@fasthard dice didn’t cooperate ^^
gg probably, but let’s see Japanese turn
(I had to reload and edited your dd back because my sub had missed first time)
L17 BM Marshmallow of War (Axis) vs Simon33 (Allies)
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Oh, I’ve realised that I wasn’t allowed to claim FIC. Not at war in the Pacific. I’ll edit it out.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 fighters, 1 infantry and 1 transport; Remaining resources: 5 PUs;Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 102 Sea Zone to 101 Sea ZoneNon Combat Move - Americans
1 infantry and 1 mech_infantry moved from Central America to 89 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 101 Sea Zone
1 infantry and 1 mech_infantry moved from 101 Sea Zone to Central United StatesPlace Units - Americans
2 artilleries and 1 infantry placed in Central United States
1 transport placed in 101 Sea Zone
1 fighter placed in Eastern United States
1 carrier placed in 10 Sea Zone
1 fighter placed in Western United States
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 fighter and 7 infantry moved from Shensi to KansuPlace Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Purchase Units - British
British buy 1 artillery, 1 factory_minor, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 3 infantry; Remaining resources: 2 PUs;Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyCombat Move - British
1 unit repaired.
Turning on Edit Mode
EDIT: Changing PUs for UK_Pacific from 2 to 0
EDIT: Turning off Edit Mode
1 infantry moved from Kwangtung to Kwangsi
Chinese take Kwangsi from Japanese
2 fighters moved from India to Iraq
3 infantry moved from Persia to Iraq
1 mech_infantry moved from Belgian Congo to Italian Somaliland
British take Italian Somaliland from Italians
2 fighters moved from Scotland to 124 Sea Zone
1 destroyer moved from 109 Sea Zone to 124 Sea Zone
1 tactical_bomber moved from Burma to Siam
1 infantry moved from French Indo China to Siam
EDIT: 1 destroyer moved from 54 Sea Zone to 37 Sea ZoneCombat - British
Battle in Iraq
British attack with 2 fighters and 3 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 2 fighters and 3 infantry in Iraq, round 2 : 1/5 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British roll dice for 2 fighters and 2 infantry in Iraq, round 3 : 1/4 hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 1/2 hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British roll dice for 2 fighters and 1 infantry in Iraq, round 4 : 2/3 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 4 : 0/1 hits
1 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in Siam
British attack with 1 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 1 infantry and 1 tactical_bomber in Siam, round 2 : 2/2 hits
Japanese roll dice for 2 infantry in Siam, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in Siam
British win, taking Siam from Japanese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in 124 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
British roll dice for 1 destroyer and 2 fighters in 124 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 124 Sea Zone
British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - British
2 fighters moved from 124 Sea Zone to Finland
2 fighters moved from United Kingdom to Finland
1 battleship and 1 cruiser moved from 109 Sea Zone to 91 Sea Zone
2 infantry moved from Belgian Congo to Kenya
2 infantry moved from Rhodesia to Belgian Congo
1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
2 fighters moved from Iraq to Persia
1 tactical_bomber moved from Siam to Burma
3 artilleries and 3 infantry moved from India to Burma
1 transport moved from 41 Sea Zone to 38 Sea Zone
1 infantry moved from Shan State to 38 Sea Zone
1 infantry moved from Burma to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 aaGun and 2 infantry moved from Scotland to United KingdomPlace Units - British
1 factory_minor placed in Persia
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,6
British collect 32 PUs; end with 34 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUsPlace Units - UK_Pacific
2 armour and 3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,6,4,4,3,3,2,3,5,2,4,6,1,5,4,6,5,1,1,4
UK_Pacific collect 22 PUs (2 lost to blockades); end with 22 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 28 PUs
Some Units in India change ownership: 2 armour and 3 infantry -
I think hitting Iraq was the right call. I pondered the matter for a couple of hours and it was the best option for the UK – better for Italy to have Iraq without the 3 infantry than with the three infantry.
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Messed up, forgot an attack. Have to redo. Baltic states was mutual annihilation, will edit that back in.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 factory_minor and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Egypt to Iraq
Italians take Trans-Jordan from British
1 artillery moved from Syria to Iraq
2 infantry moved from Syria to Iraq
1 armour moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 artillery moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 artillery moved from Alexandria to 98 Sea Zone
1 artillery and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery moved from 99 Sea Zone to Crete
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 armour moved from Eastern Poland to Baltic States
1 infantry moved from Romania to Bessarabia
Italians take Bessarabia from RussiansCombat - Italians
Battle in Crete
Battle in Cyprus
Battle in Iraq
Italians attack with 1 armour, 1 artillery and 2 infantry
British defend with 1 infantry
Italians win, taking Crete from Neutral_Allies, taking Cyprus from British, taking Iraq from British with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Baltic States
Italians attack with 1 armour
Russians defend with 1 infantry
1 armour owned by the Italians retreated to Eastern PolandNon Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Baltic States: 1 infantry
EDIT: Removing units owned by Italians from Eastern Poland: 1 armour
EDIT: Turning off Edit Mode
1 infantry moved from Romania to Eastern Poland
1 artillery moved from Romania to Bessarabia
2 fighters moved from Alexandria to Egypt
1 bomber moved from Alexandria to Egypt
2 infantry moved from Tunisia to Algeria
Italians take Algeria from Neutral_Axis
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea ZonePlace Units - Italians
1 factory_minor placed in Egypt
3 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 factory_minor and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Egypt to Iraq
Italians take Trans-Jordan from British
1 artillery moved from Syria to Iraq
2 infantry moved from Syria to Iraq
1 armour moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 artillery moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 artillery moved from Alexandria to 98 Sea Zone
1 artillery and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery moved from 99 Sea Zone to Crete
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 armour moved from Eastern Poland to Baltic States
1 infantry moved from Romania to Bessarabia
Italians take Bessarabia from RussiansCombat - Italians
Battle in Crete
Battle in Cyprus
Battle in Iraq
Italians attack with 1 armour, 1 artillery and 2 infantry
British defend with 1 infantry
Italians win, taking Crete from Neutral_Allies, taking Cyprus from British, taking Iraq from British with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Baltic States
Italians attack with 1 armour
Russians defend with 1 infantry
1 armour owned by the Italians retreated to Eastern PolandNon Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Baltic States: 1 infantry
EDIT: Removing units owned by Italians from Eastern Poland: 1 armour
EDIT: Turning off Edit Mode
1 infantry moved from Romania to Eastern Poland
1 artillery moved from Romania to Bessarabia
2 fighters moved from Alexandria to Egypt
1 bomber moved from Alexandria to Egypt
2 infantry moved from Tunisia to Algeria
Italians take Algeria from Neutral_Axis
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea ZonePlace Units - Italians
1 factory_minor placed in Egypt
3 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 34 PUs
Turning on Edit Mode
EDIT: Adding units owned by Italians to 99 Sea Zone: 1 cruiser and 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from 98 Sea Zone: 1 cruiser and 1 destroyer
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 aaGun and 1 infantry moved from Northern Territory to Queensland
1 transport moved from 42 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
1 submarine moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Combat Move - French
1 cruiser moved from 109 Sea Zone to 91 Sea ZoneNon Combat Move - French
1 fighter moved from United Kingdom to Finland
1 destroyer moved from 80 Sea Zone to 39 Sea ZoneTurn Complete - French
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@Marshmallow:
I think hitting Iraq was the right call. I pondered the matter for a couple of hours and it was the best option for the UK – better for Italy to have Iraq without the 3 infantry than with the three infantry.
You mean for the UK? Yeah, certainly. Can’t go around gifting free troops to the enemy.
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@Marshmallow:
I think hitting Iraq was the right call. I pondered the matter for a couple of hours and it was the best option for the UK – better for Italy to have Iraq without the 3 infantry than with the three infantry.
You mean for the UK? Yeah, certainly. Can’t go around gifting free troops to the enemy.
Yeah, that part for sure.
Not so sure I would have built the Persia factory. I hemmed and hawed on that one and came down against it after about 30 minutes. We’ll see how it works out though.
