16L BM2 Marshmallow of War (Axis) vs Giallo (Allies)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - British
British repair damage of 4x harbour; Remaining resources: 40 PUs;
British buy 2 armour, 1 factory_minor and 4 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
3 artilleries and 3 infantry moved from Egypt to 81 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 81 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Cyprus to 99 Sea Zone
1 marine moved from Crete to 99 Sea Zone
1 fighter and 1 tactical_bomber moved from 99 Sea Zone to Southern Italy
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 infantry, 1 marine, 1 submarine and 1 transport moved from 99 Sea Zone to 95 Sea Zone
1 armour, 5 artilleries, 6 infantry and 1 marine moved from 95 Sea Zone to Southern Italy
1 fighter and 1 tactical_bomber moved from Egypt to 95 Sea Zone
2 fighters moved from Gibraltar to Southern Italy
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 infantry moved from Ethiopia to Anglo Egyptian SudanCombat - British
Battle in Southern Italy
British attack with 1 armour, 5 artilleries, 3 fighters, 6 infantry, 1 marine and 1 tactical_bomber
Germans defend with 1 fighter and 2 infantry; Italians defend with 1 airfield, 1 armour, 1 factory_minor, 2 fighters, 1 harbour and 6 infantry
British captures 12PUs while taking Italians capital
British win, taking Southern Italy from Italians with 1 armour, 3 artilleries, 3 fighters, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 34
Casualties for Germans: 1 fighter and 2 infantry
Casualties for British: 2 artilleries and 6 infantry
Casualties for Italians: 1 armour, 2 fighters and 6 infantry
triggerItaliansDestroyPUsBritish: Setting destroysPUs to true for playerAttachment attached to ItaliansNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Southern Italy to Sicily
2 fighters moved from Southern Italy to 95 Sea Zone
1 fighter and 1 tactical_bomber moved from 95 Sea Zone to Sicily
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 infantry moved from Iraq to Persia
1 armour moved from Egypt to Syria
1 aaGun moved from Egypt to Trans-Jordan
1 fighter moved from Gibraltar to United KingdomPlace Units - British
1 factory_minor placed in Iraq
2 armour and 1 mech_infantry placed in Persia
3 mech_infantrys placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3
British collect 35 PUs (4 lost to blockades); end with 47 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 50 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 53 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 56 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 59 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Combat Move - Italians
1 armour moved from Belarus to Bryansk
1 mech_infantry moved from Belarus to Bryansk
1 armour moved from Belarus to BryanskCombat - Italians
Battle in Bryansk
Italians attack with 2 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Bryansk from Russians with 2 armour remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 infantry moved from Western Germany to Northern Italy
1 artillery moved from Western Germany to Northern Italy
2 infantry moved from Western Germany to Northern ItalyTurn Complete - Italians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by British from 54 Sea Zone: 1 fighter
EDIT: Adding units owned by British to Sumatra: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Queensland: 1 bomber
EDIT: Adding units owned by British to India: 1 bomber
EDIT: Turning off Edit Mode
1 carrier moved from 54 Sea Zone to 26 Sea Zone
1 fighter moved from 54 Sea Zone to Queensland
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
ANZAC take 42 Sea Zone from JapaneseCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 destroyer
Japanese win with no units remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 infantry moved from Iraq to Persia
1 infantry moved from Iraq to PersiaPlace Units - ANZAC
1 fighter and 2 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Combat Move - French
1 infantry moved from Alexandria to EgyptCombat - French
Non Combat Move - French
Turn Complete - French
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again forgot my brit planes, made an edit there
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 3 infantry and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Archangel to Urals
Germans take Vologda from Russians
Germans take Urals from Russians
1 armour moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 armour moved from Nenetsia to Archangel
1 armour moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 artillery moved from Novgorod to Karelia
Germans take Karelia from Russians
1 artillery moved from Novgorod to Karelia
1 submarine moved from 125 Sea Zone to 119 Sea ZoneCombat - Germans
Non Combat Move - Germans
3 mech_infantrys moved from Archangel to Bryansk
1 armour and 3 mech_infantrys moved from Novgorod to Bryansk
15 armour, 9 artilleries, 5 infantry and 1 mech_infantry moved from Western Ukraine to Bryansk
1 aaGun moved from Western Ukraine to Ukraine
5 armour, 2 artilleries and 4 infantry moved from Ukraine to Bryansk
2 infantry moved from Eastern Poland to Western Ukraine
5 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk
1 mech_infantry moved from Germany to Northern Italy
1 armour moved from Germany to Northern Italy
4 tactical_bombers moved from Western Germany to Bryansk
1 aaGun moved from Western Ukraine to Bryansk
1 aaGun moved from Western Ukraine to Ukraine
5 artilleries moved from Western Germany to Northern Italy
5 infantry moved from Western Germany to Northern Italy
4 fighters moved from Western Germany to BryanskPlace Units - Germans
2 artilleries placed in Western Germany
2 tactical_bombers placed in Novgorod
3 armour placed in Ukraine
1 infantry placed in Novgorod
2 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to Northern Italy: 3 aaGuns
EDIT: Removing units owned by Germans from Western Germany: 3 aaGuns
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5
Germans collect 49 PUs (3 lost to blockades); end with 49 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs -
again forgot my brit planes, made an edit there
No worries. As long as you are not redoing a combat with edits, making impossible moves, or adding mysterious new units I have no issues :)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 armour, 1 fighter and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
12 artilleries and 16 infantry moved from Tambov to Russia
1 tactical_bomber moved from United Kingdom to Gibraltar
2 infantry moved from Suiyuyan to Chahar
2 infantry moved from Suiyuyan to Hopei
1 infantry moved from Russia to Vologda
Russians take Vologda from Germans
1 mech_infantry moved from Volgograd to Novosibirsk
1 armour and 4 mech_infantrys moved from Volgograd to RussiaCombat - Russians
Battle in Hopei
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Chahar
Russians attack with 2 infantry
Japanese defend with 1 infantry
1 infantry owned by the Russians retreated to Suiyuyan
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 infantry moved from Shensi to SuiyuyanPlace Units - Russians
Turning on Edit Mode
EDIT: Adding units owned by Russians to Russia: 1 aaGun
EDIT: Removing units owned by Russians from Tambov: 1 aaGun
EDIT: Adding units owned by Russians to Tambov: 2 infantry
EDIT: Adding units owned by Russians to Kazakhstan: 3 artilleries and 2 infantry
EDIT: Removing units owned by Russians from Volgograd: 3 artilleries and 4 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Russians to United Kingdom: 1 tactical_bomber
EDIT: Removing units owned by Russians from Gibraltar: 1 tactical_bomber
EDIT: Turning off Edit Mode
2 armour, 1 fighter and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 41 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 carrier, 2 destroyers, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Anhwe to Hopei
3 fighters moved from Hunan to Hopei
3 tactical_bombers moved from Hunan to Hopei
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Yunnan to Szechwan
1 submarine moved from 35 Sea Zone to 41 Sea Zone
3 tactical_bombers moved from 46 Sea Zone to 54 Sea Zone
3 fighters moved from 46 Sea Zone to 54 Sea Zone
2 destroyers moved from 46 Sea Zone to 54 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands -
I am going to assume you do not want to scramble to sea zone 54. If you do, I will redo the combat.
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Actually, redoing all combats anyway. i forgot Shan State. I took no losses the first round, so you get another shot to do damage.
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour, 1 destroyer, 2 fighters and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Yunnan to Shan State
1 tactical_bomber moved from Hunan to Shan State
1 fighter moved from Hunan to Shan State
2 bombers moved from Hunan to Shan State
2 infantry moved from Anhwe to Hopei
3 fighters moved from Hunan to Hopei
3 tactical_bombers moved from Hunan to Hopei
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
2 destroyers moved from 46 Sea Zone to 54 Sea Zone
3 tactical_bombers moved from 46 Sea Zone to 54 Sea Zone
3 fighters moved from 46 Sea Zone to 54 Sea Zone
1 submarine moved from 35 Sea Zone to 41 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour, 1 destroyer, 2 fighters and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Yunnan to Shan State
1 tactical_bomber moved from Hunan to Shan State
1 fighter moved from Hunan to Shan State
2 bombers moved from Hunan to Shan State
2 infantry moved from Anhwe to Hopei
3 fighters moved from Hunan to Hopei
3 tactical_bombers moved from Hunan to Hopei
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
2 destroyers moved from 46 Sea Zone to 54 Sea Zone
3 tactical_bombers moved from 46 Sea Zone to 54 Sea Zone
3 fighters moved from 46 Sea Zone to 54 Sea Zone
1 submarine moved from 35 Sea Zone to 41 Sea ZoneCombat - Japanese
Battle in Shan State
Japanese attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Caroline Islands
Battle in Hopei
Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
Russians defend with 1 infantry
Japanese win, taking Caroline Islands from Americans, taking Hopei from Chinese with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 41 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 54 Sea Zone
Japanese attack with 2 destroyers, 3 fighters and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese win, taking 54 Sea Zone from Neutral with 2 destroyers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone
2 battleships, 3 carriers and 2 cruisers moved from 46 Sea Zone to 33 Sea Zone
1 transport moved from 46 Sea Zone to 35 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
3 destroyers moved from 21 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
4 artilleries moved from Japan to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
4 artilleries, 1 carrier, 1 destroyer, 2 fighters, 4 infantry and 4 transports moved from 6 Sea Zone to 33 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 artillery moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 fighter moved from Shan State to Hunan
2 bombers moved from Shan State to Hunan
1 tactical_bomber moved from Shan State to Hunan
1 tactical_bomber moved from Hopei to Anhwe
1 fighter moved from Hopei to Anhwe
2 tactical_bombers moved from Hopei to Hunan
2 fighters moved from Hopei to Hunan
3 artilleries moved from Kiangsu to AnhwePlace Units - Japanese
3 armour placed in Kiangsu
2 fighters placed in Japan
1 destroyer and 3 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs total -
Per my earlier comment, I assumed you did not want to scramble to sea zone 54. If you did, I will redo the entire combat round.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour, 1 destroyer, 2 fighters and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Yunnan to Shan State
1 tactical_bomber moved from Hunan to Shan State
1 fighter moved from Hunan to Shan State
2 bombers moved from Hunan to Shan State
2 infantry moved from Anhwe to Hopei
3 fighters moved from Hunan to Hopei
3 tactical_bombers moved from Hunan to Hopei
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
2 destroyers moved from 46 Sea Zone to 54 Sea Zone
3 tactical_bombers moved from 46 Sea Zone to 54 Sea Zone
3 fighters moved from 46 Sea Zone to 54 Sea Zone
1 submarine moved from 35 Sea Zone to 41 Sea ZoneCombat - Japanese
Battle in Shan State
Japanese attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Caroline Islands
Battle in Hopei
Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
Russians defend with 1 infantry
Japanese win, taking Caroline Islands from Americans, taking Hopei from Chinese with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 41 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 54 Sea Zone
Japanese attack with 2 destroyers, 3 fighters and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese win, taking 54 Sea Zone from Neutral with 2 destroyers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone
2 battleships, 3 carriers and 2 cruisers moved from 46 Sea Zone to 33 Sea Zone
1 transport moved from 46 Sea Zone to 35 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
3 destroyers moved from 21 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
4 artilleries moved from Japan to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
4 artilleries, 1 carrier, 1 destroyer, 2 fighters, 4 infantry and 4 transports moved from 6 Sea Zone to 33 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 artillery moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 fighter moved from Shan State to Hunan
2 bombers moved from Shan State to Hunan
1 tactical_bomber moved from Shan State to Hunan
1 tactical_bomber moved from Hopei to Anhwe
1 fighter moved from Hopei to Anhwe
2 tactical_bombers moved from Hopei to Hunan
2 fighters moved from Hopei to Hunan
3 artilleries moved from Kiangsu to AnhwePlace Units - Japanese
3 armour placed in Kiangsu
2 fighters placed in Japan
1 destroyer and 3 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs total
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Kwangsi: 1 artillery and 1 infantry
EDIT: Removing units owned by Japanese from Yunnan: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode -
@Marshmallow:
Per my earlier comment, I assumed you did not want to scramble to sea zone 54. If you did, I will redo the entire combat round.
I made a slight non-combat adjustment and wanted to make sure this question did not get lost.
Marsh
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour, 1 destroyer, 2 fighters and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Yunnan to Shan State
1 tactical_bomber moved from Hunan to Shan State
1 fighter moved from Hunan to Shan State
2 bombers moved from Hunan to Shan State
2 infantry moved from Anhwe to Hopei
3 fighters moved from Hunan to Hopei
3 tactical_bombers moved from Hunan to Hopei
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
2 destroyers moved from 46 Sea Zone to 54 Sea Zone
3 tactical_bombers moved from 46 Sea Zone to 54 Sea Zone
3 fighters moved from 46 Sea Zone to 54 Sea Zone
1 submarine moved from 35 Sea Zone to 41 Sea ZoneCombat - Japanese
Battle in Shan State
Japanese attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Caroline Islands
Battle in Hopei
Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
Russians defend with 1 infantry
Japanese win, taking Caroline Islands from Americans, taking Hopei from Chinese with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 41 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 54 Sea Zone
Japanese attack with 2 destroyers, 3 fighters and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese win, taking 54 Sea Zone from Neutral with 2 destroyers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone
2 battleships, 3 carriers and 2 cruisers moved from 46 Sea Zone to 33 Sea Zone
1 transport moved from 46 Sea Zone to 35 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
3 destroyers moved from 21 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
4 artilleries moved from Japan to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
4 artilleries, 1 carrier, 1 destroyer, 2 fighters, 4 infantry and 4 transports moved from 6 Sea Zone to 33 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 artillery moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 fighter moved from Shan State to Hunan
2 bombers moved from Shan State to Hunan
1 tactical_bomber moved from Shan State to Hunan
1 tactical_bomber moved from Hopei to Anhwe
1 fighter moved from Hopei to Anhwe
2 tactical_bombers moved from Hopei to Hunan
2 fighters moved from Hopei to Hunan
3 artilleries moved from Kiangsu to AnhwePlace Units - Japanese
3 armour placed in Kiangsu
2 fighters placed in Japan
1 destroyer and 3 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 fighter
EDIT: Adding units owned by Japanese to Philippines: 1 fighter
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 transport
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour, 1 destroyer, 2 fighters and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Yunnan to Shan State
1 tactical_bomber moved from Hunan to Shan State
1 fighter moved from Hunan to Shan State
2 bombers moved from Hunan to Shan State
2 infantry moved from Anhwe to Hopei
3 fighters moved from Hunan to Hopei
3 tactical_bombers moved from Hunan to Hopei
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
2 destroyers moved from 46 Sea Zone to 54 Sea Zone
3 tactical_bombers moved from 46 Sea Zone to 54 Sea Zone
3 fighters moved from 46 Sea Zone to 54 Sea Zone
1 submarine moved from 35 Sea Zone to 41 Sea ZoneCombat - Japanese
Battle in Shan State
Japanese attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Caroline Islands
Battle in Hopei
Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
Russians defend with 1 infantry
Japanese win, taking Caroline Islands from Americans, taking Hopei from Chinese with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 41 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 54 Sea Zone
Japanese attack with 2 destroyers, 3 fighters and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese win, taking 54 Sea Zone from Neutral with 2 destroyers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone
2 battleships, 3 carriers and 2 cruisers moved from 46 Sea Zone to 33 Sea Zone
1 transport moved from 46 Sea Zone to 35 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
3 destroyers moved from 21 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
4 artilleries moved from Japan to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
4 artilleries, 1 carrier, 1 destroyer, 2 fighters, 4 infantry and 4 transports moved from 6 Sea Zone to 33 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 artillery moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 fighter moved from Shan State to Hunan
2 bombers moved from Shan State to Hunan
1 tactical_bomber moved from Shan State to Hunan
1 tactical_bomber moved from Hopei to Anhwe
1 fighter moved from Hopei to Anhwe
2 tactical_bombers moved from Hopei to Hunan
2 fighters moved from Hopei to Hunan
3 artilleries moved from Kiangsu to AnhwePlace Units - Japanese
3 armour placed in Kiangsu
2 fighters placed in Japan
1 destroyer and 3 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 fighter
EDIT: Adding units owned by Japanese to Philippines: 1 fighter
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Kwangsi: 1 artillery and 1 infantry
EDIT: Removing units owned by Japanese from Yunnan: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode -
@Marshmallow:
Per my earlier comment, I assumed you did not want to scramble to sea zone 54. If you did, I will redo the entire combat round.
Made another non-combat adjustment. Again, didn’t want this to be forgotten.
Marsh
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 battleship and 6 fighters; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
2 fighters moved from 95 Sea Zone to 98 Sea Zone
1 bomber moved from Syria to 98 Sea ZoneCombat - Americans
Battle in 98 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyerNon Combat Move - Americans
2 fighters moved from 98 Sea Zone to Iraq
1 bomber moved from 98 Sea Zone to Iraq
5 transports moved from 95 Sea Zone to 91 Sea Zone
2 carriers, 2 cruisers and 3 destroyers moved from 95 Sea Zone to 91 Sea Zone
1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 submarine moved from 95 Sea Zone to 99 Sea Zone
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 submarine moved from 95 Sea Zone to 93 Sea Zone
3 fighters moved from Western United States to 26 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from Eastern United States to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 battleship placed in 10 Sea Zone
4 fighters placed in Western United States
2 fighters placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,1
Americans collect 53 PUs (1 lost to blockades); end with 53 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs





