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L17 G40 BM Ktylu (L) vs AetV (X) Game II

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2

    Game History

    Round: 12

    Research Technology - Germans

    Combat Move - Germans
                1 unit repaired.
                2 carriers and 4 fighters moved from 91 Sea Zone to 110 Sea Zone
                4 fighters moved from 110 Sea Zone to United Kingdom
                2 transports moved from 91 Sea Zone to 105 Sea Zone
                1 artillery and 1 infantry moved from Normandy Bordeaux to 105 Sea Zone
                1 artillery and 1 infantry moved from Normandy Bordeaux to 105 Sea Zone
                1 marine moved from Western Germany to 113 Sea Zone
                1 marine and 1 transport moved from 113 Sea Zone to 110 Sea Zone
                1 artillery moved from Normandy Bordeaux to 110 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 105 Sea Zone to 110 Sea Zone
                3 artilleries, 2 infantry and 1 marine moved from 110 Sea Zone to United Kingdom
                1 fighter moved from Western Germany to United Kingdom
                7 bombers moved from Southern France to United Kingdom
                1 bomber moved from Greece to 110 Sea Zone
                24 armour and 10 mech_infantrys moved from Northwest Persia to Persia
                      Germans take Persia from British
                24 armour and 10 mech_infantrys moved from Persia to Iraq

    Purchase Units - Germans
                Germans buy 4 artilleries, 3 bombers, 2 fighters, 4 infantry and 2 transports; Remaining resources: 2 PUs;

    Combat - Germans
                Battle in United Kingdom
                    Germans attack with 3 artilleries, 7 bombers, 5 fighters, 2 infantry and 1 marine
                    French defend with 2 infantry; British defend with 4 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 fighter, 1 harbour, 9 infantry and 1 mech_infantry
                    British win with 1 fighter remaining. Battle score for attacker is -94
                    Casualties for French: 2 infantry
                    Casualties for Germans: 3 artilleries, 7 bombers, 5 fighters, 2 infantry and 1 marine
                    Casualties for British: 4 aaGuns, 1 armour, 9 infantry and 1 mech_infantry
                Battle in Iraq
                    Germans attack with 24 armour and 10 mech_infantrys
                    Americans defend with 1 factory_minor and 1 infantry
                    Germans win, taking Iraq from Americans with 24 armour and 10 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry

    Non Combat Move - Germans
                1 armour and 1 mech_infantry moved from Turkmenistan to Persia
                1 fighter moved from Southern Italy to 109 Sea Zone
                1 bomber moved from 110 Sea Zone to France
                1 carrier moved from 91 Sea Zone to 109 Sea Zone
                3 mech_infantrys moved from Volgograd to Northwest Persia
                1 fighter moved from Southern Italy to 97 Sea Zone
                1 fighter moved from Greece to 97 Sea Zone

    Place Units - Germans
                4 artilleries and 4 infantry placed in Western Germany
                1 fighter placed in 110 Sea Zone
                1 transport placed in 97 Sea Zone
                1 transport placed in 110 Sea Zone
                3 bombers placed in France
                1 fighter placed in 110 Sea Zone
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to France: 1 aaGun and 2 infantry
                EDIT: Removing units owned by Germans from Southern France: 1 aaGun and 2 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 77 PUs; end with 79 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 90 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 105 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 110 PUs

    triplea_39701_Ger12.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2

    Game History

    Round: 12

    Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Trans-Jordan to Egypt

    Non Combat Move - Russians

    Turn Complete - Russians

    Territory Summary for Russians :

    Central Mongolia : 1 flag
        Tsagaan Olom : 1 flag
        Egypt : 1 fighter and 1 tactical_bomber

    Production/PUs Summary :

    Germans : 77 / 110
        Russians : 0 / 0
        Japanese : 60 / 73
        Americans : 64 / 91
        Chinese : 0 / 0
        British : 32 / 41
        UK_Pacific : 0 / 0
        Italians : 11 / 16
        ANZAC : 20 / 30
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_39701_Rus12.tsvg


  • Your move taking out the American/Anzac fleet has brought allies down to nothing, hehe.  Now you got 24 tanks in Egypt, as the say in mortal combat, finish him!  hehe

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2

    Game History

    Round: 12

    Combat Move - Japanese
                1 submarine moved from 36 Sea Zone to 37 Sea Zone
                1 destroyer moved from 20 Sea Zone to 36 Sea Zone
                2 fighters moved from 20 Sea Zone to 36 Sea Zone
                1 fighter moved from 35 Sea Zone to 44 Sea Zone
                1 fighter moved from 35 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
                2 fighters moved from Japan to Siberia
                4 mech_infantrys moved from Burma to Malaya
                1 bomber moved from Philippines to Malaya

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat - Japanese
                Battle in Siberia
                    Japanese attack with 1 artillery, 2 fighters and 1 infantry
                    Americans defend with 1 infantry
                    Japanese win, taking Siberia from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in 37 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                    Japanese win, taking 37 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 44 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 36 Sea Zone
                    Japanese attack with 1 destroyer and 3 fighters
                    ANZAC defend with 1 submarine
                    Japanese win, taking 36 Sea Zone from ANZAC with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in Malaya
                    Japanese attack with 1 bomber and 4 mech_infantrys
                    ANZAC defend with 1 harbour and 2 infantry
                    Japanese win, taking Malaya from ANZAC with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is -2
                    Casualties for ANZAC: 2 infantry
                    Casualties for Japanese: 2 mech_infantrys

    Non Combat Move - Japanese
                1 bomber moved from Malaya to India
                2 armour moved from Eastern Persia to Iraq
                3 fighters moved from India to Iraq
                2 armour and 1 mech_infantry moved from India to Eastern Persia
                3 infantry moved from Burma to India
                4 mech_infantrys moved from Yunnan to Anhwe
                1 artillery and 4 infantry moved from Yunnan to Burma
                3 fighters moved from 36 Sea Zone to 35 Sea Zone
                1 carrier moved from 20 Sea Zone to 35 Sea Zone
                1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 fighter moved from 44 Sea Zone to 35 Sea Zone
                2 fighters moved from Siberia to 6 Sea Zone

    Place Units - Japanese
                1 carrier, 1 destroyer and 2 transports placed in 6 Sea Zone
                1 armour and 2 mech_infantrys placed in Kiangsu
                1 destroyer placed in 20 Sea Zone
                1 fighter and 1 infantry placed in India
                Japanese undo move 4.
                1 fighter and 1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 64 PUs; end with 64 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs

    triplea_39701_Jap12.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2

    Game History

    Round: 12

    Combat Move - Americans
                3 armour and 3 infantry moved from Western United States to 10 Sea Zone
                1 armour moved from Sakha to Buryatia
                      Americans take Buryatia from Japanese
                1 armour moved from Buryatia to Yakut S.S.R.
                      Americans take Yakut S.S.R. from Japanese
                3 armour, 1 cruiser, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Western United States to 26 Sea Zone
                2 fighters moved from Western United States to Hawaiian Islands
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 42 Sea Zone to 54 Sea Zone
                      Americans take 54 Sea Zone from Japanese
                3 armour and 3 infantry moved from Algeria to Tunisia
                3 armour moved from Tunisia to Libya
                2 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone

    Purchase Units - Americans
                Americans buy 4 bombers and 5 destroyers; Remaining resources: 3 PUs;

    Combat - Americans

    Non Combat Move - Americans
                3 armour and 3 infantry moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                4 bombers placed in Eastern United States
                5 destroyers placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 65 PUs; end with 68 PUs total
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs

    Combat Move - Chinese

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 0 PUs total

    Combat Move - British
                1 fighter moved from Scotland to United Kingdom
                3 mech_infantrys moved from Belgian Congo to Egypt
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 transport moved from 72 Sea Zone to 71 Sea Zone
                1 transport moved from 72 Sea Zone to 71 Sea Zone
                1 infantry moved from Egypt to Trans-Jordan

    Purchase Units - British
                British buy 1 aaGun and 12 infantry; Remaining resources: 0 PUs;

    Non Combat Move - British

    Place Units - British
                1 aaGun and 9 infantry placed in United Kingdom
                3 infantry placed in Egypt
                1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,3
                British collect 27 PUs (5 lost to blockades); end with 27 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 30 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs

    Turn Complete - UK_Pacific

    Territory Summary for Americans, British, Chinese and UK_Pacific :

    Caroline Islands : 1 flag, 1 airfield, 3 artilleries, 1 harbour, 3 infantry and 1 marine
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield, 3 armour, 2 fighters, 1 harbour and 3 infantry
        Midway : 1 airfield
        Sakha : 1 flag
        Soviet Far East : 1 flag
        Yakut S.S.R. : 1 flag, 1 armour
        Buryatia : 1 flag
        Java : 1 flag, 3 artilleries and 3 infantry
        42 Sea Zone : 1 flag, 1 battleship, 1 cruiser and 1 destroyer
        41 Sea Zone : 1 flag
        26 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 4 fighters and 5 transports
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 5 destroyers
        1 Sea Zone : 1 transport
        54 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 4 bombers, 1 factory_major and 1 harbour
        Belgian Congo : 3 mech_infantrys
        Iceland : 1 airfield, 2 artilleries and 2 infantry
        Quebec : 1 factory_minor
        Trans-Jordan : 1 infantry
        New Brunswick Nova Scotia : 1 harbour and 1 infantry
        Egypt : 1 aaGun, 1 airfield, 1 bomber, 1 factory_minor, 4 fighters, 1 harbour, 5 infantry and 10 mech_infantrys
        Union of South Africa : 1 factory_minor, 1 harbour and 1 mech_infantry
        Scotland : 1 airfield
        Malta : 1 aaGun
        United Kingdom : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 9 infantry
        Morocco : 1 flag
        French Central Africa : 1 flag
        French Madagascar : 1 flag
        Algeria : 1 flag
        Syria : 1 flag
        French West Africa : 1 flag
        Tunisia : 1 flag, 3 infantry
        Tobruk : 1 flag
        Libya : 1 flag, 3 armour
        Ethiopia : 1 flag
        123 Sea Zone : 2 transports
        109 Sea Zone : 1 flag
        71 Sea Zone : 2 transports
        Brazil : 1 flag
        98 Sea Zone : 1 carrier, 1 cruiser, 4 destroyers and 2 fighters
        91 Sea Zone : 2 destroyers and 2 submarines

    Production/PUs Summary :

    Germans : 77 / 110
        Russians : 0 / 0
        Japanese : 62 / 72
        Americans : 65 / 93
        Chinese : 0 / 0
        British : 32 / 33
        UK_Pacific : 0 / 0
        Italians : 11 / 16
        ANZAC : 17 / 30
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_39701_UK_12.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2

    Game History

    Round: 12

    Combat Move - Italians

    Purchase Units - Italians
                Italians buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;

    Place Units - Italians
                1 destroyer and 1 transport placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 11 PUs; end with 12 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs

    triplea_39701_Ita12.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2

    Game History

    Round: 12

    Combat Move - ANZAC
                Turning on Edit Mode
                EDIT: Removing units owned by British from 42 Sea Zone: 1 battleship, 1 cruiser and 1 destroyer
                EDIT: Adding units owned by British to 54 Sea Zone: 1 battleship, 1 cruiser and 1 destroyer
                EDIT: Turning off Edit Mode

    Purchase Units - ANZAC
                ANZAC buy 1 cruiser, 1 marine, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Place Units - ANZAC
                1 marine placed in Queensland
                1 submarine and 1 transport placed in 62 Sea Zone
                1 cruiser placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs

    Combat Move - French

    Turn Complete - French

    Territory Summary for ANZAC and French :

    Caroline Islands : 1 artillery and 1 infantry
        Borneo : 1 flag, 1 armour and 1 infantry
        Queensland : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 1 marine
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 aaGun, 1 factory_minor and 1 harbour
        Celebes : 1 flag, 1 artillery and 1 infantry
        Dutch New Guinea : 1 flag
        33 Sea Zone : 1 submarine
        54 Sea Zone : 1 cruiser, 1 destroyer and 2 submarines
        62 Sea Zone : 1 submarine and 1 transport
        74 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 77 / 110
        Russians : 0 / 0
        Japanese : 62 / 72
        Americans : 65 / 93
        Chinese : 0 / 0
        British : 32 / 33
        UK_Pacific : 0 / 0
        Italians : 11 / 17
        ANZAC : 17 / 23
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_39701_Fre12.tsvg

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    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2

    Game History

    Round: 13

    Research Technology - Germans

    Combat Move - Germans
                4 transports moved from 110 Sea Zone to 112 Sea Zone
                4 artilleries and 4 infantry moved from Western Germany to 112 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
                4 artilleries and 4 infantry moved from 110 Sea Zone to United Kingdom
                4 bombers moved from France to United Kingdom
                1 fighter moved from 109 Sea Zone to 123 Sea Zone
                1 armour moved from Iraq to Syria
                      Germans take Syria from Americans
                1 armour moved from Syria to Trans-Jordan
                23 armour and 10 mech_infantrys moved from Iraq to Trans-Jordan
                3 mech_infantrys moved from Northwest Persia to Trans-Jordan
                1 armour and 1 mech_infantry moved from Persia to Trans-Jordan

    Purchase Units - Germans
                Germans buy 1 armour, 4 bombers, 4 destroyers, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat - Germans
                Germans creates battle in territory 109 Sea Zone

    triplea_39701_Ger13.tsvg

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    I assumed no scramble. Let me know if you would have preferred to.


  • no scramble good sir, only chance i got really……

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2

    Game History

    Round: 13

    Combat Move - Japanese
                1 artillery moved from Siberia to Sakha
                      Japanese take Sakha from Americans
                1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 infantry moved from 5 Sea Zone to Soviet Far East
                4 mech_infantrys moved from Anhwe to Central Mongolia
                      Japanese take Central Mongolia from Russians

    Purchase Units - Japanese
                Japanese buy 1 carrier, 2 destroyers and 4 fighters; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat - Japanese
                Battle in Soviet Far East

    Non Combat Move - Japanese
                1 carrier, 1 destroyer, 2 fighters and 2 transports moved from 6 Sea Zone to 35 Sea Zone
                1 destroyer moved from 20 Sea Zone to 35 Sea Zone
                1 destroyer moved from 36 Sea Zone to 35 Sea Zone
                1 submarine moved from 37 Sea Zone to 35 Sea Zone
                2 armour and 3 fighters moved from Iraq to Trans-Jordan
                2 armour and 1 mech_infantry moved from Eastern Persia to Iraq
                2 infantry moved from Burma to Shan State
                1 infantry moved from Burma to Shan State
                1 artillery and 1 infantry moved from Burma to India
                1 armour and 2 mech_infantrys moved from Kiangsu to Kwangsi

    Place Units - Japanese
                1 carrier and 2 destroyers placed in 6 Sea Zone
                2 fighters placed in 6 Sea Zone
                2 fighters placed in Japan

    Turn Complete - Japanese
                Japanese collect 64 PUs; end with 64 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs

    triplea_39701_Jap13.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2

    Game History

    Round: 13

    Research Technology - Germans

    Combat Move - Germans
                4 transports moved from 110 Sea Zone to 112 Sea Zone
                4 artilleries and 4 infantry moved from Western Germany to 112 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
                4 artilleries and 4 infantry moved from 110 Sea Zone to United Kingdom
                4 bombers moved from France to United Kingdom
                1 fighter moved from 109 Sea Zone to 123 Sea Zone
                1 armour moved from Iraq to Syria
                      Germans take Syria from Americans
                1 armour moved from Syria to Trans-Jordan
                23 armour and 10 mech_infantrys moved from Iraq to Trans-Jordan
                3 mech_infantrys moved from Northwest Persia to Trans-Jordan
                1 armour and 1 mech_infantry moved from Persia to Trans-Jordan

    Purchase Units - Germans
                Germans buy 1 armour, 4 bombers, 4 destroyers, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat - Germans
                Germans creates battle in territory 109 Sea Zone
                Battle in United Kingdom
                    Germans attack with 4 artilleries, 4 bombers and 4 infantry
                    British defend with 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 9 infantry
                    Germans captures 33PUs while taking British capital
                    Germans converts factory_major into different units
                    Germans win, taking 109 Sea Zone from British, taking United Kingdom from British with 1 artillery and 2 bombers remaining. Battle score for attacker is 4
                    Casualties for Germans: 3 artilleries, 2 bombers and 4 infantry
                    Casualties for British: 1 aaGun, 2 fighters and 9 infantry
                Battle in Trans-Jordan
                    Germans attack with 25 armour and 14 mech_infantrys
                    British defend with 1 infantry
                    Germans win, taking Trans-Jordan from British with 25 armour and 14 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in 123 Sea Zone
                    Germans attack with 1 fighter
                    Americans defend with 2 transports
                    Germans win with 1 fighter remaining. Battle score for attacker is 14
                    Casualties for Americans: 2 transports
                Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
                triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British

    Non Combat Move - Germans
                1 fighter moved from 123 Sea Zone to 109 Sea Zone
                2 bombers moved from United Kingdom to Western Germany

    Place Units - Germans
                4 bombers placed in Western Germany
                1 armour and 1 mech_infantry placed in Russia
                2 destroyers placed in 97 Sea Zone
                1 destroyer and 2 fighters placed in 110 Sea Zone
                1 destroyer placed in 112 Sea Zone
                Germans undo move 5.
                1 destroyer placed in 97 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6,6,5,3,1,3,1,3
                Germans collect 83 PUs (2 lost to blockades); end with 116 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 121 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 126 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 132 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 147 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 152 PUs

    triplea_39701_Ger13.tsvg

  • 22 21 20 19 18 17 16

    I forgot to post the last German Map yesterday my time. Sorry for that.

    I also went ahead and did Japan.
    If you want to move your Ftr’s, no Problem. I will not Change the course of Action I took with Japan.
    just edit the Russian movement into the US file, please.
    Thank you.

    Will post the above J.file again under this one.

    Be aware that you need to capture one VC from Axis Europe. Axis holding 8 VC’s in Europe now.

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2

    Game History

    Round: 13

    Combat Move - Japanese
                1 artillery moved from Siberia to Sakha
                      Japanese take Sakha from Americans
                1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 infantry moved from 5 Sea Zone to Soviet Far East
                4 mech_infantrys moved from Anhwe to Central Mongolia
                      Japanese take Central Mongolia from Russians

    Purchase Units - Japanese
                Japanese buy 1 carrier, 2 destroyers and 4 fighters; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat - Japanese
                Battle in Soviet Far East

    Non Combat Move - Japanese
                1 carrier, 1 destroyer, 2 fighters and 2 transports moved from 6 Sea Zone to 35 Sea Zone
                1 destroyer moved from 20 Sea Zone to 35 Sea Zone
                1 destroyer moved from 36 Sea Zone to 35 Sea Zone
                1 submarine moved from 37 Sea Zone to 35 Sea Zone
                2 armour and 3 fighters moved from Iraq to Trans-Jordan
                2 armour and 1 mech_infantry moved from Eastern Persia to Iraq
                2 infantry moved from Burma to Shan State
                1 infantry moved from Burma to Shan State
                1 artillery and 1 infantry moved from Burma to India
                1 armour and 2 mech_infantrys moved from Kiangsu to Kwangsi

    Place Units - Japanese
                1 carrier and 2 destroyers placed in 6 Sea Zone
                2 fighters placed in 6 Sea Zone
                2 fighters placed in Japan

    Turn Complete - Japanese
                Japanese collect 64 PUs; end with 64 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs

    triplea_39701_Jap13.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2

    Game History

    Round: 13

    Combat Move - Americans
                2 destroyers and 2 submarines moved from 91 Sea Zone to 110 Sea Zone
                4 bombers moved from Eastern United States to 110 Sea Zone
                3 armour moved from Libya to Alexandria
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
                3 infantry moved from Hawaiian Islands to 26 Sea Zone
                3 armour moved from Hawaiian Islands to 26 Sea Zone
                3 armour, 1 battleship, 2 carriers, 1 cruiser, 4 fighters, 3 infantry and 5 transports moved from 26 Sea Zone to 33 Sea Zone
                2 fighters moved from Hawaiian Islands to 33 Sea Zone
                5 destroyers moved from 10 Sea Zone to 25 Sea Zone

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 battleship, 1 carrier, 2 fighters, 2 infantry, 1 marine and 2 transports; Remaining resources: 4 PUs;

    Combat - Americans
                Battle in 110 Sea Zone
                    Americans attack with 4 bombers, 2 destroyers and 2 submarines
                    Germans defend with 2 carriers, 1 destroyer, 4 fighters and 4 transports
                    Americans win with 2 bombers remaining. Battle score for attacker is 56
                    Casualties for Germans: 2 carriers, 1 destroyer, 4 fighters and 4 transports
                    Casualties for Americans: 2 bombers, 2 destroyers and 2 submarines

    Non Combat Move - Americans
                2 bombers moved from 110 Sea Zone to Scotland
                1 infantry moved from Tunisia to Libya
                2 infantry moved from Tunisia to Libya

    Place Units - Americans
                1 battleship, 1 carrier and 2 transports placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone
                2 artilleries, 2 infantry and 1 marine placed in Eastern United States

    Turn Complete - Americans
                Americans collect 62 PUs; end with 66 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs

    Combat Move - Chinese

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 0 PUs total

    Combat Move - British
                2 fighters moved from 98 Sea Zone to Egypt
                3 mech_infantrys moved from Belgian Congo to Egypt
                1 mech_infantry moved from Union of South Africa to 71 Sea Zone
                1 mech_infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                1 destroyer moved from 98 Sea Zone to 99 Sea Zone
                1 destroyer moved from 98 Sea Zone to 96 Sea Zone
                1 battleship, 1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone

    Non Combat Move - British
                1 mech_infantry moved from 81 Sea Zone to Egypt

    Turn Complete - UK_Pacific

    Territory Summary for Americans, British, Chinese and UK_Pacific :

    Caroline Islands : 1 flag, 1 airfield, 3 artilleries, 1 harbour, 3 infantry and 1 marine
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        Yakut S.S.R. : 1 flag, 1 armour
        Buryatia : 1 flag
        Java : 1 flag, 3 artilleries and 3 infantry
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 flag
        33 Sea Zone : 3 armour, 3 battleships, 3 carriers, 3 cruisers, 2 destroyers, 6 fighters, 3 infantry, 1 submarine and 5 transports
        25 Sea Zone : 6 destroyers
        1 Sea Zone : 1 transport
        54 Sea Zone : 1 flag
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 2 infantry and 1 marine
        Iceland : 1 airfield, 2 artilleries and 2 infantry
        Quebec : 1 factory_minor
        Alexandria : 3 armour
        New Brunswick Nova Scotia : 1 harbour and 1 infantry
        Egypt : 1 aaGun, 1 airfield, 1 bomber, 1 factory_minor, 6 fighters, 1 harbour, 5 infantry and 14 mech_infantrys
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield and 2 bombers
        Malta : 1 aaGun
        Morocco : 1 flag
        French Central Africa : 1 flag
        French Madagascar : 1 flag
        Algeria : 1 flag
        French West Africa : 1 flag
        Tunisia : 1 flag
        Tobruk : 1 flag
        Libya : 1 flag, 3 infantry
        Ethiopia : 1 flag
        96 Sea Zone : 1 destroyer
        99 Sea Zone : 1 destroyer
        101 Sea Zone : 1 battleship, 1 carrier, 2 fighters and 2 transports
        71 Sea Zone : 1 transport
        81 Sea Zone : 1 transport
        Brazil : 1 flag
        98 Sea Zone : 1 carrier, 1 cruiser and 2 destroyers

    Production/PUs Summary :

    Germans : 85 / 152
        Russians : 0 / 0
        Japanese : 64 / 72
        Americans : 62 / 86
        Chinese : 0 / 0
        British : 25 / 0
        UK_Pacific : 0 / 0
        Italians : 11 / 17
        ANZAC : 17 / 23
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_39701_UK_13.tsvg

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2

    Game History

    Round: 13

    Combat Move - Italians
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
                1 infantry moved from 94 Sea Zone to Algeria

    Purchase Units - Italians
                Italians buy 1 fighter and 1 transport; Remaining resources: 0 PUs;

    Combat - Italians
                Battle in Algeria

    Non Combat Move - Italians

    Place Units - Italians
                1 transport placed in 97 Sea Zone
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 12 PUs; end with 12 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs

    triplea_39701_Ita13.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2

    Game History

    Round: 13

    Combat Move - ANZAC
                1 marine moved from Queensland to 54 Sea Zone
                1 cruiser, 1 destroyer, 1 marine and 2 submarines moved from 54 Sea Zone to 33 Sea Zone
                1 submarine and 1 transport moved from 62 Sea Zone to 33 Sea Zone

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs;

    Non Combat Move - ANZAC
                1 marine moved from 33 Sea Zone to Caroline Islands

    Place Units - ANZAC
                1 artillery and 1 infantry placed in New South Wales
                1 destroyer placed in 54 Sea Zone
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 18 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs

    Combat Move - French
                1 destroyer moved from 74 Sea Zone to 41 Sea Zone

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for ANZAC and French :

    Caroline Islands : 1 artillery, 1 infantry and 1 marine
        Borneo : 1 flag, 1 armour and 1 infantry
        Queensland : 1 aaGun, 1 airfield, 1 factory_minor and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Celebes : 1 flag, 1 artillery and 1 infantry
        Dutch New Guinea : 1 flag
        41 Sea Zone : 1 destroyer
        33 Sea Zone : 1 cruiser, 1 destroyer, 4 submarines and 1 transport
        54 Sea Zone : 1 destroyer
        62 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 85 / 152
        Russians : 0 / 0
        Japanese : 64 / 72
        Americans : 62 / 86
        Chinese : 0 / 0
        British : 24 / 0
        UK_Pacific : 0 / 0
        Italians : 12 / 17
        ANZAC : 17 / 24
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_39701_Fre13.tsvg

  • 22 21 20 19 18 17 16

    Up for a rematch? switching sides?


  • absolutely!

    Ill post your vic, and now i wont leave the entire US Navy open to germany bombers off gib wink hehe. I think the same turn you smashed my US Navy in the Carolines as well.

    Either, way… ill get it started!  We can switch sides no problem sir.

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