Game History
Round: 1 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 4 infantry moved from Caucasus to Karelia S.S.R. 1 armour moved from Soviet Far East to Novosibirsk 1 infantry moved from Soviet Far East to Yakut S.S.R. 2 infantry moved from Evenki National Okrug to Yakut S.S.R. 1 fighter moved from Russia to Karelia S.S.R. 1 submarine and 1 transport moved from Karelia Sea Zone to North Sea Zone Combat - Russians Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians Non Combat Move - Russians 2 armour and 4 infantry moved from Russia to Karelia S.S.R. Place Units - Russians 8 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 24 PUs; end with 24 PUsEurope 1940 v2 FMerwinrommel v Colt 45
-
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Scotland to 91 Sea Zone
2 infantry moved from Scotland to United KingdomTurn Complete - French
-
RUS sub sz125 submerge? I assume yes, attacking with GER BB, CR, sub
-
Submerge
-
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 2 bombers, 1 infantry and 1 tactical_bomber; Remaining resources: 1 PUs;Combat Move - Germans
2 submarines moved from 105 Sea Zone to 119 Sea Zone
1 battleship moved from 127 Sea Zone to 125 Sea Zone
1 cruiser moved from 127 Sea Zone to 125 Sea Zone
1 submarine moved from 127 Sea Zone to 125 Sea Zone
1 infantry moved from Karelia to 127 Sea Zone
1 infantry and 1 transport moved from 127 Sea Zone to 125 Sea Zone
1 infantry moved from Karelia to 127 Sea Zone
1 armour moved from Karelia to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Nenetsia
1 armour moved from 127 Sea Zone to Nenetsia
2 artilleries moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Vyborg to Novgorod
4 infantry moved from Karelia to Novgorod
1 armour moved from Eastern Poland to Belarus
Germans take Belarus from Russians
1 armour moved from Belarus to Eastern Poland
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
1 infantry moved from Southern France to 93 Sea Zone
1 artillery moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 99 Sea ZoneCombat - Germans
Battle in 125 Sea Zone
Germans attack with 1 battleship, 1 cruiser, 1 infantry, 1 submarine and 1 transport
Russians defend with 1 submarine
1 submarine owned by the Russians Submerged
Battle in 119 Sea Zone
Germans attack with 2 submarines
British defend with 2 destroyers
Germans winGermans win, taking 125 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 submarine and 1 transport remaining, taking 119 Sea Zone from British with 1 submarine remaining. Battle score for attacker is 10
Casualties for Germans: 1 submarine
Casualties for British: 2 destroyers
Battle in NenetsiaNon Combat Move - Germans
1 infantry moved from Norway to Finland
1 infantry moved from Karelia to Finland
1 infantry moved from Karelia to Novgorod
1 tactical_bomber moved from Baltic States to Western Germany
2 infantry moved from Denmark to Western Germany
1 infantry moved from Holland Belgium to France
1 infantry moved from Normandy Bordeaux to France
1 infantry moved from Southern France to Northern Italy
2 infantry moved from France to Northern Italy
3 armour moved from Germany to Eastern Poland
6 mech_infantrys moved from Germany to Eastern Poland
1 aaGun moved from Germany to Western Germany
2 infantry moved from Eastern Poland to Bessarabia
6 armour moved from Bessarabia to Eastern Poland
1 infantry moved from 99 Sea Zone to Syria
1 artillery moved from 99 Sea Zone to Syria
1 fighter moved from Rhodesia to Alexandria
1 tactical_bomber moved from Rhodesia to Alexandria
2 submarines moved from 92 Sea Zone to 96 Sea Zone
1 bomber moved from Southern Italy to Western Germany
3 bombers moved from Southern Italy to Eastern Poland
1 infantry moved from Slovakia Hungary to Eastern PolandPlace Units - Germans
2 artilleries and 1 infantry placed in France
1 artillery, 2 bombers and 1 tactical_bomber placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2
Germans collect 47 PUs (2 lost to blockades); end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
Request permission to NMC all units in Baltic States to E. Pol: 2 inf, 1 art, 1 aa
-
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 fighter, 10 infantry and 1 mech_infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 submarine moved from 125 Sea Zone to 127 Sea Zone
1 infantry moved from Ukraine to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Bryansk to Belarus
Russians take Belarus from GermansCombat - Russians
Battle in 127 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 transport
Russians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transportNon Combat Move - Russians
1 infantry moved from Vologda to Urals
2 infantry moved from Russia to Vologda
4 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Vologda
1 artillery moved from Russia to Bryansk
2 armour moved from Iraq to Egypt
1 tactical_bomber moved from Eastern Persia to RussiaPlace Units - Russians
1 fighter, 8 infantry and 1 mech_infantry placed in Russia
2 infantry placed in VolgogradTurn Complete - Russians
Russians collect 25 PUs; end with 27 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Objective Russians 4 Far East Reserves: Russians met a national objective for an additional 9 PUs; end with 39 PUs -
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 bomber, 2 destroyers, 1 infantry, 1 submarine and 3 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 bomber moved from Morocco to 99 Sea Zone
1 bomber moved from Morocco to 99 Sea Zone
1 submarine moved from 91 Sea Zone to 94 Sea Zone
2 fighters and 1 tactical_bomber moved from 91 Sea Zone to 94 Sea ZoneCombat - Americans
Battle in 94 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Italians defend with 1 destroyer
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 99 Sea Zone
Americans attack with 2 bombers
Germans defend with 1 transport; Italians defend with 1 cruiser and 2 transports
Italians win with 1 cruiser and 3 transports remaining. Battle score for attacker is -24
Casualties for Americans: 2 bombersNon Combat Move - Americans
2 fighters and 1 tactical_bomber moved from 94 Sea Zone to 91 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery and 1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 armour moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
1 battleship moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 104 Sea Zone to 91 Sea ZonePlace Units - Americans
2 destroyers, 1 submarine and 3 transports placed in 101 Sea Zone
1 bomber and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 37 PUs; end with 39 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 44 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 20 PUs; end with 64 PUs -
diced hard in in 99… neither of our bombers faring well in combat
-
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0
Game History
Round: 5
Purchase Units - British
British buy 3 armour and 1 factory_minor; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Tanganyika Territory to Rhodesia
British take Rhodesia from Italians
1 armour moved from Morocco to Tunisia
British take Tunisia from ItaliansCombat - British
Non Combat Move - British
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Caucasus to Northwest Persia
1 transport moved from 91 Sea Zone to 106 Sea Zone
1 transport moved from 87 Sea Zone to 91 Sea Zone
2 fighters moved from Morocco to United Kingdom
1 infantry moved from Belgian Congo to Anglo Egyptian SudanPlace Units - British
3 armour and 1 factory_minor placed in Egypt
British undo move 1.
3 armour placed in Egypt
1 factory_minor placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,6
British collect 31 PUs (1 lost to blockades); end with 31 PUs total -
ugh, that 99 battle changes things. had a 97% chance of winning :'(
-
Same as or worse than ITA failed 2 fi on cruiser by Malta and I was spared 3 transports. UK has been able to spend all its money in Africa and now Middle East with no worries for homeland. Ignoring most bomb damage.
As previously posted, please consider letting me NCM all Ger units in Baltic States>E. Pol. -
Didnt see that but yeah go for it
-
Thanks. Brit has the luxury of not building units in homeland for defense or to support USA. RUS is doing fine without help from Allies, which is unusual. The IC in Persia is interesting. Another stroke of luck for Axis was the Italian suicide attack against the S. Afr 3 fighters, taking them down with them in flames of glory. +17 points and loss of mobility for UK.
-
I took a long time last Ger move to consider all possible attacks from US by Gib. Then realized that US and UK air couldn’t hit from there against Italy or W. Ger. So I shouldn’t have left the ITA dd exposed to block the way. Had intended to have GER build dd in S Fra but realized it wasn’t needed. UK has a massive multi-national force in Egypt.
-
ITA’s moves depends on GER moves so I am slowly deciding.
-
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 artilleries and 5 infantry; Remaining resources: 1 PUs;Combat Move - Italians
2 infantry moved from Syria to Iraq
Italians take Iraq from Russians
2 artilleries moved from Syria to IraqCombat - Italians
Italians creates battle in territory 97 Sea ZoneNon Combat Move - Italians
2 transports moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from Alexandria to 98 Sea Zone
1 mech_infantry moved from Alexandria to 98 Sea Zone
1 infantry moved from Alexandria to 98 Sea Zone
1 artillery moved from Alexandria to 98 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Syria
1 artillery moved from 99 Sea Zone to Syria
1 mech_infantry moved from 99 Sea Zone to Syria
2 fighters moved from Alexandria to Syria
1 armour moved from Tobruk to Alexandria
1 cruiser moved from 99 Sea Zone to 97 Sea Zone
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from Yugoslavia to Northern Italy
1 infantry moved from Albania to Yugoslavia
1 infantry moved from Romania to Yugoslavia
2 armour moved from Yugoslavia to Eastern PolandPlace Units - Italians
2 infantry placed in Southern Italy
2 artilleries and 3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 19 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 infantry moved from Morocco to Algeria
2 infantry moved from Egypt to Trans-JordanTurn Complete - French
-
I’m not all that confident in my victory yet but my first match of Europe has been a blast! Maybe that IC in Persia was a bit hasty- a much safer move in Global. I think Round 6 will tip the balance one way or the other big league
-
Yes this game has been exciting. I think I will take out Rus. US forces not strong enough yet to be decisive. Picking up the grandkids and won’t get a chance to take my turn until late tonight at earliest.
-
I wont be able to make decisions till morning