@msoot scramble 109 and/or 111?
17L Talleyrand19(X) vs AldoRaine(L) - BM2
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 5 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Bryansk to Ukraine
2 fighters moved from Russia to Ukraine
1 tactical_bomber moved from Bryansk to UkraineCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Ukraine
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters moved from Ukraine to Russia
1 tactical_bomber moved from Ukraine to Russia
1 armour moved from Volgograd to Bryansk
5 artilleries and 5 infantry moved from Russia to Bryansk
2 fighters and 1 tactical_bomber moved from Russia to Bryansk
1 infantry moved from Vologda to Russia
6 infantry moved from Timguska to Novosibirsk
2 aaGuns and 12 infantry moved from Yenisey to TimguskaPlace Units - Russians
1 infantry placed in Volgograd
5 artilleries and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 4 destroyers and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Japanese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
2 infantry moved from Kweichow to Shensi
1 artillery moved from Kweichow to Shensi
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 mech_infantry moved from Kwangtung to French Indo China
Japanese take French Indo China from ANZAC
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
2 infantry moved from Guam to 21 Sea Zone
2 infantry and 1 transport moved from 21 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from Hopei to Shensi
1 infantry moved from Suiyuyan to Shensi
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to MalayaCombat - Japanese
Battle in Malaya
Battle in Dutch New Guinea
Battle in Shensi
Japanese attack with 1 artillery and 4 infantry
Chinese defend with 1 infantry
Japanese win, taking Malaya from UK_Pacific, taking Dutch New Guinea from ANZAC, taking Shensi from Chinese with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Celebes
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 destroyer moved from 55 Sea Zone to 34 Sea Zone
1 destroyer moved from 56 Sea Zone to 46 Sea Zone
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 battleship, 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 43 Sea Zone to 45 Sea Zone
1 battleship, 2 cruisers and 1 destroyer moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Shantung to Chahar
1 infantry moved from Manchuria to Jehol
1 mech_infantry moved from Shantung to Jehol
1 mech_infantry moved from Shantung to Anhwe
1 mech_infantry moved from Kiangsu to Hunan
1 infantry moved from Hunan to Kweichow
1 artillery moved from Hunan to Yunnan
2 bombers moved from Kweichow to Kiangsu
2 fighters and 1 tactical_bomber moved from Hunan to Philippines
2 fighters moved from Hunan to Kweichow
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to KweichowPlace Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 5 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 submarine
EDIT: Removing units owned by Japanese from 44 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 44 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
4 destroyers placed in 6 Sea Zone
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Shantung
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 22 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 25 Sea Zone: 1 destroyer
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 22 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 44 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 bomber, 2 destroyers, 1 fighter, 1 infantry, 4 submarines and 1 transport; Remaining resources: 1 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
2 submarines moved from 91 Sea Zone to 95 Sea Zone
1 bomber moved from Gibraltar to 95 Sea Zone
1 fighter moved from Gibraltar to Algeria
1 armour, 1 artillery and 2 infantry moved from Morocco to Algeria
1 fighter moved from 91 Sea Zone to Algeria
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 26 Sea Zone to 46 Sea Zone
2 fighters moved from 26 Sea Zone to 46 Sea Zone
2 fighters moved from 33 Sea Zone to 34 Sea ZoneCombat - Americans
Battle in 46 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 95 Sea Zone
Americans attack with 1 bomber and 2 submarines
Italians defend with 1 destroyer
Americans win with 1 bomber and 2 submarines remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Algeria
Americans attack with 1 armour, 1 artillery, 2 fighters and 2 infantry
Neutral_Axis defend with 1 infantry
Americans win, taking Algeria from Neutral_Axis with 1 armour, 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Neutral_Axis: 1 infantry
Battle in 25 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 carrier and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from 46 Sea Zone to 54 Sea Zone
2 fighters moved from 34 Sea Zone to 54 Sea Zone
1 artillery, 1 infantry and 3 marines moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 infantry, 3 marines and 2 transports moved from 33 Sea Zone to 54 Sea Zone
1 artillery, 1 infantry and 3 marines moved from 54 Sea Zone to Queensland
