@crockett36 is taking Germany and might be a little busy until next week as well, so we probably start next week
L17 BM Marshmallow of War (Axis) vs Simon33 (Allies)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 bomber, 1 destroyer, 1 fighter, 3 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 submarine moved from 36 Sea Zone to 21 Sea Zone
Japanese take 35 Sea Zone from ANZAC
1 destroyer moved from 36 Sea Zone to 34 Sea Zone
1 destroyer moved from 45 Sea Zone to 44 Sea Zone
2 fighters moved from 61 Sea Zone to New South Wales
1 tactical_bomber moved from 61 Sea Zone to New South Wales
1 fighter moved from 56 Sea Zone to New South Wales
1 tactical_bomber moved from 56 Sea Zone to New South Wales
1 armour moved from South Australia to Victoria
Japanese take Victoria from ANZAC
1 armour moved from Victoria to New South Wales
2 artilleries and 4 infantry moved from South Australia to New South Wales
1 tactical_bomber moved from 61 Sea Zone to New South Wales
1 infantry moved from Western Australia to Northern Territory
Japanese take Northern Territory from ANZAC
1 artillery moved from Western Australia to South Australia
3 infantry moved from Anhwe to Chahar
1 armour moved from Kiangsu to Chahar
1 bomber moved from Japan to Chahar
1 fighter moved from Japan to 21 Sea ZoneCombat - Japanese
Battle in New South Wales
Japanese attack with 1 armour, 2 artilleries, 3 fighters, 4 infantry and 3 tactical_bombers
ANZAC defend with 1 aaGun, 1 armour, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 4 infantry; Americans defend with 1 fighter
Japanese captures 17PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for ANZAC: 1 aaGun, 1 armour, 2 artilleries, 2 fighters and 4 infantry
Casualties for Americans: 1 fighter
Casualties for Japanese: 2 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers
Battle in 21 Sea Zone
Japanese attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 submarine
ANZAC win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Americans win with no units remaining. Battle score for attacker is -2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Chahar
Japanese attack with 1 armour, 1 bomber and 3 infantry
Chinese defend with 3 infantry
Japanese win, taking Chahar from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 3 infantry
Casualties for Japanese: 3 infantry
triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZACNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Americans from 19 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 71 Sea Zone: 1 transport
EDIT: Removing units owned by Japanese from 75 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 71 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 bomber moved from Chahar to Anhwe
1 artillery moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to Yunnan
1 armour moved from Shan State to Yunnan
1 fighter moved from New South Wales to 61 Sea Zone
1 tactical_bomber moved from New South Wales to 61 Sea Zone
1 carrier moved from 56 Sea Zone to 61 Sea Zone
1 transport moved from 56 Sea Zone to 61 Sea Zone
1 destroyer moved from 56 Sea Zone to 61 Sea Zone
1 fighter moved from Japan to Korea
1 fighter moved from 21 Sea Zone to Philippines
1 fighter moved from Japan to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 infantry moved from Hunan to Yunnan
1 bomber moved from Anhwe to Hunan
1 bomber moved from Hunan to AnhwePlace Units - Japanese
3 infantry placed in Kiangsu
1 bomber and 1 fighter placed in Japan
1 destroyer and 2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,6,6,2,6,6,2,3,1,2,2,4,5,4,4,6
Japanese collect 49 PUs (5 lost to blockades); end with 67 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs -
Trade ya Volgograd for Sydney! Fair deal?
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@Marshmallow:
Trade ya Volgograd for Sydney! Fair deal?
If you can’t take Volgograd back.
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If you attack sea zone 61 with the full US fleet, the order of loss is:
First two hits battleships.
Second two hits empty carriers.
Next hit on a destroyer.
Next two hits on wounded carriers.
Next hit on a destroyer.
Next two hits on cruisers.I don’t think you’ll actually make this attack, but if you do that’s the order of loss.
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If it gets farther than that you’ll have to wound the remaining carrier, then take the tac, and then of course the battleships and finally the fighter.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 3 bombers, 1 destroyer, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to France
2 artilleries and 1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Libya
2 fighters moved from 62 Sea Zone to South Australia
2 fighters moved from 62 Sea Zone to New South Wales
1 artillery moved from Manchuria to Jehol
Chinese take Jehol from JapaneseCombat - Americans
Strategic bombing raid in France
AA fire in France : 0/1 hits
Bombing raid in France rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Battle in Libya
Americans attack with 1 artillery and 1 infantry
Italians defend with 2 infantry
Americans roll dice for 1 cruiser in Libya, round 2 : 1/1 hits
Americans roll dice for 1 artillery and 1 infantry in Libya, round 2 : 1/2 hits
Italians roll dice for 2 infantry in Libya, round 2 : 2/2 hits
1 artillery owned by the Americans, 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Libya
Italians win with no units remaining. Battle score for attacker is -1
Casualties for Italians: 2 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in South Australia
Americans attack with 2 fighters
Japanese defend with 1 artillery
Americans roll dice for 2 fighters in South Australia, round 2 : 2/2 hits
Japanese roll dice for 1 artillery in South Australia, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in South Australia
Americans win with 2 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in New South Wales
Americans attack with 2 fighters
Japanese defend with 1 armour, 1 factory_minor and 1 harbour
Americans roll dice for 2 fighters in New South Wales, round 2 : 2/2 hits
Japanese roll dice for 1 armour in New South Wales, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 fighter owned by the Americans lost in New South Wales
Americans win with 1 fighter remaining. Battle score for attacker is -4
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 armourNon Combat Move - Americans
2 fighters moved from South Australia to 62 Sea Zone
1 fighter moved from New South Wales to 62 Sea Zone
1 fighter moved from Caroline Islands to 62 Sea Zone
2 fighters moved from Hawaiian Islands to 62 Sea Zone
1 carrier moved from 49 Sea Zone to 62 Sea Zone
1 armour moved from French Equatorial Africa to Rhodesia
1 transport moved from 91 Sea Zone to 101 Sea Zone
5 artilleries and 5 infantry moved from Central United States to Southeast Mexico
1 artillery and 1 infantry moved from Southeast Mexico to 89 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
1 bomber moved from France to United Kingdom
3 fighters moved from Western United States to Hawaiian Islands
1 carrier and 1 destroyer moved from 26 Sea Zone to 46 Sea Zone
1 destroyer moved from 55 Sea Zone to 46 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
2 artilleries and 2 infantry placed in Central United States
3 bombers and 1 fighter placed in Eastern United States
1 destroyer and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 fighter and 6 infantry moved from Szechwan to YunnanCombat - Chinese
Chinese creates battle in territory Hunan
Battle in Yunnan
Chinese attack with 1 fighter and 6 infantry
Japanese defend with 1 armour, 2 artilleries, 1 fighter, 2 infantry and 1 mech_infantry
Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 2 : 2/7 hits
Japanese roll dice for 1 armour, 2 artilleries, 1 fighter, 2 infantry and 1 mech_infantry in Yunnan, round 2 : 3/7 hits
2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
3 infantry owned by the Chinese retreated to Szechwan
Japanese win, taking Hunan from Japanese with 1 armour, 2 artilleries, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 3 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to Jehol
3 infantry moved from Manchuria to JeholPlace Units - Chinese
4 infantry placed in JeholTurn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - British
British repair damage of 2x factory_major; Remaining resources: 34 PUs;
British buy 2 fighters and 4 infantry; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 artillery and 10 infantry moved from Burma to Yunnan
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to LibyaCombat - British
Battle in Libya
Battle in Yunnan
British attack with 1 artillery and 10 infantry
Japanese defend with 1 armour, 2 artilleries, 1 fighter and 1 mech_infantry
British roll dice for 1 artillery and 10 infantry in Yunnan, round 2 : 3/11 hits
Japanese roll dice for 1 armour, 2 artilleries, 1 fighter and 1 mech_infantry in Yunnan, round 2 : 2/5 hits
2 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Yunnan
British roll dice for 1 artillery and 8 infantry in Yunnan, round 3 : 3/9 hits
Japanese roll dice for 1 armour and 1 fighter in Yunnan, round 3 : 0/2 hits
1 armour owned by the Japanese and 1 fighter owned by the Japanese lost in Yunnan
British win, taking Libya from Italians, taking Yunnan from Japanese with 1 artillery and 8 infantry remaining. Battle score for attacker is 22
Casualties for British: 2 infantry
Casualties for Japanese: 1 armour, 2 artilleries, 1 fighter and 1 mech_infantryNon Combat Move - British
1 aaGun moved from Burma to Yunnan
1 artillery and 2 infantry moved from India to Burma
1 aaGun moved from India to Burma
1 infantry moved from Kenya to Tanganyika Territory
1 artillery, 1 infantry and 1 mech_infantry moved from Belgian Congo to Rhodesia
1 mech_infantry moved from Rhodesia to Union of South Africa
1 artillery and 1 infantry moved from Rhodesia to Union of South Africa
1 fighter moved from Algeria to Malta
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 destroyer moved from 92 Sea Zone to 99 Sea Zone
1 battleship and 1 cruiser moved from 92 Sea Zone to 96 Sea Zone
2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 fighter moved from United Kingdom to Karelia
2 fighters moved from Finland to Karelia
1 fighter moved from Finland to BryanskPlace Units - British
3 infantry placed in Union of South Africa
2 fighters and 1 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 4,5
British collect 28 PUs; end with 30 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUsPlace Units - UK_Pacific
1 transport placed in 39 Sea Zone
1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 12 PUs; end with 12 PUs total
Units Change Ownership
Some Units in India change ownership: 1 mech_infantry
Some Units in 39 Sea Zone change ownership: 1 transport -
ANZAC will be able to retake Sydney. I feel relieved.
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I need an order of loss for sea zone 96 please.
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Max D.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 fighter and 8 infantry; Remaining resources: 4 PUs;Combat Move - Italians
1 armour moved from Caucasus to Turkmenistan
Italians take Kazakhstan from Russians
Italians take Turkmenistan from RussiansCombat - Italians
Non Combat Move - Italians
Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France
Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France
1 infantry moved from Northern Italy to Southern France
Italians take Southern France from Neutral_Axis
1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 cruiser, 1 destroyer, 1 infantry and 3 transports moved from 81 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
Italians take French Madagascar from Neutral_Axis
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from Egypt to Western Germany
3 infantry moved from Persia to Iraq
1 fighter moved from Southern Italy to Western UkrainePlace Units - Italians
1 fighter and 2 infantry placed in Southern Italy
3 infantry placed in Egypt
3 infantry placed in PersiaTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5
Italians collect 27 PUs (1 lost to blockades); end with 31 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 42 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 fighter and 8 infantry; Remaining resources: 4 PUs;Combat Move - Italians
1 armour moved from Caucasus to Turkmenistan
Italians take Kazakhstan from Russians
Italians take Turkmenistan from RussiansCombat - Italians
Non Combat Move - Italians
Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France
Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France
1 infantry moved from Northern Italy to Southern France
Italians take Southern France from Neutral_Axis
1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 cruiser, 1 destroyer, 1 infantry and 3 transports moved from 81 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
Italians take French Madagascar from Neutral_Axis
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from Egypt to Western Germany
3 infantry moved from Persia to Iraq
1 fighter moved from Southern Italy to Western UkrainePlace Units - Italians
1 fighter and 2 infantry placed in Southern Italy
3 infantry placed in Egypt
3 infantry placed in PersiaTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5
Italians collect 27 PUs (1 lost to blockades); end with 31 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 42 PUs
Turning on Edit Mode
EDIT: Adding units owned by Italians to Northwest Persia: 1 infantry
EDIT: Removing units owned by Italians from Iraq: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South WalesCombat - ANZAC
Battle in New South WalesNon Combat Move - ANZAC
1 cruiser, 2 destroyers and 1 submarine moved from 62 Sea Zone to 46 Sea Zone
1 submarine moved from 44 Sea Zone to 43 Sea ZoneTurn Complete - ANZAC
ANZAC collect 6 PUs; end with 6 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 9 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Combat Move - French
1 fighter moved from Finland to KareliaNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 4 fighters, 5 infantry and 1 mech_infantry; Remaining resources: 2 PUs;Combat Move - Germans
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Southern Italy to Western Ukraine
1 tactical_bomber moved from Western Germany to Western Ukraine
1 fighter moved from Western Germany to Western Ukraine
1 bomber moved from Western Germany to 91 Sea Zone
2 infantry moved from Novgorod to Vyborg
1 mech_infantry moved from Archangel to Vyborg
1 armour moved from Archangel to Vyborg
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
2 artilleries and 2 infantry moved from Rostov to Volgograd
1 armour moved from Archangel to Vologda
Germans take Vologda from Russians
1 armour moved from Vologda to Urals
Germans take Urals from RussiansCombat - Germans
Battle in Vyborg
Germans attack with 1 armour, 2 infantry and 1 mech_infantry
Russians defend with 1 artillery and 1 mech_infantry
Germans win, taking Vyborg from Russians with 1 armour remaining. Battle score for attacker is -2
Casualties for Germans: 2 infantry and 1 mech_infantry
Casualties for Russians: 1 artillery and 1 mech_infantry
Battle in Norway
Battle in 91 Sea Zone
Germans attack with 1 bomber
British defend with 1 infantry; Americans defend with 1 destroyer and 3 transports
Germans win, taking Norway from Russians with 1 bomber remaining. Battle score for attacker is 32
Casualties for British: 1 infantry
Casualties for Americans: 1 destroyer and 3 transports
Battle in Volgograd
Germans attack with 2 artilleries and 2 infantry
Russians defend with 1 armour, 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 1 infantryNon Combat Move - Germans
1 armour moved from Ukraine to Western Ukraine
3 infantry moved from Ukraine to Western Ukraine
2 armour moved from Baltic States to Western Ukraine
1 mech_infantry moved from Baltic States to Western Ukraine
1 infantry moved from Archangel to Novgorod
1 bomber moved from 91 Sea Zone to Southern France
2 infantry moved from France to Western Germany
3 infantry moved from France to Southern France
2 infantry moved from France to Southern France
2 artilleries moved from France to Southern FrancePlace Units - Germans
3 fighters placed in Western Ukraine
1 fighter placed in Western Germany
2 armour and 1 mech_infantry placed in Germany
3 infantry placed in Novgorod
2 infantry placed in UkraineTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5
Germans collect 54 PUs; end with 56 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour, 6 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Vologda
Russians take Vologda from Germans
1 artillery and 1 infantry moved from Bryansk to Ukraine
1 fighter moved from Russia to Ukraine
1 armour moved from Bryansk to Archangel
Russians take Belarus from Germans
Russians take Archangel from Germans
2 armour moved from Karelia to Novgorod
3 fighters and 1 tactical_bomber moved from Russia to Novgorod
1 fighter moved from Russia to NovgorodCombat - Russians
Battle in Ukraine
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 factory_minor and 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Ukraine, round 2 : 0/3 hits
Germans roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits
1 infantry owned by the Russians lost in Ukraine
Russians roll dice for 1 artillery and 1 fighter in Ukraine, round 3 : 1/2 hits
Germans roll dice for 2 infantry in Ukraine, round 3 : 0/2 hits
1 infantry owned by the Germans lost in Ukraine
Russians roll dice for 1 artillery and 1 fighter in Ukraine, round 4 : 0/2 hits
Germans roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits
Russians roll dice for 1 artillery and 1 fighter in Ukraine, round 5 : 1/2 hits
Germans roll dice for 1 infantry in Ukraine, round 5 : 1/1 hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Russians win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Novgorod
Russians attack with 2 armour, 4 fighters and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 5 infantry
Russians roll dice for 2 armour, 4 fighters and 1 tactical_bomber in Novgorod, round 2 : 4/7 hits
Germans roll dice for 5 infantry in Novgorod, round 2 : 2/5 hits
1 fighter owned by the Russians, 1 armour owned by the Russians and 4 infantry owned by the Germans lost in Novgorod
Russians roll dice for 1 armour, 3 fighters and 1 tactical_bomber in Novgorod, round 3 : 1/5 hits
Germans roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 5 infantry
Casualties for Russians: 1 armour and 1 fighterNon Combat Move - Russians
1 tactical_bomber moved from Novgorod to Bryansk
1 aaGun moved from Karelia to Finland
3 fighters moved from Novgorod to Finland
1 submarine moved from 110 Sea Zone to 105 Sea Zone
1 fighter moved from Ukraine to Russia
4 artilleries moved from Russia to Bryansk
2 artilleries and 2 infantry moved from Russia to BryanskPlace Units - Russians
1 armour, 6 artilleries and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers, 1 fighter, 4 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
4 infantry moved from 19 Sea Zone to Jehol
1 infantry moved from Anhwe to Jehol
1 armour moved from Chahar to Jehol
1 artillery moved from Anhwe to Jehol
1 bomber moved from Anhwe to Jehol
3 fighters moved from Korea to Jehol
1 bomber moved from Japan to Jehol
1 infantry moved from Northern Territory to Queensland
Japanese take Queensland from ANZAC
2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 4 transports moved from 61 Sea Zone to 42 Sea Zone
2 fighters moved from Philippines to 42 Sea Zone
1 infantry moved from Kiangsu to Anhwe
2 infantry moved from Kiangsu to Kiangsi
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 21 Sea Zone to 19 Sea ZoneCombat - Japanese
Battle in Jehol
Japanese attack with 1 armour, 1 artillery, 2 bombers, 3 fighters and 5 infantry
Americans defend with 1 artillery; Chinese defend with 1 fighter and 7 infantry
Japanese win, taking Jehol from Chinese with 1 armour, 1 artillery, 2 bombers, 3 fighters and 1 infantry remaining. Battle score for attacker is 23
Casualties for Americans: 1 artillery
Casualties for Chinese: 1 fighter and 7 infantry
Casualties for Japanese: 4 infantryNon Combat Move - Japanese
3 fighters moved from Jehol to Korea
2 bombers moved from Jehol to KiangsuPlace Units - Japanese
3 infantry placed in Kiangsu
2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber placed in Japan
2 destroyers and 2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,4,3,1,4,2,3,4,4,3,3,4,5,2,3
Japanese collect 49 PUs (2 lost to blockades); end with 50 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to Vyborg
1 carrier and 2 destroyers moved from 46 Sea Zone to 42 Sea Zone
1 battleship, 3 carriers, 2 cruisers and 6 fighters moved from 62 Sea Zone to 42 Sea ZoneCombat - Americans
Battle in Vyborg
Americans attack with 1 bomber
Germans defend with 1 armour
Americans roll dice for 1 bomber in Vyborg, round 2 : 0/1 hits
Germans roll dice for 1 armour in Vyborg, round 2 : 0/1 hits
Americans roll dice for 1 bomber in Vyborg, round 3 : 1/1 hits
Germans roll dice for 1 armour in Vyborg, round 3 : 1/1 hits
1 bomber owned by the Americans and 1 armour owned by the Germans lost in Vyborg
Germans win with no units remaining. Battle score for attacker is -6
Casualties for Germans: 1 armour
Casualties for Americans: 1 bomber
Battle in 42 Sea Zone
Americans attack with 1 battleship, 4 carriers, 2 cruisers, 2 destroyers and 6 fighters
Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 tactical_bomber and 4 transports
Americans roll dice for 1 battleship, 4 carriers, 2 cruisers, 2 destroyers and 6 fighters in 42 Sea Zone, round 2 : 7/11 hits
Units damaged: 3 carriers owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 tactical_bomber and 4 transports in 42 Sea Zone, round 2 : 9/13 hits
Units damaged: 1 battleship owned by the Americans
2 destroyers owned by the Japanese and 4 carriers owned by the Americans lost in 42 Sea Zone
Americans roll dice for 1 battleship, 2 cruisers, 2 destroyers and 6 fighters in 42 Sea Zone, round 3 : 4/11 hits
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 3 fighters, 1 tactical_bomber and 4 transports in 42 Sea Zone, round 3 : 6/11 hits
2 destroyers owned by the Americans, 1 tactical_bomber owned by the Japanese, 3 carriers owned by the Japanese and 4 fighters owned by the Americans lost in 42 Sea Zone
Americans roll dice for 1 battleship, 2 cruisers and 2 fighters in 42 Sea Zone, round 4 : 2/5 hits
Japanese roll dice for 2 battleships, 2 cruisers, 3 fighters and 4 transports in 42 Sea Zone, round 4 : 6/7 hits
2 cruisers owned by the Japanese, 1 battleship owned by the Americans, 2 cruisers owned by the Americans and 2 fighters owned by the Americans lost in 42 Sea Zone
Japanese win with 2 battleships, 3 fighters and 4 transports remaining. Battle score for attacker is -85
Casualties for Americans: 1 battleship, 4 carriers, 2 cruisers, 2 destroyers and 6 fighters
Casualties for Japanese: 3 carriers, 2 cruisers, 2 destroyers and 1 tactical_bomber
3 fighters owned by the Japanese forced to land in JavaNon Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Hawaiian Islands to Caroline Islands
3 bombers moved from Eastern United States to United Kingdom
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
1 artillery and 1 infantry moved from 123 Sea Zone to Iceland
1 fighter moved from Eastern United States to Iceland
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport moved from 96 Sea Zone to 97 Sea Zone
2 artilleries and 1 infantry moved from Tunisia to Libya
1 artillery and 1 infantry moved from Morocco to AlgeriaPlace Units - Americans
1 carrier, 2 destroyers and 2 transports placed in 101 Sea Zone
1 artillery, 2 fighters and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from JapaneseCombat - Chinese
Chinese creates battle in territory ChaharNon Combat Move - Chinese
3 infantry moved from Szechwan to KweichowPlace Units - Chinese
1 infantry placed in Kwangsi
1 artillery and 2 infantry placed in KweichowTurn Complete - Chinese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,3,6
Chinese collect 12 PUs (3 lost to blockades); end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Turning on Edit Mode
EDIT: Changing PUs for Chinese from 15 to 18
EDIT: Turning off Edit Mode