TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 2 bombers, 1 destroyer, 1 fighter, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
2 submarines moved from 112 Sea Zone to 119 Sea Zone
Germans take 119 Sea Zone from British
2 submarines moved from 119 Sea Zone to 109 Sea Zone
2 artilleries and 2 infantry moved from Western Germany to Holland Belgium
3 infantry and 4 mech_infantrys moved from France to Normandy Bordeaux
3 artilleries moved from Western Germany to France
2 carriers, 2 cruisers, 3 destroyers, 4 fighters and 5 transports moved from 112 Sea Zone to 110 Sea Zone
3 fighters moved from Western Germany to Normandy Bordeaux
1 artillery moved from Novosibirsk to Timguska
Germans take Timguska from Russians
1 armour and 1 mech_infantry moved from Novosibirsk to Kansu
1 armour and 1 mech_infantry moved from Kazakhstan to Tsinghai
1 armour and 1 mech_infantry moved from Kazakhstan to Turkmenistan
1 armour moved from Rostov to Turkey
Germans take Turkey from British
1 armour moved from Rostov to Northwest Persia
Germans take Northwest Persia from British
1 armour moved from Rostov to Turkey
5 armour moved from Germany to Yugoslavia
7 armour moved from Volgograd to Turkey
2 armour moved from Volgograd to Northwest Persia
4 armour moved from Bryansk to Caucasus
1 fighter moved from Rostov to Caucasus
1 artillery and 2 infantry moved from Bryansk to Rostov
1 armour and 2 mech_infantrys moved from Romania to Yugoslavia
Combat - Germans
Battle in 109 Sea Zone
Germans attack with 2 submarines
French defend with 1 destroyer
Germans win, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for French: 1 destroyer
Battle in 110 Sea Zone
Germans attack with 2 carriers, 2 cruisers, 3 destroyers, 4 fighters and 5 transports
British defend with 1 transport; Americans defend with 1 destroyer
Germans win with 2 carriers, 2 cruisers, 3 destroyers, 4 fighters and 5 transports remaining. Battle score for attacker is 15
Casualties for British: 1 transport
Casualties for Americans: 1 destroyer
Battle in Holland Belgium
Germans attack with 2 artilleries and 2 infantry
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 3 fighters, 3 infantry and 4 mech_infantrys
Americans defend with 1 factory_minor, 1 harbour and 4 infantry
Germans win, taking Normandy Bordeaux from Americans with 3 fighters, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for Americans: 4 infantry
Battle in Kansu
Germans attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Germans win, taking Kansu from Chinese with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Germans attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Germans win, taking Tsinghai from Chinese with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Turkmenistan
Germans attack with 1 armour and 1 mech_infantry
British defend with 1 armour
Germans win, taking Turkmenistan from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Non Combat Move - Germans
3 fighters moved from Normandy Bordeaux to Western Germany
7 infantry moved from Sweden to Norway
Place Units - Germans
2 bombers and 1 fighter placed in Western Germany
1 destroyer, 2 submarines and 1 transport placed in 113 Sea Zone
3 artilleries placed in France
1 armour and 2 mech_infantrys placed in Volgograd
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,4,2,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,4
Germans collect 67 PUs (2 lost to blockades); end with 67 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 94 PUs
triplea_38577.0_Ger10.tsvg