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L17 G40 BM Ktylu (L) vs AetV (X) Game II

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2

    Game History

    Round: 12

    Combat Move - Italians

    Purchase Units - Italians
                Italians buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;

    Place Units - Italians
                1 destroyer and 1 transport placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 11 PUs; end with 12 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs

    triplea_39701_Ita12.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2

    Game History

    Round: 12

    Combat Move - ANZAC
                Turning on Edit Mode
                EDIT: Removing units owned by British from 42 Sea Zone: 1 battleship, 1 cruiser and 1 destroyer
                EDIT: Adding units owned by British to 54 Sea Zone: 1 battleship, 1 cruiser and 1 destroyer
                EDIT: Turning off Edit Mode

    Purchase Units - ANZAC
                ANZAC buy 1 cruiser, 1 marine, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Place Units - ANZAC
                1 marine placed in Queensland
                1 submarine and 1 transport placed in 62 Sea Zone
                1 cruiser placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs

    Combat Move - French

    Turn Complete - French

    Territory Summary for ANZAC and French :

    Caroline Islands : 1 artillery and 1 infantry
        Borneo : 1 flag, 1 armour and 1 infantry
        Queensland : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 1 marine
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 aaGun, 1 factory_minor and 1 harbour
        Celebes : 1 flag, 1 artillery and 1 infantry
        Dutch New Guinea : 1 flag
        33 Sea Zone : 1 submarine
        54 Sea Zone : 1 cruiser, 1 destroyer and 2 submarines
        62 Sea Zone : 1 submarine and 1 transport
        74 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 77 / 110
        Russians : 0 / 0
        Japanese : 62 / 72
        Americans : 65 / 93
        Chinese : 0 / 0
        British : 32 / 33
        UK_Pacific : 0 / 0
        Italians : 11 / 17
        ANZAC : 17 / 23
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_39701_Fre12.tsvg

  • 22 21 20 19 18 17 16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2

    Game History

    Round: 13

    Research Technology - Germans

    Combat Move - Germans
                4 transports moved from 110 Sea Zone to 112 Sea Zone
                4 artilleries and 4 infantry moved from Western Germany to 112 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
                4 artilleries and 4 infantry moved from 110 Sea Zone to United Kingdom
                4 bombers moved from France to United Kingdom
                1 fighter moved from 109 Sea Zone to 123 Sea Zone
                1 armour moved from Iraq to Syria
                      Germans take Syria from Americans
                1 armour moved from Syria to Trans-Jordan
                23 armour and 10 mech_infantrys moved from Iraq to Trans-Jordan
                3 mech_infantrys moved from Northwest Persia to Trans-Jordan
                1 armour and 1 mech_infantry moved from Persia to Trans-Jordan

    Purchase Units - Germans
                Germans buy 1 armour, 4 bombers, 4 destroyers, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat - Germans
                Germans creates battle in territory 109 Sea Zone

    triplea_39701_Ger13.tsvg

  • 22 21 20 19 18 17 16

    I assumed no scramble. Let me know if you would have preferred to.


  • no scramble good sir, only chance i got really……

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2

    Game History

    Round: 13

    Combat Move - Japanese
                1 artillery moved from Siberia to Sakha
                      Japanese take Sakha from Americans
                1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 infantry moved from 5 Sea Zone to Soviet Far East
                4 mech_infantrys moved from Anhwe to Central Mongolia
                      Japanese take Central Mongolia from Russians

    Purchase Units - Japanese
                Japanese buy 1 carrier, 2 destroyers and 4 fighters; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat - Japanese
                Battle in Soviet Far East

    Non Combat Move - Japanese
                1 carrier, 1 destroyer, 2 fighters and 2 transports moved from 6 Sea Zone to 35 Sea Zone
                1 destroyer moved from 20 Sea Zone to 35 Sea Zone
                1 destroyer moved from 36 Sea Zone to 35 Sea Zone
                1 submarine moved from 37 Sea Zone to 35 Sea Zone
                2 armour and 3 fighters moved from Iraq to Trans-Jordan
                2 armour and 1 mech_infantry moved from Eastern Persia to Iraq
                2 infantry moved from Burma to Shan State
                1 infantry moved from Burma to Shan State
                1 artillery and 1 infantry moved from Burma to India
                1 armour and 2 mech_infantrys moved from Kiangsu to Kwangsi

    Place Units - Japanese
                1 carrier and 2 destroyers placed in 6 Sea Zone
                2 fighters placed in 6 Sea Zone
                2 fighters placed in Japan

    Turn Complete - Japanese
                Japanese collect 64 PUs; end with 64 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs

    triplea_39701_Jap13.tsvg

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2

    Game History

    Round: 13

    Research Technology - Germans

    Combat Move - Germans
                4 transports moved from 110 Sea Zone to 112 Sea Zone
                4 artilleries and 4 infantry moved from Western Germany to 112 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
                4 artilleries and 4 infantry moved from 110 Sea Zone to United Kingdom
                4 bombers moved from France to United Kingdom
                1 fighter moved from 109 Sea Zone to 123 Sea Zone
                1 armour moved from Iraq to Syria
                      Germans take Syria from Americans
                1 armour moved from Syria to Trans-Jordan
                23 armour and 10 mech_infantrys moved from Iraq to Trans-Jordan
                3 mech_infantrys moved from Northwest Persia to Trans-Jordan
                1 armour and 1 mech_infantry moved from Persia to Trans-Jordan

    Purchase Units - Germans
                Germans buy 1 armour, 4 bombers, 4 destroyers, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat - Germans
                Germans creates battle in territory 109 Sea Zone
                Battle in United Kingdom
                    Germans attack with 4 artilleries, 4 bombers and 4 infantry
                    British defend with 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 9 infantry
                    Germans captures 33PUs while taking British capital
                    Germans converts factory_major into different units
                    Germans win, taking 109 Sea Zone from British, taking United Kingdom from British with 1 artillery and 2 bombers remaining. Battle score for attacker is 4
                    Casualties for Germans: 3 artilleries, 2 bombers and 4 infantry
                    Casualties for British: 1 aaGun, 2 fighters and 9 infantry
                Battle in Trans-Jordan
                    Germans attack with 25 armour and 14 mech_infantrys
                    British defend with 1 infantry
                    Germans win, taking Trans-Jordan from British with 25 armour and 14 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in 123 Sea Zone
                    Germans attack with 1 fighter
                    Americans defend with 2 transports
                    Germans win with 1 fighter remaining. Battle score for attacker is 14
                    Casualties for Americans: 2 transports
                Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
                triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British

    Non Combat Move - Germans
                1 fighter moved from 123 Sea Zone to 109 Sea Zone
                2 bombers moved from United Kingdom to Western Germany

    Place Units - Germans
                4 bombers placed in Western Germany
                1 armour and 1 mech_infantry placed in Russia
                2 destroyers placed in 97 Sea Zone
                1 destroyer and 2 fighters placed in 110 Sea Zone
                1 destroyer placed in 112 Sea Zone
                Germans undo move 5.
                1 destroyer placed in 97 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6,6,5,3,1,3,1,3
                Germans collect 83 PUs (2 lost to blockades); end with 116 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 121 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 126 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 132 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 147 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 152 PUs

    triplea_39701_Ger13.tsvg

  • 22 21 20 19 18 17 16

    I forgot to post the last German Map yesterday my time. Sorry for that.

    I also went ahead and did Japan.
    If you want to move your Ftr’s, no Problem. I will not Change the course of Action I took with Japan.
    just edit the Russian movement into the US file, please.
    Thank you.

    Will post the above J.file again under this one.

    Be aware that you need to capture one VC from Axis Europe. Axis holding 8 VC’s in Europe now.

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2

    Game History

    Round: 13

    Combat Move - Japanese
                1 artillery moved from Siberia to Sakha
                      Japanese take Sakha from Americans
                1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 infantry moved from 5 Sea Zone to Soviet Far East
                4 mech_infantrys moved from Anhwe to Central Mongolia
                      Japanese take Central Mongolia from Russians

    Purchase Units - Japanese
                Japanese buy 1 carrier, 2 destroyers and 4 fighters; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat - Japanese
                Battle in Soviet Far East

    Non Combat Move - Japanese
                1 carrier, 1 destroyer, 2 fighters and 2 transports moved from 6 Sea Zone to 35 Sea Zone
                1 destroyer moved from 20 Sea Zone to 35 Sea Zone
                1 destroyer moved from 36 Sea Zone to 35 Sea Zone
                1 submarine moved from 37 Sea Zone to 35 Sea Zone
                2 armour and 3 fighters moved from Iraq to Trans-Jordan
                2 armour and 1 mech_infantry moved from Eastern Persia to Iraq
                2 infantry moved from Burma to Shan State
                1 infantry moved from Burma to Shan State
                1 artillery and 1 infantry moved from Burma to India
                1 armour and 2 mech_infantrys moved from Kiangsu to Kwangsi

    Place Units - Japanese
                1 carrier and 2 destroyers placed in 6 Sea Zone
                2 fighters placed in 6 Sea Zone
                2 fighters placed in Japan

    Turn Complete - Japanese
                Japanese collect 64 PUs; end with 64 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs

    triplea_39701_Jap13.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2

    Game History

    Round: 13

    Combat Move - Americans
                2 destroyers and 2 submarines moved from 91 Sea Zone to 110 Sea Zone
                4 bombers moved from Eastern United States to 110 Sea Zone
                3 armour moved from Libya to Alexandria
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
                3 infantry moved from Hawaiian Islands to 26 Sea Zone
                3 armour moved from Hawaiian Islands to 26 Sea Zone
                3 armour, 1 battleship, 2 carriers, 1 cruiser, 4 fighters, 3 infantry and 5 transports moved from 26 Sea Zone to 33 Sea Zone
                2 fighters moved from Hawaiian Islands to 33 Sea Zone
                5 destroyers moved from 10 Sea Zone to 25 Sea Zone

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 battleship, 1 carrier, 2 fighters, 2 infantry, 1 marine and 2 transports; Remaining resources: 4 PUs;

    Combat - Americans
                Battle in 110 Sea Zone
                    Americans attack with 4 bombers, 2 destroyers and 2 submarines
                    Germans defend with 2 carriers, 1 destroyer, 4 fighters and 4 transports
                    Americans win with 2 bombers remaining. Battle score for attacker is 56
                    Casualties for Germans: 2 carriers, 1 destroyer, 4 fighters and 4 transports
                    Casualties for Americans: 2 bombers, 2 destroyers and 2 submarines

    Non Combat Move - Americans
                2 bombers moved from 110 Sea Zone to Scotland
                1 infantry moved from Tunisia to Libya
                2 infantry moved from Tunisia to Libya

    Place Units - Americans
                1 battleship, 1 carrier and 2 transports placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone
                2 artilleries, 2 infantry and 1 marine placed in Eastern United States

    Turn Complete - Americans
                Americans collect 62 PUs; end with 66 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs

    Combat Move - Chinese

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 0 PUs total

    Combat Move - British
                2 fighters moved from 98 Sea Zone to Egypt
                3 mech_infantrys moved from Belgian Congo to Egypt
                1 mech_infantry moved from Union of South Africa to 71 Sea Zone
                1 mech_infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                1 destroyer moved from 98 Sea Zone to 99 Sea Zone
                1 destroyer moved from 98 Sea Zone to 96 Sea Zone
                1 battleship, 1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone

    Non Combat Move - British
                1 mech_infantry moved from 81 Sea Zone to Egypt

    Turn Complete - UK_Pacific

    Territory Summary for Americans, British, Chinese and UK_Pacific :

    Caroline Islands : 1 flag, 1 airfield, 3 artilleries, 1 harbour, 3 infantry and 1 marine
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        Yakut S.S.R. : 1 flag, 1 armour
        Buryatia : 1 flag
        Java : 1 flag, 3 artilleries and 3 infantry
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 flag
        33 Sea Zone : 3 armour, 3 battleships, 3 carriers, 3 cruisers, 2 destroyers, 6 fighters, 3 infantry, 1 submarine and 5 transports
        25 Sea Zone : 6 destroyers
        1 Sea Zone : 1 transport
        54 Sea Zone : 1 flag
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 2 infantry and 1 marine
        Iceland : 1 airfield, 2 artilleries and 2 infantry
        Quebec : 1 factory_minor
        Alexandria : 3 armour
        New Brunswick Nova Scotia : 1 harbour and 1 infantry
        Egypt : 1 aaGun, 1 airfield, 1 bomber, 1 factory_minor, 6 fighters, 1 harbour, 5 infantry and 14 mech_infantrys
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield and 2 bombers
        Malta : 1 aaGun
        Morocco : 1 flag
        French Central Africa : 1 flag
        French Madagascar : 1 flag
        Algeria : 1 flag
        French West Africa : 1 flag
        Tunisia : 1 flag
        Tobruk : 1 flag
        Libya : 1 flag, 3 infantry
        Ethiopia : 1 flag
        96 Sea Zone : 1 destroyer
        99 Sea Zone : 1 destroyer
        101 Sea Zone : 1 battleship, 1 carrier, 2 fighters and 2 transports
        71 Sea Zone : 1 transport
        81 Sea Zone : 1 transport
        Brazil : 1 flag
        98 Sea Zone : 1 carrier, 1 cruiser and 2 destroyers

    Production/PUs Summary :

    Germans : 85 / 152
        Russians : 0 / 0
        Japanese : 64 / 72
        Americans : 62 / 86
        Chinese : 0 / 0
        British : 25 / 0
        UK_Pacific : 0 / 0
        Italians : 11 / 17
        ANZAC : 17 / 23
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_39701_UK_13.tsvg

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2

    Game History

    Round: 13

    Combat Move - Italians
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
                1 infantry moved from 94 Sea Zone to Algeria

    Purchase Units - Italians
                Italians buy 1 fighter and 1 transport; Remaining resources: 0 PUs;

    Combat - Italians
                Battle in Algeria

    Non Combat Move - Italians

    Place Units - Italians
                1 transport placed in 97 Sea Zone
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 12 PUs; end with 12 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs

    triplea_39701_Ita13.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2

    Game History

    Round: 13

    Combat Move - ANZAC
                1 marine moved from Queensland to 54 Sea Zone
                1 cruiser, 1 destroyer, 1 marine and 2 submarines moved from 54 Sea Zone to 33 Sea Zone
                1 submarine and 1 transport moved from 62 Sea Zone to 33 Sea Zone

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs;

    Non Combat Move - ANZAC
                1 marine moved from 33 Sea Zone to Caroline Islands

    Place Units - ANZAC
                1 artillery and 1 infantry placed in New South Wales
                1 destroyer placed in 54 Sea Zone
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 18 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs

    Combat Move - French
                1 destroyer moved from 74 Sea Zone to 41 Sea Zone

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for ANZAC and French :

    Caroline Islands : 1 artillery, 1 infantry and 1 marine
        Borneo : 1 flag, 1 armour and 1 infantry
        Queensland : 1 aaGun, 1 airfield, 1 factory_minor and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Celebes : 1 flag, 1 artillery and 1 infantry
        Dutch New Guinea : 1 flag
        41 Sea Zone : 1 destroyer
        33 Sea Zone : 1 cruiser, 1 destroyer, 4 submarines and 1 transport
        54 Sea Zone : 1 destroyer
        62 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 85 / 152
        Russians : 0 / 0
        Japanese : 64 / 72
        Americans : 62 / 86
        Chinese : 0 / 0
        British : 24 / 0
        UK_Pacific : 0 / 0
        Italians : 12 / 17
        ANZAC : 17 / 24
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_39701_Fre13.tsvg

  • 22 21 20 19 18 17 16

    Up for a rematch? switching sides?


  • absolutely!

    Ill post your vic, and now i wont leave the entire US Navy open to germany bombers off gib wink hehe. I think the same turn you smashed my US Navy in the Carolines as well.

    Either, way… ill get it started!  We can switch sides no problem sir.

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