Regularkid (Axis) vs. Black_Elk (Allies) - G40 Balance Mod 3

  • 2024 '22 '21 '19 '15 '14

    Ruskies on the run! Stalin has everyone digging in, though I think the rank and file are starting to expect they all that digging might just be for their own graves, with G coming so heavy.
    :-D

    I was in the lobby rambling with prastle for a few, but just about ready to kick off the bedtime routine here. Will hop back by once the little dude is fully snoozing.
    Catch you in a couple

  • 2024 '22 '21 '19 '15 '14

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 4

    Purchase Units - Russians
                Russians repair damage of 8x factory_major; Remaining resources: 35 PUs;
                Russians buy 1 armour, 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Combat Move - Russians
                Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians

    Non Combat Move - Russians
                6 infantry moved from Timguska to Novosibirsk
                2 aaGuns and 12 infantry moved from Yenisey to Timguska
                4 aaGuns, 2 armour, 10 artilleries, 2 fighters, 30 infantry, 5 mech_infantrys and 1 tactical_bomber moved from Bryansk to Russia

    Place Units - Russians
                1 armour, 2 artilleries and 7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 27 PUs; end with 27 PUs total
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 26 Sea Zone: 1 cruiser
                EDIT: Adding units owned by ANZAC to 6 Sea Zone: 1 cruiser
                EDIT: Turning off Edit Mode

    triplea_39576_Rus4.tsvg

  • 2024 '22 '21 '19 '15 '14

    Gotta turn in now, unfortunately have to do the school drop off tomorrow otherwise I’d maybe try to catch a pick up game. I kicked it in the lobby for a bit, but mondays are kind of slow.

    You cool with the Anzac cruiser to sz 6? I slipped the non com, when I played out the edit for Bombers from Amur to Midway. I figure its all pretty do or die at this point. That was the best play I could think of try and stall the Japanese, if I wasn’t all sloppy haha. If you want to rock through it PBF my OoL for sz 6 would be everything dies before for the carriers take damage.
    :-D

    Should be a fun one! Or I get off work around 3 tomorrow PST, if you’re around after, and want to blast through it live.
    Take care man, catch you next round.

  • 2024 '22 '21 '19 '15 '14

    Actually looking over it, should probably just max defense if it comes to it.  But I’d try to hang onto my fighters as the last priority. But maybe I’m getting to far ahead of myself anyway. Trying to gave into the future lol.

    Anyhow, off to the crosswalk
    Catch you in a few.


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 1 armour, 5 fighters and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 infantry moved from Philippines to 35 Sea Zone
                1 infantry and 1 transport moved from 35 Sea Zone to 49 Sea Zone
                1 transport moved from 35 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 infantry and 1 transport moved from 34 Sea Zone to 47 Sea Zone
                1 infantry moved from 47 Sea Zone to New Britain
                1 infantry moved from Celebes to 44 Sea Zone
                1 infantry and 1 transport moved from 44 Sea Zone to 46 Sea Zone
                1 infantry moved from 46 Sea Zone to New Guinea
                1 infantry moved from Borneo to 43 Sea Zone
                1 infantry moved from Borneo to 43 Sea Zone
                2 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
                2 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
                2 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 submarine moved from 55 Sea Zone to 49 Sea Zone
                1 infantry moved from 49 Sea Zone to Solomon Islands
                2 destroyers moved from 41 Sea Zone to 45 Sea Zone
                1 destroyer moved from 42 Sea Zone to 34 Sea Zone
                1 fighter and 1 tactical_bomber moved from Paulau Island to 34 Sea Zone
                1 cruiser moved from 37 Sea Zone to 46 Sea Zone
                1 carrier moved from 35 Sea Zone to 49 Sea Zone
                1 marine moved from Philippines to 35 Sea Zone
                1 cruiser and 1 marine moved from 35 Sea Zone to 49 Sea Zone
                1 marine moved from 49 Sea Zone to Solomon Islands
                1 carrier moved from 42 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
                1 battleship moved from 42 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from Kwangtung to Kwangsi
                1 infantry moved from Anhwe to Shantung
                1 infantry moved from Hopei to Chahar
                1 infantry moved from Kweichow to Hopei
                1 infantry moved from Kweichow to Anhwe
                1 infantry moved from Kweichow to Anhwe
                1 mech_infantry moved from Yunnan to Anhwe
                2 tactical_bombers moved from French Indo China to Shantung
                1 fighter and 1 tactical_bomber moved from French Indo China to Philippines
                1 fighter moved from French Indo China to Shantung
                1 infantry moved from Shan State to Burma
                1 carrier moved from 41 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
                1 armour moved from Malaya to 37 Sea Zone
                1 armour and 1 transport moved from 37 Sea Zone to 36 Sea Zone
                1 infantry moved from French Indo China to 36 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
                1 artillery moved from Yunnan to Burma
                1 infantry moved from Yunnan to Burma
                1 artillery moved from Sumatra to 41 Sea Zone
                1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Japan
                1 fighter moved from French Indo China to Philippines
                1 fighter moved from French Indo China to Burma
                1 fighter moved from French Indo China to Shantung

    Combat - Japanese
                Battle in 49 Sea Zone
                    Japanese attack with 1 carrier, 1 cruiser, 1 submarine and 1 transport
                    Americans defend with 1 destroyer
                    Japanese win with 1 carrier, 1 cruiser, 1 submarine and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in New Guinea
                Battle in New Britain
                Battle in Dutch New Guinea
                Battle in 34 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 submarine
                    Japanese win, taking New Guinea from ANZAC, taking New Britain from ANZAC, taking Dutch New Guinea from Dutch with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in Burma
                    Japanese attack with 1 artillery, 1 fighter and 2 infantry
                    British defend with 2 infantry
                    retreated to Burma
                    UK_Pacific win with 1 infantry remaining. Battle score for attacker is -7
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 artillery and 2 infantry
                Battle in Solomon Islands

    Non Combat Move - Japanese
                1 fighter moved from Burma to Yunnan
                1 carrier moved from 37 Sea Zone to 36 Sea Zone
                1 artillery and 1 transport moved from 37 Sea Zone to 36 Sea Zone
                1 artillery moved from 36 Sea Zone to French Indo China
                1 aaGun moved from Kweichow to Yunnan
                1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 49 Sea Zone

    Place Units - Japanese
                1 armour, 5 fighters and 4 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,4,1,6,6,2,1,4,4,1,3,6,1,2,6,1,3,4,3,5
                Japanese collect 47 PUs (11 lost to blockades); end with 48 PUs total
                Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs

    triplea_39576_Jap4.tsvg

  • 2024 '22 '21 '19 '15 '14

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 submarines moved from 6 Sea Zone to 21 Sea Zone
                1 submarine moved from 16 Sea Zone to 6 Sea Zone
                1 armour, 1 artillery and 4 infantry moved from 6 Sea Zone to Japan
                3 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan
                1 carrier and 2 destroyers moved from 8 Sea Zone to 6 Sea Zone
                2 fighters moved from 8 Sea Zone to Japan
                2 bombers moved from Midway to Japan
                3 fighters moved from Midway to Japan
                2 fighters moved from 10 Sea Zone to 6 Sea Zone

    triplea_39576_Ame4.tsvg

  • 2024 '22 '21 '19 '15 '14

    Right on. Going to go all in on the airblitz here.
    You want to target any ships in sz6 with the Kamikazes?


  • ah crap. i meant to have my battleship at philippines. edit be ok? obviously you can redo ur move if it would have an impact. lemme know

  • 2024 '22 '21 '19 '15 '14

    Yeah sure man no prob. Was wondering if that was part of some grand plan or something. Here one sec

  • 2024 '22 '21 '19 '15 '14

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 16 Sea Zone to 6 Sea Zone
                1 armour, 1 artillery and 4 infantry moved from 6 Sea Zone to Japan
                3 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan
                2 fighters moved from 8 Sea Zone to Japan
                3 fighters moved from Midway to Japan
                2 bombers moved from Midway to Japan
                1 carrier and 2 destroyers moved from 8 Sea Zone to 6 Sea Zone
                2 fighters moved from 10 Sea Zone to 6 Sea Zone

    triplea_39576_Ame4.tsvg


  • 2 kamis on each carrier.

  • 2024 '22 '21 '19 '15 '14

    Sounds good. Ok moment of truth here
    :-D

  • 2024 '22 '21 '19 '15 '14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 16 Sea Zone to 6 Sea Zone
                1 armour, 1 artillery and 4 infantry moved from 6 Sea Zone to Japan
                3 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan
                2 fighters moved from 8 Sea Zone to Japan
                3 fighters moved from Midway to Japan
                2 bombers moved from Midway to Japan
                1 carrier and 2 destroyers moved from 8 Sea Zone to 6 Sea Zone
                2 fighters moved from 10 Sea Zone to 6 Sea Zone

    Combat - Americans
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 2,4
                    Units damaged: 1 carrier owned by the Americans
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 3,2
                    Units damaged: 1 carrier owned by the Americans
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 4,5
                Battle in Japan
                    Americans attack with 1 armour, 1 artillery, 2 bombers, 8 fighters, 4 infantry and 1 tactical_bomber
                    Japanese defend with 3 aaGuns, 1 airfield, 1 armour, 1 factory_major, 6 fighters, 1 harbour, 4 infantry and 1 tactical_bomber
                    Americans captures 61PUs while taking Japanese capital
                    Americans converts factory_major into different units
                    Americans win, taking Japan from Japanese with 1 armour, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 18
                    Casualties for Americans: 1 artillery, 7 fighters and 4 infantry
                    Casualties for Japanese: 3 aaGuns, 1 armour, 6 fighters, 4 infantry and 1 tactical_bomber
                triggerJapaneseDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Japanese

    Non Combat Move - Americans
                2 bombers moved from Japan to Soviet Far East
                1 carrier and 2 destroyers moved from 10 Sea Zone to 8 Sea Zone
                1 fighter and 1 tactical_bomber moved from Japan to 8 Sea Zone

    Place Units - Americans
                1 carrier, 1 destroyer, 1 submarine and 3 transports placed in 10 Sea Zone
                1 fighter placed in 10 Sea Zone
                3 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 58 PUs; end with 119 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 124 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 129 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 139 PUs

    triplea_39576_Ame4.tsvg


  • i don’t think i have been that owned in a game for a while. lol. well played

    though i would otherwise be inclined to play on just for sh*ts, the modified victory conditions make an axis victory in europe all but impossible now. When Japan falls, the number of VCs euro-axis needs to capture to win increases from 8 to 9 (in other  words, i’d have to take uk). Thats not gonna happen now.

    I want a rematch.

  • 2024 '22 '21 '19 '15 '14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 4

    Purchase Units - British
                British buy 1 factory_minor and 6 infantry; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Iraq to Syria
                      British take Syria from Neutral_Axis
                1 artillery moved from Tobruk to Libya
                      British take Libya from Italians
                1 infantry moved from Burma to Shan State
                      UK_Pacific take Shan State from Japanese
                1 mech_infantry moved from Trans-Jordan to Egypt
                1 infantry moved from Kenya to Anglo Egyptian Sudan
                3 fighters moved from Alexandria to Egypt
                6 artilleries, 2 fighters, 14 infantry and 1 tactical_bomber moved from India to Burma
                1 armour moved from Tobruk to Egypt
                3 fighters moved from Gibraltar to Egypt
                2 fighters moved from United Kingdom to Gibraltar

    Combat - British

    Non Combat Move - British
                3 aaGuns moved from India to Burma
                1 aaGun moved from Alexandria to Egypt
                1 infantry moved from Iraq to Northwest Persia
                      British take Northwest Persia from Neutral_Allies
                1 armour, 1 artillery and 1 infantry moved from British Columbia to Western United States

    Place Units - British
                1 factory_minor placed in Egypt
                6 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,2
                British collect 32 PUs (2 lost to blockades); end with 34 PUs total

    Place Units - UK_Pacific
                3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 7 PUs; end with 7 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
                Some Units in India change ownership: 3 infantry

    triplea_39576_UK_4.tsvg

  • 2024 '22 '21 '19 '15 '14

    Damn, talk about a nail biter there in Tokyo! I thought I was screwed for sure after the opening salvo.
    Second round of combat the fighters pulled through. I think I need to take an antacid now lol.

  • 2024 '22 '21 '19 '15 '14

    Yeah for sure man, we can switch it up and rock another
    :-D

    I definitely had a couple lucky breaks in the Pacific build up. My initial thought was ‘shit he’s going to go hard with Japan once they declare, so I better try to put together some kind of immediate counter.’ Something tells me that one won’t work twice though haha.

    GG dude

  • 2024 '22 '21 '19 '15 '14

    Want to switch sides for the next one? If so I will try to put together a opener for G and maybe knock it off tomorrow.

    This weekend I’m heading to San Diego for a bachelor party, returning on Sunday, but next week is also pretty slow at work.

    Catch you in a few

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