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17L Talleyrand19(X) vs AldoRaine(L) - BM2

  • 25 19

    Yes please damage carrier and BB first.  Thanks


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 destroyer and 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                1 infantry moved from 99 Sea Zone to Crete
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 infantry moved from Northern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                2 infantry moved from 99 Sea Zone to Syria
                1 infantry moved from British Somaliland to Ethiopia
                      Italians take Ethiopia from British
                1 armour moved from Baltic States to Western Ukraine
                      Italians take Western Ukraine from Russians
                1 armour moved from Eastern Poland to Western Ukraine
                1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 1 submarine moved from 97 Sea Zone to 98 Sea Zone

    Combat - Italians
                British scrambles 3 units out of Trans-Jordan to defend against the attack in 98 Sea Zone
                Battle in Crete
                Battle in 98 Sea Zone
                    Italians attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 1 submarine
                    British defend with 1 battleship, 1 carrier, 3 cruisers, 3 destroyers, 5 fighters, 3 submarines and 1 transport
                    Units damaged: 1 battleship owned by the British and 1 carrier owned by the British
                    Units damaged: 1 battleship owned by the Italians
                    retreated to 98 Sea Zone
                    British win, taking Crete from Neutral_Allies with 1 battleship, 1 carrier, 3 cruisers, 5 fighters and 1 transport remaining. Battle score for attacker is -50
                    Casualties for Italians: 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 submarine
                    Casualties for British: 3 destroyers and 3 submarines
                Battle in Syria
                Moving scrambled unit from 98 Sea Zone back to originating territory: Trans-Jordan
                Moving scrambled unit from 98 Sea Zone back to originating territory: Trans-Jordan
                Moving scrambled unit from 98 Sea Zone back to originating territory: Trans-Jordan
                    2 fighters owned by the British forced to land in Egypt

    Non Combat Move - Italians
                2 infantry moved from Romania to Yugoslavia
                2 artilleries and 4 infantry moved from Bulgaria to Yugoslavia
                2 artilleries moved from Romania to Yugoslavia
                2 aaGuns moved from Northern Italy to Southern Italy
                3 infantry moved from Northern Italy to Southern Italy
                1 fighter moved from 98 Sea Zone to Libya

    Place Units - Italians
                1 infantry placed in Southern Italy
                1 destroyer placed in 95 Sea Zone
                1 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,4,1,3
                Italians collect 16 PUs (1 lost to blockades); end with 18 PUs total

    triplea_39219_Ita3.tsvg

  • 25 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 infantry moved from French Indo China to Shan State
                1 fighter moved from India to 41 Sea Zone
                2 fighters moved from India to Shan State
                2 infantry moved from Egypt to Anglo Egyptian Sudan

    Combat - ANZAC
                Battle in 41 Sea Zone
                    ANZAC attack with 1 fighter
                    Japanese defend with 1 transport
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Shan State
                    ANZAC attack with 2 fighters and 1 infantry
                    Japanese defend with 1 infantry
                    ANZAC win, taking Shan State from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC
                2 fighters moved from Shan State to India
                1 fighter moved from 41 Sea Zone to India
                1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
                1 aaGun, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
                1 aaGun and 1 infantry moved from 33 Sea Zone to Caroline Islands
                1 aaGun and 1 infantry moved from Dutch New Guinea to New Guinea

    Place Units - ANZAC
                1 destroyer placed in 62 Sea Zone
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 12 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs

    triplea_39219_ANZ3.tsvg

  • 25 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 3

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from United Kingdom to Gibraltar

    Turn Complete - French

    triplea_39219_Fre3.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 bomber, 1 destroyer, 2 fighters and 3 mech_infantrys; Remaining resources: 3 PUs;

    Combat Move - Germans
                1 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                1 infantry moved from Bessarabia to Ukraine
                      Germans take Ukraine from Russians
                6 infantry moved from Novgorod to Archangel
                3 fighters moved from Southern Italy to 98 Sea Zone
                1 bomber moved from Western Germany to 98 Sea Zone
                1 bomber, 1 fighter and 5 tactical_bombers moved from Western Germany to 98 Sea Zone
                4 bombers moved from Eastern Poland to 98 Sea Zone

    Combat - Germans
                Germans creates battle in territory 125 Sea Zone

    triplea_39219_Ger4.tsvg


  • scramble near Egypt?

  • 25 19

    No scramble


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 bomber, 1 destroyer, 2 fighters and 3 mech_infantrys; Remaining resources: 3 PUs;

    Combat Move - Germans
                1 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                1 infantry moved from Bessarabia to Ukraine
                      Germans take Ukraine from Russians
                6 infantry moved from Novgorod to Archangel
                3 fighters moved from Southern Italy to 98 Sea Zone
                1 bomber moved from Western Germany to 98 Sea Zone
                1 bomber, 1 fighter and 5 tactical_bombers moved from Western Germany to 98 Sea Zone
                4 bombers moved from Eastern Poland to 98 Sea Zone

    Combat - Germans
                Germans creates battle in territory 125 Sea Zone
                Battle in 98 Sea Zone
                    Germans attack with 6 bombers, 4 fighters and 5 tactical_bombers
                    British defend with 1 battleship, 1 carrier, 3 cruisers and 1 transport
                    Germans win with 6 bombers, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 46
                    Casualties for Germans: 3 tactical_bombers
                    Casualties for British: 1 battleship, 1 carrier, 3 cruisers and 1 transport

    Non Combat Move - Germans
                4 fighters and 1 tactical_bomber moved from 98 Sea Zone to Syria
                1 tactical_bomber moved from 98 Sea Zone to Syria
                6 bombers moved from 98 Sea Zone to Syria
                2 artilleries and 9 infantry moved from Bessarabia to Western Ukraine
                1 submarine moved from 112 Sea Zone to 124 Sea Zone
                3 mech_infantrys moved from Germany to Eastern Poland
                4 mech_infantrys moved from Baltic States to Western Ukraine
                2 aaGuns, 5 armour, 9 artilleries, 18 infantry and 5 mech_infantrys moved from Eastern Poland to Western Ukraine
                2 infantry moved from Vyborg to Novgorod
                2 artilleries and 2 infantry moved from France to Northern Italy
                1 artillery and 1 infantry moved from Western Germany to Northern Italy
                1 armour and 1 mech_infantry moved from Romania to Western Ukraine

    Place Units - Germans
                1 destroyer placed in 110 Sea Zone
                1 bomber and 2 fighters placed in Western Germany
                3 mech_infantrys placed in Novgorod
                Germans undo move 3.
                3 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6
                Germans collect 48 PUs; end with 51 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs

    triplea_39219_Ger4.tsvg

  • 25 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 5 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Bryansk to Ukraine
                2 fighters moved from Russia to Ukraine
                1 tactical_bomber moved from Bryansk to Ukraine

    Combat - Russians
                Russians creates battle in territory 125 Sea Zone
                Battle in Ukraine
                    Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 factory_minor and 1 infantry
                    Russians win, taking Ukraine from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                2 fighters moved from Ukraine to Russia
                1 tactical_bomber moved from Ukraine to Russia
                1 armour moved from Volgograd to Bryansk
                5 artilleries and 5 infantry moved from Russia to Bryansk
                2 fighters and 1 tactical_bomber moved from Russia to Bryansk
                1 infantry moved from Vologda to Russia
                6 infantry moved from Timguska to Novosibirsk
                2 aaGuns and 12 infantry moved from Yenisey to Timguska

    Place Units - Russians
                1 infantry placed in Volgograd
                5 artilleries and 5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 28 PUs; end with 28 PUs total
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs

    triplea_39219_Rus4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 4 destroyers and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Russians
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Combat Move - Japanese
                1 infantry moved from Kweichow to Szechwan
                      Japanese take Szechwan from Chinese
                2 infantry moved from Kweichow to Shensi
                1 artillery moved from Kweichow to Shensi
                1 infantry moved from Yunnan to Burma
                      Japanese take Burma from UK_Pacific
                1 mech_infantry moved from Kwangtung to French Indo China
                      Japanese take French Indo China from ANZAC
                1 infantry moved from Manchuria to Amur
                      Japanese take Amur from Russians
                2 infantry moved from Guam to 21 Sea Zone
                2 infantry and 1 transport moved from 21 Sea Zone to 45 Sea Zone
                2 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 infantry moved from Hopei to Shensi
                1 infantry moved from Suiyuyan to Shensi
                1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 transport moved from 42 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya

    Combat - Japanese
                Battle in Malaya
                Battle in Dutch New Guinea
                Battle in Shensi
                    Japanese attack with 1 artillery and 4 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Malaya from UK_Pacific, taking Dutch New Guinea from ANZAC, taking Shensi from Chinese with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Celebes
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                1 destroyer moved from 55 Sea Zone to 34 Sea Zone
                1 destroyer moved from 56 Sea Zone to 46 Sea Zone
                1 destroyer moved from 6 Sea Zone to 23 Sea Zone
                1 destroyer moved from 6 Sea Zone to 22 Sea Zone
                1 battleship, 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 43 Sea Zone to 45 Sea Zone
                1 battleship, 2 cruisers and 1 destroyer moved from 42 Sea Zone to 44 Sea Zone
                1 infantry moved from Chahar to Suiyuyan
                1 infantry moved from Anhwe to Hopei
                1 mech_infantry moved from Shantung to Chahar
                1 infantry moved from Manchuria to Jehol
                1 mech_infantry moved from Shantung to Jehol
                1 mech_infantry moved from Shantung to Anhwe
                1 mech_infantry moved from Kiangsu to Hunan
                1 infantry moved from Hunan to Kweichow
                1 artillery moved from Hunan to Yunnan
                2 bombers moved from Kweichow to Kiangsu
                2 fighters and 1 tactical_bomber moved from Hunan to Philippines
                2 fighters moved from Hunan to Kweichow
                1 mech_infantry moved from Kiangsu to Kweichow
                1 mech_infantry moved from Kiangsu to Kweichow

    Place Units - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 5 Sea Zone: 1 submarine
                EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 submarine
                EDIT: Removing units owned by Japanese from 44 Sea Zone: 1 submarine
                EDIT: Adding units owned by Japanese to 44 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                4 destroyers placed in 6 Sea Zone
                3 mech_infantrys placed in Kiangsu
                3 mech_infantrys placed in Shantung
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 22 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Japanese to 25 Sea Zone: 1 destroyer
                EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Japanese to 22 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 44 Sea Zone: 1 submarine
                EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Japanese collect 63 PUs; end with 63 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs

    triplea_39219_Jap4.tsvg

  • 25 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 bomber, 2 destroyers, 1 fighter, 1 infantry, 4 submarines and 1 transport; Remaining resources: 1 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans
                2 submarines moved from 91 Sea Zone to 95 Sea Zone
                1 bomber moved from Gibraltar to 95 Sea Zone
                1 fighter moved from Gibraltar to Algeria
                1 armour, 1 artillery and 2 infantry moved from Morocco to Algeria
                1 fighter moved from 91 Sea Zone to Algeria
                1 submarine moved from 10 Sea Zone to 25 Sea Zone
                1 submarine moved from 33 Sea Zone to 34 Sea Zone
                1 submarine moved from 26 Sea Zone to 46 Sea Zone
                2 fighters moved from 26 Sea Zone to 46 Sea Zone
                2 fighters moved from 33 Sea Zone to 34 Sea Zone

    Combat - Americans
                Battle in 46 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win with 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in 95 Sea Zone
                    Americans attack with 1 bomber and 2 submarines
                    Italians defend with 1 destroyer
                    Americans win with 1 bomber and 2 submarines remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in 34 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Algeria
                    Americans attack with 1 armour, 1 artillery, 2 fighters and 2 infantry
                    Neutral_Axis defend with 1 infantry
                    Americans win, taking Algeria from Neutral_Axis with 1 armour, 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 infantry
                    Casualties for Neutral_Axis: 1 infantry
                Battle in 25 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win with 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 carrier and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
                2 fighters moved from 46 Sea Zone to 54 Sea Zone
                2 fighters moved from 34 Sea Zone to 54 Sea Zone
                1 artillery, 1 infantry and 3 marines moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 infantry, 3 marines and 2 transports moved from 33 Sea Zone to 54 Sea Zone
                1 artillery, 1 infantry and 3 marines moved from 54 Sea Zone to Queensland
                1 destroyer and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
                1 carrier and 1 tactical_bomber moved from 91 Sea Zone to 64 Sea Zone
                1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                2 transports moved from 91 Sea Zone to 101 Sea Zone
                2 destroyers moved from 101 Sea Zone to 91 Sea Zone
                2 fighters moved from Algeria to Gibraltar
                1 fighter moved from Eastern United States to Gibraltar
                1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
                2 infantry moved from Brazil to Suriname
                1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
                1 bomber moved from 95 Sea Zone to Gibraltar

    Place Units - Americans
                1 infantry placed in Central United States
                1 fighter placed in Western United States
                1 destroyer and 4 submarines placed in 10 Sea Zone
                1 destroyer placed in 10 Sea Zone
                1 bomber placed in Eastern United States
                1 transport placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 54 PUs; end with 55 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

    triplea_39219_Ame4.tsvg

  • 25 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                2 infantry moved from Tsinghai to Kansu
                7 infantry moved from Tsinghai to Shensi
                1 fighter moved from Tsinghai to Shensi
                3 infantry moved from Tsinghai to Kansu

    Combat - Chinese
                Battle in Kansu
                    Chinese attack with 5 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Kansu from Japanese with 4 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Shensi
                    Chinese attack with 1 fighter and 7 infantry
                    Japanese defend with 1 artillery and 4 infantry
                    4 infantry owned by the Chinese retreated to Tsinghai
                    Japanese win with 1 artillery remaining. Battle score for attacker is 3
                    Casualties for Chinese: 3 infantry
                    Casualties for Japanese: 4 infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Tsinghai

    Place Units - Chinese
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 4 PUs total

    triplea_39219_Chi4.tsvg

  • 25 19

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 4

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - British
                1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers moved from Trans-Jordan to Syria
                1 transport moved from 81 Sea Zone to 98 Sea Zone
                2 infantry moved from Egypt to 98 Sea Zone
                2 infantry moved from 98 Sea Zone to Syria
                1 fighter moved from Egypt to Syria
                1 fighter moved from Egypt to Syria
                1 fighter moved from Gibraltar to 99 Sea Zone
                1 armour moved from Kenya to Italian Somaliland
                      British take Italian Somaliland from Italians
                1 armour moved from Italian Somaliland to British Somaliland
                      British take British Somaliland from Italians
                1 artillery and 1 mech_infantry moved from Kenya to Ethiopia

    Combat - British
                Battle in Ethiopia
                    British attack with 1 artillery and 1 mech_infantry
                    Italians defend with 1 infantry
                    British win, taking Ethiopia from Italians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Syria
                    British attack with 1 artillery, 5 fighters, 4 infantry and 2 tactical_bombers
                    Germans defend with 6 bombers, 4 fighters and 2 tactical_bombers; Italians defend with 2 infantry

    triplea_39219_Bri4.tsvg

  • 25 19

    I got lucky and got 7 hits in Syria.  How do you want to take the hits?


  • god damnit, that was the one thing I was worried about, an insane offensive roll…okay, take out the two inf, then go max defense (so yeah, take out bombers before tacts and before fighters)

  • 25 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 4

    Purchase Units - British
                British buy 1 artillery, 1 factory_minor, 1 fighter, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 2 infantry; Remaining resources: 0 PUs;

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - British
                1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers moved from Trans-Jordan to Syria
                1 transport moved from 81 Sea Zone to 98 Sea Zone
                2 infantry moved from Egypt to 98 Sea Zone
                2 infantry moved from 98 Sea Zone to Syria
                1 fighter moved from Egypt to Syria
                1 fighter moved from Egypt to Syria
                1 fighter moved from Gibraltar to 99 Sea Zone
                1 armour moved from Kenya to Italian Somaliland
                      British take Italian Somaliland from Italians
                1 armour moved from Italian Somaliland to British Somaliland
                      British take British Somaliland from Italians
                1 artillery and 1 mech_infantry moved from Kenya to Ethiopia

    Combat - British
                Battle in Ethiopia
                    British attack with 1 artillery and 1 mech_infantry
                    Italians defend with 1 infantry
                    British win, taking Ethiopia from Italians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Syria
                    British attack with 1 artillery, 5 fighters, 4 infantry and 2 tactical_bombers
                    Germans defend with 6 bombers, 4 fighters and 2 tactical_bombers; Italians defend with 2 infantry
                    Italians win with 1 bomber, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 20
                    Casualties for Germans: 5 bombers
                    Casualties for British: 1 artillery, 3 fighters and 4 infantry
                    Casualties for Italians: 2 infantry
                    2 tactical_bombers owned by the British and 2 fighters owned by the British retreated
                Battle in 99 Sea Zone
                    British attack with 1 fighter
                    Italians defend with 2 transports
                    British win with 1 fighter remaining. Battle score for attacker is 14
                    Casualties for Italians: 2 transports

    Non Combat Move - British
                1 fighter moved from 99 Sea Zone to Cyprus
                2 fighters and 2 tactical_bombers moved from Syria to Trans-Jordan
                1 fighter moved from Gibraltar to Trans-Jordan
                1 aaGun moved from Egypt to Trans-Jordan
                1 infantry moved from Alexandria to Egypt
                2 infantry moved from Union of South Africa to 71 Sea Zone
                2 infantry and 1 transport moved from 71 Sea Zone to 74 Sea Zone

    Place Units - British
                1 submarine placed in 98 Sea Zone
                1 artillery and 1 mech_infantry placed in Egypt
                1 fighter and 2 infantry placed in Persia
                1 factory_minor placed in Iraq

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs total
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 37 PUs

    Place Units - UK_Pacific
                1 armour and 2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
                Some Units in India change ownership: 1 armour and 2 infantry

    triplea_39219_UK_4.tsvg

  • 25 19

    Defense went well for you.


  • yeah, just taking turns destroying each other’s air forces haha


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 1 fighter and 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians
                2 armour moved from Western Ukraine to Ukraine

    Combat - Italians
                Battle in Ukraine
                    Italians attack with 2 armour
                    Russians defend with 1 factory_minor and 2 infantry
                    Russians win with no units remaining. Battle score for attacker is -6
                    Casualties for Italians: 2 armour
                    Casualties for Russians: 2 infantry

    Non Combat Move - Italians
                4 artilleries and 6 infantry moved from Yugoslavia to Northern Italy
                1 fighter moved from Libya to Southern Italy
                1 infantry moved from Libya to Tunisia
                      Italians take Tunisia from Neutral_Axis

    Place Units - Italians
                2 infantry placed in Northern Italy
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1
                Italians collect 16 PUs (1 lost to blockades); end with 18 PUs total

    triplea_39219_Ita4.tsvg


  • the dice the Italians have gotten all game make me want to break things

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