Hopei
2 bombers moved from Kazakhstan to Northwest Persia
2 tactical_bombers moved from Kazakhstan to Northwest Persia
3 artilleries moved from Persia to Northwest Persia
1 armour and 3 mech_infantrys moved from Eastern Persia to Northwest Persia
2 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 bomber moved from Kiangsu to Hopei
1 bomber moved from India to Hunan
1 bomber and 4 fighters moved from Volgograd to Northwest Persia
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun moved from United Kingdom to 110 Sea ZonePlace Units - British
1 artillery and 2 infantry placed in Persia
3 infantry placed in Egypt
British undo move 2.
1 artillery and 2 infantry placed in Egypt
British undo move 2.
3 infantry placed in Egypt
1 artillery and 2 infantry placed in United Kingdom
1 transport placed in 110 Sea Zone
British undo move 4.
British undo move 3.
British undo move 2.
1 artillery and 2 infantry placed in Egypt
3 infantry placed in United Kingdom
1 transport placed in 110 Sea ZoneTurn Complete - British
British collect 36 PUs; end with 36 PUs totalPlace Units - UK_Pacific
1 armour, 1 artillery, 3 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 22 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
Some Units in India change ownership: 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from France to Holland Belgium
1 fighter moved from Southern Italy to Holland BelgiumCombat - Italians
Battle in Holland Belgium
Italians attack with 1 artillery, 1 fighter and 2 infantry
British defend with 1 artillery and 1 infantry
Italians win, taking Holland Belgium from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for British: 1 artillery and 1 infantryNon Combat Move - Italians
1 fighter moved from Holland Belgium to Western Germany
1 infantry moved from Northern Italy to France
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
5 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs totalTerritory Summary for Italians :
Cyprus : 1 flag, 1 aaGun and 3 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 2 infantry
Western Germany : 1 artillery, 1 fighter and 1 infantry
Holland Belgium : 1 artillery and 1 infantry
Northern Italy : 1 factory_major and 6 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 7 infantry
Tambov : 1 flag
Western Ukraine : 1 flag
Caucasus : 1 aaGun
97 Sea Zone : 1 flag, 1 destroyer -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
3 fighters moved from Persia to Caucasus
1 fighter moved from Northwest Persia to Caucasus
3 fighters moved from Egypt to Caucasus
1 bomber moved from Northwest Persia to CaucasusCombat - ANZAC
Air Battle in Caucasus
ANZAC attacks with 8 units heading to Caucasus
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Caucasus
Bombing raid in Caucasus rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Caucasus causes 5 damage total.
Cleaning up after air battlesNon Combat Move - ANZAC
1 bomber and 7 fighters moved from Caucasus to Northwest Persia
1 submarine moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 fighter placed in Queensland
1 destroyer and 1 submarine placed in 54 Sea Zone
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 20 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
3 fighters moved from Persia to Caucasus
1 fighter moved from Northwest Persia to Caucasus
3 fighters moved from Egypt to Caucasus
1 bomber moved from Northwest Persia to CaucasusCombat - ANZAC
Air Battle in Caucasus
ANZAC attacks with 8 units heading to Caucasus
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Caucasus
Bombing raid in Caucasus rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Caucasus causes 5 damage total.
Cleaning up after air battlesNon Combat Move - ANZAC
1 bomber and 7 fighters moved from Caucasus to Northwest Persia
1 submarine moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 fighter placed in Queensland
1 destroyer and 1 submarine placed in 54 Sea Zone
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 20 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUsCombat Move - French
Non Combat Move - French
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor, 5x factory_minor; Remaining resources: 82 PUs;
Germans buy 6 artilleries, 1 bomber, 3 infantry and 9 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 mech_infantry moved from Urals to Evenkiyskiy
1 mech_infantry moved from Evenkiyskiy to Yenisey
1 mech_infantry moved from Urals to Novosibirsk
3 mech_infantrys moved from Russia to Novosibirsk
1 artillery and 1 infantry moved from Caucasus to Kazakhstan
1 fighter and 1 tactical_bomber moved from Caucasus to Kazakhstan
2 fighters and 2 tactical_bombers moved from Caucasus to Novosibirsk
2 fighters moved from Volgograd to Novosibirsk
1 infantry moved from France to Normandy Bordeaux
6 mech_infantrys moved from Western Germany to Normandy Bordeaux
8 bombers and 2 fighters moved from Western Germany to Normandy Bordeaux
2 fighters and 3 tactical_bombers moved from Western Germany to Normandy Bordeaux
1 bomber moved from Caucasus to PersiaCombat - Germans
Battle in Kazakhstan
Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Germans win, taking Kazakhstan from British with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Strategic bombing raid in Persia
Bombing raid in Persia rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Persia causes 6 damage total.
Battle in Normandy Bordeaux
Germans attack with 8 bombers, 4 fighters, 1 infantry, 6 mech_infantrys and 3 tactical_bombers
British defend with 2 infantry; Americans defend with 1 aaGun, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Normandy Bordeaux from Americans with 8 bombers, 4 fighters, 5 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for British: 2 infantry
Casualties for Americans: 1 aaGun, 2 artilleries and 2 infantry
Battle in Novosibirsk
Germans attack with 4 fighters, 4 mech_infantrys and 2 tactical_bombers
British defend with 1 aaGun, 2 artilleries and 4 infantry
retreated to Novosibirsk
British win with 1 artillery remaining. Battle score for attacker is -5
Casualties for Germans: 1 fighter and 4 mech_infantrys
Casualties for British: 1 aaGun, 1 artillery and 4 infantry
Battle in Yenisey
Germans attack with 1 mech_infantry
British defend with 1 infantry
1 mech_infantry owned by the Germans retreated to EvenkiyskiyNon Combat Move - Germans
3 artilleries moved from Volgograd to Caucasus
1 fighter and 1 tactical_bomber moved from Kazakhstan to Caucasus
2 tactical_bombers moved from Novosibirsk to Caucasus
2 armour moved from Belarus to Rostov
1 fighter moved from Normandy Bordeaux to Southern Italy
1 fighter moved from Southern Italy to Caucasus
8 bombers, 3 fighters and 3 tactical_bombers moved from Normandy Bordeaux to Western Germany
3 fighters moved from Novosibirsk to Caucasus
1 bomber moved from Novgorod to Russia
1 bomber moved from Persia to Caucasus
1 mech_infantry moved from Caucasus to RostovPlace Units - Germans
3 artilleries placed in Caucasus
3 artilleries placed in Volgograd
3 mech_infantrys placed in Russia
3 infantry and 6 mech_infantrys placed in Western Germany
1 bomber placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,3
Germans collect 62 PUs (5 lost to blockades); end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUsTerritory Summary for Germans :
Evenkiyskiy : 1 mech_infantry
Kazakhstan : 1 flag, 1 artillery and 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 5 mech_infantrys
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 8 bombers, 1 factory_major, 3 fighters, 1 harbour, 6 infantry, 8 mech_infantrys and 3 tactical_bombers
Germany : 1 factory_major, 5 infantry and 2 mech_infantrys
Southern Italy : 2 fighters
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag
Rostov : 1 flag, 2 armour and 1 mech_infantry
Urals : 1 flag
Vyborg : 1 flag, 3 armour and 2 mech_infantrys
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield, 1 bomber, 1 factory_minor and 3 mech_infantrys
Ukraine : 1 flag, 1 factory_minor
Vologda : 1 flag
Volgograd : 1 flag, 3 artilleries and 1 factory_minor
Novgorod : 1 flag, 1 airfield, 1 bomber, 1 factory_minor and 1 harbour
Caucasus : 1 flag, 2 aaGuns, 11 armour, 27 artilleries, 1 bomber, 1 factory_minor, 5 fighters, 25 infantry, 6 mech_infantrys and 3 tactical_bombers
Smolensk : 1 flag
Samara : 1 flag
113 Sea Zone : 1 destroyer and 1 submarine
Bulgaria : 1 flag
Greece : 1 flag
114 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 3 submarines
115 Sea Zone : 3 transports
Yugoslavia : 1 flag
Finland : 1 flag, 3 infantry -
go ahead with japan. russia does nothing