I will withdraw to Central Mediterranean Sea Zone
16L G40 BM2.0 Giallo(axis+5) vs ShinJi(allies)
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I was worried for a sec, but the email was correct - it’s just the game ID that is wrong (that’s why it shows up as axis-dom vs shinji)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 bomber and 1 fighter; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 armour moved from Bryansk to Caucasus
1 infantry moved from Algeria to Morocco
Italians take Morocco from Americans
1 bomber moved from Eastern Poland to Western Germany
1 destroyer and 1 submarine moved from 91 Sea Zone to 109 Sea ZoneCombat - Italians
Non Combat Move - Italians
Place Units - Italians
1 bomber and 1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
1 destroyer moved from 98 Sea Zone to 99 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 bombers, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 fighter moved from Novgorod to Russia
1 bomber and 1 fighter moved from Bryansk to Russia
1 bomber moved from Eastern Poland to Russia
2 bombers moved from Western Germany to Russia
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Smolensk to Vologda
1 infantry moved from Belarus to Smolensk
3 artilleries and 5 infantry moved from Belarus to Bryansk
1 armour and 8 mech_infantrys moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Rostov to Samara
Germans take Samara from Russians
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Ukraine to Bryansk
1 armour and 10 mech_infantrys moved from Western Ukraine to Bryansk
1 artillery moved from Eastern Poland to Belarus
2 mech_infantrys moved from Germany to Romania
1 mech_infantry moved from Germany to Yugoslavia
2 submarines moved from 91 Sea Zone to 109 Sea Zone
1 submarine moved from 109 Sea Zone to 119 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 cruiser moved from 91 Sea Zone to 119 Sea Zone
1 tactical_bomber moved from Southern Italy to Bryansk -
intercept?
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No thank you.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 bombers, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 fighter moved from Novgorod to Russia
1 bomber and 1 fighter moved from Bryansk to Russia
1 bomber moved from Eastern Poland to Russia
2 bombers moved from Western Germany to Russia
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Smolensk to Vologda
1 infantry moved from Belarus to Smolensk
3 artilleries and 5 infantry moved from Belarus to Bryansk
1 armour and 8 mech_infantrys moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Rostov to Samara
Germans take Samara from Russians
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Ukraine to Bryansk
1 armour and 10 mech_infantrys moved from Western Ukraine to Bryansk
1 artillery moved from Eastern Poland to Belarus
2 mech_infantrys moved from Germany to Romania
1 mech_infantry moved from Germany to Yugoslavia
2 submarines moved from 91 Sea Zone to 109 Sea Zone
1 submarine moved from 109 Sea Zone to 119 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 cruiser moved from 91 Sea Zone to 119 Sea Zone
1 tactical_bomber moved from Southern Italy to BryanskCombat - Germans
Air Battle in Russia
Germans attacks with 6 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 8,4,4,7 and causes: 20 damage to unit: factory_major
Bombing raid in Russia causes 20 damage total.
Cleaning up after air battlesNon Combat Move - Germans
1 fighter moved from Russia to Novgorod
1 fighter moved from Russia to Bryansk
4 bombers moved from Russia to Bryansk
1 aaGun moved from Belarus to Novgorod
1 aaGun moved from Belarus to Bryansk
1 mech_infantry moved from Bryansk to Rostov
1 artillery moved from Northern Italy to Southern France
Germans take Southern France from Neutral_Axis
1 aaGun moved from Western Germany to Northern Italy
1 destroyer moved from 112 Sea Zone to 109 Sea ZonePlace Units - Germans
2 armour and 1 mech_infantry placed in Ukraine
3 bombers placed in Novgorod
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bryansk: 1 infantry
EDIT: Adding units owned by Germans to Tambov: 1 infantry
EDIT: Turning off Edit Mode
2 submarines placed in 110 Sea Zone
Germans undo move 2.
3 bombers placed in Western GermanyTurn Complete - Germans
Germans collect 60 PUs; end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians repair damage of 17x factory_major; Remaining resources: 9 PUs;
Russians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Neutral_Axis from Southern France: 1 infantry
EDIT: Removing units owned by Neutral_Axis from Southern France: 1 artillery
EDIT: Turning off Edit Mode
2 fighters moved from Russia to Sikang
2 armour, 23 artilleries, 48 infantry and 2 mech_infantrys moved from Russia to SamaraCombat - Russians
Battle in Sikang
Russians attack with 2 fighters
Japanese defend with 1 mech_infantry
Russians win with 2 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Samara
Russians attack with 2 armour, 23 artilleries, 48 infantry and 2 mech_infantrys
Germans defend with 1 mech_infantry
Russians win, taking Samara from Germans with 2 armour, 23 artilleries, 48 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
2 aaGuns moved from Russia to Samara
2 fighters moved from Sikang to TsinghaiPlace Units - Russians
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 14 PUs; end with 14 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 17 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 artillery, 2 fighters, 2 infantry, 6 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 units repaired.
1 infantry moved from Novosibirsk to Timguska
Japanese take Timguska from Russians
1 submarine moved from 35 Sea Zone to 37 Sea Zone
Japanese take 35 Sea Zone from Americans
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Hunan to Yunnan
1 bomber moved from Philippines to 41 Sea Zone
1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 bomber moved from Philippines to Borneo
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 fighter moved from French Indo China to Yunnan
1 fighter moved from French Indo China to Malaya
1 fighter moved from Philippines to 37 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to Malaya
1 fighter moved from Philippines to 21 Sea ZoneCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 2 fighters, 2 tactical_bombers and 1 transport
Americans defend with 1 destroyer and 1 transport
Japanese win with 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in 37 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 transport
Americans defend with 1 cruiser
Japanese win, taking 37 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 2
Casualties for Americans: 1 cruiser
Casualties for Japanese: 1 fighter
Battle in 44 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 cruiser
Japanese win, taking 44 Sea Zone from Neutral with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiser
Battle in 41 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer; ANZAC defend with 1 transport
Japanese win with 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer
Casualties for ANZAC: 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Malaya
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 armour; UK_Pacific defend with 1 harbour
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Borneo
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 infantry
Japanese win, taking Borneo from UK_Pacific with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 1 fighter and 2 infantry
British defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 bomber moved from 41 Sea Zone to French Indo China
1 fighter and 2 tactical_bombers moved from 45 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 44 Sea Zone to 35 Sea Zone
1 bomber moved from Borneo to French Indo China
2 fighters and 2 tactical_bombers moved from 43 Sea Zone to Philippines
1 fighter moved from 37 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter moved from Malaya to French Indo China
1 tactical_bomber moved from Malaya to French Indo China
1 battleship, 1 carrier, 1 cruiser and 4 transports moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 21 Sea Zone to French Indo China
1 fighter moved from Yunnan to French Indo China
2 carriers moved from 6 Sea Zone to 35 Sea Zone
2 armour and 1 mech_infantry moved from Shantung to Manchuria
3 mech_infantrys moved from Kiangsu to Jehol
1 infantry moved from Anhwe to Kweichow
4 artilleries moved from Anhwe to Hunan
1 armour moved from Szechwan to Hunan
1 mech_infantry moved from Jehol to Anhwe
1 destroyer moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
3 submarines placed in 6 Sea Zone
3 mech_infantrys placed in Shantung
3 mech_infantrys placed in Kiangsu
1 artillery and 2 infantry placed in French Indo China
2 fighters placed in JapanTurn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 6 fighters, 1 marine and 3 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 bomber moved from India to Kweichow
1 infantry moved from Java to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
1 fighter moved from 42 Sea Zone to 43 Sea Zone
8 fighters and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from 37 Sea Zone to Shan State
1 fighter moved from 37 Sea Zone to Shan State
1 infantry moved from Java to 42 Sea Zone
1 mech_infantry moved from Java to 42 Sea ZoneCombat - Americans
Battle in 37 Sea Zone
Americans attack with 1 destroyer, 6 fighters and 1 tactical_bomber
Japanese defend with 1 submarine and 1 transport
Americans win, taking 37 Sea Zone from Japanese with 1 destroyer, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transport
Battle in Sumatra
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Sumatra from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shan State
Americans attack with 2 fighters
Japanese defend with 1 infantry
Americans win with 1 fighter remaining. Battle score for attacker is -7
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 infantry
Battle in 43 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Kweichow
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 bomber moved from Kweichow to India
1 fighter moved from Shan State to India
1 fighter moved from 37 Sea Zone to India
1 battleship, 5 carriers, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 42 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 mech_infantry moved from 54 Sea Zone to Queensland
5 fighters and 1 tactical_bomber moved from 37 Sea Zone to 54 Sea Zone
2 carriers moved from 63 Sea Zone to 54 Sea Zone
2 carriers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
4 fighters moved from Hawaiian Islands to 54 Sea Zone
1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Eastern United States to 26 Sea Zone
1 destroyer moved from 101 Sea Zone to 11 Sea Zone
1 mech_infantry moved from Eastern United States to Western United States
1 fighter moved from 43 Sea Zone to 54 Sea ZonePlace Units - Americans
3 transports placed in 10 Sea Zone
6 fighters and 1 marine placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,3
Americans collect 60 PUs (3 lost to blockades); end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
1 infantry moved from Suiyuyan to Chahar
1 fighter moved from Kansu to ChaharCombat - Chinese
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Szechwan
Chinese creates battle in territory Sikang
Battle in Chahar
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
retreated to Chahar
Japanese win, taking Kweichow from Japanese, taking Szechwan from Japanese, taking Sikang from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
4 infantry moved from Tsinghai to Shensi
1 infantry moved from Kansu to Tsinghai
1 fighter moved from Chahar to Shensi
1 infantry moved from Shensi to Suiyuyan
1 infantry moved from Shensi to KansuPlace Units - Chinese
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 2 carriers and 1 submarine; Remaining resources: 4 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 fighter; Remaining resources: 1 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 armour, 1 fighter and 1 mech_infantry moved from Burma to Malaya
UK_Pacific take Shan State from Japanese
1 armour moved from Northwest Persia to Caucasus
2 fighters moved from 99 Sea Zone to CaucasusCombat - British
Battle in Caucasus
British attack with 1 armour and 2 fighters
Italians defend with 1 armour; Japanese defend with 1 infantry
retreated to Caucasus
Japanese win with 1 armour and 1 infantry remaining. Battle score for attacker is -16
Casualties for British: 1 armour and 1 fighter
Battle in Malaya
British attack with 1 armour, 1 fighter and 1 mech_infantry
Japanese defend with 1 artillery, 1 harbour and 1 infantry
British win, taking Malaya from Japanese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Bulgaria from Germans to British
EDIT: Changing ownership of Albania from Italians to British
EDIT: Removing units owned by British from Greece: 1 infantry and 1 mech_infantry
EDIT: Adding units owned by British to Albania: 1 mech_infantry
EDIT: Adding units owned by British to Bulgaria: 1 infantry
EDIT: Turning off Edit Mode
1 fighter moved from Malaya to Burma
1 infantry and 1 mech_infantry moved from India to Burma
1 armour moved from Trans-Jordan to Northwest Persia
1 fighter moved from Caucasus to Iraq
1 infantry moved from Crete to 99 Sea Zone
1 mech_infantry moved from Crete to 99 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 mech_infantry moved from 98 Sea Zone to Trans-Jordan
1 armour moved from Tobruk to Egypt
3 fighters moved from Union of South Africa to Egypt
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Trans-Jordan to Iraq
1 armour moved from Egypt to French Equatorial Africa
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 11 Sea Zone
1 fighter moved from Egypt to 98 Sea ZonePlace Units - British
2 carriers and 1 submarine placed in 98 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,1,5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,1,5,3,1,5,1,6
British collect 32 PUs (8 lost to blockades); end with 36 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUsPlace Units - UK_Pacific
1 armour and 1 fighter placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 11 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in India change ownership: 1 armour and 1 fighter -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Western Germany to United Kingdom
1 artillery moved from Algeria to Tunisia
1 infantry moved from Morocco to AlgeriaCombat - Italians
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in United Kingdom causes 6 damage total.Non Combat Move - Italians
1 bomber moved from United Kingdom to Western GermanyPlace Units - Italians
2 armour and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
5 fighters moved from Java to Queensland
1 cruiser moved from 42 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 42 Sea Zone to 43 Sea Zone
2 infantry moved from Egypt to Trans-JordanNon Combat Move - ANZAC
Place Units - ANZAC
2 fighters and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 destroyer moved from 99 Sea Zone to 98 Sea ZoneNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 carrier, 4 infantry, 1 marine, 4 mech_infantrys and 3 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Volgograd to Northwest Persia
1 mech_infantry moved from Rostov to Northwest Persia
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 infantry moved from Vologda to Russia
1 infantry moved from Smolensk to Russia
1 infantry moved from Bryansk to Russia
1 infantry moved from Bryansk to Russia
1 mech_infantry moved from Yugoslavia to Albania
2 bombers moved from Western Germany to Albania
1 bomber moved from Western Germany to Bulgaria
2 mech_infantrys moved from Romania to Bulgaria
1 fighter moved from Southern Italy to Albania
1 destroyer moved from 109 Sea Zone to 112 Sea Zone
1 cruiser moved from 119 Sea Zone to 112 Sea Zone
2 submarines moved from 109 Sea Zone to 112 Sea Zone
2 submarines moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 119 Sea Zone to 112 Sea Zone
1 submarine moved from 124 Sea Zone to 112 Sea Zone
1 bomber moved from Bryansk to Northwest Persia
3 bombers moved from Bryansk to Russia
1 fighter and 2 tactical_bombers moved from Bryansk to RussiaCombat - Germans
Battle in Northwest Persia
Germans attack with 1 bomber and 2 mech_infantrys
British defend with 1 armour
Germans win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 armour
Battle in Bulgaria
Germans attack with 1 bomber and 2 mech_infantrys
British defend with 1 infantry
Germans win, taking Bulgaria from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Albania
Germans attack with 2 bombers, 1 fighter and 1 mech_infantry
British defend with 1 mech_infantry
Germans win, taking Albania from British with 2 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Russia
Germans attack with 3 bombers, 1 fighter, 4 infantry and 2 tactical_bombers
Russians defend with 1 airfield, 1 factory_major and 3 infantry
Germans captures 21PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 3 bombers, 1 fighter, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttatchment attached to RussiansNon Combat Move - Germans
3 aaGuns, 15 armour, 14 artilleries, 24 infantry and 25 mech_infantrys moved from Bryansk to Tambov
3 bombers moved from Russia to Germany
1 fighter and 2 tactical_bombers moved from Russia to Novgorod
1 fighter and 1 tactical_bomber moved from Novgorod to 112 Sea Zone
1 artillery moved from Southern France to Normandy Bordeaux
1 artillery moved from Northern Italy to Western Germany
1 aaGun moved from Northern Italy to France
1 bomber moved from Bulgaria to Western Germany
2 bombers moved from Albania to Western Germany
1 mech_infantry moved from Novgorod to Vologda
1 artillery moved from Belarus to Bryansk
1 bomber moved from Northwest Persia to Tambov
2 armour and 1 mech_infantry moved from Ukraine to Tambov
1 aaGun moved from Novgorod to Belarus
1 fighter moved from Albania to Western GermanyPlace Units - Germans
1 carrier and 3 transports placed in 112 Sea Zone
1 artillery and 2 infantry placed in Normandy Bordeaux
Germans undo move 2.
1 artillery and 2 infantry placed in Western Germany
1 armour and 2 mech_infantrys placed in Ukraine
2 mech_infantrys placed in Novgorod
2 infantry and 1 marine placed in Western GermanyTurn Complete - Germans
Germans collect 63 PUs; end with 84 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 104 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 109 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
2 fighters moved from Tsinghai to Caucasus
1 armour and 1 mech_infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Japanese
1 armour and 1 mech_infantry moved from Kazakhstan to Caucasus
1 infantry moved from Samara to Volgograd
Russians take Volgograd from Germans
2 infantry moved from Olgiy to Timguska
1 armour and 1 mech_infantry moved from Samara to Timguska
Russians take Novosibirsk from JapaneseCombat - Russians
Battle in Caucasus
Russians attack with 1 armour, 2 fighters and 1 mech_infantry
Italians defend with 1 armour; Japanese defend with 1 infantry
Russians win, taking Caucasus from Japanese with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Italians: 1 armour
Casualties for Japanese: 1 infantry
Battle in Timguska
Russians attack with 1 armour, 2 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Russians win, taking Timguska from Japanese with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
2 aaGuns, 23 artilleries and 47 infantry moved from Samara to Kazakhstan
2 fighters moved from Caucasus to Iraq
1 infantry moved from Dzavhan to Central Mongolia
1 infantry moved from Ulaanbaatar to Central Mongolia
2 infantry moved from Buyant-Uhaa to Central MongoliaTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 fighter, 2 infantry and 5 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Manchuria to Siberia
Japanese take Amur from Russians
Japanese take Siberia from Russians
1 armour and 1 mech_infantry moved from Manchuria to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 bomber moved from French Indo China to 41 Sea Zone
1 submarine moved from 44 Sea Zone to 42 Sea Zone
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Guam
3 fighters and 1 tactical_bomber moved from French Indo China to Malaya
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
2 fighters and 4 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 submarine moved from 45 Sea Zone to 35 Sea Zone
3 submarines moved from 6 Sea Zone to 35 Sea Zone
3 mech_infantrys moved from Shantung to Kweichow
3 mech_infantrys moved from Kiangsu to Kweichow
2 mech_infantrys moved from Jehol to Kweichow
3 artilleries moved from Hunan to Kweichow
1 armour moved from Hunan to French Indo China
1 infantry moved from Yunnan to Hunan
1 artillery moved from Hunan to Kweichow
1 bomber moved from French Indo China to 42 Sea ZoneCombat - Japanese
Battle in Kweichow
Japanese attack with 4 artilleries and 8 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 4 artilleries and 8 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 2 fighters, 4 tactical_bombers and 1 transport
Americans defend with 1 destroyer
Japanese win with 2 fighters, 4 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Guam
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Americans defend with 1 airfield and 1 infantry
Japanese win, taking Guam from Americans with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 41 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 bomber and 1 submarine
ANZAC defend with 1 destroyer
Japanese win, taking 42 Sea Zone from Neutral with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Malaya
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 armour and 1 mech_infantry; UK_Pacific defend with 1 harbour
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for British: 1 armour and 1 mech_infantryNon Combat Move - Japanese
2 fighters and 4 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone
1 bomber moved from 42 Sea Zone to French Indo China
1 bomber moved from 41 Sea Zone to French Indo China
2 fighters and 2 tactical_bombers moved from Guam to 35 Sea Zone
1 tactical_bomber moved from Malaya to French Indo China
1 fighter moved from Malaya to French Indo China
2 fighters moved from Malaya to French Indo China
2 fighters moved from Japan to 35 Sea ZonePlace Units - Japanese
1 artillery and 2 infantry placed in French Indo China
1 destroyer and 2 submarines placed in 19 Sea Zone
3 submarines placed in 19 Sea Zone
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,5
Japanese collect 50 PUs; end with 50 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 harbour, 6 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from India to 37 Sea Zone
1 fighter moved from India to Yunnan
1 bomber moved from India to Hopei
1 submarine moved from 54 Sea Zone to 21 Sea ZoneCombat - Americans
Battle in 21 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 37 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Yunnan
Americans attack with 1 fighter
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Americans: 1 fighter
Battle in Hopei
Americans attack with 1 bomber
Japanese defend with 1 mech_infantry
Americans win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Americans
1 bomber moved from Hopei to Burma
1 fighter moved from 37 Sea Zone to Burma
1 carrier, 2 destroyers and 2 fighters moved from 26 Sea Zone to 64 Sea Zone
1 destroyer moved from 11 Sea Zone to 89 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 marine moved from Western United States to 10 Sea Zone
1 transport moved from 10 Sea Zone to 26 Sea Zone
1 cruiser, 1 marine, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 89 Sea Zone
1 marine moved from 89 Sea Zone to Southeast Mexico
1 mech_infantry moved from 89 Sea Zone to Southeast Mexico
6 fighters moved from Western United States to British Guiana
1 infantry moved from Queensland to 54 Sea Zone
1 mech_infantry moved from Queensland to 54 Sea Zone
1 battleship, 9 carriers, 10 fighters, 1 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
2 artilleries and 6 infantry placed in Eastern United States
1 carrier and 4 transports placed in 101 Sea Zone
1 harbour placed in Southeast MexicoTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,2
Americans collect 61 PUs (2 lost to blockades); end with 61 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
1 infantry moved from Szechwan to Yunnan
1 fighter moved from Shensi to Yunnan
1 infantry moved from Sikang to Szechwan
8 infantry moved from Shensi to Suiyuyan
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Tsinghai to ShensiCombat - Chinese
Chinese creates battle in territory Hopei
Battle in Yunnan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Hopei from Japanese with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to BurmaPlace Units - Chinese
2 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs total





