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17L Talleyrand19(X) vs AldoRaine(L) - BM2

  • 25 19

    Just to clarify, The damaged Carrier to be the last two taken.

  • 25 19

    I realize my attempt to clarify might be even more confusion.  Sorry about that.  I want max defense with Full scramble.  And just make sure to take the planes last and the damaged carrier should be taken after the destroyers.


  • Haha sounds good, only question is you want me to dmg carrier and battleship first? Then max defense from there? Or do not dmg carrier at all till the very end?

  • 25 19

    Yes please damage carrier and BB first.  Thanks


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 destroyer and 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                1 infantry moved from 99 Sea Zone to Crete
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 infantry moved from Northern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                2 infantry moved from 99 Sea Zone to Syria
                1 infantry moved from British Somaliland to Ethiopia
                      Italians take Ethiopia from British
                1 armour moved from Baltic States to Western Ukraine
                      Italians take Western Ukraine from Russians
                1 armour moved from Eastern Poland to Western Ukraine
                1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 1 submarine moved from 97 Sea Zone to 98 Sea Zone

    Combat - Italians
                British scrambles 3 units out of Trans-Jordan to defend against the attack in 98 Sea Zone
                Battle in Crete
                Battle in 98 Sea Zone
                    Italians attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 1 submarine
                    British defend with 1 battleship, 1 carrier, 3 cruisers, 3 destroyers, 5 fighters, 3 submarines and 1 transport
                    Units damaged: 1 battleship owned by the British and 1 carrier owned by the British
                    Units damaged: 1 battleship owned by the Italians
                    retreated to 98 Sea Zone
                    British win, taking Crete from Neutral_Allies with 1 battleship, 1 carrier, 3 cruisers, 5 fighters and 1 transport remaining. Battle score for attacker is -50
                    Casualties for Italians: 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 submarine
                    Casualties for British: 3 destroyers and 3 submarines
                Battle in Syria
                Moving scrambled unit from 98 Sea Zone back to originating territory: Trans-Jordan
                Moving scrambled unit from 98 Sea Zone back to originating territory: Trans-Jordan
                Moving scrambled unit from 98 Sea Zone back to originating territory: Trans-Jordan
                    2 fighters owned by the British forced to land in Egypt

    Non Combat Move - Italians
                2 infantry moved from Romania to Yugoslavia
                2 artilleries and 4 infantry moved from Bulgaria to Yugoslavia
                2 artilleries moved from Romania to Yugoslavia
                2 aaGuns moved from Northern Italy to Southern Italy
                3 infantry moved from Northern Italy to Southern Italy
                1 fighter moved from 98 Sea Zone to Libya

    Place Units - Italians
                1 infantry placed in Southern Italy
                1 destroyer placed in 95 Sea Zone
                1 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,4,1,3
                Italians collect 16 PUs (1 lost to blockades); end with 18 PUs total

    triplea_39219_Ita3.tsvg

  • 25 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 infantry moved from French Indo China to Shan State
                1 fighter moved from India to 41 Sea Zone
                2 fighters moved from India to Shan State
                2 infantry moved from Egypt to Anglo Egyptian Sudan

    Combat - ANZAC
                Battle in 41 Sea Zone
                    ANZAC attack with 1 fighter
                    Japanese defend with 1 transport
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Shan State
                    ANZAC attack with 2 fighters and 1 infantry
                    Japanese defend with 1 infantry
                    ANZAC win, taking Shan State from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC
                2 fighters moved from Shan State to India
                1 fighter moved from 41 Sea Zone to India
                1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
                1 aaGun, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
                1 aaGun and 1 infantry moved from 33 Sea Zone to Caroline Islands
                1 aaGun and 1 infantry moved from Dutch New Guinea to New Guinea

    Place Units - ANZAC
                1 destroyer placed in 62 Sea Zone
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 12 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs

    triplea_39219_ANZ3.tsvg

  • 25 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 3

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from United Kingdom to Gibraltar

    Turn Complete - French

    triplea_39219_Fre3.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 bomber, 1 destroyer, 2 fighters and 3 mech_infantrys; Remaining resources: 3 PUs;

    Combat Move - Germans
                1 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                1 infantry moved from Bessarabia to Ukraine
                      Germans take Ukraine from Russians
                6 infantry moved from Novgorod to Archangel
                3 fighters moved from Southern Italy to 98 Sea Zone
                1 bomber moved from Western Germany to 98 Sea Zone
                1 bomber, 1 fighter and 5 tactical_bombers moved from Western Germany to 98 Sea Zone
                4 bombers moved from Eastern Poland to 98 Sea Zone

    Combat - Germans
                Germans creates battle in territory 125 Sea Zone

    triplea_39219_Ger4.tsvg


  • scramble near Egypt?

  • 25 19

    No scramble


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 bomber, 1 destroyer, 2 fighters and 3 mech_infantrys; Remaining resources: 3 PUs;

    Combat Move - Germans
                1 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                1 infantry moved from Bessarabia to Ukraine
                      Germans take Ukraine from Russians
                6 infantry moved from Novgorod to Archangel
                3 fighters moved from Southern Italy to 98 Sea Zone
                1 bomber moved from Western Germany to 98 Sea Zone
                1 bomber, 1 fighter and 5 tactical_bombers moved from Western Germany to 98 Sea Zone
                4 bombers moved from Eastern Poland to 98 Sea Zone

    Combat - Germans
                Germans creates battle in territory 125 Sea Zone
                Battle in 98 Sea Zone
                    Germans attack with 6 bombers, 4 fighters and 5 tactical_bombers
                    British defend with 1 battleship, 1 carrier, 3 cruisers and 1 transport
                    Germans win with 6 bombers, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 46
                    Casualties for Germans: 3 tactical_bombers
                    Casualties for British: 1 battleship, 1 carrier, 3 cruisers and 1 transport

    Non Combat Move - Germans
                4 fighters and 1 tactical_bomber moved from 98 Sea Zone to Syria
                1 tactical_bomber moved from 98 Sea Zone to Syria
                6 bombers moved from 98 Sea Zone to Syria
                2 artilleries and 9 infantry moved from Bessarabia to Western Ukraine
                1 submarine moved from 112 Sea Zone to 124 Sea Zone
                3 mech_infantrys moved from Germany to Eastern Poland
                4 mech_infantrys moved from Baltic States to Western Ukraine
                2 aaGuns, 5 armour, 9 artilleries, 18 infantry and 5 mech_infantrys moved from Eastern Poland to Western Ukraine
                2 infantry moved from Vyborg to Novgorod
                2 artilleries and 2 infantry moved from France to Northern Italy
                1 artillery and 1 infantry moved from Western Germany to Northern Italy
                1 armour and 1 mech_infantry moved from Romania to Western Ukraine

    Place Units - Germans
                1 destroyer placed in 110 Sea Zone
                1 bomber and 2 fighters placed in Western Germany
                3 mech_infantrys placed in Novgorod
                Germans undo move 3.
                3 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6
                Germans collect 48 PUs; end with 51 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs

    triplea_39219_Ger4.tsvg

  • 25 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 5 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Bryansk to Ukraine
                2 fighters moved from Russia to Ukraine
                1 tactical_bomber moved from Bryansk to Ukraine

    Combat - Russians
                Russians creates battle in territory 125 Sea Zone
                Battle in Ukraine
                    Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 factory_minor and 1 infantry
                    Russians win, taking Ukraine from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                2 fighters moved from Ukraine to Russia
                1 tactical_bomber moved from Ukraine to Russia
                1 armour moved from Volgograd to Bryansk
                5 artilleries and 5 infantry moved from Russia to Bryansk
                2 fighters and 1 tactical_bomber moved from Russia to Bryansk
                1 infantry moved from Vologda to Russia
                6 infantry moved from Timguska to Novosibirsk
                2 aaGuns and 12 infantry moved from Yenisey to Timguska

    Place Units - Russians
                1 infantry placed in Volgograd
                5 artilleries and 5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 28 PUs; end with 28 PUs total
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs

    triplea_39219_Rus4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 4 destroyers and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Russians
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Combat Move - Japanese
                1 infantry moved from Kweichow to Szechwan
                      Japanese take Szechwan from Chinese
                2 infantry moved from Kweichow to Shensi
                1 artillery moved from Kweichow to Shensi
                1 infantry moved from Yunnan to Burma
                      Japanese take Burma from UK_Pacific
                1 mech_infantry moved from Kwangtung to French Indo China
                      Japanese take French Indo China from ANZAC
                1 infantry moved from Manchuria to Amur
                      Japanese take Amur from Russians
                2 infantry moved from Guam to 21 Sea Zone
                2 infantry and 1 transport moved from 21 Sea Zone to 45 Sea Zone
                2 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 infantry moved from Hopei to Shensi
                1 infantry moved from Suiyuyan to Shensi
                1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 transport moved from 42 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya

    Combat - Japanese
                Battle in Malaya
                Battle in Dutch New Guinea
                Battle in Shensi
                    Japanese attack with 1 artillery and 4 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Malaya from UK_Pacific, taking Dutch New Guinea from ANZAC, taking Shensi from Chinese with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Celebes
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                1 destroyer moved from 55 Sea Zone to 34 Sea Zone
                1 destroyer moved from 56 Sea Zone to 46 Sea Zone
                1 destroyer moved from 6 Sea Zone to 23 Sea Zone
                1 destroyer moved from 6 Sea Zone to 22 Sea Zone
                1 battleship, 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 43 Sea Zone to 45 Sea Zone
                1 battleship, 2 cruisers and 1 destroyer moved from 42 Sea Zone to 44 Sea Zone
                1 infantry moved from Chahar to Suiyuyan
                1 infantry moved from Anhwe to Hopei
                1 mech_infantry moved from Shantung to Chahar
                1 infantry moved from Manchuria to Jehol
                1 mech_infantry moved from Shantung to Jehol
                1 mech_infantry moved from Shantung to Anhwe
                1 mech_infantry moved from Kiangsu to Hunan
                1 infantry moved from Hunan to Kweichow
                1 artillery moved from Hunan to Yunnan
                2 bombers moved from Kweichow to Kiangsu
                2 fighters and 1 tactical_bomber moved from Hunan to Philippines
                2 fighters moved from Hunan to Kweichow
                1 mech_infantry moved from Kiangsu to Kweichow
                1 mech_infantry moved from Kiangsu to Kweichow

    Place Units - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 5 Sea Zone: 1 submarine
                EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 submarine
                EDIT: Removing units owned by Japanese from 44 Sea Zone: 1 submarine
                EDIT: Adding units owned by Japanese to 44 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                4 destroyers placed in 6 Sea Zone
                3 mech_infantrys placed in Kiangsu
                3 mech_infantrys placed in Shantung
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 22 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Japanese to 25 Sea Zone: 1 destroyer
                EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Japanese to 22 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 44 Sea Zone: 1 submarine
                EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Japanese collect 63 PUs; end with 63 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs

    triplea_39219_Jap4.tsvg

  • 25 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 bomber, 2 destroyers, 1 fighter, 1 infantry, 4 submarines and 1 transport; Remaining resources: 1 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans
                2 submarines moved from 91 Sea Zone to 95 Sea Zone
                1 bomber moved from Gibraltar to 95 Sea Zone
                1 fighter moved from Gibraltar to Algeria
                1 armour, 1 artillery and 2 infantry moved from Morocco to Algeria
                1 fighter moved from 91 Sea Zone to Algeria
                1 submarine moved from 10 Sea Zone to 25 Sea Zone
                1 submarine moved from 33 Sea Zone to 34 Sea Zone
                1 submarine moved from 26 Sea Zone to 46 Sea Zone
                2 fighters moved from 26 Sea Zone to 46 Sea Zone
                2 fighters moved from 33 Sea Zone to 34 Sea Zone

    Combat - Americans
                Battle in 46 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win with 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in 95 Sea Zone
                    Americans attack with 1 bomber and 2 submarines
                    Italians defend with 1 destroyer
                    Americans win with 1 bomber and 2 submarines remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in 34 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Algeria
                    Americans attack with 1 armour, 1 artillery, 2 fighters and 2 infantry
                    Neutral_Axis defend with 1 infantry
                    Americans win, taking Algeria from Neutral_Axis with 1 armour, 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 infantry
                    Casualties for Neutral_Axis: 1 infantry
                Battle in 25 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win with 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 carrier and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
                2 fighters moved from 46 Sea Zone to 54 Sea Zone
                2 fighters moved from 34 Sea Zone to 54 Sea Zone
                1 artillery, 1 infantry and 3 marines moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 infantry, 3 marines and 2 transports moved from 33 Sea Zone to 54 Sea Zone
                1 artillery, 1 infantry and 3 marines moved from 54 Sea Zone to Queensland
                1 destroyer and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
                1 carrier and 1 tactical_bomber moved from 91 Sea Zone to 64 Sea Zone
                1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                2 transports moved from 91 Sea Zone to 101 Sea Zone
                2 destroyers moved from 101 Sea Zone to 91 Sea Zone
                2 fighters moved from Algeria to Gibraltar
                1 fighter moved from Eastern United States to Gibraltar
                1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
                2 infantry moved from Brazil to Suriname
                1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
                1 bomber moved from 95 Sea Zone to Gibraltar

    Place Units - Americans
                1 infantry placed in Central United States
                1 fighter placed in Western United States
                1 destroyer and 4 submarines placed in 10 Sea Zone
                1 destroyer placed in 10 Sea Zone
                1 bomber placed in Eastern United States
                1 transport placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 54 PUs; end with 55 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

    triplea_39219_Ame4.tsvg

  • 25 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                2 infantry moved from Tsinghai to Kansu
                7 infantry moved from Tsinghai to Shensi
                1 fighter moved from Tsinghai to Shensi
                3 infantry moved from Tsinghai to Kansu

    Combat - Chinese
                Battle in Kansu
                    Chinese attack with 5 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Kansu from Japanese with 4 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Shensi
                    Chinese attack with 1 fighter and 7 infantry
                    Japanese defend with 1 artillery and 4 infantry
                    4 infantry owned by the Chinese retreated to Tsinghai
                    Japanese win with 1 artillery remaining. Battle score for attacker is 3
                    Casualties for Chinese: 3 infantry
                    Casualties for Japanese: 4 infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Tsinghai

    Place Units - Chinese
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 4 PUs total

    triplea_39219_Chi4.tsvg

  • 25 19

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 4

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - British
                1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers moved from Trans-Jordan to Syria
                1 transport moved from 81 Sea Zone to 98 Sea Zone
                2 infantry moved from Egypt to 98 Sea Zone
                2 infantry moved from 98 Sea Zone to Syria
                1 fighter moved from Egypt to Syria
                1 fighter moved from Egypt to Syria
                1 fighter moved from Gibraltar to 99 Sea Zone
                1 armour moved from Kenya to Italian Somaliland
                      British take Italian Somaliland from Italians
                1 armour moved from Italian Somaliland to British Somaliland
                      British take British Somaliland from Italians
                1 artillery and 1 mech_infantry moved from Kenya to Ethiopia

    Combat - British
                Battle in Ethiopia
                    British attack with 1 artillery and 1 mech_infantry
                    Italians defend with 1 infantry
                    British win, taking Ethiopia from Italians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Syria
                    British attack with 1 artillery, 5 fighters, 4 infantry and 2 tactical_bombers
                    Germans defend with 6 bombers, 4 fighters and 2 tactical_bombers; Italians defend with 2 infantry

    triplea_39219_Bri4.tsvg

  • 25 19

    I got lucky and got 7 hits in Syria.  How do you want to take the hits?


  • god damnit, that was the one thing I was worried about, an insane offensive roll…okay, take out the two inf, then go max defense (so yeah, take out bombers before tacts and before fighters)

  • 25 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 4

    Purchase Units - British
                British buy 1 artillery, 1 factory_minor, 1 fighter, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 2 infantry; Remaining resources: 0 PUs;

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - British
                1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers moved from Trans-Jordan to Syria
                1 transport moved from 81 Sea Zone to 98 Sea Zone
                2 infantry moved from Egypt to 98 Sea Zone
                2 infantry moved from 98 Sea Zone to Syria
                1 fighter moved from Egypt to Syria
                1 fighter moved from Egypt to Syria
                1 fighter moved from Gibraltar to 99 Sea Zone
                1 armour moved from Kenya to Italian Somaliland
                      British take Italian Somaliland from Italians
                1 armour moved from Italian Somaliland to British Somaliland
                      British take British Somaliland from Italians
                1 artillery and 1 mech_infantry moved from Kenya to Ethiopia

    Combat - British
                Battle in Ethiopia
                    British attack with 1 artillery and 1 mech_infantry
                    Italians defend with 1 infantry
                    British win, taking Ethiopia from Italians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Syria
                    British attack with 1 artillery, 5 fighters, 4 infantry and 2 tactical_bombers
                    Germans defend with 6 bombers, 4 fighters and 2 tactical_bombers; Italians defend with 2 infantry
                    Italians win with 1 bomber, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 20
                    Casualties for Germans: 5 bombers
                    Casualties for British: 1 artillery, 3 fighters and 4 infantry
                    Casualties for Italians: 2 infantry
                    2 tactical_bombers owned by the British and 2 fighters owned by the British retreated
                Battle in 99 Sea Zone
                    British attack with 1 fighter
                    Italians defend with 2 transports
                    British win with 1 fighter remaining. Battle score for attacker is 14
                    Casualties for Italians: 2 transports

    Non Combat Move - British
                1 fighter moved from 99 Sea Zone to Cyprus
                2 fighters and 2 tactical_bombers moved from Syria to Trans-Jordan
                1 fighter moved from Gibraltar to Trans-Jordan
                1 aaGun moved from Egypt to Trans-Jordan
                1 infantry moved from Alexandria to Egypt
                2 infantry moved from Union of South Africa to 71 Sea Zone
                2 infantry and 1 transport moved from 71 Sea Zone to 74 Sea Zone

    Place Units - British
                1 submarine placed in 98 Sea Zone
                1 artillery and 1 mech_infantry placed in Egypt
                1 fighter and 2 infantry placed in Persia
                1 factory_minor placed in Iraq

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs total
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 37 PUs

    Place Units - UK_Pacific
                1 armour and 2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
                Some Units in India change ownership: 1 armour and 2 infantry

    triplea_39219_UK_4.tsvg

  • 25 19

    Defense went well for you.

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