1 destroyer and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 carrier and 1 tactical_bomber moved from 91 Sea Zone to 64 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Algeria to Gibraltar
1 fighter moved from Eastern United States to Gibraltar
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
2 infantry moved from Brazil to Suriname
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 bomber moved from 95 Sea Zone to GibraltarPlace Units - Americans
1 infantry placed in Central United States
1 fighter placed in Western United States
1 destroyer and 4 submarines placed in 10 Sea Zone
1 destroyer placed in 10 Sea Zone
1 bomber placed in Eastern United States
1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Tsinghai to Kansu
7 infantry moved from Tsinghai to Shensi
1 fighter moved from Tsinghai to Shensi
3 infantry moved from Tsinghai to KansuCombat - Chinese
Battle in Kansu
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese win, taking Kansu from Japanese with 4 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 fighter and 7 infantry
Japanese defend with 1 artillery and 4 infantry
4 infantry owned by the Chinese retreated to Tsinghai
Japanese win with 1 artillery remaining. Battle score for attacker is 3
Casualties for Chinese: 3 infantry
Casualties for Japanese: 4 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to TsinghaiPlace Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers moved from Trans-Jordan to Syria
1 transport moved from 81 Sea Zone to 98 Sea Zone
2 infantry moved from Egypt to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Syria
1 fighter moved from Egypt to Syria
1 fighter moved from Egypt to Syria
1 fighter moved from Gibraltar to 99 Sea Zone
1 armour moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 armour moved from Italian Somaliland to British Somaliland
British take British Somaliland from Italians
1 artillery and 1 mech_infantry moved from Kenya to EthiopiaCombat - British
Battle in Ethiopia
British attack with 1 artillery and 1 mech_infantry
Italians defend with 1 infantry
British win, taking Ethiopia from Italians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Syria
British attack with 1 artillery, 5 fighters, 4 infantry and 2 tactical_bombers
Germans defend with 6 bombers, 4 fighters and 2 tactical_bombers; Italians defend with 2 infantry -
I got lucky and got 7 hits in Syria. How do you want to take the hits?
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god damnit, that was the one thing I was worried about, an insane offensive roll…okay, take out the two inf, then go max defense (so yeah, take out bombers before tacts and before fighters)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - British
British buy 1 artillery, 1 factory_minor, 1 fighter, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 infantry; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers moved from Trans-Jordan to Syria
1 transport moved from 81 Sea Zone to 98 Sea Zone
2 infantry moved from Egypt to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Syria
1 fighter moved from Egypt to Syria
1 fighter moved from Egypt to Syria
1 fighter moved from Gibraltar to 99 Sea Zone
1 armour moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 armour moved from Italian Somaliland to British Somaliland
British take British Somaliland from Italians
1 artillery and 1 mech_infantry moved from Kenya to EthiopiaCombat - British
Battle in Ethiopia
British attack with 1 artillery and 1 mech_infantry
Italians defend with 1 infantry
British win, taking Ethiopia from Italians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Syria
British attack with 1 artillery, 5 fighters, 4 infantry and 2 tactical_bombers
Germans defend with 6 bombers, 4 fighters and 2 tactical_bombers; Italians defend with 2 infantry
Italians win with 1 bomber, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 20
Casualties for Germans: 5 bombers
Casualties for British: 1 artillery, 3 fighters and 4 infantry
Casualties for Italians: 2 infantry
2 tactical_bombers owned by the British and 2 fighters owned by the British retreated
Battle in 99 Sea Zone
British attack with 1 fighter
Italians defend with 2 transports
British win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Italians: 2 transportsNon Combat Move - British
1 fighter moved from 99 Sea Zone to Cyprus
2 fighters and 2 tactical_bombers moved from Syria to Trans-Jordan
1 fighter moved from Gibraltar to Trans-Jordan
1 aaGun moved from Egypt to Trans-Jordan
1 infantry moved from Alexandria to Egypt
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 74 Sea ZonePlace Units - British
1 submarine placed in 98 Sea Zone
1 artillery and 1 mech_infantry placed in Egypt
1 fighter and 2 infantry placed in Persia
1 factory_minor placed in IraqTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 37 PUsPlace Units - UK_Pacific
1 armour and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 armour and 2 infantry -
Defense went well for you.
