@cwglee51 Submerge sub or fight?
L17 G40 BM Ktylu (L) vs AetV (X) Game II
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 12
Research Technology - Germans
Combat Move - Germans
1 unit repaired.
2 carriers and 4 fighters moved from 91 Sea Zone to 110 Sea Zone
4 fighters moved from 110 Sea Zone to United Kingdom
2 transports moved from 91 Sea Zone to 105 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to 105 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to 105 Sea Zone
1 marine moved from Western Germany to 113 Sea Zone
1 marine and 1 transport moved from 113 Sea Zone to 110 Sea Zone
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 105 Sea Zone to 110 Sea Zone
3 artilleries, 2 infantry and 1 marine moved from 110 Sea Zone to United Kingdom
1 fighter moved from Western Germany to United Kingdom
7 bombers moved from Southern France to United Kingdom
1 bomber moved from Greece to 110 Sea Zone
24 armour and 10 mech_infantrys moved from Northwest Persia to Persia
Germans take Persia from British
24 armour and 10 mech_infantrys moved from Persia to Iraq -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 12
Research Technology - Germans
Combat Move - Germans
1 unit repaired.
2 carriers and 4 fighters moved from 91 Sea Zone to 110 Sea Zone
4 fighters moved from 110 Sea Zone to United Kingdom
2 transports moved from 91 Sea Zone to 105 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to 105 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to 105 Sea Zone
1 marine moved from Western Germany to 113 Sea Zone
1 marine and 1 transport moved from 113 Sea Zone to 110 Sea Zone
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 105 Sea Zone to 110 Sea Zone
3 artilleries, 2 infantry and 1 marine moved from 110 Sea Zone to United Kingdom
1 fighter moved from Western Germany to United Kingdom
7 bombers moved from Southern France to United Kingdom
1 bomber moved from Greece to 110 Sea Zone
24 armour and 10 mech_infantrys moved from Northwest Persia to Persia
Germans take Persia from British
24 armour and 10 mech_infantrys moved from Persia to IraqPurchase Units - Germans
Germans buy 4 artilleries, 3 bombers, 2 fighters, 4 infantry and 2 transports; Remaining resources: 2 PUs;Combat - Germans
Battle in United Kingdom
Germans attack with 3 artilleries, 7 bombers, 5 fighters, 2 infantry and 1 marine
French defend with 2 infantry; British defend with 4 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 fighter, 1 harbour, 9 infantry and 1 mech_infantry
British win with 1 fighter remaining. Battle score for attacker is -94
Casualties for French: 2 infantry
Casualties for Germans: 3 artilleries, 7 bombers, 5 fighters, 2 infantry and 1 marine
Casualties for British: 4 aaGuns, 1 armour, 9 infantry and 1 mech_infantry
Battle in Iraq
Germans attack with 24 armour and 10 mech_infantrys
Americans defend with 1 factory_minor and 1 infantry
Germans win, taking Iraq from Americans with 24 armour and 10 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Germans
1 armour and 1 mech_infantry moved from Turkmenistan to Persia
1 fighter moved from Southern Italy to 109 Sea Zone
1 bomber moved from 110 Sea Zone to France
1 carrier moved from 91 Sea Zone to 109 Sea Zone
3 mech_infantrys moved from Volgograd to Northwest Persia
1 fighter moved from Southern Italy to 97 Sea Zone
1 fighter moved from Greece to 97 Sea ZonePlace Units - Germans
4 artilleries and 4 infantry placed in Western Germany
1 fighter placed in 110 Sea Zone
1 transport placed in 97 Sea Zone
1 transport placed in 110 Sea Zone
3 bombers placed in France
1 fighter placed in 110 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Germans to France: 1 aaGun and 2 infantry
EDIT: Removing units owned by Germans from Southern France: 1 aaGun and 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 77 PUs; end with 79 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 90 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 105 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 110 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 12
Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Trans-Jordan to EgyptNon Combat Move - Russians
Turn Complete - Russians
Territory Summary for Russians :
Central Mongolia : 1 flag
Tsagaan Olom : 1 flag
Egypt : 1 fighter and 1 tactical_bomberProduction/PUs Summary :
Germans : 77 / 110
Russians : 0 / 0
Japanese : 60 / 73
Americans : 64 / 91
Chinese : 0 / 0
British : 32 / 41
UK_Pacific : 0 / 0
Italians : 11 / 16
ANZAC : 20 / 30
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Your move taking out the American/Anzac fleet has brought allies down to nothing, hehe. Now you got 24 tanks in Egypt, as the say in mortal combat, finish him! hehe
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 12
Combat Move - Japanese
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 20 Sea Zone to 36 Sea Zone
2 fighters moved from 20 Sea Zone to 36 Sea Zone
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
2 fighters moved from Japan to Siberia
4 mech_infantrys moved from Burma to Malaya
1 bomber moved from Philippines to MalayaPurchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in Siberia
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 infantry
Japanese win, taking Siberia from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win, taking 37 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 36 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
ANZAC defend with 1 submarine
Japanese win, taking 36 Sea Zone from ANZAC with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Malaya
Japanese attack with 1 bomber and 4 mech_infantrys
ANZAC defend with 1 harbour and 2 infantry
Japanese win, taking Malaya from ANZAC with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is -2
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 2 mech_infantrysNon Combat Move - Japanese
1 bomber moved from Malaya to India
2 armour moved from Eastern Persia to Iraq
3 fighters moved from India to Iraq
2 armour and 1 mech_infantry moved from India to Eastern Persia
3 infantry moved from Burma to India
4 mech_infantrys moved from Yunnan to Anhwe
1 artillery and 4 infantry moved from Yunnan to Burma
3 fighters moved from 36 Sea Zone to 35 Sea Zone
1 carrier moved from 20 Sea Zone to 35 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 44 Sea Zone to 35 Sea Zone
2 fighters moved from Siberia to 6 Sea ZonePlace Units - Japanese
1 carrier, 1 destroyer and 2 transports placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Kiangsu
1 destroyer placed in 20 Sea Zone
1 fighter and 1 infantry placed in India
Japanese undo move 4.
1 fighter and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 12
Combat Move - Americans
3 armour and 3 infantry moved from Western United States to 10 Sea Zone
1 armour moved from Sakha to Buryatia
Americans take Buryatia from Japanese
1 armour moved from Buryatia to Yakut S.S.R.
Americans take Yakut S.S.R. from Japanese
3 armour, 1 cruiser, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 42 Sea Zone to 54 Sea Zone
Americans take 54 Sea Zone from Japanese
3 armour and 3 infantry moved from Algeria to Tunisia
3 armour moved from Tunisia to Libya
2 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea ZonePurchase Units - Americans
Americans buy 4 bombers and 5 destroyers; Remaining resources: 3 PUs;Combat - Americans
Non Combat Move - Americans
3 armour and 3 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
4 bombers placed in Eastern United States
5 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 65 PUs; end with 68 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUsCombat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedTurn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs totalCombat Move - British
1 fighter moved from Scotland to United Kingdom
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 infantry moved from Egypt to Trans-JordanPurchase Units - British
British buy 1 aaGun and 12 infantry; Remaining resources: 0 PUs;Non Combat Move - British
Place Units - British
1 aaGun and 9 infantry placed in United Kingdom
3 infantry placed in Egypt
1 mech_infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,3
British collect 27 PUs (5 lost to blockades); end with 27 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 30 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUsTurn Complete - UK_Pacific
Territory Summary for Americans, British, Chinese and UK_Pacific :
Caroline Islands : 1 flag, 1 airfield, 3 artilleries, 1 harbour, 3 infantry and 1 marine
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 3 armour, 2 fighters, 1 harbour and 3 infantry
Midway : 1 airfield
Sakha : 1 flag
Soviet Far East : 1 flag
Yakut S.S.R. : 1 flag, 1 armour
Buryatia : 1 flag
Java : 1 flag, 3 artilleries and 3 infantry
42 Sea Zone : 1 flag, 1 battleship, 1 cruiser and 1 destroyer
41 Sea Zone : 1 flag
26 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 4 fighters and 5 transports
25 Sea Zone : 1 destroyer
10 Sea Zone : 5 destroyers
1 Sea Zone : 1 transport
54 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 4 bombers, 1 factory_major and 1 harbour
Belgian Congo : 3 mech_infantrys
Iceland : 1 airfield, 2 artilleries and 2 infantry
Quebec : 1 factory_minor
Trans-Jordan : 1 infantry
New Brunswick Nova Scotia : 1 harbour and 1 infantry
Egypt : 1 aaGun, 1 airfield, 1 bomber, 1 factory_minor, 4 fighters, 1 harbour, 5 infantry and 10 mech_infantrys
Union of South Africa : 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 airfield
Malta : 1 aaGun
United Kingdom : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 9 infantry
Morocco : 1 flag
French Central Africa : 1 flag
French Madagascar : 1 flag
Algeria : 1 flag
Syria : 1 flag
French West Africa : 1 flag
Tunisia : 1 flag, 3 infantry
Tobruk : 1 flag
Libya : 1 flag, 3 armour
Ethiopia : 1 flag
123 Sea Zone : 2 transports
109 Sea Zone : 1 flag
71 Sea Zone : 2 transports
Brazil : 1 flag
98 Sea Zone : 1 carrier, 1 cruiser, 4 destroyers and 2 fighters
91 Sea Zone : 2 destroyers and 2 submarinesProduction/PUs Summary :
Germans : 77 / 110
Russians : 0 / 0
Japanese : 62 / 72
Americans : 65 / 93
Chinese : 0 / 0
British : 32 / 33
UK_Pacific : 0 / 0
Italians : 11 / 16
ANZAC : 17 / 30
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 12
Combat Move - Italians
Purchase Units - Italians
Italians buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;Place Units - Italians
1 destroyer and 1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 11 PUs; end with 12 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 12
Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by British from 42 Sea Zone: 1 battleship, 1 cruiser and 1 destroyer
EDIT: Adding units owned by British to 54 Sea Zone: 1 battleship, 1 cruiser and 1 destroyer
EDIT: Turning off Edit ModePurchase Units - ANZAC
ANZAC buy 1 cruiser, 1 marine, 1 submarine and 1 transport; Remaining resources: 0 PUs;Place Units - ANZAC
1 marine placed in Queensland
1 submarine and 1 transport placed in 62 Sea Zone
1 cruiser placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUsCombat Move - French
Turn Complete - French
Territory Summary for ANZAC and French :
Caroline Islands : 1 artillery and 1 infantry
Borneo : 1 flag, 1 armour and 1 infantry
Queensland : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 1 marine
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 1 factory_minor and 1 harbour
Celebes : 1 flag, 1 artillery and 1 infantry
Dutch New Guinea : 1 flag
33 Sea Zone : 1 submarine
54 Sea Zone : 1 cruiser, 1 destroyer and 2 submarines
62 Sea Zone : 1 submarine and 1 transport
74 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 77 / 110
Russians : 0 / 0
Japanese : 62 / 72
Americans : 65 / 93
Chinese : 0 / 0
British : 32 / 33
UK_Pacific : 0 / 0
Italians : 11 / 17
ANZAC : 17 / 23
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 13
Research Technology - Germans
Combat Move - Germans
4 transports moved from 110 Sea Zone to 112 Sea Zone
4 artilleries and 4 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
4 artilleries and 4 infantry moved from 110 Sea Zone to United Kingdom
4 bombers moved from France to United Kingdom
1 fighter moved from 109 Sea Zone to 123 Sea Zone
1 armour moved from Iraq to Syria
Germans take Syria from Americans
1 armour moved from Syria to Trans-Jordan
23 armour and 10 mech_infantrys moved from Iraq to Trans-Jordan
3 mech_infantrys moved from Northwest Persia to Trans-Jordan
1 armour and 1 mech_infantry moved from Persia to Trans-JordanPurchase Units - Germans
Germans buy 1 armour, 4 bombers, 4 destroyers, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;Combat - Germans
Germans creates battle in territory 109 Sea Zone -
I assumed no scramble. Let me know if you would have preferred to.
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no scramble good sir, only chance i got really……
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 13
Combat Move - Japanese
1 artillery moved from Siberia to Sakha
Japanese take Sakha from Americans
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Soviet Far East
4 mech_infantrys moved from Anhwe to Central Mongolia
Japanese take Central Mongolia from RussiansPurchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers and 4 fighters; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in Soviet Far EastNon Combat Move - Japanese
1 carrier, 1 destroyer, 2 fighters and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 20 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 37 Sea Zone to 35 Sea Zone
2 armour and 3 fighters moved from Iraq to Trans-Jordan
2 armour and 1 mech_infantry moved from Eastern Persia to Iraq
2 infantry moved from Burma to Shan State
1 infantry moved from Burma to Shan State
1 artillery and 1 infantry moved from Burma to India
1 armour and 2 mech_infantrys moved from Kiangsu to KwangsiPlace Units - Japanese
1 carrier and 2 destroyers placed in 6 Sea Zone
2 fighters placed in 6 Sea Zone
2 fighters placed in JapanTurn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 13
Research Technology - Germans
Combat Move - Germans
4 transports moved from 110 Sea Zone to 112 Sea Zone
4 artilleries and 4 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
4 artilleries and 4 infantry moved from 110 Sea Zone to United Kingdom
4 bombers moved from France to United Kingdom
1 fighter moved from 109 Sea Zone to 123 Sea Zone
1 armour moved from Iraq to Syria
Germans take Syria from Americans
1 armour moved from Syria to Trans-Jordan
23 armour and 10 mech_infantrys moved from Iraq to Trans-Jordan
3 mech_infantrys moved from Northwest Persia to Trans-Jordan
1 armour and 1 mech_infantry moved from Persia to Trans-JordanPurchase Units - Germans
Germans buy 1 armour, 4 bombers, 4 destroyers, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;Combat - Germans
Germans creates battle in territory 109 Sea Zone
Battle in United Kingdom
Germans attack with 4 artilleries, 4 bombers and 4 infantry
British defend with 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 9 infantry
Germans captures 33PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking 109 Sea Zone from British, taking United Kingdom from British with 1 artillery and 2 bombers remaining. Battle score for attacker is 4
Casualties for Germans: 3 artilleries, 2 bombers and 4 infantry
Casualties for British: 1 aaGun, 2 fighters and 9 infantry
Battle in Trans-Jordan
Germans attack with 25 armour and 14 mech_infantrys
British defend with 1 infantry
Germans win, taking Trans-Jordan from British with 25 armour and 14 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 123 Sea Zone
Germans attack with 1 fighter
Americans defend with 2 transports
Germans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to BritishNon Combat Move - Germans
1 fighter moved from 123 Sea Zone to 109 Sea Zone
2 bombers moved from United Kingdom to Western GermanyPlace Units - Germans
4 bombers placed in Western Germany
1 armour and 1 mech_infantry placed in Russia
2 destroyers placed in 97 Sea Zone
1 destroyer and 2 fighters placed in 110 Sea Zone
1 destroyer placed in 112 Sea Zone
Germans undo move 5.
1 destroyer placed in 97 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6,6,5,3,1,3,1,3
Germans collect 83 PUs (2 lost to blockades); end with 116 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 121 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 126 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 132 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 147 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 152 PUs -
I forgot to post the last German Map yesterday my time. Sorry for that.
I also went ahead and did Japan.
If you want to move your Ftr’s, no Problem. I will not Change the course of Action I took with Japan.
just edit the Russian movement into the US file, please.
Thank you.Will post the above J.file again under this one.
Be aware that you need to capture one VC from Axis Europe. Axis holding 8 VC’s in Europe now.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 13
Combat Move - Japanese
1 artillery moved from Siberia to Sakha
Japanese take Sakha from Americans
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Soviet Far East
4 mech_infantrys moved from Anhwe to Central Mongolia
Japanese take Central Mongolia from RussiansPurchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers and 4 fighters; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in Soviet Far EastNon Combat Move - Japanese
1 carrier, 1 destroyer, 2 fighters and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 20 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 37 Sea Zone to 35 Sea Zone
2 armour and 3 fighters moved from Iraq to Trans-Jordan
2 armour and 1 mech_infantry moved from Eastern Persia to Iraq
2 infantry moved from Burma to Shan State
1 infantry moved from Burma to Shan State
1 artillery and 1 infantry moved from Burma to India
1 armour and 2 mech_infantrys moved from Kiangsu to KwangsiPlace Units - Japanese
1 carrier and 2 destroyers placed in 6 Sea Zone
2 fighters placed in 6 Sea Zone
2 fighters placed in JapanTurn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 13
Combat Move - Americans
2 destroyers and 2 submarines moved from 91 Sea Zone to 110 Sea Zone
4 bombers moved from Eastern United States to 110 Sea Zone
3 armour moved from Libya to Alexandria
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
3 infantry moved from Hawaiian Islands to 26 Sea Zone
3 armour moved from Hawaiian Islands to 26 Sea Zone
3 armour, 1 battleship, 2 carriers, 1 cruiser, 4 fighters, 3 infantry and 5 transports moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from Hawaiian Islands to 33 Sea Zone
5 destroyers moved from 10 Sea Zone to 25 Sea ZonePurchase Units - Americans
Americans buy 2 artilleries, 1 battleship, 1 carrier, 2 fighters, 2 infantry, 1 marine and 2 transports; Remaining resources: 4 PUs;Combat - Americans
Battle in 110 Sea Zone
Americans attack with 4 bombers, 2 destroyers and 2 submarines
Germans defend with 2 carriers, 1 destroyer, 4 fighters and 4 transports
Americans win with 2 bombers remaining. Battle score for attacker is 56
Casualties for Germans: 2 carriers, 1 destroyer, 4 fighters and 4 transports
Casualties for Americans: 2 bombers, 2 destroyers and 2 submarinesNon Combat Move - Americans
2 bombers moved from 110 Sea Zone to Scotland
1 infantry moved from Tunisia to Libya
2 infantry moved from Tunisia to LibyaPlace Units - Americans
1 battleship, 1 carrier and 2 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
2 artilleries, 2 infantry and 1 marine placed in Eastern United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 66 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUsCombat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedTurn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs totalCombat Move - British
2 fighters moved from 98 Sea Zone to Egypt
3 mech_infantrys moved from Belgian Congo to Egypt
1 mech_infantry moved from Union of South Africa to 71 Sea Zone
1 mech_infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
1 destroyer moved from 98 Sea Zone to 96 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea ZoneNon Combat Move - British
1 mech_infantry moved from 81 Sea Zone to EgyptTurn Complete - UK_Pacific
Territory Summary for Americans, British, Chinese and UK_Pacific :
Caroline Islands : 1 flag, 1 airfield, 3 artilleries, 1 harbour, 3 infantry and 1 marine
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Yakut S.S.R. : 1 flag, 1 armour
Buryatia : 1 flag
Java : 1 flag, 3 artilleries and 3 infantry
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
33 Sea Zone : 3 armour, 3 battleships, 3 carriers, 3 cruisers, 2 destroyers, 6 fighters, 3 infantry, 1 submarine and 5 transports
25 Sea Zone : 6 destroyers
1 Sea Zone : 1 transport
54 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 2 infantry and 1 marine
Iceland : 1 airfield, 2 artilleries and 2 infantry
Quebec : 1 factory_minor
Alexandria : 3 armour
New Brunswick Nova Scotia : 1 harbour and 1 infantry
Egypt : 1 aaGun, 1 airfield, 1 bomber, 1 factory_minor, 6 fighters, 1 harbour, 5 infantry and 14 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield and 2 bombers
Malta : 1 aaGun
Morocco : 1 flag
French Central Africa : 1 flag
French Madagascar : 1 flag
Algeria : 1 flag
French West Africa : 1 flag
Tunisia : 1 flag
Tobruk : 1 flag
Libya : 1 flag, 3 infantry
Ethiopia : 1 flag
96 Sea Zone : 1 destroyer
99 Sea Zone : 1 destroyer
101 Sea Zone : 1 battleship, 1 carrier, 2 fighters and 2 transports
71 Sea Zone : 1 transport
81 Sea Zone : 1 transport
Brazil : 1 flag
98 Sea Zone : 1 carrier, 1 cruiser and 2 destroyersProduction/PUs Summary :
Germans : 85 / 152
Russians : 0 / 0
Japanese : 64 / 72
Americans : 62 / 86
Chinese : 0 / 0
British : 25 / 0
UK_Pacific : 0 / 0
Italians : 11 / 17
ANZAC : 17 / 23
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 13
Combat Move - Italians
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
1 infantry moved from 94 Sea Zone to AlgeriaPurchase Units - Italians
Italians buy 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat - Italians
Battle in AlgeriaNon Combat Move - Italians
Place Units - Italians
1 transport placed in 97 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 13
Combat Move - ANZAC
1 marine moved from Queensland to 54 Sea Zone
1 cruiser, 1 destroyer, 1 marine and 2 submarines moved from 54 Sea Zone to 33 Sea Zone
1 submarine and 1 transport moved from 62 Sea Zone to 33 Sea ZonePurchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs;Non Combat Move - ANZAC
1 marine moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 destroyer placed in 54 Sea Zone
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUsCombat Move - French
1 destroyer moved from 74 Sea Zone to 41 Sea ZoneNon Combat Move - French
Turn Complete - French
Territory Summary for ANZAC and French :
Caroline Islands : 1 artillery, 1 infantry and 1 marine
Borneo : 1 flag, 1 armour and 1 infantry
Queensland : 1 aaGun, 1 airfield, 1 factory_minor and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Celebes : 1 flag, 1 artillery and 1 infantry
Dutch New Guinea : 1 flag
41 Sea Zone : 1 destroyer
33 Sea Zone : 1 cruiser, 1 destroyer, 4 submarines and 1 transport
54 Sea Zone : 1 destroyer
62 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 85 / 152
Russians : 0 / 0
Japanese : 64 / 72
Americans : 62 / 86
Chinese : 0 / 0
British : 24 / 0
UK_Pacific : 0 / 0
Italians : 12 / 17
ANZAC : 17 / 24
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Up for a rematch? switching sides?
-
absolutely!
Ill post your vic, and now i wont leave the entire US Navy open to germany bombers off gib wink hehe. I think the same turn you smashed my US Navy in the Carolines as well.
Either, way… ill get it started! We can switch sides no problem sir.





