@pacifiersboard Hopefully the site is back up. Happy Birthday to your daughter and apologies if I was rushing you there.
An airbase in Souther France seems more like a bid for the axis :) so I will keep it going and bid an art for Burma
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 fighter, 4 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 2 submarines moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from New South Wales to Queensland
Combat - ANZAC
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
1 aaGun moved from New South Wales to Queensland
Place Units - ANZAC
3 infantry placed in New South Wales
1 fighter and 1 infantry placed in Queensland
1 submarine placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
3 infantry moved from Libya to Tobruk
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_major; Remaining resources: 84 PUs;
Germans buy 3 armour, 2 bombers, 1 destroyer, 1 fighter, 6 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
3 armour, 1 artillery, 2 fighters, 4 infantry and 3 tactical_bombers moved from Volgograd to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
2 bombers moved from Novgorod to Caucasus
2 armour moved from Russia to Novosibirsk
1 mech_infantry moved from Smolensk to Urals
Germans take Urals from Russians
Combat - Germans
Battle in Novosibirsk
Germans attack with 2 armour
British defend with 1 mech_infantry
Germans win, taking Novosibirsk from British with 1 armour remaining. Battle score for attacker is -2
Casualties for Germans: 1 armour
Casualties for British: 1 mech_infantry
Battle in Caucasus
Germans attack with 3 armour, 1 artillery, 2 bombers, 2 fighters, 4 infantry, 3 mech_infantrys and 3 tactical_bombers
British defend with 1 artillery, 3 infantry and 9 mech_infantrys
Germans win, taking Caucasus from Russians with 3 armour, 2 bombers, 2 fighters, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 33
Casualties for Germans: 1 artillery and 4 infantry
Casualties for British: 1 artillery, 3 infantry and 9 mech_infantrys
Non Combat Move - Germans
2 fighters and 3 tactical_bombers moved from Caucasus to Volgograd
1 aaGun moved from Tambov to Volgograd
2 bombers moved from Caucasus to Bulgaria
4 mech_infantrys moved from Bessarabia to Bulgaria
3 mech_infantrys moved from Romania to Bulgaria
1 fighter moved from Yugoslavia to Southern Italy
4 mech_infantrys moved from Northern Italy to Bulgaria
1 mech_infantry moved from Yugoslavia to Bulgaria
3 mech_infantrys moved from Western Germany to Northern Italy
3 infantry moved from Western Germany to Northern Italy
1 armour and 2 mech_infantrys moved from France to Northern Italy
2 mech_infantrys moved from Smolensk to Rostov
Place Units - Germans
3 armour placed in Volgograd
1 destroyer and 1 submarine placed in 113 Sea Zone
2 bombers placed in Western Germany
1 fighter and 2 infantry placed in Western Germany
2 infantry placed in France
2 infantry placed in Russia
Turn Complete - Germans
Germans collect 60 PUs; end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 4 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour and 1 mech_infantry moved from Jehol to Chahar
1 bomber moved from Japan to 33 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Philippines to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsu to 33 Sea Zone
2 battleships, 5 carriers, 2 cruisers, 6 destroyers, 6 fighters, 1 submarine and 4 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
1 submarine moved from 35 Sea Zone to 33 Sea Zone
Combat - Japanese
Battle in Chahar
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 artillery
1 armour owned by the Japanese retreated to Jehol
Chinese win with 1 artillery remaining. Battle score for attacker is -4
Casualties for Japanese: 1 mech_infantry
Battle in 33 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 5 carriers, 2 cruisers, 6 destroyers, 8 fighters, 2 submarines and 6 tactical_bombers
Americans defend with 1 battleship, 3 carriers, 2 cruisers, 7 destroyers, 4 fighters, 3 submarines and 2 transports; ANZAC defend with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 2 submarines
Units damaged: 1 carrier owned by the Americans
18 Hits first round. Ool please.
max d please
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 4 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour and 1 mech_infantry moved from Jehol to Chahar
1 bomber moved from Japan to 33 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Philippines to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsu to 33 Sea Zone
2 battleships, 5 carriers, 2 cruisers, 6 destroyers, 6 fighters, 1 submarine and 4 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
1 submarine moved from 35 Sea Zone to 33 Sea Zone
Combat - Japanese
Battle in Chahar
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 artillery
1 armour owned by the Japanese retreated to Jehol
Chinese win with 1 artillery remaining. Battle score for attacker is -4
Casualties for Japanese: 1 mech_infantry
Battle in 33 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 5 carriers, 2 cruisers, 6 destroyers, 8 fighters, 2 submarines and 6 tactical_bombers
Americans defend with 1 battleship, 3 carriers, 2 cruisers, 7 destroyers, 4 fighters, 3 submarines and 2 transports; ANZAC defend with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 2 submarines
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 battleship owned by the ANZAC and 1 battleship owned by the Americans
Units damaged: 2 battleships owned by the Japanese
Japanese win with 2 bombers, 5 fighters and 6 tactical_bombers remaining. Battle score for attacker is 90
Casualties for ANZAC: 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 2 submarines
Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers, 7 destroyers, 4 fighters, 3 submarines and 2 transports
Casualties for Japanese: 2 battleships, 5 carriers, 2 cruisers, 6 destroyers, 3 fighters and 2 submarines
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 tactical_bomber could not land in 33 Sea Zone and was removed
2 bombers moved from 33 Sea Zone to Philippines
5 fighters and 5 tactical_bombers moved from 33 Sea Zone to Marianas
3 infantry moved from Manchuria to Jehol
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 aaGun and 1 infantry moved from 19 Sea Zone to Kiangsu
2 transports moved from 35 Sea Zone to 6 Sea Zone
Place Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Marianas: 1 fighter
EDIT: Turning off Edit Mode
3 infantry placed in Kiangsu
1 armour and 1 infantry placed in Manchuria
1 carrier placed in 19 Sea Zone
1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1
Japanese collect 35 PUs (1 lost to blockades); end with 35 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 4 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour and 1 mech_infantry moved from Jehol to Chahar
1 bomber moved from Japan to 33 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Philippines to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsu to 33 Sea Zone
2 battleships, 5 carriers, 2 cruisers, 6 destroyers, 6 fighters, 1 submarine and 4 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
1 submarine moved from 35 Sea Zone to 33 Sea Zone
Combat - Japanese
Battle in Chahar
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 artillery
1 armour owned by the Japanese retreated to Jehol
Chinese win with 1 artillery remaining. Battle score for attacker is -4
Casualties for Japanese: 1 mech_infantry
Battle in 33 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 5 carriers, 2 cruisers, 6 destroyers, 8 fighters, 2 submarines and 6 tactical_bombers
Americans defend with 1 battleship, 3 carriers, 2 cruisers, 7 destroyers, 4 fighters, 3 submarines and 2 transports; ANZAC defend with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 2 submarines
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 battleship owned by the ANZAC and 1 battleship owned by the Americans
Units damaged: 2 battleships owned by the Japanese
Japanese win with 2 bombers, 5 fighters and 6 tactical_bombers remaining. Battle score for attacker is 90
Casualties for ANZAC: 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 2 submarines
Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers, 7 destroyers, 4 fighters, 3 submarines and 2 transports
Casualties for Japanese: 2 battleships, 5 carriers, 2 cruisers, 6 destroyers, 3 fighters and 2 submarines
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 tactical_bomber could not land in 33 Sea Zone and was removed
2 bombers moved from 33 Sea Zone to Philippines
5 fighters and 5 tactical_bombers moved from 33 Sea Zone to Marianas
3 infantry moved from Manchuria to Jehol
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 aaGun and 1 infantry moved from 19 Sea Zone to Kiangsu
2 transports moved from 35 Sea Zone to 6 Sea Zone
Place Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Marianas: 1 fighter
EDIT: Turning off Edit Mode
3 infantry placed in Kiangsu
1 armour and 1 infantry placed in Manchuria
1 carrier placed in 19 Sea Zone
1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1
Japanese collect 35 PUs (1 lost to blockades); end with 35 PUs total
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Novosibirsk: 1 armour and 1 mech_infantry
EDIT: Removing units owned by Japanese from Timguska: 1 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
I swapped the TacB for a Ftr wich had range to reach Mariana.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 4 artilleries, 1 battleship, 1 cruiser, 4 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
4 infantry moved from Morocco to 92 Sea Zone
1 armour, 1 artillery and 1 mech_infantry moved from Morocco to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 5 infantry, 1 mech_infantry and 5 transports moved from 92 Sea Zone to 97 Sea Zone
1 bomber moved from Gibraltar to 97 Sea Zone
1 cruiser and 1 destroyer moved from 91 Sea Zone to 94 Sea Zone
2 bombers moved from United Kingdom to 97 Sea Zone
1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Siberia to Sakha
Americans take Sakha from Japanese
1 artillery and 1 infantry moved from Soviet Far East to Siberia
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea Zone
Combat - Americans
scramble orders and OOL in sz 97 sir
Full scramble please.
