Geo (Axi) vs Inno (Allies) G40 - no bid

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - French
                1 infantry moved from Egypt to Alexandria
                2 infantry moved from Morocco to Algeria

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Alexandria : 1 infantry
        Algeria : 2 infantry
        Tobruk : 1 flag, 1 infantry
        99 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 47 / 54
        Russians : 38 / 48
        Japanese : 53 / 72
        Americans : 53 / 69
        Chinese : 12 / 14
        British : 25 / 22
        UK_Pacific : 5 / 5
        Italians : 16 / 14
        ANZAC : 10 / 19
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_38750_Fre5.tsvg

  • '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries, 1 fighter, 10 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Poland to Baltic States
                      Germans take Baltic States from Russians
                1 artillery and 1 infantry moved from Norway to Finland
                1 fighter moved from Poland to Finland
                1 fighter moved from 114 Sea Zone to Finland

    Combat - Germans
                Battle in Finland
                    Germans attack with 1 artillery, 2 fighters and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Finland, round 2 :  1/4 hits
                        Russians roll dice for 1 infantry in Finland, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Finland
                    Germans win, taking Finland from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                2 fighters moved from Finland to 112 Sea Zone
                1 carrier and 1 destroyer moved from 114 Sea Zone to 112 Sea Zone
                1 bomber moved from United Kingdom to Western Germany
                1 tactical_bomber moved from Poland to Western Germany
                2 artilleries and 10 infantry moved from Slovakia Hungary to Eastern Poland
                8 artilleries and 17 infantry moved from Poland to Eastern Poland
                5 artilleries and 3 infantry moved from Germany to Poland
                2 aaGuns moved from Slovakia Hungary to Eastern Poland
                2 aaGuns moved from Poland to Eastern Poland
                8 transports moved from 114 Sea Zone to 112 Sea Zone
                3 armour moved from Poland to Eastern Poland
                1 armour moved from Poland to Eastern Poland
                1 tactical_bomber moved from United Kingdom to Western Germany
                1 tactical_bomber moved from United Kingdom to Western Germany
                1 fighter moved from Western Germany to United Kingdom

    Place Units - Germans
                2 infantry placed in France
                1 fighter placed in Western Germany
                1 submarine placed in 112 Sea Zone
                2 artilleries and 8 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 50 PUs; end with 50 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs

    Territory Summary for Germans :

    Scotland : 1 flag, 1 airfield
        United Kingdom : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 1 tactical_bomber
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor and 2 infantry
        Western Germany : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 1 mech_infantry and 4 tactical_bombers
        Poland : 1 airfield, 4 armour, 5 artilleries and 3 infantry
        Germany : 2 artilleries, 1 factory_major and 8 infantry
        Norway : 1 armour and 1 infantry
        Baltic States : 1 flag, 1 infantry
        Eastern Poland : 4 aaGuns, 4 armour, 10 artilleries and 27 infantry
        112 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 3 submarines and 10 transports
        125 Sea Zone : 1 submarine
        109 Sea Zone : 1 flag
        Finland : 1 flag, 1 artillery and 1 infantry

    Production/PUs Summary :

    Germans : 50 / 55
        Russians : 35 / 48
        Japanese : 53 / 72
        Americans : 53 / 69
        Chinese : 12 / 14
        British : 25 / 22
        UK_Pacific : 5 / 5
        Italians : 16 / 14
        ANZAC : 10 / 19
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_38750_Ger6.tsvg

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 2 armour, 4 artilleries and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Karelia to Finland
                1 mech_infantry moved from Novgorod to Finland
                1 fighter and 1 tactical_bomber moved from Novgorod to Finland
                1 infantry moved from Belarus to Baltic States
                1 fighter and 1 tactical_bomber moved from Western Ukraine to Baltic States

    Combat - Russians
                Battle in Finland
                    Russians attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 1 artillery and 1 infantry
                        Russians roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Finland, round 2 :  1/4 hits
                        Germans roll dice for 1 artillery and 1 infantry in Finland, round 2 :  1/2 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
                        Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Finland, round 3 :  1/3 hits
                        Germans roll dice for 1 artillery in Finland, round 3 :  0/1 hits
                        1 artillery owned by the Germans lost in Finland
                    Russians win, taking Finland from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Baltic States
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Baltic States, round 2 :  2/3 hits
                        Germans roll dice for 1 infantry in Baltic States, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                    Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 mech_infantry moved from Egypt to Ethiopia
                3 mech_infantrys moved from Western Ukraine to Belarus
                1 fighter and 1 tactical_bomber moved from Baltic States to Belarus
                1 fighter and 1 tactical_bomber moved from Finland to Belarus
                1 infantry moved from Novgorod to Karelia
                2 infantry moved from Smolensk to Belarus
                2 armour moved from Russia to Belarus
                5 mech_infantrys moved from Novgorod to Belarus
                4 artilleries moved from Novgorod to Belarus
                1 aaGun moved from Novgorod to Belarus
                1 aaGun moved from Novgorod to Belarus
                8 infantry moved from Novgorod to Belarus
                4 infantry moved from Novgorod to Belarus
                1 aaGun moved from Western Ukraine to Ukraine
                1 artillery and 7 infantry moved from Western Ukraine to Ukraine
                3 infantry moved from Russia to Smolensk
                6 infantry moved from Vologda to Archangel
                2 aaGuns and 6 infantry moved from Novosibirsk to Samara
                4 infantry moved from Timguska to Novosibirsk
                1 aaGun moved from Novgorod to Belarus
                1 mech_infantry moved from Novgorod to Belarus
                1 infantry moved from Novgorod to Karelia
                3 armour moved from Novgorod to Belarus
                6 infantry moved from Novgorod to Belarus
                1 infantry moved from Novgorod to Belarus

    Place Units - Russians
                2 armour placed in Ukraine
                4 artilleries and 5 mech_infantrys placed in Russia
                Russians undo move 2.
                Russians undo move 1.
                3 artilleries placed in Ukraine
                2 armour, 1 artillery and 5 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 40 PUs

    Territory Summary for Russians :

    Amur : 2 infantry
        Ethiopia : 1 mech_infantry
        Belarus : 3 aaGuns, 5 armour, 7 artilleries, 2 fighters, 39 infantry, 9 mech_infantrys and 2 tactical_bombers
        Karelia : 2 infantry
        Archangel : 6 infantry
        Russia : 1 airfield, 2 armour, 1 artillery, 1 factory_major and 5 mech_infantrys
        Ukraine : 1 aaGun, 4 artilleries, 1 factory_minor and 10 infantry
        Novosibirsk : 4 infantry
        Volgograd : 1 factory_minor
        Novgorod : 1 airfield, 1 factory_minor and 1 harbour
        Smolensk : 3 infantry
        Samara : 2 aaGuns and 6 infantry
        127 Sea Zone : 1 submarine
        115 Sea Zone : 1 submarine
        Finland : 1 flag, 1 mech_infantry

    Production/PUs Summary :

    Germans : 48 / 55
        Russians : 37 / 40
        Japanese : 53 / 72
        Americans : 53 / 69
        Chinese : 12 / 14
        British : 25 / 22
        UK_Pacific : 5 / 5
        Italians : 16 / 14
        ANZAC : 10 / 19
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_38750_Rus6.tsvg

  • '17 '16 '15

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 66 PUs;
                Japanese buy 2 artilleries, 1 carrier, 2 fighters, 2 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 battleships, 3 carriers, 1 cruiser, 4 destroyers, 4 fighters, 2 submarines and 2 tactical_bombers moved from 42 Sea Zone to 54 Sea Zone
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 54 Sea Zone
                1 fighter and 1 tactical_bomber moved from Shan State to 54 Sea Zone
                1 submarine moved from 35 Sea Zone to 54 Sea Zone
                1 infantry moved from Dutch New Guinea to New Guinea
                      Japanese take New Guinea from ANZAC
                1 bomber moved from Shan State to 45 Sea Zone
                1 artillery and 2 infantry moved from Burma to India
                1 fighter and 1 tactical_bomber moved from Burma to India
                1 artillery and 1 infantry moved from French Indo China to Yunnan
                1 artillery moved from Anhwe to Kiangsi
                1 infantry moved from Chahar to Hopei
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
                1 destroyer and 1 submarine moved from 6 Sea Zone to 8 Sea Zone
                1 tactical_bomber moved from Burma to Kwangsi
                1 bomber moved from Shan State to Yunnan
                1 fighter moved from Chahar to Kiangsi
                1 tactical_bomber moved from Chahar to Hopei

    Combat - Japanese

    triplea_38750_Jap6.tsvg

  • '17 '16 '15

    I’m attacking your fleet at SZ 54.  :evil:
    You want to scramble your Aussie fighters?
    And please give me your OOL if needed.

  • '19 '18 '17 '16 '15

    Ughhh….looks like I’m missing some fighters again :x  I need to be more careful on spotting all these attack routes!

    Please scramble, and use the best possible defence order.  i.e. let carrier takes hit first hit when possible.

    I need to see how your submarine survive before I decide to take out my destroyer…please keep me posted how it goes.

  • '17 '16 '15

    1st round I scored 10 hits and you 9. All corriers already destroyed.
    My subs survived. And they scored 1 hit in second round. For details see picture.
    How to proceed?

    Round2.jpg

  • '19 '18 '17 '16 '15

    Please take a crusier and continue.

  • '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 66 PUs;
                Japanese buy 2 artilleries, 1 carrier, 2 fighters, 2 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 battleships, 3 carriers, 1 cruiser, 4 destroyers, 4 fighters, 2 submarines and 2 tactical_bombers moved from 42 Sea Zone to 54 Sea Zone
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 54 Sea Zone
                1 fighter and 1 tactical_bomber moved from Shan State to 54 Sea Zone
                1 submarine moved from 35 Sea Zone to 54 Sea Zone
                1 infantry moved from Dutch New Guinea to New Guinea
                      Japanese take New Guinea from ANZAC
                1 bomber moved from Shan State to 45 Sea Zone
                1 artillery and 2 infantry moved from Burma to India
                1 fighter and 1 tactical_bomber moved from Burma to India
                1 artillery and 1 infantry moved from French Indo China to Yunnan
                1 artillery moved from Anhwe to Kiangsi
                1 infantry moved from Chahar to Hopei
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
                1 destroyer and 1 submarine moved from 6 Sea Zone to 8 Sea Zone
                1 tactical_bomber moved from Burma to Kwangsi
                1 bomber moved from Shan State to Yunnan
                1 fighter moved from Chahar to Kiangsi
                1 tactical_bomber moved from Chahar to Hopei

    Combat - Japanese
                Americans scrambles 2 units out of Queensland to defend against the attack in 54 Sea Zone
                Battle in 54 Sea Zone
                    Japanese attack with 2 battleships, 3 carriers, 1 cruiser, 4 destroyers, 6 fighters, 3 submarines and 4 tactical_bombers
                    ANZAC defend with 1 carrier, 2 fighters and 2 submarines; Americans defend with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 5 fighters, 1 submarine, 1 tactical_bomber and 1 transport
                        Japanese roll dice for 3 submarines in 54 Sea Zone, round 2 :  1/3 hits
                    Units damaged: 1 battleship owned by the Americans
                        Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 4 destroyers, 6 fighters and 4 tactical_bombers in 54 Sea Zone, round 2 :  9/17 hits
                        Americans roll dice for 3 submarines in 54 Sea Zone, round 2 :  0/3 hits
                        Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 7 fighters, 1 tactical_bomber and 1 transport in 54 Sea Zone, round 2 :  9/15 hits
                    Units damaged: 2 battleships owned by the Japanese
                        3 destroyers owned by the Japanese, 2 submarines owned by the ANZAC, 1 submarine owned by the Americans, 1 carrier owned by the ANZAC, 2 carriers owned by the Americans and 2 carriers owned by the Japanese lost in 54 Sea Zone
                        Japanese roll dice for 3 submarines in 54 Sea Zone, round 3 :  1/3 hits
                        Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 6 fighters and 4 tactical_bombers in 54 Sea Zone, round 3 :  9/14 hits
                        Americans roll dice for 1 battleship, 2 cruisers, 1 destroyer, 7 fighters, 1 tactical_bomber and 1 transport in 54 Sea Zone, round 3 :  5/12 hits
                        2 fighters owned by the Japanese, 1 battleship owned by the Americans, 1 tactical_bomber owned by the Americans, 2 submarines owned by the Japanese, 2 cruisers owned by the Americans, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Japanese and 5 fighters owned by the Americans lost in 54 Sea Zone
                        Japanese roll dice for 1 submarine in 54 Sea Zone, round 4 :  0/1 hits
                        Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 3 tactical_bombers in 54 Sea Zone, round 4 :  4/11 hits
                        Americans roll dice for 2 fighters in 54 Sea Zone, round 4 :  1/2 hits
                        1 fighter owned by the Japanese, 1 transport owned by the Americans and 2 fighters owned by the ANZAC lost in 54 Sea Zone
                    Japanese win, taking 54 Sea Zone from Neutral with 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 97
                    Casualties for ANZAC: 1 carrier, 2 fighters and 2 submarines
                    Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 5 fighters, 1 submarine, 1 tactical_bomber and 1 transport
                    Casualties for Japanese: 2 carriers, 3 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber
                Battle in Hopei
                    Japanese attack with 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 infantry and 1 tactical_bomber in Hopei, round 2 :  1/2 hits
                        Chinese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kiangsi
                    Japanese attack with 1 artillery and 1 fighter
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 fighter in Kiangsi, round 2 :  1/2 hits
                        Chinese roll dice for 1 infantry in Kiangsi, round 2 :  1/1 hits
                        1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
                    Japanese win with 1 fighter remaining. Battle score for attacker is -1
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 artillery
                Battle in Yunnan
                    Japanese attack with 1 artillery, 1 bomber and 1 infantry
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Yunnan, round 2 :  2/3 hits
                        Chinese roll dice for 2 infantry in Yunnan, round 2 :  0/2 hits
                        2 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in Kwangsi
                    Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Kwangsi, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kwangsi
                    Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 8 Sea Zone
                    Japanese attack with 1 destroyer and 1 submarine
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 8 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 8 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 8 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 8 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 submarine in 8 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 submarine in 8 Sea Zone, round 4 :  1/1 hits
                        1 submarine owned by the Americans lost in 8 Sea Zone
                    Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 45 Sea Zone
                    Japanese attack with 1 bomber
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 45 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in India
                    Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                    British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                        Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in India, round 2 :  2/5 hits
                        UK_Pacific roll dice for 2 infantry in India, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the British lost in India
                    Japanese captures 5PUs while taking UK_Pacific capital
                    Japanese win, taking India from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 2 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                1 aaGun and 1 artillery moved from Korea to Manchuria
                1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
                1 infantry moved from 33 Sea Zone to Caroline Islands
                1 carrier moved from 6 Sea Zone to 33 Sea Zone
                1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
                1 carrier moved from 36 Sea Zone to 35 Sea Zone
                1 carrier moved from 35 Sea Zone to 45 Sea Zone
                1 bomber moved from 45 Sea Zone to Shan State
                1 armour and 2 mech_infantrys moved from French Indo China to Shan State
                1 bomber moved from Yunnan to Shan State
                1 fighter and 1 tactical_bomber moved from India to Shan State
                1 tactical_bomber moved from Kwangsi to Shan State
                1 transport moved from 36 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                2 fighters moved from 6 Sea Zone to 36 Sea Zone
                2 transports moved from 37 Sea Zone to 36 Sea Zone
                1 transport moved from 42 Sea Zone to 36 Sea Zone
                1 artillery moved from Java to 42 Sea Zone
                1 artillery and 1 transport moved from 42 Sea Zone to 45 Sea Zone
                1 tactical_bomber moved from Hopei to Shantung
                1 fighter moved from Kiangsi to Shantung
                1 aaGun moved from Chahar to Jehol
                1 artillery and 1 transport moved from 45 Sea Zone to 46 Sea Zone
                1 artillery moved from 46 Sea Zone to New Guinea
                1 carrier moved from 45 Sea Zone to 46 Sea Zone
                1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone

    Place Units - Japanese
                1 carrier placed in 36 Sea Zone
                2 mech_infantrys placed in French Indo China
                1 infantry and 2 mech_infantrys placed in Shantung
                2 artilleries, 2 fighters and 1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 59 PUs; end with 64 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 3 infantry
        Shantung : 1 flag, 1 factory_minor, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
        Kwangsi : 1 flag, 1 artillery and 1 infantry
        Korea : 1 artillery and 1 infantry
        Kiangsu : 1 flag
        Japan : 1 aaGun, 1 airfield, 3 artilleries, 1 factory_major, 2 fighters, 1 harbour and 3 infantry
        Jehol : 1 flag, 1 aaGun
        Manchuria : 1 flag, 1 aaGun and 1 artillery
        Yunnan : 1 flag, 1 artillery and 1 infantry
        Hopei : 1 flag, 1 infantry
        Chahar : 1 flag
        Anhwe : 1 flag
        Ceylon : 1 flag
        Shan State : 1 flag, 1 aaGun, 1 armour, 2 bombers, 1 fighter, 3 mech_infantrys and 2 tactical_bombers
        Burma : 1 flag, 3 artilleries and 1 infantry
        India : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Malaya : 1 flag, 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        New Guinea : 1 flag, 1 artillery and 1 infantry
        Philippines : 1 flag, 1 airfield and 1 harbour
        Aleutian Islands : 1 flag, 1 infantry
        French Indo China : 1 flag, 1 factory_minor, 1 harbour and 2 mech_infantrys
        Celebes : 1 flag
        Java : 1 flag
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        46 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
        33 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
        37 Sea Zone : 1 flag
        36 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 4 transports
        8 Sea Zone : 1 destroyer and 1 submarine
        6 Sea Zone : 1 submarine and 1 transport
        54 Sea Zone : 1 flag, 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber

    Production/PUs Summary :

    Germans : 48 / 55
        Russians : 37 / 40
        Japanese : 59 / 74
        Americans : 53 / 69
        Chinese : 9 / 14
        British : 25 / 22
        UK_Pacific : 2 / 0
        Italians : 16 / 14
        ANZAC : 10 / 19
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_38750_Jap6.tsvg

  • '17 '16 '15

    As I scored another 9 hits, I decided to finalize the battle and that it wouldn’t make any sense to keep your destroyer any longer. If you disagree, we will find a way to edit the battle result accordingly.

  • '19 '18 '17 '16 '15

    My poor ships :cry:

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 2 carriers, 1 destroyer, 1 fighter, 2 submarines and 1 transport; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                1 armour and 1 mech_infantry moved from Algeria to Libya
                      Americans take Tunisia from Italians
                2 infantry moved from Morocco to 91 Sea Zone
                2 infantry and 2 transports moved from 91 Sea Zone to 94 Sea Zone
                2 infantry moved from Algeria to 94 Sea Zone
                4 infantry and 2 transports moved from 94 Sea Zone to 96 Sea Zone
                4 infantry moved from 96 Sea Zone to Libya
                1 bomber moved from Ukraine to Libya
                1 bomber moved from Ukraine to Libya
                1 tactical_bomber moved from Morocco to Libya
                1 bomber moved from Kweichow to French Indo China
                1 destroyer moved from 25 Sea Zone to 8 Sea Zone
                1 bomber moved from Ukraine to Libya

    Combat - Americans
                Battle in 8 Sea Zone
                    Americans attack with 1 destroyer
                    Japanese defend with 1 destroyer and 1 submarine
                        Americans roll dice for 1 destroyer in 8 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 8 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans lost in 8 Sea Zone
                    Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is -8
                    Casualties for Americans: 1 destroyer
                Strategic bombing raid in French Indo China
                        AA fire in French Indo China :  0/1 hits
                    Bombing raid in French Indo China rolls: 4,4 and causes: 4 damage to unit: factory_minor
                    Bombing raid in French Indo China causes 4 damage total.
                Battle in Libya
                    Americans attack with 1 armour, 3 bombers, 4 infantry, 1 mech_infantry and 1 tactical_bomber
                    Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                        Americans roll dice for 1 armour, 3 bombers, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Libya, round 2 :  4/13 hits
                        Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Libya, round 2 :  0/6 hits
                        1 mech_infantry owned by the Italians and 3 infantry owned by the Italians lost in Libya
                        Americans roll dice for 1 armour, 3 bombers, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Libya, round 3 :  6/13 hits
                        Italians roll dice for 1 armour and 1 artillery in Libya, round 3 :  0/2 hits
                        1 artillery owned by the Italians and 1 armour owned by the Italians lost in Libya
                    Americans win, taking Libya from Italians with 1 armour, 3 bombers, 4 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 23
                    Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry

    Non Combat Move - Americans
                1 fighter could not land in 96 Sea Zone and was removed
                3 bombers moved from Libya to Tobruk
                1 tactical_bomber moved from Libya to 96 Sea Zone
                1 carrier and 1 fighter moved from 91 Sea Zone to 96 Sea Zone
                3 destroyers moved from 91 Sea Zone to 96 Sea Zone
                1 fighter moved from 91 Sea Zone to 96 Sea Zone
                1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 infantry and 1 mech_infantry moved from Central United States to Western United States
                1 bomber moved from Eastern United States to Algeria
                2 mech_infantrys moved from Morocco to Algeria
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 submarine moved from 91 Sea Zone to 92 Sea Zone
                1 submarine moved from 91 Sea Zone to 92 Sea Zone
                1 fighter moved from 101 Sea Zone to 10 Sea Zone
                1 carrier, 2 destroyers and 1 submarine moved from 101 Sea Zone to 106 Sea Zone
                1 bomber moved from French Indo China to Kweichow

    Place Units - Americans
                2 carriers, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
                1 fighter placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

    Territory Summary for Americans :

    Kweichow : 1 bomber
        Queensland : 1 artillery and 1 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        10 Sea Zone : 2 carriers, 1 destroyer, 2 fighters, 2 submarines and 1 transport
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Algeria : 1 flag, 1 bomber and 2 mech_infantrys
        Tunisia : 1 flag
        Tobruk : 3 bombers
        Libya : 1 flag, 1 armour, 4 infantry and 1 mech_infantry
        96 Sea Zone : 1 carrier, 3 destroyers, 1 tactical_bomber and 2 transports
        106 Sea Zone : 1 carrier, 2 destroyers and 1 submarine
        86 Sea Zone : 1 transport
        93 Sea Zone : 1 submarine
        92 Sea Zone : 2 submarines
        Brazil : 1 flag, 2 infantry

    Production/PUs Summary :

    Germans : 48 / 55
        Russians : 37 / 40
        Japanese : 59 / 74
        Americans : 55 / 70
        Chinese : 9 / 14
        British : 25 / 22
        UK_Pacific : 2 / 0
        Italians : 14 / 14
        ANZAC : 10 / 19
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_38750_Ame6.tsvg

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                2 infantry moved from Kweichow to Yunnan
                1 fighter moved from Kweichow to Yunnan
                1 infantry moved from Kweichow to Yunnan
                1 infantry moved from Kweichow to Anhwe
                      Chinese take Anhwe from Japanese
                2 infantry moved from Shensi to Hopei
                1 artillery moved from Kweichow to Hopei

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 1 artillery and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Yunnan
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 :  0/4 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 :  0/2 hits
                        Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 :  0/4 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 :  0/2 hits
                        Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 4 :  0/4 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 4 :  0/2 hits
                        Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 5 :  0/4 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 5 :  1/2 hits
                        1 infantry owned by the Chinese lost in Yunnan
                        Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 6 :  1/3 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 6 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                        Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 7 :  1/2 hits
                        Japanese roll dice for 1 artillery in Yunnan, round 7 :  0/1 hits
                        1 artillery owned by the Japanese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Kweichow
                1 infantry moved from Hunan to Kweichow

    Place Units - Chinese
                2 infantry placed in Kweichow
                1 infantry placed in Hopei
                1 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 14 PUs total

    Territory Summary for Chinese :

    Yunnan : 1 infantry
        Kweichow : 1 fighter and 9 infantry
        Hopei : 1 artillery and 3 infantry
        Anhwe : 1 infantry

    Production/PUs Summary :

    Germans : 48 / 55
        Russians : 37 / 40
        Japanese : 56 / 74
        Americans : 55 / 70
        Chinese : 12 / 14
        British : 25 / 22
        UK_Pacific : 2 / 0
        Italians : 14 / 14
        ANZAC : 10 / 19
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_38750_Chi6.tsvg

  • '19 '18 '17 '16 '15

    hey…I just realize your factory in Shantung would get escort so I like to change the target to the harbour in FIC instead and just roll the dice and use this to count towards the harbour damage.

    Please do let me know if you have any concern with this.

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - British
                1 bomber moved from Kweichow to Shantung
                2 infantry moved from West India to India
                3 fighters and 2 tactical_bombers moved from West India to India
                1 cruiser moved from 92 Sea Zone to 97 Sea Zone

    Combat - British
                Battle in India
                    British attack with 3 fighters, 2 infantry and 2 tactical_bombers
                    Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        British roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in India, round 2 :  2/7 hits
                        Japanese roll dice for 1 artillery and 1 infantry in India, round 2 :  0/2 hits
                        1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in India
                    British win, taking India from Japanese with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry
                Air Battle in Shantung
                    British attacks with 1 units heading to Shantung
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Shantung
                        AA fire in Shantung :  0/1 hits
                    Bombing raid in Shantung rolls: 4 and causes: 4 damage to unit: factory_minor
                    Bombing raid in Shantung causes 4 damage total.
                Cleaning up after air battles

    Non Combat Move - British
                1 bomber moved from Shantung to Kweichow
                1 artillery and 1 infantry moved from Eastern Persia to West India
                2 mech_infantrys moved from Tobruk to Egypt
                2 artilleries moved from Tobruk to Alexandria
                1 infantry moved from Tobruk to Alexandria
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 fighter moved from India to Kweichow
                1 tactical_bomber moved from India to Kweichow
                1 infantry moved from Kweichow to Hopei
                1 tactical_bomber moved from India to Kweichow
                1 fighter moved from India to Kweichow
                1 fighter moved from India to West India

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs total
                Turning on Edit Mode
                EDIT: Changing unit bombing damage for these Japanese owned units to: harbour = 4
                EDIT: Changing unit bombing damage for these Japanese owned units to: factory_minor = 0
                EDIT: Turning off Edit Mode

    Territory Summary for British and UK_Pacific :

    Kweichow : 1 bomber, 2 fighters and 2 tactical_bombers
        Hopei : 1 infantry
        India : 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
        West India : 3 aaGuns, 1 armour, 1 artillery, 1 fighter, 7 infantry and 3 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Alexandria : 2 artilleries and 2 infantry
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 harbour, 1 infantry and 2 mech_infantrys
        Union of South Africa : 1 factory_minor and 1 harbour
        Malta : 1 aaGun and 1 infantry
        Tobruk : 1 infantry
        Ethiopia : 1 flag
        96 Sea Zone : 1 fighter
        97 Sea Zone : 1 flag, 1 cruiser
        Iraq : 1 flag
        Eastern Persia : 1 flag
        Northwest Persia : 1 flag
        Persia : 1 flag

    Production/PUs Summary :

    Germans : 48 / 55
        Russians : 37 / 40
        Japanese : 53 / 74
        Americans : 55 / 70
        Chinese : 12 / 14
        British : 25 / 22
        UK_Pacific : 5 / 5
        Italians : 14 / 14
        ANZAC : 10 / 19
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_38750_UK_6.tsvg

  • '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Romania to Bessarabia
                      Italians take Bessarabia from Russians
                1 infantry moved from Eastern Poland to Western Ukraine
                      Italians take Western Ukraine from Russians
                1 fighter moved from Poland to 97 Sea Zone
                1 bomber moved from Western Germany to 97 Sea Zone
                1 fighter moved from Southern Italy to 97 Sea Zone

    Combat - Italians
                Battle in 97 Sea Zone
                    Italians attack with 1 bomber and 2 fighters
                    British defend with 1 cruiser
                        Italians roll dice for 1 bomber and 2 fighters in 97 Sea Zone, round 2 :  2/3 hits
                        British roll dice for 1 cruiser in 97 Sea Zone, round 2 :  0/1 hits
                        1 cruiser owned by the British lost in 97 Sea Zone
                    Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 12
                    Casualties for British: 1 cruiser

    Non Combat Move - Italians
                1 artillery and 2 infantry moved from Romania to Bulgaria
                1 armour moved from Bessarabia to Romania
                2 artilleries and 3 infantry moved from Eastern Poland to Baltic States
                4 mech_infantrys moved from Northern Italy to Southern France
                1 bomber moved from 97 Sea Zone to Western Germany
                1 fighter moved from 97 Sea Zone to Southern France
                1 fighter moved from 97 Sea Zone to Romania
                1 mech_infantry moved from Southern Italy to Southern France

    Place Units - Italians
                1 infantry placed in Northern Italy
                1 artillery, 1 infantry and 1 mech_infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3
                Italians collect 14 PUs (2 lost to blockades); end with 14 PUs total

    Territory Summary for Italians :

    Southern France : 1 fighter and 5 mech_infantrys
        Western Germany : 1 bomber
        Romania : 1 aaGun, 2 armour, 1 fighter and 5 mech_infantrys
        Northern Italy : 1 factory_major and 1 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
        Baltic States : 2 artilleries and 3 infantry
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Western Ukraine : 1 flag, 1 infantry
        93 Sea Zone : 1 flag
        Bulgaria : 1 flag, 1 artillery and 2 infantry
        Greece : 1 flag
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 48 / 55
        Russians : 35 / 40
        Japanese : 53 / 74
        Americans : 55 / 70
        Chinese : 12 / 14
        British : 25 / 22
        UK_Pacific : 5 / 5
        Italians : 16 / 14
        ANZAC : 10 / 19
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_38750_Ita6.tsvg

  • '17 '16 '15

    I think the axis are doing pretty well. It’s fun to play on that huge map, but it’s nearly impossible to think about every possible move  :-D

    I think you made another error with your fighters in the med. The US fighter in SZ96 has been removed, because it tried to land on an already full carrier. But I think you moved him there by accident, so please check and feel free to edit him back in the game.

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 fighter; Remaining resources: 9 PUs;

    Combat Move - ANZAC
                1 infantry moved from Tobruk to Alexandria
                2 infantry moved from Queensland to New South Wales

    Non Combat Move - ANZAC
                2 aaGuns moved from Queensland to New South Wales

    Place Units - ANZAC
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,6,1,3,1,4,5,6,6,4
                ANZAC collect 8 PUs (2 lost to blockades); end with 17 PUs total

    triplea_38750_ANZ6.tsvg

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Alexandria to Egypt
                2 infantry moved from Algeria to Tunisia

    Turn Complete - French
                Turning on Edit Mode
                EDIT: Removing units owned by French from 99 Sea Zone: 1 destroyer
                EDIT: Adding units owned by French to 96 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    Territory Summary for French :

    Egypt : 1 infantry
        Tunisia : 2 infantry
        Tobruk : 1 flag, 1 infantry
        96 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 48 / 55
        Russians : 35 / 40
        Japanese : 53 / 74
        Americans : 55 / 70
        Chinese : 12 / 14
        British : 25 / 22
        UK_Pacific : 5 / 5
        Italians : 16 / 14
        ANZAC : 10 / 17
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_38750_Fre6.tsvg

  • '19 '18 '17 '16 '15

    You are right - thanks for let me know.

    And yes it’s hard to track all the moves…it seems like there are a lot more options now

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