Marsh
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber, 1 fighter and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Eastern Poland to Novgorod
Germans take Baltic States from Russians
Germans take Novgorod from Russians
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
4 infantry moved from Eastern Poland to Belarus
1 mech_infantry moved from Slovakia Hungary to Western Ukraine
Germans take Western Ukraine from Russians
1 bomber moved from Southern Italy to Persia
1 bomber moved from British Somaliland to Persia
1 tactical_bomber moved from Western Germany to Belarus
1 tactical_bomber moved from Western Germany to Belarus
1 infantry moved from Eastern Poland to Belarus
1 bomber moved from Western Germany to 124 Sea ZoneCombat - Germans
Battle in Belarus
Germans attack with 5 infantry and 2 tactical_bombers
Russians defend with 3 infantry
Germans win, taking Belarus from Russians with 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in 124 Sea Zone
Germans attack with 1 bomber
British defend with 1 destroyer
British win with no units remaining. Battle score for attacker is -4
Casualties for Germans: 1 bomber
Casualties for British: 1 destroyer
Battle in Persia
Germans attack with 2 bombers
British defend with 1 factory_minor and 2 fighters
British win with 1 fighter remaining. Battle score for attacker is -14
Casualties for Germans: 2 bombers
Casualties for British: 1 fighterNon Combat Move - Germans
1 armour moved from Romania to Northern Italy
1 infantry moved from Bulgaria to Yugoslavia
2 mech_infantrys moved from Slovakia Hungary to Western Ukraine
3 aaGuns moved from Slovakia Hungary to Eastern Poland
16 armour, 6 artilleries and 14 infantry moved from Eastern Poland to Western Ukraine
2 mech_infantrys moved from Germany to Eastern Poland
4 armour and 2 mech_infantrys moved from Germany to Baltic States
1 artillery moved from Western Germany to France
1 infantry moved from Western Germany to France
1 artillery moved from Western Germany to France
2 fighters moved from Southern Italy to Anglo Egyptian Sudan
1 artillery moved from 98 Sea Zone to Egypt
1 infantry moved from 98 Sea Zone to Egypt
2 tactical_bombers moved from Tunisia to Algeria
2 tactical_bombers moved from Belarus to Eastern PolandPlace Units - Germans
3 infantry placed in France
1 artillery, 1 bomber, 1 fighter and 4 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs -
Well, that round more than made up for keeping the bomber on UK1…
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 4 artilleries, 1 fighter and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 armour, 4 artilleries, 5 infantry and 2 mech_infantrys moved from Finland to Norway
1 fighter and 2 infantry moved from Archangel to Novgorod
1 artillery and 1 infantry moved from Bryansk to Ukraine
1 artillery and 1 infantry moved from Bryansk to Belarus
1 fighter and 1 tactical_bomber moved from Archangel to BelarusCombat - Russians
Battle in Novgorod
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Russians roll dice for 1 fighter and 2 infantry in Novgorod, round 2 : 0/3 hits
Germans roll dice for 1 armour in Novgorod, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Novgorod
Russians roll dice for 1 fighter and 1 infantry in Novgorod, round 3 : 0/2 hits
Germans roll dice for 1 armour in Novgorod, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Novgorod
retreated to Novgorod
Germans win with 1 armour remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in Belarus
Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 4 infantry
Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 3/4 hits
Germans roll dice for 4 infantry in Belarus, round 2 : 2/4 hits
1 artillery owned by the Russians, 3 infantry owned by the Germans and 1 infantry owned by the Russians lost in Belarus
retreated to Belarus
Germans win with 1 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 3 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Norway
Russians attack with 2 armour, 4 artilleries, 5 infantry and 2 mech_infantrys
Germans defend with 2 artilleries and 8 infantry
Russians roll dice for 2 armour, 4 artilleries, 5 infantry and 2 mech_infantrys in Norway, round 2 : 4/13 hits
Germans roll dice for 2 artilleries and 8 infantry in Norway, round 2 : 5/10 hits
4 infantry owned by the Germans and 5 infantry owned by the Russians lost in Norway
Russians roll dice for 2 armour, 4 artilleries and 2 mech_infantrys in Norway, round 3 : 3/8 hits
Germans roll dice for 2 artilleries and 4 infantry in Norway, round 3 : 2/6 hits
2 artilleries owned by the Russians and 3 infantry owned by the Germans lost in Norway
Russians roll dice for 2 armour, 2 artilleries and 2 mech_infantrys in Norway, round 4 : 3/6 hits
Germans roll dice for 2 artilleries and 1 infantry in Norway, round 4 : 1/3 hits
1 artillery owned by the Russians, 1 infantry owned by the Germans and 2 artilleries owned by the Germans lost in Norway
Russians win, taking Norway from Germans with 2 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 2 artilleries and 8 infantry
Casualties for Russians: 3 artilleries and 5 infantry
Battle in Ukraine
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 0/2 hits
Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 3 : 0/2 hits
Germans roll dice for 1 mech_infantry in Ukraine, round 3 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 4 : 0/2 hits
Germans roll dice for 1 mech_infantry in Ukraine, round 4 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 5 : 1/2 hits
Germans roll dice for 1 mech_infantry in Ukraine, round 5 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Belarus to Russia
1 fighter moved from Novgorod to Russia
2 aaGuns and 21 infantry moved from Bryansk to Russia
4 infantry moved from Volgograd to Samara
1 infantry moved from Northwest Persia to Persia
1 aaGun moved from Finland to Norway
1 aaGun and 9 infantry moved from Archangel to Vologda
1 submarine moved from 125 Sea Zone to 110 Sea Zone
2 infantry moved from Kazakhstan to Samara
1 submarine moved from 114 Sea Zone to 113 Sea ZonePlace Units - Russians
3 infantry placed in Volgograd
Russians undo move 1.
1 fighter and 2 infantry placed in Volgograd
4 artilleries and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 50 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from Kiangsi to Kwangsi
1 artillery moved from Kiangsi to Kwangsi
1 infantry moved from Kiangsi to Kwangtung
1 artillery moved from Kiangsi to Kwangtung
1 submarine moved from 36 Sea Zone to 44 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 armour, 1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 armour moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 42 Sea Zone to 41 Sea Zone
2 fighters and 2 tactical_bombers moved from Yunnan to Kwangtung
2 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
2 bombers moved from Yunnan to 39 Sea Zone
1 fighter moved from 36 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 39 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Yunnan to 37 Sea Zone
1 fighter moved from Yunnan to 37 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from 36 Sea Zone to 37 Sea Zone
1 armour, 2 artilleries, 5 infantry and 4 transports moved from 36 Sea Zone to 42 Sea Zone
1 armour moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
5 infantry moved from 42 Sea Zone to Java
1 cruiser moved from 36 Sea Zone to 42 Sea Zone
1 battleship moved from 36 Sea Zone to 42 Sea Zone
1 armour moved from Yunnan to Malaya
Japanese take Shan State from UK_Pacific
Japanese take Malaya from UK_Pacific
2 artilleries moved from Yunnan to French Indo China
Japanese take French Indo China from UK_Pacific
1 mech_infantry moved from Yunnan to French Indo ChinaCombat - Japanese
Battle in Borneo
Battle in Java
Japanese attack with 1 armour, 1 artillery and 5 infantry
ANZAC defend with 1 aaGun and 3 infantry
Japanese win, taking Borneo from UK_Pacific, taking Java from ANZAC with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 11
Casualties for ANZAC: 1 aaGun and 3 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 39 Sea Zone
Japanese attack with 2 bombers, 1 fighter and 1 tactical_bomber
French defend with 1 destroyer; British defend with 1 battleship and 1 destroyer
Units damaged: 1 battleship owned by the British
Japanese win with 2 bombers remaining. Battle score for attacker is 15
Casualties for French: 1 destroyer
Casualties for British: 1 battleship and 1 destroyer
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Battle in 37 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Philippines
Japanese attack with 1 armour, 1 artillery and 2 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 2 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 2 artilleries
EDIT: Turning off Edit Mode
2 fighters moved from 37 Sea Zone to 42 Sea Zone
2 tactical_bombers moved from 37 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Yunnan to 42 Sea Zone
1 fighter moved from Yunnan to 42 Sea Zone
1 battleship, 3 carriers, 1 cruiser and 3 destroyers moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Hunan to Yunnan
1 mech_infantry moved from Kiangsu to Anhwe
1 bomber moved from Japan to Yunnan
2 bombers moved from 39 Sea Zone to Yunnan
2 fighters moved from Kwangsi to Yunnan
2 tactical_bombers moved from Kwangsi to Yunnan
2 tactical_bombers moved from Kwangtung to Yunnan
2 fighters moved from Kwangtung to Yunnan
1 mech_infantry moved from Anhwe to HunanPlace Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Yunnan: 2 artilleries
EDIT: Turning off Edit Mode
3 infantry placed in Kiangsu
1 fighter placed in Japan
2 destroyers and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 48 PUs; end with 48 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 4 artilleries, 1 carrier, 1 destroyer, 2 fighters, 4 infantry and 2 transports; Remaining resources: 1 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
2 fighters moved from 102 Sea Zone to Morocco
1 armour, 4 artilleries and 5 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
1 armour and 1 infantry moved from 87 Sea Zone to French West Africa
1 bomber moved from Eastern United States to 86 Sea Zone
1 destroyer moved from 101 Sea Zone to 86 Sea Zone
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 cruiser moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 2/2 hits
Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 0/2 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 artillery in Caroline Islands, round 3 : 1/1 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in Morocco
Americans attack with 2 artilleries, 2 fighters and 2 infantry
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits
Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 1/1 hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in Morocco
Americans win, taking Morocco from Neutral_Axis with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Neutral_Axis: 1 infantry
Battle in French West Africa
Americans attack with 1 armour and 1 infantry
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 armour and 1 infantry in French West Africa, round 2 : 1/2 hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits
1 infantry owned by the Neutral_Axis lost in French West Africa
Americans win, taking French West Africa from Neutral_Axis with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Battle in 86 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 86 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 submarine in 86 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber and 1 destroyer in 86 Sea Zone, round 3 : 1/2 hits
Germans roll dice for 1 submarine in 86 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Germans lost in 86 Sea Zone
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 44 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 44 Sea Zone, round 4 : 1/1 hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 44 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarineNon Combat Move - Americans
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
1 fighter moved from Western United States to Hawaiian Islands
1 carrier moved from 10 Sea Zone to 30 Sea Zone
2 fighters moved from Morocco to 91 Sea Zone
1 bomber moved from 86 Sea Zone to Gold Coast
1 carrier moved from 102 Sea Zone to 91 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone
2 artilleries and 2 infantry moved from 123 Sea Zone to Iceland
2 fighters and 1 tactical_bomber moved from Eastern United States to IcelandPlace Units - Americans
2 transports placed in 101 Sea Zone
3 artilleries and 3 infantry placed in Central United States
1 artillery, 2 fighters and 1 infantry placed in Western United States
1 carrier and 1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
3 infantry moved from Kansu to Suiyuyan
1 fighter and 6 infantry moved from Kansu to ShensiNon Combat Move - Chinese
Place Units - Chinese
3 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs total -
Forgot to attack Novgorod
att 4 ftrs
Rolls: 4@3; Total Hits: 34@3: (3, 1, 2, 4)def
Rolls: 1@3; Total Hits: 11@3: (1) -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - British
British buy 2 artilleries, 1 destroyer, 3 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - British
2 armour moved from India to Yunnan
6 artilleries, 11 infantry and 1 tactical_bomber moved from Burma to Yunnan
1 infantry moved from Siam to Shan State
UK_Pacific take Shan State from JapaneseCombat - British
Battle in Yunnan
British attack with 2 armour, 6 artilleries, 11 infantry and 1 tactical_bomber
Japanese defend with 2 artilleries, 3 bombers, 4 fighters, 1 infantry and 4 tactical_bombers
British roll dice for 2 armour, 6 artilleries, 11 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/20 hits
Japanese roll dice for 2 artilleries, 3 bombers, 4 fighters, 1 infantry and 4 tactical_bombers in Yunnan, round 2 : 8/14 hits
1 infantry owned by the Japanese, 3 bombers owned by the Japanese and 8 infantry owned by the British lost in Yunnan
British roll dice for 2 armour, 6 artilleries, 3 infantry and 1 tactical_bomber in Yunnan, round 3 : 4/12 hits
Japanese roll dice for 2 artilleries, 4 fighters and 4 tactical_bombers in Yunnan, round 3 : 7/10 hits
2 artilleries owned by the Japanese, 2 tactical_bombers owned by the Japanese, 4 artilleries owned by the British and 3 infantry owned by the British lost in Yunnan
British roll dice for 2 armour, 2 artilleries and 1 tactical_bomber in Yunnan, round 4 : 3/5 hits
Japanese roll dice for 4 fighters and 2 tactical_bombers in Yunnan, round 4 : 5/6 hits
1 tactical_bomber owned by the British, 1 fighter owned by the Japanese, 2 armour owned by the British, 2 tactical_bombers owned by the Japanese and 2 artilleries owned by the British lost in Yunnan
Japanese win with 3 fighters remaining. Battle score for attacker is 21
Casualties for British: 2 armour, 6 artilleries, 11 infantry and 1 tactical_bomber
Casualties for Japanese: 2 artilleries, 3 bombers, 1 fighter, 1 infantry and 4 tactical_bombersNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from Finland: 1 fighter
EDIT: Removing units owned by Germans from Novgorod: 1 armour
EDIT: Turning off Edit Mode
2 aaGuns moved from Burma to India
2 infantry moved from Kenya to Belgian Congo
1 mech_infantry moved from Italian Somaliland to Belgian Congo
1 artillery and 1 infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
3 infantry and 1 mech_infantry moved from Brazil to British Guiana
1 infantry moved from Ontario to Central United States
1 armour moved from Quebec to Central United States
1 artillery moved from Ontario to Quebec
1 transport moved from 101 Sea Zone to 106 Sea Zone
1 fighter moved from United Kingdom to MoroccoPlace Units - British
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
1 artillery and 2 infantry placed in Persia
1 destroyer and 1 submarine placed in 109 Sea ZoneTurn Complete - British
British collect 28 PUs; end with 30 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUsPlace Units - UK_Pacific
1 artillery and 8 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,6
UK_Pacific collect 10 PUs (2 lost to blockades); end with 10 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 1 artillery and 8 infantry





