scrambles ?
16L G40 axis-dominion vs Patyrn (allies) BM
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TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 4 artilleries, 1 carrier, 6 infantry, 2 submarines, 2 tactical_bombers and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
4 fighters moved from 110 Sea Zone to Holland Belgium
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau IslandCombat - Americans
Battle in Holland Belgium
Americans attack with 4 fighters and 2 infantry
Germans defend with 2 infantry
Americans win, taking Holland Belgium from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry
Battle in Paulau Island
Battle in MarianasNon Combat Move - Americans
1 aaGun, 2 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 2 artilleries, 2 carriers, 4 fighters, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
1 aaGun, 2 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
6 carriers, 2 destroyers and 12 fighters moved from 33 Sea Zone to 22 Sea Zone
1 bomber moved from New Guinea to Hawaiian Islands
1 bomber moved from Western United States to Hawaiian Islands
1 mech_infantry moved from Tobruk to Alexandria
2 artilleries moved from Libya to Tobruk
1 infantry moved from Tunisia to Libya
1 artillery and 1 infantry moved from Algeria to Tunisia
1 aaGun, 2 artilleries and 1 infantry moved from Morocco to Algeria
2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
4 transports moved from 91 Sea Zone to 90 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
4 transports moved from 90 Sea Zone to 101 Sea Zone
1 carrier moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from Holland Belgium to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from Holland Belgium to 110 Sea Zone
2 transports moved from 110 Sea Zone to 91 Sea ZonePlace Units - Americans
1 transport placed in 10 Sea Zone
1 artillery and 2 infantry placed in Normandy Bordeaux
1 carrier and 1 submarine placed in 10 Sea Zone
1 submarine and 2 tactical_bombers placed in 10 Sea Zone
3 artilleries and 4 infantry placed in Eastern United States
1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 99 PUs -
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
1 artillery moved from Anhwe to Shantung
2 infantry moved from Anhwe to ShantungCombat - Chinese
Battle in Shantung
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Shantung from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Hunan to Kwangsi
1 artillery moved from Hunan to Anhwe
1 artillery moved from Yunnan to HunanPlace Units - Chinese
1 artillery and 5 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - British
British buy 1 artillery, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
2 fighters and 1 tactical_bomber moved from Shan State to Malaya
1 infantry moved from Shan State to Malaya
2 infantry moved from Shan State to MalayaCombat - British
Battle in Malaya
British attack with 2 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 1 artillery, 1 harbour and 1 infantry
British win, taking Malaya from Japanese with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - British
2 infantry moved from Burma to Shan State
1 artillery and 2 infantry moved from India to Burma
1 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from Malaya to Shan State
2 infantry moved from Yunnan to Shan State
3 mech_infantrys moved from Union of South Africa to Belgian Congo
6 armour moved from Rhodesia to Belgian Congo
3 infantry moved from Tobruk to Alexandria
1 mech_infantry moved from Tunisia to Tobruk
2 artilleries and 3 infantry moved from Algeria to Tunisia
6 infantry moved from United Kingdom to 110 Sea Zone
6 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 91 Sea Zone to 110 Sea ZonePlace Units - British
3 mech_infantrys placed in Union of South Africa
1 artillery and 4 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,4
British collect 27 PUs; end with 27 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 30 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4,5,4,4,6,4,3,4,3,6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,3
UK_Pacific collect 5 PUs (8 lost to blockades); end with 5 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Italians
Italians buy 3 armour, 2 infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - Italians
Non Combat Move - Italians
1 infantry moved from Egypt to Anglo Egyptian Sudan
3 mech_infantrys moved from Persia to 80 Sea Zone
1 cruiser, 2 destroyers, 3 mech_infantrys and 4 transports moved from 80 Sea Zone to 81 Sea Zone
3 mech_infantrys moved from 81 Sea Zone to Egypt
1 infantry moved from Iraq to Persia
1 submarine moved from 72 Sea Zone to 70 Sea Zone
1 fighter moved from Egypt to Southern ItalyPlace Units - Italians
3 armour placed in Egypt
2 infantry placed in Iraq
1 submarine placed in 80 Sea ZoneTurn Complete - Italians
Italians collect 16 PUs; end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 carrier and 2 fighters moved from 54 Sea Zone to 22 Sea Zone
1 bomber moved from New South Wales to Caroline IslandsPlace Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs -
TripleA Manual Gamesave Post for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 12
Research Technology - Germans
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your luck with 1’s and 2’s is extremely tiring……i can’t believe how much luck you’re having in one game. is this common for you?
TripleA Manual Gamesave Post for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 12
Research Technology - Germans
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Pretty sure I’d be doing something in Vegas rather than playing Axis and Allies online if that were the case…
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Pretty sure I’d be doing something in Vegas rather than playing Axis and Allies online if that were the case…
you might wanna consider that trip soon then lol, you just got another round of almost all hits.
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Lol I just got back from Vegas actually. I will say that this is the most extreme dice I have seen in one game as well. But don’t worry I am getting a dicing back in a few other games so the grand karma of the universe is still aligned!
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i will confess that i also goofed around a lot in the beginning cuz i thought you were a new player….i figured it’s ok to make some mistakes and play less optimally to make the game a little more challenging. i guess i misinterpreted what you had said (in the find opponent forum) as you’re inexperienced, instead of as you’re new to the league. i realize now that you’re not a pushover, and especially with this much luck on your side, so i will have to bring my best in our rematch.
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TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries and 16 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Eastern Poland to Bessarabia
1 infantry moved from Eastern Poland to Western Ukraine
1 bomber moved from Belarus to Bessarabia
1 bomber moved from Belarus to Western Ukraine
3 armour and 4 mech_infantrys moved from Urals to Archangel
2 mech_infantrys moved from Nenetsia to Archangel
2 infantry moved from Western Germany to Holland Belgium
2 infantry moved from France to Southern France
1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Western Ukraine
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 2 marines, 1 tactical_bomber and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry and 1 marine moved from 42 Sea Zone to Java
1 tactical_bomber moved from 42 Sea Zone to Java
3 fighters and 1 tactical_bomber moved from Southern Italy to Southern France
1 fighter and 1 tactical_bomber moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Bessarabia
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
retreated to Bessarabia
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Java
Germans attack with 1 infantry, 1 marine and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Germans win, taking Java from ANZAC with 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Holland Belgium
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 infantry
Germans win, taking Holland Belgium from Americans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Western Ukraine
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 3 armour and 6 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 3 armour and 5 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Southern France
Germans attack with 3 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Germans win, taking Southern France from Americans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 artilleryNon Combat Move - Germans
3 armour moved from Novgorod to Belarus
1 tactical_bomber moved from Java to 42 Sea Zone
1 fighter moved from Persia to Egypt
6 mech_infantrys moved from Germany to Romania
1 bomber moved from Bessarabia to Belarus
1 bomber moved from Western Ukraine to Western Germany
1 bomber moved from Western Ukraine to Belarus
2 artilleries moved from Western Germany to France
2 fighters moved from Southern France to Southern Italy
1 tactical_bomber moved from Southern France to Southern Italy
2 fighters and 2 tactical_bombers moved from Holland Belgium to Western Germany
1 fighter moved from Southern France to Western GermanyPlace Units - Germans
3 artilleries placed in Persia
2 artilleries and 1 infantry placed in Novgorod
3 infantry placed in France
10 infantry placed in Western Germany
Germans undo move 4.
8 infantry placed in Western Germany
4 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
Germans collect 57 PUs (1 lost to blockades); end with 57 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 69 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries and 16 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Eastern Poland to Bessarabia
1 infantry moved from Eastern Poland to Western Ukraine
1 bomber moved from Belarus to Bessarabia
1 bomber moved from Belarus to Western Ukraine
3 armour and 4 mech_infantrys moved from Urals to Archangel
2 mech_infantrys moved from Nenetsia to Archangel
2 infantry moved from Western Germany to Holland Belgium
2 infantry moved from France to Southern France
1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Western Ukraine
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 2 marines, 1 tactical_bomber and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry and 1 marine moved from 42 Sea Zone to Java
1 tactical_bomber moved from 42 Sea Zone to Java
3 fighters and 1 tactical_bomber moved from Southern Italy to Southern France
1 fighter and 1 tactical_bomber moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Bessarabia
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
retreated to Bessarabia
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Java
Germans attack with 1 infantry, 1 marine and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Germans win, taking Java from ANZAC with 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Holland Belgium
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 infantry
Germans win, taking Holland Belgium from Americans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Western Ukraine
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 3 armour and 6 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 3 armour and 5 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Southern France
Germans attack with 3 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Germans win, taking Southern France from Americans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 artilleryNon Combat Move - Germans
3 armour moved from Novgorod to Belarus
1 tactical_bomber moved from Java to 42 Sea Zone
1 fighter moved from Persia to Egypt
6 mech_infantrys moved from Germany to Romania
1 bomber moved from Bessarabia to Belarus
1 bomber moved from Western Ukraine to Western Germany
1 bomber moved from Western Ukraine to Belarus
2 artilleries moved from Western Germany to France
2 fighters moved from Southern France to Southern Italy
1 tactical_bomber moved from Southern France to Southern Italy
2 fighters and 2 tactical_bombers moved from Holland Belgium to Western Germany
1 fighter moved from Southern France to Western GermanyPlace Units - Germans
3 artilleries placed in Persia
2 artilleries and 1 infantry placed in Novgorod
3 infantry placed in France
10 infantry placed in Western Germany
Germans undo move 4.
8 infantry placed in Western Germany
4 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
Germans collect 57 PUs (1 lost to blockades); end with 57 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 69 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 tactical_bomber
EDIT: Adding units owned by Germans to Southern Italy: 1 tactical_bomber
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Northwest Persia to Iraq
2 fighters moved from Caucasus to Iraq
1 tactical_bomber moved from Caucasus to Iraq
1 infantry moved from Bessarabia to Eastern Poland
Russians take Eastern Poland from Germans
1 infantry moved from Yenisey to Evenkiyskiy
Russians take Evenkiyskiy from Germans
1 infantry moved from Novosibirsk to Urals
Russians take Urals from Germans
1 infantry moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
1 infantry moved from Novosibirsk to VologdaCombat - Russians
Battle in Iraq
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 factory_minor and 2 infantry
Russians win, taking Iraq from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Iraq to Caucasus
2 fighters moved from Iraq to Caucasus
2 infantry moved from Caucasus to Northwest Persia
1 infantry moved from Ukraine to Bessarabia
2 infantry moved from Northwest Persia to Caucasus
2 armour moved from Caucasus to Bryansk
2 mech_infantrys moved from Caucasus to Bryansk
1 aaGun moved from Bryansk to RussiaPlace Units - Russians
1 artillery and 9 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,6
Russians collect 28 PUs; end with 28 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs -
Sorry about the misunderstanding. I am new to the league and new to Global 1940 (< 10 completed games) so I am definitely making a bunch of mistakes in regards to harbors, scrambles, and the connectivity between different territories. However, I have played revised for many years (probably about 200 completed games) so I am not new to A&A.
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going in for the kill on marianas, but i don’t have high hopes lol i’m going to assume same thing as last time, max defense
also you missed an edit, i had moved another tac to s.italy, so i’ll just make it here. won’t affect russia
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
� � Round: 12
� � � � Purchase Units - Russians
� � � � � � Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;� � � � Combat Move - Russians
� � � � � � 2 infantry moved from Northwest Persia to Iraq
� � � � � � 2 fighters moved from Caucasus to Iraq
� � � � � � 1 tactical_bomber moved from Caucasus to Iraq
� � � � � � 1 infantry moved from Bessarabia to Eastern Poland
� � � � � � � � � Russians take Eastern Poland from Germans
� � � � � � 1 infantry moved from Yenisey to Evenkiyskiy
� � � � � � � � � Russians take Evenkiyskiy from Germans
� � � � � � 1 infantry moved from Novosibirsk to Urals
� � � � � � � � � Russians take Urals from Germans
� � � � � � 1 infantry moved from Vologda to Nenetsia
� � � � � � � � � Russians take Nenetsia from Germans
� � � � � � 1 infantry moved from Novosibirsk to Vologda� � � � Combat - Russians
� � � � � � Battle in Iraq
� � � � � � � � Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
� � � � � � � � Italians defend with 1 factory_minor and 2 infantry
� � � � � � � � Russians win, taking Iraq from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
� � � � � � � � Casualties for Italians: 2 infantry
� � � � � � � � Casualties for Russians: 1 infantry� � � � Non Combat Move - Russians
� � � � � � 1 tactical_bomber moved from Iraq to Caucasus
� � � � � � 2 fighters moved from Iraq to Caucasus
� � � � � � 2 infantry moved from Caucasus to Northwest Persia
� � � � � � 1 infantry moved from Ukraine to Bessarabia
� � � � � � 2 infantry moved from Northwest Persia to Caucasus
� � � � � � 2 armour moved from Caucasus to Bryansk
� � � � � � 2 mech_infantrys moved from Caucasus to Bryansk
� � � � � � 1 aaGun moved from Bryansk to Russia� � � � Place Units - Russians
� � � � � � 1 artillery and 9 infantry placed in Russia� � � � Turn Complete - Russians
� � � � � � Total Cost from Convoy Blockades: 0
� � � � � � � � Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,6
� � � � � � Russians collect 28 PUs; end with 28 PUs total
� � � � � � Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs -
yah i’m noticing the mistakes, i can tell you’re not an expert by any means but you do have a solid game play, that you’re not an A&A noob or anything like that. i think just everything went wrong for me this game…i mean having only 3 tanks in the g1 france attack pretty much foreshadowed the kind of game i was going to have. but yah carolines naval battle went really wrong as did the hit on anglo…that really hurt, as i was expecting to have more units left over.
Sorry about the misunderstanding. I am new to the league and new to Global 1940 (< 10 completed games) so I am definitely making a bunch of mistakes in regards to harbors, scrambles, and the connectivity between different territories. However, I have played revised for many years (probably about 200 completed games) so I am not new to A&A.
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ok gg, once again performed well below average. your dice are absolutely unreal. i can only hope it stays within this game only and i have a fairer chance in our rematch.
can i set one up?
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our rematch. need scramble orders:





