@crockett36 i mean great start for the Italians
17L BM3.2 cyanight(axis) vs simon33(allies)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 4
Purchase Units - British
British buy 1 armour, 2 artilleries, 2 fighters and 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 fighter; Remaining resources: 0 PUs;Combat Move - British
1 artillery, 1 fighter and 2 infantry moved from United Kingdom to Scotland
1 fighter moved from 91 Sea Zone to Algeria
1 bomber moved from French West Africa to Algeria
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Algeria
3 fighters, 2 infantry and 1 tactical_bomber moved from Egypt to Alexandria
1 mech_infantry moved from Anglo Egyptian Sudan to British Somaliland
British take British Somaliland from Italians
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 artillery and 1 infantry moved from West India to 79 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 fighter moved from India to 41 Sea Zone
1 artillery, 1 infantry and 1 marine moved from India to 39 Sea Zone
1 battleship and 1 marine moved from 39 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from India to Malaya
1 marine moved from 37 Sea Zone to Malaya
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to JavaCombat - British
Battle in Java
Battle in 41 Sea Zone
British attack with 1 fighter and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
British win, taking Java from Japanese with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 37 Sea Zone
British attack with 1 battleship and 1 destroyer
Japanese defend with 1 cruiser
British roll dice for 1 battleship and 1 destroyer in 37 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 cruiser in 37 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Japanese lost in 37 Sea Zone
British win, taking 37 Sea Zone from Neutral with 1 battleship and 1 destroyer remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Battle in Malaya
British attack with 1 fighter, 1 marine and 1 tactical_bomber
Japanese defend with 1 harbour and 1 marine
British roll dice for 1 fighter, 1 marine and 1 tactical_bomber in Malaya, round 2 : 0/3 hits
Japanese roll dice for 1 marine in Malaya, round 2 : 0/1 hits
British roll dice for 1 fighter, 1 marine and 1 tactical_bomber in Malaya, round 3 : 1/3 hits
Japanese roll dice for 1 marine in Malaya, round 3 : 0/1 hits
1 marine owned by the Japanese lost in Malaya
British win, taking Malaya from Japanese with 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 marine
Battle in Algeria
British attack with 1 bomber, 1 fighter and 2 infantry
Germans defend with 1 artillery and 1 infantry; Italians defend with 2 infantry
British roll dice for 1 bomber, 1 fighter and 2 infantry in Algeria, round 2 : 1/4 hits
Italians roll dice for 1 artillery and 3 infantry in Algeria, round 2 : 0/4 hits
1 infantry owned by the Italians lost in Algeria
British roll dice for 1 bomber, 1 fighter and 2 infantry in Algeria, round 3 : 1/4 hits
Italians roll dice for 1 artillery and 2 infantry in Algeria, round 3 : 0/3 hits
1 infantry owned by the Italians lost in Algeria
British roll dice for 1 bomber, 1 fighter and 2 infantry in Algeria, round 4 : 3/4 hits
Italians roll dice for 1 artillery and 1 infantry in Algeria, round 4 : 0/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Algeria
British win, taking Algeria from Italians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Italians: 2 infantry
Battle in Scotland
British attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 airfield and 2 infantry
British roll dice for 1 artillery, 1 fighter and 2 infantry in Scotland, round 2 : 2/4 hits
Germans roll dice for 2 infantry in Scotland, round 2 : 1/2 hits
2 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland
British win, taking Scotland from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Battle in Sumatra
British attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
British roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 2/2 hits
Japanese roll dice for 1 artillery in Sumatra, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Sumatra
British win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Alexandria
British attack with 3 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 2 infantry
British roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Alexandria, round 2 : 2/6 hits
Italians roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits
2 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantryNon Combat Move - British
3 fighters and 1 tactical_bomber moved from Alexandria to Egypt
1 marine moved from Ethiopia to 76 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery, 1 infantry and 1 mech_infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Rhodesia to Belgian Congo
1 armour, 1 artillery and 1 infantry moved from Persia to Iraq
1 aaGun and 3 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from Malaya to Burma
1 fighter moved from 41 Sea Zone to India
1 bomber and 1 fighter moved from Algeria to Gibraltar
1 artillery moved from Trans-Jordan to Egypt
1 destroyer moved from 76 Sea Zone to 79 Sea Zone
1 cruiser and 1 marine moved from 76 Sea Zone to 79 Sea Zone
1 marine moved from 79 Sea Zone to West India
1 fighter moved from Scotland to United KingdomPlace Units - British
1 armour, 1 artillery and 1 infantry placed in Persia
1 artillery and 2 infantry placed in Union of South Africa
2 fighters placed in United KingdomTurn Complete - British
British collect 38 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUsPlace Units - UK_Pacific
1 armour and 1 fighter placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Some Units in India change ownership: 1 armour and 1 fighter -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 marine moved from Southern Italy to 95 Sea Zone
1 cruiser and 1 marine moved from 95 Sea Zone to 99 Sea Zone
1 marine moved from 99 Sea Zone to Crete
2 infantry moved from Tobruk to Alexandria
1 artillery moved from Tobruk to Alexandria
1 artillery moved from Tobruk to Alexandria
1 bomber moved from Southern Italy to 92 Sea Zone
1 armour moved from Eastern Poland to Archangel
Italians take Archangel from Russians
1 armour moved from Bessarabia to Bryansk
Italians take Bryansk from Russians
2 artilleries and 4 infantry moved from Bessarabia to Ukraine
Italians take Ukraine from RussiansCombat - Italians
Battle in Crete
Battle in Cyprus
Battle in Alexandria
Italians attack with 2 artilleries and 2 infantry
British defend with 2 infantry
Italians win, taking Crete from Neutral_Allies, taking Cyprus from British, taking Alexandria from British with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Italians: 2 infantry
Casualties for British: 2 infantry
Battle in 92 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Italians
1 bomber moved from 92 Sea Zone to Southern Italy
2 fighters moved from Southern Italy to 99 Sea Zone
1 carrier, 1 destroyer, 1 submarine and 1 transport moved from 95 Sea Zone to 99 Sea Zone
2 infantry moved from Northern Italy to Southern Italy
3 mech_infantrys moved from Northern Italy to Romania
2 aaGuns moved from Bessarabia to Ukraine
1 infantry moved from Libya to TobrukPlace Units - Italians
2 fighters and 1 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 4
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 63 Sea Zone
1 cruiser and 1 marine moved from 61 Sea Zone to 63 Sea Zone
1 marine moved from 63 Sea Zone to New Zealand
1 submarine moved from 61 Sea Zone to 42 Sea ZoneTurn Complete - ANZAC
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 4
Combat Move - French
1 destroyer moved from 39 Sea Zone to 37 Sea ZoneNon Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers and 3 tactical_bombers; Remaining resources: 1 PUs;Combat Move - Germans
Combat - Germans
Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France
Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
1 infantry moved from France to Southern France
Germans take Southern France from Neutral_Axis
1 infantry moved from Western Germany to France
2 aaGuns, 5 artilleries and 23 infantry moved from Western Ukraine to Bryansk
9 mech_infantrys moved from Eastern Poland to Bryansk
1 bomber moved from Eastern Poland to Western Germany
1 fighter moved from Baltic States to Western Germany
1 aaGun, 2 fighters and 3 tactical_bombers moved from Baltic States to Novgorod
1 aaGun moved from Eastern Poland to Baltic States
1 aaGun moved from Eastern Poland to Belarus
2 infantry moved from Romania to Eastern PolandPlace Units - Germans
3 tactical_bombers placed in Novgorod
2 bombers placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 7 armour
EDIT: Adding units owned by Germans to Bryansk: 7 armour
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 45 PUs; end with 46 PUs total
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 48 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 artillery, 2 fighters and 7 infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
18 infantry moved from Amur to Manchuria
Chinese take Manchuria from JapaneseCombat - Russians
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 infantry moved from Tambov to Russia
6 infantry moved from Samara to Russia
3 infantry moved from Volgograd to Samara
1 aaGun, 3 artilleries and 5 infantry moved from Finland to Karelia
1 infantry moved from Norway to FinlandPlace Units - Russians
1 artillery, 2 fighters and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 42 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 artillery, 2 fighters and 7 infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
18 infantry moved from Amur to Manchuria
Chinese take Manchuria from JapaneseCombat - Russians
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 infantry moved from Tambov to Russia
6 infantry moved from Samara to Russia
3 infantry moved from Volgograd to Samara
1 aaGun, 3 artilleries and 5 infantry moved from Finland to Karelia
1 infantry moved from Norway to FinlandPlace Units - Russians
1 artillery, 2 fighters and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 42 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from 111 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 105 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 armour, 3 bombers, 1 harbour, 3 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 bomber moved from French Indo China to 42 Sea Zone
1 bomber moved from Siam to 41 Sea Zone
1 fighter moved from French Indo China to Malaya
1 fighter moved from Siam to Malaya
1 tactical_bomber moved from French Indo China to Malaya
1 mech_infantry moved from French Indo China to Malaya
1 mech_infantry moved from French Indo China to Malaya
1 infantry moved from French Indo China to Yunnan
Japanese take Yunnan from Chinese
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 55 Sea Zone
1 infantry moved from 55 Sea Zone to Northern Territory
1 armour moved from New South Wales to Western Australia
Japanese take Western Australia from ANZAC
1 infantry moved from New South Wales to Victoria
Japanese take Victoria from ANZAC
1 fighter and 1 tactical_bomber moved from Queensland to 63 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
4 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands
4 fighters moved from 26 Sea Zone to Hawaiian Islands
1 cruiser moved from 26 Sea Zone to 32 Sea ZoneCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 bomber
British defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 bomber
British defend with 1 transport; ANZAC defend with 1 submarine
1 submarine owned by the ANZAC Submerged
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 63 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 cruiser and 1 destroyer
ANZAC win with no units remaining. Battle score for attacker is -1
Casualties for ANZAC: 1 cruiser and 1 destroyer
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Battle in Malaya
Japanese attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 marine; UK_Pacific defend with 1 harbour
Japanese win, taking Malaya from UK_Pacific with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 1 marine
Casualties for Japanese: 1 mech_infantry
Battle in Northern Territory
Battle in Hawaiian Islands
Japanese attack with 4 fighters, 2 infantry and 4 tactical_bombers
Americans defend with 1 airfield, 1 artillery, 1 harbour, 5 infantry, 1 marine and 2 mech_infantrys
Japanese win, taking Northern Territory from ANZAC, taking Hawaiian Islands from Americans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is -13
Casualties for Americans: 1 artillery, 5 infantry, 1 marine and 2 mech_infantrys
Casualties for Japanese: 2 fighters, 1 infantry and 2 tactical_bombersNon Combat Move - Japanese
2 fighters moved from Hawaiian Islands to 32 Sea Zone
2 tactical_bombers moved from Hawaiian Islands to 32 Sea Zone
5 carriers moved from 26 Sea Zone to 32 Sea Zone
1 aaGun moved from Caroline Islands to 33 Sea Zone
1 aaGun and 1 transport moved from 33 Sea Zone to 26 Sea Zone
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
3 transports moved from 19 Sea Zone to 6 Sea Zone
3 artilleries, 2 infantry and 1 marine moved from Japan to 6 Sea Zone
3 artilleries, 2 infantry, 1 marine and 3 transports moved from 6 Sea Zone to 17 Sea Zone
3 artilleries, 1 infantry and 1 marine moved from 17 Sea Zone to Iwo Jima
1 infantry moved from 17 Sea Zone to Iwo Jima
1 bomber moved from 42 Sea Zone to Philippines
1 bomber moved from 41 Sea Zone to Philippines
1 fighter moved from Malaya to French Indo China
1 fighter moved from Malaya to French Indo China
1 tactical_bomber moved from Malaya to French Indo China
1 mech_infantry moved from Hunan to French Indo China
1 aaGun moved from Chahar to Anhwe
2 transports moved from 33 Sea Zone to 62 Sea ZonePlace Units - Japanese
3 bombers placed in New South Wales
3 armour placed in French Indo China
Japanese undo move 1.
3 infantry placed in New South Wales
3 bombers placed in Japan
3 mech_infantrys placed in Shantung
1 harbour placed in Iwo JimaTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4,5
Japanese collect 58 PUs; end with 59 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 69 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs -
Good win. I don’t think I saw how much trouble Hawaii was in.
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Good Game. I had a similar loss to Juan. To move those ANZAC fighters you have to block Japan on turn 3. Same thing happened to me.
You made some great moves in the Atlantic. I completely failed with my German Navy. Its always fun to play because you respond quickly to your moves.
Good Luck in your future games :)
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Rematch swap sides? If I hadn’t have stood and fought in Qld, I would have had more troops, but still not enough. Needed a blocker to defend Hawaii which I mysteriously didn’t put down.