Will decide Ool after you tell me how many hits you scored in First Round, thank you.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 4 artilleries, 1 battleship, 1 cruiser, 4 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
4 infantry moved from Morocco to 92 Sea Zone
1 armour, 1 artillery and 1 mech_infantry moved from Morocco to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 5 infantry, 1 mech_infantry and 5 transports moved from 92 Sea Zone to 97 Sea Zone
1 bomber moved from Gibraltar to 97 Sea Zone
1 cruiser and 1 destroyer moved from 91 Sea Zone to 94 Sea Zone
2 bombers moved from United Kingdom to 97 Sea Zone
1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Siberia to Sakha
Americans take Sakha from Japanese
1 artillery and 1 infantry moved from Soviet Far East to Siberia
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea Zone
Combat - Americans
Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 94 Sea Zone
Americans attack with 1 cruiser and 1 destroyer
Italians defend with 1 destroyer
Americans win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 97 Sea Zone
Americans attack with 1 armour, 1 artillery, 1 battleship, 3 bombers, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 5 infantry, 1 mech_infantry and 5 transports
Germans defend with 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber; Italians defend with 1 destroyer, 1 fighter, 1 submarine and 2 transports
4 hits sir
Please sink Ger CV , 1x Ger SS and DD. Thank you.
Next round keep Ita SS.
submerge sub?
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 4 artilleries, 1 battleship, 1 cruiser, 4 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
4 infantry moved from Morocco to 92 Sea Zone
1 armour, 1 artillery and 1 mech_infantry moved from Morocco to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 5 infantry, 1 mech_infantry and 5 transports moved from 92 Sea Zone to 97 Sea Zone
1 bomber moved from Gibraltar to 97 Sea Zone
1 cruiser and 1 destroyer moved from 91 Sea Zone to 94 Sea Zone
2 bombers moved from United Kingdom to 97 Sea Zone
1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Siberia to Sakha
Americans take Sakha from Japanese
1 artillery and 1 infantry moved from Soviet Far East to Siberia
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea Zone
Combat - Americans
Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 94 Sea Zone
Americans attack with 1 cruiser and 1 destroyer
Italians defend with 1 destroyer
Americans win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 97 Sea Zone
Americans attack with 1 armour, 1 artillery, 1 battleship, 3 bombers, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 5 infantry, 1 mech_infantry and 5 transports
Germans defend with 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber; Italians defend with 1 destroyer, 1 fighter, 1 submarine and 2 transports
Units damaged: 1 battleship owned by the Americans
forgot file, sorry
submerge sub?
Submerge SS please, Thank you.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 4 artilleries, 1 battleship, 1 cruiser, 4 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
4 infantry moved from Morocco to 92 Sea Zone
1 armour, 1 artillery and 1 mech_infantry moved from Morocco to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 5 infantry, 1 mech_infantry and 5 transports moved from 92 Sea Zone to 97 Sea Zone
1 bomber moved from Gibraltar to 97 Sea Zone
1 cruiser and 1 destroyer moved from 91 Sea Zone to 94 Sea Zone
2 bombers moved from United Kingdom to 97 Sea Zone
1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Siberia to Sakha
Americans take Sakha from Japanese
1 artillery and 1 infantry moved from Soviet Far East to Siberia
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea Zone
Combat - Americans
Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 94 Sea Zone
Americans attack with 1 cruiser and 1 destroyer
Italians defend with 1 destroyer
Americans win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 97 Sea Zone
Americans attack with 1 armour, 1 artillery, 1 battleship, 3 bombers, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 5 infantry, 1 mech_infantry and 5 transports
Germans defend with 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber; Italians defend with 1 destroyer, 1 fighter, 1 submarine and 2 transports
Units damaged: 1 battleship owned by the Americans
1 submarine owned by the Italians Submerged
Americans win, taking 97 Sea Zone from Germans with 1 battleship, 3 bombers, 1 cruiser, 2 fighters and 5 transports remaining. Battle score for attacker is 51
Casualties for Germans: 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber
Casualties for Italians: 1 destroyer, 1 fighter and 2 transports
Casualties for Americans: 1 carrier and 1 destroyer
Non Combat Move - Americans
1 armour moved from 97 Sea Zone to Greece
5 infantry moved from 97 Sea Zone to Greece
1 artillery moved from 97 Sea Zone to Greece
3 bombers moved from 97 Sea Zone to Greece
2 fighters moved from 97 Sea Zone to Greece
1 mech_infantry moved from 97 Sea Zone to Greece
Place Units - Americans
2 artilleries and 2 infantry placed in Western United States
1 cruiser and 1 transport placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
1 battleship placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs