Yes, scramble 2 Italian fighters, and 1 German fighter.
Thx!
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 3
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
2 bombers moved from Kwangsi to Philippines
2 battleships and 1 carrier moved from 20 Sea Zone to 16 Sea Zone
2 carriers, 2 cruisers and 1 destroyer moved from 19 Sea Zone to 16 Sea Zone
3 submarines moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 5 Sea Zone to 16 Sea Zone
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Chahar to Hopei
1 mech_infantry moved from Shantung to Hopei
1 infantry moved from Jehol to Chahar
1 infantry moved from Anhwe to Hunan
1 mech_infantry moved from Shantung to Hunan
1 fighter and 1 tactical_bomber moved from Kwangsi to Hopei
1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan
1 infantry moved from Shantung to 19 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 artillery moved from Shantung to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Shantung to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
Purchase Units - Japanese
Japanese buy 1 carrier and 6 mech_infantrys; Remaining resources: 2 SuicideAttackTokens; 0 PUs;
Combat - Japanese
Battle in Philippines
Japanese attack with 1 artillery, 2 bombers and 1 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 artillery and 2 bombers remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Guam
Battle in Hunan
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Guam from Americans, taking Hunan from Chinese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Borneo
Battle in 45 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win, taking Borneo from UK_Pacific with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 16 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer and 4 submarines
Americans defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
Units damaged: 1 battleship owned by the Americans
Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
Need OOL for 4 hits
Lose DD, Cruiser, Tac and dent CV.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 3
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
2 bombers moved from Kwangsi to Philippines
2 battleships and 1 carrier moved from 20 Sea Zone to 16 Sea Zone
2 carriers, 2 cruisers and 1 destroyer moved from 19 Sea Zone to 16 Sea Zone
3 submarines moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 5 Sea Zone to 16 Sea Zone
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Chahar to Hopei
1 mech_infantry moved from Shantung to Hopei
1 infantry moved from Jehol to Chahar
1 infantry moved from Anhwe to Hunan
1 mech_infantry moved from Shantung to Hunan
1 fighter and 1 tactical_bomber moved from Kwangsi to Hopei
1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan
1 infantry moved from Shantung to 19 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 artillery moved from Shantung to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Shantung to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
Purchase Units - Japanese
Japanese buy 1 carrier and 6 mech_infantrys; Remaining resources: 2 SuicideAttackTokens; 0 PUs;
Combat - Japanese
Battle in Philippines
Japanese attack with 1 artillery, 2 bombers and 1 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 artillery and 2 bombers remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Guam
Battle in Hunan
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Guam from Americans, taking Hunan from Chinese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Borneo
Battle in 45 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win, taking Borneo from UK_Pacific with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 16 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer and 4 submarines
Americans defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
Units damaged: 1 battleship owned by the Americans
Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
Units damaged: 1 carrier owned by the Americans
Units damaged: 2 carriers owned by the Japanese
1 destroyer owned by the Japanese, 2 cruisers owned by the Japanese, 2 submarines owned by the Japanese, 3 carriers owned by the Japanese and 2 battleships owned by the Japanese retreated to 6 Sea Zone
Americans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 25
Casualties for Americans: 1 cruiser, 1 destroyer, 1 submarine and 1 tactical_bomber
Casualties for Japanese: 2 submarines
1 fighter owned by the Americans could not land and were killed
Non Combat Move - Japanese
2 fighters moved from Kwangsi to 6 Sea Zone
1 artillery moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Hopei to Kweichow
1 fighter and 1 tactical_bomber moved from Hunan to Kwangsi
1 fighter moved from Hopei to Kweichow
1 aaGun, 1 artillery and 5 infantry moved from Anhwe to Kweichow
2 infantry moved from Jehol to Anhwe
1 armour moved from Jehol to Kweichow
1 armour and 1 mech_infantry moved from Shantung to Kweichow
3 mech_infantrys moved from Kiangsu to Kweichow
2 bombers moved from Philippines to Kwangsi
1 infantry moved from Kweichow to Yunnan
1 infantry moved from French Indo China to Kwangsi
1 infantry moved from Korea to Manchuria
1 infantry moved from Jehol to Anhwe
Place Units - Japanese
1 carrier placed in 6 Sea Zone
3 mech_infantrys placed in Shantung
3 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 3
Combat Move - Americans
1 fighter moved from Java to 43 Sea Zone
1 submarine moved from 42 Sea Zone to 35 Sea Zone
1 bomber moved from United Kingdom to France
Purchase Units - Americans
Americans buy 2 artilleries, 3 destroyers, 4 fighters, 2 infantry and 1 transport; Remaining resources: 1 PUs;
Combat - Americans
Strategic bombing raid in France
Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Battle in 35 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 43 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 fighter moved from 43 Sea Zone to Shan State
1 battleship, 1 carrier and 1 cruiser moved from 16 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 10 Sea Zone
1 carrier and 1 fighter moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from Iceland to 123 Sea Zone
1 artillery and 2 infantry moved from Iceland to 123 Sea Zone
1 bomber moved from France to United Kingdom
1 armour, 1 artillery, 2 infantry and 2 transports moved from 123 Sea Zone to 125 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 125 Sea Zone to Norway
1 mech_infantry moved from Morocco to Tunisia
1 infantry moved from Morocco to Algeria
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 artillery, 4 infantry and 2 mech_infantrys moved from Central United States to Southeast Mexico
1 carrier, 1 cruiser and 2 destroyers moved from 123 Sea Zone to 109 Sea Zone
3 fighters moved from Iceland to Norway
Place Units - Americans
2 artilleries and 2 infantry placed in Central United States
1 fighter placed in Eastern United States
3 fighters placed in Western United States
1 destroyer and 1 transport placed in 101 Sea Zone
2 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 3
Combat Move - Chinese
4 infantry moved from Suiyuyan to Chahar
1 fighter moved from Suiyuyan to Szechwan
2 infantry moved from Sikang to Szechwan
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat - Chinese
Battle in Chahar
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese win, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Sikang
Place Units - Chinese
3 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs total
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 3
Combat - British
Scramble from Rome?
no screamble
Meant to attack Holland. Let’s roll it here.
AARolling 3d6:
(1, 3, 4)
inf & artRolling 2d6:
(1, 6)
planes (use left most dice if some of the right ones are shot down):Rolling 3d6:
(2, 3, 6)
Def:Rolling 3d6:
(2, 2, 6)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 3
Combat Move - British
1 cruiser and 1 destroyer moved from 98 Sea Zone to 95 Sea Zone
2 fighters moved from India to Yunnan
1 infantry moved from Shan State to Yunnan
1 armour moved from Shan State to French Indo China
UK_Pacific take French Indo China from Japanese
1 armour moved from French Indo China to Shan State
1 armour moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 armour moved from Siam to Shan State
1 destroyer moved from 41 Sea Zone to 45 Sea Zone
Purchase Units - British
British buy 2 artilleries, 2 fighters, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 infantry, 1 marine and 1 transport; Remaining resources: 2 PUs;
Combat - British
Battle in 95 Sea Zone
British attack with 1 cruiser and 1 destroyer
Italians defend with 1 destroyer
British win with 1 cruiser remaining. Battle score for attacker is 0
Casualties for British: 1 destroyer
Casualties for Italians: 1 destroyer
Battle in 45 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 submarine
British win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Yunnan
British attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
British win, taking Yunnan from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 artillery and 1 infantry
EDIT: Removing units owned by British from United Kingdom: 1 fighter
EDIT: Removing units owned by Germans from Holland Belgium: 1 aaGun and 2 mech_infantrys
EDIT: Turning off Edit Mode
2 fighters moved from Yunnan to India
1 mech_infantry moved from India to Shan State
3 artilleries and 2 infantry moved from India to Burma
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Kenya to Anglo Egyptian Sudan
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from West India to India
2 fighters moved from United Kingdom to Norway
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
3 infantry and 1 mech_infantry moved from Brazil to British Guiana
1 battleship moved from 39 Sea Zone to 80 Sea Zone
Place Units - British
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
1 artillery and 2 fighters placed in United Kingdom
Turn Complete - British
British collect 29 PUs; end with 31 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
Place Units - UK_Pacific
1 transport placed in 39 Sea Zone
1 artillery, 1 infantry and 1 marine placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 19 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
Units Change Ownership
Some Units in India change ownership: 1 artillery, 1 infantry and 1 marine
Some Units in 39 Sea Zone change ownership: 1 transport
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 3
Combat Move - Italians
1 fighter moved from Southern Italy to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 bomber and 1 fighter moved from Alexandria to Anglo Egyptian Sudan
1 artillery and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
2 armour moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Egypt to Anglo Egyptian Sudan
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 2 PUs;
Combat - Italians
Battle in Trans-Jordan
Italians attack with 1 fighter and 1 infantry
French defend with 1 infantry
Italians win, taking Trans-Jordan from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 3 armour, 1 artillery, 1 bomber, 1 fighter and 1 mech_infantry
British defend with 1 artillery and 3 infantry
Italians win, taking Anglo Egyptian Sudan from British with 3 armour, 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Italians: 1 artillery
Casualties for British: 1 artillery and 3 infantry
Non Combat Move - Italians
1 bomber moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Trans-Jordan to Egypt
1 artillery and 1 infantry moved from Alexandria to Egypt
1 artillery moved from Northern Italy to France
2 aaGuns moved from Southern Italy to Northern Italy
2 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Northern Italy to France
Place Units - Italians
3 infantry placed in Egypt
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3
Italians collect 11 PUs (3 lost to blockades); end with 13 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 3
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs;
Non Combat Move - ANZAC
1 cruiser moved from 57 Sea Zone to 39 Sea Zone
2 fighters moved from Shan State to Sikang
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
2 destroyers and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 3
Combat Move - French
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
Non Combat Move - French
1 infantry moved from Libya to Tobruk
1 infantry moved from Tunisia to Libya
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 4
Research Technology - Germans
Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
2 mech_infantrys moved from Eastern Poland to Novgorod
1 armour moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
2 armour moved from Archangel to Bryansk
5 artilleries and 19 infantry moved from Belarus to Bryansk
1 infantry moved from Western Ukraine to Bryansk
8 armour moved from Eastern Poland to Bryansk
2 bombers moved from Western Germany to Bryansk
1 armour moved from Eastern Poland to Bryansk
2 mech_infantrys moved from Eastern Poland to Bryansk
1 tactical_bomber moved from Western Germany to 125 Sea Zone
1 submarine moved from 113 Sea Zone to 114 Sea Zone
2 tactical_bombers moved from 113 Sea Zone to 114 Sea Zone
2 fighters moved from Western Germany to 114 Sea Zone
1 fighter moved from Western Germany to Novgorod
1 fighter moved from 113 Sea Zone to Novgorod
1 tactical_bomber moved from 113 Sea Zone to Novgorod
1 tactical_bomber moved from 114 Sea Zone to Novgorod
Purchase Units - Germans
Germans buy 4 bombers and 3 infantry; Remaining resources: 0 PUs;
Combat - Germans
Battle in 125 Sea Zone
Germans attack with 1 tactical_bomber
Russians defend with 1 submarine; Americans defend with 2 transports
1 submarine owned by the Russians Submerged
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in 114 Sea Zone
Germans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Russians defend with 1 cruiser
Germans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Novgorod
Germans attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Novgorod from Russians with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Bryansk
Germans attack with 12 armour, 5 artilleries, 2 bombers, 20 infantry and 2 mech_infantrys
Russians defend with 2 aaGuns, 2 artilleries and 28 infantry
Germans win, taking Bryansk from Russians with 12 armour, 5 artilleries, 1 bomber, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 39
Casualties for Germans: 1 bomber and 17 infantry
Casualties for Russians: 2 aaGuns, 2 artilleries and 28 infantry
Non Combat Move - Germans
1 aaGun moved from Belarus to Archangel
1 tactical_bomber moved from 125 Sea Zone to Archangel
2 tactical_bombers moved from Novgorod to Archangel
2 fighters moved from Novgorod to Archangel
7 artilleries and 7 infantry moved from Eastern Poland to Belarus
1 aaGun moved from Belarus to Bryansk
1 aaGun moved from Belarus to Archangel
2 fighters moved from 114 Sea Zone to Archangel
1 tactical_bomber moved from 114 Sea Zone to Archangel
1 bomber moved from Bryansk to Archangel
2 mech_infantrys moved from Western Germany to 113 Sea Zone
2 infantry moved from Germany to 113 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 infantry, 2 mech_infantrys and 2 transports moved from 113 Sea Zone to 115 Sea Zone
2 infantry and 2 mech_infantrys moved from 115 Sea Zone to Novgorod
2 armour moved from Germany to Eastern Poland
1 mech_infantry moved from Holland Belgium to Western Germany
Place Units - Germans
4 bombers and 3 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 4
Politics - Russians
Russians takes Political Action: Political Action Allies To War With TrueNeutrals
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Russians
1 armour moved from Norway to Sweden
2 artilleries, 3 infantry and 1 mech_infantry moved from Finland to Sweden
1 armour and 1 mech_infantry moved from Iraq to Trans-Jordan
2 infantry moved from Sikang to Shensi
1 infantry moved from Siberia to Soviet Far East
Russians take Soviet Far East from Japanese
Purchase Units - Russians
Russians buy 7 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat - Russians
Russians creates battle in territory 115 Sea Zone
Battle in 115 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 battleship, 2 carriers, 1 cruiser and 2 transports
1 submarine owned by the Russians Submerged
Battle in Sweden
Russians attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
Neutral_True defend with 6 infantry
1 mech_infantry owned by the Russians, 1 armour owned by the Russians, 2 artilleries owned by the Russians and 2 infantry owned by the Russians retreated to Finland
Neutral_True winGermans win with 1 battleship, 2 carriers, 1 cruiser and 2 transports remaining with 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 infantry
Casualties for Neutral_True: 3 infantry
Battle in Shensi
Russians attack with 2 infantry
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in Trans-Jordan
Russians attack with 1 armour and 1 mech_infantry
Italians defend with 1 infantry
Russians win, taking Trans-Jordan from Italians with 1 armour remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Italians: 1 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Northwest Persia to Russia
1 fighter and 1 mech_infantry moved from Volgograd to Russia
1 submarine moved from 125 Sea Zone to 110 Sea Zone
2 aaGuns and 16 infantry moved from Sakha to Amur
Place Units - Russians
7 armour, 1 artillery and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 51 PUs
Gee, I hope I don’t lose this game just because of that unfortunate and understrength attack in West Ukraine USSR3.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 4
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Japanese
5 units repaired.
2 fighters moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 infantry moved from Shensi to Sikang
1 artillery and 1 infantry moved from Kwangsi to Yunnan
4 artilleries and 2 infantry moved from Kweichow to Szechwan
3 infantry moved from Anhwe to Chahar
1 fighter and 1 tactical_bomber moved from Kweichow to Sikang
6 tactical_bombers moved from Kwangsi to Sikang
7 fighters moved from Kwangsi to Sikang
1 bomber moved from Kwangsi to Chahar
5 infantry moved from Kweichow to Szechwan
4 mech_infantrys moved from Kweichow to Sikang
2 armour moved from Kweichow to Sikang
1 mech_infantry moved from Hopei to Sikang
1 infantry moved from Hopei to Chahar
1 infantry moved from Kweichow to Shensi
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Shantung to Anhwe
1 mech_infantry moved from Kiangsu to Hopei
1 mech_infantry moved from Hunan to Shensi
1 infantry moved from Hunan to Yunnan
1 mech_infantry moved from Kiangsu to Hunan
1 bomber moved from Kwangsi to Sikang
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
Purchase Units - Japanese
Japanese buy 2 bombers, 2 infantry and 4 mech_infantrys; Remaining resources: 2 SuicideAttackTokens; 0 PUs;
Combat - Japanese
Battle in Sikang
Japanese attack with 2 armour, 1 bomber, 8 fighters, 1 infantry, 5 mech_infantrys and 7 tactical_bombers
ANZAC defend with 2 fighters; Chinese defend with 1 fighter and 7 infantry
Japanese win, taking Sikang from Chinese with 1 armour, 1 bomber, 8 fighters and 7 tactical_bombers remaining. Battle score for attacker is 22
Casualties for ANZAC: 2 fighters
Casualties for Chinese: 1 fighter and 7 infantry
Casualties for Japanese: 1 armour, 1 infantry and 5 mech_infantrys
Battle in Yunnan
Japanese attack with 1 artillery and 2 infantry
British defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Japanese attack with 4 artilleries and 7 infantry
Chinese defend with 2 infantry
Japanese win, taking Szechwan from Chinese with 4 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Chahar
Japanese attack with 1 bomber and 4 infantry
Chinese defend with 3 infantry
Japanese win, taking Chahar from Chinese with 1 bomber and 3 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 infantry
Battle in Celebes
Battle in 16 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese win, taking Celebes from Dutch with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
2 fighters moved from 16 Sea Zone to 6 Sea Zone
1 aaGun moved from Kweichow to Shensi
2 mech_infantrys moved from Shantung to Hopei
1 bomber moved from Chahar to Shensi
8 fighters moved from Sikang to Shensi
7 tactical_bombers moved from Sikang to Shensi
1 bomber moved from Sikang to Shensi
1 infantry moved from Manchuria to Jehol
Place Units - Japanese
2 bombers placed in Japan
1 infantry and 2 mech_infantrys placed in Shantung
1 infantry and 2 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,2
Japanese collect 44 PUs (2 lost to blockades); end with 44 PUs total
Gee, I hope I don’t lose this game just because of that unfortunate and understrength attack in West Ukraine USSR3.
Not sure what you mean by that, but OK