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yeah, just taking turns destroying each other’s air forces haha
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 2 PUs;Combat Move - Italians
2 armour moved from Western Ukraine to UkraineCombat - Italians
Battle in Ukraine
Italians attack with 2 armour
Russians defend with 1 factory_minor and 2 infantry
Russians win with no units remaining. Battle score for attacker is -6
Casualties for Italians: 2 armour
Casualties for Russians: 2 infantryNon Combat Move - Italians
4 artilleries and 6 infantry moved from Yugoslavia to Northern Italy
1 fighter moved from Libya to Southern Italy
1 infantry moved from Libya to Tunisia
Italians take Tunisia from Neutral_AxisPlace Units - Italians
2 infantry placed in Northern Italy
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1
Italians collect 16 PUs (1 lost to blockades); end with 18 PUs total -
the dice the Italians have gotten all game make me want to break things
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Shan State to Yunnan
3 fighters moved from India to Yunnan
2 infantry moved from Anglo Egyptian Sudan to French Equatorial AfricaCombat - ANZAC
Battle in Yunnan
ANZAC attack with 3 fighters and 1 infantry
Japanese defend with 1 artillery
ANZAC win with 3 fighters remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
3 fighters moved from Yunnan to IndiaPlace Units - ANZAC
1 factory_minor placed in Queensland
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Queensland: 1 artillery, 2 fighters and 4 infantry
EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery, 2 fighters and 4 infantry
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 destroyer
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 cruiser, 1 destroyer and 1 transport
EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 cruiser, 1 destroyer and 1 transport
EDIT: Removing units owned by ANZAC from Caroline Islands: 1 aaGun and 1 infantry
EDIT: Adding units owned by ANZAC to Queensland: 1 aaGun and 1 infantry
EDIT: Turning off Edit Mode
1 artillery placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 fighter moved from Gibraltar to United Kingdom
1 destroyer moved from 39 Sea Zone to 37 Sea ZoneCombat - French
Battle in 37 Sea Zone
French attack with 1 destroyer
Japanese defend with 1 transport
French win, taking 37 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 bombers, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 bomber, 4 fighters and 2 tactical_bombers moved from Syria to 98 Sea Zone
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
2 fighters moved from Western Germany to 112 Sea Zone
1 bomber moved from Western Germany to 98 Sea Zone
2 fighters moved from 112 Sea Zone to 125 Sea ZoneCombat - Germans
Battle in 125 Sea Zone
Germans attack with 1 destroyer, 2 fighters and 1 submarine
Russians defend with 1 submarine
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in 98 Sea Zone
Germans attack with 2 bombers, 4 fighters and 2 tactical_bombers
British defend with 1 submarine and 1 transport
1 submarine owned by the British Submerged
Germans win with 2 bombers, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Germans
Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France
Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
2 aaGuns, 6 armour, 11 artilleries, 25 infantry and 10 mech_infantrys moved from Western Ukraine to Bessarabia
1 infantry moved from Novgorod to Belarus
1 infantry moved from Northern Italy to Southern France
Germans take Southern France from Neutral_Axis
1 infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to France
1 artillery moved from Northern Italy to France
1 artillery moved from Northern Italy to France
1 artillery moved from Northern Italy to Southern France
2 bombers moved from 98 Sea Zone to Southern Italy
2 tactical_bombers moved from 98 Sea Zone to Southern Italy
4 fighters moved from 98 Sea Zone to Southern Italy
2 fighters moved from 125 Sea Zone to Western GermanyPlace Units - Germans
3 mech_infantrys placed in Novgorod
3 bombers placed in Western Germany
1 infantry placed in France
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 2 artilleries and 1 infantry
EDIT: Adding units owned by Germans to Southern France: 2 artilleries and 1 infantry
EDIT: Turning off Edit Mode
3 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 bombers, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 bomber, 4 fighters and 2 tactical_bombers moved from Syria to 98 Sea Zone
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
2 fighters moved from Western Germany to 112 Sea Zone
1 bomber moved from Western Germany to 98 Sea Zone
2 fighters moved from 112 Sea Zone to 125 Sea ZoneCombat - Germans
Battle in 125 Sea Zone
Germans attack with 1 destroyer, 2 fighters and 1 submarine
Russians defend with 1 submarine
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in 98 Sea Zone
Germans attack with 2 bombers, 4 fighters and 2 tactical_bombers
British defend with 1 submarine and 1 transport
1 submarine owned by the British Submerged
Germans win with 2 bombers, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Germans
Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France
Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
2 aaGuns, 6 armour, 11 artilleries, 25 infantry and 10 mech_infantrys moved from Western Ukraine to Bessarabia
1 infantry moved from Novgorod to Belarus
1 infantry moved from Northern Italy to Southern France
Germans take Southern France from Neutral_Axis
1 infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to France
1 artillery moved from Northern Italy to France
1 artillery moved from Northern Italy to France
1 artillery moved from Northern Italy to Southern France
2 bombers moved from 98 Sea Zone to Southern Italy
2 tactical_bombers moved from 98 Sea Zone to Southern Italy
4 fighters moved from 98 Sea Zone to Southern Italy
2 fighters moved from 125 Sea Zone to Western GermanyPlace Units - Germans
3 mech_infantrys placed in Novgorod
3 bombers placed in Western Germany
1 infantry placed in France
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 2 artilleries and 1 infantry
EDIT: Adding units owned by Germans to Southern France: 2 artilleries and 1 infantry
EDIT: Turning off Edit Mode
3 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bessarabia: 6 armour and 10 mech_infantrys
EDIT: Adding units owned by Germans to Eastern Poland: 6 armour and 10 mech_infantrys
EDIT: Turning off Edit Mode -
assumed no scramble for your Egypt transport cause I sent all my planes there…let me know if you want to roll it though
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 5 artilleries and 3 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
2 infantry moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Ukraine
1 tactical_bomber moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Vologda
1 infantry moved from Novosibirsk to VologdaCombat - Russians
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
retreated to Vologda
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk
5 artilleries and 6 infantry moved from Russia to Bryansk
1 fighter moved from Bryansk to Russia
1 fighter moved from Vologda to Russia
5 infantry moved from Novosibirsk to Samara
1 infantry moved from Volgograd to Tambov
2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
2 infantry moved from Olgiy to Timguska
1 infantry moved from Dzavhan to Yenisey
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
2 infantry moved from Buyant-Uhaa to UlaanbaatarPlace Units - Russians
1 armour, 5 artilleries and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 4 destroyers, 1 factory_minor and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
2 mech_infantrys moved from Kweichow to Tsinghai
1 artillery moved from Shensi to Tsinghai
1 infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Chahar to Kansu
2 bombers moved from Kiangsu to Kansu
4 fighters moved from Kweichow to Tsinghai
4 tactical_bombers moved from Kweichow to Tsinghai
2 fighters moved from Kweichow to Kansu
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 destroyer moved from 22 Sea Zone to 34 Sea Zone
1 fighter moved from 35 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
2 fighters and 2 tactical_bombers moved from 45 Sea Zone to 34 Sea Zone
1 submarine moved from 35 Sea Zone to 41 Sea ZoneCombat - Japanese
Battle in 34 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
Americans defend with 1 submarine
Japanese win with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Kansu
Japanese attack with 2 bombers, 2 fighters, 1 infantry and 1 mech_infantry
Chinese defend with 4 infantry
retreated to Kansu
Chinese win with 4 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in Tsinghai
Japanese attack with 1 artillery, 4 fighters, 2 mech_infantrys and 4 tactical_bombers
Chinese defend with 1 fighter and 5 infantry
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -8
Casualties for Chinese: 1 fighter and 5 infantry
Casualties for Japanese: 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomberNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 fighters and 3 tactical_bombers moved from Tsinghai to Kweichow
2 fighters moved from Kansu to Kweichow
2 bombers moved from Kansu to Kweichow
1 infantry moved from Hopei to Suiyuyan
1 mech_infantry moved from Anhwe to Shensi
1 infantry moved from Kweichow to Szechwan
1 mech_infantry moved from French Indo China to Yunnan
1 infantry moved from Jehol to Chahar
1 mech_infantry moved from Jehol to Hopei
1 mech_infantry moved from Shantung to Anhwe
2 infantry moved from Manchuria to Amur
1 mech_infantry moved from Shantung to Jehol
1 mech_infantry moved from Shantung to Hunan
1 mech_infantry moved from Hunan to Kweichow
3 mech_infantrys moved from Kiangsu to Hopei
1 destroyer moved from 44 Sea Zone to 55 Sea Zone
1 battleship, 2 cruisers and 1 transport moved from 44 Sea Zone to 36 Sea Zone
3 fighters and 3 tactical_bombers moved from 34 Sea Zone to 36 Sea Zone
1 carrier and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 aaGun moved from Hunan to Yunnan
2 fighters and 1 tactical_bomber moved from Philippines to Kweichow
1 transport moved from 45 Sea Zone to 36 Sea Zone
1 destroyer moved from 23 Sea Zone to 46 Sea Zone
1 battleship and 2 carriers moved from 45 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
3 destroyers and 1 submarine moved from 6 Sea Zone to 36 Sea ZonePlace Units - Japanese
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Shantung
1 factory_minor placed in French Indo China
4 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1
Japanese collect 64 PUs (1 lost to blockades); end with 64 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 bombers, 1 destroyer, 3 infantry, 4 submarines and 1 transport; Remaining resources: 3 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Algeria to Tunisia
1 bomber moved from Gibraltar to Tunisia
2 submarines moved from 95 Sea Zone to 97 Sea Zone
1 submarine moved from 30 Sea Zone to 46 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
3 fighters moved from 54 Sea Zone to 55 Sea ZoneCombat - Americans
Battle in 55 Sea Zone
Americans attack with 3 fighters
Japanese defend with 1 destroyer
Americans win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 46 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Tunisia
Americans attack with 1 artillery, 1 bomber and 1 infantry
Italians defend with 2 infantry
Americans win, taking Tunisia from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantryNon Combat Move - Americans
1 bomber moved from Tunisia to Gibraltar
2 fighters moved from 55 Sea Zone to 54 Sea Zone
1 fighter moved from 46 Sea Zone to 54 Sea Zone
1 destroyer moved from 30 Sea Zone to 54 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
2 destroyers and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Eastern United States to Gibraltar
2 infantry moved from Morocco to Algeria
2 mech_infantrys moved from Morocco to Algeria
1 aaGun moved from Central United States to 101 Sea Zone
2 mech_infantrys moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 1 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 88 Sea Zone
2 infantry moved from Suriname to 88 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 aaGun, 3 infantry, 2 mech_infantrys and 3 transports moved from 88 Sea Zone to 91 Sea Zone
1 aaGun moved from 91 Sea Zone to Gibraltar
2 mech_infantrys moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 carrier and 1 tactical_bomber moved from 64 Sea Zone to 52 Sea ZonePlace Units - Americans
3 infantry placed in Central United States
1 transport placed in 101 Sea Zone
1 bomber placed in Eastern United States
1 bomber placed in Western United States
1 destroyer and 4 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 58 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs





