@ArtofWar1947 I may not be doing as much as we planned due to rain. I can see this…
No scrambles.
L17 G40 BM3 Simon33 (L) vs AetV (X) Game IV
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 10
Combat Move - Americans
1 transport moved from 125 Sea Zone to 111 Sea Zone
1 artillery and 1 infantry moved from Scotland to 111 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 111 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from 125 Sea Zone to Norway
1 fighter moved from Kiangsi to 20 Sea Zone
1 bomber moved from United Kingdom to Western Germany
1 bomber moved from United Kingdom to Western Germany
3 bombers moved from Eastern United States to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 bomber moved from United Kingdom to France
1 bomber moved from United Kingdom to Norway
1 fighter moved from 125 Sea Zone to Western Germany
3 fighters moved from 125 Sea Zone to NorwayPurchase Units - Americans
Americans buy 4 artilleries, 2 bombers, 5 infantry and 2 transports; Remaining resources: 0 PUs;Combat - Americans
Americans creates battle in territory 106 Sea Zone
Air Battle in Western Germany
Americans attacks with 3 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits
AA fire in Western Germany : 0/1 hits
Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Western Germany rolls: 7 and causes: 6 damage to unit: airfield
Bombing raid in Western Germany causes 12 damage total. Damaged units is as follows: factory_major = 6, airfield = 6
Strategic bombing raid in France
AA fire in France : 0/1 hits
Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Battle in Midway
Battle in Norway
Americans attack with 1 artillery, 1 bomber, 3 fighters and 1 infantry
Germans defend with 1 factory_minor, 1 infantry and 1 mech_infantry
Americans roll dice for 1 cruiser in Norway, round 2 : 0/1 hits
Americans roll dice for 1 artillery, 1 bomber, 3 fighters and 1 infantry in Norway, round 2 : 3/6 hits
Germans roll dice for 1 infantry and 1 mech_infantry in Norway, round 2 : 1/2 hits
1 mech_infantry owned by the Germans, 1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Norway
Americans win, taking Midway from Japanese, taking Norway from Germans with 1 artillery, 1 bomber and 3 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in 20 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 fighter in 20 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Americans lost in 20 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -10
Casualties for Americans: 1 fighter
Battle in 26 Sea Zone
Americans attack with 3 bombers
Japanese defend with 1 cruiser and 2 transports
Americans roll dice for 3 bombers in 26 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 cruiser and 2 transports in 26 Sea Zone, round 2 : 0/1 hits
2 transports owned by the Japanese lost in 26 Sea Zone
1 cruiser owned by the Japanese lost in 26 Sea Zone
Americans win with 3 bombers remaining. Battle score for attacker is 26
Casualties for Japanese: 1 cruiser and 2 transports
Cleaning up after air battlesNon Combat Move - Americans
3 bombers moved from 26 Sea Zone to Johnston Island
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 transport moved from 109 Sea Zone to 106 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to Quebec
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone
2 artilleries and 2 infantry moved from 123 Sea Zone to Iceland
1 transport moved from 125 Sea Zone to 123 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Scotland
3 submarines moved from 91 Sea Zone to 93 Sea Zone
1 bomber moved from France to United Kingdom
2 bombers moved from Western Germany to United Kingdom
1 fighter moved from Western Germany to 125 Sea Zone
3 fighters moved from Norway to 125 Sea Zone
1 bomber moved from Norway to United KingdomPlace Units - Americans
2 transports placed in 10 Sea Zone
1 artillery placed in Western United States
3 artilleries, 2 bombers and 5 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUsCombat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Non Combat Move - Chinese
2 infantry moved from Chahar to Jehol
4 artilleries, 1 fighter and 10 infantry moved from Anhwe to JeholPlace Units - Chinese
1 artillery and 6 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 22 PUsCombat Move - British
1 infantry moved from India to West India
UK_Pacific take West India from Italians
6 artilleries and 6 infantry moved from Jehol to Manchuria
3 fighters and 1 tactical_bomber moved from Kiangsi to 20 Sea Zone
1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea
ANZAC take New Guinea from JapanesePurchase Units - British
British buy 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 artilleries, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat - British
Battle in Manchuria
British attack with 6 artilleries and 6 infantry
Japanese defend with 1 aaGun, 1 factory_minor, 1 fighter and 5 infantry
British roll dice for 6 artilleries and 6 infantry in Manchuria, round 2 : 1/12 hits
Japanese roll dice for 1 aaGun, 1 fighter and 5 infantry in Manchuria, round 2 : 3/6 hits
1 aaGun owned by the Japanese and 3 infantry owned by the British lost in Manchuria
British roll dice for 6 artilleries and 3 infantry in Manchuria, round 3 : 3/9 hits
Japanese roll dice for 1 fighter and 5 infantry in Manchuria, round 3 : 4/6 hits
3 infantry owned by the Japanese, 1 artillery owned by the British and 3 infantry owned by the British lost in Manchuria
British roll dice for 5 artilleries in Manchuria, round 4 : 1/5 hits
Japanese roll dice for 1 fighter and 2 infantry in Manchuria, round 4 : 2/3 hits
1 infantry owned by the Japanese and 2 artilleries owned by the British lost in Manchuria
British roll dice for 3 artilleries in Manchuria, round 5 : 1/3 hits
Japanese roll dice for 1 fighter and 1 infantry in Manchuria, round 5 : 1/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the British lost in Manchuria
British roll dice for 2 artilleries in Manchuria, round 6 : 1/2 hits
Japanese roll dice for 1 fighter in Manchuria, round 6 : 1/1 hits
1 fighter owned by the Japanese and 1 artillery owned by the British lost in Manchuria
British win, taking Manchuria from Japanese with 1 artillery remaining. Battle score for attacker is -8
Casualties for British: 5 artilleries and 6 infantry
Casualties for Japanese: 1 aaGun, 1 fighter and 5 infantry
Battle in 20 Sea Zone
British attack with 3 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
British roll dice for 3 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 20 Sea Zone
British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Trigger Chinese Destroy Factories Manchuria British: has removed 1 factory_minor owned by Chinese in ManchuriaNon Combat Move - British
1 aaGun and 4 infantry moved from Kiangsi to Kwangsi
3 fighters and 1 tactical_bomber moved from 20 Sea Zone to Kwangsi
2 artilleries and 3 infantry moved from Anhwe to Jehol
1 artillery moved from Rhodesia to Union of South Africa
3 mech_infantrys moved from Union of South Africa to Rhodesia
1 battleship and 3 destroyers moved from 76 Sea Zone to 71 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 transport moved from 125 Sea Zone to 111 Sea Zone
1 artillery and 1 infantry moved from Scotland to 111 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 111 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from 125 Sea Zone to Norway
1 aaGun, 1 artillery and 2 infantry moved from United Kingdom to Scotland
1 fighter moved from United Kingdom to ScotlandPlace Units - British
1 infantry and 1 marine placed in Union of South Africa
1 transport placed in 71 Sea Zone
1 artillery and 1 fighter placed in United KingdomTurn Complete - British
British collect 25 PUs; end with 26 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 29 PUsPlace Units - UK_Pacific
1 transport placed in 39 Sea Zone
3 artilleries, 1 fighter and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 22 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 28 PUs
Units Change Ownership
Some Units in India change ownership: 3 artilleries, 1 fighter and 1 infantry
Some Units in 39 Sea Zone change ownership: 1 transport -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 10
Combat Move - Americans
1 transport moved from 125 Sea Zone to 111 Sea Zone
1 artillery and 1 infantry moved from Scotland to 111 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 111 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from 125 Sea Zone to Norway
1 fighter moved from Kiangsi to 20 Sea Zone
1 bomber moved from United Kingdom to Western Germany
1 bomber moved from United Kingdom to Western Germany
3 bombers moved from Eastern United States to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 bomber moved from United Kingdom to France
1 bomber moved from United Kingdom to Norway
1 fighter moved from 125 Sea Zone to Western Germany
3 fighters moved from 125 Sea Zone to NorwayPurchase Units - Americans
Americans buy 4 artilleries, 2 bombers, 5 infantry and 2 transports; Remaining resources: 0 PUs;Combat - Americans
Americans creates battle in territory 106 Sea Zone
Air Battle in Western Germany
Americans attacks with 3 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits
AA fire in Western Germany : 0/1 hits
Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Western Germany rolls: 7 and causes: 6 damage to unit: airfield
Bombing raid in Western Germany causes 12 damage total. Damaged units is as follows: factory_major = 6, airfield = 6
Strategic bombing raid in France
AA fire in France : 0/1 hits
Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Battle in Midway
Battle in Norway
Americans attack with 1 artillery, 1 bomber, 3 fighters and 1 infantry
Germans defend with 1 factory_minor, 1 infantry and 1 mech_infantry
Americans roll dice for 1 cruiser in Norway, round 2 : 0/1 hits
Americans roll dice for 1 artillery, 1 bomber, 3 fighters and 1 infantry in Norway, round 2 : 3/6 hits
Germans roll dice for 1 infantry and 1 mech_infantry in Norway, round 2 : 1/2 hits
1 mech_infantry owned by the Germans, 1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Norway
Americans win, taking Midway from Japanese, taking Norway from Germans with 1 artillery, 1 bomber and 3 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in 20 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 fighter in 20 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Americans lost in 20 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -10
Casualties for Americans: 1 fighter
Battle in 26 Sea Zone
Americans attack with 3 bombers
Japanese defend with 1 cruiser and 2 transports
Americans roll dice for 3 bombers in 26 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 cruiser and 2 transports in 26 Sea Zone, round 2 : 0/1 hits
2 transports owned by the Japanese lost in 26 Sea Zone
1 cruiser owned by the Japanese lost in 26 Sea Zone
Americans win with 3 bombers remaining. Battle score for attacker is 26
Casualties for Japanese: 1 cruiser and 2 transports
Cleaning up after air battlesNon Combat Move - Americans
3 bombers moved from 26 Sea Zone to Johnston Island
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 transport moved from 109 Sea Zone to 106 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to Quebec
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone
2 artilleries and 2 infantry moved from 123 Sea Zone to Iceland
1 transport moved from 125 Sea Zone to 123 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Scotland
3 submarines moved from 91 Sea Zone to 93 Sea Zone
1 bomber moved from France to United Kingdom
2 bombers moved from Western Germany to United Kingdom
1 fighter moved from Western Germany to 125 Sea Zone
3 fighters moved from Norway to 125 Sea Zone
1 bomber moved from Norway to United KingdomPlace Units - Americans
2 transports placed in 10 Sea Zone
1 artillery placed in Western United States
3 artilleries, 2 bombers and 5 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUsCombat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Non Combat Move - Chinese
2 infantry moved from Chahar to Jehol
4 artilleries, 1 fighter and 10 infantry moved from Anhwe to JeholPlace Units - Chinese
1 artillery and 6 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 22 PUsCombat Move - British
1 infantry moved from India to West India
UK_Pacific take West India from Italians
6 artilleries and 6 infantry moved from Jehol to Manchuria
3 fighters and 1 tactical_bomber moved from Kiangsi to 20 Sea Zone
1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea
ANZAC take New Guinea from JapanesePurchase Units - British
British buy 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 artilleries, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat - British
Battle in Manchuria
British attack with 6 artilleries and 6 infantry
Japanese defend with 1 aaGun, 1 factory_minor, 1 fighter and 5 infantry
British roll dice for 6 artilleries and 6 infantry in Manchuria, round 2 : 1/12 hits
Japanese roll dice for 1 aaGun, 1 fighter and 5 infantry in Manchuria, round 2 : 3/6 hits
1 aaGun owned by the Japanese and 3 infantry owned by the British lost in Manchuria
British roll dice for 6 artilleries and 3 infantry in Manchuria, round 3 : 3/9 hits
Japanese roll dice for 1 fighter and 5 infantry in Manchuria, round 3 : 4/6 hits
3 infantry owned by the Japanese, 1 artillery owned by the British and 3 infantry owned by the British lost in Manchuria
British roll dice for 5 artilleries in Manchuria, round 4 : 1/5 hits
Japanese roll dice for 1 fighter and 2 infantry in Manchuria, round 4 : 2/3 hits
1 infantry owned by the Japanese and 2 artilleries owned by the British lost in Manchuria
British roll dice for 3 artilleries in Manchuria, round 5 : 1/3 hits
Japanese roll dice for 1 fighter and 1 infantry in Manchuria, round 5 : 1/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the British lost in Manchuria
British roll dice for 2 artilleries in Manchuria, round 6 : 1/2 hits
Japanese roll dice for 1 fighter in Manchuria, round 6 : 1/1 hits
1 fighter owned by the Japanese and 1 artillery owned by the British lost in Manchuria
British win, taking Manchuria from Japanese with 1 artillery remaining. Battle score for attacker is -8
Casualties for British: 5 artilleries and 6 infantry
Casualties for Japanese: 1 aaGun, 1 fighter and 5 infantry
Battle in 20 Sea Zone
British attack with 3 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
British roll dice for 3 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 20 Sea Zone
British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Trigger Chinese Destroy Factories Manchuria British: has removed 1 factory_minor owned by Chinese in ManchuriaNon Combat Move - British
1 aaGun and 4 infantry moved from Kiangsi to Kwangsi
3 fighters and 1 tactical_bomber moved from 20 Sea Zone to Kwangsi
2 artilleries and 3 infantry moved from Anhwe to Jehol
1 artillery moved from Rhodesia to Union of South Africa
3 mech_infantrys moved from Union of South Africa to Rhodesia
1 battleship and 3 destroyers moved from 76 Sea Zone to 71 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 transport moved from 125 Sea Zone to 111 Sea Zone
1 artillery and 1 infantry moved from Scotland to 111 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 111 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from 125 Sea Zone to Norway
1 aaGun, 1 artillery and 2 infantry moved from United Kingdom to Scotland
1 fighter moved from United Kingdom to ScotlandPlace Units - British
1 infantry and 1 marine placed in Union of South Africa
1 transport placed in 71 Sea Zone
1 artillery and 1 fighter placed in United KingdomTurn Complete - British
British collect 25 PUs; end with 26 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 29 PUsPlace Units - UK_Pacific
1 transport placed in 39 Sea Zone
3 artilleries, 1 fighter and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 22 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 28 PUs
Units Change Ownership
Some Units in India change ownership: 3 artilleries, 1 fighter and 1 infantry
Some Units in 39 Sea Zone change ownership: 1 transport
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 43 Sea Zone: 1 transport
EDIT: Adding units owned by British to Kwangsi: 1 bomber
EDIT: Removing units owned by British from India: 1 bomber
EDIT: Turning off Edit Mode -
I edited in an attack on the TT off Borneo.
I assumed no scramble from Hawaii and no intercept in W Germany.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 10
Combat Move - Italians
1 infantry moved from Tunisia to Algeria
Italians take Algeria from Americans
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
1 armour moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 armour moved from Tanganyika Territory to Belgian Congo
2 infantry moved from Bryansk to Smolensk
2 infantry moved from Bryansk to Tambov
1 bomber moved from Ukraine to TambovPurchase Units - Italians
Italians buy 1 destroyer, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat - Italians
Battle in Smolensk
Italians attack with 2 infantry
Russians defend with 1 infantry
Italians roll dice for 2 infantry in Smolensk, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Italians win, taking Smolensk from Russians with 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Italians attack with 1 bomber and 2 infantry
Russians defend with 1 artillery and 1 infantry
Italians roll dice for 1 bomber and 2 infantry in Tambov, round 2 : 0/3 hits
Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits
Italians roll dice for 1 bomber and 2 infantry in Tambov, round 3 : 1/3 hits
Russians roll dice for 1 artillery and 1 infantry in Tambov, round 3 : 0/2 hits
1 infantry owned by the Russians lost in Tambov
Italians roll dice for 1 bomber and 2 infantry in Tambov, round 4 : 1/3 hits
Russians roll dice for 1 artillery in Tambov, round 4 : 0/1 hits
1 artillery owned by the Russians lost in Tambov
Italians win, taking Tambov from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Italians
1 bomber moved from Tambov to Ukraine
1 aaGun, 1 armour, 1 bomber, 1 infantry and 1 mech_infantry moved from Ukraine to Bryansk
1 armour and 1 mech_infantry moved from Egypt to Belgian Congo
6 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 infantry moved from Kenya to Belgian Congo
1 infantry moved from Egypt to Trans-JordanPlace Units - Italians
3 mech_infantrys placed in Ukraine
1 fighter and 1 infantry placed in Egypt
1 destroyer placed in 81 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1,4,3,3,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,5,3,6,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,6
Italians collect 23 PUs (11 lost to blockades); end with 23 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 10
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to QueenslandPurchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 5 PUs;Combat - ANZAC
Battle in Queensland
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 artillery and 1 harbour
ANZAC roll dice for 1 artillery and 1 infantry in Queensland, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Queensland, round 2 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Queensland, round 3 : 1/2 hits
Japanese roll dice for 1 artillery in Queensland, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Queensland
ANZAC win, taking Queensland from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 30 Sea Zone
1 infantry moved from 30 Sea Zone to Johnston Island
1 artillery and 2 infantry moved from Jehol to ManchuriaPlace Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,4
ANZAC collect 14 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 11
Research Technology - Germans
Combat Move - Germans
1 mech_infantry moved from Volgograd to Vologda
1 mech_infantry moved from Sikang to Novosibirsk
1 fighter moved from Volgograd to Novosibirsk
1 fighter moved from Bryansk to Vologda
3 infantry and 1 mech_infantry moved from Western Germany to 113 Sea Zone
3 infantry and 1 mech_infantry moved from 113 Sea Zone to Norway
3 fighters and 1 tactical_bomber moved from 113 Sea Zone to Norway
2 bombers and 1 fighter moved from Western Germany to Norway
1 mech_infantry and 1 tactical_bomber moved from Eastern Persia to West India
1 bomber moved from Iraq to West India
1 mech_infantry moved from French Equatorial Africa to French Central Africa
Germans take French Central Africa from FrenchPurchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 84 PUs;
Germans buy 3 armour, 2 artilleries, 1 destroyer, 6 infantry, 5 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat - Germans
Battle in Norway
Germans attack with 2 bombers, 4 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 artillery and 1 infantry; Americans defend with 1 artillery and 1 factory_minor
Germans roll dice for 1 battleship in Norway, round 2 : 0/1 hits
Germans roll dice for 2 bombers, 4 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Norway, round 2 : 7/11 hits
Americans roll dice for 2 artilleries and 1 infantry in Norway, round 2 : 1/3 hits
1 artillery owned by the Americans, 1 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Norway
Germans win, taking Norway from Americans with 2 bombers, 4 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Casualties for Americans: 1 artillery
Battle in Vologda
Germans attack with 1 fighter and 1 mech_infantry
Russians defend with 1 artillery
Germans roll dice for 1 fighter and 1 mech_infantry in Vologda, round 2 : 1/2 hits
Russians roll dice for 1 artillery in Vologda, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Novosibirsk
Germans attack with 1 fighter and 1 mech_infantry
Russians defend with 1 artillery
Germans roll dice for 1 fighter and 1 mech_infantry in Novosibirsk, round 2 : 2/2 hits
Russians roll dice for 1 artillery in Novosibirsk, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Novosibirsk
Germans win, taking Novosibirsk from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in West India
Germans attack with 1 bomber, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 1 bomber, 1 mech_infantry and 1 tactical_bomber in West India, round 2 : 0/3 hits
UK_Pacific roll dice for 1 infantry in West India, round 2 : 0/1 hits
Germans roll dice for 1 bomber, 1 mech_infantry and 1 tactical_bomber in West India, round 3 : 1/3 hits
UK_Pacific roll dice for 1 infantry in West India, round 3 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in West India
Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - Germans
1 bomber and 1 tactical_bomber moved from West India to Eastern Persia
1 fighter moved from 81 Sea Zone to Eastern Persia
1 fighter moved from Vologda to Bryansk
1 fighter moved from Novosibirsk to Volgograd
2 mech_infantrys moved from Novgorod to Bryansk
2 mech_infantrys moved from Germany to Eastern Poland
3 fighters and 1 tactical_bomber moved from Norway to 113 Sea Zone
2 bombers and 1 fighter moved from Norway to Western Germany
1 mech_infantry moved from Novgorod to KareliaPlace Units - Germans
3 armour placed in Volgograd
3 mech_infantrys placed in Novgorod
3 infantry placed in France
2 mech_infantrys placed in Iraq
1 submarine placed in 80 Sea Zone
1 destroyer and 1 submarine placed in 113 Sea Zone
2 artilleries and 3 infantry placed in Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to Western Germany: 2 infantry
EDIT: Removing units owned by Germans from Denmark: 2 infantry
EDIT: Adding units owned by Germans to Western Germany: 2 fighters
EDIT: Removing units owned by Germans from 113 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to 113 Sea Zone: 2 fighters
EDIT: Removing units owned by Germans from Western Germany: 2 fighters
EDIT: Adding units owned by Germans to Novgorod: 2 bombers
EDIT: Removing units owned by Germans from Western Germany: 2 bombers
EDIT: Adding units owned by Germans to Germany: 1 mech_infantry
EDIT: Removing units owned by Germans from Western Germany: 1 mech_infantry
EDIT: Adding units owned by Germans to France: 1 mech_infantry
EDIT: Removing units owned by Germans from Western Germany: 1 mech_infantry
EDIT: Adding units owned by Germans to Germany: 1 fighter
EDIT: Adding units owned by Germans to Denmark: 2 infantry
EDIT: Removing units owned by Germans from Western Germany: 2 infantry
EDIT: Removing units owned by Germans from Western Germany: 1 fighter
EDIT: Removing units owned by Germans from 113 Sea Zone: 1 fighter
EDIT: Adding units owned by Germans to 113 Sea Zone: 1 fighter
EDIT: Adding units owned by Germans to Germany: 2 mech_infantrys
EDIT: Removing units owned by Germans from Eastern Poland: 2 mech_infantrys
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3,6,2,3,2,3,3,3,2,2,5,2,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,5,1,5,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3
Germans collect 57 PUs (6 lost to blockades); end with 57 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 71 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 11
Combat Move - Russians
3 fighters and 1 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Vologda
1 fighter moved from Russia to Novosibirsk
1 infantry moved from Russia to Vologda
1 artillery moved from Urals to NovosibirskPurchase Units - Russians
Russians buy 1 armour and 1 fighter; Remaining resources: 1 PUs;Combat - Russians
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 0/2 hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 3 : 1/2 hits
Germans roll dice for 1 mech_infantry in Vologda, round 3 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Vologda
Russians win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 3 fighters and 1 infantry
Italians defend with 2 infantry
Russians roll dice for 3 fighters and 1 infantry in Smolensk, round 2 : 2/4 hits
Italians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits
2 infantry owned by the Italians lost in Smolensk
Russians win, taking Smolensk from Italians with 3 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Novosibirsk
Russians attack with 1 artillery and 1 fighter
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 1 fighter in Novosibirsk, round 2 : 0/2 hits
Germans roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 1 fighter in Novosibirsk, round 3 : 1/2 hits
Germans roll dice for 1 mech_infantry in Novosibirsk, round 3 : 1/1 hits
1 mech_infantry owned by the Germans and 1 artillery owned by the Russians lost in Novosibirsk
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artilleryNon Combat Move - Russians
1 fighter moved from Novosibirsk to Yakut S.S.R.
1 fighter moved from Vologda to Russia
3 fighters moved from Smolensk to Russia
1 submarine moved from 98 Sea Zone to 97 Sea ZonePlace Units - Russians
1 armour and 1 fighter placed in RussiaTurn Complete - Russians
Russians collect 10 PUs; end with 11 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 11
Combat Move - Japanese
2 battleships, 2 carriers and 3 transports moved from 54 Sea Zone to 30 Sea Zone
1 cruiser moved from 45 Sea Zone to 22 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 carrier moved from 32 Sea Zone to 25 Sea Zone
2 fighters moved from Japan to 25 Sea Zone
1 fighter moved from Hawaiian Islands to Johnston Island
1 armour moved from Buryatia to Sakha
Japanese take Sakha from Russians
1 armour moved from Sakha to BuryatiaPurchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter, 2 infantry, 1 marine, 1 submarine and 1 transport; Remaining resources: 4 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in 25 Sea Zone
Japanese attack with 1 carrier, 2 fighters and 2 transports
Americans defend with 1 transport
1 transport owned by the Americans lost in 25 Sea Zone
Japanese win with 1 carrier, 2 fighters and 2 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Midway
Japanese attack with 3 infantry
Americans defend with 1 airfield, 1 artillery and 1 infantry
Japanese roll dice for 3 infantry in Midway, round 2 : 0/3 hits
Americans roll dice for 1 artillery and 1 infantry in Midway, round 2 : 0/2 hits
Japanese roll dice for 3 infantry in Midway, round 3 : 1/3 hits
Americans roll dice for 1 artillery and 1 infantry in Midway, round 3 : 2/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Midway
Japanese roll dice for 1 infantry in Midway, round 4 : 1/1 hits
Americans roll dice for 1 artillery in Midway, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Midway
Americans win with no units remaining. Battle score for attacker is -2
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 3 infantry
Battle in Johnston Island
Japanese attack with 1 fighter
Americans defend with 3 bombers; ANZAC defend with 1 infantry
Japanese roll dice for 1 fighter in Johnston Island, round 2 : 1/1 hits
Americans roll dice for 3 bombers and 1 infantry in Johnston Island, round 2 : 2/4 hits
1 fighter owned by the Japanese and 1 infantry owned by the ANZAC lost in Johnston Island
Americans win with 3 bombers remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 fighter
Battle in 30 Sea Zone
Japanese attack with 2 battleships, 2 carriers and 3 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 30 Sea Zone
Japanese win with 2 battleships, 2 carriers and 3 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
1 fighter moved from Japan to Hawaiian Islands
1 bomber moved from Philippines to JapanPlace Units - Japanese
1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
1 fighter, 2 infantry and 1 marine placed in JapanTurn Complete - Japanese
Japanese collect 25 PUs; end with 25 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 30 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 11
Combat Move - Americans
2 artilleries and 2 infantry moved from Quebec to 106 Sea Zone
1 transport moved from 123 Sea Zone to 106 Sea Zone
2 artilleries and 2 infantry moved from Iceland to 123 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 123 Sea Zone to 125 Sea Zone
1 transport moved from 125 Sea Zone to 111 Sea Zone
1 artillery and 1 infantry moved from Scotland to 111 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 111 Sea Zone to 125 Sea Zone
3 artilleries and 3 infantry moved from 125 Sea Zone to Norway
4 fighters moved from 125 Sea Zone to Norway
1 bomber moved from United Kingdom to France
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
3 bombers moved from Johnston Island to 26 Sea Zone
1 bomber moved from 26 Sea Zone to Hawaiian Islands
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 bombers moved from United Kingdom to Norway
1 bomber moved from United Kingdom to NorwayPurchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 1 destroyer, 2 fighters and 4 infantry; Remaining resources: 1 PUs;Combat - Americans
Strategic bombing raid in France
AA fire in France : 0/1 hits
Bombing raid in France rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in France causes 4 damage total.
Battle in Norway
Americans attack with 3 artilleries, 3 bombers, 4 fighters and 3 infantry
Germans defend with 1 factory_minor, 2 infantry and 1 mech_infantry
Americans roll dice for 1 cruiser in Norway, round 2 : 0/1 hits
Americans roll dice for 3 artilleries, 3 bombers, 4 fighters and 3 infantry in Norway, round 2 : 6/13 hits
Germans roll dice for 2 infantry and 1 mech_infantry in Norway, round 2 : 0/3 hits
1 mech_infantry owned by the Germans and 2 infantry owned by the Germans lost in Norway
Americans win, taking Norway from Germans with 3 artilleries, 3 bombers, 4 fighters and 3 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 2 infantry and 1 mech_infantry
Battle in Hawaiian Islands
Americans attack with 2 artilleries, 1 bomber and 2 infantry
Japanese defend with 1 airfield, 1 artillery, 1 fighter, 1 harbour and 2 infantry
Americans roll dice for 2 artilleries, 1 bomber and 2 infantry in Hawaiian Islands, round 2 : 2/5 hits
Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Hawaiian Islands, round 2 : 1/4 hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands
Americans roll dice for 2 artilleries, 1 bomber and 1 infantry in Hawaiian Islands, round 3 : 3/4 hits
Japanese roll dice for 1 artillery and 1 fighter in Hawaiian Islands, round 3 : 2/2 hits
1 artillery owned by the Japanese, 1 fighter owned by the Japanese, 1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Hawaiian Islands
Americans win, taking Hawaiian Islands from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 10
Casualties for Americans: 1 artillery and 2 infantry
Casualties for Japanese: 1 artillery, 1 fighter and 2 infantryNon Combat Move - Americans
1 bomber moved from Hawaiian Islands to Johnston Island
2 bombers moved from 26 Sea Zone to Western United States
2 bombers moved from Eastern United States to United Kingdom
3 bombers moved from Norway to United Kingdom
1 bomber moved from France to United Kingdom
4 fighters moved from Norway to 125 Sea Zone
1 transport moved from 109 Sea Zone to 106 Sea Zone
3 artilleries and 5 infantry moved from Eastern United States to Quebec
2 artilleries, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
2 artilleries and 2 infantry moved from 109 Sea Zone to Scotland
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 carrier and 2 fighters moved from 92 Sea Zone to 109 Sea Zone
2 submarines moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea ZonePlace Units - Americans
1 carrier and 1 destroyer placed in 101 Sea Zone
3 artilleries, 2 fighters and 4 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUsCombat Move - Chinese
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
1 artillery and 6 infantry moved from Szechwan to Sikang
Chinese take Sikang from GermansPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 6 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUsCombat Move - British
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery moved from Manchuria to Korea
UK_Pacific take Korea from Japanese
1 battleship and 3 destroyers moved from 71 Sea Zone to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 bomber moved from Kwangsi to BorneoPurchase Units - British
British buy 1 artillery, 1 carrier and 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat - British
Battle in Borneo
British attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery, 1 bomber and 1 infantry in Borneo, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Borneo
British win, taking Borneo from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 81 Sea Zone
British attack with 1 battleship and 3 destroyers
Italians defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport
British roll dice for 1 battleship and 3 destroyers in 81 Sea Zone, round 2 : 0/4 hits
Italians roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 81 Sea Zone, round 2 : 1/4 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship and 3 destroyers in 81 Sea Zone, round 3 : 0/4 hits
Italians roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 81 Sea Zone, round 3 : 3/4 hits
3 destroyers owned by the British lost in 81 Sea Zone
1 battleship owned by the British retreated to 76 Sea Zone
Italians win with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is -24
Casualties for British: 3 destroyersNon Combat Move - British
2 artilleries, 3 infantry and 3 mech_infantrys moved from Rhodesia to Union of South Africa
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from Scotland to Norway
3 fighters moved from United Kingdom to Norway
1 transport moved from 125 Sea Zone to 111 Sea Zone
1 aaGun and 1 infantry moved from Scotland to 111 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 111 Sea Zone to 125 Sea Zone
1 aaGun and 1 infantry moved from 125 Sea Zone to Norway
1 fighter moved from India to 71 Sea Zone
1 fighter moved from India to 71 Sea Zone
3 fighters and 1 tactical_bomber moved from Kwangsi to India
1 aaGun and 4 infantry moved from Kwangsi to Yunnan
1 infantry moved from Shan State to Burma
1 aaGun, 2 artilleries and 3 infantry moved from Jehol to Manchuria
1 bomber moved from Borneo to Shan StatePlace Units - British
1 carrier placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
2 infantry placed in United KingdomTurn Complete - British
British collect 23 PUs; end with 23 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 26 PUsPlace Units - UK_Pacific
1 destroyer placed in 39 Sea Zone
1 artillery, 1 fighter and 2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,6
UK_Pacific collect 26 PUs (3 lost to blockades); end with 26 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 29 PUs
Units Change Ownership
Some Units in India change ownership: 1 artillery, 1 fighter and 2 infantry
Some Units in 39 Sea Zone change ownership: 1 destroyer -
I assumed no scramble from Hawaii.
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 11
Combat Move - Italians
1 infantry moved from Bryansk to Smolensk
1 bomber moved from Bryansk to Smolensk
1 armour moved from Eastern Persia to West India
Italians take West India from UK_Pacific
1 armour moved from West India to Eastern Persia
1 infantry moved from Algeria to Morocco
Italians take Morocco from Americans
1 armour moved from Belgian Congo to Rhodesia
Italians take Rhodesia from British
1 armour moved from Rhodesia to Belgian Congo
1 fighter moved from Southern Italy to 112 Sea Zone
1 fighter moved from Egypt to 76 Sea Zone
1 fighter moved from 81 Sea Zone to 76 Sea Zone
1 destroyer moved from 81 Sea Zone to 76 Sea ZonePurchase Units - Italians
Italians buy 1 armour, 1 destroyer, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat - Italians
Battle in Smolensk
Italians attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 1 infantry in Smolensk, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Smolensk
Italians roll dice for 1 bomber in Smolensk, round 3 : 1/1 hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Italians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Battle in 76 Sea Zone
Italians attack with 1 destroyer and 2 fighters
British defend with 1 battleship
Italians roll dice for 1 destroyer and 2 fighters in 76 Sea Zone, round 2 : 1/3 hits
British roll dice for 1 battleship in 76 Sea Zone, round 2 : 0/1 hits
1 battleship owned by the British lost in 76 Sea Zone
Italians win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 20
Casualties for British: 1 battleship
Battle in 112 Sea Zone
Italians attack with 1 fighter
British defend with 1 destroyer
Italians roll dice for 1 fighter in 112 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 112 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Italians
1 fighter moved from 112 Sea Zone to Western Germany
2 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Egypt to 81 Sea Zone
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 carrier, 1 cruiser, 2 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Eastern Persia
2 fighters moved from 76 Sea Zone to 80 Sea Zone
1 infantry moved from Tambov to Bryansk
3 mech_infantrys moved from Ukraine to Bryansk
1 bomber moved from Smolensk to Bryansk
1 armour moved from Bryansk to Volgograd
1 mech_infantry moved from Bryansk to Volgograd
1 aaGun and 2 infantry moved from Southern France to FrancePlace Units - Italians
1 destroyer placed in 81 Sea Zone
1 armour and 2 mech_infantrys placed in Ukraine
2 mech_infantrys placed in Egypt
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,5,5,3,6,5,3,3,2,5,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6
Italians collect 25 PUs (12 lost to blockades); end with 25 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 33 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 40 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 11
Combat Move - ANZAC
1 artillery and 2 infantry moved from Manchuria to Amur
Russians take Amur from JapanesePurchase Units - ANZAC
ANZAC buy 1 bomber and 2 transports; Remaining resources: 2 PUs;Combat - ANZAC
Non Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
1 artillery and 1 infantry moved from Queensland to New South WalesPlace Units - ANZAC
2 transports placed in 62 Sea Zone
1 bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUsCombat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 12
Research Technology - Germans
Combat Move - Germans
1 submarine moved from 113 Sea Zone to 109 Sea Zone
1 battleship, 2 carriers, 3 destroyers and 1 tactical_bomber moved from 113 Sea Zone to 125 Sea Zone
3 fighters moved from 113 Sea Zone to 125 Sea Zone
2 bombers moved from Novgorod to 125 Sea Zone
1 fighter moved from Germany to 125 Sea Zone
1 infantry moved from Bryansk to Smolensk
Germans take Smolensk from RussiansPurchase Units - Germans
Germans repair damage of 16x factory_major; Remaining resources: 72 PUs;
Turning on Edit Mode
EDIT: Changing ownership of Nigeria from British to Germans
EDIT: Adding units owned by Germans to Nigeria: 1 mech_infantry
EDIT: Removing units owned by Germans from French Central Africa: 1 mech_infantry
EDIT: Turning off Edit Mode
Germans buy 5 armour, 1 carrier, 1 destroyer, 2 infantry and 2 submarines; Remaining resources: 0 PUs;Combat - Germans
Germans creates battle in territory 80 Sea Zone
Battle in 109 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 carrier, 2 fighters and 2 transports
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 carrier and 2 transports in 109 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans lost in 109 Sea Zone
Americans win, taking 80 Sea Zone from British with 1 carrier, 2 fighters and 2 transports remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in 125 Sea Zone
Germans attack with 1 battleship, 2 bombers, 2 carriers, 3 destroyers, 4 fighters and 1 tactical_bomber
French defend with 1 cruiser and 1 destroyer; British defend with 1 transport; Americans defend with 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 3 transports
Germans roll dice for 1 battleship, 2 bombers, 2 carriers, 3 destroyers, 4 fighters and 1 tactical_bomber in 125 Sea Zone, round 2 : 7/11 hits
Americans roll dice for 2 carriers, 2 cruisers, 4 destroyers, 4 fighters and 4 transports in 125 Sea Zone, round 2 : 8/12 hits
Units damaged: 1 battleship owned by the Germans
2 carriers owned by the Germans, 2 carriers owned by the Americans, 2 destroyers owned by the Americans, 1 destroyer owned by the French and 3 destroyers owned by the Germans lost in 125 Sea Zone
Germans roll dice for 1 battleship, 2 bombers, 4 fighters and 1 tactical_bomber in 125 Sea Zone, round 3 : 5/8 hits
Americans roll dice for 2 cruisers, 1 destroyer, 4 fighters and 4 transports in 125 Sea Zone, round 3 : 3/7 hits
1 tactical_bomber owned by the Germans, 1 battleship owned by the Germans, 1 fighter owned by the Germans, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 cruiser owned by the French and 2 fighters owned by the Americans lost in 125 Sea Zone
Germans roll dice for 2 bombers and 3 fighters in 125 Sea Zone, round 4 : 4/5 hits
Americans roll dice for 2 fighters and 4 transports in 125 Sea Zone, round 4 : 2/2 hits
2 bombers owned by the Germans, 2 transports owned by the Americans and 2 fighters owned by the Americans lost in 125 Sea Zone
1 transport owned by the British and 1 transport owned by the Americans lost in 125 Sea Zone
Germans win with 3 fighters remaining. Battle score for attacker is 35
Casualties for French: 1 cruiser and 1 destroyer
Casualties for Germans: 1 battleship, 2 bombers, 2 carriers, 3 destroyers, 1 fighter and 1 tactical_bomber
Casualties for British: 1 transport
Casualties for Americans: 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 3 transportsNon Combat Move - Germans
3 fighters moved from 125 Sea Zone to Western Germany
2 infantry moved from Denmark to Western Germany
1 mech_infantry moved from Novgorod to Vologda
1 infantry moved from Volgograd to Samara
1 fighter moved from Volgograd to Bryansk
1 armour moved from Volgograd to Novosibirsk
4 mech_infantrys moved from Iraq to Eastern Persia
1 fighter and 1 tactical_bomber moved from Eastern Persia to 80 Sea Zone
1 artillery and 1 infantry moved from Germany to Western Germany
1 artillery and 1 infantry moved from Germany to Western Germany
1 infantry moved from Germany to Western Germany
1 aaGun moved from France to Western GermanyPlace Units - Germans
1 carrier and 1 destroyer placed in 80 Sea Zone
2 armour and 1 infantry placed in Volgograd
3 armour placed in Novgorod
1 submarine placed in 110 Sea Zone
1 submarine placed in 112 Sea Zone
1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,2,4,4,1,1,5,3,5,2,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6
Germans collect 59 PUs (2 lost to blockades); end with 59 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 68 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 12
Combat Move - Russians
2 fighters and 1 infantry moved from Russia to Smolensk
1 artillery, 1 fighter and 1 infantry moved from Russia to Vologda
1 fighter and 1 infantry moved from Russia to Samara
1 fighter and 1 infantry moved from Russia to Tambov
1 armour and 1 fighter moved from Yakut S.S.R. to BuryatiaPurchase Units - Russians
Russians buy 4 infantry; Remaining resources: 2 PUs;Combat - Russians
Battle in Tambov
Russians attack with 1 fighter and 1 infantry
Italians defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 1/2 hits
Italians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Tambov
Russians win, taking Tambov from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Smolensk
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Smolensk, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Buryatia
Russians attack with 1 armour and 1 fighter
Japanese defend with 1 armour
Russians roll dice for 1 armour and 1 fighter in Buryatia, round 2 : 1/2 hits
Japanese roll dice for 1 armour in Buryatia, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 fighter owned by the Russians lost in Buryatia
Russians win, taking Buryatia from Japanese with 1 armour remaining. Battle score for attacker is -4
Casualties for Russians: 1 fighter
Casualties for Japanese: 1 armour
Battle in Vologda
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Vologda, round 2 : 0/3 hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Vologda
Russians roll dice for 1 artillery and 1 fighter in Vologda, round 3 : 0/2 hits
Germans roll dice for 1 mech_infantry in Vologda, round 3 : 0/1 hits
Russians roll dice for 1 artillery and 1 fighter in Vologda, round 4 : 1/2 hits
Germans roll dice for 1 mech_infantry in Vologda, round 4 : 0/1 hits
1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Samara, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Samara to Russia
2 fighters moved from Smolensk to Russia
1 fighter moved from Vologda to Russia
1 fighter moved from Tambov to RussiaPlace Units - Russians
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 14 PUs; end with 16 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 12
Combat Move - Russians
2 fighters and 1 infantry moved from Russia to Smolensk
1 artillery, 1 fighter and 1 infantry moved from Russia to Vologda
1 fighter and 1 infantry moved from Russia to Samara
1 fighter and 1 infantry moved from Russia to Tambov
1 armour and 1 fighter moved from Yakut S.S.R. to BuryatiaPurchase Units - Russians
Russians buy 4 infantry; Remaining resources: 2 PUs;Combat - Russians
Battle in Tambov
Russians attack with 1 fighter and 1 infantry
Italians defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 1/2 hits
Italians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Tambov
Russians win, taking Tambov from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Smolensk
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Smolensk, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Buryatia
Russians attack with 1 armour and 1 fighter
Japanese defend with 1 armour
Russians roll dice for 1 armour and 1 fighter in Buryatia, round 2 : 1/2 hits
Japanese roll dice for 1 armour in Buryatia, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 fighter owned by the Russians lost in Buryatia
Russians win, taking Buryatia from Japanese with 1 armour remaining. Battle score for attacker is -4
Casualties for Russians: 1 fighter
Casualties for Japanese: 1 armour
Battle in Vologda
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Vologda, round 2 : 0/3 hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Vologda
Russians roll dice for 1 artillery and 1 fighter in Vologda, round 3 : 0/2 hits
Germans roll dice for 1 mech_infantry in Vologda, round 3 : 0/1 hits
Russians roll dice for 1 artillery and 1 fighter in Vologda, round 4 : 1/2 hits
Germans roll dice for 1 mech_infantry in Vologda, round 4 : 0/1 hits
1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Samara, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Samara to Russia
2 fighters moved from Smolensk to Russia
1 fighter moved from Vologda to Russia
1 fighter moved from Tambov to RussiaPlace Units - Russians
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 14 PUs; end with 16 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Turning on Edit Mode
EDIT: Adding units owned by Russians to 113 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from 115 Sea Zone: 1 submarine
EDIT: Removing units owned by Germans from 113 Sea Zone: 2 transports
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 12
Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
2 infantry moved from 1 Sea Zone to Alaska
1 fighter moved from 25 Sea Zone to 26 Sea Zone
1 fighter moved from 25 Sea Zone to Johnston IslandPurchase Units - Japanese
Japanese buy 1 artillery, 2 fighters and 3 infantry; Remaining resources: 4 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in Alaska
Battle in Johnston Island
Japanese attack with 1 fighter
Americans defend with 1 bomber
Japanese roll dice for 1 fighter in Johnston Island, round 2 : 1/1 hits
Americans roll dice for 1 bomber in Johnston Island, round 2 : 0/1 hits
1 bomber owned by the Americans lost in Johnston Island
Japanese win, taking Alaska from Americans with 1 fighter remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
Battle in 26 Sea Zone
Japanese attack with 1 fighter
Americans defend with 2 transports
2 transports owned by the Americans lost in 26 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transportsNon Combat Move - Japanese
1 fighter moved from 26 Sea Zone to 6 Sea Zone
1 carrier moved from 25 Sea Zone to 6 Sea Zone
2 transports moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 cruiser moved from 22 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 carrier moved from 32 Sea Zone to 30 Sea Zone
1 fighter moved from Johnston Island to 30 Sea Zone
1 battleship, 2 carriers and 3 transports moved from 30 Sea Zone to 23 Sea Zone
1 fighter moved from 6 Sea Zone to 23 Sea ZonePlace Units - Japanese
1 artillery and 3 infantry placed in Japan
1 fighter placed in 6 Sea Zone
1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 17 PUs; end with 17 PUs total
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 20 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 12
Combat Move - Americans
2 fighters moved from 109 Sea Zone to Western Germany
3 bombers moved from United Kingdom to Western Germany
3 bombers moved from United Kingdom to Germany
3 artilleries and 3 infantry moved from Norway to Finland
Americans take Finland from Germans
1 bomber moved from Western United States to 1 Sea Zone
2 artilleries and 2 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Scotland to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
1 carrier moved from 109 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to DenmarkPurchase Units - Americans
Americans buy 1 armour, 4 destroyers, 2 fighters, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat - Americans
Air Battle in Western Germany -
Intercept in W Germany? OOL?
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Scramble three ftrs into 112sz please.
Thank you.No interception.
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You can’t scramble because your airbase is inoperative.





