If u keep battleship to Stay alive i can continue battle
If u keep sub to Stay alive, the sub submerges and the battle is over
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 5 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Bryansk to Ukraine
2 fighters moved from Russia to Ukraine
1 tactical_bomber moved from Bryansk to Ukraine
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Ukraine
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters moved from Ukraine to Russia
1 tactical_bomber moved from Ukraine to Russia
1 armour moved from Volgograd to Bryansk
5 artilleries and 5 infantry moved from Russia to Bryansk
2 fighters and 1 tactical_bomber moved from Russia to Bryansk
1 infantry moved from Vologda to Russia
6 infantry moved from Timguska to Novosibirsk
2 aaGuns and 12 infantry moved from Yenisey to Timguska
Place Units - Russians
1 infantry placed in Volgograd
5 artilleries and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 4 destroyers and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
2 infantry moved from Kweichow to Shensi
1 artillery moved from Kweichow to Shensi
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 mech_infantry moved from Kwangtung to French Indo China
Japanese take French Indo China from ANZAC
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
2 infantry moved from Guam to 21 Sea Zone
2 infantry and 1 transport moved from 21 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from Hopei to Shensi
1 infantry moved from Suiyuyan to Shensi
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
Combat - Japanese
Battle in Malaya
Battle in Dutch New Guinea
Battle in Shensi
Japanese attack with 1 artillery and 4 infantry
Chinese defend with 1 infantry
Japanese win, taking Malaya from UK_Pacific, taking Dutch New Guinea from ANZAC, taking Shensi from Chinese with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Celebes
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 destroyer moved from 55 Sea Zone to 34 Sea Zone
1 destroyer moved from 56 Sea Zone to 46 Sea Zone
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 battleship, 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 43 Sea Zone to 45 Sea Zone
1 battleship, 2 cruisers and 1 destroyer moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Shantung to Chahar
1 infantry moved from Manchuria to Jehol
1 mech_infantry moved from Shantung to Jehol
1 mech_infantry moved from Shantung to Anhwe
1 mech_infantry moved from Kiangsu to Hunan
1 infantry moved from Hunan to Kweichow
1 artillery moved from Hunan to Yunnan
2 bombers moved from Kweichow to Kiangsu
2 fighters and 1 tactical_bomber moved from Hunan to Philippines
2 fighters moved from Hunan to Kweichow
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to Kweichow
Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 5 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 submarine
EDIT: Removing units owned by Japanese from 44 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 44 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
4 destroyers placed in 6 Sea Zone
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Shantung
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 22 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 25 Sea Zone: 1 destroyer
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 22 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 44 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 bomber, 2 destroyers, 1 fighter, 1 infantry, 4 submarines and 1 transport; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
2 submarines moved from 91 Sea Zone to 95 Sea Zone
1 bomber moved from Gibraltar to 95 Sea Zone
1 fighter moved from Gibraltar to Algeria
1 armour, 1 artillery and 2 infantry moved from Morocco to Algeria
1 fighter moved from 91 Sea Zone to Algeria
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 26 Sea Zone to 46 Sea Zone
2 fighters moved from 26 Sea Zone to 46 Sea Zone
2 fighters moved from 33 Sea Zone to 34 Sea Zone
Combat - Americans
Battle in 46 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 95 Sea Zone
Americans attack with 1 bomber and 2 submarines
Italians defend with 1 destroyer
Americans win with 1 bomber and 2 submarines remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Algeria
Americans attack with 1 armour, 1 artillery, 2 fighters and 2 infantry
Neutral_Axis defend with 1 infantry
Americans win, taking Algeria from Neutral_Axis with 1 armour, 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Neutral_Axis: 1 infantry
Battle in 25 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 carrier and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from 46 Sea Zone to 54 Sea Zone
2 fighters moved from 34 Sea Zone to 54 Sea Zone
1 artillery, 1 infantry and 3 marines moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 infantry, 3 marines and 2 transports moved from 33 Sea Zone to 54 Sea Zone
1 artillery, 1 infantry and 3 marines moved from 54 Sea Zone to Queensland
1 destroyer and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 carrier and 1 tactical_bomber moved from 91 Sea Zone to 64 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Algeria to Gibraltar
1 fighter moved from Eastern United States to Gibraltar
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
2 infantry moved from Brazil to Suriname
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 bomber moved from 95 Sea Zone to Gibraltar
Place Units - Americans
1 infantry placed in Central United States
1 fighter placed in Western United States
1 destroyer and 4 submarines placed in 10 Sea Zone
1 destroyer placed in 10 Sea Zone
1 bomber placed in Eastern United States
1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Tsinghai to Kansu
7 infantry moved from Tsinghai to Shensi
1 fighter moved from Tsinghai to Shensi
3 infantry moved from Tsinghai to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese win, taking Kansu from Japanese with 4 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 fighter and 7 infantry
Japanese defend with 1 artillery and 4 infantry
4 infantry owned by the Chinese retreated to Tsinghai
Japanese win with 1 artillery remaining. Battle score for attacker is 3
Casualties for Chinese: 3 infantry
Casualties for Japanese: 4 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs total
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers moved from Trans-Jordan to Syria
1 transport moved from 81 Sea Zone to 98 Sea Zone
2 infantry moved from Egypt to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Syria
1 fighter moved from Egypt to Syria
1 fighter moved from Egypt to Syria
1 fighter moved from Gibraltar to 99 Sea Zone
1 armour moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 armour moved from Italian Somaliland to British Somaliland
British take British Somaliland from Italians
1 artillery and 1 mech_infantry moved from Kenya to Ethiopia
Combat - British
Battle in Ethiopia
British attack with 1 artillery and 1 mech_infantry
Italians defend with 1 infantry
British win, taking Ethiopia from Italians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Syria
British attack with 1 artillery, 5 fighters, 4 infantry and 2 tactical_bombers
Germans defend with 6 bombers, 4 fighters and 2 tactical_bombers; Italians defend with 2 infantry
I got lucky and got 7 hits in Syria. How do you want to take the hits?
god damnit, that was the one thing I was worried about, an insane offensive roll…okay, take out the two inf, then go max defense (so yeah, take out bombers before tacts and before fighters)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - British
British buy 1 artillery, 1 factory_minor, 1 fighter, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 infantry; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers moved from Trans-Jordan to Syria
1 transport moved from 81 Sea Zone to 98 Sea Zone
2 infantry moved from Egypt to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Syria
1 fighter moved from Egypt to Syria
1 fighter moved from Egypt to Syria
1 fighter moved from Gibraltar to 99 Sea Zone
1 armour moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 armour moved from Italian Somaliland to British Somaliland
British take British Somaliland from Italians
1 artillery and 1 mech_infantry moved from Kenya to Ethiopia
Combat - British
Battle in Ethiopia
British attack with 1 artillery and 1 mech_infantry
Italians defend with 1 infantry
British win, taking Ethiopia from Italians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Syria
British attack with 1 artillery, 5 fighters, 4 infantry and 2 tactical_bombers
Germans defend with 6 bombers, 4 fighters and 2 tactical_bombers; Italians defend with 2 infantry
Italians win with 1 bomber, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 20
Casualties for Germans: 5 bombers
Casualties for British: 1 artillery, 3 fighters and 4 infantry
Casualties for Italians: 2 infantry
2 tactical_bombers owned by the British and 2 fighters owned by the British retreated
Battle in 99 Sea Zone
British attack with 1 fighter
Italians defend with 2 transports
British win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Non Combat Move - British
1 fighter moved from 99 Sea Zone to Cyprus
2 fighters and 2 tactical_bombers moved from Syria to Trans-Jordan
1 fighter moved from Gibraltar to Trans-Jordan
1 aaGun moved from Egypt to Trans-Jordan
1 infantry moved from Alexandria to Egypt
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 74 Sea Zone
Place Units - British
1 submarine placed in 98 Sea Zone
1 artillery and 1 mech_infantry placed in Egypt
1 fighter and 2 infantry placed in Persia
1 factory_minor placed in Iraq
Turn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 37 PUs
Place Units - UK_Pacific
1 armour and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 armour and 2 infantry
Defense went well for you.
yeah, just taking turns destroying each other’s air forces haha
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
2 armour moved from Western Ukraine to Ukraine
Combat - Italians
Battle in Ukraine
Italians attack with 2 armour
Russians defend with 1 factory_minor and 2 infantry
Russians win with no units remaining. Battle score for attacker is -6
Casualties for Italians: 2 armour
Casualties for Russians: 2 infantry
Non Combat Move - Italians
4 artilleries and 6 infantry moved from Yugoslavia to Northern Italy
1 fighter moved from Libya to Southern Italy
1 infantry moved from Libya to Tunisia
Italians take Tunisia from Neutral_Axis
Place Units - Italians
2 infantry placed in Northern Italy
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1
Italians collect 16 PUs (1 lost to blockades); end with 18 PUs total
the dice the Italians have gotten all game make me want to break things
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Shan State to Yunnan
3 fighters moved from India to Yunnan
2 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
Combat - ANZAC
Battle in Yunnan
ANZAC attack with 3 fighters and 1 infantry
Japanese defend with 1 artillery
ANZAC win with 3 fighters remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
3 fighters moved from Yunnan to India
Place Units - ANZAC
1 factory_minor placed in Queensland
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Queensland: 1 artillery, 2 fighters and 4 infantry
EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery, 2 fighters and 4 infantry
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 destroyer
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 cruiser, 1 destroyer and 1 transport
EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 cruiser, 1 destroyer and 1 transport
EDIT: Removing units owned by ANZAC from Caroline Islands: 1 aaGun and 1 infantry
EDIT: Adding units owned by ANZAC to Queensland: 1 aaGun and 1 infantry
EDIT: Turning off Edit Mode
1 artillery placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
1 fighter moved from Gibraltar to United Kingdom
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
Combat - French
Battle in 37 Sea Zone
French attack with 1 destroyer
Japanese defend with 1 transport
French win, taking 37 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 bombers, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 bomber, 4 fighters and 2 tactical_bombers moved from Syria to 98 Sea Zone
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
2 fighters moved from Western Germany to 112 Sea Zone
1 bomber moved from Western Germany to 98 Sea Zone
2 fighters moved from 112 Sea Zone to 125 Sea Zone
Combat - Germans
Battle in 125 Sea Zone
Germans attack with 1 destroyer, 2 fighters and 1 submarine
Russians defend with 1 submarine
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in 98 Sea Zone
Germans attack with 2 bombers, 4 fighters and 2 tactical_bombers
British defend with 1 submarine and 1 transport
1 submarine owned by the British Submerged
Germans win with 2 bombers, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Non Combat Move - Germans
Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France
Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
2 aaGuns, 6 armour, 11 artilleries, 25 infantry and 10 mech_infantrys moved from Western Ukraine to Bessarabia
1 infantry moved from Novgorod to Belarus
1 infantry moved from Northern Italy to Southern France
Germans take Southern France from Neutral_Axis
1 infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to France
1 artillery moved from Northern Italy to France
1 artillery moved from Northern Italy to France
1 artillery moved from Northern Italy to Southern France
2 bombers moved from 98 Sea Zone to Southern Italy
2 tactical_bombers moved from 98 Sea Zone to Southern Italy
4 fighters moved from 98 Sea Zone to Southern Italy
2 fighters moved from 125 Sea Zone to Western Germany
Place Units - Germans
3 mech_infantrys placed in Novgorod
3 bombers placed in Western Germany
1 infantry placed in France
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 2 artilleries and 1 infantry
EDIT: Adding units owned by Germans to Southern France: 2 artilleries and 1 infantry
EDIT: Turning off Edit Mode
3 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 bombers, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 bomber, 4 fighters and 2 tactical_bombers moved from Syria to 98 Sea Zone
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
2 fighters moved from Western Germany to 112 Sea Zone
1 bomber moved from Western Germany to 98 Sea Zone
2 fighters moved from 112 Sea Zone to 125 Sea Zone
Combat - Germans
Battle in 125 Sea Zone
Germans attack with 1 destroyer, 2 fighters and 1 submarine
Russians defend with 1 submarine
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in 98 Sea Zone
Germans attack with 2 bombers, 4 fighters and 2 tactical_bombers
British defend with 1 submarine and 1 transport
1 submarine owned by the British Submerged
Germans win with 2 bombers, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Non Combat Move - Germans
Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France
Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
2 aaGuns, 6 armour, 11 artilleries, 25 infantry and 10 mech_infantrys moved from Western Ukraine to Bessarabia
1 infantry moved from Novgorod to Belarus
1 infantry moved from Northern Italy to Southern France
Germans take Southern France from Neutral_Axis
1 infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to France
1 artillery moved from Northern Italy to France
1 artillery moved from Northern Italy to France
1 artillery moved from Northern Italy to Southern France
2 bombers moved from 98 Sea Zone to Southern Italy
2 tactical_bombers moved from 98 Sea Zone to Southern Italy
4 fighters moved from 98 Sea Zone to Southern Italy
2 fighters moved from 125 Sea Zone to Western Germany
Place Units - Germans
3 mech_infantrys placed in Novgorod
3 bombers placed in Western Germany
1 infantry placed in France
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 2 artilleries and 1 infantry
EDIT: Adding units owned by Germans to Southern France: 2 artilleries and 1 infantry
EDIT: Turning off Edit Mode
3 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bessarabia: 6 armour and 10 mech_infantrys
EDIT: Adding units owned by Germans to Eastern Poland: 6 armour and 10 mech_infantrys
EDIT: Turning off Edit Mode
assumed no scramble for your Egypt transport cause I sent all my planes there…let me know if you want to roll it though
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 5 artilleries and 3 infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
2 infantry moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Ukraine
1 tactical_bomber moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Vologda
1 infantry moved from Novosibirsk to Vologda
Combat - Russians
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
retreated to Vologda
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk
5 artilleries and 6 infantry moved from Russia to Bryansk
1 fighter moved from Bryansk to Russia
1 fighter moved from Vologda to Russia
5 infantry moved from Novosibirsk to Samara
1 infantry moved from Volgograd to Tambov
2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
2 infantry moved from Olgiy to Timguska
1 infantry moved from Dzavhan to Yenisey
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
2 infantry moved from Buyant-Uhaa to Ulaanbaatar
Place Units - Russians
1 armour, 5 artilleries and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 4 destroyers, 1 factory_minor and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery and 1 infantry moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
2 mech_infantrys moved from Kweichow to Tsinghai
1 artillery moved from Shensi to Tsinghai
1 infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Chahar to Kansu
2 bombers moved from Kiangsu to Kansu
4 fighters moved from Kweichow to Tsinghai
4 tactical_bombers moved from Kweichow to Tsinghai
2 fighters moved from Kweichow to Kansu
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 destroyer moved from 22 Sea Zone to 34 Sea Zone
1 fighter moved from 35 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
2 fighters and 2 tactical_bombers moved from 45 Sea Zone to 34 Sea Zone
1 submarine moved from 35 Sea Zone to 41 Sea Zone
Combat - Japanese
Battle in 34 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
Americans defend with 1 submarine
Japanese win with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Kansu
Japanese attack with 2 bombers, 2 fighters, 1 infantry and 1 mech_infantry
Chinese defend with 4 infantry
retreated to Kansu
Chinese win with 4 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in Tsinghai
Japanese attack with 1 artillery, 4 fighters, 2 mech_infantrys and 4 tactical_bombers
Chinese defend with 1 fighter and 5 infantry
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -8
Casualties for Chinese: 1 fighter and 5 infantry
Casualties for Japanese: 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 fighters and 3 tactical_bombers moved from Tsinghai to Kweichow
2 fighters moved from Kansu to Kweichow
2 bombers moved from Kansu to Kweichow
1 infantry moved from Hopei to Suiyuyan
1 mech_infantry moved from Anhwe to Shensi
1 infantry moved from Kweichow to Szechwan
1 mech_infantry moved from French Indo China to Yunnan
1 infantry moved from Jehol to Chahar
1 mech_infantry moved from Jehol to Hopei
1 mech_infantry moved from Shantung to Anhwe
2 infantry moved from Manchuria to Amur
1 mech_infantry moved from Shantung to Jehol
1 mech_infantry moved from Shantung to Hunan
1 mech_infantry moved from Hunan to Kweichow
3 mech_infantrys moved from Kiangsu to Hopei
1 destroyer moved from 44 Sea Zone to 55 Sea Zone
1 battleship, 2 cruisers and 1 transport moved from 44 Sea Zone to 36 Sea Zone
3 fighters and 3 tactical_bombers moved from 34 Sea Zone to 36 Sea Zone
1 carrier and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 aaGun moved from Hunan to Yunnan
2 fighters and 1 tactical_bomber moved from Philippines to Kweichow
1 transport moved from 45 Sea Zone to 36 Sea Zone
1 destroyer moved from 23 Sea Zone to 46 Sea Zone
1 battleship and 2 carriers moved from 45 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
3 destroyers and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
Place Units - Japanese
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Shantung
1 factory_minor placed in French Indo China
4 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1
Japanese collect 64 PUs (1 lost to blockades); end with 64 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 bombers, 1 destroyer, 3 infantry, 4 submarines and 1 transport; Remaining resources: 3 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Algeria to Tunisia
1 bomber moved from Gibraltar to Tunisia
2 submarines moved from 95 Sea Zone to 97 Sea Zone
1 submarine moved from 30 Sea Zone to 46 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
3 fighters moved from 54 Sea Zone to 55 Sea Zone
Combat - Americans
Battle in 55 Sea Zone
Americans attack with 3 fighters
Japanese defend with 1 destroyer
Americans win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 46 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Tunisia
Americans attack with 1 artillery, 1 bomber and 1 infantry
Italians defend with 2 infantry
Americans win, taking Tunisia from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Non Combat Move - Americans
1 bomber moved from Tunisia to Gibraltar
2 fighters moved from 55 Sea Zone to 54 Sea Zone
1 fighter moved from 46 Sea Zone to 54 Sea Zone
1 destroyer moved from 30 Sea Zone to 54 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
2 destroyers and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Eastern United States to Gibraltar
2 infantry moved from Morocco to Algeria
2 mech_infantrys moved from Morocco to Algeria
1 aaGun moved from Central United States to 101 Sea Zone
2 mech_infantrys moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 1 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 88 Sea Zone
2 infantry moved from Suriname to 88 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 aaGun, 3 infantry, 2 mech_infantrys and 3 transports moved from 88 Sea Zone to 91 Sea Zone
1 aaGun moved from 91 Sea Zone to Gibraltar
2 mech_infantrys moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 carrier and 1 tactical_bomber moved from 64 Sea Zone to 52 Sea Zone
Place Units - Americans
3 infantry placed in Central United States
1 transport placed in 101 Sea Zone
1 bomber placed in Eastern United States
1 bomber placed in Western United States
1 destroyer and 4 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 58 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs