@cwglee51 said in L25 G40 OOB cwglee51 (L+44) v BobbaRossa (X) Round 2:
@BobbaRossa - flat out forgot to move the mech and armor from yun to szech
No worries. Their graves were moved to Szechwan. Please inform the next of kin.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 5 artilleries, 1 carrier, 2 destroyers, 1 factory_minor, 5 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
2 battleships, 5 carriers, 1 cruiser, 2 destroyers, 4 fighters, 5 submarines and 4 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
1 bomber moved from French Indo China to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 33 Sea Zone
2 bombers moved from Japan to 33 Sea Zone
1 fighter moved from Philippines to 44 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 armour and 1 mech_infantry moved from Yakut S.S.R. to Timguska
Japanese take Yenisey from Russians
Japanese take Timguska from Russians
1 fighter moved from Anhwe to Yunnan
1 fighter moved from Shantung to Yunnan
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
Combat - Japanese
Scramble all fighters and Max defense for OOL
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 5 artilleries, 1 carrier, 2 destroyers, 1 factory_minor, 5 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
2 battleships, 5 carriers, 1 cruiser, 2 destroyers, 4 fighters, 5 submarines and 4 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
1 bomber moved from French Indo China to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 33 Sea Zone
2 bombers moved from Japan to 33 Sea Zone
1 fighter moved from Philippines to 44 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 armour and 1 mech_infantry moved from Yakut S.S.R. to Timguska
Japanese take Yenisey from Russians
Japanese take Timguska from Russians
1 fighter moved from Anhwe to Yunnan
1 fighter moved from Shantung to Yunnan
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
Combat - Japanese
Americans scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in 42 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Celebes
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 infantry and 1 mech_infantry
Japanese win, taking Celebes from Americans with 1 artillery remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry and 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in 33 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 5 carriers, 1 cruiser, 2 destroyers, 5 fighters, 5 submarines and 5 tactical_bombers
ANZAC defend with 2 fighters and 2 transports; Americans defend with 1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 10 fighters and 1 tactical_bomber
Units damaged: 4 carriers owned by the Americans and 1 battleship owned by the Americans
Units damaged: 2 battleships owned by the Japanese
Japanese win with 2 bombers remaining. Battle score for attacker is -6
Casualties for Americans: 1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 10 fighters and 1 tactical_bomber
Casualties for ANZAC: 2 fighters and 2 transports
Casualties for Japanese: 2 battleships, 5 carriers, 1 cruiser, 2 destroyers, 5 fighters, 5 submarines and 5 tactical_bombers
Battle in Yunnan
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Chinese defend with 2 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 artillery and 1 mech_infantry moved from Hopei to Anhwe
1 fighter moved from Yunnan to Anhwe
1 fighter moved from Yunnan to French Indo China
1 artillery moved from Shan State to Burma
1 artillery moved from French Indo China to Shan State
1 bomber moved from 42 Sea Zone to French Indo China
2 bombers moved from 33 Sea Zone to Philippines
1 fighter moved from 44 Sea Zone to French Indo China
2 infantry and 1 mech_infantry moved from Shantung to Anhwe
1 infantry moved from Anhwe to Chahar
1 armour moved from Buryatia to Yenisey
2 tactical_bombers moved from Amur to Anhwe
1 infantry moved from Amur to Manchuria
1 fighter moved from Japan to Anhwe
Place Units - Japanese
1 factory_minor placed in Malaya
1 carrier, 1 destroyer and 1 transport placed in 19 Sea Zone
1 destroyer placed in 36 Sea Zone
Japanese undo move 2.
Japanese undo move 2.
1 carrier, 2 destroyers and 1 transport placed in 6 Sea Zone
2 artilleries and 1 infantry placed in French Indo China
1 artillery and 2 infantry placed in Shantung
2 artilleries and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 63 PUs; end with 64 PUs total
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 4 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers moved from Caroline Islands to Philippines
1 artillery moved from Normandy Bordeaux to Southern France
Americans take Southern France from Neutral_Axis
1 artillery moved from Normandy Bordeaux to Holland Belgium
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Denmark
1 infantry moved from 112 Sea Zone to Denmark
4 fighters moved from 110 Sea Zone to 112 Sea Zone
1 bomber moved from United Kingdom to Holland Belgium
2 fighters moved from 91 Sea Zone to 112 Sea Zone
1 carrier moved from 91 Sea Zone to 112 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
Scramble SZ 112?
No.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 4 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers moved from Caroline Islands to Philippines
1 artillery moved from Normandy Bordeaux to Southern France
Americans take Southern France from Neutral_Axis
1 artillery moved from Normandy Bordeaux to Holland Belgium
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Denmark
1 infantry moved from 112 Sea Zone to Denmark
4 fighters moved from 110 Sea Zone to 112 Sea Zone
1 bomber moved from United Kingdom to Holland Belgium
2 fighters moved from 91 Sea Zone to 112 Sea Zone
1 carrier moved from 91 Sea Zone to 112 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
Combat - Americans
Battle in Holland Belgium
Americans attack with 1 artillery and 1 bomber
Germans defend with 1 infantry
Americans win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery
Battle in Philippines
Americans attack with 2 bombers
Japanese defend with 1 airfield, 2 bombers and 1 harbour
Americans win with 2 bombers remaining. Battle score for attacker is 24
Casualties for Japanese: 2 bombers
Battle in Denmark
Non Combat Move - Americans
1 bomber moved from Holland Belgium to United Kingdom
2 bombers moved from Philippines to Dutch New Guinea
1 bomber moved from Western United States to Hawaiian Islands
2 aaGuns and 2 infantry moved from Western United States to 10 Sea Zone
2 aaGuns, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 aaGuns and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
3 transports moved from 110 Sea Zone to 102 Sea Zone
Place Units - Americans
1 artillery and 2 infantry placed in Normandy Bordeaux
2 carriers and 2 transports placed in 10 Sea Zone
4 fighters placed in 10 Sea Zone
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 98 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
13 infantry moved from Kweichow to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 13 infantry
Japanese defend with 1 infantry
Chinese win, taking Hunan from Japanese with 12 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
Place Units - Chinese
3 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - British
British buy 11 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 7 PUs;
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour moved from Alexandria to Egypt
1 infantry moved from Algeria to Tunisia
1 artillery moved from Algeria to Tunisia
1 infantry moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from Germans
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
7 infantry moved from United Kingdom to 110 Sea Zone
8 infantry and 4 transports moved from 110 Sea Zone to 114 Sea Zone
2 fighters moved from 110 Sea Zone to Germany
8 infantry moved from 114 Sea Zone to Germany
1 carrier moved from 110 Sea Zone to 114 Sea Zone
1 destroyer moved from 110 Sea Zone to 114 Sea Zone
2 bombers moved from United Kingdom to Germany
1 fighter moved from United Kingdom to France
6 infantry moved from Normandy Bordeaux to France
1 fighter moved from Iceland to United Kingdom
Combat - British
Battle in Germany
British attack with 2 bombers, 2 fighters and 8 infantry
Germans defend with 1 artillery, 1 factory_major, 1 infantry and 2 mech_infantrys
British captures 61PUs while taking Germans capital
British converts factory_major into different units
British win, taking Germany from Germans with 2 bombers, 2 fighters and 8 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 1 artillery, 1 infantry and 2 mech_infantrys
Battle in Tunisia
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British win, taking Tunisia from Italians with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in France
British attack with 1 fighter and 6 infantry
Germans defend with 1 airfield and 1 factory_minor; Italians defend with 1 artillery and 2 infantry
British win, taking France from Germans, taking Morocco from Americans, taking Normandy Bordeaux from Americans, taking Algeria from Americans, taking Southern France from Americans, taking Tunisia from British with 1 fighter and 2 infantry remaining. Battle score for attacker is -2
Casualties for British: 4 infantry
Casualties for Italians: 1 artillery and 2 infantry
triggerGermansDestroyPUsBritish: Setting destroysPUs to true for playerAttachment attached to Germans
Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By British: French has 4 infantry placed in France
Trigger British Liberation France Liberated French Central Africa 3 Infantry Place: French has 1 infantry placed in French Central Africa
Trigger British Liberation France Liberated Morocco 2 activates a trigger called: Trigger British Liberation France Liberated Morocco 3
Trigger British Liberation France Liberated French West Africa 2 activates a trigger called: Trigger British Liberation France Liberated French West Africa 3
Trigger British Liberation France Liberated French West Africa 3: French captures territory French West Africa
Trigger British Liberation France Liberated Syria 2 activates a trigger called: Trigger British Liberation France Liberated Syria 3
Trigger British Liberation France Liberated Southern France 2 activates a trigger called: Trigger British Liberation France Liberated Southern France 3
Trigger British Liberation France Liberated French Central Africa 3 Infantry Place activates a trigger called: Trigger British Liberation France Liberated French Central Africa 3 Infantry Remove
Trigger British Liberation France Liberated French Central Africa 3 Infantry Remove: has removed 1 infantry owned by Neutral_Axis in French Central Africa
Trigger British Liberation France Liberated Tunisia 2 activates a trigger called: Trigger British Liberation France Liberated Tunisia 3
Trigger British Liberation France Liberated French Guiana 2 activates a trigger called: Trigger British Liberation France Liberated French Guiana 3
Trigger British Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger British Liberation France Liberated French Central Africa 3
Trigger British Liberation France Liberated French Central Africa 3: French captures territory French Central Africa
Trigger British Liberation France Liberated Algeria 2 activates a trigger called: Trigger British Liberation France Liberated Algeria 3
Trigger British Liberation France Liberated French Indo China 2 activates a trigger called: Trigger British Liberation France Liberated French Indo China 3
Trigger British Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger British Liberation France Liberated French Madagascar 3
Trigger British Liberation France Liberated French Madagascar 3: French captures territory French Madagascar
Non Combat Move - British
1 armour moved from Belgian Congo to Egypt
2 mech_infantrys moved from Belgian Congo to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
2 fighters moved from Germany to 114 Sea Zone
2 bombers moved from Germany to Normandy Bordeaux
1 fighter moved from France to Normandy Bordeaux
Place Units - British
6 infantry placed in United Kingdom
3 infantry placed in Egypt
2 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1
British collect 37 PUs (1 lost to blockades); end with 98 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 101 PUs
Place Units - UK_Pacific
1 artillery and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 1 artillery and 1 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 6 artilleries and 5 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
3 artilleries, 2 infantry and 1 mech_infantry moved from Northern Italy to France
1 fighter moved from Southern Italy to France
1 bomber moved from Trans-Jordan to Volgograd
1 infantry moved from Rostov to Volgograd
1 infantry moved from Caucasus to Kazakhstan
Italians take Kazakhstan from Russians
1 infantry moved from Persia to Eastern Persia
Italians take Eastern Persia from British
1 artillery moved from Rostov to Volgograd
Combat - Italians
Battle in France
Italians attack with 3 artilleries, 1 fighter, 2 infantry and 1 mech_infantry
French defend with 1 airfield, 1 factory_minor and 4 infantry; British defend with 2 infantry
Italians destroys 0PUs while taking French capital
Italians win, taking France from French with 2 artilleries, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for French: 4 infantry
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in Volgograd
Italians attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 factory_minor and 2 mech_infantrys
Italians win, taking Volgograd from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 5
Casualties for Russians: 2 mech_infantrys
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Volgograd to Northwest Persia
1 artillery and 1 infantry moved from Persia to Iraq
1 artillery and 3 infantry moved from Trans-Jordan to Iraq
1 cruiser and 1 transport moved from 98 Sea Zone to 95 Sea Zone
1 transport moved from 97 Sea Zone to 95 Sea Zone
1 fighter moved from France to Southern Italy
Place Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Rostov: 5 infantry
EDIT: Adding units owned by Italians to Rostov: 1 artillery, 7 infantry and 1 mech_infantry
EDIT: Removing units owned by Italians from Ukraine: 1 artillery, 2 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
2 artilleries and 1 infantry placed in Ukraine
2 artilleries and 1 infantry placed in Persia
2 artilleries and 3 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 2 aaGuns
EDIT: Adding units owned by Italians to Northern Italy: 2 aaGuns
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 32 PUs; end with 34 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 42 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 48 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 bomber moved from Caroline Islands to 44 Sea Zone
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 1 transport
ANZAC win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 bomber moved from 44 Sea Zone to Northern Territory
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
1 infantry moved from 54 Sea Zone to Queensland
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Combat Move - French
1 cruiser moved from 110 Sea Zone to 114 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
Combat - French
Non Combat Move - French
Turn Complete - French
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Research Technology - Germans
Combat Move - Germans
1 artillery and 2 mech_infantrys moved from Belarus to Archangel
Germans take Archangel from Russians
2 bombers and 2 fighters moved from Bryansk to Russia
1 infantry and 1 tactical_bomber moved from Bryansk to Smolensk
1 fighter moved from Baltic States to 114 Sea Zone
5 fighters and 1 tactical_bomber moved from Western Germany to 114 Sea Zone
4 artilleries and 4 infantry moved from Poland to Germany
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
3 artilleries and 1 marine moved from Western Germany to Germany
Combat - Germans
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Russia causes 6 damage total.
Battle in Germany
Germans attack with 7 artilleries, 4 infantry and 1 marine
British defend with 1 factory_minor and 8 infantry
Germans win, taking Germany from British with 4 artilleries remaining. Battle score for attacker is -5
Casualties for Germans: 3 artilleries, 4 infantry and 1 marine
Casualties for British: 8 infantry
Battle in 114 Sea Zone
Germans attack with 6 fighters and 1 tactical_bomber
French defend with 1 cruiser; British defend with 1 carrier, 1 destroyer, 2 fighters and 4 transports
OOL in SZ114?
I assumed no intercept in Moscow.
No intercept.
Carrier, Carrier, Fighter, Fighter, Cruiser
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Research Technology - Germans
Combat Move - Germans
1 artillery and 2 mech_infantrys moved from Belarus to Archangel
Germans take Archangel from Russians
2 bombers and 2 fighters moved from Bryansk to Russia
1 infantry and 1 tactical_bomber moved from Bryansk to Smolensk
1 fighter moved from Baltic States to 114 Sea Zone
5 fighters and 1 tactical_bomber moved from Western Germany to 114 Sea Zone
4 artilleries and 4 infantry moved from Poland to Germany
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
3 artilleries and 1 marine moved from Western Germany to Germany
Combat - Germans
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Russia causes 6 damage total.
Battle in Germany
Germans attack with 7 artilleries, 4 infantry and 1 marine
British defend with 1 factory_minor and 8 infantry
Germans win, taking Germany from British with 4 artilleries remaining. Battle score for attacker is -5
Casualties for Germans: 3 artilleries, 4 infantry and 1 marine
Casualties for British: 8 infantry
Battle in 114 Sea Zone
Germans attack with 6 fighters and 1 tactical_bomber
French defend with 1 cruiser; British defend with 1 carrier, 1 destroyer, 2 fighters and 4 transports
Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 44
Casualties for French: 1 cruiser
Casualties for Germans: 4 fighters
Casualties for British: 1 carrier, 1 destroyer, 2 fighters and 4 transports
Battle in Smolensk
Germans attack with 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery and 1 infantry
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
2 fighters and 1 tactical_bomber moved from 114 Sea Zone to Western Germany
1 bomber and 2 fighters moved from Russia to Bryansk
1 tactical_bomber moved from Smolensk to Bryansk
2 mech_infantrys moved from Novgorod to Bryansk
2 aaGuns moved from Western Germany to Germany
Turn Complete - Germans
Germans collect 35 PUs; end with 35 PUs total
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 37 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 42 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 47 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Russians
Russians repair damage of 6x factory_major; Remaining resources: 27 PUs;
Russians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Tambov to Volgograd
2 fighters moved from Russia to Volgograd
1 tactical_bomber moved from Russia to Volgograd
Combat - Russians
Battle in Volgograd
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 1 factory_minor
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 artillery
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Volgograd to Russia
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Samara
2 aaGuns, 4 artilleries and 9 infantry moved from Finland to Karelia
Place Units - Russians
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 16 PUs; end with 16 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 19 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 destroyer, 6 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 3 PUs;
Combat Move - Japanese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 artillery, 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers moved from Anhwe to Hunan
1 bomber and 2 fighters moved from French Indo China to Hunan
3 armour, 5 artilleries and 7 infantry moved from Burma to Yunnan
1 armour moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour moved from Timguska to Tsinghai
Japanese take Novosibirsk from Russians
Japanese take Tsinghai from Chinese
1 mech_infantry moved from Timguska to Kansu
Japanese take Kansu from Chinese
Combat - Japanese
Battle in Yunnan
Japanese attack with 3 armour, 5 artilleries and 7 infantry
Chinese defend with 2 infantry
Japanese win, taking Yunnan from Chinese with 3 armour, 5 artilleries and 7 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Guam
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 airfield, 1 artillery and 1 infantry
Americans win with 1 artillery remaining. Battle score for attacker is -4
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Hunan
Japanese attack with 1 artillery, 1 bomber, 4 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers
Chinese defend with 12 infantry
Japanese win, taking Hunan from Chinese with 1 artillery, 1 bomber, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 22
Casualties for Chinese: 12 infantry
Casualties for Japanese: 2 infantry and 2 mech_infantrys
Non Combat Move - Japanese
2 fighters moved from Hunan to 21 Sea Zone
1 carrier and 2 destroyers moved from 6 Sea Zone to 21 Sea Zone
1 artillery and 2 infantry moved from Shantung to Anhwe
1 infantry moved from Manchuria to Jehol
1 aaGun moved from Burma to Yunnan
2 artilleries and 1 infantry moved from French Indo China to Shan State
1 bomber, 2 fighters and 2 tactical_bombers moved from Hunan to Shan State
Place Units - Japanese
3 infantry placed in Shantung
1 artillery and 2 infantry placed in Malaya
1 armour, 1 artillery and 1 mech_infantry placed in French Indo China
1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
Japanese undo move 3.
Japanese undo move 4.
1 armour, 1 artillery and 1 infantry placed in French Indo China
Japanese undo move 1.
Japanese undo move 2.
1 destroyer, 1 submarine and 1 transport placed in 19 Sea Zone
1 artillery, 3 infantry and 1 mech_infantry placed in Japan
Turn Complete - Japanese
Japanese collect 67 PUs; end with 70 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 4 fighters and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Algeria to Libya
Americans take Libya from Italians
1 infantry moved from Denmark to Western Germany
1 artillery moved from Denmark to Western Germany
1 bomber moved from United Kingdom to Western Germany
1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Normandy Bordeaux to France
1 artillery moved from Southern France to France
2 fighters moved from 112 Sea Zone to Western Germany
1 fighter moved from 112 Sea Zone to France
1 fighter moved from 112 Sea Zone to Holland Belgium
1 fighter moved from 112 Sea Zone to Western Germany
1 fighter moved from 112 Sea Zone to France
3 transports moved from 102 Sea Zone to 101 Sea Zone
Combat - Americans
Battle in France
Americans attack with 1 artillery, 2 fighters and 1 infantry
Italians defend with 1 airfield, 2 artilleries, 1 factory_minor and 1 mech_infantry
retreated to France
Italians win with 2 artilleries remaining. Battle score for attacker is -3
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Western Germany
Americans attack with 1 artillery, 1 bomber, 3 fighters and 1 infantry
Germans defend with 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 1 tactical_bomber
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 19
Casualties for Germans: 1 aaGun, 2 fighters and 1 tactical_bomber
Casualties for Americans: 1 artillery, 1 fighter and 1 infantry
Battle in Holland Belgium
Americans attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 artillery and 1 infantry
retreated to Holland Belgium
Germans win with 1 artillery remaining. Battle score for attacker is -4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Americans
3 carriers moved from 112 Sea Zone to 110 Sea Zone
1 bomber and 2 fighters moved from Western Germany to 110 Sea Zone
1 bomber moved from 110 Sea Zone to United Kingdom
1 fighter moved from Holland Belgium to 110 Sea Zone
2 fighters moved from France to 110 Sea Zone
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Algeria to Tunisia
1 infantry moved from Western United States to 10 Sea Zone
3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 aaGun moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 aaGun, 1 carrier, 2 destroyers, 2 fighters, 4 infantry and 3 transports moved from 26 Sea Zone to 32 Sea Zone
1 mech_infantry moved from Marshall Islands to 32 Sea Zone
1 aaGun, 1 carrier, 2 destroyers, 2 fighters, 4 infantry, 1 mech_infantry and 3 transports moved from 32 Sea Zone to 33 Sea Zone
1 aaGun, 4 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
2 bombers moved from Hawaiian Islands to Caroline Islands
2 bombers moved from Dutch New Guinea to Caroline Islands
2 carriers, 4 fighters, 1 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
2 carriers and 1 destroyer placed in 101 Sea Zone
4 fighters placed in 101 Sea Zone
6 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 92 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 fighter and 3 infantry moved from Szechwan to Sikang
Place Units - Chinese
3 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total