@nikola1975
did you add your bid?
L17 BM2 Variance vs Simon33(allies)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 2
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Americans takes Political Action: Political Action Americans To War With Japanese
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 fighter moved from Guam to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea ZonePurchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 1 fighter and 3 infantry; Remaining resources: 1 PUs;Combat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1,6
Battle in 35 Sea Zone
Japanese defend with 1 submarine
Battle in 42 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans winJapanese win with 1 submarine remaining, taking 42 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 fighter moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
3 fighters moved from Eastern United States to Iceland
1 bomber moved from Eastern United States to United Kingdom
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 123 Sea Zone to Iceland
1 infantry and 1 mech_infantry moved from Central America to 89 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 carrier placed in 10 Sea Zone
1 artillery and 3 infantry placed in Central United States
1 fighter placed in Western United States
1 bomber placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,3
Americans collect 50 PUs (2 lost to blockades); end with 51 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 2
Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 fighter moved from Sikang to Hopei
2 infantry moved from Suiyuyan to HopeiPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat - Chinese
Chinese creates battle in territory Hunan
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Hunan from Japanese, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to SuiyuyanPlace Units - Chinese
2 infantry placed in Suiyuyan
Chinese undo move 1.
1 infantry placed in Suiyuyan
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 2
Combat Move - British
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from Ethiopia to Kenya
1 infantry moved from Burma to Yunnan
1 fighter moved from India to Yunnan
1 fighter moved from India to 41 Sea Zone
1 destroyer moved from 39 Sea Zone to 41 Sea ZonePurchase Units - British
British buy 3 artilleries, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 artilleries, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat - British
Battle in Holland Belgium
British attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 artillery and 2 mech_infantrys
British win, taking Holland Belgium from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 artillery and 2 mech_infantrys
Battle in 125 Sea Zone
Russians loiter and taunt; British attack with 1 destroyer
Germans defend with 1 submarine
Germans win with no units remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in 41 Sea Zone
British attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
British win, taking 41 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Kenya
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British win, taking Kenya from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Yunnan
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British win with 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Italians from 98 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
1 fighter moved from Yunnan to India
1 fighter moved from 41 Sea Zone to India
3 aaGuns, 1 artillery and 3 infantry moved from Burma to Shan State
2 armour and 1 mech_infantry moved from India to Shan State
1 mech_infantry moved from Ethiopia to Egypt
1 transport moved from 76 Sea Zone to 71 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
EDIT: British undo move 7.
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
2 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Eastern Persia to West India
1 mech_infantry moved from British Guiana to Brazil
British take Brazil from Neutral_Allies
1 transport moved from 88 Sea Zone to 86 Sea Zone
2 fighters moved from Holland Belgium to United Kingdom
1 destroyer moved from 109 Sea Zone to 110 Sea ZonePlace Units - British
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
1 artillery and 2 infantry placed in Egypt
1 artillery, 1 fighter and 1 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from 86 Sea Zone: 1 transport
EDIT: Adding units owned by British to 101 Sea Zone: 1 transport
EDIT: Removing units owned by British from Quebec: 1 artillery and 1 infantry
EDIT: Adding units owned by British to Eastern United States: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 76 Sea Zone: 1 cruiser
EDIT: Adding units owned by British to 98 Sea Zone: 1 cruiser
EDIT: Turning off Edit ModeTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUsPlace Units - UK_Pacific
3 artilleries, 2 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
Some Units in India change ownership: 3 artilleries, 2 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 2
Combat Move - Italians
3 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Alexandria to Egypt
1 fighter moved from Southern Italy to Egypt
1 bomber moved from Southern Italy to EgyptPurchase Units - Italians
Italians buy 1 fighter; Remaining resources: 1 PUs;Combat - Italians
Battle in Egypt
Italians attack with 3 armour, 1 artillery, 1 bomber, 1 fighter, 5 infantry and 1 mech_infantry
British defend with 1 armour, 2 artilleries, 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry; ANZAC defend with 2 infantry
Italians win, taking Egypt from British with 3 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 24
Casualties for Italians: 4 infantry
Casualties for British: 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
Casualties for ANZAC: 2 infantryNon Combat Move - Italians
1 bomber and 1 fighter moved from Egypt to Alexandria
1 artillery and 1 infantry moved from Tobruk to Alexandria
1 destroyer moved from 96 Sea Zone to 95 Sea Zone
1 artillery moved from Yugoslavia to Northern Italy
2 infantry moved from Northern Italy to France
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,5
Italians collect 10 PUs (2 lost to blockades); end with 11 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 2
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 35 Sea ZonePurchase Units - ANZAC
ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs;Combat - ANZAC
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2 kamikazes on that destroyer please
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 2
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 35 Sea ZonePurchase Units - ANZAC
ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs;Combat - ANZAC
Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 2 hits. Rolls: 2,2
Battle in 35 Sea Zone
Japanese defend with 1 submarineNon Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 aaGun moved from South Australia to Northern Territory
2 fighters moved from Java to Shan State
1 cruiser moved from 54 Sea Zone to 57 Sea ZonePlace Units - ANZAC
2 infantry placed in New South Wales
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 2
Combat Move - French
1 infantry moved from Libya to Tobruk
French take Tobruk from Italians
1 destroyer moved from 81 Sea Zone to 80 Sea ZoneCombat - French
Non Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 cruiser moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from Tunisia to Libya
1 infantry moved from Algeria to TunisiaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 3
Research Technology - Germans
Combat Move - Germans
3 armour moved from Eastern Poland to Belarus
Germans take Belarus from Russians
3 armour moved from Belarus to Archangel
Germans take Archangel from Russians
1 infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
2 bombers moved from Finland to Holland Belgium
1 mech_infantry moved from Southern France to Holland Belgium
2 mech_infantrys moved from Western Germany to Holland BelgiumPurchase Units - Germans
Germans buy 2 carriers, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat - Germans
Battle in Holland Belgium
Germans attack with 2 bombers and 3 mech_infantrys
British defend with 1 artillery and 1 infantry
Germans win, taking Holland Belgium from British with 2 bombers and 3 mech_infantrys remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantryNon Combat Move - Germans
2 infantry moved from Poland to Germany
2 bombers moved from Holland Belgium to Western Germany
3 fighters moved from Finland to Western Germany
1 fighter and 3 tactical_bombers moved from Finland to 113 Sea Zone
1 tactical_bomber moved from Finland to Western Germany
2 artilleries and 6 infantry moved from Eastern Poland to Belarus
5 infantry moved from Romania to Eastern Poland
3 aaGuns, 3 artilleries and 13 infantry moved from Baltic States to Belarus
7 artilleries moved from Poland to Eastern Poland
2 infantry moved from Poland to Eastern Poland
9 armour moved from Germany to Eastern Poland
5 mech_infantrys moved from Germany to Eastern Poland
1 aaGun moved from Western Germany to Holland BelgiumPlace Units - Germans
2 carriers, 1 submarine and 1 transport placed in 113 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5
Germans collect 46 PUs (2 lost to blockades); end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 3
Combat Move - Russians
1 mech_infantry moved from Northwest Persia to Iraq
1 armour and 2 infantry moved from Persia to Iraq
1 tactical_bomber moved from Rostov to Iraq
1 fighter moved from Russia to Western Ukraine
1 infantry moved from Ukraine to Western Ukraine
1 fighter moved from Russia to Western Ukraine
1 artillery and 1 infantry moved from Vyborg to Novgorod
1 armour moved from Vyborg to Norway
Russians take Finland from Germans
Russians take Norway from Germans
1 infantry moved from Amur to Siberia
Russians take Siberia from Japanese
17 infantry moved from Amur to SakhaPurchase Units - Russians
Russians buy 1 fighter, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat - Russians
Battle in Novgorod
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians win, taking Novgorod from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
retreated to Western Ukraine
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Iraq
Russians attack with 1 armour, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
Russians win, taking Iraq from Neutral_Axis with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in Sakha
Russians attack with 17 infantry
Japanese defend with 1 infantry
Russians win, taking Sakha from Japanese with 16 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Russians
2 aaGuns moved from Amur to Sakha
1 tactical_bomber moved from Iraq to Northwest Persia
2 infantry moved from Kazakhstan to Sikang
9 infantry moved from Russia to Bryansk
1 aaGun, 2 artilleries and 8 infantry moved from Ukraine to Bryansk
2 fighters moved from Western Ukraine to Russia
1 aaGun, 2 artilleries, 3 infantry and 1 mech_infantry moved from Vyborg to FinlandPlace Units - Russians
10 infantry placed in Russia
1 fighter and 1 mech_infantry placed in VolgogradTurn Complete - Russians
Russians collect 39 PUs; end with 39 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 42 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 52 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 3
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
2 bombers moved from Kwangsi to Philippines
2 battleships and 1 carrier moved from 20 Sea Zone to 16 Sea Zone
2 carriers, 2 cruisers and 1 destroyer moved from 19 Sea Zone to 16 Sea Zone
3 submarines moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 5 Sea Zone to 16 Sea Zone
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Chahar to Hopei
1 mech_infantry moved from Shantung to Hopei
1 infantry moved from Jehol to Chahar
1 infantry moved from Anhwe to Hunan
1 mech_infantry moved from Shantung to Hunan
1 fighter and 1 tactical_bomber moved from Kwangsi to Hopei
1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan
1 infantry moved from Shantung to 19 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 artillery moved from Shantung to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Shantung to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to GuamPurchase Units - Japanese
Japanese buy 1 carrier and 6 mech_infantrys; Remaining resources: 2 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in Philippines
Japanese attack with 1 artillery, 2 bombers and 1 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 artillery and 2 bombers remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Guam
Battle in Hunan
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Guam from Americans, taking Hunan from Chinese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Borneo
Battle in 45 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win, taking Borneo from UK_Pacific with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 16 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer and 4 submarines
Americans defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
Units damaged: 1 battleship owned by the Americans
Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese -
Need OOL for 4 hits
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Lose DD, Cruiser, Tac and dent CV.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 3
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
2 bombers moved from Kwangsi to Philippines
2 battleships and 1 carrier moved from 20 Sea Zone to 16 Sea Zone
2 carriers, 2 cruisers and 1 destroyer moved from 19 Sea Zone to 16 Sea Zone
3 submarines moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 5 Sea Zone to 16 Sea Zone
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Chahar to Hopei
1 mech_infantry moved from Shantung to Hopei
1 infantry moved from Jehol to Chahar
1 infantry moved from Anhwe to Hunan
1 mech_infantry moved from Shantung to Hunan
1 fighter and 1 tactical_bomber moved from Kwangsi to Hopei
1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan
1 infantry moved from Shantung to 19 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 artillery moved from Shantung to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Shantung to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to GuamPurchase Units - Japanese
Japanese buy 1 carrier and 6 mech_infantrys; Remaining resources: 2 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in Philippines
Japanese attack with 1 artillery, 2 bombers and 1 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 artillery and 2 bombers remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Guam
Battle in Hunan
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Guam from Americans, taking Hunan from Chinese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Borneo
Battle in 45 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win, taking Borneo from UK_Pacific with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 16 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer and 4 submarines
Americans defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
Units damaged: 1 battleship owned by the Americans
Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
Units damaged: 1 carrier owned by the Americans
Units damaged: 2 carriers owned by the Japanese
1 destroyer owned by the Japanese, 2 cruisers owned by the Japanese, 2 submarines owned by the Japanese, 3 carriers owned by the Japanese and 2 battleships owned by the Japanese retreated to 6 Sea Zone
Americans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 25
Casualties for Americans: 1 cruiser, 1 destroyer, 1 submarine and 1 tactical_bomber
Casualties for Japanese: 2 submarines
1 fighter owned by the Americans could not land and were killedNon Combat Move - Japanese
2 fighters moved from Kwangsi to 6 Sea Zone
1 artillery moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Hopei to Kweichow
1 fighter and 1 tactical_bomber moved from Hunan to Kwangsi
1 fighter moved from Hopei to Kweichow
1 aaGun, 1 artillery and 5 infantry moved from Anhwe to Kweichow
2 infantry moved from Jehol to Anhwe
1 armour moved from Jehol to Kweichow
1 armour and 1 mech_infantry moved from Shantung to Kweichow
3 mech_infantrys moved from Kiangsu to Kweichow
2 bombers moved from Philippines to Kwangsi
1 infantry moved from Kweichow to Yunnan
1 infantry moved from French Indo China to Kwangsi
1 infantry moved from Korea to Manchuria
1 infantry moved from Jehol to AnhwePlace Units - Japanese
1 carrier placed in 6 Sea Zone
3 mech_infantrys placed in Shantung
3 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 3
Combat Move - Americans
1 fighter moved from Java to 43 Sea Zone
1 submarine moved from 42 Sea Zone to 35 Sea Zone
1 bomber moved from United Kingdom to FrancePurchase Units - Americans
Americans buy 2 artilleries, 3 destroyers, 4 fighters, 2 infantry and 1 transport; Remaining resources: 1 PUs;Combat - Americans
Strategic bombing raid in France
Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Battle in 35 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 43 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 fighter moved from 43 Sea Zone to Shan State
1 battleship, 1 carrier and 1 cruiser moved from 16 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 10 Sea Zone
1 carrier and 1 fighter moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from Iceland to 123 Sea Zone
1 artillery and 2 infantry moved from Iceland to 123 Sea Zone
1 bomber moved from France to United Kingdom
1 armour, 1 artillery, 2 infantry and 2 transports moved from 123 Sea Zone to 125 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 125 Sea Zone to Norway
1 mech_infantry moved from Morocco to Tunisia
1 infantry moved from Morocco to Algeria
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 artillery, 4 infantry and 2 mech_infantrys moved from Central United States to Southeast Mexico
1 carrier, 1 cruiser and 2 destroyers moved from 123 Sea Zone to 109 Sea Zone
3 fighters moved from Iceland to NorwayPlace Units - Americans
2 artilleries and 2 infantry placed in Central United States
1 fighter placed in Eastern United States
3 fighters placed in Western United States
1 destroyer and 1 transport placed in 101 Sea Zone
2 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 3
Combat Move - Chinese
4 infantry moved from Suiyuyan to Chahar
1 fighter moved from Suiyuyan to Szechwan
2 infantry moved from Sikang to SzechwanPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat - Chinese
Battle in Chahar
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese win, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to SikangPlace Units - Chinese
3 infantry placed in SikangTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 3
Combat - British
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Scramble from Rome?
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no screamble





