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16L G40 Ktylu (Allies+21) vs AetV (Axis) Game III


  • We have 2 white, literally ghost troops in sz 96  :roll:

    ha!

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 destroyer, 1 fighter and 8 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
                1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
                1 armour, 2 artilleries, 3 infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone
                1 armour, 2 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
                2 fighters moved from 110 Sea Zone to Gibraltar
                1 armour and 1 mech_infantry moved from Archangel to Russia
                      Germans take Smolensk from Russians
                1 artillery and 4 infantry moved from Archangel to Vologda
                6 mech_infantrys moved from Ukraine to Russia
                18 armour and 2 mech_infantrys moved from Rostov to Russia
                1 bomber moved from Novgorod to Russia
                3 bombers moved from Western Germany to Russia
                1 infantry moved from Rostov to Caucasus
                1 artillery moved from Rostov to Caucasus

    triplea_38696_Ger7.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 destroyer, 1 fighter and 8 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
                1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
                1 armour, 2 artilleries, 3 infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone
                1 armour, 2 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
                2 fighters moved from 110 Sea Zone to Gibraltar
                1 armour and 1 mech_infantry moved from Archangel to Russia
                      Germans take Smolensk from Russians
                1 artillery and 4 infantry moved from Archangel to Vologda
                6 mech_infantrys moved from Ukraine to Russia
                18 armour and 2 mech_infantrys moved from Rostov to Russia
                1 bomber moved from Novgorod to Russia
                3 bombers moved from Western Germany to Russia
                1 infantry moved from Rostov to Caucasus
                1 artillery moved from Rostov to Caucasus

    Combat - Germans
                Battle in Gibraltar
                    Germans attack with 1 armour, 2 artilleries, 2 fighters and 3 infantry
                    British defend with 1 harbour, 4 infantry and 1 mech_infantry; Americans defend with 1 mech_infantry
                        Germans roll dice for 1 armour, 2 artilleries, 2 fighters and 3 infantry in Gibraltar, round 2 :  3/8 hits
                        British roll dice for 4 infantry and 2 mech_infantrys in Gibraltar, round 2 :  1/6 hits
                        1 infantry owned by the Germans and 3 infantry owned by the British lost in Gibraltar
                        Germans roll dice for 1 armour, 2 artilleries, 2 fighters and 2 infantry in Gibraltar, round 3 :  6/7 hits
                        British roll dice for 1 infantry and 2 mech_infantrys in Gibraltar, round 3 :  1/3 hits
                        1 mech_infantry owned by the British, 1 mech_infantry owned by the Americans, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Gibraltar
                    Germans win, taking Gibraltar from British with 1 armour, 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 14
                    Casualties for Germans: 2 infantry
                    Casualties for British: 4 infantry and 1 mech_infantry
                    Casualties for Americans: 1 mech_infantry
                Battle in Caucasus
                    Germans attack with 1 artillery and 1 infantry
                    British defend with 1 mech_infantry
                        Germans roll dice for 1 artillery and 1 infantry in Caucasus, round 2 :  1/2 hits
                        Russians roll dice for 1 mech_infantry in Caucasus, round 2 :  1/1 hits
                        1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Caucasus
                    Germans win, taking Caucasus from Russians with 1 artillery remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 mech_infantry
                Battle in Russia
                    Germans attack with 19 armour, 4 bombers and 9 mech_infantrys
                    Russians defend with 4 aaGuns, 1 airfield, 7 artilleries, 1 factory_major and 22 infantry
                        AA fire in Russia :  0/4 hits
                        Germans roll dice for 19 armour, 4 bombers and 9 mech_infantrys in Russia, round 2 :  15/32 hits
                        Russians roll dice for 4 aaGuns, 7 artilleries and 22 infantry in Russia, round 2 :  7/29 hits
                        11 infantry owned by the Russians, 7 mech_infantrys owned by the Germans and 4 aaGuns owned by the Russians lost in Russia
                        Germans roll dice for 19 armour, 4 bombers and 2 mech_infantrys in Russia, round 3 :  12/25 hits
                        Russians roll dice for 7 artilleries and 11 infantry in Russia, round 3 :  5/18 hits
                        11 infantry owned by the Russians, 2 mech_infantrys owned by the Germans, 1 artillery owned by the Russians and 3 armour owned by the Germans lost in Russia
                        Germans roll dice for 16 armour and 4 bombers in Russia, round 4 :  9/20 hits
                        Russians roll dice for 6 artilleries in Russia, round 4 :  1/6 hits
                        6 artilleries owned by the Russians and 1 armour owned by the Germans lost in Russia
                    Germans captures 26PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 15 armour and 4 bombers remaining. Battle score for attacker is 54
                    Casualties for Germans: 4 armour and 9 mech_infantrys
                    Casualties for Russians: 4 aaGuns, 7 artilleries and 22 infantry
                Battle in Vologda
                    Germans attack with 1 artillery and 4 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 4 infantry in Vologda, round 2 :  2/5 hits
                        Russians roll dice for 1 infantry in Vologda, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                    Germans win, taking Vologda from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                4 bombers moved from Russia to Bryansk
                3 mech_infantrys moved from Novgorod to Bryansk
                1 aaGun moved from Archangel to Vologda
                3 armour moved from Eastern Poland to Bryansk
                1 artillery and 1 infantry moved from Rostov to Ukraine
                1 artillery and 1 infantry moved from Rostov to Ukraine
                1 artillery and 1 infantry moved from Rostov to Ukraine
                1 aaGun moved from Rostov to Bryansk
                13 infantry moved from Rostov to Bryansk
                2 armour moved from Eastern Poland to Ukraine
                1 carrier, 1 destroyer and 4 submarines moved from 110 Sea Zone to 91 Sea Zone
                2 fighters moved from Gibraltar to 91 Sea Zone
                1 infantry moved from Eire to Scotland
                1 destroyer moved from 110 Sea Zone to 103 Sea Zone
                2 infantry moved from 96 Sea Zone to Libya
                1 fighter and 1 tactical_bomber moved from United Kingdom to Poland

    Place Units - Germans
                1 fighter and 2 mech_infantrys placed in Novgorod
                3 armour placed in Ukraine
                1 destroyer placed in 105 Sea Zone
                4 mech_infantrys placed in Germany
                2 mech_infantrys placed in United Kingdom

    Turn Complete - Germans
                Germans collect 66 PUs; end with 92 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 97 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 107 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 112 PUs

    triplea_38696_Ger7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - Russians
                1 artillery and 1 infantry moved from Volgograd to Rostov
                1 artillery and 1 infantry moved from Volgograd to Caucasus
                2 fighters moved from Volgograd to Caucasus
                2 fighters moved from Volgograd to Rostov
                3 armour, 12 artilleries, 1 fighter, 10 infantry and 1 mech_infantry moved from Volgograd to Tambov

    Combat - Russians
                Battle in Caucasus
                    Russians attack with 1 artillery, 2 fighters and 1 infantry
                    Germans defend with 1 artillery
                    Russians win, taking Caucasus from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery
                Battle in Rostov
                    Russians attack with 1 artillery, 2 fighters and 1 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Rostov from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                2 fighters moved from Rostov to Tambov
                2 fighters moved from Caucasus to Tambov

    Turn Complete - Russians

    triplea_38696_Rus7.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 4 armour, 1 artillery, 5 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Celebes
                2 fighters moved from 35 Sea Zone to Celebes
                2 artilleries and 2 infantry moved from Java to 42 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 44 Sea Zone
                2 artilleries and 2 infantry moved from 44 Sea Zone to Celebes
                1 submarine moved from 42 Sea Zone to 39 Sea Zone
                1 bomber moved from French Indo China to Shensi
                1 mech_infantry moved from Kweichow to Shensi
                1 infantry moved from Manchuria to Amur
                      Japanese take Amur from Russians

    Combat - Japanese
                Battle in Celebes
                    Japanese attack with 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber
                    ANZAC defend with 1 fighter and 2 infantry; Americans defend with 1 fighter
                    Japanese win, taking Celebes from ANZAC with 1 artillery and 3 fighters remaining. Battle score for attacker is 5
                    Casualties for ANZAC: 1 fighter and 2 infantry
                    Casualties for Americans: 1 fighter
                    Casualties for Japanese: 1 artillery, 2 infantry and 1 tactical_bomber
                Battle in Shensi
                    Japanese attack with 1 bomber and 1 mech_infantry
                    British defend with 1 mech_infantry
                    Japanese win with 1 bomber remaining. Battle score for attacker is 0
                    Casualties for British: 1 mech_infantry
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Japanese
                1 bomber moved from Shensi to French Indo China
                1 mech_infantry moved from Kiangsu to Kweichow
                1 infantry moved from Kiangsu to Anhwe
                1 artillery and 2 infantry moved from French Indo China to Shan State
                1 carrier, 1 cruiser and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone
                3 fighters moved from Celebes to 35 Sea Zone
                1 fighter moved from French Indo China to 35 Sea Zone
                1 fighter moved from Manchuria to Japan
                1 transport moved from 35 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines

    Place Units - Japanese
                2 submarines placed in 6 Sea Zone
                3 armour placed in French Indo China
                1 artillery and 1 infantry placed in Malaya
                1 armour and 2 infantry placed in Manchuria
                2 infantry placed in Japan
                1 mech_infantry placed in Kiangsu
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Burma: 1 artillery
                EDIT: Adding units owned by Japanese to Shan State: 1 artillery
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Japanese collect 59 PUs; end with 59 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs

    triplea_38696_Jap7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 4 artilleries, 2 fighters, 5 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 fighter moved from Soviet Far East to Korea
                3 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 infantry and 3 transports moved from 26 Sea Zone to 33 Sea Zone
                1 tactical_bomber moved from Hawaiian Islands to Caroline Islands
                1 battleship, 1 carrier, 3 destroyers and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
                1 battleship, 2 carriers, 2 cruisers, 1 fighter and 4 transports moved from 107 Sea Zone to 101 Sea Zone
                1 fighter moved from Eastern United States to 101 Sea Zone

    Combat - Americans

    Non Combat Move - Americans
                3 artilleries and 3 infantry moved from 33 Sea Zone to Caroline Islands

    Place Units - Americans
                2 fighters placed in 101 Sea Zone
                2 artilleries and 2 infantry placed in Eastern United States
                2 transports placed in 101 Sea Zone
                2 artilleries and 2 infantry placed in Eastern United States
                1 submarine placed in 101 Sea Zone
                1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 51 PUs; end with 51 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs

    triplea_38696_Ame7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese
                1 infantry moved from Sikang to Szechwan
                      Chinese take Szechwan from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 7 PUs total

    triplea_38696_Chi7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - UK_Pacific
                UK_Pacific buy nothing; Remaining resources: 2 PUs;

    Combat Move - British
                2 battleships moved from 107 Sea Zone to 101 Sea Zone
                3 infantry and 3 mech_infantrys moved from Volgograd to Tambov
                1 mech_infantry moved from Kazakhstan to Samara
                2 mech_infantrys moved from Kazakhstan to Tambov
                1 mech_infantry moved from Northwest Persia to Volgograd
                3 mech_infantrys moved from Iraq to Eastern Persia
                1 infantry moved from India to Burma
                      UK_Pacific take Burma from Japanese
                1 bomber moved from India to Malaya

    Combat - British
                Strategic bombing raid in Malaya
                    1 bomber killed by AA
                    Bombing raid in Malaya causes 0 damage total.

    Non Combat Move - British

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2,5,4
                UK_Pacific collect 4 PUs (2 lost to blockades); end with 6 PUs total

    triplea_38696_UK_7.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 artillery, 4 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Libya to Tunisia
                2 transports moved from 96 Sea Zone to 95 Sea Zone
                1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
                1 artillery moved from Southern Italy to 95 Sea Zone
                1 infantry moved from Southern Italy to 95 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 94 Sea Zone
                1 artillery and 1 infantry moved from 94 Sea Zone to Algeria
                1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
                1 fighter moved from Southern Italy to Tunisia
                1 bomber moved from Southern Italy to Tunisia
                1 armour, 3 infantry and 2 mech_infantrys moved from Bryansk to Rostov
                1 fighter moved from Ukraine to Rostov
                1 bomber moved from Novgorod to Rostov

    Combat - Italians
                Battle in Algeria
                Battle in Tunisia
                    Italians attack with 2 artilleries, 1 bomber, 1 fighter and 2 infantry
                    French defend with 2 infantry
                    Italians win, taking Algeria from French, taking Tunisia from French with 2 artilleries, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                    Casualties for French: 2 infantry
                Battle in Rostov
                    Italians attack with 1 armour, 1 bomber, 1 fighter, 3 infantry and 2 mech_infantrys
                    Russians defend with 1 artillery and 1 infantry
                    Italians win, taking Rostov from Russians with 1 armour, 1 bomber, 1 fighter, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 artillery and 1 infantry

    Non Combat Move - Italians
                1 bomber and 1 fighter moved from Rostov to Russia
                1 fighter moved from Tunisia to Libya
                1 bomber moved from Tunisia to Southern Italy
                1 submarine moved from 98 Sea Zone to 95 Sea Zone

    Place Units - Italians
                1 transport placed in 95 Sea Zone
                3 infantry placed in Southern Italy
                1 artillery and 1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 22 PUs; end with 22 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs

    triplea_38696_Ita7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 44 Sea Zone
                      ANZAC take 42 Sea Zone from Japanese
                1 fighter moved from Caroline Islands to Korea

    Combat - ANZAC
                Battle in 44 Sea Zone
                    ANZAC attack with 1 destroyer
                    Japanese defend with 2 transports
                    ANZAC win, taking 44 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 14
                    Casualties for Japanese: 2 transports

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

    triplea_38696_ANZ7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - French
                2 infantry moved from Egypt to Alexandria

    Non Combat Move - French

    Turn Complete - French

    triplea_38696_Fre7.tsvg

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 carriers, 2 fighters, 8 infantry, 6 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                15 armour moved from Russia to Tambov
                3 armour, 4 bombers, 13 infantry and 3 mech_infantrys moved from Bryansk to Tambov
                5 armour moved from Ukraine to Tambov
                1 fighter moved from Novgorod to Tambov
                1 infantry moved from Vologda to Urals
                      Germans take Urals from Russians
                1 infantry moved from Vologda to Novosibirsk
                      Germans take Novosibirsk from Russians
                1 artillery and 1 infantry moved from Vologda to Samara
                1 transport moved from 91 Sea Zone to 92 Sea Zone
                1 transport moved from 91 Sea Zone to 92 Sea Zone
                1 artillery moved from Gibraltar to 91 Sea Zone
                1 artillery and 1 transport moved from 91 Sea Zone to 85 Sea Zone
                1 artillery moved from 85 Sea Zone to Brazil
                1 infantry moved from Libya to Tobruk
                      Italians take Tobruk from British

    triplea_38696_Ger8.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 carriers, 2 fighters, 8 infantry, 6 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                15 armour moved from Russia to Tambov
                3 armour, 4 bombers, 13 infantry and 3 mech_infantrys moved from Bryansk to Tambov
                5 armour moved from Ukraine to Tambov
                1 fighter moved from Novgorod to Tambov
                1 infantry moved from Vologda to Urals
                      Germans take Urals from Russians
                1 infantry moved from Vologda to Novosibirsk
                      Germans take Novosibirsk from Russians
                1 artillery and 1 infantry moved from Vologda to Samara
                1 transport moved from 91 Sea Zone to 92 Sea Zone
                1 transport moved from 91 Sea Zone to 92 Sea Zone
                1 artillery moved from Gibraltar to 91 Sea Zone
                1 artillery and 1 transport moved from 91 Sea Zone to 85 Sea Zone
                1 artillery moved from 85 Sea Zone to Brazil
                1 infantry moved from Libya to Tobruk
                      Italians take Tobruk from British

    Combat - Germans
                Battle in Brazil
                Battle in Samara
                    Germans attack with 1 artillery and 1 infantry
                    British defend with 1 mech_infantry
                        Germans roll dice for 1 artillery and 1 infantry in Samara, round 2 :  0/2 hits
                        Russians roll dice for 1 mech_infantry in Samara, round 2 :  1/1 hits
                        1 infantry owned by the Germans lost in Samara
                        Germans roll dice for 1 artillery in Samara, round 3 :  0/1 hits
                        Russians roll dice for 1 mech_infantry in Samara, round 3 :  0/1 hits
                        Germans roll dice for 1 artillery in Samara, round 4 :  1/1 hits
                        Russians roll dice for 1 mech_infantry in Samara, round 4 :  0/1 hits
                        1 mech_infantry owned by the British lost in Samara
                    Germans win, taking Brazil from British, taking Samara from Russians with 1 artillery remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 mech_infantry
                Battle in Tambov
                    Germans attack with 23 armour, 4 bombers, 1 fighter, 13 infantry and 3 mech_infantrys
                    British defend with 3 infantry and 5 mech_infantrys; Russians defend with 3 armour, 12 artilleries, 5 fighters, 11 infantry and 1 mech_infantry
                        Germans roll dice for 23 armour, 4 bombers, 1 fighter, 13 infantry and 3 mech_infantrys in Tambov, round 2 :  19/44 hits
                        Russians roll dice for 3 armour, 12 artilleries, 5 fighters, 14 infantry and 6 mech_infantrys in Tambov, round 2 :  10/40 hits
                        11 infantry owned by the Russians, 4 mech_infantrys owned by the British, 10 infantry owned by the Germans, 1 mech_infantry owned by the Russians and 3 infantry owned by the British lost in Tambov
                        Germans roll dice for 23 armour, 4 bombers, 1 fighter, 3 infantry and 3 mech_infantrys in Tambov, round 3 :  11/34 hits
                        Russians roll dice for 3 armour, 12 artilleries, 5 fighters and 1 mech_infantry in Tambov, round 3 :  9/21 hits
                        3 mech_infantrys owned by the Germans, 10 artilleries owned by the Russians, 1 mech_infantry owned by the British, 3 infantry owned by the Germans and 3 armour owned by the Germans lost in Tambov
                        Germans roll dice for 20 armour, 4 bombers and 1 fighter in Tambov, round 4 :  13/25 hits
                        Russians roll dice for 3 armour, 2 artilleries and 5 fighters in Tambov, round 4 :  3/10 hits
                        2 artilleries owned by the Russians, 3 armour owned by the Russians, 5 fighters owned by the Russians and 3 armour owned by the Germans lost in Tambov
                    Germans win, taking Tambov from Russians with 17 armour, 4 bombers and 1 fighter remaining. Battle score for attacker is 95
                    Casualties for Germans: 6 armour, 13 infantry and 3 mech_infantrys
                    Casualties for British: 3 infantry and 5 mech_infantrys
                    Casualties for Russians: 3 armour, 12 artilleries, 5 fighters, 11 infantry and 1 mech_infantry

    Non Combat Move - Germans
                1 aaGun moved from Bryansk to Tambov
                1 aaGun, 3 artilleries and 3 infantry moved from Ukraine to Rostov
                4 bombers moved from Tambov to Southern Italy
                1 fighter moved from Tambov to Rostov
                1 fighter and 1 tactical_bomber moved from Poland to 110 Sea Zone
                1 destroyer moved from 105 Sea Zone to 88 Sea Zone
                1 destroyer moved from 91 Sea Zone to 90 Sea Zone
                1 armour, 1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
                1 armour, 1 artillery, 1 infantry and 2 transports moved from 92 Sea Zone to 96 Sea Zone
                1 armour, 1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
                1 infantry moved from Libya to Tobruk
                1 carrier, 2 fighters and 4 submarines moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from Scotland to United Kingdom
                1 infantry moved from Novgorod to Belarus
                2 mech_infantrys moved from Novgorod to Bryansk
                1 aaGun moved from Vologda to Russia
                4 mech_infantrys moved from Germany to France

    Place Units - Germans
                2 carriers and 1 submarine placed in 110 Sea Zone
                2 fighters and 1 submarine placed in 110 Sea Zone
                3 mech_infantrys placed in Ukraine
                3 infantry placed in France
                5 infantry and 3 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Germans collect 68 PUs; end with 68 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs

    triplea_38696_Ger8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - Russians
                3 infantry moved from Korea to Amur

    Combat - Russians
                Battle in Amur
                    Russians attack with 3 infantry
                    Japanese defend with 1 infantry
                    Russians win, taking Amur from Japanese with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Russians

    Turn Complete - Russians

    triplea_38696_Rus8.tsvg

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 carrier, 6 infantry and 5 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 mech_infantry moved from Kweichow to Shensi
                      Japanese take Shensi from Chinese
                1 mech_infantry moved from Yunnan to Szechwan
                1 bomber moved from French Indo China to Szechwan
                1 armour and 1 mech_infantry moved from Yunnan to Burma
                3 armour moved from French Indo China to Burma
                1 artillery and 1 infantry moved from Shan State to Burma
                1 transport moved from 35 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
                1 artillery and 1 infantry moved from 38 Sea Zone to Burma
                2 infantry moved from Manchuria to Amur
                1 fighter moved from Manchuria to Amur
                2 fighters moved from Japan to Amur

    Combat - Japanese
                Battle in Burma
                    Japanese attack with 4 armour, 2 artilleries, 2 infantry and 1 mech_infantry
                    British defend with 1 infantry
                    Japanese win, taking Burma from UK_Pacific with 4 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Amur
                    Japanese attack with 3 fighters and 2 infantry
                    Russians defend with 3 infantry
                    Japanese win with 3 fighters remaining. Battle score for attacker is 3
                    Casualties for Russians: 3 infantry
                    Casualties for Japanese: 2 infantry
                Battle in Szechwan
                    Japanese attack with 1 bomber and 1 mech_infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Szechwan from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 bomber moved from Szechwan to French Indo China
                1 artillery and 1 infantry moved from Shan State to Burma
                1 infantry moved from Anhwe to Kweichow
                1 mech_infantry moved from Kiangsu to Kweichow
                2 fighters moved from Amur to 6 Sea Zone
                1 fighter moved from Amur to Manchuria
                2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 1 transport moved from 35 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                1 carrier and 5 submarines placed in 6 Sea Zone
                3 infantry placed in Manchuria
                3 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1
                Japanese collect 58 PUs (1 lost to blockades); end with 58 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs

    triplea_38696_Jap8.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 5 bombers and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                5 artilleries, 6 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                5 artilleries, 1 battleship, 2 carriers, 2 cruisers, 4 fighters, 6 infantry, 1 mech_infantry, 1 submarine and 6 transports moved from 101 Sea Zone to 123 Sea Zone
                      Americans take 106 Sea Zone from Germans
                1 battleship, 1 carrier, 3 destroyers and 2 fighters moved from 26 Sea Zone to 6 Sea Zone
                3 artilleries moved from Caroline Islands to 33 Sea Zone
                3 infantry moved from Caroline Islands to 33 Sea Zone
                3 artilleries, 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 infantry and 3 transports moved from 33 Sea Zone to 6 Sea Zone
                      Americans take 22 Sea Zone from Japanese
                      Americans take 17 Sea Zone from Japanese
                1 fighter and 1 tactical_bomber moved from Caroline Islands to 6 Sea Zone
                1 fighter moved from Korea to 6 Sea Zone
                3 artilleries and 3 infantry moved from 6 Sea Zone to Japan

    Combat - Americans

    triplea_38696_Ame8.tsvg


  • orders sir

  • 22 21 20 19 18 17 16

    Please scramble in sz 6.

    Kamikaze is:

    1x on each DD (4x)
    1x CR
    1x BB

    should be six Kamikaze Tokens.

    Ool is:

    first tip and then kill all Japanese CV’s, then
    SS, then
    DD’s then
    CR
    last Ftr’s. Thank you!

    Please post a file after first round if you have less then five hits also, for a different Ool strategy. Thank you.

    Good Luck.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 5 bombers and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                5 artilleries, 6 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                5 artilleries, 1 battleship, 2 carriers, 2 cruisers, 4 fighters, 6 infantry, 1 mech_infantry, 1 submarine and 6 transports moved from 101 Sea Zone to 123 Sea Zone
                      Americans take 106 Sea Zone from Germans
                1 battleship, 1 carrier, 3 destroyers and 2 fighters moved from 26 Sea Zone to 6 Sea Zone
                3 artilleries moved from Caroline Islands to 33 Sea Zone
                3 infantry moved from Caroline Islands to 33 Sea Zone
                3 artilleries, 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 infantry and 3 transports moved from 33 Sea Zone to 6 Sea Zone
                      Americans take 22 Sea Zone from Japanese
                      Americans take 17 Sea Zone from Japanese
                1 fighter and 1 tactical_bomber moved from Caroline Islands to 6 Sea Zone
                1 fighter moved from Korea to 6 Sea Zone
                3 artilleries and 3 infantry moved from 6 Sea Zone to Japan

    Combat - Americans
                Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 5
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 3
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 6
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 3
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 2
                Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits.  Rolls: 1
                    Units damaged: 1 battleship owned by the Americans
                Battle in 6 Sea Zone
                    Americans attack with 3 battleships, 2 carriers, 1 cruiser, 3 destroyers, 6 fighters, 1 tactical_bomber and 3 transports
                    Japanese defend with 3 carriers, 1 cruiser, 3 destroyers, 7 fighters, 7 submarines and 1 transport
                    Units damaged: 2 battleships owned by the Americans
                    Japanese win with 6 fighters and 1 transport remaining. Battle score for attacker is -84
                    Casualties for Americans: 3 battleships, 2 carriers, 1 cruiser, 3 destroyers, 6 fighters, 1 tactical_bomber and 3 transports
                    Casualties for Japanese: 3 carriers, 1 cruiser, 3 destroyers, 1 fighter and 7 submarines
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                    5 fighters owned by the Japanese forced to land in Japan

    Non Combat Move - Americans
                5 artilleries moved from 123 Sea Zone to Iceland
                6 infantry and 1 mech_infantry moved from 123 Sea Zone to Iceland

    Place Units - Americans
                3 bombers placed in Eastern United States
                2 bombers and 1 tactical_bomber placed in Western United States

    Turn Complete - Americans
                Americans collect 51 PUs; end with 51 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs

    triplea_38696_Ame8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese

    Combat - Chinese

    Place Units - Chinese
                2 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 4 PUs total

    triplea_38696_Chi8.tsvg

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