Triple allied move dome
Italy on the move…
Our cool game is Rolling :)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 12
Combat Move - Italians
Purchase Units - Italians
Italians buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Place Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 11 PUs; end with 12 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 12
Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by British from 42 Sea Zone: 1 battleship, 1 cruiser and 1 destroyer
EDIT: Adding units owned by British to 54 Sea Zone: 1 battleship, 1 cruiser and 1 destroyer
EDIT: Turning off Edit Mode
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 marine, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Place Units - ANZAC
1 marine placed in Queensland
1 submarine and 1 transport placed in 62 Sea Zone
1 cruiser placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
Turn Complete - French
Territory Summary for ANZAC and French :
Caroline Islands : 1 artillery and 1 infantry
Borneo : 1 flag, 1 armour and 1 infantry
Queensland : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 1 marine
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 1 factory_minor and 1 harbour
Celebes : 1 flag, 1 artillery and 1 infantry
Dutch New Guinea : 1 flag
33 Sea Zone : 1 submarine
54 Sea Zone : 1 cruiser, 1 destroyer and 2 submarines
62 Sea Zone : 1 submarine and 1 transport
74 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 77 / 110
Russians : 0 / 0
Japanese : 62 / 72
Americans : 65 / 93
Chinese : 0 / 0
British : 32 / 33
UK_Pacific : 0 / 0
Italians : 11 / 17
ANZAC : 17 / 23
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 13
Research Technology - Germans
Combat Move - Germans
4 transports moved from 110 Sea Zone to 112 Sea Zone
4 artilleries and 4 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
4 artilleries and 4 infantry moved from 110 Sea Zone to United Kingdom
4 bombers moved from France to United Kingdom
1 fighter moved from 109 Sea Zone to 123 Sea Zone
1 armour moved from Iraq to Syria
Germans take Syria from Americans
1 armour moved from Syria to Trans-Jordan
23 armour and 10 mech_infantrys moved from Iraq to Trans-Jordan
3 mech_infantrys moved from Northwest Persia to Trans-Jordan
1 armour and 1 mech_infantry moved from Persia to Trans-Jordan
Purchase Units - Germans
Germans buy 1 armour, 4 bombers, 4 destroyers, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;
Combat - Germans
Germans creates battle in territory 109 Sea Zone
I assumed no scramble. Let me know if you would have preferred to.
no scramble good sir, only chance i got really……
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 13
Combat Move - Japanese
1 artillery moved from Siberia to Sakha
Japanese take Sakha from Americans
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Soviet Far East
4 mech_infantrys moved from Anhwe to Central Mongolia
Japanese take Central Mongolia from Russians
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers and 4 fighters; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat - Japanese
Battle in Soviet Far East
Non Combat Move - Japanese
1 carrier, 1 destroyer, 2 fighters and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 20 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 37 Sea Zone to 35 Sea Zone
2 armour and 3 fighters moved from Iraq to Trans-Jordan
2 armour and 1 mech_infantry moved from Eastern Persia to Iraq
2 infantry moved from Burma to Shan State
1 infantry moved from Burma to Shan State
1 artillery and 1 infantry moved from Burma to India
1 armour and 2 mech_infantrys moved from Kiangsu to Kwangsi
Place Units - Japanese
1 carrier and 2 destroyers placed in 6 Sea Zone
2 fighters placed in 6 Sea Zone
2 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 13
Research Technology - Germans
Combat Move - Germans
4 transports moved from 110 Sea Zone to 112 Sea Zone
4 artilleries and 4 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
4 artilleries and 4 infantry moved from 110 Sea Zone to United Kingdom
4 bombers moved from France to United Kingdom
1 fighter moved from 109 Sea Zone to 123 Sea Zone
1 armour moved from Iraq to Syria
Germans take Syria from Americans
1 armour moved from Syria to Trans-Jordan
23 armour and 10 mech_infantrys moved from Iraq to Trans-Jordan
3 mech_infantrys moved from Northwest Persia to Trans-Jordan
1 armour and 1 mech_infantry moved from Persia to Trans-Jordan
Purchase Units - Germans
Germans buy 1 armour, 4 bombers, 4 destroyers, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;
Combat - Germans
Germans creates battle in territory 109 Sea Zone
Battle in United Kingdom
Germans attack with 4 artilleries, 4 bombers and 4 infantry
British defend with 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 9 infantry
Germans captures 33PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking 109 Sea Zone from British, taking United Kingdom from British with 1 artillery and 2 bombers remaining. Battle score for attacker is 4
Casualties for Germans: 3 artilleries, 2 bombers and 4 infantry
Casualties for British: 1 aaGun, 2 fighters and 9 infantry
Battle in Trans-Jordan
Germans attack with 25 armour and 14 mech_infantrys
British defend with 1 infantry
Germans win, taking Trans-Jordan from British with 25 armour and 14 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 123 Sea Zone
Germans attack with 1 fighter
Americans defend with 2 transports
Germans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British
Non Combat Move - Germans
1 fighter moved from 123 Sea Zone to 109 Sea Zone
2 bombers moved from United Kingdom to Western Germany
Place Units - Germans
4 bombers placed in Western Germany
1 armour and 1 mech_infantry placed in Russia
2 destroyers placed in 97 Sea Zone
1 destroyer and 2 fighters placed in 110 Sea Zone
1 destroyer placed in 112 Sea Zone
Germans undo move 5.
1 destroyer placed in 97 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6,6,5,3,1,3,1,3
Germans collect 83 PUs (2 lost to blockades); end with 116 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 121 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 126 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 132 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 147 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 152 PUs
I forgot to post the last German Map yesterday my time. Sorry for that.
I also went ahead and did Japan.
If you want to move your Ftr’s, no Problem. I will not Change the course of Action I took with Japan.
just edit the Russian movement into the US file, please.
Thank you.
Will post the above J.file again under this one.
Be aware that you need to capture one VC from Axis Europe. Axis holding 8 VC’s in Europe now.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 13
Combat Move - Japanese
1 artillery moved from Siberia to Sakha
Japanese take Sakha from Americans
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Soviet Far East
4 mech_infantrys moved from Anhwe to Central Mongolia
Japanese take Central Mongolia from Russians
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers and 4 fighters; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat - Japanese
Battle in Soviet Far East
Non Combat Move - Japanese
1 carrier, 1 destroyer, 2 fighters and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 20 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 37 Sea Zone to 35 Sea Zone
2 armour and 3 fighters moved from Iraq to Trans-Jordan
2 armour and 1 mech_infantry moved from Eastern Persia to Iraq
2 infantry moved from Burma to Shan State
1 infantry moved from Burma to Shan State
1 artillery and 1 infantry moved from Burma to India
1 armour and 2 mech_infantrys moved from Kiangsu to Kwangsi
Place Units - Japanese
1 carrier and 2 destroyers placed in 6 Sea Zone
2 fighters placed in 6 Sea Zone
2 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 13
Combat Move - Americans
2 destroyers and 2 submarines moved from 91 Sea Zone to 110 Sea Zone
4 bombers moved from Eastern United States to 110 Sea Zone
3 armour moved from Libya to Alexandria
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
3 infantry moved from Hawaiian Islands to 26 Sea Zone
3 armour moved from Hawaiian Islands to 26 Sea Zone
3 armour, 1 battleship, 2 carriers, 1 cruiser, 4 fighters, 3 infantry and 5 transports moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from Hawaiian Islands to 33 Sea Zone
5 destroyers moved from 10 Sea Zone to 25 Sea Zone
Purchase Units - Americans
Americans buy 2 artilleries, 1 battleship, 1 carrier, 2 fighters, 2 infantry, 1 marine and 2 transports; Remaining resources: 4 PUs;
Combat - Americans
Battle in 110 Sea Zone
Americans attack with 4 bombers, 2 destroyers and 2 submarines
Germans defend with 2 carriers, 1 destroyer, 4 fighters and 4 transports
Americans win with 2 bombers remaining. Battle score for attacker is 56
Casualties for Germans: 2 carriers, 1 destroyer, 4 fighters and 4 transports
Casualties for Americans: 2 bombers, 2 destroyers and 2 submarines
Non Combat Move - Americans
2 bombers moved from 110 Sea Zone to Scotland
1 infantry moved from Tunisia to Libya
2 infantry moved from Tunisia to Libya
Place Units - Americans
1 battleship, 1 carrier and 2 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
2 artilleries, 2 infantry and 1 marine placed in Eastern United States
Turn Complete - Americans
Americans collect 62 PUs; end with 66 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
Combat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs total
Combat Move - British
2 fighters moved from 98 Sea Zone to Egypt
3 mech_infantrys moved from Belgian Congo to Egypt
1 mech_infantry moved from Union of South Africa to 71 Sea Zone
1 mech_infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
1 destroyer moved from 98 Sea Zone to 96 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
Non Combat Move - British
1 mech_infantry moved from 81 Sea Zone to Egypt
Turn Complete - UK_Pacific
Territory Summary for Americans, British, Chinese and UK_Pacific :
Caroline Islands : 1 flag, 1 airfield, 3 artilleries, 1 harbour, 3 infantry and 1 marine
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Yakut S.S.R. : 1 flag, 1 armour
Buryatia : 1 flag
Java : 1 flag, 3 artilleries and 3 infantry
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
33 Sea Zone : 3 armour, 3 battleships, 3 carriers, 3 cruisers, 2 destroyers, 6 fighters, 3 infantry, 1 submarine and 5 transports
25 Sea Zone : 6 destroyers
1 Sea Zone : 1 transport
54 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 2 infantry and 1 marine
Iceland : 1 airfield, 2 artilleries and 2 infantry
Quebec : 1 factory_minor
Alexandria : 3 armour
New Brunswick Nova Scotia : 1 harbour and 1 infantry
Egypt : 1 aaGun, 1 airfield, 1 bomber, 1 factory_minor, 6 fighters, 1 harbour, 5 infantry and 14 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield and 2 bombers
Malta : 1 aaGun
Morocco : 1 flag
French Central Africa : 1 flag
French Madagascar : 1 flag
Algeria : 1 flag
French West Africa : 1 flag
Tunisia : 1 flag
Tobruk : 1 flag
Libya : 1 flag, 3 infantry
Ethiopia : 1 flag
96 Sea Zone : 1 destroyer
99 Sea Zone : 1 destroyer
101 Sea Zone : 1 battleship, 1 carrier, 2 fighters and 2 transports
71 Sea Zone : 1 transport
81 Sea Zone : 1 transport
Brazil : 1 flag
98 Sea Zone : 1 carrier, 1 cruiser and 2 destroyers
Production/PUs Summary :
Germans : 85 / 152
Russians : 0 / 0
Japanese : 64 / 72
Americans : 62 / 86
Chinese : 0 / 0
British : 25 / 0
UK_Pacific : 0 / 0
Italians : 11 / 17
ANZAC : 17 / 23
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 13
Combat Move - Italians
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
1 infantry moved from 94 Sea Zone to Algeria
Purchase Units - Italians
Italians buy 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat - Italians
Battle in Algeria
Non Combat Move - Italians
Place Units - Italians
1 transport placed in 97 Sea Zone
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 13
Combat Move - ANZAC
1 marine moved from Queensland to 54 Sea Zone
1 cruiser, 1 destroyer, 1 marine and 2 submarines moved from 54 Sea Zone to 33 Sea Zone
1 submarine and 1 transport moved from 62 Sea Zone to 33 Sea Zone
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Non Combat Move - ANZAC
1 marine moved from 33 Sea Zone to Caroline Islands
Place Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 destroyer placed in 54 Sea Zone
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Move - French
1 destroyer moved from 74 Sea Zone to 41 Sea Zone
Non Combat Move - French
Turn Complete - French
Territory Summary for ANZAC and French :
Caroline Islands : 1 artillery, 1 infantry and 1 marine
Borneo : 1 flag, 1 armour and 1 infantry
Queensland : 1 aaGun, 1 airfield, 1 factory_minor and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Celebes : 1 flag, 1 artillery and 1 infantry
Dutch New Guinea : 1 flag
41 Sea Zone : 1 destroyer
33 Sea Zone : 1 cruiser, 1 destroyer, 4 submarines and 1 transport
54 Sea Zone : 1 destroyer
62 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 85 / 152
Russians : 0 / 0
Japanese : 64 / 72
Americans : 62 / 86
Chinese : 0 / 0
British : 24 / 0
UK_Pacific : 0 / 0
Italians : 12 / 17
ANZAC : 17 / 24
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Up for a rematch? switching sides?
absolutely!
Ill post your vic, and now i wont leave the entire US Navy open to germany bombers off gib wink hehe. I think the same turn you smashed my US Navy in the Carolines as well.
Either, way… ill get it started! We can switch sides no problem sir.